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RegionUnion works but RegionIntersection does not


Testing visibility and projecting in Graphics3DConvexHullMesh sometimes excludes valid points from convex hullTrouble with discrete MeshRegions: Integrating over plane slicesPossible bug in RegionUnion or related functions?How to obtain the cell-adjacency graph of a mesh?BooleanRegion with .stl files does not workToElementMesh ignores Boundaries and MeshRefinemet






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


I am trying to create an Alberti's window figure as described in this question, in which a (three-dimensional) polyhedron (e.g., dodecahedron) is projected onto a (two-dimensional) plane. I realized that the previous approach and solution of projecting points is not quite what I need. Instead, I'd like to project two-dimensional faces (in this case pentagons). Everything works except the final stage. Here's how I proceed:



1) Here are the vertices of the dodecahedron:



myVertices = N@PolyhedronData["Dodecahedron", "Vertices"];


2) Here are the grouped indices of each pentagon face:



myFaces = PolyhedronData["Dodecahedron", "Faces"];


3) Here are the selected faces that are visible from the center of projection:



mySelectedFaces = myFaces[[#]] & /@ 2, 3, 5, 6, 7;


4) Here is the center of projection:



cop = 10, 0, 0;


5) Here are the three-dimensional cones defined by a pentagon face on the dodecahedron and the center of projection:



myCones = Join[#, cop] & /@ (myVertices[[#]] & /@ mySelectedFaces);


6) Here's the region mesh of just the first such cone:



myConeMesh = ConvexHullMesh[myCones[[1]]]


myConeMesh



7) I'm projecting onto a plane defined by:



poly = Polygon[6, -2, -2, 6, -2, 2, 6, 2, 2, 6, 2, -2];


8) If I create the union of the cone and the projection plane, I get just what I expect:



RegionUnion[myConeMesh, poly]


union of cone and projection plane



9) But of course I want instead the intersection of the cone and the projection plane. That should give me a pentagon floating in the plane of the projection plane. (I could then color it, render it however I wish, and so forth.) However, when I implement what I think should be the obvious function, I do not get the desired intersection:



RegionIntersection[myConeMesh, poly]


failed intersection



I have tried all manner of putting the elements in braces, creating Mesh or ConvexHullMesh, etc., without success. I thought the problem might stem from the embedding dimension, but both component regions are in three dimensions.



How can I compute the pentagon intersection region within the projection plane?










share|improve this question









$endgroup$




















    2












    $begingroup$


    I am trying to create an Alberti's window figure as described in this question, in which a (three-dimensional) polyhedron (e.g., dodecahedron) is projected onto a (two-dimensional) plane. I realized that the previous approach and solution of projecting points is not quite what I need. Instead, I'd like to project two-dimensional faces (in this case pentagons). Everything works except the final stage. Here's how I proceed:



    1) Here are the vertices of the dodecahedron:



    myVertices = N@PolyhedronData["Dodecahedron", "Vertices"];


    2) Here are the grouped indices of each pentagon face:



    myFaces = PolyhedronData["Dodecahedron", "Faces"];


    3) Here are the selected faces that are visible from the center of projection:



    mySelectedFaces = myFaces[[#]] & /@ 2, 3, 5, 6, 7;


    4) Here is the center of projection:



    cop = 10, 0, 0;


    5) Here are the three-dimensional cones defined by a pentagon face on the dodecahedron and the center of projection:



    myCones = Join[#, cop] & /@ (myVertices[[#]] & /@ mySelectedFaces);


    6) Here's the region mesh of just the first such cone:



    myConeMesh = ConvexHullMesh[myCones[[1]]]


    myConeMesh



    7) I'm projecting onto a plane defined by:



    poly = Polygon[6, -2, -2, 6, -2, 2, 6, 2, 2, 6, 2, -2];


    8) If I create the union of the cone and the projection plane, I get just what I expect:



    RegionUnion[myConeMesh, poly]


    union of cone and projection plane



    9) But of course I want instead the intersection of the cone and the projection plane. That should give me a pentagon floating in the plane of the projection plane. (I could then color it, render it however I wish, and so forth.) However, when I implement what I think should be the obvious function, I do not get the desired intersection:



    RegionIntersection[myConeMesh, poly]


    failed intersection



    I have tried all manner of putting the elements in braces, creating Mesh or ConvexHullMesh, etc., without success. I thought the problem might stem from the embedding dimension, but both component regions are in three dimensions.



