Is this homebrew “Cactus Grenade” cantrip balanced?Is this homebrew life-stealing melee cantrip unbalanced?Is this 2nd version of a “life-stealing” melee weapon attack cantrip balanced?Are these homebrew weapon attack cantrips balanced?Is the homebrew weapon attack cantrip 'Arcane Strike' balanced?Is the homebrew weapon attack cantrip 'Astral Smash' balanced?Is the homebrew weapon attack cantrip 'Blade of Hate' balanced?Is the homebrew weapon attack cantrip 'Blizzard Blow' balanced?Is the homebrew weapon attack cantrip 'Caustic Cleave' balanced?Is the homebrew weapon attack cantrip 'Vampiric Assault' balanced?Is the homebrew weapon attack cantrip 'Viper Strike' balanced?
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Is this homebrew “Cactus Grenade” cantrip balanced?
Is this homebrew life-stealing melee cantrip unbalanced?Is this 2nd version of a “life-stealing” melee weapon attack cantrip balanced?Are these homebrew weapon attack cantrips balanced?Is the homebrew weapon attack cantrip 'Arcane Strike' balanced?Is the homebrew weapon attack cantrip 'Astral Smash' balanced?Is the homebrew weapon attack cantrip 'Blade of Hate' balanced?Is the homebrew weapon attack cantrip 'Blizzard Blow' balanced?Is the homebrew weapon attack cantrip 'Caustic Cleave' balanced?Is the homebrew weapon attack cantrip 'Vampiric Assault' balanced?Is the homebrew weapon attack cantrip 'Viper Strike' balanced?
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I am currently homebrewing a set of "brawler" races, modeled after the nonhumanoid characters in Brawl Stars. For one race, I've made a homebrew cantrip, Cactus Grenade. Is it balanced?
Cactus Grenade
Conjuration Cantrip.
Casting Time: 1 Action,
Range: 60 feet
Components: S M(a small cactus)
Duration: Instantaneous
You throw a small cactus at a target within range. Make a ranged spell attack against the target. On a hit, the target takes 1d4 piercing damage. Whether you hit or not, the cactus explodes and anyone within 5 feet of the target (including the target itself) must succeed in a Dexterity saving throw or take 1d4 piercing damage. The spell's damage (both on impact and area) increases as you reach higher levels. 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.
dnd-5e homebrew cantrips
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|
show 1 more comment
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I am currently homebrewing a set of "brawler" races, modeled after the nonhumanoid characters in Brawl Stars. For one race, I've made a homebrew cantrip, Cactus Grenade. Is it balanced?
Cactus Grenade
Conjuration Cantrip.
Casting Time: 1 Action,
Range: 60 feet
Components: S M(a small cactus)
Duration: Instantaneous
You throw a small cactus at a target within range. Make a ranged spell attack against the target. On a hit, the target takes 1d4 piercing damage. Whether you hit or not, the cactus explodes and anyone within 5 feet of the target (including the target itself) must succeed in a Dexterity saving throw or take 1d4 piercing damage. The spell's damage (both on impact and area) increases as you reach higher levels. 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.
dnd-5e homebrew cantrips
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Why does this spell not have a Material component (the cactus you throw)? If you are conjuring the cactus, it would usually say something of that sort in the spell description.
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– David Coffron
2 hours ago
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@ChrisStarnes yes, I forgot to add that.
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– MrHiTech
2 hours ago
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@MrHiTech I adjusted my answer to account for your change - but next time please don't make changes once answers come in and address issues.
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– NautArch
2 hours ago
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@DavidCoffron Weirdly, Ice Knife is Conjuration, but Thorn Whip is transmutation. Both "create" an item.
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– NautArch
2 hours ago
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Please also see this meta on how to ask for homebrew balance and this meta on if we're satisfied with homebrew balance questions to give some guidance on what we're looking for in these questions. Providing your design goal for the cantrip would go a long way to helping assess both balance and if it hits your goal.
$endgroup$
– NautArch
2 hours ago
|
show 1 more comment
$begingroup$
I am currently homebrewing a set of "brawler" races, modeled after the nonhumanoid characters in Brawl Stars. For one race, I've made a homebrew cantrip, Cactus Grenade. Is it balanced?
Cactus Grenade
Conjuration Cantrip.
