How many spells can a level 1 wizard learn?Which spells does a spellslinger begin with in their spellbook, and which can they cast?How many spells can a level 1 human Wizard have in 4e?How many spells can a wizard have in 4e, and how do they work?Do I have to prepare wizards level 2 encounter spells?What happens when a Wizard loses Intelligence after preparing his spells?If I stole a spellbook from a wizard, could I learn spells with it?Can a Magus learn Wizard spells by conducting independent research?Can a wizard research an existing spell of a higher level than they can currently cast?Does my multiclassed Eldritch Knight fighter/War wizard now have to prepare his spells as an Eldritch Knight?
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How many spells can a level 1 wizard learn?
Which spells does a spellslinger begin with in their spellbook, and which can they cast?How many spells can a level 1 human Wizard have in 4e?How many spells can a wizard have in 4e, and how do they work?Do I have to prepare wizards level 2 encounter spells?What happens when a Wizard loses Intelligence after preparing his spells?If I stole a spellbook from a wizard, could I learn spells with it?Can a Magus learn Wizard spells by conducting independent research?Can a wizard research an existing spell of a higher level than they can currently cast?Does my multiclassed Eldritch Knight fighter/War wizard now have to prepare his spells as an Eldritch Knight?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I’m kind of new to the game and I want to make a wizard, but I can’t understand the part of the hero’s handbook (pg.29) where it says:
“Pick a number of spells from this page equal to 3 + INT”
I have 17 + 3 INT, so what do I do?
pathfinder-1e wizard pathfinder-beginner-box
New contributor
$endgroup$
add a comment |
$begingroup$
I’m kind of new to the game and I want to make a wizard, but I can’t understand the part of the hero’s handbook (pg.29) where it says:
“Pick a number of spells from this page equal to 3 + INT”
I have 17 + 3 INT, so what do I do?
pathfinder-1e wizard pathfinder-beginner-box
New contributor
$endgroup$
$begingroup$
Related: Which spells does a spellslinger begin with in their spellbook, and which can they cast? (Asks about Spellslinger but the body of the question specifies how spell choice works for Wizard as well)
$endgroup$
– John Clifford
8 hours ago
$begingroup$
Are you asking how to calculate "INT" (your wizard's Intelligence modifier) ?
$endgroup$
– MikeQ
8 hours ago
$begingroup$
Also not an answer to the question per se, but you seem to be misunderstanding how ability scores work: you don't have "17+3" int; you have 17 int, which gives you a +3 modifier to rolls involving intelligence.
$endgroup$
– John Clifford
8 hours ago
$begingroup$
Polar - I edited your question to include the Beginner Box tag, as I believe that is what you are referencing. If you are in fact referencing the core rules set, that can be changed and will invalidate the answer that I gave.
$endgroup$
– JohnP
6 hours ago
1
$begingroup$
While very similar to the other question, the wording on the beginner box is different and a new answer is the best choice here.
$endgroup$
– ShadowKras
6 hours ago
add a comment |
$begingroup$
I’m kind of new to the game and I want to make a wizard, but I can’t understand the part of the hero’s handbook (pg.29) where it says:
“Pick a number of spells from this page equal to 3 + INT”
I have 17 + 3 INT, so what do I do?
pathfinder-1e wizard pathfinder-beginner-box
New contributor
$endgroup$
I’m kind of new to the game and I want to make a wizard, but I can’t understand the part of the hero’s handbook (pg.29) where it says:
“Pick a number of spells from this page equal to 3 + INT”
I have 17 + 3 INT, so what do I do?
pathfinder-1e wizard pathfinder-beginner-box
pathfinder-1e wizard pathfinder-beginner-box
New contributor
New contributor
edited 6 hours ago
JohnP
5,3094 gold badges29 silver badges58 bronze badges
5,3094 gold badges29 silver badges58 bronze badges
New contributor
asked 8 hours ago
Polar019 the BearPolar019 the Bear
211 bronze badge
211 bronze badge
New contributor
New contributor
$begingroup$
Related: Which spells does a spellslinger begin with in their spellbook, and which can they cast? (Asks about Spellslinger but the body of the question specifies how spell choice works for Wizard as well)
$endgroup$
– John Clifford
8 hours ago
$begingroup$
Are you asking how to calculate "INT" (your wizard's Intelligence modifier) ?