    How can I compute the pentagon intersection region within the projection plane?










    share|improve this question









    $endgroup$
















      2












      2








      2





      $begingroup$


      I am trying to create an Alberti's window figure as described in this question, in which a (three-dimensional) polyhedron (e.g., dodecahedron) is projected onto a (two-dimensional) plane. I realized that the previous approach and solution of projecting points is not quite what I need. Instead, I'd like to project two-dimensional faces (in this case pentagons). Everything works except the final stage. Here's how I proceed:



      1) Here are the vertices of the dodecahedron:



      myVertices = N@PolyhedronData["Dodecahedron", "Vertices"];


      2) Here are the grouped indices of each pentagon face:



      myFaces = PolyhedronData["Dodecahedron", "Faces"];


      3) Here are the selected faces that are visible from the center of projection:



      mySelectedFaces = myFaces[[#]] & /@ 2, 3, 5, 6, 7;


      4) Here is the center of projection:



      cop = 10, 0, 0;


      5) Here are the three-dimensional cones defined by a pentagon face on the dodecahedron and the center of projection:



      myCones = Join[#, cop] & /@ (myVertices[[#]] & /@ mySelectedFaces);


      6) Here's the region mesh of just the first such cone:



      myConeMesh = ConvexHullMesh[myCones[[1]]]


      myConeMesh



      7) I'm projecting onto a plane defined by:



      poly = Polygon[6, -2, -2, 6, -2, 2, 6, 2, 2, 6, 2, -2];


      8) If I create the union of the cone and the projection plane, I get just what I expect:



      RegionUnion[myConeMesh, poly]


      union of cone and projection plane



      9) But of course I want instead the intersection of the cone and the projection plane. That should give me a pentagon floating in the plane of the projection plane. (I could then color it, render it however I wish, and so forth.) However, when I implement what I think should be the obvious function, I do not get the desired intersection:



      RegionIntersection[myConeMesh, poly]


      failed intersection



      I have tried all manner of putting the elements in braces, creating Mesh or ConvexHullMesh, etc., without success. I thought the problem might stem from the embedding dimension, but both component regions are in three dimensions.



      How can I compute the pentagon intersection region within the projection plane?










      share|improve this question









      $endgroup$




      I am trying to create an Alberti's window figure as described in this question, in which a (three-dimensional) polyhedron (e.g., dodecahedron) is projected onto a (two-dimensional) plane. I realized that the previous approach and solution of projecting points is not quite what I need. Instead, I'd like to project two-dimensional faces (in this case pentagons). Everything works except the final stage. Here's how I proceed:



      1) Here are the vertices of the dodecahedron:



      myVertices = N@PolyhedronData["Dodecahedron", "Vertices"];


      2) Here are the grouped indices of each pentagon face:



      myFaces = PolyhedronData["Dodecahedron", "Faces"];


      3) Here are the selected faces that are visible from the center of projection:



      mySelectedFaces = myFaces[[#]] & /@ 2, 3, 5, 6, 7;


      4) Here is the center of projection:



      cop = 10, 0, 0;


      5) Here are the three-dimensional cones defined by a pentagon face on the dodecahedron and the center of projection:



      myCones = Join[#, cop] & /@ (myVertices[[#]] & /@ mySelectedFaces);


      6) Here's the region mesh of just the first such cone:



      myConeMesh = ConvexHullMesh[myCones[[1]]]


      myConeMesh



      7) I'm projecting onto a plane defined by:



      poly = Polygon[6, -2, -2, 6, -2, 2, 6, 2, 2, 6, 2, -2];


      8) If I create the union of the cone and the projection plane, I get just what I expect:



      RegionUnion[myConeMesh, poly]


      union of cone and projection plane



      9) But of course I want instead the intersection of the cone and the projection plane. That should give me a pentagon floating in the plane of the projection plane. (I could then color it, render it however I wish, and so forth.) However, when I implement what I think should be the obvious function, I do not get the desired intersection:



      RegionIntersection[myConeMesh, poly]


      failed intersection



      I have tried all manner of putting the elements in braces, creating Mesh or ConvexHullMesh, etc., without success. I thought the problem might stem from the embedding dimension, but both component regions are in three dimensions.