Casting Time: 1 Action,
Range: 60 feet
Components: S M(a small cactus)
Duration: Instantaneous
You throw a small cactus at a target within range. Make a ranged spell attack against the target. On a hit, the target takes 1d4 piercing damage. Whether you hit or not, the cactus explodes and anyone within 5 feet of the target (including the target itself) must succeed in a Dexterity saving throw or take 1d4 piercing damage. The spell's damage (both on impact and area) increases as you reach higher levels. 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.
dnd-5e homebrew cantrips
$endgroup$
I am currently homebrewing a set of "brawler" races, modeled after the nonhumanoid characters in Brawl Stars. For one race, I've made a homebrew cantrip, Cactus Grenade. Is it balanced?
Cactus Grenade
Conjuration Cantrip.
Casting Time: 1 Action,
Range: 60 feet
Components: S M(a small cactus)
Duration: Instantaneous
You throw a small cactus at a target within range. Make a ranged spell attack against the target. On a hit, the target takes 1d4 piercing damage. Whether you hit or not, the cactus explodes and anyone within 5 feet of the target (including the target itself) must succeed in a Dexterity saving throw or take 1d4 piercing damage. The spell's damage (both on impact and area) increases as you reach higher levels. 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.
dnd-5e homebrew cantrips
dnd-5e homebrew cantrips
edited 2 hours ago
MrHiTech
asked 3 hours ago
MrHiTechMrHiTech
1,227528
1,227528
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Why does this spell not have a Material component (the cactus you throw)? If you are conjuring the cactus, it would usually say something of that sort in the spell description.
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– David Coffron
2 hours ago
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@ChrisStarnes yes, I forgot to add that.
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– MrHiTech
2 hours ago
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@MrHiTech I adjusted my answer to account for your change - but next time please don't make changes once answers come in and address issues.
$endgroup$
– NautArch
2 hours ago
$begingroup$
@DavidCoffron Weirdly, Ice Knife is Conjuration, but Thorn Whip is transmutation. Both "create" an item.
$endgroup$
– NautArch
2 hours ago
$begingroup$
Please also see this meta on how to ask for homebrew balance and this meta on if we're satisfied with homebrew balance questions to give some guidance on what we're looking for in these questions. Providing your design goal for the cantrip would go a long way to helping assess both balance and if it hits your goal.
$endgroup$
– NautArch
2 hours ago
|
show 1 more comment
$begingroup$
Why does this spell not have a Material component (the cactus you throw)? If you are conjuring the cactus, it would usually say something of that sort in the spell description.
$endgroup$
– David Coffron
2 hours ago
$begingroup$
@ChrisStarnes yes, I forgot to add that.
$endgroup$
– MrHiTech
2 hours ago
$begingroup$
@MrHiTech I adjusted my answer to account for your change - but next time please don't make changes once answers come in and address issues.
$endgroup$
– NautArch
2 hours ago
$begingroup$
@DavidCoffron Weirdly, Ice Knife is Conjuration, but Thorn Whip is transmutation. Both "create" an item.
$endgroup$
– NautArch
2 hours ago
$begingroup$
Please also see this meta on how to ask for homebrew balance and this meta on if we're satisfied with homebrew balance questions to give some guidance on what we're looking for in these questions. Providing your design goal for the cantrip would go a long way to helping assess both balance and if it hits your goal.
$endgroup$
– NautArch
2 hours ago
$begingroup$
Why does this spell not have a Material component (the cactus you throw)? If you are conjuring the cactus, it would usually say something of that sort in the spell description.
$endgroup$
– David Coffron
2 hours ago
$begingroup$
Why does this spell not have a Material component (the cactus you throw)? If you are conjuring the cactus, it would usually say something of that sort in the spell description.
$endgroup$
– David Coffron
2 hours ago
$begingroup$
@ChrisStarnes yes, I forgot to add that.
$endgroup$
– MrHiTech
2 hours ago
$begingroup$
@ChrisStarnes yes, I forgot to add that.
$endgroup$
– MrHiTech
2 hours ago
$begingroup$
@MrHiTech I adjusted my answer to account for your change - but next time please don't make changes once answers come in and address issues.
$endgroup$
– NautArch
2 hours ago
$begingroup$
@MrHiTech I adjusted my answer to account for your change - but next time please don't make changes once answers come in and address issues.
