What happens when two creatures actually share the same turn?Does a controlled mount share its rider's turn?Does a controlled mount share its rider's turn?Does The Amazing Lightspeed Horse work, RAW?What happens when you cast Enemies Abound on a mounted opponent?What happens to memories when using True Polymorph?What happens when you cast Wish while mounted on a Found Steed?Can mounted creatures be attacked instead of their mount, and which character(s) in mounted combat receive attacks of opportunity?Does an already controlled mount need to roll for Initiative?
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What happens when two creatures actually share the same turn?
Does a controlled mount share its rider's turn?Does a controlled mount share its rider's turn?Does The Amazing Lightspeed Horse work, RAW?What happens when you cast Enemies Abound on a mounted opponent?What happens to memories when using True Polymorph?What happens when you cast Wish while mounted on a Found Steed?Can mounted creatures be attacked instead of their mount, and which character(s) in mounted combat receive attacks of opportunity?Does an already controlled mount need to roll for Initiative?
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$begingroup$
Related to this Q/A ("Does a controlled mount share its rider's turn?") where there doesn't seem to be a consensus on whether or not the rider and their mount actually share a turn.
I am left wondering what even happens when things do share a turn:
The true polymorph spell states:
Object into Creature. You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The GM has the creature's statistics and resolves all of its actions and movement.
Similarly the simulacrum spell states:
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat.
It is notable that these do not simply say that you have the same initiative like the mounted combat rules, instead they say that you have the same turn.
I am aware of the rule (thanks to @eternallord66) regarding ties in initiative on page 189 of the PHB which states:
If a tie occurs, the DM decides the order among tied DM-controlled creatures, and the players decide the order among their tied characters. The DM can decide the order if the tie is between a monster and a player character. Optionally, the DM can have the tied characters and monsters each roll a d20 to determine the order, highest roll going first.
However in this case there is no tie in initiative, the creatures are simply acting on each other's turn.
Does this mean that you and the creature/simulacrum can go back-and-forth taking actions and moving throughout this "shared turn"?
dnd-5e combat initiative
$endgroup$
|
show 1 more comment
$begingroup$
Related to this Q/A ("Does a controlled mount share its rider's turn?") where there doesn't seem to be a consensus on whether or not the rider and their mount actually share a turn.
I am left wondering what even happens when things do share a turn:
The true polymorph spell states:
Object into Creature. You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The GM has the creature's statistics and resolves all of its actions and movement.
Similarly the simulacrum spell states:
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat.
It is notable that these do not simply say that you have the same initiative like the mounted combat rules, instead they say that you have the same turn.
I am aware of the rule (thanks to @eternallord66) regarding ties in initiative on page 189 of the PHB which states:
If a tie occurs, the DM decides the order among tied DM-controlled creatures, and the players decide the order among their tied characters. The DM can decide the order if the tie is between a monster and a player character. Optionally, the DM can have the tied characters and monsters each roll a d20 to determine the order, highest roll going first.
However in this case there is no tie in initiative, the creatures are simply acting on each other's turn.
Does this mean that you and the creature/simulacrum can go back-and-forth taking actions and moving throughout this "shared turn"?
dnd-5e combat initiative
$endgroup$
$begingroup$
Not exactly the same and my no means official, but my DM breaks tied initiatives with whoever has the higher modifier. If that's also a tie, flip a coin.
$endgroup$
– DaniellYancey
7 hours ago
1
$begingroup$
@DaniellYancey It's just interesting that in this case it doesn't say you have the same initiative, it explicitly says you have the same turn, thank you, I've edited that in
$endgroup$
– Medix2
7 hours ago
$begingroup$
@DaniellYancey According to the PHB pg. 189 the players decide who goes first in a tie, although the DM also has the option to force a roll-off to determine order amongst players.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@Eternallord66 Thank you for pointing that out, it does only apply to initiative ties, and not this weird case of turn sharing, but thank you
$endgroup$
– Medix2
7 hours ago
$begingroup$
Creatures can only share a turn if they're controlled by the same player, so determining order between players isn't an issue.