$endgroup$
– MikeQ
8 hours ago
$begingroup$
Also not an answer to the question per se, but you seem to be misunderstanding how ability scores work: you don't have "17+3" int; you have 17 int, which gives you a +3 modifier to rolls involving intelligence.
$endgroup$
– John Clifford
8 hours ago
$begingroup$
Polar - I edited your question to include the Beginner Box tag, as I believe that is what you are referencing. If you are in fact referencing the core rules set, that can be changed and will invalidate the answer that I gave.
$endgroup$
– JohnP
6 hours ago
1
$begingroup$
While very similar to the other question, the wording on the beginner box is different and a new answer is the best choice here.
$endgroup$
– ShadowKras
6 hours ago
add a comment |
$begingroup$
Related: Which spells does a spellslinger begin with in their spellbook, and which can they cast? (Asks about Spellslinger but the body of the question specifies how spell choice works for Wizard as well)
$endgroup$
– John Clifford
8 hours ago
$begingroup$
Are you asking how to calculate "INT" (your wizard's Intelligence modifier) ?
$endgroup$
– MikeQ
8 hours ago
$begingroup$
Also not an answer to the question per se, but you seem to be misunderstanding how ability scores work: you don't have "17+3" int; you have 17 int, which gives you a +3 modifier to rolls involving intelligence.
$endgroup$
– John Clifford
8 hours ago
$begingroup$
Polar - I edited your question to include the Beginner Box tag, as I believe that is what you are referencing. If you are in fact referencing the core rules set, that can be changed and will invalidate the answer that I gave.
$endgroup$
– JohnP
6 hours ago
1
$begingroup$
While very similar to the other question, the wording on the beginner box is different and a new answer is the best choice here.
$endgroup$
– ShadowKras
6 hours ago
$begingroup$
Related: Which spells does a spellslinger begin with in their spellbook, and which can they cast? (Asks about Spellslinger but the body of the question specifies how spell choice works for Wizard as well)
$endgroup$
– John Clifford
8 hours ago
$begingroup$
Related: Which spells does a spellslinger begin with in their spellbook, and which can they cast? (Asks about Spellslinger but the body of the question specifies how spell choice works for Wizard as well)
$endgroup$
– John Clifford
8 hours ago
$begingroup$
Are you asking how to calculate "INT" (your wizard's Intelligence modifier) ?
$endgroup$
– MikeQ
8 hours ago
$begingroup$
Are you asking how to calculate "INT" (your wizard's Intelligence modifier) ?
$endgroup$
– MikeQ
8 hours ago
$begingroup$
Also not an answer to the question per se, but you seem to be misunderstanding how ability scores work: you don't have "17+3" int; you have 17 int, which gives you a +3 modifier to rolls involving intelligence.
$endgroup$
– John Clifford
8 hours ago
$begingroup$
Also not an answer to the question per se, but you seem to be misunderstanding how ability scores work: you don't have "17+3" int; you have 17 int, which gives you a +3 modifier to rolls involving intelligence.
$endgroup$
– John Clifford
8 hours ago
$begingroup$
Polar - I edited your question to include the Beginner Box tag, as I believe that is what you are referencing. If you are in fact referencing the core rules set, that can be changed and will invalidate the answer that I gave.
$endgroup$
– JohnP
6 hours ago
$begingroup$
Polar - I edited your question to include the Beginner Box tag, as I believe that is what you are referencing. If you are in fact referencing the core rules set, that can be changed and will invalidate the answer that I gave.
$endgroup$
– JohnP
6 hours ago
1
1
$begingroup$
While very similar to the other question, the wording on the beginner box is different and a new answer is the best choice here.
$endgroup$
– ShadowKras
6 hours ago
$begingroup$
While very similar to the other question, the wording on the beginner box is different and a new answer is the best choice here.
$endgroup$
– ShadowKras
6 hours ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
You know 6 spells as a first level wizard
On the Beginner Box's Hero Handbook about 1st level wizard spells (page 28), it says:
Pick a number of spells from this page equal to 3 + INT. These are the
spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet.
But the key to understand this bolded formula (3+INT) actually lies earlier in the book, on page 13, about Ability Scores:
Use your ability scores and the table below to figure what your Ability Modifiers (also called Ability Mods) are. When you see an abbreviation like STR , DEX, CON , INT , WIS, or CHA , that means your Ability Mod (–5 to +5), not your Ability Score (1–20).
