Does Dispel Magic destroy Artificer Turrets?What counts as a spell?Does dispel magic work on magical weapons?What is an “artificer spell” for Infuse Magic?What kind of action is using Artificer items?Would changing the Artificer spell list affect balance?Can an Artificer make their 1st-level item for someone else?Can an artificer stay invisible when using Alchemical Fire/Acid?Can Dispel Magic destroy most Undead?Can a 2019 UA Artificer use a Mizzium Apparatus as a spellcasting focus?Is it possible to counterspell the revised Artificer?How powerful is the February 2019 UA Artificer?How does a Gnome Battle Smith artificer (UA) riding his iron defender control it?
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Does Dispel Magic destroy Artificer Turrets?
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Does Dispel Magic destroy Artificer Turrets?
What counts as a spell?Does dispel magic work on magical weapons?What is an “artificer spell” for Infuse Magic?What kind of action is using Artificer items?Would changing the Artificer spell list affect balance?Can an Artificer make their 1st-level item for someone else?Can an artificer stay invisible when using Alchemical Fire/Acid?Can Dispel Magic destroy most Undead?Can a 2019 UA Artificer use a Mizzium Apparatus as a spellcasting focus?Is it possible to counterspell the revised Artificer?How powerful is the February 2019 UA Artificer?How does a Gnome Battle Smith artificer (UA) riding his iron defender control it?
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I'm playing a 10th-level artillerist artificer for a one-shot my friend is running, and while playtesting some with another friend (so I could actually learn my character sheet), she cast Dispel Magic on my summoned turret. I thought the turret shouldn't be affected, she thought it should be rendered inert.
For reference, the feature of the revised 2019 artificer on D&DBeyond has the following text:
At 3rd level, you learn how to create a magical turret. With your smith’s tools in hand, you can take an action to magically summon a Medium turret in an unoccupied space on a horizontal surface within 5 feet of you.
It does also say that "the turret is a magical object". From Does dispel magic work on magical weapons? I feel like Dispel Magic shouldn't work on my turret.
Similarly, it shouldn't be able to remove my artificer infusions from any infused items I have, right?
dnd-5e spells magic-items unearthed-arcana artificer
New contributor
$endgroup$
add a comment |
$begingroup$
I'm playing a 10th-level artillerist artificer for a one-shot my friend is running, and while playtesting some with another friend (so I could actually learn my character sheet), she cast Dispel Magic on my summoned turret. I thought the turret shouldn't be affected, she thought it should be rendered inert.
For reference, the feature of the revised 2019 artificer on D&DBeyond has the following text:
At 3rd level, you learn how to create a magical turret. With your smith’s tools in hand, you can take an action to magically summon a Medium turret in an unoccupied space on a horizontal surface within 5 feet of you.
It does also say that "the turret is a magical object". From Does dispel magic work on magical weapons? I feel like Dispel Magic shouldn't work on my turret.
Similarly, it shouldn't be able to remove my artificer infusions from any infused items I have, right?
dnd-5e spells magic-items unearthed-arcana artificer
New contributor
$endgroup$
1
$begingroup$
Does the effect have a duration or is it instantaneous?
$endgroup$
– mattdm
9 hours ago
1
$begingroup$
@mattdm the effect takes 1 action to summon the turret, and it stays until I command it to self-destruct (also an action) or it has 0 hit points left.
$endgroup$
– mayday_math
9 hours ago
1
$begingroup$
@mayday_math - Actually, it disappears after 10 minutes. And there is quite a discussion going on in chat about this.
$endgroup$
– JohnP
8 hours ago
$begingroup$
@mayday_math To wit: "It disappears if it is reduced to 0 hit points or after 10 minutes. You can dismiss it early as an action." Artificer on DNDB
$endgroup$
– JohnP
8 hours ago
add a comment |
$begingroup$
I'm playing a 10th-level artillerist artificer for a one-shot my friend is running, and while playtesting some with another friend (so I could actually learn my character sheet), she cast Dispel Magic on my summoned turret. I thought the turret shouldn't be affected, she thought it should be rendered inert.
