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Should my “average” PC be able to discern the potential of encountering a gelatinous cube from subtle clues?
What's the average damage increase from Elemental Adept?How far below the average CR should I count monsters when determining encounter difficulty?How can we prevent a sorcerer with the Subtle Spell metamagic option from casting?What potential problems could arise from changing the multiclassing prerequisites?How should the Gelatinous Cube's Engulf action be resolved for multiple rows of targets?Should a Divine Soul Sorcerer be able to create Holy Water using the same ritual as Clerics and Paladins?For a single party, how can I make Dead in Thay a “fast-paced assault” and not a drawn-out series of skirmishes?How much attack damage does the AC boost from a shield prevent on average?If a Gelatinous Cube takes up the entire space of a Pit Trap, what happens when a creature falls into the trap but succeeds on the saving throw?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
Relatively new to DnD/TTRPGs. Playing a Barb with +0 to INT and -1 to WIS. I just realized that my party might be walking right into a gelatinous cube. What is considered "average" intelligence and wisdom? Would my character be able to reason through subtle clues that we might be wandering through a cube's lair?
The context is:
Our party is visiting the same incomplete dungeon for the third time. DM has explicitly stated to us through a DMNPC of very high experience that the Kobolds in the dungeon repopulate so quickly that clearing the Kobolds on the upper floors is a common activity for practicing adventurers.
The clues are:
We revisited the upper floors of the dungeon multiple times without delving down (this is visit #3). Upon revisiting the dungeon within 48 hours of leaving, the many, many Kobold corpses we'd left behind were gone and there was no sign a fight ever took place.
In this most recent visit, we delved to the third floor. The first two floors were wide open & organic caverns, but the third floor's surfaces are obviously unnaturally smooth and angular. There are small pockets along the walls about 30ft long and 10ft wide. Perfect for cube ambushes.
To reiterate, I'm not making the case that there is definitely a cube involved. Provided that my character is aware of the existence of cubes but they don't play significantly into his history, would it be reasonable for him to connect the dots and warn his party of the potential danger in the hopes of better preparing for such an encounter? I ask specifically for the purpose of avoiding metagaming.
Question Restated
Would me character would logically be aware enough of a potential Gelatinous Cube ambush to provide the rest of the party with an IC warning, despite not having concrete evidence of a specific Gelatinous Cube?
dnd-5e roleplaying character metagaming
New contributor
$endgroup$
|
show 4 more comments
$begingroup$
Relatively new to DnD/TTRPGs. Playing a Barb with +0 to INT and -1 to WIS. I just realized that my party might be walking right into a gelatinous cube. What is considered "average" intelligence and wisdom? Would my character be able to reason through subtle clues that we might be wandering through a cube's lair?
The context is:
Our party is visiting the same incomplete dungeon for the third time. DM has explicitly stated to us through a DMNPC of very high experience that the Kobolds in the dungeon repopulate so quickly that clearing the Kobolds on the upper floors is a common activity for practicing adventurers.
The clues are:
We revisited the upper floors of the dungeon multiple times without delving down (this is visit #3). Upon revisiting the dungeon within 48 hours of leaving, the many, many Kobold corpses we'd left behind were gone and there was no sign a fight ever took place.
In this most recent visit, we delved to the third floor. The first two floors were wide open & organic caverns, but the third floor's surfaces are obviously unnaturally smooth and angular. There are small pockets along the walls about 30ft long and 10ft wide. Perfect for cube ambushes.
To reiterate, I'm not making the case that there is definitely a cube involved. Provided that my character is aware of the existence of cubes but they don't play significantly into his history, would it be reasonable for him to connect the dots and warn his party of the potential danger in the hopes of better preparing for such an encounter? I ask specifically for the purpose of avoiding metagaming.
Question Restated
Would me character would logically be aware enough of a potential Gelatinous Cube ambush to provide the rest of the party with an IC warning, despite not having concrete evidence of a specific Gelatinous Cube?
dnd-5e roleplaying character metagaming
New contributor
$endgroup$
1
$begingroup$
Hello. Please specify what game and edition is this question about in the tags.
$endgroup$
– GcL
8 hours ago
1
$begingroup$
This seems to be an opinion oriented question. Is there a way to phrase this so as to make it otherwise?
