Is the illusion created by Invoke Duplicity affected by difficult terrain?How does Spirit Guardians impact available movement for affected creatures?What are the movement restrictions caused by natural webs?Does Ring of Earth Elemental Command allow passage through Solid Earth/Rock at normal terrain pace?Can static illusions be cast on moving objects so the illusion moves with them?Can I use the Mirage Arcane spell to walk on top of a stretch of ocean?Is a cleric of the Trickery Domain a viable healer in the long run?Can a Trickery Domain cleric cast a spell through the Invoke Duplicity clone while inside a Forcecage?Would a Trickery Domain cleric's illusion from Invoke Duplicity allow an allied rogue to Sneak Attack?How can a deity take away powers it grants to a cleric?How do ball bearings and difficult terrain stack?
Another student has been assigned the same MSc thesis as mine (and already defended)
Would an object shot from earth fall into the sun?
[Cannot read property 'setParams' of null]
Why is STARTTLS still used?
What in my code changed between MacTeX 2017 and MacTex 2019?
Why does C++ have 'Undefined Behaviour' and other languages like C# or Java don't?
Whaling ship logistics
Read-once memory
Can I build a half bath without permits?
After viewing logs with journalctl, how do I exit the screen that says "lines 1-2/2 (END)"?
Format columns in output with awk
A famous scholar sent me an unpublished draft of hers. Then she died. I think her work should be published. What should I do?
Does variance make sense in a fully immutable language?
Why would an airline put 15 passengers at once on standby?
Maximize assigned tasks to each worker
Convert a string of digits from words to an integer
What's the hidden joke/meaning behind "Don't drink and park - accidents cause people"?
What would influence an alien race to map their planet in a way other than the traditional map of the Earth
Is population size a parameter, or sample size a statistic?
Lambda functions with template parameters, not in function parameters
Detail vs. filler
What should I consider when deciding whether to delay an exam?
Does the app TikTok violate trademark?
Where to find the Arxiv endorsement code?
Is the illusion created by Invoke Duplicity affected by difficult terrain?
How does Spirit Guardians impact available movement for affected creatures?What are the movement restrictions caused by natural webs?Does Ring of Earth Elemental Command allow passage through Solid Earth/Rock at normal terrain pace?Can static illusions be cast on moving objects so the illusion moves with them?Can I use the Mirage Arcane spell to walk on top of a stretch of ocean?Is a cleric of the Trickery Domain a viable healer in the long run?Can a Trickery Domain cleric cast a spell through the Invoke Duplicity clone while inside a Forcecage?Would a Trickery Domain cleric's illusion from Invoke Duplicity allow an allied rogue to Sneak Attack?How can a deity take away powers it grants to a cleric?How do ball bearings and difficult terrain stack?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
Is the illusion created by the Trickery Domain Cleric affected by difficult terrain when moving?
As a DM, I'm assuming that it is not affected by difficult terrain. Is that correct?
I assume if a player does move the illusion at normal pace on difficult terrain you would give the NPC / monster some form of saving throw to realise it's an illusion.
dnd-5e class-feature movement cleric terrain
$endgroup$
add a comment
|
$begingroup$
Is the illusion created by the Trickery Domain Cleric affected by difficult terrain when moving?
As a DM, I'm assuming that it is not affected by difficult terrain. Is that correct?
I assume if a player does move the illusion at normal pace on difficult terrain you would give the NPC / monster some form of saving throw to realise it's an illusion.
dnd-5e class-feature movement cleric terrain
$endgroup$
add a comment
|
$begingroup$
Is the illusion created by the Trickery Domain Cleric affected by difficult terrain when moving?
As a DM, I'm assuming that it is not affected by difficult terrain. Is that correct?
I assume if a player does move the illusion at normal pace on difficult terrain you would give the NPC / monster some form of saving throw to realise it's an illusion.
dnd-5e class-feature movement cleric terrain
$endgroup$
Is the illusion created by the Trickery Domain Cleric affected by difficult terrain when moving?
As a DM, I'm assuming that it is not affected by difficult terrain. Is that correct?
I assume if a player does move the illusion at normal pace on difficult terrain you would give the NPC / monster some form of saving throw to realise it's an illusion.
dnd-5e class-feature movement cleric terrain
dnd-5e class-feature movement cleric terrain
edited 1 hour ago
V2Blast♦
34.4k5 gold badges123 silver badges214 bronze badges
34.4k5 gold badges123 silver badges214 bronze badges
asked 8 hours ago
SnowcrashSnowcrash
3352 silver badges9 bronze badges
3352 silver badges9 bronze badges
add a comment
|
add a comment
|
1 Answer
1
active
oldest
votes
$begingroup$
No, it's an illusion. Difficult Terrain does not affect it.
The Trickery Domain Cleric's Channel Divinity: Invoke Duplicity states:
As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
You are moving the illusion, it does not have a speed. Having a speed is required for Difficult Terrain:
You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.