For reference, the feature of the revised 2019 artificer on D&DBeyond has the following text:
At 3rd level, you learn how to create a magical turret. With your smith’s tools in hand, you can take an action to magically summon a Medium turret in an unoccupied space on a horizontal surface within 5 feet of you.
It does also say that "the turret is a magical object". From Does dispel magic work on magical weapons? I feel like Dispel Magic shouldn't work on my turret.
Similarly, it shouldn't be able to remove my artificer infusions from any infused items I have, right?
dnd-5e spells magic-items unearthed-arcana artificer
New contributor
$endgroup$
I'm playing a 10th-level artillerist artificer for a one-shot my friend is running, and while playtesting some with another friend (so I could actually learn my character sheet), she cast Dispel Magic on my summoned turret. I thought the turret shouldn't be affected, she thought it should be rendered inert.
For reference, the feature of the revised 2019 artificer on D&DBeyond has the following text:
At 3rd level, you learn how to create a magical turret. With your smith’s tools in hand, you can take an action to magically summon a Medium turret in an unoccupied space on a horizontal surface within 5 feet of you.
It does also say that "the turret is a magical object". From Does dispel magic work on magical weapons? I feel like Dispel Magic shouldn't work on my turret.
Similarly, it shouldn't be able to remove my artificer infusions from any infused items I have, right?
dnd-5e spells magic-items unearthed-arcana artificer
dnd-5e spells magic-items unearthed-arcana artificer
New contributor
New contributor
edited 9 hours ago
mayday_math
New contributor
asked 9 hours ago
mayday_mathmayday_math
465 bronze badges
465 bronze badges
New contributor
New contributor
1
$begingroup$
Does the effect have a duration or is it instantaneous?
$endgroup$
– mattdm
9 hours ago
1
$begingroup$
@mattdm the effect takes 1 action to summon the turret, and it stays until I command it to self-destruct (also an action) or it has 0 hit points left.
$endgroup$
– mayday_math
9 hours ago
1
$begingroup$
@mayday_math - Actually, it disappears after 10 minutes. And there is quite a discussion going on in chat about this.
$endgroup$
– JohnP
8 hours ago
$begingroup$
@mayday_math To wit: "It disappears if it is reduced to 0 hit points or after 10 minutes. You can dismiss it early as an action." Artificer on DNDB
$endgroup$
– JohnP
8 hours ago
add a comment |
1
$begingroup$
Does the effect have a duration or is it instantaneous?
$endgroup$
– mattdm
9 hours ago
1
$begingroup$
@mattdm the effect takes 1 action to summon the turret, and it stays until I command it to self-destruct (also an action) or it has 0 hit points left.
$endgroup$
– mayday_math
9 hours ago
1
$begingroup$
@mayday_math - Actually, it disappears after 10 minutes. And there is quite a discussion going on in chat about this.
$endgroup$
– JohnP
8 hours ago
$begingroup$
@mayday_math To wit: "It disappears if it is reduced to 0 hit points or after 10 minutes. You can dismiss it early as an action." Artificer on DNDB
$endgroup$
– JohnP
8 hours ago
1
1
$begingroup$
Does the effect have a duration or is it instantaneous?
$endgroup$
– mattdm
9 hours ago
$begingroup$
Does the effect have a duration or is it instantaneous?
$endgroup$
– mattdm
9 hours ago
1
1
$begingroup$
@mattdm the effect takes 1 action to summon the turret, and it stays until I command it to self-destruct (also an action) or it has 0 hit points left.
$endgroup$
– mayday_math
9 hours ago
$begingroup$
@mattdm the effect takes 1 action to summon the turret, and it stays until I command it to self-destruct (also an action) or it has 0 hit points left.
$endgroup$
– mayday_math
9 hours ago
1
1
$begingroup$
@mayday_math - Actually, it disappears after 10 minutes. And there is quite a discussion going on in chat about this.