So, whenever you see the ability's name abbreviated and full caps, it means your Ability Modifier, not your ability score.
Your intelligence is 17, that means your intelligence's ability modifier (INT) is +3. So you know 6 spells as a first level wizard.
$endgroup$
add a comment |
$begingroup$
Here is the full text from the Hero's Handbook (Note - As pointed out in the comments, the core rules have a different standard than what is in the Beginners Box set):
Pick a number of spells from this page equal to 3 + INT. These are the spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet. You can prepare one 1st-level wizard spell per day from the list of spells in your spellbook. If your Intelligence ability score is 13 or higher, you can prepare an extra 1st-level wizard spell each day! Write this number of 1st-level spells per day in Section K. If a spell says you can cast it on an ally, you can instead cast it on yourself—you don’t have to cast it on someone else.
So what that is saying, that with your 17 intelligence, you have a +3 modifier, so you can copy up to 6 spells into your spellbook. These are the spells that you know. However, the limitation is on how many you can prepare per day, or get ready to actually use. Since you are first level, you would normally only be able to prepare one spell per day, but since you have a high intelligence you can prepare 2 spells for use.
You also get 4 different cantrips, or zero level spells. These are Detect Magic, Ray of Frost, Mage Hand and Read Magic (As shown on page 28). So your base total at 1st level with your intelligence will be the 4 cantrips, and 6 spells of your choice, of which you can prepare 2 for use each day. Cantrips do not need preparation and can be used over and over.
Think of it like a buffet menu, there are 6 options, but you can only put two things on your plate at a time. Next time you have a rest, you can prepare new spells, either the same or different. They just have to be inscribed in your spellbook, however.
$endgroup$
$begingroup$
Have a +1. I'm using the "buffet" analogy from now on.
$endgroup$
– indigochild
6 hours ago
add a comment |
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2 Answers
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2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You know 6 spells as a first level wizard
On the Beginner Box's Hero Handbook about 1st level wizard spells (page 28), it says:
Pick a number of spells from this page equal to 3 + INT. These are the
spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet.
But the key to understand this bolded formula (3+INT) actually lies earlier in the book, on page 13, about Ability Scores:
Use your ability scores and the table below to figure what your Ability Modifiers (also called Ability Mods) are. When you see an abbreviation like STR , DEX, CON , INT , WIS, or CHA , that means your Ability Mod (–5 to +5), not your Ability Score (1–20).
So, whenever you see the ability's name abbreviated and full caps, it means your Ability Modifier, not your ability score.
Your intelligence is 17, that means your intelligence's ability modifier (INT) is +3. So you know 6 spells as a first level wizard.
$endgroup$
add a comment |
$begingroup$
You know 6 spells as a first level wizard
On the Beginner Box's Hero Handbook about 1st level wizard spells (page 28), it says:
Pick a number of spells from this page equal to 3 + INT. These are the
spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet.
But the key to understand this bolded formula (3+INT) actually lies earlier in the book, on page 13, about Ability Scores:
Use your ability scores and the table below to figure what your Ability Modifiers (also called Ability Mods) are. When you see an abbreviation like STR , DEX, CON , INT , WIS, or CHA , that means your Ability Mod (–5 to +5), not your Ability Score (1–20).
So, whenever you see the ability's name abbreviated and full caps, it means your Ability Modifier, not your ability score.
Your intelligence is 17, that means your intelligence's ability modifier (INT) is +3. So you know 6 spells as a first level wizard.
$endgroup$
add a comment |
$begingroup$
You know 6 spells as a first level wizard
On the Beginner Box's Hero Handbook about 1st level wizard spells (page 28), it says:
Pick a number of spells from this page equal to 3 + INT. These are the
spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet.
But the key to understand this bolded formula (3+INT) actually lies earlier in the book, on page 13, about Ability Scores:
Use your ability scores and the table below to figure what your Ability Modifiers (also called Ability Mods) are. When you see an abbreviation like STR , DEX, CON , INT , WIS, or CHA , that means your Ability Mod (–5 to +5), not your Ability Score (1–20).
So, whenever you see the ability's name abbreviated and full caps, it means your Ability Modifier, not your ability score.
Your intelligence is 17, that means your intelligence's ability modifier (INT) is +3. So you know 6 spells as a first level wizard.
$endgroup$
You know 6 spells as a first level wizard
On the Beginner Box's Hero Handbook about 1st level wizard spells (page 28), it says:
Pick a number of spells from this page equal to 3 + INT. These are the
spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet.