$endgroup$
– Mark Wells
4 hours ago
|
show 1 more comment
$begingroup$
Related to this Q/A ("Does a controlled mount share its rider's turn?") where there doesn't seem to be a consensus on whether or not the rider and their mount actually share a turn.
I am left wondering what even happens when things do share a turn:
The true polymorph spell states:
Object into Creature. You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The GM has the creature's statistics and resolves all of its actions and movement.
Similarly the simulacrum spell states:
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat.
It is notable that these do not simply say that you have the same initiative like the mounted combat rules, instead they say that you have the same turn.
I am aware of the rule (thanks to @eternallord66) regarding ties in initiative on page 189 of the PHB which states:
If a tie occurs, the DM decides the order among tied DM-controlled creatures, and the players decide the order among their tied characters. The DM can decide the order if the tie is between a monster and a player character. Optionally, the DM can have the tied characters and monsters each roll a d20 to determine the order, highest roll going first.
However in this case there is no tie in initiative, the creatures are simply acting on each other's turn.
Does this mean that you and the creature/simulacrum can go back-and-forth taking actions and moving throughout this "shared turn"?
dnd-5e combat initiative
$endgroup$
Related to this Q/A ("Does a controlled mount share its rider's turn?") where there doesn't seem to be a consensus on whether or not the rider and their mount actually share a turn.
I am left wondering what even happens when things do share a turn:
The true polymorph spell states:
Object into Creature. You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The GM has the creature's statistics and resolves all of its actions and movement.
Similarly the simulacrum spell states:
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat.
It is notable that these do not simply say that you have the same initiative like the mounted combat rules, instead they say that you have the same turn.
I am aware of the rule (thanks to @eternallord66) regarding ties in initiative on page 189 of the PHB which states:
If a tie occurs, the DM decides the order among tied DM-controlled creatures, and the players decide the order among their tied characters. The DM can decide the order if the tie is between a monster and a player character. Optionally, the DM can have the tied characters and monsters each roll a d20 to determine the order, highest roll going first.
However in this case there is no tie in initiative, the creatures are simply acting on each other's turn.
Does this mean that you and the creature/simulacrum can go back-and-forth taking actions and moving throughout this "shared turn"?
dnd-5e combat initiative
dnd-5e combat initiative
edited 7 hours ago
Medix2
asked 8 hours ago
Medix2Medix2
5,7552 gold badges18 silver badges70 bronze badges
5,7552 gold badges18 silver badges70 bronze badges
$begingroup$
Not exactly the same and my no means official, but my DM breaks tied initiatives with whoever has the higher modifier. If that's also a tie, flip a coin.
$endgroup$
– DaniellYancey
7 hours ago
1
$begingroup$
@DaniellYancey It's just interesting that in this case it doesn't say you have the same initiative, it explicitly says you have the same turn, thank you, I've edited that in
$endgroup$
– Medix2
7 hours ago
$begingroup$
@DaniellYancey According to the PHB pg. 189 the players decide who goes first in a tie, although the DM also has the option to force a roll-off to determine order amongst players.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@Eternallord66 Thank you for pointing that out, it does only apply to initiative ties, and not this weird case of turn sharing, but thank you
$endgroup$
– Medix2
7 hours ago
$begingroup$
Creatures can only share a turn if they're controlled by the same player, so determining order between players isn't an issue.
$endgroup$
– Mark Wells
4 hours ago
|
show 1 more comment
$begingroup$
Not exactly the same and my no means official, but my DM breaks tied initiatives with whoever has the higher modifier. If that's also a tie, flip a coin.
$endgroup$
– DaniellYancey
7 hours ago
1
$begingroup$
@DaniellYancey It's just interesting that in this case it doesn't say you have the same initiative, it explicitly says you have the same turn, thank you, I've edited that in
$endgroup$
– Medix2
7 hours ago
$begingroup$
@DaniellYancey According to the PHB pg. 189 the players decide who goes first in a tie, although the DM also has the option to force a roll-off to determine order amongst players.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@Eternallord66 Thank you for pointing that out, it does only apply to initiative ties, and not this weird case of turn sharing, but thank you
$endgroup$
– Medix2
7 hours ago
$begingroup$
Creatures can only share a turn if they're controlled by the same player, so determining order between players isn't an issue.