$endgroup$
– JohnP
8 hours ago
$begingroup$
@mayday_math - Actually, it disappears after 10 minutes. And there is quite a discussion going on in chat about this.
$endgroup$
– JohnP
8 hours ago
$begingroup$
@mayday_math To wit: "It disappears if it is reduced to 0 hit points or after 10 minutes. You can dismiss it early as an action." Artificer on DNDB
$endgroup$
– JohnP
8 hours ago
$begingroup$
@mayday_math To wit: "It disappears if it is reduced to 0 hit points or after 10 minutes. You can dismiss it early as an action." Artificer on DNDB
$endgroup$
– JohnP
8 hours ago
add a comment |
2 Answers
2
active
oldest
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$begingroup$
No, dispel magic will not remove the turrets
Arcane Turret says:
At 3rd level you learn how to create a magical turret. With your smith's tools in hand you can take an action to magically summon a Medium turret [...]
So the turrets are magical and are created by taking a specially defined action as part of a class feature. However they are not spells or created by a spell effect.1
This is important because dispel magic only has any effect on things that are spells:
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.
Since magical turret is not a spell, dispel magic won't do anything to them (unless they happen to have an unrelated spell on them).
This aligns with guidance from the Sage Advice Compendium:
Can you use dispel magic to dispel a magical effect like a vampire’s
Charm ability or a druid’s Wild Shape?
Dispel magic has a particular purpose: to break other spells. It has
no effect on a vampire’s Charm ability or any other magical effect
that isn’t a spell. It also does nothing to the properties of a magic
item. (SAC v2.3 p 14)
1 - You can see this Q&A for an in-depth discussion for what counts as a spell. In short: nowhere does the feature say anything about a spell, or say you "cast" anything, or give this ability a spell name or spell block listed anywhere. Without those things, this can't be a spell.
$endgroup$
add a comment |
$begingroup$
Dispel Magic ends spells and nothing else
The description of Dispel Magic states:
Any spell of 3rd level or lower on the target ends.
All the description says is that it ends spells. Further note this question from [Sage Advice]:
Can you use dispel magic to dispel a magical effect like a vampire’s Charm ability or a druid’s Wild Shape?
Dispel magic has a particular purpose: to break other spells. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a spell. It also does nothing to the proper-ties of a magic item.
This makes it very clear that Dispel Magic only ends spell. Other magical effects are not affected by Dispel Magic, including Infusions and magical turrets.
Since this is the general rule, anything that isn't a spell that is intended to be affected by Dispel Magic has to state so in its description. For example, the Flying Sword monster does specifically state that is affected by Dispel Magic. The turrets and infusions make no such exceptions so are not affected by Dispel Magic
$endgroup$
add a comment |
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2 Answers
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2 Answers
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$begingroup$
No, dispel magic will not remove the turrets
Arcane Turret says:
At 3rd level you learn how to create a magical turret. With your smith's tools in hand you can take an action to magically summon a Medium turret [...]
So the turrets are magical and are created by taking a specially defined action as part of a class feature. However they are not spells or created by a spell effect.1
This is important because dispel magic only has any effect on things that are spells:
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.
Since magical turret is not a spell, dispel magic won't do anything to them (unless they happen to have an unrelated spell on them).
This aligns with guidance from the Sage Advice Compendium:
Can you use dispel magic to dispel a magical effect like a vampire’s
Charm ability or a druid’s Wild Shape?
Dispel magic has a particular purpose: to break other spells. It has
no effect on a vampire’s Charm ability or any other magical effect
that isn’t a spell. It also does nothing to the properties of a magic
item. (SAC v2.3 p 14)
1 - You can see this Q&A for an in-depth discussion for what counts as a spell. In short: nowhere does the feature say anything about a spell, or say you "cast" anything, or give this ability a spell name or spell block listed anywhere. Without those things, this can't be a spell.
$endgroup$
add a comment |
$begingroup$
No, dispel magic will not remove the turrets
Arcane Turret says:
At 3rd level you learn how to create a magical turret. With your smith's tools in hand you can take an action to magically summon a Medium turret [...]