      How can I compute the pentagon intersection region within the projection plane?







      mesh regionintersection convexhullmesh






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 8 hours ago









      David G. StorkDavid G. Stork

      26k2 gold badges23 silver badges58 bronze badges




      26k2 gold badges23 silver badges58 bronze badges























          1 Answer
          1






          active

          oldest

          votes


















          4












          $begingroup$

          Here's one workaround.



          Since your clip-plane is axes aligned, we can use the 2 argument form of DiscretizeRegion to clip the solid in one direction, then manually pick the faces on the plane.



          (If your clip-plane is not axes aligned, you could rotate your whole scene, clip, then rotate back.)



          x = 6.;
          clip = BoundaryDiscretizeRegion[myConeMesh, -1, x, -1, 1, -1, 2];

          int = MeshRegion[
          MeshCoordinates[clip],
          Pick[MeshCells[clip, 2], PropertyValue[clip, 2, MeshCellCentroid][[All, 1]], x]
          ];

          Show[
          MeshRegion[int, BaseStyle -> ColorData[112, 1], PlotTheme -> "Minimal"],
          BoundaryMeshRegion[myConeMesh, BaseStyle -> Opacity[.3], PlotTheme -> "Minimal"]
          ]


          enter image description here






          share|improve this answer









          $endgroup$










          • 1




            $begingroup$
            Indeed, your result gives the floating pentagon, as needed (thanks), but this is such a kludgy workaround. I will be performing lots of these kinds of projections—onto planes of arbitrary orientation—that rotating, clipping, and so forth is simply unwieldy. Do you have any insight as to why the straightforward RegionIntersection doesn't work?
            $endgroup$
            – David G. Stork
            7 hours ago











          • $begingroup$
            Indeed a messy workaround. I don't really know why RegionIntersection doesn't work, but note that RegionUnion simply places both region into the same scene and doesn't resolve their intersections. You can see this with RegionUnion[myConeMesh, poly] // ConnectedMeshComponents. RegionIntersection on the other hand must find the intersections.
            $endgroup$
            – Chip Hurst
            7 hours ago










          • $begingroup$
            I figured out a better workaround: Define poly = Cuboid[5.9,-2,-2,6,2,2]. This three-dimensional region then works. The earlier problem must be due to something about intrinsic dimension.
            $endgroup$
            – David G. Stork
            7 hours ago











          • $begingroup$
            Technically that's not a plane, but you could then manually pick out the faces like in my answer. Also BoundaryDiscretizeRegion[myConeMesh, x - .001, x, -1, 1, -1, 2] works like this too.
            $endgroup$
            – Chip Hurst
            7 hours ago










          • $begingroup$
            Anyway.... thanks for your help (+1)... but not a full accept, since I have a sense someone will see through the fundamental problem and come to a true planar solution.
            $endgroup$
            – David G. Stork
            7 hours ago













          Your Answer








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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          4












          $begingroup$

          Here's one workaround.



          Since your clip-plane is axes aligned, we can use the 2 argument form of DiscretizeRegion to clip the solid in one direction, then manually pick the faces on the plane.



          (If your clip-plane is not axes aligned, you could rotate your whole scene, clip, then rotate back.)



          x = 6.;
          clip = BoundaryDiscretizeRegion[myConeMesh, -1, x, -1, 1, -1, 2];

          int = MeshRegion[
          MeshCoordinates[clip],
          Pick[MeshCells[clip, 2], PropertyValue[clip, 2, MeshCellCentroid][[All, 1]], x]
          ];

