Can I exile my opponent's Progenitus/True-Name Nemesis with Teferi, Hero of Dominaria's emblem?Generator Servent with Nemesis of MortalsHow does one defeat an enemy's True-Name Nemesis?Victimize with Noxious Ghoul and opponent's MurderHow often can I activate planeswalker abilities with Teferi's emblem?Why can cards like Frost Breath tap creatures that are already tapped, but Teferi, Hero of Dominaria can’t untap lands that are already untapped?What cards can I cast from exile with Dream Pillager?How does Cascade work with Teferi?Can I survive every enchantment, creature, and artifact in the game entering the battlefield at the same time?Can I make Vitu-Ghazi Indestructible with Nissa's Emblem?Is refusing to concede in the face of an unstoppable Nexus combo punishable?
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Can I exile my opponent's Progenitus/True-Name Nemesis with Teferi, Hero of Dominaria's emblem?
Generator Servent with Nemesis of MortalsHow does one defeat an enemy's True-Name Nemesis?Victimize with Noxious Ghoul and opponent's MurderHow often can I activate planeswalker abilities with Teferi's emblem?Why can cards like Frost Breath tap creatures that are already tapped, but Teferi, Hero of Dominaria can’t untap lands that are already untapped?What cards can I cast from exile with Dream Pillager?How does Cascade work with Teferi?Can I survive every enchantment, creature, and artifact in the game entering the battlefield at the same time?Can I make Vitu-Ghazi Indestructible with Nissa's Emblem?Is refusing to concede in the face of an unstoppable Nexus combo punishable?
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Teferi, Hero of Dominaria's emblem says:
You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Progenitus and True-Name Nemesis both have protection from "everything" opponent controls, which would presumably include planeswalker emblems. However emblems are unusual things - they're not permanents and survive a "Destroy all permanents" effect, have no colour even though the planeswalker creating them can have colors, etc, so I'm asking this question to make sure.
magic-the-gathering
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Teferi, Hero of Dominaria's emblem says:
You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Progenitus and True-Name Nemesis both have protection from "everything" opponent controls, which would presumably include planeswalker emblems. However emblems are unusual things - they're not permanents and survive a "Destroy all permanents" effect, have no colour even though the planeswalker creating them can have colors, etc, so I'm asking this question to make sure.
magic-the-gathering
add a comment
|
Teferi, Hero of Dominaria's emblem says:
You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Progenitus and True-Name Nemesis both have protection from "everything" opponent controls, which would presumably include planeswalker emblems. However emblems are unusual things - they're not permanents and survive a "Destroy all permanents" effect, have no colour even though the planeswalker creating them can have colors, etc, so I'm asking this question to make sure.
magic-the-gathering
Teferi, Hero of Dominaria's emblem says:
You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Progenitus and True-Name Nemesis both have protection from "everything" opponent controls, which would presumably include planeswalker emblems. However emblems are unusual things - they're not permanents and survive a "Destroy all permanents" effect, have no colour even though the planeswalker creating them can have colors, etc, so I'm asking this question to make sure.
magic-the-gathering
magic-the-gathering
edited 8 hours ago
Glorfindel
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15.5k1 gold badge48 silver badges84 bronze badges
asked 8 hours ago
AllureAllure
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3 Answers
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You cannot exile Progenitus or True-Name Nemesis.
"Protection from everything" has a specific meaning in the rules:
702.16j “Protection from everything” is a variant of the protection ability. A permanent with protection from everything has protection from each object regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities, enchanted by Auras, equipped by Equipment, fortified by Fortifications, or blocked by creatures, and all damage that would be dealt to it is prevented.
So nothing at all can target Progenitus.
"Protection from [a player] also is specifically defined:
702.16k “Protection from [a player]” is a variant of the protection ability. A permanent with protection from a specific player has protection from each object the player controls and protection from each object the player owns not controlled by another player, regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities the player controls, enchanted by Auras the player controls, equipped by Equipment the player controls, fortified by Fortifications the player controls, or blocked by creatures the player controls, and all damage that would be dealt to it by sources controlled by the player or owned by the player but not controlled by another player is prevented.