$endgroup$
– Greg0141
8 hours ago
1
$begingroup$
I've added the game/edition tag and rephrased the title to try to be more specific & oriented around the frame of reference of "average".
$endgroup$
– ToweringTrouble
8 hours ago
1
$begingroup$
Are you asking if your character would logically be aware enough of a potential Gelatinous Cube ambush to say an IC warning despite not having concrete evidence of a specific Gelatinous Cube?
$endgroup$
– John Clifford
8 hours ago
2
$begingroup$
Thanks for the accept @ToweringTrouble, but it is recommended that you hold off on accepting an answer for 24 hours. Questions that have an accepted answer get less foot traffic and Some of our members are still asleep. One of them might be able to offer you an even better answer!
$endgroup$
– Kyyshak
7 hours ago
|
show 4 more comments
$begingroup$
Relatively new to DnD/TTRPGs. Playing a Barb with +0 to INT and -1 to WIS. I just realized that my party might be walking right into a gelatinous cube. What is considered "average" intelligence and wisdom? Would my character be able to reason through subtle clues that we might be wandering through a cube's lair?
The context is:
Our party is visiting the same incomplete dungeon for the third time. DM has explicitly stated to us through a DMNPC of very high experience that the Kobolds in the dungeon repopulate so quickly that clearing the Kobolds on the upper floors is a common activity for practicing adventurers.
The clues are:
We revisited the upper floors of the dungeon multiple times without delving down (this is visit #3). Upon revisiting the dungeon within 48 hours of leaving, the many, many Kobold corpses we'd left behind were gone and there was no sign a fight ever took place.
In this most recent visit, we delved to the third floor. The first two floors were wide open & organic caverns, but the third floor's surfaces are obviously unnaturally smooth and angular. There are small pockets along the walls about 30ft long and 10ft wide. Perfect for cube ambushes.
To reiterate, I'm not making the case that there is definitely a cube involved. Provided that my character is aware of the existence of cubes but they don't play significantly into his history, would it be reasonable for him to connect the dots and warn his party of the potential danger in the hopes of better preparing for such an encounter? I ask specifically for the purpose of avoiding metagaming.
Question Restated
Would me character would logically be aware enough of a potential Gelatinous Cube ambush to provide the rest of the party with an IC warning, despite not having concrete evidence of a specific Gelatinous Cube?
dnd-5e roleplaying character metagaming
New contributor
$endgroup$
Relatively new to DnD/TTRPGs. Playing a Barb with +0 to INT and -1 to WIS. I just realized that my party might be walking right into a gelatinous cube. What is considered "average" intelligence and wisdom? Would my character be able to reason through subtle clues that we might be wandering through a cube's lair?
The context is:
Our party is visiting the same incomplete dungeon for the third time. DM has explicitly stated to us through a DMNPC of very high experience that the Kobolds in the dungeon repopulate so quickly that clearing the Kobolds on the upper floors is a common activity for practicing adventurers.
The clues are:
We revisited the upper floors of the dungeon multiple times without delving down (this is visit #3). Upon revisiting the dungeon within 48 hours of leaving, the many, many Kobold corpses we'd left behind were gone and there was no sign a fight ever took place.
In this most recent visit, we delved to the third floor. The first two floors were wide open & organic caverns, but the third floor's surfaces are obviously unnaturally smooth and angular. There are small pockets along the walls about 30ft long and 10ft wide. Perfect for cube ambushes.
To reiterate, I'm not making the case that there is definitely a cube involved. Provided that my character is aware of the existence of cubes but they don't play significantly into his history, would it be reasonable for him to connect the dots and warn his party of the potential danger in the hopes of better preparing for such an encounter? I ask specifically for the purpose of avoiding metagaming.
Question Restated
Would me character would logically be aware enough of a potential Gelatinous Cube ambush to provide the rest of the party with an IC warning, despite not having concrete evidence of a specific Gelatinous Cube?
dnd-5e roleplaying character metagaming
dnd-5e roleplaying character metagaming
New contributor
New contributor
edited 7 hours ago
KorvinStarmast
93.7k23 gold badges312 silver badges504 bronze badges
93.7k23 gold badges312 silver badges504 bronze badges
New contributor
asked 8 hours ago
ToweringTroubleToweringTrouble
336 bronze badges
336 bronze badges
New contributor
New contributor
1
$begingroup$
Hello. Please specify what game and edition is this question about in the tags.
