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Why does the Starter Set wizard have six spells in their spellbook?
What happens when I can prepare more spells than I have slots to cast them with?Nimble Melee Sorcerer HelpWhy do the Starter Set characters have unexpected attack bonuses?How can the Starter Set wizard have five skills?Optimal Wizard build giving a strongest Monk flavor ( touch or cone attack centered )Will adding spells to the Duskblade Spell list unbalance play?I picked the wrong spells as a wizard, how do I recover?Is my homebrew spellcaster class overpowered or unusable?Can a Wizard identify the spells in another spellbook without copying them into their own?AC calculations in the D&D 5e German Starter SetAre there mistakes on the pregenerated Starter Set wizard and ranger character sheets?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
One of the characters in the Starter Set is a 1st-level high elf wizard with an Int mod of +3. How does this character have 6 spells?
I understand that one is a ritual, but it has 5 more and not 4?
The spellbook shows:
- burning hands
detect magic (ritual)- mage armor
- magic missile
- shield
- sleep
I had the same original question myself. This is a premade character sheet licensed by D&D.
dnd-5e spells character-creation wizard pregenerated-characters
New contributor
$endgroup$
add a comment |
$begingroup$
One of the characters in the Starter Set is a 1st-level high elf wizard with an Int mod of +3. How does this character have 6 spells?
I understand that one is a ritual, but it has 5 more and not 4?
The spellbook shows:
- burning hands
detect magic (ritual)- mage armor
- magic missile
- shield
- sleep
I had the same original question myself. This is a premade character sheet licensed by D&D.
dnd-5e spells character-creation wizard pregenerated-characters
New contributor
$endgroup$
1
$begingroup$
Is this the starter set you're referring to?
$endgroup$
– Carcer
7 hours ago
2
$begingroup$
See also this on known spells, prepared spells, and spell slots — I suspect this is some of your confusion.
$endgroup$
– mattdm
7 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
4 hours ago
add a comment |
$begingroup$
One of the characters in the Starter Set is a 1st-level high elf wizard with an Int mod of +3. How does this character have 6 spells?
I understand that one is a ritual, but it has 5 more and not 4?
The spellbook shows:
- burning hands
detect magic (ritual)- mage armor
- magic missile
- shield
- sleep
I had the same original question myself. This is a premade character sheet licensed by D&D.
dnd-5e spells character-creation wizard pregenerated-characters
New contributor
$endgroup$
One of the characters in the Starter Set is a 1st-level high elf wizard with an Int mod of +3. How does this character have 6 spells?
I understand that one is a ritual, but it has 5 more and not 4?
The spellbook shows:
- burning hands
detect magic (ritual)- mage armor
- magic missile
- shield
- sleep
I had the same original question myself. This is a premade character sheet licensed by D&D.
dnd-5e spells character-creation wizard pregenerated-characters
dnd-5e spells character-creation wizard pregenerated-characters
New contributor
New contributor
edited 4 hours ago
V2Blast
29.2k5105177
29.2k5105177
New contributor
asked 7 hours ago
NewDMNewDM
242
242
New contributor
New contributor
1
$begingroup$
Is this the starter set you're referring to?
$endgroup$
– Carcer
7 hours ago
2
$begingroup$
See also this on known spells, prepared spells, and spell slots — I suspect this is some of your confusion.
$endgroup$
– mattdm
7 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
4 hours ago
add a comment |
1
$begingroup$
Is this the starter set you're referring to?
$endgroup$
– Carcer
7 hours ago
2
$begingroup$
See also this on known spells, prepared spells, and spell slots — I suspect this is some of your confusion.
$endgroup$
– mattdm
7 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
4 hours ago
1
1
$begingroup$
Is this the starter set you're referring to?
$endgroup$
– Carcer
7 hours ago
$begingroup$
Is this the starter set you're referring to?
$endgroup$
– Carcer
7 hours ago
2
2
$begingroup$
See also this on known spells, prepared spells, and spell slots — I suspect this is some of your confusion.
$endgroup$
– mattdm
7 hours ago
$begingroup$
See also this on known spells, prepared spells, and spell slots — I suspect this is some of your confusion.
$endgroup$
– mattdm
7 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
4 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
4 hours ago
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
While this might not be the case in the Starter Set you are looking at, in the official rules (the full Player's Handbook), 1st-level wizards (PHB 114) are granted a spellbook containing 6 spells. They can then prepare a number of spells equal to their wizard level + Int modifier for casting (in this case, 4) using their two 1st-level spell slots.
Spellcasting/Spellbook
At 1st level, you have a spellbook containing six 1st-level wizard
spells of your choice.
Spellcasting/Preparing and Casting Spells
You prepare the list of wizard spells that are available for you to
cast. To do so, choose a number of wizard spells from your spellbook
equal to your Intelligence modifier + your wizard level (minimum
of one spell).
Without viewing the source you are referring to, it seems that the 6 spells listed are their initial 6 spells in their spellbook, from which the player must prepare 4 spells each day to actually have available to cast. Detect magic, being a ritual spell, can still be prepared and cast as a standard action using one of the two spell slots, or it can cast as a ritual, in which case it does not need to be prepared and takes 10 additional minutes to cast.
In short, as far as I can determine, the character sheet is correct.
$endgroup$
3
$begingroup$
The Starter Set uses the same rules.
$endgroup$
– SevenSidedDie
6 hours ago
add a comment |
Your Answer
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$begingroup$
While this might not be the case in the Starter Set you are looking at, in the official rules (the full Player's Handbook), 1st-level wizards (PHB 114) are granted a spellbook containing 6 spells. They can then prepare a number of spells equal to their wizard level + Int modifier for casting (in this case, 4) using their two 1st-level spell slots.