Whether created by an emblem or not; the controller of the emblem is the controller of the triggered ability; so it cannot target True-Name Nemesis if that player was chosen.
add a comment
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One of the rulings below the card says
“Protection from everything” means the following: Progenitus can’t be blocked, Progenitus can’t be enchanted or equipped, Progenitus can’t be the target of spells or abilities, and all damage that would be dealt to Progenitus is prevented.
Teferi's emblem is a (triggered) ability, so I see no reason why Progenitus wouldn't have protection from it.
114.1. Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.
114.2. An effect that creates an emblem is written “[Player] gets an emblem with [ability].” This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.
603.3a A triggered ability is controlled by the player who controlled its source at the time it triggered, unless it’s a delayed triggered ability. To determine the controller of a delayed triggered ability, see rules 603.7d–f.
I think maybe to bring the rules stuff home you should also put 603.3a for the True-Name Nemesis since in combination with 114.2 that shows that the triggered ability from the emblem does have a controller
– CALEB F
6 hours ago
@CALEBF right, thanks. I overlooked that rule and assumed it wasn't mentioned in the result because it was 'obvious'.
– Glorfindel
6 hours ago
I agree it should probably be obvious, but I know to a lot of players that Emblems are just kind of ephemeral weird things that don't interact with the rules in a normal way, so I think being as explicit as possible is better. Sorry if it came off as nitpicking!
– CALEB F
6 hours ago
add a comment
|
No
Quite simply, 'Protection from X' means (among other things) 'can't be targeted by X'. In the case of True-Name Nemesis, 'X' is the named opponent. The ability on the emblem says
"Whenever you draw a card, exile target permanent an opponent
controls."
The player can't target True-Name Nemesis because of its protection from that player.
Progenitus is an even simpler case. As others pointed out, Protection from Everything means (among other things), 'This can't be targeted'. The emblem's ability needs to select a target, so that cannot be progenitus.
If this were a case of the more common Protection from [a Color], the details about the emblem would matter. For instance even though Teferi is blue and white, as you mentioned, the emblem is colorless so the ability could target (for example) a Mistcutter Hydra
I don't think your first half is quite accurate; because the player doesn't target things; it is the ability controlled by the player that targets things.
– GendoIkari
6 hours ago
Sure, although I suppose that's splitting hairs quite finely. Has anyone ever run into an issue between 'I target X with shock' and 'I cast shock. Shock targets X.' ? " :P
– Aetherfox
6 hours ago
In common speak you're right. But as an answer to the question being asked, I think it's important that the reason "you" can't target it is specifically because it is an ability you control, and that ability can't target it.
– GendoIkari
5 hours ago
When you say "the emblem is colorless", are you sure? That implies e.g. Giver of Runes can protect against its activation.
– Allure
11 mins ago
add a comment
|
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3 Answers
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3 Answers
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active
oldest
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You cannot exile Progenitus or True-Name Nemesis.
"Protection from everything" has a specific meaning in the rules:
702.16j “Protection from everything” is a variant of the protection ability. A permanent with protection from everything has protection from each object regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities, enchanted by Auras, equipped by Equipment, fortified by Fortifications, or blocked by creatures, and all damage that would be dealt to it is prevented.
So nothing at all can target Progenitus.
"Protection from [a player] also is specifically defined:
702.16k “Protection from [a player]” is a variant of the protection ability. A permanent with protection from a specific player has protection from each object the player controls and protection from each object the player owns not controlled by another player, regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities the player controls, enchanted by Auras the player controls, equipped by Equipment the player controls, fortified by Fortifications the player controls, or blocked by creatures the player controls, and all damage that would be dealt to it by sources controlled by the player or owned by the player but not controlled by another player is prevented.
Whether created by an emblem or not; the controller of the emblem is the controller of the triggered ability; so it cannot target True-Name Nemesis if that player was chosen.
add a comment
|
You cannot exile Progenitus or True-Name Nemesis.
"Protection from everything" has a specific meaning in the rules:
702.16j “Protection from everything” is a variant of the protection ability. A permanent with protection from everything has protection from each object regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities, enchanted by Auras, equipped by Equipment, fortified by Fortifications, or blocked by creatures, and all damage that would be dealt to it is prevented.