$endgroup$
– GcL
8 hours ago
1
$begingroup$
This seems to be an opinion oriented question. Is there a way to phrase this so as to make it otherwise?
$endgroup$
– Greg0141
8 hours ago
1
$begingroup$
I've added the game/edition tag and rephrased the title to try to be more specific & oriented around the frame of reference of "average".
$endgroup$
– ToweringTrouble
8 hours ago
1
$begingroup$
Are you asking if your character would logically be aware enough of a potential Gelatinous Cube ambush to say an IC warning despite not having concrete evidence of a specific Gelatinous Cube?
$endgroup$
– John Clifford
8 hours ago
2
$begingroup$
Thanks for the accept @ToweringTrouble, but it is recommended that you hold off on accepting an answer for 24 hours. Questions that have an accepted answer get less foot traffic and Some of our members are still asleep. One of them might be able to offer you an even better answer!
$endgroup$
– Kyyshak
7 hours ago
|
show 4 more comments
1
$begingroup$
Hello. Please specify what game and edition is this question about in the tags.
$endgroup$
– GcL
8 hours ago
1
$begingroup$
This seems to be an opinion oriented question. Is there a way to phrase this so as to make it otherwise?
$endgroup$
– Greg0141
8 hours ago
1
$begingroup$
I've added the game/edition tag and rephrased the title to try to be more specific & oriented around the frame of reference of "average".
$endgroup$
– ToweringTrouble
8 hours ago
1
$begingroup$
Are you asking if your character would logically be aware enough of a potential Gelatinous Cube ambush to say an IC warning despite not having concrete evidence of a specific Gelatinous Cube?
$endgroup$
– John Clifford
8 hours ago
2
$begingroup$
Thanks for the accept @ToweringTrouble, but it is recommended that you hold off on accepting an answer for 24 hours. Questions that have an accepted answer get less foot traffic and Some of our members are still asleep. One of them might be able to offer you an even better answer!
$endgroup$
– Kyyshak
7 hours ago
1
1
$begingroup$
Hello. Please specify what game and edition is this question about in the tags.
$endgroup$
– GcL
8 hours ago
$begingroup$
Hello. Please specify what game and edition is this question about in the tags.
$endgroup$
– GcL
8 hours ago
1
1
$begingroup$
This seems to be an opinion oriented question. Is there a way to phrase this so as to make it otherwise?
$endgroup$
– Greg0141
8 hours ago
$begingroup$
This seems to be an opinion oriented question. Is there a way to phrase this so as to make it otherwise?
$endgroup$
– Greg0141
8 hours ago
1
1
$begingroup$
I've added the game/edition tag and rephrased the title to try to be more specific & oriented around the frame of reference of "average".
$endgroup$
– ToweringTrouble
8 hours ago
$begingroup$
I've added the game/edition tag and rephrased the title to try to be more specific & oriented around the frame of reference of "average".
$endgroup$
– ToweringTrouble
8 hours ago
1
1
$begingroup$
Are you asking if your character would logically be aware enough of a potential Gelatinous Cube ambush to say an IC warning despite not having concrete evidence of a specific Gelatinous Cube?
$endgroup$
– John Clifford
8 hours ago
$begingroup$
Are you asking if your character would logically be aware enough of a potential Gelatinous Cube ambush to say an IC warning despite not having concrete evidence of a specific Gelatinous Cube?
$endgroup$
– John Clifford
8 hours ago
2
2
$begingroup$
Thanks for the accept @ToweringTrouble, but it is recommended that you hold off on accepting an answer for 24 hours. Questions that have an accepted answer get less foot traffic and Some of our members are still asleep. One of them might be able to offer you an even better answer!
$endgroup$
– Kyyshak
7 hours ago
$begingroup$
Thanks for the accept @ToweringTrouble, but it is recommended that you hold off on accepting an answer for 24 hours. Questions that have an accepted answer get less foot traffic and Some of our members are still asleep. One of them might be able to offer you an even better answer!