          Show[
          MeshRegion[int, BaseStyle -> ColorData[112, 1], PlotTheme -> "Minimal"],
          BoundaryMeshRegion[myConeMesh, BaseStyle -> Opacity[.3], PlotTheme -> "Minimal"]
          ]


          enter image description here






          share|improve this answer









          $endgroup$










          • 1




            $begingroup$
            Indeed, your result gives the floating pentagon, as needed (thanks), but this is such a kludgy workaround. I will be performing lots of these kinds of projections—onto planes of arbitrary orientation—that rotating, clipping, and so forth is simply unwieldy. Do you have any insight as to why the straightforward RegionIntersection doesn't work?
            $endgroup$
            – David G. Stork
            7 hours ago











          • $begingroup$
            Indeed a messy workaround. I don't really know why RegionIntersection doesn't work, but note that RegionUnion simply places both region into the same scene and doesn't resolve their intersections. You can see this with RegionUnion[myConeMesh, poly] // ConnectedMeshComponents. RegionIntersection on the other hand must find the intersections.
            $endgroup$
            – Chip Hurst
            7 hours ago










          • $begingroup$
            I figured out a better workaround: Define poly = Cuboid[5.9,-2,-2,6,2,2]. This three-dimensional region then works. The earlier problem must be due to something about intrinsic dimension.
            $endgroup$
            – David G. Stork
            7 hours ago











          • $begingroup$
            Technically that's not a plane, but you could then manually pick out the faces like in my answer. Also BoundaryDiscretizeRegion[myConeMesh, x - .001, x, -1, 1, -1, 2] works like this too.
            $endgroup$
            – Chip Hurst
            7 hours ago










          • $begingroup$
            Anyway.... thanks for your help (+1)... but not a full accept, since I have a sense someone will see through the fundamental problem and come to a true planar solution.
            $endgroup$
            – David G. Stork
            7 hours ago















          4












          $begingroup$

          Here's one workaround.



          Since your clip-plane is axes aligned, we can use the 2 argument form of DiscretizeRegion to clip the solid in one direction, then manually pick the faces on the plane.



          (If your clip-plane is not axes aligned, you could rotate your whole scene, clip, then rotate back.)



          x = 6.;
          clip = BoundaryDiscretizeRegion[myConeMesh, -1, x, -1, 1, -1, 2];

          int = MeshRegion[
          MeshCoordinates[clip],
          Pick[MeshCells[clip, 2], PropertyValue[clip, 2, MeshCellCentroid][[All, 1]], x]
          ];

          Show[
          MeshRegion[int, BaseStyle -> ColorData[112, 1], PlotTheme -> "Minimal"],
          BoundaryMeshRegion[myConeMesh, BaseStyle -> Opacity[.3], PlotTheme -> "Minimal"]
          ]


          enter image description here






          share|improve this answer









          $endgroup$










          • 1




            $begingroup$
            Indeed, your result gives the floating pentagon, as needed (thanks), but this is such a kludgy workaround. I will be performing lots of these kinds of projections—onto planes of arbitrary orientation—that rotating, clipping, and so forth is simply unwieldy. Do you have any insight as to why the straightforward RegionIntersection doesn't work?
            $endgroup$
            – David G. Stork
            7 hours ago











          • $begingroup$
            Indeed a messy workaround. I don't really know why RegionIntersection doesn't work, but note that RegionUnion simply places both region into the same scene and doesn't resolve their intersections. You can see this with RegionUnion[myConeMesh, poly] // ConnectedMeshComponents. RegionIntersection on the other hand must find the intersections.
            $endgroup$
            – Chip Hurst
            7 hours ago










          • $begingroup$
            I figured out a better workaround: Define poly = Cuboid[5.9,-2,-2,6,2,2]. This three-dimensional region then works. The earlier problem must be due to something about intrinsic dimension.
            $endgroup$
            – David G. Stork
            7 hours ago











          • $begingroup$
            Technically that's not a plane, but you could then manually pick out the faces like in my answer. Also BoundaryDiscretizeRegion[myConeMesh, x - .001, x, -1, 1, -1, 2] works like this too.
            $endgroup$
            – Chip Hurst
            7 hours ago










          • $begingroup$
            Anyway.... thanks for your help (+1)... but not a full accept, since I have a sense someone will see through the fundamental problem and come to a true planar solution.
            $endgroup$
            – David G. Stork
            7 hours ago













          4












          4








          4





          $begingroup$

          Here's one workaround.