So nothing at all can target Progenitus.
"Protection from [a player] also is specifically defined:
702.16k “Protection from [a player]” is a variant of the protection ability. A permanent with protection from a specific player has protection from each object the player controls and protection from each object the player owns not controlled by another player, regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities the player controls, enchanted by Auras the player controls, equipped by Equipment the player controls, fortified by Fortifications the player controls, or blocked by creatures the player controls, and all damage that would be dealt to it by sources controlled by the player or owned by the player but not controlled by another player is prevented.
Whether created by an emblem or not; the controller of the emblem is the controller of the triggered ability; so it cannot target True-Name Nemesis if that player was chosen.
add a comment
|
You cannot exile Progenitus or True-Name Nemesis.
"Protection from everything" has a specific meaning in the rules:
702.16j “Protection from everything” is a variant of the protection ability. A permanent with protection from everything has protection from each object regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities, enchanted by Auras, equipped by Equipment, fortified by Fortifications, or blocked by creatures, and all damage that would be dealt to it is prevented.
So nothing at all can target Progenitus.
"Protection from [a player] also is specifically defined:
702.16k “Protection from [a player]” is a variant of the protection ability. A permanent with protection from a specific player has protection from each object the player controls and protection from each object the player owns not controlled by another player, regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities the player controls, enchanted by Auras the player controls, equipped by Equipment the player controls, fortified by Fortifications the player controls, or blocked by creatures the player controls, and all damage that would be dealt to it by sources controlled by the player or owned by the player but not controlled by another player is prevented.
Whether created by an emblem or not; the controller of the emblem is the controller of the triggered ability; so it cannot target True-Name Nemesis if that player was chosen.
You cannot exile Progenitus or True-Name Nemesis.
"Protection from everything" has a specific meaning in the rules:
702.16j “Protection from everything” is a variant of the protection ability. A permanent with protection from everything has protection from each object regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities, enchanted by Auras, equipped by Equipment, fortified by Fortifications, or blocked by creatures, and all damage that would be dealt to it is prevented.
So nothing at all can target Progenitus.
"Protection from [a player] also is specifically defined:
702.16k “Protection from [a player]” is a variant of the protection ability. A permanent with protection from a specific player has protection from each object the player controls and protection from each object the player owns not controlled by another player, regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities the player controls, enchanted by Auras the player controls, equipped by Equipment the player controls, fortified by Fortifications the player controls, or blocked by creatures the player controls, and all damage that would be dealt to it by sources controlled by the player or owned by the player but not controlled by another player is prevented.
Whether created by an emblem or not; the controller of the emblem is the controller of the triggered ability; so it cannot target True-Name Nemesis if that player was chosen.
edited 6 hours ago
answered 8 hours ago
GendoIkariGendoIkari
49.4k3 gold badges104 silver badges201 bronze badges
49.4k3 gold badges104 silver badges201 bronze badges
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One of the rulings below the card says
“Protection from everything” means the following: Progenitus can’t be blocked, Progenitus can’t be enchanted or equipped, Progenitus can’t be the target of spells or abilities, and all damage that would be dealt to Progenitus is prevented.
Teferi's emblem is a (triggered) ability, so I see no reason why Progenitus wouldn't have protection from it.
114.1. Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.
114.2. An effect that creates an emblem is written “[Player] gets an emblem with [ability].” This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.
603.3a A triggered ability is controlled by the player who controlled its source at the time it triggered, unless it’s a delayed triggered ability. To determine the controller of a delayed triggered ability, see rules 603.7d–f.
I think maybe to bring the rules stuff home you should also put 603.3a for the True-Name Nemesis since in combination with 114.2 that shows that the triggered ability from the emblem does have a controller
– CALEB F
6 hours ago
@CALEBF right, thanks. I overlooked that rule and assumed it wasn't mentioned in the result because it was 'obvious'.