$endgroup$
– NautArch
2 hours ago
$begingroup$
@DavidCoffron Weirdly, Ice Knife is Conjuration, but Thorn Whip is transmutation. Both "create" an item.
$endgroup$
– NautArch
2 hours ago
$begingroup$
@DavidCoffron Weirdly, Ice Knife is Conjuration, but Thorn Whip is transmutation. Both "create" an item.
$endgroup$
– NautArch
2 hours ago
$begingroup$
Please also see this meta on how to ask for homebrew balance and this meta on if we're satisfied with homebrew balance questions to give some guidance on what we're looking for in these questions. Providing your design goal for the cantrip would go a long way to helping assess both balance and if it hits your goal.
$endgroup$
– NautArch
2 hours ago
$begingroup$
Please also see this meta on how to ask for homebrew balance and this meta on if we're satisfied with homebrew balance questions to give some guidance on what we're looking for in these questions. Providing your design goal for the cantrip would go a long way to helping assess both balance and if it hits your goal.
$endgroup$
– NautArch
2 hours ago
|
show 1 more comment
3 Answers
3
active
oldest
votes
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One spell you could compare it to another cantrip that does AOE damage: Thunderclap (Elemental Evil Player's Companion, pg. 168):
Range 5 ft
You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
How does your spell compare:
Pro:
- Long range (60 feet, vs focused on yourself)
- Also has the chance to deal 1d4 damage to one target on hit
- Does not have the penalty that the blast can be heard from 100 ft away
Con:
- Less damage (d4 die, vs d6)
Neutral:
- Dex save, vs Con save
- Requires material component
- Piercing damage and thunder damage are both extremely unlikely to be resisted. While many creatures have resistance to "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks", this is a magical attack so it would bypass this resistance.
The cantrips Sword Burst (SCAG p. 143) and Word of Radiance (XGTE 171) are nearly identical. They keep the d6 damage die and the 5 ft range centered on yourself, but switch the save (DEX and CON respectively) and the damage type (radiant and force respectively). This appears to be the standard for a balanced AOE cantrip.
Your spell is significantly better: the reduction in damage from the smaller damage die (which only reduces average damage per target by 1) will generally be outweighed by the chance to damage the primary target twice, while the long range makes this much safer to use (to make good use of damage from Thunderclap, you need to be surrounded by enemies).
It's not hugely overpowered on its own (unless a clever player comes up with synergies that I'm not thinking of now) and if it's a racial feature, it may be alright so long as the race is balanced by being weaker in other ways.
If you want to make it more balanced with other cantrips, I would do some the following:
- lower the range (the 20 ft range for a thrown flask of Holy Water seems like a good figure)
- remove the primary target damage and attack roll (this also has the benefit of reducing the complexity of the cantrip)
Even with those changes, though, it's still going to be more slightly powerful than Thunderclap unless you add an extra downside (maybe the cactus can be caught and thrown back?)
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1
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nice call to compare directly against thunderclap
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– NautArch
2 hours ago
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The other official AOE cantrip is the sword burst cantrip in Xanathar's Guide to Everything which is identical to thunderclap but deals force damage on a Dexterity save instead of thunder damage on a Constitution save.
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– David Coffron
2 hours ago
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@ChrisStarnes That's a great point: the sources of resistance I was thinking of specifically say "piercing from non-magical weapons", but this isn't a weapon. Thanks!
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– divibisan
1 hour ago
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Word of Radiance also does AOE damage.
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– Benjamin Hubbard
25 mins ago
add a comment |
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Unbalanced, it's more like a 1st level spell
Comparison against ice knife
The first level spell ice knife has very similar mechanic, but with higher damage dice. Both have a 60' range, but ice knife delivers 1d10 initial damage on a hit, and then 2d6 cold on a failed dex save (hit or miss) that effects both the targets and those around.
As your cantrip increases in power with level all damage goes up. With ice knife, only the cold damage increases. As you level up, your cantrip will become more powerful than the spell requiring a resource.
Add language for the cactus creation
Right now, the wording implies that you need a cactus (even though there is no material component.) You should update the copy for it to include something like:
You create a small cactus...
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1
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Comments are not for extended discussion; this conversation has been moved to chat.