But the key to understand this bolded formula (3+INT) actually lies earlier in the book, on page 13, about Ability Scores:
Use your ability scores and the table below to figure what your Ability Modifiers (also called Ability Mods) are. When you see an abbreviation like STR , DEX, CON , INT , WIS, or CHA , that means your Ability Mod (–5 to +5), not your Ability Score (1–20).
So, whenever you see the ability's name abbreviated and full caps, it means your Ability Modifier, not your ability score.
Your intelligence is 17, that means your intelligence's ability modifier (INT) is +3. So you know 6 spells as a first level wizard.
answered 6 hours ago
ShadowKrasShadowKras
58.3k4 gold badges83 silver badges151 bronze badges
58.3k4 gold badges83 silver badges151 bronze badges
add a comment |
add a comment |
$begingroup$
Here is the full text from the Hero's Handbook (Note - As pointed out in the comments, the core rules have a different standard than what is in the Beginners Box set):
Pick a number of spells from this page equal to 3 + INT. These are the spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet. You can prepare one 1st-level wizard spell per day from the list of spells in your spellbook. If your Intelligence ability score is 13 or higher, you can prepare an extra 1st-level wizard spell each day! Write this number of 1st-level spells per day in Section K. If a spell says you can cast it on an ally, you can instead cast it on yourself—you don’t have to cast it on someone else.
So what that is saying, that with your 17 intelligence, you have a +3 modifier, so you can copy up to 6 spells into your spellbook. These are the spells that you know. However, the limitation is on how many you can prepare per day, or get ready to actually use. Since you are first level, you would normally only be able to prepare one spell per day, but since you have a high intelligence you can prepare 2 spells for use.
You also get 4 different cantrips, or zero level spells. These are Detect Magic, Ray of Frost, Mage Hand and Read Magic (As shown on page 28). So your base total at 1st level with your intelligence will be the 4 cantrips, and 6 spells of your choice, of which you can prepare 2 for use each day. Cantrips do not need preparation and can be used over and over.
Think of it like a buffet menu, there are 6 options, but you can only put two things on your plate at a time. Next time you have a rest, you can prepare new spells, either the same or different. They just have to be inscribed in your spellbook, however.
$endgroup$
$begingroup$
Have a +1. I'm using the "buffet" analogy from now on.
$endgroup$
– indigochild
6 hours ago
add a comment |
$begingroup$
Here is the full text from the Hero's Handbook (Note - As pointed out in the comments, the core rules have a different standard than what is in the Beginners Box set):
Pick a number of spells from this page equal to 3 + INT. These are the spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet. You can prepare one 1st-level wizard spell per day from the list of spells in your spellbook. If your Intelligence ability score is 13 or higher, you can prepare an extra 1st-level wizard spell each day! Write this number of 1st-level spells per day in Section K. If a spell says you can cast it on an ally, you can instead cast it on yourself—you don’t have to cast it on someone else.
So what that is saying, that with your 17 intelligence, you have a +3 modifier, so you can copy up to 6 spells into your spellbook. These are the spells that you know. However, the limitation is on how many you can prepare per day, or get ready to actually use. Since you are first level, you would normally only be able to prepare one spell per day, but since you have a high intelligence you can prepare 2 spells for use.
You also get 4 different cantrips, or zero level spells. These are Detect Magic, Ray of Frost, Mage Hand and Read Magic (As shown on page 28). So your base total at 1st level with your intelligence will be the 4 cantrips, and 6 spells of your choice, of which you can prepare 2 for use each day. Cantrips do not need preparation and can be used over and over.
Think of it like a buffet menu, there are 6 options, but you can only put two things on your plate at a time. Next time you have a rest, you can prepare new spells, either the same or different. They just have to be inscribed in your spellbook, however.
$endgroup$
$begingroup$
Have a +1. I'm using the "buffet" analogy from now on.
$endgroup$
– indigochild
6 hours ago
add a comment |
$begingroup$
Here is the full text from the Hero's Handbook (Note - As pointed out in the comments, the core rules have a different standard than what is in the Beginners Box set):
Pick a number of spells from this page equal to 3 + INT. These are the spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet. You can prepare one 1st-level wizard spell per day from the list of spells in your spellbook. If your Intelligence ability score is 13 or higher, you can prepare an extra 1st-level wizard spell each day! Write this number of 1st-level spells per day in Section K. If a spell says you can cast it on an ally, you can instead cast it on yourself—you don’t have to cast it on someone else.
