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Why does the starter kit wizard have six spells in their spellbook?


What happens when I can prepare more spells than I have slots to cast them with?Why do Warlocks only have spells up to 5th level? What's the correct progression for their slots?Nimble Melee Sorcerer HelpOptimal Wizard build giving a strongest Monk flavor ( touch or cone attack centered )Clarification on available spells for starter kit clericFor Druid 2/ Sorcerer 4 “midfielder”, is the feat Polearm Master, Dual Wielding, Charger, or Savage Attacker most damaging in combat?Is my homebrew spellcaster class overpowered or unusable?AC calculations in the D&D 5e German Starter SetIs this encounter too difficult/easy for 5 level-5 PCs and an NPC?Is my multiclassed paladin/fighter/sorcerer built according to the rules?Need help dealing with a Chaotic Evil murder hobo fighter






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1












$begingroup$


This was in the starter kit. Level 1 high elf wizard with int mod +3. How does this character have 6 spells? I understand that one is a ritual, but it has 5 more and not 4? The spellbook shows 1) burning hands 2) detect magic(R) 3) mage armor 4) magic missile 5) shield 6) sleep. I had the same original question myself. This is a premade character sheet licensed by D&D.










share|improve this question









New contributor



NewDM is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 1




    $begingroup$
    Is this the starter set you're referring to?
    $endgroup$
    – Carcer
    2 hours ago






  • 1




    $begingroup$
    See also this on known spells, prepared spells, and spell slots — I suspect this is some of your confusion.
    $endgroup$
    – mattdm
    2 hours ago

















1












$begingroup$


This was in the starter kit. Level 1 high elf wizard with int mod +3. How does this character have 6 spells? I understand that one is a ritual, but it has 5 more and not 4? The spellbook shows 1) burning hands 2) detect magic(R) 3) mage armor 4) magic missile 5) shield 6) sleep. I had the same original question myself. This is a premade character sheet licensed by D&D.










share|improve this question









New contributor



NewDM is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 1




    $begingroup$
    Is this the starter set you're referring to?
    $endgroup$
    – Carcer
    2 hours ago






  • 1




    $begingroup$
    See also this on known spells, prepared spells, and spell slots — I suspect this is some of your confusion.
    $endgroup$
    – mattdm
    2 hours ago













1












1








1





$begingroup$


This was in the starter kit. Level 1 high elf wizard with int mod +3. How does this character have 6 spells? I understand that one is a ritual, but it has 5 more and not 4? The spellbook shows 1) burning hands 2) detect magic(R) 3) mage armor 4) magic missile 5) shield 6) sleep. I had the same original question myself. This is a premade character sheet licensed by D&D.










share|improve this question









New contributor



NewDM is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




This was in the starter kit. Level 1 high elf wizard with int mod +3. How does this character have 6 spells? I understand that one is a ritual, but it has 5 more and not 4? The spellbook shows 1) burning hands 2) detect magic(R) 3) mage armor 4) magic missile 5) shield 6) sleep. I had the same original question myself. This is a premade character sheet licensed by D&D.







dnd-5e spell-slots






share|improve this question









New contributor



NewDM is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



NewDM is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 2 hours ago









mattdm

18.2k885134




18.2k885134






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asked 3 hours ago









NewDMNewDM

92




92




New contributor



NewDM is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor




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Check out our Code of Conduct.









  • 1




    $begingroup$
    Is this the starter set you're referring to?
    $endgroup$
    – Carcer
    2 hours ago






  • 1




    $begingroup$
    See also this on known spells, prepared spells, and spell slots — I suspect this is some of your confusion.
    $endgroup$
    – mattdm
    2 hours ago












  • 1




    $begingroup$
    Is this the starter set you're referring to?
    $endgroup$
    – Carcer
    2 hours ago






  • 1




    $begingroup$
    See also this on known spells, prepared spells, and spell slots — I suspect this is some of your confusion.
    $endgroup$
    – mattdm
    2 hours ago







1




1




$begingroup$
Is this the starter set you're referring to?
$endgroup$
– Carcer
2 hours ago




$begingroup$
Is this the starter set you're referring to?
$endgroup$
– Carcer
2 hours ago




1




1




$begingroup$
See also this on known spells, prepared spells, and spell slots — I suspect this is some of your confusion.
$endgroup$
– mattdm
2 hours ago




$begingroup$
See also this on known spells, prepared spells, and spell slots — I suspect this is some of your confusion.
$endgroup$
– mattdm
2 hours ago










1 Answer
1






active

oldest

votes


















12












$begingroup$

While this might not be the case in the starter set you are looking at, in the official rules (the full Player's Handbook), 1st level wizards (PHB 114)are granted a spellbook containing 6 spells. They can then prepare wizard level + int modifier spells for casting (in this case, 4) using their 2 1st level spell slots.



Spellcasting/Spellbook




At 1st level, you have a spellbook containing six 1st-level wizard
spells
of your choice.




Spellcasting/Preparing and Casting Spells




You prepare the list of wizard spells that are available for you to
cast. To do so, choose a number of wizard spells from your spellbook
equal to your Intelligence modifier + your wizard level (minimum
of one spell).




Without viewing the source you are referring to, it seems that the 6 spells listed come from spells known, from which the player must prepare 4 spells each day to actually have available to cast. Detect magic, being a ritual spell, can still be prepared and cast as a standard action using one of the two spell slots, or cast as a ritual, in which case it does not need to be prepared, and takes 10 minutes to cast.