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– mxyzplk♦
24 mins ago
add a comment |
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Unknown
Because this cantrip is only allowed for an unknown race it would be impossible to judge it on its own.
Example
- Race X
- Movement 5ft
- Blind in direct Sunlight (no dark vision)
- Vulnerable to Sunlight, Fire, Necrotic
- Cannot Mount or Ride other creatures
Cactus thrower as a cantrip you can throw a cactus for 4D20
The above example would be an unplayable race in most campaigns with an epic level cantrip.
I am not suggesting the Race X is balanced. By having a unique cantrip tied to an unknown race makes both impossible to judge.
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Are you proposing that your Example is a method to making a 4d20 cantrip balanced? What insights to the balance process does your answer provide? Could you elaborate on your reasoning?
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– David Coffron
1 hour ago
1
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You were onto something when your first wrote this. If you remove your bad example, I think you could replace it with examples of other racial cantrips and compare.
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– NautArch
36 mins ago
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
One spell you could compare it to another cantrip that does AOE damage: Thunderclap (Elemental Evil Player's Companion, pg. 168):
Range 5 ft
You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
How does your spell compare:
Pro:
- Long range (60 feet, vs focused on yourself)
- Also has the chance to deal 1d4 damage to one target on hit
- Does not have the penalty that the blast can be heard from 100 ft away
Con:
- Less damage (d4 die, vs d6)
Neutral:
- Dex save, vs Con save
- Requires material component
- Piercing damage and thunder damage are both extremely unlikely to be resisted. While many creatures have resistance to "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks", this is a magical attack so it would bypass this resistance.
The cantrips Sword Burst (SCAG p. 143) and Word of Radiance (XGTE 171) are nearly identical. They keep the d6 damage die and the 5 ft range centered on yourself, but switch the save (DEX and CON respectively) and the damage type (radiant and force respectively). This appears to be the standard for a balanced AOE cantrip.
Your spell is significantly better: the reduction in damage from the smaller damage die (which only reduces average damage per target by 1) will generally be outweighed by the chance to damage the primary target twice, while the long range makes this much safer to use (to make good use of damage from Thunderclap, you need to be surrounded by enemies).
It's not hugely overpowered on its own (unless a clever player comes up with synergies that I'm not thinking of now) and if it's a racial feature, it may be alright so long as the race is balanced by being weaker in other ways.
If you want to make it more balanced with other cantrips, I would do some the following:
- lower the range (the 20 ft range for a thrown flask of Holy Water seems like a good figure)
- remove the primary target damage and attack roll (this also has the benefit of reducing the complexity of the cantrip)
Even with those changes, though, it's still going to be more slightly powerful than Thunderclap unless you add an extra downside (maybe the cactus can be caught and thrown back?)
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1
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nice call to compare directly against thunderclap
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– NautArch
2 hours ago
$begingroup$
The other official AOE cantrip is the sword burst cantrip in Xanathar's Guide to Everything which is identical to thunderclap but deals force damage on a Dexterity save instead of thunder damage on a Constitution save.
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– David Coffron
2 hours ago
$begingroup$
@ChrisStarnes That's a great point: the sources of resistance I was thinking of specifically say "piercing from non-magical weapons", but this isn't a weapon. Thanks!
$endgroup$
– divibisan
1 hour ago
$begingroup$
Word of Radiance also does AOE damage.
$endgroup$
– Benjamin Hubbard
25 mins ago
add a comment |
$begingroup$
One spell you could compare it to another cantrip that does AOE damage: Thunderclap (Elemental Evil Player's Companion, pg. 168):
Range 5 ft
You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
How does your spell compare:
Pro:
- Long range (60 feet, vs focused on yourself)
- Also has the chance to deal 1d4 damage to one target on hit
- Does not have the penalty that the blast can be heard from 100 ft away
Con:
- Less damage (d4 die, vs d6)
Neutral:
- Dex save, vs Con save
- Requires material component
- Piercing damage and thunder damage are both extremely unlikely to be resisted. While many creatures have resistance to "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks", this is a magical attack so it would bypass this resistance.
The cantrips Sword Burst (SCAG p. 143) and Word of Radiance (XGTE 171) are nearly identical. They keep the d6 damage die and the 5 ft range centered on yourself, but switch the save (DEX and CON respectively) and the damage type (radiant and force respectively). This appears to be the standard for a balanced AOE cantrip.
