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Is the illusion created by Invoke Duplicity affected by difficult terrain?


How does Spirit Guardians impact available movement for affected creatures?What are the movement restrictions caused by natural webs?Does Ring of Earth Elemental Command allow passage through Solid Earth/Rock at normal terrain pace?Can static illusions be cast on moving objects so the illusion moves with them?Can I use the Mirage Arcane spell to walk on top of a stretch of ocean?Is a cleric of the Trickery Domain a viable healer in the long run?Can a Trickery Domain cleric cast a spell through the Invoke Duplicity clone while inside a Forcecage?Would a Trickery Domain cleric's illusion from Invoke Duplicity allow an allied rogue to Sneak Attack?How can a deity take away powers it grants to a cleric?How do ball bearings and difficult terrain stack?






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$begingroup$


Is the illusion created by the Trickery Domain Cleric affected by difficult terrain when moving?



As a DM, I'm assuming that it is not affected by difficult terrain. Is that correct?



I assume if a player does move the illusion at normal pace on difficult terrain you would give the NPC / monster some form of saving throw to realise it's an illusion.










share|improve this question











$endgroup$




















    1












    $begingroup$


    Is the illusion created by the Trickery Domain Cleric affected by difficult terrain when moving?



    As a DM, I'm assuming that it is not affected by difficult terrain. Is that correct?



    I assume if a player does move the illusion at normal pace on difficult terrain you would give the NPC / monster some form of saving throw to realise it's an illusion.










    share|improve this question











    $endgroup$
















      1












      1








      1





      $begingroup$


      Is the illusion created by the Trickery Domain Cleric affected by difficult terrain when moving?



      As a DM, I'm assuming that it is not affected by difficult terrain. Is that correct?



      I assume if a player does move the illusion at normal pace on difficult terrain you would give the NPC / monster some form of saving throw to realise it's an illusion.










      share|improve this question











      $endgroup$




      Is the illusion created by the Trickery Domain Cleric affected by difficult terrain when moving?



      As a DM, I'm assuming that it is not affected by difficult terrain. Is that correct?



      I assume if a player does move the illusion at normal pace on difficult terrain you would give the NPC / monster some form of saving throw to realise it's an illusion.







      dnd-5e class-feature movement cleric terrain






      share|improve this question















      share|improve this question













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      share|improve this question








      edited 1 hour ago









      V2Blast

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          1 Answer
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          9














          $begingroup$

          No, it's an illusion. Difficult Terrain does not affect it.



          The Trickery Domain Cleric's Channel Divinity: Invoke Duplicity states:




          As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.




          You are moving the illusion, it does not have a speed. Having a speed is required for Difficult Terrain:




          You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.




          But does anyone notice?



          That part is going to be up to you as the DM determine. There is no rule about this, but do note that there are many spells/abilities/magical items that let you avoid difficult terrain speed changes. Whether or not that's an impact on the observers is up to you, but you can either choose to have them ignore it, use passive perception/investigation, an active roll (which may or may not take up an action), or something else.



          But be consistent and fair. This is a limited use option with their Channel Divinity and you should take that into account before nullifying it. If you do plan on doing this, I would recommend letting the Cleric know before hand that's how you plan on adjudicating and give them an opportunity to move their illusion the distance they'd like.



          Speeds are not all equal



          It's important to note that the illusion can only be moved up to 30'. This is regardless of the actual speed of the Cleric. They could normally have less movement (like a small creature), or more movement. They could be under haste and have a doubled movement. The 'obviously ignoring difficult terrain' is neither obvious nor clear that it's because it's an illusion.



          Lack of rules around discovering the illusion



          Unlike spells such as minor illusion, major image, etc. that provide mechanics for uncovering that it's an illusion - Invoke Duplicity does not.




          minor illusion: If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.



          major image:Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.




          Mechanically, it's always on and always works. Of course, someone attacking it would realize that nothing happens, and they may not attack it again. But the mechanics around being within 5' of it are still active:




          Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.







          share|improve this answer











          $endgroup$

















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            9














            $begingroup$

            No, it's an illusion. Difficult Terrain does not affect it.



            The Trickery Domain Cleric's Channel Divinity: Invoke Duplicity states:




            As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.




            You are moving the illusion, it does not have a speed. Having a speed is required for Difficult Terrain:




            You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.




            But does anyone notice?



            That part is going to be up to you as the DM determine. There is no rule about this, but do note that there are many spells/abilities/magical items that let you avoid difficult terrain speed changes. Whether or not that's an impact on the observers is up to you, but you can either choose to have them ignore it, use passive perception/investigation, an active roll (which may or may not take up an action), or something else.



            But be consistent and fair. This is a limited use option with their Channel Divinity and you should take that into account before nullifying it. If you do plan on doing this, I would recommend letting the Cleric know before hand that's how you plan on adjudicating and give them an opportunity to move their illusion the distance they'd like.



            Speeds are not all equal



            It's important to note that the illusion can only be moved up to 30'. This is regardless of the actual speed of the Cleric. They could normally have less movement (like a small creature), or more movement. They could be under haste and have a doubled movement. The 'obviously ignoring difficult terrain' is neither obvious nor clear that it's because it's an illusion.