$endgroup$
– Kyyshak
7 hours ago
|
show 4 more comments
1 Answer
1
active
oldest
votes
$begingroup$
It depends on what you find to be fun
The Alexandrian has an interesting article on Meta-Knowledge and Meta-Skill, in the context of determining whether your fresh faced level 1 adventurer knows that trolls are vulnerable to fire. I recommend you read it in its entirely, but I will paraphrase.
Simply put, this sort of meta-knowledge is impossible to put "back in the bottle". Once you as a player know this secret, you know. We can try and pretend we don't know, but humans find it very difficult to wall off this information.
But, as the author points out, if trolls or gelatinous cubes are at least somewhat common in the world, then most people would know these facts. After all, it would be weird for people to live near a bunch of trolls or delve into dungeons inhabited by gelatinous cubes and for this critical knowledge to never get passed on.
Further, I've never been face to face with a shark, and I know they can scent minute amounts of blood in the water. Your character could have picked up this knowledge like any other piece of pop culture.
The crux of the matter is whether pretending to not know is "fun". Pretending to not know what a Hound of Tindalos is makes Call of Cthulhu fun. Knowingly using poor tactics on a troll until you've suffered enough to deserve to discover the fire vulnerability is not fun.
So you must ask yourself: Would my barbarian not knowing about Gelatinous Cubes and their tell tale signs add fun to the game, or detract from it?
I don't know you, and I don't know your table; you as a group will have to decide that for yourselves.
$endgroup$
add a comment |
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$begingroup$
It depends on what you find to be fun
The Alexandrian has an interesting article on Meta-Knowledge and Meta-Skill, in the context of determining whether your fresh faced level 1 adventurer knows that trolls are vulnerable to fire. I recommend you read it in its entirely, but I will paraphrase.
Simply put, this sort of meta-knowledge is impossible to put "back in the bottle". Once you as a player know this secret, you know. We can try and pretend we don't know, but humans find it very difficult to wall off this information.
But, as the author points out, if trolls or gelatinous cubes are at least somewhat common in the world, then most people would know these facts. After all, it would be weird for people to live near a bunch of trolls or delve into dungeons inhabited by gelatinous cubes and for this critical knowledge to never get passed on.
Further, I've never been face to face with a shark, and I know they can scent minute amounts of blood in the water. Your character could have picked up this knowledge like any other piece of pop culture.
The crux of the matter is whether pretending to not know is "fun". Pretending to not know what a Hound of Tindalos is makes Call of Cthulhu fun. Knowingly using poor tactics on a troll until you've suffered enough to deserve to discover the fire vulnerability is not fun.
So you must ask yourself: Would my barbarian not knowing about Gelatinous Cubes and their tell tale signs add fun to the game, or detract from it?
I don't know you, and I don't know your table; you as a group will have to decide that for yourselves.
$endgroup$
add a comment |
$begingroup$
It depends on what you find to be fun
The Alexandrian has an interesting article on Meta-Knowledge and Meta-Skill, in the context of determining whether your fresh faced level 1 adventurer knows that trolls are vulnerable to fire. I recommend you read it in its entirely, but I will paraphrase.
Simply put, this sort of meta-knowledge is impossible to put "back in the bottle". Once you as a player know this secret, you know. We can try and pretend we don't know, but humans find it very difficult to wall off this information.
But, as the author points out, if trolls or gelatinous cubes are at least somewhat common in the world, then most people would know these facts. After all, it would be weird for people to live near a bunch of trolls or delve into dungeons inhabited by gelatinous cubes and for this critical knowledge to never get passed on.
Further, I've never been face to face with a shark, and I know they can scent minute amounts of blood in the water. Your character could have picked up this knowledge like any other piece of pop culture.
The crux of the matter is whether pretending to not know is "fun". Pretending to not know what a Hound of Tindalos is makes Call of Cthulhu fun. Knowingly using poor tactics on a troll until you've suffered enough to deserve to discover the fire vulnerability is not fun.
So you must ask yourself: Would my barbarian not knowing about Gelatinous Cubes and their tell tale signs add fun to the game, or detract from it?