Your spell is significantly better: the reduction in damage from the smaller damage die (which only reduces average damage per target by 1) will generally be outweighed by the chance to damage the primary target twice, while the long range makes this much safer to use (to make good use of damage from Thunderclap, you need to be surrounded by enemies).
It's not hugely overpowered on its own (unless a clever player comes up with synergies that I'm not thinking of now) and if it's a racial feature, it may be alright so long as the race is balanced by being weaker in other ways.
If you want to make it more balanced with other cantrips, I would do some the following:
- lower the range (the 20 ft range for a thrown flask of Holy Water seems like a good figure)
- remove the primary target damage and attack roll (this also has the benefit of reducing the complexity of the cantrip)
Even with those changes, though, it's still going to be more slightly powerful than Thunderclap unless you add an extra downside (maybe the cactus can be caught and thrown back?)
$endgroup$
1
$begingroup$
nice call to compare directly against thunderclap
$endgroup$
– NautArch
2 hours ago
$begingroup$
The other official AOE cantrip is the sword burst cantrip in Xanathar's Guide to Everything which is identical to thunderclap but deals force damage on a Dexterity save instead of thunder damage on a Constitution save.
$endgroup$
– David Coffron
2 hours ago
$begingroup$
@ChrisStarnes That's a great point: the sources of resistance I was thinking of specifically say "piercing from non-magical weapons", but this isn't a weapon. Thanks!
$endgroup$
– divibisan
1 hour ago
$begingroup$
Word of Radiance also does AOE damage.
$endgroup$
– Benjamin Hubbard
25 mins ago
add a comment |
$begingroup$
One spell you could compare it to another cantrip that does AOE damage: Thunderclap (Elemental Evil Player's Companion, pg. 168):
Range 5 ft
You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
How does your spell compare:
Pro:
- Long range (60 feet, vs focused on yourself)
- Also has the chance to deal 1d4 damage to one target on hit
- Does not have the penalty that the blast can be heard from 100 ft away
Con:
- Less damage (d4 die, vs d6)
Neutral:
- Dex save, vs Con save
- Requires material component
- Piercing damage and thunder damage are both extremely unlikely to be resisted. While many creatures have resistance to "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks", this is a magical attack so it would bypass this resistance.
The cantrips Sword Burst (SCAG p. 143) and Word of Radiance (XGTE 171) are nearly identical. They keep the d6 damage die and the 5 ft range centered on yourself, but switch the save (DEX and CON respectively) and the damage type (radiant and force respectively). This appears to be the standard for a balanced AOE cantrip.
Your spell is significantly better: the reduction in damage from the smaller damage die (which only reduces average damage per target by 1) will generally be outweighed by the chance to damage the primary target twice, while the long range makes this much safer to use (to make good use of damage from Thunderclap, you need to be surrounded by enemies).
It's not hugely overpowered on its own (unless a clever player comes up with synergies that I'm not thinking of now) and if it's a racial feature, it may be alright so long as the race is balanced by being weaker in other ways.
If you want to make it more balanced with other cantrips, I would do some the following:
- lower the range (the 20 ft range for a thrown flask of Holy Water seems like a good figure)
- remove the primary target damage and attack roll (this also has the benefit of reducing the complexity of the cantrip)
Even with those changes, though, it's still going to be more slightly powerful than Thunderclap unless you add an extra downside (maybe the cactus can be caught and thrown back?)
$endgroup$
One spell you could compare it to another cantrip that does AOE damage: Thunderclap (Elemental Evil Player's Companion, pg. 168):
Range 5 ft
You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
How does your spell compare:
Pro:
- Long range (60 feet, vs focused on yourself)
- Also has the chance to deal 1d4 damage to one target on hit
- Does not have the penalty that the blast can be heard from 100 ft away
Con:
- Less damage (d4 die, vs d6)
Neutral:
- Dex save, vs Con save
- Requires material component
- Piercing damage and thunder damage are both extremely unlikely to be resisted. While many creatures have resistance to "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks", this is a magical attack so it would bypass this resistance.
