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2.8 is missing the Carve option in the Boolean Modifier


Some modifiers missing in “add modifiers” tabUnion partially overlapping cubes without boolean modifierBoolean modifier: Carve vs BMesh solverAdvice on Boolean Application with Follow-On UV MappingBoolean difference modifier creating artefactsBoolean modifier not working with hiccupBoolean creates a hollow object2.8 Having trouble with Boolean ModifierLive Boolean not working properly on Mac. Blender 2.8Boolean modifier not working for simple objects






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








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Was there a specific place to post 2.8 observation? I would like to continue to use 2.8 but used the Carve option in 2.79 which is missing










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    $begingroup$


    Was there a specific place to post 2.8 observation? I would like to continue to use 2.8 but used the Carve option in 2.79 which is missing










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    L.McAndrew is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      2





      $begingroup$


      Was there a specific place to post 2.8 observation? I would like to continue to use 2.8 but used the Carve option in 2.79 which is missing










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      L.McAndrew is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      Was there a specific place to post 2.8 observation? I would like to continue to use 2.8 but used the Carve option in 2.79 which is missing







      modifiers






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      asked 8 hours ago









      L.McAndrewL.McAndrew

      111




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          2 Answers
          2






          active

          oldest

          votes


















          3












          $begingroup$

          As mentioned here, by developer Sergey Sharybin, 'Carve' was removed in favour of focusing on one boolean implementation (BMesh):




          We've got quite comprehensive BMesh based implementation, which is way
          easier for maintenance than abandoned Carve library.



          After all the time BMesh implementation was working on the same level
          of limitations about manifold meshes and touching edges than Carve. Is
          better to focus on maintaining one boolean implementation now.




          A task remains open to track any issues with the BMesh implementation:



          https://developer.blender.org/T47030



          There is also a fairly brief discussion on devtalk.blender.org regarding this topic (there may be other discussions - I just found this link quickly) which includes a few comments from a developer who is working on the BMesh library:



          https://devtalk.blender.org/t/carve-was-the-only-boolean-mode-that-worked-for-sculpting-and-it-got-removed-in-2-8-wtf/5576






          share|improve this answer











          $endgroup$




















            1












            $begingroup$


            Determines what set of algorithms are used to calculate the boolean operation. Carve uses the external Carve Library while BMesh uses Blender’s built-in library and should give better results. -Boolean Modifier




            The Carve is actually an additional library which is mainly focus on CSG. It is not maintain now for 5 years. While blender have its own Bmesh function to resolve the problem.



            There is no such a good reason to keep the outdated library in Blender develop road. And still, 2.80 is still ongoing. They might just add it back tomorrow.



            Also, there are some add-on let user to use Carve operation in Blender in 2.80.






            share|improve this answer









            $endgroup$













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              2 Answers
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              active

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              2 Answers
              2






              active

              oldest

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              active

              oldest

              votes






              active

              oldest

              votes









              3












              $begingroup$

              As mentioned here, by developer Sergey Sharybin, 'Carve' was removed in favour of focusing on one boolean implementation (BMesh):




              We've got quite comprehensive BMesh based implementation, which is way
              easier for maintenance than abandoned Carve library.



              After all the time BMesh implementation was working on the same level
              of limitations about manifold meshes and touching edges than Carve. Is
              better to focus on maintaining one boolean implementation now.




              A task remains open to track any issues with the BMesh implementation:



              https://developer.blender.org/T47030



              There is also a fairly brief discussion on devtalk.blender.org regarding this topic (there may be other discussions - I just found this link quickly) which includes a few comments from a developer who is working on the BMesh library:



              https://devtalk.blender.org/t/carve-was-the-only-boolean-mode-that-worked-for-sculpting-and-it-got-removed-in-2-8-wtf/5576






              share|improve this answer











              $endgroup$

















                3












                $begingroup$

                As mentioned here, by developer Sergey Sharybin, 'Carve' was removed in favour of focusing on one boolean implementation (BMesh):




                We've got quite comprehensive BMesh based implementation, which is way
                easier for maintenance than abandoned Carve library.



                After all the time BMesh implementation was working on the same level
                of limitations about manifold meshes and touching edges than Carve. Is
                better to focus on maintaining one boolean implementation now.




                A task remains open to track any issues with the BMesh implementation:



                https://developer.blender.org/T47030



                There is also a fairly brief discussion on devtalk.blender.org regarding this topic (there may be other discussions - I just found this link quickly) which includes a few comments from a developer who is working on the BMesh library:



                https://devtalk.blender.org/t/carve-was-the-only-boolean-mode-that-worked-for-sculpting-and-it-got-removed-in-2-8-wtf/5576






                share|improve this answer











                $endgroup$















                  3












                  3








                  3





                  $begingroup$

                  As mentioned here, by developer Sergey Sharybin, 'Carve' was removed in favour of focusing on one boolean implementation (BMesh):




                  We've got quite comprehensive BMesh based implementation, which is way
                  easier for maintenance than abandoned Carve library.



