Which meaning of “must” does the Slow spell use?When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?Does a subsequent charm effect override a previous one?Can a creature affected by Haste and Slow use its second action?When using dispel magic to remove slow, when do the effects of slow end?Is a player character required to use its Extra Attack when Charmed using Crown of Madness?Can the Suggestion spell be used to turn someone against an ally?If a creature affected by Slow tries to cast a spell and rolls a 10 or lower, is the spell lost?Does a spellcaster know if they are under the effect of Slow?What counts as willing movement?Can you dispel the Slow effect of a Stone Golem?Can you grapple/shove when affected by the Crown of Madness spell?
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Which meaning of "must" does the Slow spell use?
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Which meaning of “must” does the Slow spell use?
When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?Does a subsequent charm effect override a previous one?Can a creature affected by Haste and Slow use its second action?When using dispel magic to remove slow, when do the effects of slow end?Is a player character required to use its Extra Attack when Charmed using Crown of Madness?Can the Suggestion spell be used to turn someone against an ally?If a creature affected by Slow tries to cast a spell and rolls a 10 or lower, is the spell lost?Does a spellcaster know if they are under the effect of Slow?What counts as willing movement?Can you dispel the Slow effect of a Stone Golem?Can you grapple/shove when affected by the Crown of Madness spell?
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$begingroup$
The word "must" can have two different meanings, both of which are showcased in the crown of madness spell which states:
The charmed target must use its action before moving on each of its turns to make a melee attack...
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends...
Here the first use of "must" means that the charmed target is forced to use its action to make a melee attack, it cannot use its action for anything else.
The second use of "must" means that if you do not use your action, you lose control of the target, it does not force you to use your action maintaining control if you do not wish to do so.
For further discussion on the meanings of "must" there is this Q/A: "When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?"
The slow spell states:
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
If a creature starts casting a spell and the slow spell rolls an 11 or higher, is the creature forced to spend their action on their next turn to cast the spell, or can they choose not to and take a different action instead?
dnd-5e spells
$endgroup$
add a comment |
$begingroup$
The word "must" can have two different meanings, both of which are showcased in the crown of madness spell which states:
The charmed target must use its action before moving on each of its turns to make a melee attack...
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends...
Here the first use of "must" means that the charmed target is forced to use its action to make a melee attack, it cannot use its action for anything else.
The second use of "must" means that if you do not use your action, you lose control of the target, it does not force you to use your action maintaining control if you do not wish to do so.
For further discussion on the meanings of "must" there is this Q/A: "When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?"
The slow spell states:
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
If a creature starts casting a spell and the slow spell rolls an 11 or higher, is the creature forced to spend their action on their next turn to cast the spell, or can they choose not to and take a different action instead?
dnd-5e spells
$endgroup$
3
$begingroup$
Are you sure that your initial assumption is true? The way I read it, there is only one meaning of must and that is the "forced to". The second example from the crown of madness simply gives you a choice between two options: "you must use your action" or "the spell ends". The must here is not optional, but because of the "or", instead the whole sub-clause including it is.
$endgroup$
– mlk
9 hours ago
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@mlk See the linked question rpg.stackexchange.com/questions/150657
$endgroup$
– Medix2
9 hours ago
3
$begingroup$
This seems now like an English reading comprehension question than an RPG question...
$endgroup$
– KRyan
9 hours ago
add a comment |
$begingroup$
The word "must" can have two different meanings, both of which are showcased in the crown of madness spell which states:
The charmed target must use its action before moving on each of its turns to make a melee attack...
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends...
Here the first use of "must" means that the charmed target is forced to use its action to make a melee attack, it cannot use its action for anything else.
The second use of "must" means that if you do not use your action, you lose control of the target, it does not force you to use your action maintaining control if you do not wish to do so.
For further discussion on the meanings of "must" there is this Q/A: "When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?"