In short, as far as I can determine, the character sheet is correct.






share|improve this answer











$endgroup$












  • $begingroup$
    The Starter Set uses the same rules.
    $endgroup$
    – SevenSidedDie
    2 hours ago











Your Answer








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1 Answer
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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









12












$begingroup$

While this might not be the case in the starter set you are looking at, in the official rules (the full Player's Handbook), 1st level wizards (PHB 114)are granted a spellbook containing 6 spells. They can then prepare wizard level + int modifier spells for casting (in this case, 4) using their 2 1st level spell slots.



Spellcasting/Spellbook




At 1st level, you have a spellbook containing six 1st-level wizard
spells
of your choice.




Spellcasting/Preparing and Casting Spells




You prepare the list of wizard spells that are available for you to
cast. To do so, choose a number of wizard spells from your spellbook
equal to your Intelligence modifier + your wizard level (minimum
of one spell).




Without viewing the source you are referring to, it seems that the 6 spells listed come from spells known, from which the player must prepare 4 spells each day to actually have available to cast. Detect magic, being a ritual spell, can still be prepared and cast as a standard action using one of the two spell slots, or cast as a ritual, in which case it does not need to be prepared, and takes 10 minutes to cast.



In short, as far as I can determine, the character sheet is correct.






share|improve this answer











$endgroup$












  • $begingroup$
    The Starter Set uses the same rules.
    $endgroup$
    – SevenSidedDie
    2 hours ago















12












$begingroup$

While this might not be the case in the starter set you are looking at, in the official rules (the full Player's Handbook), 1st level wizards (PHB 114)are granted a spellbook containing 6 spells. They can then prepare wizard level + int modifier spells for casting (in this case, 4) using their 2 1st level spell slots.



Spellcasting/Spellbook




At 1st level, you have a spellbook containing six 1st-level wizard
spells
of your choice.




Spellcasting/Preparing and Casting Spells




You prepare the list of wizard spells that are available for you to
cast. To do so, choose a number of wizard spells from your spellbook
equal to your Intelligence modifier + your wizard level (minimum
of one spell).




Without viewing the source you are referring to, it seems that the 6 spells listed come from spells known, from which the player must prepare 4 spells each day to actually have available to cast. Detect magic, being a ritual spell, can still be prepared and cast as a standard action using one of the two spell slots, or cast as a ritual, in which case it does not need to be prepared, and takes 10 minutes to cast.



In short, as far as I can determine, the character sheet is correct.






share|improve this answer











$endgroup$












  • $begingroup$
    The Starter Set uses the same rules.
    $endgroup$
    – SevenSidedDie
    2 hours ago













12












12








12





$begingroup$

While this might not be the case in the starter set you are looking at, in the official rules (the full Player's Handbook), 1st level wizards (PHB 114)are granted a spellbook containing 6 spells. They can then prepare wizard level + int modifier spells for casting (in this case, 4) using their 2 1st level spell slots.



Spellcasting/Spellbook




At 1st level, you have a spellbook containing six 1st-level wizard
spells
of your choice.




Spellcasting/Preparing and Casting Spells




You prepare the list of wizard spells that are available for you to
cast. To do so, choose a number of wizard spells from your spellbook
equal to your Intelligence modifier + your wizard level (minimum
of one spell).




Without viewing the source you are referring to, it seems that the 6 spells listed come from spells known, from which the player must prepare 4 spells each day to actually have available to cast. Detect magic, being a ritual spell, can still be prepared and cast as a standard action using one of the two spell slots, or cast as a ritual, in which case it does not need to be prepared, and takes 10 minutes to cast.



In short, as far as I can determine, the character sheet is correct.






share|improve this answer











$endgroup$



While this might not be the case in the starter set you are looking at, in the official rules (the full Player's Handbook), 1st level wizards (PHB 114)are granted a spellbook containing 6 spells. They can then prepare wizard level + int modifier spells for casting (in this case, 4) using their 2 1st level spell slots.



Spellcasting/Spellbook




At 1st level, you have a spellbook containing six 1st-level wizard
spells
of your choice.




Spellcasting/Preparing and Casting Spells




You prepare the list of wizard spells that are available for you to
cast. To do so, choose a number of wizard spells from your spellbook
equal to your Intelligence modifier + your wizard level (minimum
of one spell).




Without viewing the source you are referring to, it seems that the 6 spells listed come from spells known, from which the player must prepare 4 spells each day to actually have available to cast. Detect magic, being a ritual spell, can still be prepared and cast as a standard action using one of the two spell slots, or cast as a ritual, in which case it does not need to be prepared, and takes 10 minutes to cast.



In short, as far as I can determine, the character sheet is correct.







share|improve this answer














share|improve this answer



share|improve this answer








edited 2 hours ago

























answered 3 hours ago









cpcodescpcodes

2,370223




2,370223











  • $begingroup$
    The Starter Set uses the same rules.
    $endgroup$
    – SevenSidedDie
    2 hours ago
















  • $begingroup$
    The Starter Set uses the same rules.
    $endgroup$
    – SevenSidedDie
    2 hours ago















$begingroup$
The Starter Set uses the same rules.
$endgroup$
– SevenSidedDie
2 hours ago




$begingroup$
The Starter Set uses the same rules.
$endgroup$
– SevenSidedDie
2 hours ago










NewDM is a new contributor. Be nice, and check out our Code of Conduct.









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NewDM is a new contributor. Be nice, and check out our Code of Conduct.












NewDM is a new contributor. Be nice, and check out our Code of Conduct.











NewDM is a new contributor. Be nice, and check out our Code of Conduct.














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