$endgroup$
– Mark Wells
4 hours ago
$begingroup$
Not exactly the same and my no means official, but my DM breaks tied initiatives with whoever has the higher modifier. If that's also a tie, flip a coin.
$endgroup$
– DaniellYancey
7 hours ago
$begingroup$
Not exactly the same and my no means official, but my DM breaks tied initiatives with whoever has the higher modifier. If that's also a tie, flip a coin.
$endgroup$
– DaniellYancey
7 hours ago
1
1
$begingroup$
@DaniellYancey It's just interesting that in this case it doesn't say you have the same initiative, it explicitly says you have the same turn, thank you, I've edited that in
$endgroup$
– Medix2
7 hours ago
$begingroup$
@DaniellYancey It's just interesting that in this case it doesn't say you have the same initiative, it explicitly says you have the same turn, thank you, I've edited that in
$endgroup$
– Medix2
7 hours ago
$begingroup$
@DaniellYancey According to the PHB pg. 189 the players decide who goes first in a tie, although the DM also has the option to force a roll-off to determine order amongst players.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@DaniellYancey According to the PHB pg. 189 the players decide who goes first in a tie, although the DM also has the option to force a roll-off to determine order amongst players.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@Eternallord66 Thank you for pointing that out, it does only apply to initiative ties, and not this weird case of turn sharing, but thank you
$endgroup$
– Medix2
7 hours ago
$begingroup$
@Eternallord66 Thank you for pointing that out, it does only apply to initiative ties, and not this weird case of turn sharing, but thank you
$endgroup$
– Medix2
7 hours ago
$begingroup$
Creatures can only share a turn if they're controlled by the same player, so determining order between players isn't an issue.
$endgroup$
– Mark Wells
4 hours ago
$begingroup$
Creatures can only share a turn if they're controlled by the same player, so determining order between players isn't an issue.
$endgroup$
– Mark Wells
4 hours ago
|
show 1 more comment
1 Answer
1
active
oldest
votes
$begingroup$
Short Answer: Since it is your turn where these conditions occur, you as the player that owns that turn, gets to dictate how these affected items work within your turn. Initiative is not needed to be considered.
With true polymorph, the bold text does confirm that the polymorphed creature acts on your turn. The sentence right after states:
You decide what action it takes and how it moves
Although the DM resolves those actions, you can also specify how those actions go in relation to your own actions. For example, you can say that you move, and make an attack against the polymorphed creature, then you can direct that it's action is to move, and how you want it to move.
Simulacrum operates very much in the same way.
It obeys your spoken commands, moving and acting in accordance with
your wishes
Since you get to decide how it acts, you can make these wishes work out with the rest of your personal actions in any way you'd like. For example, you get to choose if you want your player to attack first, then the simulacrum, or vice versa. Or you can choose to perform all of your player's actions first on your turn, and then the actions for the simulacrum.
$endgroup$
add a comment |
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1 Answer
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1 Answer
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oldest
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votes
$begingroup$
Short Answer: Since it is your turn where these conditions occur, you as the player that owns that turn, gets to dictate how these affected items work within your turn. Initiative is not needed to be considered.
With true polymorph, the bold text does confirm that the polymorphed creature acts on your turn. The sentence right after states:
You decide what action it takes and how it moves
Although the DM resolves those actions, you can also specify how those actions go in relation to your own actions. For example, you can say that you move, and make an attack against the polymorphed creature, then you can direct that it's action is to move, and how you want it to move.
Simulacrum operates very much in the same way.
It obeys your spoken commands, moving and acting in accordance with
your wishes
Since you get to decide how it acts, you can make these wishes work out with the rest of your personal actions in any way you'd like. For example, you get to choose if you want your player to attack first, then the simulacrum, or vice versa. Or you can choose to perform all of your player's actions first on your turn, and then the actions for the simulacrum.