The slow spell states:
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
If a creature starts casting a spell and the slow spell rolls an 11 or higher, is the creature forced to spend their action on their next turn to cast the spell, or can they choose not to and take a different action instead?
dnd-5e spells
$endgroup$
The word "must" can have two different meanings, both of which are showcased in the crown of madness spell which states:
The charmed target must use its action before moving on each of its turns to make a melee attack...
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends...
Here the first use of "must" means that the charmed target is forced to use its action to make a melee attack, it cannot use its action for anything else.
The second use of "must" means that if you do not use your action, you lose control of the target, it does not force you to use your action maintaining control if you do not wish to do so.
For further discussion on the meanings of "must" there is this Q/A: "When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?"
The slow spell states:
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
If a creature starts casting a spell and the slow spell rolls an 11 or higher, is the creature forced to spend their action on their next turn to cast the spell, or can they choose not to and take a different action instead?
dnd-5e spells
dnd-5e spells
edited 9 hours ago
Rubiksmoose♦
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73.2k11 gold badges367 silver badges506 bronze badges
asked 9 hours ago
Medix2Medix2
8,0342 gold badges22 silver badges86 bronze badges
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3
$begingroup$
Are you sure that your initial assumption is true? The way I read it, there is only one meaning of must and that is the "forced to". The second example from the crown of madness simply gives you a choice between two options: "you must use your action" or "the spell ends". The must here is not optional, but because of the "or", instead the whole sub-clause including it is.
$endgroup$
– mlk
9 hours ago
$begingroup$
@mlk See the linked question rpg.stackexchange.com/questions/150657
$endgroup$
– Medix2
9 hours ago
3
$begingroup$
This seems now like an English reading comprehension question than an RPG question...
$endgroup$
– KRyan
9 hours ago
add a comment |
3
$begingroup$
Are you sure that your initial assumption is true? The way I read it, there is only one meaning of must and that is the "forced to". The second example from the crown of madness simply gives you a choice between two options: "you must use your action" or "the spell ends". The must here is not optional, but because of the "or", instead the whole sub-clause including it is.
$endgroup$
– mlk
9 hours ago
$begingroup$
@mlk See the linked question rpg.stackexchange.com/questions/150657
$endgroup$
– Medix2
9 hours ago
3
$begingroup$
This seems now like an English reading comprehension question than an RPG question...
$endgroup$
– KRyan
9 hours ago
3
3
$begingroup$
Are you sure that your initial assumption is true? The way I read it, there is only one meaning of must and that is the "forced to". The second example from the crown of madness simply gives you a choice between two options: "you must use your action" or "the spell ends". The must here is not optional, but because of the "or", instead the whole sub-clause including it is.
$endgroup$
– mlk
9 hours ago
$begingroup$
Are you sure that your initial assumption is true? The way I read it, there is only one meaning of must and that is the "forced to". The second example from the crown of madness simply gives you a choice between two options: "you must use your action" or "the spell ends". The must here is not optional, but because of the "or", instead the whole sub-clause including it is.
$endgroup$
– mlk
9 hours ago
$begingroup$
@mlk See the linked question rpg.stackexchange.com/questions/150657
$endgroup$
– Medix2
9 hours ago
$begingroup$
@mlk See the linked question rpg.stackexchange.com/questions/150657
$endgroup$
– Medix2
9 hours ago
3
3
$begingroup$
This seems now like an English reading comprehension question than an RPG question...
$endgroup$
– KRyan
9 hours ago
$begingroup$
This seems now like an English reading comprehension question than an RPG question...
$endgroup$
– KRyan
9 hours ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Yes, they must complete casting of the spell. It is not ambiguous.
The spell is very clear in it's effect when a caster begins to cast a spell that takes an action and they roll an 11+.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
In this case, the caster has attempted to start to cast a spell as an action in Round 1. They then roll an 11+, which triggers the clause of requiring continuing to use their action on the next turn to continue casting.
The only exception here is in the final sentence of:
If it can't, the spell is wasted.
Note that it doesn't say "If it doesn't want to", but the hard line of "If it can't". Only something exterior preventing them from casting at all would remove them from having to continue casting.
Examples preventing a caster would them becoming incapacitated or the spell being cast requiring a verbal component and the caster being caught in an area of silence.
