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How to deal with unfair or unrealistic management expectations?
How do I deal with a boss who has his “head in the clouds”?How to deal with company that doesn't set expectations or tasks for me?How to phrase “having trouble communicating” with a particular individualHow to deal with upper management that's taking advantage of an excellent hire?How to deal with an intern's lack of basic skills?How to deal with a distrustful managerHow to deal with someone taking all the credit
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Two projects in, and I'm fed up.
Project 1
I was asked to make a unified control interface for several $50,000+ dollar pieces of equipment, single-handedly. I told management, "this will take months at least, assuming nothing goes wrong."
Well, things went wrong. There's a proprietary 7bit comm library the manufacturer didn't tell us about for months. There's a 50-year-old, poorly document comms protocol on top of that. And then there's the wildly inaccurate reference and user manuals I have to constantly make notes in and correct.
Okay, no harm no foul, but then the $50,000+ dollar POS quits working right after I try to establish a connection over RS232, per their manuals. ... Awkward.
Project 2
Make a videogame, as the only developer. I also ended up making almost all the art assets -- I'm not a graphic designer or artist. I told management that means it will take months, especially since I don't know all the requirements upfront, and will not only need to learn-as-I-go but make while I'm learning... And I was asked to teach the rest of the team.
After doing a huge about of design work, we don't have a working prototype because I was chasing wild goose "requirements," and then being accused of wasting my time not making an MVP. When I say "these were the requirements you asked for" I'm answered with silence. ... And my manager scheduled a meeting between her manager and me.
What's got my goat
I've communicated clearly these projects are difficult, and that I'm only one person. Management seemed to listen. Now they are on my case about why things aren't done and I'm asked to work over the weekend "because [they] work over the weekend all the time, so what's the big deal?"
The hardware I'm supposed to integrate from several different companies each has huge teams of software engineers, and it took them years to make their software/hardware. My workplace wanted their thing done in a few months.
Video games are very difficult. They want me to offload work, which I try to do, but none of the team can actually write any code... And I'm still left holding the bag.
When my immediate manager said "maybe we should hire another person," I replied, "you should" without much thinking. Which was met with a totally shocked look, I realize, because it was a suggestion meant to shame me into working "harder/faster/stronger." And now I'm shocked they are so unrealistic as to think this only required one person making software.
I should also point out there is 0% modern SDLC implemented (waterfall preferred). There are no kanban boards (or rather, the ones I've made the team refuses to use). Nothing is in Git (despite my insistence).
How do I drive home just how difficult and time-consuming these tasks are? (And just how unfair and unrealistic this has been?)
communication management
add a comment |
Two projects in, and I'm fed up.
Project 1
I was asked to make a unified control interface for several $50,000+ dollar pieces of equipment, single-handedly. I told management, "this will take months at least, assuming nothing goes wrong."
Well, things went wrong. There's a proprietary 7bit comm library the manufacturer didn't tell us about for months. There's a 50-year-old, poorly document comms protocol on top of that. And then there's the wildly inaccurate reference and user manuals I have to constantly make notes in and correct.
Okay, no harm no foul, but then the $50,000+ dollar POS quits working right after I try to establish a connection over RS232, per their manuals. ... Awkward.
Project 2
Make a videogame, as the only developer. I also ended up making almost all the art assets -- I'm not a graphic designer or artist. I told management that means it will take months, especially since I don't know all the requirements upfront, and will not only need to learn-as-I-go but make while I'm learning... And I was asked to teach the rest of the team.
After doing a huge about of design work, we don't have a working prototype because I was chasing wild goose "requirements," and then being accused of wasting my time not making an MVP. When I say "these were the requirements you asked for" I'm answered with silence. ... And my manager scheduled a meeting between her manager and me.
What's got my goat
I've communicated clearly these projects are difficult, and that I'm only one person. Management seemed to listen. Now they are on my case about why things aren't done and I'm asked to work over the weekend "because [they] work over the weekend all the time, so what's the big deal?"
The hardware I'm supposed to integrate from several different companies each has huge teams of software engineers, and it took them years to make their software/hardware. My workplace wanted their thing done in a few months.
Video games are very difficult. They want me to offload work, which I try to do, but none of the team can actually write any code... And I'm still left holding the bag.
When my immediate manager said "maybe we should hire another person," I replied, "you should" without much thinking. Which was met with a totally shocked look, I realize, because it was a suggestion meant to shame me into working "harder/faster/stronger." And now I'm shocked they are so unrealistic as to think this only required one person making software.
I should also point out there is 0% modern SDLC implemented (waterfall preferred). There are no kanban boards (or rather, the ones I've made the team refuses to use). Nothing is in Git (despite my insistence).