The cantrips Sword Burst (SCAG p. 143) and Word of Radiance (XGTE 171) are nearly identical. They keep the d6 damage die and the 5 ft range centered on yourself, but switch the save (DEX and CON respectively) and the damage type (radiant and force respectively). This appears to be the standard for a balanced AOE cantrip.
Your spell is significantly better: the reduction in damage from the smaller damage die (which only reduces average damage per target by 1) will generally be outweighed by the chance to damage the primary target twice, while the long range makes this much safer to use (to make good use of damage from Thunderclap, you need to be surrounded by enemies).
It's not hugely overpowered on its own (unless a clever player comes up with synergies that I'm not thinking of now) and if it's a racial feature, it may be alright so long as the race is balanced by being weaker in other ways.
If you want to make it more balanced with other cantrips, I would do some the following:
- lower the range (the 20 ft range for a thrown flask of Holy Water seems like a good figure)
- remove the primary target damage and attack roll (this also has the benefit of reducing the complexity of the cantrip)
Even with those changes, though, it's still going to be more slightly powerful than Thunderclap unless you add an extra downside (maybe the cactus can be caught and thrown back?)
edited 17 mins ago
answered 2 hours ago
divibisandivibisan
2,622625
2,622625
1
$begingroup$
nice call to compare directly against thunderclap
$endgroup$
– NautArch
2 hours ago
$begingroup$
The other official AOE cantrip is the sword burst cantrip in Xanathar's Guide to Everything which is identical to thunderclap but deals force damage on a Dexterity save instead of thunder damage on a Constitution save.
$endgroup$
– David Coffron
2 hours ago
$begingroup$
@ChrisStarnes That's a great point: the sources of resistance I was thinking of specifically say "piercing from non-magical weapons", but this isn't a weapon. Thanks!
$endgroup$
– divibisan
1 hour ago
$begingroup$
Word of Radiance also does AOE damage.
$endgroup$
– Benjamin Hubbard
25 mins ago
add a comment |
1
$begingroup$
nice call to compare directly against thunderclap
$endgroup$
– NautArch
2 hours ago
$begingroup$
The other official AOE cantrip is the sword burst cantrip in Xanathar's Guide to Everything which is identical to thunderclap but deals force damage on a Dexterity save instead of thunder damage on a Constitution save.
$endgroup$
– David Coffron
2 hours ago
$begingroup$
@ChrisStarnes That's a great point: the sources of resistance I was thinking of specifically say "piercing from non-magical weapons", but this isn't a weapon. Thanks!
$endgroup$
– divibisan
1 hour ago
$begingroup$
Word of Radiance also does AOE damage.
$endgroup$
– Benjamin Hubbard
25 mins ago
1
1
$begingroup$
nice call to compare directly against thunderclap
$endgroup$
– NautArch
2 hours ago
$begingroup$
nice call to compare directly against thunderclap
$endgroup$
– NautArch
2 hours ago
$begingroup$
The other official AOE cantrip is the sword burst cantrip in Xanathar's Guide to Everything which is identical to thunderclap but deals force damage on a Dexterity save instead of thunder damage on a Constitution save.
$endgroup$
– David Coffron
2 hours ago
$begingroup$
The other official AOE cantrip is the sword burst cantrip in Xanathar's Guide to Everything which is identical to thunderclap but deals force damage on a Dexterity save instead of thunder damage on a Constitution save.
$endgroup$
– David Coffron
2 hours ago
$begingroup$
@ChrisStarnes That's a great point: the sources of resistance I was thinking of specifically say "piercing from non-magical weapons", but this isn't a weapon. Thanks!
$endgroup$
– divibisan
1 hour ago
$begingroup$
@ChrisStarnes That's a great point: the sources of resistance I was thinking of specifically say "piercing from non-magical weapons", but this isn't a weapon. Thanks!
$endgroup$
– divibisan
1 hour ago
$begingroup$
Word of Radiance also does AOE damage.
$endgroup$
– Benjamin Hubbard
25 mins ago
$begingroup$
Word of Radiance also does AOE damage.
$endgroup$
– Benjamin Hubbard
25 mins ago
add a comment |
$begingroup$
Unbalanced, it's more like a 1st level spell
Comparison against ice knife
The first level spell ice knife has very similar mechanic, but with higher damage dice. Both have a 60' range, but ice knife delivers 1d10 initial damage on a hit, and then 2d6 cold on a failed dex save (hit or miss) that effects both the targets and those around.