$endgroup$
add a comment |
$begingroup$
It is ambiguous but it makes the most sense if this is a forced action
There are two ways to interpret the clause in the slow spell:
- The creature must spend its action casting the spell and if it doesn't, the spell fails.
- The creature is forced and compelled to finish casting the spell, their action cannot be used on anything else until the spell is finished.
Luckily there is guidance for which interpretation to use.
The section on longer casting times states:
[Y]ou must spend your action each turn casting the spell...
This is nearly identical to the wording in the slow spell:
[T]he creature must use its action on that turn to complete the spell...
Therefore, the slow is subject to the same interpretations as spells with longer casting times.
Luckily, how to interpret this phrase choice is already gone over in this question: "When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?".
There is it shown that the meaning of "must" is, indeed, ambiguous and thus the meaning of "must" in regards to the slow spell is also ambiguous, leaving it up to a GM.
That said, the creature has already decided that what they want to do is cast a spell. Thus it makes sense to lock them into that decision and thereby force them to spend their action on the subsequent turn to actually cast the spell.
This also meshes well with the name of the spell, "slow". It does not grant people the ability to change their decision it simply slows down the speed at which they take that action.
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2
$begingroup$
Maybe I'm missing something, but I'm just not understanding your logic here. Maybe too much of the logic is over in the other QA? Specifically I am confused at how the JC tweet and longer casting time rules logically introduces any ambiguity. What am I missing?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
@Rubiksmoose I've edited it further, did that help any?
$endgroup$
– Medix2
8 hours ago
$begingroup$
Ah I see, but have you taken into consideration the context of those words? Words surrounding even identical phrases can change their meaning. For example, in this case, don't you think that the word "can't" after this phrase in slow removes that possible ambiguity?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
The "can't" simply specifies the result should you be physically incapable of using your action to cast the spell
$endgroup$
– Medix2
8 hours ago
$begingroup$
@Rubiksmoose It's a good point though. I think I'll let my answer stand as is but accept NautArch's answer as the community agrees much more on it
$endgroup$
– Medix2
8 hours ago
add a comment |
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2 Answers
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2 Answers
2
active
oldest
votes
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active
oldest
votes
$begingroup$
Yes, they must complete casting of the spell. It is not ambiguous.
The spell is very clear in it's effect when a caster begins to cast a spell that takes an action and they roll an 11+.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
In this case, the caster has attempted to start to cast a spell as an action in Round 1. They then roll an 11+, which triggers the clause of requiring continuing to use their action on the next turn to continue casting.
The only exception here is in the final sentence of:
If it can't, the spell is wasted.
Note that it doesn't say "If it doesn't want to", but the hard line of "If it can't". Only something exterior preventing them from casting at all would remove them from having to continue casting.
Examples preventing a caster would them becoming incapacitated or the spell being cast requiring a verbal component and the caster being caught in an area of silence.
$endgroup$
add a comment |
$begingroup$
Yes, they must complete casting of the spell. It is not ambiguous.
The spell is very clear in it's effect when a caster begins to cast a spell that takes an action and they roll an 11+.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
In this case, the caster has attempted to start to cast a spell as an action in Round 1. They then roll an 11+, which triggers the clause of requiring continuing to use their action on the next turn to continue casting.
The only exception here is in the final sentence of:
If it can't, the spell is wasted.
Note that it doesn't say "If it doesn't want to", but the hard line of "If it can't". Only something exterior preventing them from casting at all would remove them from having to continue casting.
Examples preventing a caster would them becoming incapacitated or the spell being cast requiring a verbal component and the caster being caught in an area of silence.
$endgroup$
add a comment |
$begingroup$
Yes, they must complete casting of the spell. It is not ambiguous.
The spell is very clear in it's effect when a caster begins to cast a spell that takes an action and they roll an 11+.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
In this case, the caster has attempted to start to cast a spell as an action in Round 1. They then roll an 11+, which triggers the clause of requiring continuing to use their action on the next turn to continue casting.