So the turrets are magical and are created by taking a specially defined action as part of a class feature. However they are not spells or created by a spell effect.1
This is important because dispel magic only has any effect on things that are spells:
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.
Since magical turret is not a spell, dispel magic won't do anything to them (unless they happen to have an unrelated spell on them).
This aligns with guidance from the Sage Advice Compendium:
Can you use dispel magic to dispel a magical effect like a vampire’s
Charm ability or a druid’s Wild Shape?
Dispel magic has a particular purpose: to break other spells. It has
no effect on a vampire’s Charm ability or any other magical effect
that isn’t a spell. It also does nothing to the properties of a magic
item. (SAC v2.3 p 14)
1 - You can see this Q&A for an in-depth discussion for what counts as a spell. In short: nowhere does the feature say anything about a spell, or say you "cast" anything, or give this ability a spell name or spell block listed anywhere. Without those things, this can't be a spell.
$endgroup$
add a comment |
$begingroup$
No, dispel magic will not remove the turrets
Arcane Turret says:
At 3rd level you learn how to create a magical turret. With your smith's tools in hand you can take an action to magically summon a Medium turret [...]
So the turrets are magical and are created by taking a specially defined action as part of a class feature. However they are not spells or created by a spell effect.1
This is important because dispel magic only has any effect on things that are spells:
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.
Since magical turret is not a spell, dispel magic won't do anything to them (unless they happen to have an unrelated spell on them).
This aligns with guidance from the Sage Advice Compendium:
Can you use dispel magic to dispel a magical effect like a vampire’s
Charm ability or a druid’s Wild Shape?
Dispel magic has a particular purpose: to break other spells. It has
no effect on a vampire’s Charm ability or any other magical effect
that isn’t a spell. It also does nothing to the properties of a magic
item. (SAC v2.3 p 14)
1 - You can see this Q&A for an in-depth discussion for what counts as a spell. In short: nowhere does the feature say anything about a spell, or say you "cast" anything, or give this ability a spell name or spell block listed anywhere. Without those things, this can't be a spell.
$endgroup$
No, dispel magic will not remove the turrets
Arcane Turret says:
At 3rd level you learn how to create a magical turret. With your smith's tools in hand you can take an action to magically summon a Medium turret [...]
So the turrets are magical and are created by taking a specially defined action as part of a class feature. However they are not spells or created by a spell effect.1
This is important because dispel magic only has any effect on things that are spells:
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.
Since magical turret is not a spell, dispel magic won't do anything to them (unless they happen to have an unrelated spell on them).
This aligns with guidance from the Sage Advice Compendium:
Can you use dispel magic to dispel a magical effect like a vampire’s
Charm ability or a druid’s Wild Shape?
Dispel magic has a particular purpose: to break other spells. It has
no effect on a vampire’s Charm ability or any other magical effect
that isn’t a spell. It also does nothing to the properties of a magic
item. (SAC v2.3 p 14)
1 - You can see this Q&A for an in-depth discussion for what counts as a spell. In short: nowhere does the feature say anything about a spell, or say you "cast" anything, or give this ability a spell name or spell block listed anywhere. Without those things, this can't be a spell.
edited 6 hours ago
answered 9 hours ago
Rubiksmoose♦Rubiksmoose
71.2k11 gold badges355 silver badges499 bronze badges
71.2k11 gold badges355 silver badges499 bronze badges
add a comment |
add a comment |
$begingroup$
Dispel Magic ends spells and nothing else
The description of Dispel Magic states:
Any spell of 3rd level or lower on the target ends.
All the description says is that it ends spells. Further note this question from [Sage Advice]:
Can you use dispel magic to dispel a magical effect like a vampire’s Charm ability or a druid’s Wild Shape?
Dispel magic has a particular purpose: to break other spells. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a spell. It also does nothing to the proper-ties of a magic item.
This makes it very clear that Dispel Magic only ends spell. Other magical effects are not affected by Dispel Magic, including Infusions and magical turrets.