So what that is saying, that with your 17 intelligence, you have a +3 modifier, so you can copy up to 6 spells into your spellbook. These are the spells that you know. However, the limitation is on how many you can prepare per day, or get ready to actually use. Since you are first level, you would normally only be able to prepare one spell per day, but since you have a high intelligence you can prepare 2 spells for use.
You also get 4 different cantrips, or zero level spells. These are Detect Magic, Ray of Frost, Mage Hand and Read Magic (As shown on page 28). So your base total at 1st level with your intelligence will be the 4 cantrips, and 6 spells of your choice, of which you can prepare 2 for use each day. Cantrips do not need preparation and can be used over and over.
Think of it like a buffet menu, there are 6 options, but you can only put two things on your plate at a time. Next time you have a rest, you can prepare new spells, either the same or different. They just have to be inscribed in your spellbook, however.
$endgroup$
Here is the full text from the Hero's Handbook (Note - As pointed out in the comments, the core rules have a different standard than what is in the Beginners Box set):
Pick a number of spells from this page equal to 3 + INT. These are the spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet. You can prepare one 1st-level wizard spell per day from the list of spells in your spellbook. If your Intelligence ability score is 13 or higher, you can prepare an extra 1st-level wizard spell each day! Write this number of 1st-level spells per day in Section K. If a spell says you can cast it on an ally, you can instead cast it on yourself—you don’t have to cast it on someone else.
So what that is saying, that with your 17 intelligence, you have a +3 modifier, so you can copy up to 6 spells into your spellbook. These are the spells that you know. However, the limitation is on how many you can prepare per day, or get ready to actually use. Since you are first level, you would normally only be able to prepare one spell per day, but since you have a high intelligence you can prepare 2 spells for use.
You also get 4 different cantrips, or zero level spells. These are Detect Magic, Ray of Frost, Mage Hand and Read Magic (As shown on page 28). So your base total at 1st level with your intelligence will be the 4 cantrips, and 6 spells of your choice, of which you can prepare 2 for use each day. Cantrips do not need preparation and can be used over and over.
Think of it like a buffet menu, there are 6 options, but you can only put two things on your plate at a time. Next time you have a rest, you can prepare new spells, either the same or different. They just have to be inscribed in your spellbook, however.
edited 6 hours ago
answered 7 hours ago
JohnPJohnP
5,3094 gold badges29 silver badges58 bronze badges
5,3094 gold badges29 silver badges58 bronze badges
$begingroup$
Have a +1. I'm using the "buffet" analogy from now on.
$endgroup$
– indigochild
6 hours ago
add a comment |
$begingroup$
Have a +1. I'm using the "buffet" analogy from now on.
$endgroup$
– indigochild
6 hours ago
$begingroup$
Have a +1. I'm using the "buffet" analogy from now on.
$endgroup$
– indigochild
6 hours ago
$begingroup$
Have a +1. I'm using the "buffet" analogy from now on.
$endgroup$
– indigochild
6 hours ago
add a comment |
Polar019 the Bear is a new contributor. Be nice, and check out our Code of Conduct.
Polar019 the Bear is a new contributor. Be nice, and check out our Code of Conduct.
Polar019 the Bear is a new contributor. Be nice, and check out our Code of Conduct.
Polar019 the Bear is a new contributor. Be nice, and check out our Code of Conduct.
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Related: Which spells does a spellslinger begin with in their spellbook, and which can they cast? (Asks about Spellslinger but the body of the question specifies how spell choice works for Wizard as well)
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– John Clifford
8 hours ago
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Are you asking how to calculate "INT" (your wizard's Intelligence modifier) ?
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– MikeQ
8 hours ago
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Also not an answer to the question per se, but you seem to be misunderstanding how ability scores work: you don't have "17+3" int; you have 17 int, which gives you a +3 modifier to rolls involving intelligence.
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– John Clifford
8 hours ago
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Polar - I edited your question to include the Beginner Box tag, as I believe that is what you are referencing. If you are in fact referencing the core rules set, that can be changed and will invalidate the answer that I gave.
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– JohnP
6 hours ago
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While very similar to the other question, the wording on the beginner box is different and a new answer is the best choice here.
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– ShadowKras
6 hours ago