As your cantrip increases in power with level all damage goes up. With ice knife, only the cold damage increases. As you level up, your cantrip will become more powerful than the spell requiring a resource.
Add language for the cactus creation
Right now, the wording implies that you need a cactus (even though there is no material component.) You should update the copy for it to include something like:
You create a small cactus...
$endgroup$
1
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
24 mins ago
add a comment |
$begingroup$
Unbalanced, it's more like a 1st level spell
Comparison against ice knife
The first level spell ice knife has very similar mechanic, but with higher damage dice. Both have a 60' range, but ice knife delivers 1d10 initial damage on a hit, and then 2d6 cold on a failed dex save (hit or miss) that effects both the targets and those around.
As your cantrip increases in power with level all damage goes up. With ice knife, only the cold damage increases. As you level up, your cantrip will become more powerful than the spell requiring a resource.
Add language for the cactus creation
Right now, the wording implies that you need a cactus (even though there is no material component.) You should update the copy for it to include something like:
You create a small cactus...
$endgroup$
1
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
24 mins ago
add a comment |
$begingroup$
Unbalanced, it's more like a 1st level spell
Comparison against ice knife
The first level spell ice knife has very similar mechanic, but with higher damage dice. Both have a 60' range, but ice knife delivers 1d10 initial damage on a hit, and then 2d6 cold on a failed dex save (hit or miss) that effects both the targets and those around.
As your cantrip increases in power with level all damage goes up. With ice knife, only the cold damage increases. As you level up, your cantrip will become more powerful than the spell requiring a resource.
Add language for the cactus creation
Right now, the wording implies that you need a cactus (even though there is no material component.) You should update the copy for it to include something like:
You create a small cactus...
$endgroup$
Unbalanced, it's more like a 1st level spell
Comparison against ice knife
The first level spell ice knife has very similar mechanic, but with higher damage dice. Both have a 60' range, but ice knife delivers 1d10 initial damage on a hit, and then 2d6 cold on a failed dex save (hit or miss) that effects both the targets and those around.
As your cantrip increases in power with level all damage goes up. With ice knife, only the cold damage increases. As you level up, your cantrip will become more powerful than the spell requiring a resource.
Add language for the cactus creation
Right now, the wording implies that you need a cactus (even though there is no material component.) You should update the copy for it to include something like:
You create a small cactus...
edited 1 hour ago
answered 2 hours ago
NautArchNautArch
66.3k10247441
66.3k10247441
1
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
24 mins ago
add a comment |
1
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
24 mins ago
1
1
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
24 mins ago
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
24 mins ago
add a comment |
$begingroup$
Unknown
Because this cantrip is only allowed for an unknown race it would be impossible to judge it on its own.
Example
- Race X
- Movement 5ft
- Blind in direct Sunlight (no dark vision)
- Vulnerable to Sunlight, Fire, Necrotic
- Cannot Mount or Ride other creatures
Cactus thrower as a cantrip you can throw a cactus for 4D20
The above example would be an unplayable race in most campaigns with an epic level cantrip.
I am not suggesting the Race X is balanced. By having a unique cantrip tied to an unknown race makes both impossible to judge.
$endgroup$
$begingroup$
Are you proposing that your Example is a method to making a 4d20 cantrip balanced? What insights to the balance process does your answer provide? Could you elaborate on your reasoning?
$endgroup$
– David Coffron
1 hour ago
1
$begingroup$
You were onto something when your first wrote this. If you remove your bad example, I think you could replace it with examples of other racial cantrips and compare.
$endgroup$
– NautArch
36 mins ago
add a comment |
$begingroup$
Unknown
Because this cantrip is only allowed for an unknown race it would be impossible to judge it on its own.
Example
- Race X
- Movement 5ft
- Blind in direct Sunlight (no dark vision)
- Vulnerable to Sunlight, Fire, Necrotic
- Cannot Mount or Ride other creatures
Cactus thrower as a cantrip you can throw a cactus for 4D20
The above example would be an unplayable race in most campaigns with an epic level cantrip.
I am not suggesting the Race X is balanced. By having a unique cantrip tied to an unknown race makes both impossible to judge.