– Glorfindel
6 hours ago
I agree it should probably be obvious, but I know to a lot of players that Emblems are just kind of ephemeral weird things that don't interact with the rules in a normal way, so I think being as explicit as possible is better. Sorry if it came off as nitpicking!
– CALEB F
6 hours ago
add a comment
|
One of the rulings below the card says
“Protection from everything” means the following: Progenitus can’t be blocked, Progenitus can’t be enchanted or equipped, Progenitus can’t be the target of spells or abilities, and all damage that would be dealt to Progenitus is prevented.
Teferi's emblem is a (triggered) ability, so I see no reason why Progenitus wouldn't have protection from it.
114.1. Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.
114.2. An effect that creates an emblem is written “[Player] gets an emblem with [ability].” This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.
603.3a A triggered ability is controlled by the player who controlled its source at the time it triggered, unless it’s a delayed triggered ability. To determine the controller of a delayed triggered ability, see rules 603.7d–f.
I think maybe to bring the rules stuff home you should also put 603.3a for the True-Name Nemesis since in combination with 114.2 that shows that the triggered ability from the emblem does have a controller
– CALEB F
6 hours ago
@CALEBF right, thanks. I overlooked that rule and assumed it wasn't mentioned in the result because it was 'obvious'.
– Glorfindel
6 hours ago
I agree it should probably be obvious, but I know to a lot of players that Emblems are just kind of ephemeral weird things that don't interact with the rules in a normal way, so I think being as explicit as possible is better. Sorry if it came off as nitpicking!
– CALEB F
6 hours ago
add a comment
|
One of the rulings below the card says
“Protection from everything” means the following: Progenitus can’t be blocked, Progenitus can’t be enchanted or equipped, Progenitus can’t be the target of spells or abilities, and all damage that would be dealt to Progenitus is prevented.
Teferi's emblem is a (triggered) ability, so I see no reason why Progenitus wouldn't have protection from it.
114.1. Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.
114.2. An effect that creates an emblem is written “[Player] gets an emblem with [ability].” This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.
603.3a A triggered ability is controlled by the player who controlled its source at the time it triggered, unless it’s a delayed triggered ability. To determine the controller of a delayed triggered ability, see rules 603.7d–f.
One of the rulings below the card says
“Protection from everything” means the following: Progenitus can’t be blocked, Progenitus can’t be enchanted or equipped, Progenitus can’t be the target of spells or abilities, and all damage that would be dealt to Progenitus is prevented.
Teferi's emblem is a (triggered) ability, so I see no reason why Progenitus wouldn't have protection from it.
114.1. Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.
114.2. An effect that creates an emblem is written “[Player] gets an emblem with [ability].” This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.
603.3a A triggered ability is controlled by the player who controlled its source at the time it triggered, unless it’s a delayed triggered ability. To determine the controller of a delayed triggered ability, see rules 603.7d–f.
edited 6 hours ago
answered 8 hours ago
GlorfindelGlorfindel
15.5k1 gold badge48 silver badges84 bronze badges
15.5k1 gold badge48 silver badges84 bronze badges
I think maybe to bring the rules stuff home you should also put 603.3a for the True-Name Nemesis since in combination with 114.2 that shows that the triggered ability from the emblem does have a controller
– CALEB F
6 hours ago
@CALEBF right, thanks. I overlooked that rule and assumed it wasn't mentioned in the result because it was 'obvious'.
– Glorfindel
6 hours ago
I agree it should probably be obvious, but I know to a lot of players that Emblems are just kind of ephemeral weird things that don't interact with the rules in a normal way, so I think being as explicit as possible is better. Sorry if it came off as nitpicking!
– CALEB F
6 hours ago
add a comment
|
I think maybe to bring the rules stuff home you should also put 603.3a for the True-Name Nemesis since in combination with 114.2 that shows that the triggered ability from the emblem does have a controller
– CALEB F
6 hours ago
@CALEBF right, thanks. I overlooked that rule and assumed it wasn't mentioned in the result because it was 'obvious'.
– Glorfindel
6 hours ago
I agree it should probably be obvious, but I know to a lot of players that Emblems are just kind of ephemeral weird things that don't interact with the rules in a normal way, so I think being as explicit as possible is better. Sorry if it came off as nitpicking!