          Since your clip-plane is axes aligned, we can use the 2 argument form of DiscretizeRegion to clip the solid in one direction, then manually pick the faces on the plane.



          (If your clip-plane is not axes aligned, you could rotate your whole scene, clip, then rotate back.)



          x = 6.;
          clip = BoundaryDiscretizeRegion[myConeMesh, -1, x, -1, 1, -1, 2];

          int = MeshRegion[
          MeshCoordinates[clip],
          Pick[MeshCells[clip, 2], PropertyValue[clip, 2, MeshCellCentroid][[All, 1]], x]
          ];

          Show[
          MeshRegion[int, BaseStyle -> ColorData[112, 1], PlotTheme -> "Minimal"],
          BoundaryMeshRegion[myConeMesh, BaseStyle -> Opacity[.3], PlotTheme -> "Minimal"]
          ]


          enter image description here






          share|improve this answer









          $endgroup$



          Here's one workaround.



          Since your clip-plane is axes aligned, we can use the 2 argument form of DiscretizeRegion to clip the solid in one direction, then manually pick the faces on the plane.



          (If your clip-plane is not axes aligned, you could rotate your whole scene, clip, then rotate back.)



          x = 6.;
          clip = BoundaryDiscretizeRegion[myConeMesh, -1, x, -1, 1, -1, 2];

          int = MeshRegion[
          MeshCoordinates[clip],
          Pick[MeshCells[clip, 2], PropertyValue[clip, 2, MeshCellCentroid][[All, 1]], x]
          ];

          Show[
          MeshRegion[int, BaseStyle -> ColorData[112, 1], PlotTheme -> "Minimal"],
          BoundaryMeshRegion[myConeMesh, BaseStyle -> Opacity[.3], PlotTheme -> "Minimal"]
          ]


          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 7 hours ago









          Chip HurstChip Hurst

          25.3k1 gold badge61 silver badges100 bronze badges




          25.3k1 gold badge61 silver badges100 bronze badges










          • 1




            $begingroup$
            Indeed, your result gives the floating pentagon, as needed (thanks), but this is such a kludgy workaround. I will be performing lots of these kinds of projections—onto planes of arbitrary orientation—that rotating, clipping, and so forth is simply unwieldy. Do you have any insight as to why the straightforward RegionIntersection doesn't work?
            $endgroup$
            – David G. Stork
            7 hours ago











          • $begingroup$
            Indeed a messy workaround. I don't really know why RegionIntersection doesn't work, but note that RegionUnion simply places both region into the same scene and doesn't resolve their intersections. You can see this with RegionUnion[myConeMesh, poly] // ConnectedMeshComponents. RegionIntersection on the other hand must find the intersections.
            $endgroup$
            – Chip Hurst
            7 hours ago










          • $begingroup$
            I figured out a better workaround: Define poly = Cuboid[5.9,-2,-2,6,2,2]. This three-dimensional region then works. The earlier problem must be due to something about intrinsic dimension.
            $endgroup$
            – David G. Stork
            7 hours ago











          • $begingroup$
            Technically that's not a plane, but you could then manually pick out the faces like in my answer. Also BoundaryDiscretizeRegion[myConeMesh, x - .001, x, -1, 1, -1, 2] works like this too.
            $endgroup$
            – Chip Hurst
            7 hours ago










          • $begingroup$
            Anyway.... thanks for your help (+1)... but not a full accept, since I have a sense someone will see through the fundamental problem and come to a true planar solution.
            $endgroup$
            – David G. Stork
            7 hours ago












          • 1




            $begingroup$
            Indeed, your result gives the floating pentagon, as needed (thanks), but this is such a kludgy workaround. I will be performing lots of these kinds of projections—onto planes of arbitrary orientation—that rotating, clipping, and so forth is simply unwieldy. Do you have any insight as to why the straightforward RegionIntersection doesn't work?
            $endgroup$
            – David G. Stork
            7 hours ago