$endgroup$
$begingroup$
Are you proposing that your Example is a method to making a 4d20 cantrip balanced? What insights to the balance process does your answer provide? Could you elaborate on your reasoning?
$endgroup$
– David Coffron
1 hour ago
1
$begingroup$
You were onto something when your first wrote this. If you remove your bad example, I think you could replace it with examples of other racial cantrips and compare.
$endgroup$
– NautArch
36 mins ago
add a comment |
$begingroup$
Unknown
Because this cantrip is only allowed for an unknown race it would be impossible to judge it on its own.
Example
- Race X
- Movement 5ft
- Blind in direct Sunlight (no dark vision)
- Vulnerable to Sunlight, Fire, Necrotic
- Cannot Mount or Ride other creatures
Cactus thrower as a cantrip you can throw a cactus for 4D20
The above example would be an unplayable race in most campaigns with an epic level cantrip.
I am not suggesting the Race X is balanced. By having a unique cantrip tied to an unknown race makes both impossible to judge.
$endgroup$
Unknown
Because this cantrip is only allowed for an unknown race it would be impossible to judge it on its own.
Example
- Race X
- Movement 5ft
- Blind in direct Sunlight (no dark vision)
- Vulnerable to Sunlight, Fire, Necrotic
- Cannot Mount or Ride other creatures
Cactus thrower as a cantrip you can throw a cactus for 4D20
The above example would be an unplayable race in most campaigns with an epic level cantrip.
I am not suggesting the Race X is balanced. By having a unique cantrip tied to an unknown race makes both impossible to judge.
edited 36 mins ago
answered 1 hour ago
AlkAlk
806113
806113
$begingroup$
Are you proposing that your Example is a method to making a 4d20 cantrip balanced? What insights to the balance process does your answer provide? Could you elaborate on your reasoning?
$endgroup$
– David Coffron
1 hour ago
1
$begingroup$
You were onto something when your first wrote this. If you remove your bad example, I think you could replace it with examples of other racial cantrips and compare.
$endgroup$
– NautArch
36 mins ago
add a comment |
$begingroup$
Are you proposing that your Example is a method to making a 4d20 cantrip balanced? What insights to the balance process does your answer provide? Could you elaborate on your reasoning?
$endgroup$
– David Coffron
1 hour ago
1
$begingroup$
You were onto something when your first wrote this. If you remove your bad example, I think you could replace it with examples of other racial cantrips and compare.
$endgroup$
– NautArch
36 mins ago
$begingroup$
Are you proposing that your Example is a method to making a 4d20 cantrip balanced? What insights to the balance process does your answer provide? Could you elaborate on your reasoning?
$endgroup$
– David Coffron
1 hour ago
$begingroup$
Are you proposing that your Example is a method to making a 4d20 cantrip balanced? What insights to the balance process does your answer provide? Could you elaborate on your reasoning?
$endgroup$
– David Coffron
1 hour ago
1
1
$begingroup$
You were onto something when your first wrote this. If you remove your bad example, I think you could replace it with examples of other racial cantrips and compare.
$endgroup$
– NautArch
36 mins ago
$begingroup$
You were onto something when your first wrote this. If you remove your bad example, I think you could replace it with examples of other racial cantrips and compare.
$endgroup$
– NautArch
36 mins ago
add a comment |
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$begingroup$
Why does this spell not have a Material component (the cactus you throw)? If you are conjuring the cactus, it would usually say something of that sort in the spell description.
$endgroup$
– David Coffron
2 hours ago
$begingroup$
@ChrisStarnes yes, I forgot to add that.
$endgroup$
– MrHiTech
2 hours ago
$begingroup$
@MrHiTech I adjusted my answer to account for your change - but next time please don't make changes once answers come in and address issues.
$endgroup$
– NautArch
2 hours ago
$begingroup$
@DavidCoffron Weirdly, Ice Knife is Conjuration, but Thorn Whip is transmutation. Both "create" an item.
$endgroup$
– NautArch
2 hours ago
$begingroup$
Please also see this meta on how to ask for homebrew balance and this meta on if we're satisfied with homebrew balance questions to give some guidance on what we're looking for in these questions. Providing your design goal for the cantrip would go a long way to helping assess both balance and if it hits your goal.
$endgroup$
– NautArch
2 hours ago