                  After all the time BMesh implementation was working on the same level
                  of limitations about manifold meshes and touching edges than Carve. Is
                  better to focus on maintaining one boolean implementation now.




                  A task remains open to track any issues with the BMesh implementation:



                  https://developer.blender.org/T47030



                  There is also a fairly brief discussion on devtalk.blender.org regarding this topic (there may be other discussions - I just found this link quickly) which includes a few comments from a developer who is working on the BMesh library:



                  https://devtalk.blender.org/t/carve-was-the-only-boolean-mode-that-worked-for-sculpting-and-it-got-removed-in-2-8-wtf/5576






                  share|improve this answer











                  $endgroup$



                  As mentioned here, by developer Sergey Sharybin, 'Carve' was removed in favour of focusing on one boolean implementation (BMesh):




                  We've got quite comprehensive BMesh based implementation, which is way
                  easier for maintenance than abandoned Carve library.



                  After all the time BMesh implementation was working on the same level
                  of limitations about manifold meshes and touching edges than Carve. Is
                  better to focus on maintaining one boolean implementation now.




                  A task remains open to track any issues with the BMesh implementation:



                  https://developer.blender.org/T47030



                  There is also a fairly brief discussion on devtalk.blender.org regarding this topic (there may be other discussions - I just found this link quickly) which includes a few comments from a developer who is working on the BMesh library:



                  https://devtalk.blender.org/t/carve-was-the-only-boolean-mode-that-worked-for-sculpting-and-it-got-removed-in-2-8-wtf/5576







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 8 hours ago

























                  answered 8 hours ago









                  Ray MairlotRay Mairlot

                  22.8k57099




                  22.8k57099























                      1












                      $begingroup$


                      Determines what set of algorithms are used to calculate the boolean operation. Carve uses the external Carve Library while BMesh uses Blender’s built-in library and should give better results. -Boolean Modifier




                      The Carve is actually an additional library which is mainly focus on CSG. It is not maintain now for 5 years. While blender have its own Bmesh function to resolve the problem.



                      There is no such a good reason to keep the outdated library in Blender develop road. And still, 2.80 is still ongoing. They might just add it back tomorrow.



                      Also, there are some add-on let user to use Carve operation in Blender in 2.80.






                      share|improve this answer









                      $endgroup$

















                        1












                        $begingroup$


                        Determines what set of algorithms are used to calculate the boolean operation. Carve uses the external Carve Library while BMesh uses Blender’s built-in library and should give better results. -Boolean Modifier




                        The Carve is actually an additional library which is mainly focus on CSG. It is not maintain now for 5 years. While blender have its own Bmesh function to resolve the problem.



                        There is no such a good reason to keep the outdated library in Blender develop road. And still, 2.80 is still ongoing. They might just add it back tomorrow.



                        Also, there are some add-on let user to use Carve operation in Blender in 2.80.






                        share|improve this answer









                        $endgroup$















                          1












                          1








                          1





                          $begingroup$


                          Determines what set of algorithms are used to calculate the boolean operation. Carve uses the external Carve Library while BMesh uses Blender’s built-in library and should give better results. -Boolean Modifier




                          The Carve is actually an additional library which is mainly focus on CSG. It is not maintain now for 5 years. While blender have its own Bmesh function to resolve the problem.



                          There is no such a good reason to keep the outdated library in Blender develop road. And still, 2.80 is still ongoing. They might just add it back tomorrow.



                          Also, there are some add-on let user to use Carve operation in Blender in 2.80.






                          share|improve this answer









                          $endgroup$




                          Determines what set of algorithms are used to calculate the boolean operation. Carve uses the external Carve Library while BMesh uses Blender’s built-in library and should give better results. -Boolean Modifier




                          The Carve is actually an additional library which is mainly focus on CSG. It is not maintain now for 5 years. While blender have its own Bmesh function to resolve the problem.



                          There is no such a good reason to keep the outdated library in Blender develop road. And still, 2.80 is still ongoing. They might just add it back tomorrow.



                          Also, there are some add-on let user to use Carve operation in Blender in 2.80.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered 8 hours ago









                          HikariztwHikariztw

                          1,531215




                          1,531215




















                              L.McAndrew is a new contributor. Be nice, and check out our Code of Conduct.









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