Spellcasting/Spellbook
At 1st level, you have a spellbook containing six 1st-level wizard
spells of your choice.
Spellcasting/Preparing and Casting Spells
You prepare the list of wizard spells that are available for you to
cast. To do so, choose a number of wizard spells from your spellbook
equal to your Intelligence modifier + your wizard level (minimum
of one spell).
Without viewing the source you are referring to, it seems that the 6 spells listed are their initial 6 spells in their spellbook, from which the player must prepare 4 spells each day to actually have available to cast. Detect magic, being a ritual spell, can still be prepared and cast as a standard action using one of the two spell slots, or it can cast as a ritual, in which case it does not need to be prepared and takes 10 additional minutes to cast.
In short, as far as I can determine, the character sheet is correct.
$endgroup$
3
$begingroup$
The Starter Set uses the same rules.
$endgroup$
– SevenSidedDie
6 hours ago
add a comment |
$begingroup$
While this might not be the case in the Starter Set you are looking at, in the official rules (the full Player's Handbook), 1st-level wizards (PHB 114) are granted a spellbook containing 6 spells. They can then prepare a number of spells equal to their wizard level + Int modifier for casting (in this case, 4) using their two 1st-level spell slots.
Spellcasting/Spellbook
At 1st level, you have a spellbook containing six 1st-level wizard
spells of your choice.
Spellcasting/Preparing and Casting Spells
You prepare the list of wizard spells that are available for you to
cast. To do so, choose a number of wizard spells from your spellbook
equal to your Intelligence modifier + your wizard level (minimum
of one spell).
Without viewing the source you are referring to, it seems that the 6 spells listed are their initial 6 spells in their spellbook, from which the player must prepare 4 spells each day to actually have available to cast. Detect magic, being a ritual spell, can still be prepared and cast as a standard action using one of the two spell slots, or it can cast as a ritual, in which case it does not need to be prepared and takes 10 additional minutes to cast.
In short, as far as I can determine, the character sheet is correct.
$endgroup$
3
$begingroup$
The Starter Set uses the same rules.
$endgroup$
– SevenSidedDie
6 hours ago
add a comment |
$begingroup$
While this might not be the case in the Starter Set you are looking at, in the official rules (the full Player's Handbook), 1st-level wizards (PHB 114) are granted a spellbook containing 6 spells. They can then prepare a number of spells equal to their wizard level + Int modifier for casting (in this case, 4) using their two 1st-level spell slots.
Spellcasting/Spellbook
At 1st level, you have a spellbook containing six 1st-level wizard
spells of your choice.
Spellcasting/Preparing and Casting Spells
You prepare the list of wizard spells that are available for you to
cast. To do so, choose a number of wizard spells from your spellbook
equal to your Intelligence modifier + your wizard level (minimum
of one spell).
Without viewing the source you are referring to, it seems that the 6 spells listed are their initial 6 spells in their spellbook, from which the player must prepare 4 spells each day to actually have available to cast. Detect magic, being a ritual spell, can still be prepared and cast as a standard action using one of the two spell slots, or it can cast as a ritual, in which case it does not need to be prepared and takes 10 additional minutes to cast.
In short, as far as I can determine, the character sheet is correct.
$endgroup$
While this might not be the case in the Starter Set you are looking at, in the official rules (the full Player's Handbook), 1st-level wizards (PHB 114) are granted a spellbook containing 6 spells. They can then prepare a number of spells equal to their wizard level + Int modifier for casting (in this case, 4) using their two 1st-level spell slots.
Spellcasting/Spellbook
At 1st level, you have a spellbook containing six 1st-level wizard
spells of your choice.
Spellcasting/Preparing and Casting Spells
You prepare the list of wizard spells that are available for you to
cast. To do so, choose a number of wizard spells from your spellbook
equal to your Intelligence modifier + your wizard level (minimum
of one spell).
Without viewing the source you are referring to, it seems that the 6 spells listed are their initial 6 spells in their spellbook, from which the player must prepare 4 spells each day to actually have available to cast. Detect magic, being a ritual spell, can still be prepared and cast as a standard action using one of the two spell slots, or it can cast as a ritual, in which case it does not need to be prepared and takes 10 additional minutes to cast.
In short, as far as I can determine, the character sheet is correct.
edited 3 hours ago
mattdm
18.2k886134
18.2k886134
answered 7 hours ago
cpcodescpcodes
2,420223
2,420223
3
$begingroup$
The Starter Set uses the same rules.
$endgroup$
– SevenSidedDie
6 hours ago
add a comment |
3
$begingroup$
The Starter Set uses the same rules.
$endgroup$
– SevenSidedDie
6 hours ago
3
3
$begingroup$
The Starter Set uses the same rules.
$endgroup$
– SevenSidedDie
6 hours ago
$begingroup$
The Starter Set uses the same rules.
$endgroup$
– SevenSidedDie
6 hours ago
add a comment |
NewDM is a new contributor. Be nice, and check out our Code of Conduct.
NewDM is a new contributor. Be nice, and check out our Code of Conduct.
NewDM is a new contributor. Be nice, and check out our Code of Conduct.
NewDM is a new contributor. Be nice, and check out our Code of Conduct.
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1
$begingroup$
Is this the starter set you're referring to?
$endgroup$
– Carcer
7 hours ago
2
$begingroup$
See also this on known spells, prepared spells, and spell slots — I suspect this is some of your confusion.
$endgroup$
– mattdm
7 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
4 hours ago