            Lack of rules around discovering the illusion



            Unlike spells such as minor illusion, major image, etc. that provide mechanics for uncovering that it's an illusion - Invoke Duplicity does not.




            minor illusion: If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.



            major image:Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.




            Mechanically, it's always on and always works. Of course, someone attacking it would realize that nothing happens, and they may not attack it again. But the mechanics around being within 5' of it are still active:




            Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.







            share|improve this answer











            $endgroup$



















              9














              $begingroup$

              No, it's an illusion. Difficult Terrain does not affect it.



              The Trickery Domain Cleric's Channel Divinity: Invoke Duplicity states:




              As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.




              You are moving the illusion, it does not have a speed. Having a speed is required for Difficult Terrain:




              You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.




              But does anyone notice?



              That part is going to be up to you as the DM determine. There is no rule about this, but do note that there are many spells/abilities/magical items that let you avoid difficult terrain speed changes. Whether or not that's an impact on the observers is up to you, but you can either choose to have them ignore it, use passive perception/investigation, an active roll (which may or may not take up an action), or something else.



              But be consistent and fair. This is a limited use option with their Channel Divinity and you should take that into account before nullifying it. If you do plan on doing this, I would recommend letting the Cleric know before hand that's how you plan on adjudicating and give them an opportunity to move their illusion the distance they'd like.



              Speeds are not all equal



              It's important to note that the illusion can only be moved up to 30'. This is regardless of the actual speed of the Cleric. They could normally have less movement (like a small creature), or more movement. They could be under haste and have a doubled movement. The 'obviously ignoring difficult terrain' is neither obvious nor clear that it's because it's an illusion.



              Lack of rules around discovering the illusion



              Unlike spells such as minor illusion, major image, etc. that provide mechanics for uncovering that it's an illusion - Invoke Duplicity does not.




              minor illusion: If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.



              major image:Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.




              Mechanically, it's always on and always works. Of course, someone attacking it would realize that nothing happens, and they may not attack it again. But the mechanics around being within 5' of it are still active:




              Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.







              share|improve this answer











              $endgroup$

















                9














                9










                9







                $begingroup$

                No, it's an illusion. Difficult Terrain does not affect it.



                The Trickery Domain Cleric's Channel Divinity: Invoke Duplicity states:




                As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.




                You are moving the illusion, it does not have a speed. Having a speed is required for Difficult Terrain:




                You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.




                But does anyone notice?



                That part is going to be up to you as the DM determine. There is no rule about this, but do note that there are many spells/abilities/magical items that let you avoid difficult terrain speed changes. Whether or not that's an impact on the observers is up to you, but you can either choose to have them ignore it, use passive perception/investigation, an active roll (which may or may not take up an action), or something else.



                But be consistent and fair. This is a limited use option with their Channel Divinity and you should take that into account before nullifying it. If you do plan on doing this, I would recommend letting the Cleric know before hand that's how you plan on adjudicating and give them an opportunity to move their illusion the distance they'd like.



                Speeds are not all equal



                It's important to note that the illusion can only be moved up to 30'. This is regardless of the actual speed of the Cleric. They could normally have less movement (like a small creature), or more movement. They could be under haste and have a doubled movement. The 'obviously ignoring difficult terrain' is neither obvious nor clear that it's because it's an illusion.



                Lack of rules around discovering the illusion



                Unlike spells such as minor illusion, major image, etc. that provide mechanics for uncovering that it's an illusion - Invoke Duplicity does not.




                minor illusion: If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.



                major image:Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.




                Mechanically, it's always on and always works. Of course, someone attacking it would realize that nothing happens, and they may not attack it again. But the mechanics around being within 5' of it are still active:




                Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.







                share|improve this answer











                $endgroup$



                No, it's an illusion. Difficult Terrain does not affect it.



                The Trickery Domain Cleric's Channel Divinity: Invoke Duplicity states:




                As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.




                You are moving the illusion, it does not have a speed. Having a speed is required for Difficult Terrain:




                You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.




                But does anyone notice?



                That part is going to be up to you as the DM determine. There is no rule about this, but do note that there are many spells/abilities/magical items that let you avoid difficult terrain speed changes. Whether or not that's an impact on the observers is up to you, but you can either choose to have them ignore it, use passive perception/investigation, an active roll (which may or may not take up an action), or something else.



                But be consistent and fair. This is a limited use option with their Channel Divinity and you should take that into account before nullifying it. If you do plan on doing this, I would recommend letting the Cleric know before hand that's how you plan on adjudicating and give them an opportunity to move their illusion the distance they'd like.



                Speeds are not all equal



                It's important to note that the illusion can only be moved up to 30'. This is regardless of the actual speed of the Cleric. They could normally have less movement (like a small creature), or more movement. They could be under haste and have a doubled movement. The 'obviously ignoring difficult terrain' is neither obvious nor clear that it's because it's an illusion.



                Lack of rules around discovering the illusion



                Unlike spells such as minor illusion, major image, etc. that provide mechanics for uncovering that it's an illusion - Invoke Duplicity does not.




                minor illusion: If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.



                major image:Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.




                Mechanically, it's always on and always works. Of course, someone attacking it would realize that nothing happens, and they may not attack it again. But the mechanics around being within 5' of it are still active:




                Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.








                share|improve this answer














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