$endgroup$
add a comment |
$begingroup$
Short Answer: Since it is your turn where these conditions occur, you as the player that owns that turn, gets to dictate how these affected items work within your turn. Initiative is not needed to be considered.
With true polymorph, the bold text does confirm that the polymorphed creature acts on your turn. The sentence right after states:
You decide what action it takes and how it moves
Although the DM resolves those actions, you can also specify how those actions go in relation to your own actions. For example, you can say that you move, and make an attack against the polymorphed creature, then you can direct that it's action is to move, and how you want it to move.
Simulacrum operates very much in the same way.
It obeys your spoken commands, moving and acting in accordance with
your wishes
Since you get to decide how it acts, you can make these wishes work out with the rest of your personal actions in any way you'd like. For example, you get to choose if you want your player to attack first, then the simulacrum, or vice versa. Or you can choose to perform all of your player's actions first on your turn, and then the actions for the simulacrum.
$endgroup$
add a comment |
$begingroup$
Short Answer: Since it is your turn where these conditions occur, you as the player that owns that turn, gets to dictate how these affected items work within your turn. Initiative is not needed to be considered.
With true polymorph, the bold text does confirm that the polymorphed creature acts on your turn. The sentence right after states:
You decide what action it takes and how it moves
Although the DM resolves those actions, you can also specify how those actions go in relation to your own actions. For example, you can say that you move, and make an attack against the polymorphed creature, then you can direct that it's action is to move, and how you want it to move.
Simulacrum operates very much in the same way.
It obeys your spoken commands, moving and acting in accordance with
your wishes
Since you get to decide how it acts, you can make these wishes work out with the rest of your personal actions in any way you'd like. For example, you get to choose if you want your player to attack first, then the simulacrum, or vice versa. Or you can choose to perform all of your player's actions first on your turn, and then the actions for the simulacrum.
$endgroup$
Short Answer: Since it is your turn where these conditions occur, you as the player that owns that turn, gets to dictate how these affected items work within your turn. Initiative is not needed to be considered.
With true polymorph, the bold text does confirm that the polymorphed creature acts on your turn. The sentence right after states:
You decide what action it takes and how it moves
Although the DM resolves those actions, you can also specify how those actions go in relation to your own actions. For example, you can say that you move, and make an attack against the polymorphed creature, then you can direct that it's action is to move, and how you want it to move.
Simulacrum operates very much in the same way.
It obeys your spoken commands, moving and acting in accordance with
your wishes
Since you get to decide how it acts, you can make these wishes work out with the rest of your personal actions in any way you'd like. For example, you get to choose if you want your player to attack first, then the simulacrum, or vice versa. Or you can choose to perform all of your player's actions first on your turn, and then the actions for the simulacrum.
edited 6 hours ago
KorvinStarmast
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93.7k23 gold badges312 silver badges504 bronze badges
answered 7 hours ago
as.beaulieuas.beaulieu
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2,98613 silver badges38 bronze badges
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$begingroup$
Not exactly the same and my no means official, but my DM breaks tied initiatives with whoever has the higher modifier. If that's also a tie, flip a coin.
$endgroup$
– DaniellYancey
7 hours ago
1
$begingroup$
@DaniellYancey It's just interesting that in this case it doesn't say you have the same initiative, it explicitly says you have the same turn, thank you, I've edited that in
$endgroup$
– Medix2
7 hours ago
$begingroup$
@DaniellYancey According to the PHB pg. 189 the players decide who goes first in a tie, although the DM also has the option to force a roll-off to determine order amongst players.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@Eternallord66 Thank you for pointing that out, it does only apply to initiative ties, and not this weird case of turn sharing, but thank you
$endgroup$
– Medix2
7 hours ago
$begingroup$
Creatures can only share a turn if they're controlled by the same player, so determining order between players isn't an issue.
$endgroup$
– Mark Wells
4 hours ago