The only exception here is in the final sentence of:
If it can't, the spell is wasted.
Note that it doesn't say "If it doesn't want to", but the hard line of "If it can't". Only something exterior preventing them from casting at all would remove them from having to continue casting.
Examples preventing a caster would them becoming incapacitated or the spell being cast requiring a verbal component and the caster being caught in an area of silence.
$endgroup$
Yes, they must complete casting of the spell. It is not ambiguous.
The spell is very clear in it's effect when a caster begins to cast a spell that takes an action and they roll an 11+.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
In this case, the caster has attempted to start to cast a spell as an action in Round 1. They then roll an 11+, which triggers the clause of requiring continuing to use their action on the next turn to continue casting.
The only exception here is in the final sentence of:
If it can't, the spell is wasted.
Note that it doesn't say "If it doesn't want to", but the hard line of "If it can't". Only something exterior preventing them from casting at all would remove them from having to continue casting.
Examples preventing a caster would them becoming incapacitated or the spell being cast requiring a verbal component and the caster being caught in an area of silence.
edited 8 hours ago
answered 9 hours ago
NautArchNautArch
76.8k16 gold badges295 silver badges510 bronze badges
76.8k16 gold badges295 silver badges510 bronze badges
add a comment |
add a comment |
$begingroup$
It is ambiguous but it makes the most sense if this is a forced action
There are two ways to interpret the clause in the slow spell:
- The creature must spend its action casting the spell and if it doesn't, the spell fails.
- The creature is forced and compelled to finish casting the spell, their action cannot be used on anything else until the spell is finished.
Luckily there is guidance for which interpretation to use.
The section on longer casting times states:
[Y]ou must spend your action each turn casting the spell...
This is nearly identical to the wording in the slow spell:
[T]he creature must use its action on that turn to complete the spell...
Therefore, the slow is subject to the same interpretations as spells with longer casting times.
Luckily, how to interpret this phrase choice is already gone over in this question: "When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?".
There is it shown that the meaning of "must" is, indeed, ambiguous and thus the meaning of "must" in regards to the slow spell is also ambiguous, leaving it up to a GM.
That said, the creature has already decided that what they want to do is cast a spell. Thus it makes sense to lock them into that decision and thereby force them to spend their action on the subsequent turn to actually cast the spell.
This also meshes well with the name of the spell, "slow". It does not grant people the ability to change their decision it simply slows down the speed at which they take that action.
$endgroup$
2
$begingroup$
Maybe I'm missing something, but I'm just not understanding your logic here. Maybe too much of the logic is over in the other QA? Specifically I am confused at how the JC tweet and longer casting time rules logically introduces any ambiguity. What am I missing?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
@Rubiksmoose I've edited it further, did that help any?
$endgroup$
– Medix2
8 hours ago
$begingroup$
Ah I see, but have you taken into consideration the context of those words? Words surrounding even identical phrases can change their meaning. For example, in this case, don't you think that the word "can't" after this phrase in slow removes that possible ambiguity?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
The "can't" simply specifies the result should you be physically incapable of using your action to cast the spell
$endgroup$
– Medix2
8 hours ago
$begingroup$
@Rubiksmoose It's a good point though. I think I'll let my answer stand as is but accept NautArch's answer as the community agrees much more on it
$endgroup$
– Medix2
8 hours ago
add a comment |
$begingroup$
It is ambiguous but it makes the most sense if this is a forced action
There are two ways to interpret the clause in the slow spell:
- The creature must spend its action casting the spell and if it doesn't, the spell fails.
- The creature is forced and compelled to finish casting the spell, their action cannot be used on anything else until the spell is finished.
Luckily there is guidance for which interpretation to use.
The section on longer casting times states:
[Y]ou must spend your action each turn casting the spell...
This is nearly identical to the wording in the slow spell:
[T]he creature must use its action on that turn to complete the spell...
Therefore, the slow is subject to the same interpretations as spells with longer casting times.
Luckily, how to interpret this phrase choice is already gone over in this question: "When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?".