          • $begingroup$
            Indeed a messy workaround. I don't really know why RegionIntersection doesn't work, but note that RegionUnion simply places both region into the same scene and doesn't resolve their intersections. You can see this with RegionUnion[myConeMesh, poly] // ConnectedMeshComponents. RegionIntersection on the other hand must find the intersections.
            $endgroup$
            – Chip Hurst
            7 hours ago










          • $begingroup$
            I figured out a better workaround: Define poly = Cuboid[5.9,-2,-2,6,2,2]. This three-dimensional region then works. The earlier problem must be due to something about intrinsic dimension.
            $endgroup$
            – David G. Stork
            7 hours ago











          • $begingroup$
            Technically that's not a plane, but you could then manually pick out the faces like in my answer. Also BoundaryDiscretizeRegion[myConeMesh, x - .001, x, -1, 1, -1, 2] works like this too.
            $endgroup$
            – Chip Hurst
            7 hours ago










          • $begingroup$
            Anyway.... thanks for your help (+1)... but not a full accept, since I have a sense someone will see through the fundamental problem and come to a true planar solution.
            $endgroup$
            – David G. Stork
            7 hours ago







          1




          1




          $begingroup$
          Indeed, your result gives the floating pentagon, as needed (thanks), but this is such a kludgy workaround. I will be performing lots of these kinds of projections—onto planes of arbitrary orientation—that rotating, clipping, and so forth is simply unwieldy. Do you have any insight as to why the straightforward RegionIntersection doesn't work?
          $endgroup$
          – David G. Stork
          7 hours ago





          $begingroup$
          Indeed, your result gives the floating pentagon, as needed (thanks), but this is such a kludgy workaround. I will be performing lots of these kinds of projections—onto planes of arbitrary orientation—that rotating, clipping, and so forth is simply unwieldy. Do you have any insight as to why the straightforward RegionIntersection doesn't work?
          $endgroup$
          – David G. Stork
          7 hours ago













          $begingroup$
          Indeed a messy workaround. I don't really know why RegionIntersection doesn't work, but note that RegionUnion simply places both region into the same scene and doesn't resolve their intersections. You can see this with RegionUnion[myConeMesh, poly] // ConnectedMeshComponents. RegionIntersection on the other hand must find the intersections.
          $endgroup$
          – Chip Hurst
          7 hours ago




          $begingroup$
          Indeed a messy workaround. I don't really know why RegionIntersection doesn't work, but note that RegionUnion simply places both region into the same scene and doesn't resolve their intersections. You can see this with RegionUnion[myConeMesh, poly] // ConnectedMeshComponents. RegionIntersection on the other hand must find the intersections.
          $endgroup$
          – Chip Hurst
          7 hours ago












          $begingroup$
          I figured out a better workaround: Define poly = Cuboid[5.9,-2,-2,6,2,2]. This three-dimensional region then works. The earlier problem must be due to something about intrinsic dimension.
          $endgroup$
          – David G. Stork
          7 hours ago





          $begingroup$
          I figured out a better workaround: Define poly = Cuboid[5.9,-2,-2,6,2,2]. This three-dimensional region then works. The earlier problem must be due to something about intrinsic dimension.
          $endgroup$
          – David G. Stork
          7 hours ago













          $begingroup$
          Technically that's not a plane, but you could then manually pick out the faces like in my answer. Also BoundaryDiscretizeRegion[myConeMesh, x - .001, x, -1, 1, -1, 2] works like this too.
          $endgroup$
          – Chip Hurst
          7 hours ago




          $begingroup$
          Technically that's not a plane, but you could then manually pick out the faces like in my answer. Also BoundaryDiscretizeRegion[myConeMesh, x - .001, x, -1, 1, -1, 2] works like this too.
          $endgroup$
          – Chip Hurst
          7 hours ago












          $begingroup$
          Anyway.... thanks for your help (+1)... but not a full accept, since I have a sense someone will see through the fundamental problem and come to a true planar solution.
          $endgroup$
          – David G. Stork
          7 hours ago




          $begingroup$
          Anyway.... thanks for your help (+1)... but not a full accept, since I have a sense someone will see through the fundamental problem and come to a true planar solution.
          $endgroup$
          – David G. Stork
          7 hours ago

















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