How do I drive home just how difficult and time-consuming these tasks are? (And just how unfair and unrealistic this has been?)
communication management
add a comment |
Two projects in, and I'm fed up.
Project 1
I was asked to make a unified control interface for several $50,000+ dollar pieces of equipment, single-handedly. I told management, "this will take months at least, assuming nothing goes wrong."
Well, things went wrong. There's a proprietary 7bit comm library the manufacturer didn't tell us about for months. There's a 50-year-old, poorly document comms protocol on top of that. And then there's the wildly inaccurate reference and user manuals I have to constantly make notes in and correct.
Okay, no harm no foul, but then the $50,000+ dollar POS quits working right after I try to establish a connection over RS232, per their manuals. ... Awkward.
Project 2
Make a videogame, as the only developer. I also ended up making almost all the art assets -- I'm not a graphic designer or artist. I told management that means it will take months, especially since I don't know all the requirements upfront, and will not only need to learn-as-I-go but make while I'm learning... And I was asked to teach the rest of the team.
After doing a huge about of design work, we don't have a working prototype because I was chasing wild goose "requirements," and then being accused of wasting my time not making an MVP. When I say "these were the requirements you asked for" I'm answered with silence. ... And my manager scheduled a meeting between her manager and me.
What's got my goat
I've communicated clearly these projects are difficult, and that I'm only one person. Management seemed to listen. Now they are on my case about why things aren't done and I'm asked to work over the weekend "because [they] work over the weekend all the time, so what's the big deal?"
The hardware I'm supposed to integrate from several different companies each has huge teams of software engineers, and it took them years to make their software/hardware. My workplace wanted their thing done in a few months.
Video games are very difficult. They want me to offload work, which I try to do, but none of the team can actually write any code... And I'm still left holding the bag.
When my immediate manager said "maybe we should hire another person," I replied, "you should" without much thinking. Which was met with a totally shocked look, I realize, because it was a suggestion meant to shame me into working "harder/faster/stronger." And now I'm shocked they are so unrealistic as to think this only required one person making software.
I should also point out there is 0% modern SDLC implemented (waterfall preferred). There are no kanban boards (or rather, the ones I've made the team refuses to use). Nothing is in Git (despite my insistence).
How do I drive home just how difficult and time-consuming these tasks are? (And just how unfair and unrealistic this has been?)
communication management
Two projects in, and I'm fed up.
Project 1
I was asked to make a unified control interface for several $50,000+ dollar pieces of equipment, single-handedly. I told management, "this will take months at least, assuming nothing goes wrong."
Well, things went wrong. There's a proprietary 7bit comm library the manufacturer didn't tell us about for months. There's a 50-year-old, poorly document comms protocol on top of that. And then there's the wildly inaccurate reference and user manuals I have to constantly make notes in and correct.
Okay, no harm no foul, but then the $50,000+ dollar POS quits working right after I try to establish a connection over RS232, per their manuals. ... Awkward.
Project 2
Make a videogame, as the only developer. I also ended up making almost all the art assets -- I'm not a graphic designer or artist. I told management that means it will take months, especially since I don't know all the requirements upfront, and will not only need to learn-as-I-go but make while I'm learning... And I was asked to teach the rest of the team.
After doing a huge about of design work, we don't have a working prototype because I was chasing wild goose "requirements," and then being accused of wasting my time not making an MVP. When I say "these were the requirements you asked for" I'm answered with silence. ... And my manager scheduled a meeting between her manager and me.
What's got my goat
I've communicated clearly these projects are difficult, and that I'm only one person. Management seemed to listen. Now they are on my case about why things aren't done and I'm asked to work over the weekend "because [they] work over the weekend all the time, so what's the big deal?"
The hardware I'm supposed to integrate from several different companies each has huge teams of software engineers, and it took them years to make their software/hardware. My workplace wanted their thing done in a few months.
Video games are very difficult. They want me to offload work, which I try to do, but none of the team can actually write any code... And I'm still left holding the bag.
When my immediate manager said "maybe we should hire another person," I replied, "you should" without much thinking. Which was met with a totally shocked look, I realize, because it was a suggestion meant to shame me into working "harder/faster/stronger." And now I'm shocked they are so unrealistic as to think this only required one person making software.
I should also point out there is 0% modern SDLC implemented (waterfall preferred). There are no kanban boards (or rather, the ones I've made the team refuses to use). Nothing is in Git (despite my insistence).
How do I drive home just how difficult and time-consuming these tasks are? (And just how unfair and unrealistic this has been?)
communication management
communication management
asked 13 mins ago
NonCreature0714NonCreature0714
8592 gold badges6 silver badges12 bronze badges
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