There is it shown that the meaning of "must" is, indeed, ambiguous and thus the meaning of "must" in regards to the slow spell is also ambiguous, leaving it up to a GM.
That said, the creature has already decided that what they want to do is cast a spell. Thus it makes sense to lock them into that decision and thereby force them to spend their action on the subsequent turn to actually cast the spell.
This also meshes well with the name of the spell, "slow". It does not grant people the ability to change their decision it simply slows down the speed at which they take that action.
$endgroup$
2
$begingroup$
Maybe I'm missing something, but I'm just not understanding your logic here. Maybe too much of the logic is over in the other QA? Specifically I am confused at how the JC tweet and longer casting time rules logically introduces any ambiguity. What am I missing?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
@Rubiksmoose I've edited it further, did that help any?
$endgroup$
– Medix2
8 hours ago
$begingroup$
Ah I see, but have you taken into consideration the context of those words? Words surrounding even identical phrases can change their meaning. For example, in this case, don't you think that the word "can't" after this phrase in slow removes that possible ambiguity?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
The "can't" simply specifies the result should you be physically incapable of using your action to cast the spell
$endgroup$
– Medix2
8 hours ago
$begingroup$
@Rubiksmoose It's a good point though. I think I'll let my answer stand as is but accept NautArch's answer as the community agrees much more on it
$endgroup$
– Medix2
8 hours ago
add a comment |
$begingroup$
It is ambiguous but it makes the most sense if this is a forced action
There are two ways to interpret the clause in the slow spell:
- The creature must spend its action casting the spell and if it doesn't, the spell fails.
- The creature is forced and compelled to finish casting the spell, their action cannot be used on anything else until the spell is finished.
Luckily there is guidance for which interpretation to use.
The section on longer casting times states:
[Y]ou must spend your action each turn casting the spell...
This is nearly identical to the wording in the slow spell:
[T]he creature must use its action on that turn to complete the spell...
Therefore, the slow is subject to the same interpretations as spells with longer casting times.
Luckily, how to interpret this phrase choice is already gone over in this question: "When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?".
There is it shown that the meaning of "must" is, indeed, ambiguous and thus the meaning of "must" in regards to the slow spell is also ambiguous, leaving it up to a GM.
That said, the creature has already decided that what they want to do is cast a spell. Thus it makes sense to lock them into that decision and thereby force them to spend their action on the subsequent turn to actually cast the spell.
This also meshes well with the name of the spell, "slow". It does not grant people the ability to change their decision it simply slows down the speed at which they take that action.
$endgroup$
It is ambiguous but it makes the most sense if this is a forced action
There are two ways to interpret the clause in the slow spell:
- The creature must spend its action casting the spell and if it doesn't, the spell fails.
- The creature is forced and compelled to finish casting the spell, their action cannot be used on anything else until the spell is finished.
Luckily there is guidance for which interpretation to use.
The section on longer casting times states:
[Y]ou must spend your action each turn casting the spell...
This is nearly identical to the wording in the slow spell:
[T]he creature must use its action on that turn to complete the spell...
Therefore, the slow is subject to the same interpretations as spells with longer casting times.
Luckily, how to interpret this phrase choice is already gone over in this question: "When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?".
There is it shown that the meaning of "must" is, indeed, ambiguous and thus the meaning of "must" in regards to the slow spell is also ambiguous, leaving it up to a GM.
That said, the creature has already decided that what they want to do is cast a spell. Thus it makes sense to lock them into that decision and thereby force them to spend their action on the subsequent turn to actually cast the spell.
This also meshes well with the name of the spell, "slow". It does not grant people the ability to change their decision it simply slows down the speed at which they take that action.
edited 8 hours ago
answered 9 hours ago
Medix2Medix2
8,0342 gold badges22 silver badges86 bronze badges
8,0342 gold badges22 silver badges86 bronze badges
2
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Maybe I'm missing something, but I'm just not understanding your logic here. Maybe too much of the logic is over in the other QA? Specifically I am confused at how the JC tweet and longer casting time rules logically introduces any ambiguity. What am I missing?