Since this is the general rule, anything that isn't a spell that is intended to be affected by Dispel Magic has to state so in its description. For example, the Flying Sword monster does specifically state that is affected by Dispel Magic. The turrets and infusions make no such exceptions so are not affected by Dispel Magic
$endgroup$
add a comment |
$begingroup$
Dispel Magic ends spells and nothing else
The description of Dispel Magic states:
Any spell of 3rd level or lower on the target ends.
All the description says is that it ends spells. Further note this question from [Sage Advice]:
Can you use dispel magic to dispel a magical effect like a vampire’s Charm ability or a druid’s Wild Shape?
Dispel magic has a particular purpose: to break other spells. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a spell. It also does nothing to the proper-ties of a magic item.
This makes it very clear that Dispel Magic only ends spell. Other magical effects are not affected by Dispel Magic, including Infusions and magical turrets.
Since this is the general rule, anything that isn't a spell that is intended to be affected by Dispel Magic has to state so in its description. For example, the Flying Sword monster does specifically state that is affected by Dispel Magic. The turrets and infusions make no such exceptions so are not affected by Dispel Magic
$endgroup$
add a comment |
$begingroup$
Dispel Magic ends spells and nothing else
The description of Dispel Magic states:
Any spell of 3rd level or lower on the target ends.
All the description says is that it ends spells. Further note this question from [Sage Advice]:
Can you use dispel magic to dispel a magical effect like a vampire’s Charm ability or a druid’s Wild Shape?
Dispel magic has a particular purpose: to break other spells. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a spell. It also does nothing to the proper-ties of a magic item.
This makes it very clear that Dispel Magic only ends spell. Other magical effects are not affected by Dispel Magic, including Infusions and magical turrets.
Since this is the general rule, anything that isn't a spell that is intended to be affected by Dispel Magic has to state so in its description. For example, the Flying Sword monster does specifically state that is affected by Dispel Magic. The turrets and infusions make no such exceptions so are not affected by Dispel Magic
$endgroup$
Dispel Magic ends spells and nothing else
The description of Dispel Magic states:
Any spell of 3rd level or lower on the target ends.
All the description says is that it ends spells. Further note this question from [Sage Advice]:
Can you use dispel magic to dispel a magical effect like a vampire’s Charm ability or a druid’s Wild Shape?
Dispel magic has a particular purpose: to break other spells. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a spell. It also does nothing to the proper-ties of a magic item.
This makes it very clear that Dispel Magic only ends spell. Other magical effects are not affected by Dispel Magic, including Infusions and magical turrets.
Since this is the general rule, anything that isn't a spell that is intended to be affected by Dispel Magic has to state so in its description. For example, the Flying Sword monster does specifically state that is affected by Dispel Magic. The turrets and infusions make no such exceptions so are not affected by Dispel Magic
edited 6 hours ago
Slagmoth
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18.7k4 gold badges59 silver badges99 bronze badges
answered 9 hours ago
SdjzSdjz
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20.9k6 gold badges104 silver badges161 bronze badges
add a comment |
add a comment |
mayday_math is a new contributor. Be nice, and check out our Code of Conduct.
mayday_math is a new contributor. Be nice, and check out our Code of Conduct.
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1
$begingroup$
Does the effect have a duration or is it instantaneous?
$endgroup$
– mattdm
9 hours ago
1
$begingroup$
@mattdm the effect takes 1 action to summon the turret, and it stays until I command it to self-destruct (also an action) or it has 0 hit points left.
$endgroup$
– mayday_math
9 hours ago
1
$begingroup$
@mayday_math - Actually, it disappears after 10 minutes. And there is quite a discussion going on in chat about this.
$endgroup$
– JohnP
8 hours ago
$begingroup$
@mayday_math To wit: "It disappears if it is reduced to 0 hit points or after 10 minutes. You can dismiss it early as an action." Artificer on DNDB
$endgroup$
– JohnP
8 hours ago