– CALEB F
6 hours ago
I think maybe to bring the rules stuff home you should also put 603.3a for the True-Name Nemesis since in combination with 114.2 that shows that the triggered ability from the emblem does have a controller
– CALEB F
6 hours ago
I think maybe to bring the rules stuff home you should also put 603.3a for the True-Name Nemesis since in combination with 114.2 that shows that the triggered ability from the emblem does have a controller
– CALEB F
6 hours ago
@CALEBF right, thanks. I overlooked that rule and assumed it wasn't mentioned in the result because it was 'obvious'.
– Glorfindel
6 hours ago
@CALEBF right, thanks. I overlooked that rule and assumed it wasn't mentioned in the result because it was 'obvious'.
– Glorfindel
6 hours ago
I agree it should probably be obvious, but I know to a lot of players that Emblems are just kind of ephemeral weird things that don't interact with the rules in a normal way, so I think being as explicit as possible is better. Sorry if it came off as nitpicking!
– CALEB F
6 hours ago
I agree it should probably be obvious, but I know to a lot of players that Emblems are just kind of ephemeral weird things that don't interact with the rules in a normal way, so I think being as explicit as possible is better. Sorry if it came off as nitpicking!
– CALEB F
6 hours ago
add a comment
|
No
Quite simply, 'Protection from X' means (among other things) 'can't be targeted by X'. In the case of True-Name Nemesis, 'X' is the named opponent. The ability on the emblem says
"Whenever you draw a card, exile target permanent an opponent
controls."
The player can't target True-Name Nemesis because of its protection from that player.
Progenitus is an even simpler case. As others pointed out, Protection from Everything means (among other things), 'This can't be targeted'. The emblem's ability needs to select a target, so that cannot be progenitus.
If this were a case of the more common Protection from [a Color], the details about the emblem would matter. For instance even though Teferi is blue and white, as you mentioned, the emblem is colorless so the ability could target (for example) a Mistcutter Hydra
I don't think your first half is quite accurate; because the player doesn't target things; it is the ability controlled by the player that targets things.
– GendoIkari
6 hours ago
Sure, although I suppose that's splitting hairs quite finely. Has anyone ever run into an issue between 'I target X with shock' and 'I cast shock. Shock targets X.' ? " :P
– Aetherfox
6 hours ago
In common speak you're right. But as an answer to the question being asked, I think it's important that the reason "you" can't target it is specifically because it is an ability you control, and that ability can't target it.
– GendoIkari
5 hours ago
When you say "the emblem is colorless", are you sure? That implies e.g. Giver of Runes can protect against its activation.
– Allure
11 mins ago
add a comment
|
No
Quite simply, 'Protection from X' means (among other things) 'can't be targeted by X'. In the case of True-Name Nemesis, 'X' is the named opponent. The ability on the emblem says
"Whenever you draw a card, exile target permanent an opponent
controls."
The player can't target True-Name Nemesis because of its protection from that player.
Progenitus is an even simpler case. As others pointed out, Protection from Everything means (among other things), 'This can't be targeted'. The emblem's ability needs to select a target, so that cannot be progenitus.
If this were a case of the more common Protection from [a Color], the details about the emblem would matter. For instance even though Teferi is blue and white, as you mentioned, the emblem is colorless so the ability could target (for example) a Mistcutter Hydra
I don't think your first half is quite accurate; because the player doesn't target things; it is the ability controlled by the player that targets things.
– GendoIkari
6 hours ago
Sure, although I suppose that's splitting hairs quite finely. Has anyone ever run into an issue between 'I target X with shock' and 'I cast shock. Shock targets X.' ? " :P
– Aetherfox
6 hours ago
In common speak you're right. But as an answer to the question being asked, I think it's important that the reason "you" can't target it is specifically because it is an ability you control, and that ability can't target it.
– GendoIkari
5 hours ago
When you say "the emblem is colorless", are you sure? That implies e.g. Giver of Runes can protect against its activation.