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– Rubiksmoose♦
8 hours ago
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@Rubiksmoose I've edited it further, did that help any?
$endgroup$
– Medix2
8 hours ago
$begingroup$
Ah I see, but have you taken into consideration the context of those words? Words surrounding even identical phrases can change their meaning. For example, in this case, don't you think that the word "can't" after this phrase in slow removes that possible ambiguity?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
The "can't" simply specifies the result should you be physically incapable of using your action to cast the spell
$endgroup$
– Medix2
8 hours ago
$begingroup$
@Rubiksmoose It's a good point though. I think I'll let my answer stand as is but accept NautArch's answer as the community agrees much more on it
$endgroup$
– Medix2
8 hours ago
add a comment |
2
$begingroup$
Maybe I'm missing something, but I'm just not understanding your logic here. Maybe too much of the logic is over in the other QA? Specifically I am confused at how the JC tweet and longer casting time rules logically introduces any ambiguity. What am I missing?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
@Rubiksmoose I've edited it further, did that help any?
$endgroup$
– Medix2
8 hours ago
$begingroup$
Ah I see, but have you taken into consideration the context of those words? Words surrounding even identical phrases can change their meaning. For example, in this case, don't you think that the word "can't" after this phrase in slow removes that possible ambiguity?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
The "can't" simply specifies the result should you be physically incapable of using your action to cast the spell
$endgroup$
– Medix2
8 hours ago
$begingroup$
@Rubiksmoose It's a good point though. I think I'll let my answer stand as is but accept NautArch's answer as the community agrees much more on it
$endgroup$
– Medix2
8 hours ago
2
2
$begingroup$
Maybe I'm missing something, but I'm just not understanding your logic here. Maybe too much of the logic is over in the other QA? Specifically I am confused at how the JC tweet and longer casting time rules logically introduces any ambiguity. What am I missing?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
Maybe I'm missing something, but I'm just not understanding your logic here. Maybe too much of the logic is over in the other QA? Specifically I am confused at how the JC tweet and longer casting time rules logically introduces any ambiguity. What am I missing?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
@Rubiksmoose I've edited it further, did that help any?
$endgroup$
– Medix2
8 hours ago
$begingroup$
@Rubiksmoose I've edited it further, did that help any?
$endgroup$
– Medix2
8 hours ago
$begingroup$
Ah I see, but have you taken into consideration the context of those words? Words surrounding even identical phrases can change their meaning. For example, in this case, don't you think that the word "can't" after this phrase in slow removes that possible ambiguity?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
Ah I see, but have you taken into consideration the context of those words? Words surrounding even identical phrases can change their meaning. For example, in this case, don't you think that the word "can't" after this phrase in slow removes that possible ambiguity?
$endgroup$
– Rubiksmoose♦
8 hours ago
$begingroup$
The "can't" simply specifies the result should you be physically incapable of using your action to cast the spell
$endgroup$
– Medix2
8 hours ago
$begingroup$
The "can't" simply specifies the result should you be physically incapable of using your action to cast the spell
$endgroup$
– Medix2
8 hours ago
$begingroup$
@Rubiksmoose It's a good point though. I think I'll let my answer stand as is but accept NautArch's answer as the community agrees much more on it
$endgroup$
– Medix2
8 hours ago
$begingroup$
@Rubiksmoose It's a good point though. I think I'll let my answer stand as is but accept NautArch's answer as the community agrees much more on it
$endgroup$
– Medix2
8 hours ago
add a comment |
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Are you sure that your initial assumption is true? The way I read it, there is only one meaning of must and that is the "forced to". The second example from the crown of madness simply gives you a choice between two options: "you must use your action" or "the spell ends". The must here is not optional, but because of the "or", instead the whole sub-clause including it is.
$endgroup$
– mlk
9 hours ago
$begingroup$
@mlk See the linked question rpg.stackexchange.com/questions/150657
$endgroup$
– Medix2
9 hours ago
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This seems now like an English reading comprehension question than an RPG question...
$endgroup$
– KRyan
9 hours ago