I don't know you, and I don't know your table; you as a group will have to decide that for yourselves.
$endgroup$
add a comment |
$begingroup$
It depends on what you find to be fun
The Alexandrian has an interesting article on Meta-Knowledge and Meta-Skill, in the context of determining whether your fresh faced level 1 adventurer knows that trolls are vulnerable to fire. I recommend you read it in its entirely, but I will paraphrase.
Simply put, this sort of meta-knowledge is impossible to put "back in the bottle". Once you as a player know this secret, you know. We can try and pretend we don't know, but humans find it very difficult to wall off this information.
But, as the author points out, if trolls or gelatinous cubes are at least somewhat common in the world, then most people would know these facts. After all, it would be weird for people to live near a bunch of trolls or delve into dungeons inhabited by gelatinous cubes and for this critical knowledge to never get passed on.
Further, I've never been face to face with a shark, and I know they can scent minute amounts of blood in the water. Your character could have picked up this knowledge like any other piece of pop culture.
The crux of the matter is whether pretending to not know is "fun". Pretending to not know what a Hound of Tindalos is makes Call of Cthulhu fun. Knowingly using poor tactics on a troll until you've suffered enough to deserve to discover the fire vulnerability is not fun.
So you must ask yourself: Would my barbarian not knowing about Gelatinous Cubes and their tell tale signs add fun to the game, or detract from it?
I don't know you, and I don't know your table; you as a group will have to decide that for yourselves.
$endgroup$
It depends on what you find to be fun
The Alexandrian has an interesting article on Meta-Knowledge and Meta-Skill, in the context of determining whether your fresh faced level 1 adventurer knows that trolls are vulnerable to fire. I recommend you read it in its entirely, but I will paraphrase.
Simply put, this sort of meta-knowledge is impossible to put "back in the bottle". Once you as a player know this secret, you know. We can try and pretend we don't know, but humans find it very difficult to wall off this information.
But, as the author points out, if trolls or gelatinous cubes are at least somewhat common in the world, then most people would know these facts. After all, it would be weird for people to live near a bunch of trolls or delve into dungeons inhabited by gelatinous cubes and for this critical knowledge to never get passed on.
Further, I've never been face to face with a shark, and I know they can scent minute amounts of blood in the water. Your character could have picked up this knowledge like any other piece of pop culture.
The crux of the matter is whether pretending to not know is "fun". Pretending to not know what a Hound of Tindalos is makes Call of Cthulhu fun. Knowingly using poor tactics on a troll until you've suffered enough to deserve to discover the fire vulnerability is not fun.
So you must ask yourself: Would my barbarian not knowing about Gelatinous Cubes and their tell tale signs add fun to the game, or detract from it?
I don't know you, and I don't know your table; you as a group will have to decide that for yourselves.
edited 7 hours ago
KorvinStarmast
93.7k23 gold badges312 silver badges504 bronze badges
93.7k23 gold badges312 silver badges504 bronze badges
answered 7 hours ago
KyyshakKyyshak
1,9137 silver badges19 bronze badges
1,9137 silver badges19 bronze badges
add a comment |
add a comment |
ToweringTrouble is a new contributor. Be nice, and check out our Code of Conduct.
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1
$begingroup$
Hello. Please specify what game and edition is this question about in the tags.
$endgroup$
– GcL
8 hours ago
1
$begingroup$
This seems to be an opinion oriented question. Is there a way to phrase this so as to make it otherwise?
$endgroup$
– Greg0141
8 hours ago
1
$begingroup$
I've added the game/edition tag and rephrased the title to try to be more specific & oriented around the frame of reference of "average".
$endgroup$
– ToweringTrouble
8 hours ago
1
$begingroup$
Are you asking if your character would logically be aware enough of a potential Gelatinous Cube ambush to say an IC warning despite not having concrete evidence of a specific Gelatinous Cube?
$endgroup$
– John Clifford
8 hours ago
2
$begingroup$
Thanks for the accept @ToweringTrouble, but it is recommended that you hold off on accepting an answer for 24 hours. Questions that have an accepted answer get less foot traffic and Some of our members are still asleep. One of them might be able to offer you an even better answer!
$endgroup$
– Kyyshak
7 hours ago