– Allure
11 mins ago
add a comment
|
No
Quite simply, 'Protection from X' means (among other things) 'can't be targeted by X'. In the case of True-Name Nemesis, 'X' is the named opponent. The ability on the emblem says
"Whenever you draw a card, exile target permanent an opponent
controls."
The player can't target True-Name Nemesis because of its protection from that player.
Progenitus is an even simpler case. As others pointed out, Protection from Everything means (among other things), 'This can't be targeted'. The emblem's ability needs to select a target, so that cannot be progenitus.
If this were a case of the more common Protection from [a Color], the details about the emblem would matter. For instance even though Teferi is blue and white, as you mentioned, the emblem is colorless so the ability could target (for example) a Mistcutter Hydra
No
Quite simply, 'Protection from X' means (among other things) 'can't be targeted by X'. In the case of True-Name Nemesis, 'X' is the named opponent. The ability on the emblem says
"Whenever you draw a card, exile target permanent an opponent
controls."
The player can't target True-Name Nemesis because of its protection from that player.
Progenitus is an even simpler case. As others pointed out, Protection from Everything means (among other things), 'This can't be targeted'. The emblem's ability needs to select a target, so that cannot be progenitus.
If this were a case of the more common Protection from [a Color], the details about the emblem would matter. For instance even though Teferi is blue and white, as you mentioned, the emblem is colorless so the ability could target (for example) a Mistcutter Hydra
answered 7 hours ago
AetherfoxAetherfox
1,0233 silver badges17 bronze badges
1,0233 silver badges17 bronze badges
I don't think your first half is quite accurate; because the player doesn't target things; it is the ability controlled by the player that targets things.
– GendoIkari
6 hours ago
Sure, although I suppose that's splitting hairs quite finely. Has anyone ever run into an issue between 'I target X with shock' and 'I cast shock. Shock targets X.' ? " :P
– Aetherfox
6 hours ago
In common speak you're right. But as an answer to the question being asked, I think it's important that the reason "you" can't target it is specifically because it is an ability you control, and that ability can't target it.
– GendoIkari
5 hours ago
When you say "the emblem is colorless", are you sure? That implies e.g. Giver of Runes can protect against its activation.
– Allure
11 mins ago
add a comment
|
I don't think your first half is quite accurate; because the player doesn't target things; it is the ability controlled by the player that targets things.
– GendoIkari
6 hours ago
Sure, although I suppose that's splitting hairs quite finely. Has anyone ever run into an issue between 'I target X with shock' and 'I cast shock. Shock targets X.' ? " :P
– Aetherfox
6 hours ago
In common speak you're right. But as an answer to the question being asked, I think it's important that the reason "you" can't target it is specifically because it is an ability you control, and that ability can't target it.
– GendoIkari
5 hours ago
When you say "the emblem is colorless", are you sure? That implies e.g. Giver of Runes can protect against its activation.
– Allure
11 mins ago
I don't think your first half is quite accurate; because the player doesn't target things; it is the ability controlled by the player that targets things.
– GendoIkari
6 hours ago
I don't think your first half is quite accurate; because the player doesn't target things; it is the ability controlled by the player that targets things.
– GendoIkari
6 hours ago
Sure, although I suppose that's splitting hairs quite finely. Has anyone ever run into an issue between 'I target X with shock' and 'I cast shock. Shock targets X.' ? " :P
– Aetherfox
6 hours ago
Sure, although I suppose that's splitting hairs quite finely. Has anyone ever run into an issue between 'I target X with shock' and 'I cast shock. Shock targets X.' ? " :P
– Aetherfox
6 hours ago
In common speak you're right. But as an answer to the question being asked, I think it's important that the reason "you" can't target it is specifically because it is an ability you control, and that ability can't target it.
– GendoIkari
5 hours ago
In common speak you're right. But as an answer to the question being asked, I think it's important that the reason "you" can't target it is specifically because it is an ability you control, and that ability can't target it.
– GendoIkari
5 hours ago
When you say "the emblem is colorless", are you sure? That implies e.g. Giver of Runes can protect against its activation.
– Allure
11 mins ago
When you say "the emblem is colorless", are you sure? That implies e.g. Giver of Runes can protect against its activation.
– Allure
11 mins ago
add a comment
|
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