How long is a 'Mario Second' and is there a reason why it seems to be shorter than a real second?Is there a Mario canon, and what is the order of the games if there is?
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How long is a 'Mario Second' and is there a reason why it seems to be shorter than a real second?
Is there a Mario canon, and what is the order of the games if there is?
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In all Mario games where theres a timer (like the original Mario Bros and Super Mario Maker) the seconds on the timer... well... don't seem to be real second. It seems to be more in the range of .5 to .75 of a real second.
So how long is that second (does it vary from game to game) and is there a known reason why that timer is not set on a true second?
mario-series
add a comment |
In all Mario games where theres a timer (like the original Mario Bros and Super Mario Maker) the seconds on the timer... well... don't seem to be real second. It seems to be more in the range of .5 to .75 of a real second.
So how long is that second (does it vary from game to game) and is there a known reason why that timer is not set on a true second?
mario-series
add a comment |
In all Mario games where theres a timer (like the original Mario Bros and Super Mario Maker) the seconds on the timer... well... don't seem to be real second. It seems to be more in the range of .5 to .75 of a real second.
So how long is that second (does it vary from game to game) and is there a known reason why that timer is not set on a true second?
mario-series
In all Mario games where theres a timer (like the original Mario Bros and Super Mario Maker) the seconds on the timer... well... don't seem to be real second. It seems to be more in the range of .5 to .75 of a real second.
So how long is that second (does it vary from game to game) and is there a known reason why that timer is not set on a true second?
mario-series
mario-series
asked 8 hours ago
Fredy31Fredy31
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15.4k59 gold badges169 silver badges337 bronze badges
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"Mario Second" differs from game to game and could be between 0.4 to 1 real world second. At least in some cases it was caused by technical specifications:
A timer's count is approximately 0.6 or 0.7 seconds (in Super Mario Bros., one in-game count lasts 0.4 seconds, which is 24 frames in 60Hz NTSC or 20 frames in 50Hz PAL, and in New Super Luigi U and the Super Mario Maker games, it lasts exactly one second). When the time limit decreases to below 100 counts, the "hurry up" jingle plays to warn that the player is running low on time and the level's music plays at a faster speed. In newer Mario games, starting with New Super Mario Bros. Wii, if Mario loses a life after hitting a Checkpoint Flag, the time limit will be reduced when he restarts the level from that point.
Source: Time Limit in Mariowiki.
Ok so it varies. But is there a reason why in the old Mario Games, a second on the timer is not a real second?
– Fredy31
7 hours ago
@Fredy31 I can only speculate now that developers decided to reuse some internal counters because of resource limitations
– arghtype
5 hours ago
add a comment |
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"Mario Second" differs from game to game and could be between 0.4 to 1 real world second. At least in some cases it was caused by technical specifications:
A timer's count is approximately 0.6 or 0.7 seconds (in Super Mario Bros., one in-game count lasts 0.4 seconds, which is 24 frames in 60Hz NTSC or 20 frames in 50Hz PAL, and in New Super Luigi U and the Super Mario Maker games, it lasts exactly one second). When the time limit decreases to below 100 counts, the "hurry up" jingle plays to warn that the player is running low on time and the level's music plays at a faster speed. In newer Mario games, starting with New Super Mario Bros. Wii, if Mario loses a life after hitting a Checkpoint Flag, the time limit will be reduced when he restarts the level from that point.
Source: Time Limit in Mariowiki.
Ok so it varies. But is there a reason why in the old Mario Games, a second on the timer is not a real second?
– Fredy31
7 hours ago
@Fredy31 I can only speculate now that developers decided to reuse some internal counters because of resource limitations
– arghtype
5 hours ago
add a comment |
"Mario Second" differs from game to game and could be between 0.4 to 1 real world second. At least in some cases it was caused by technical specifications:
A timer's count is approximately 0.6 or 0.7 seconds (in Super Mario Bros., one in-game count lasts 0.4 seconds, which is 24 frames in 60Hz NTSC or 20 frames in 50Hz PAL, and in New Super Luigi U and the Super Mario Maker games, it lasts exactly one second). When the time limit decreases to below 100 counts, the "hurry up" jingle plays to warn that the player is running low on time and the level's music plays at a faster speed. In newer Mario games, starting with New Super Mario Bros. Wii, if Mario loses a life after hitting a Checkpoint Flag, the time limit will be reduced when he restarts the level from that point.
Source: Time Limit in Mariowiki.
Ok so it varies. But is there a reason why in the old Mario Games, a second on the timer is not a real second?
– Fredy31
7 hours ago
@Fredy31 I can only speculate now that developers decided to reuse some internal counters because of resource limitations
– arghtype
5 hours ago
add a comment |
"Mario Second" differs from game to game and could be between 0.4 to 1 real world second. At least in some cases it was caused by technical specifications:
A timer's count is approximately 0.6 or 0.7 seconds (in Super Mario Bros., one in-game count lasts 0.4 seconds, which is 24 frames in 60Hz NTSC or 20 frames in 50Hz PAL, and in New Super Luigi U and the Super Mario Maker games, it lasts exactly one second). When the time limit decreases to below 100 counts, the "hurry up" jingle plays to warn that the player is running low on time and the level's music plays at a faster speed. In newer Mario games, starting with New Super Mario Bros. Wii, if Mario loses a life after hitting a Checkpoint Flag, the time limit will be reduced when he restarts the level from that point.
Source: Time Limit in Mariowiki.
"Mario Second" differs from game to game and could be between 0.4 to 1 real world second. At least in some cases it was caused by technical specifications:
A timer's count is approximately 0.6 or 0.7 seconds (in Super Mario Bros., one in-game count lasts 0.4 seconds, which is 24 frames in 60Hz NTSC or 20 frames in 50Hz PAL, and in New Super Luigi U and the Super Mario Maker games, it lasts exactly one second). When the time limit decreases to below 100 counts, the "hurry up" jingle plays to warn that the player is running low on time and the level's music plays at a faster speed. In newer Mario games, starting with New Super Mario Bros. Wii, if Mario loses a life after hitting a Checkpoint Flag, the time limit will be reduced when he restarts the level from that point.
Source: Time Limit in Mariowiki.
answered 7 hours ago
arghtypearghtype
6,77810 gold badges31 silver badges56 bronze badges
6,77810 gold badges31 silver badges56 bronze badges
Ok so it varies. But is there a reason why in the old Mario Games, a second on the timer is not a real second?
– Fredy31
7 hours ago
@Fredy31 I can only speculate now that developers decided to reuse some internal counters because of resource limitations
– arghtype
5 hours ago
add a comment |
Ok so it varies. But is there a reason why in the old Mario Games, a second on the timer is not a real second?
– Fredy31
7 hours ago
@Fredy31 I can only speculate now that developers decided to reuse some internal counters because of resource limitations
– arghtype
5 hours ago
Ok so it varies. But is there a reason why in the old Mario Games, a second on the timer is not a real second?
– Fredy31
7 hours ago
Ok so it varies. But is there a reason why in the old Mario Games, a second on the timer is not a real second?
– Fredy31
7 hours ago
@Fredy31 I can only speculate now that developers decided to reuse some internal counters because of resource limitations
– arghtype
5 hours ago
@Fredy31 I can only speculate now that developers decided to reuse some internal counters because of resource limitations
– arghtype
5 hours ago
add a comment |
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