But does anyone notice?
That part is going to be up to you as the DM determine. There is no rule about this, but do note that there are many spells/abilities/magical items that let you avoid difficult terrain speed changes. Whether or not that's an impact on the observers is up to you, but you can either choose to have them ignore it, use passive perception/investigation, an active roll (which may or may not take up an action), or something else.
But be consistent and fair. This is a limited use option with their Channel Divinity and you should take that into account before nullifying it. If you do plan on doing this, I would recommend letting the Cleric know before hand that's how you plan on adjudicating and give them an opportunity to move their illusion the distance they'd like.
Speeds are not all equal
It's important to note that the illusion can only be moved up to 30'. This is regardless of the actual speed of the Cleric. They could normally have less movement (like a small creature), or more movement. They could be under haste and have a doubled movement. The 'obviously ignoring difficult terrain' is neither obvious nor clear that it's because it's an illusion.
Lack of rules around discovering the illusion
Unlike spells such as minor illusion, major image, etc. that provide mechanics for uncovering that it's an illusion - Invoke Duplicity does not.
minor illusion: If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
major image:Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.
Mechanically, it's always on and always works. Of course, someone attacking it would realize that nothing happens, and they may not attack it again. But the mechanics around being within 5' of it are still active:
Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
$endgroup$
add a comment
|
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/4.0/"u003ecc by-sa 4.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f156685%2fis-the-illusion-created-by-invoke-duplicity-affected-by-difficult-terrain%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
No, it's an illusion. Difficult Terrain does not affect it.
The Trickery Domain Cleric's Channel Divinity: Invoke Duplicity states:
As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
You are moving the illusion, it does not have a speed. Having a speed is required for Difficult Terrain:
You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.
But does anyone notice?
That part is going to be up to you as the DM determine. There is no rule about this, but do note that there are many spells/abilities/magical items that let you avoid difficult terrain speed changes. Whether or not that's an impact on the observers is up to you, but you can either choose to have them ignore it, use passive perception/investigation, an active roll (which may or may not take up an action), or something else.
But be consistent and fair. This is a limited use option with their Channel Divinity and you should take that into account before nullifying it. If you do plan on doing this, I would recommend letting the Cleric know before hand that's how you plan on adjudicating and give them an opportunity to move their illusion the distance they'd like.
Speeds are not all equal
It's important to note that the illusion can only be moved up to 30'. This is regardless of the actual speed of the Cleric. They could normally have less movement (like a small creature), or more movement. They could be under haste and have a doubled movement. The 'obviously ignoring difficult terrain' is neither obvious nor clear that it's because it's an illusion.
Lack of rules around discovering the illusion
Unlike spells such as minor illusion, major image, etc. that provide mechanics for uncovering that it's an illusion - Invoke Duplicity does not.
minor illusion: If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
major image:Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.
Mechanically, it's always on and always works. Of course, someone attacking it would realize that nothing happens, and they may not attack it again. But the mechanics around being within 5' of it are still active:
Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
$endgroup$
add a comment
|
$begingroup$
No, it's an illusion. Difficult Terrain does not affect it.
The Trickery Domain Cleric's Channel Divinity: Invoke Duplicity states:
As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
You are moving the illusion, it does not have a speed. Having a speed is required for Difficult Terrain:
You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.
But does anyone notice?
That part is going to be up to you as the DM determine. There is no rule about this, but do note that there are many spells/abilities/magical items that let you avoid difficult terrain speed changes. Whether or not that's an impact on the observers is up to you, but you can either choose to have them ignore it, use passive perception/investigation, an active roll (which may or may not take up an action), or something else.
But be consistent and fair. This is a limited use option with their Channel Divinity and you should take that into account before nullifying it. If you do plan on doing this, I would recommend letting the Cleric know before hand that's how you plan on adjudicating and give them an opportunity to move their illusion the distance they'd like.
Speeds are not all equal
It's important to note that the illusion can only be moved up to 30'. This is regardless of the actual speed of the Cleric. They could normally have less movement (like a small creature), or more movement. They could be under haste and have a doubled movement. The 'obviously ignoring difficult terrain' is neither obvious nor clear that it's because it's an illusion.
Lack of rules around discovering the illusion
Unlike spells such as minor illusion, major image, etc. that provide mechanics for uncovering that it's an illusion - Invoke Duplicity does not.
minor illusion: If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
major image:Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.
Mechanically, it's always on and always works. Of course, someone attacking it would realize that nothing happens, and they may not attack it again. But the mechanics around being within 5' of it are still active:
Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
$endgroup$
add a comment
|
$begingroup$
No, it's an illusion. Difficult Terrain does not affect it.
The Trickery Domain Cleric's Channel Divinity: Invoke Duplicity states:
As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
You are moving the illusion, it does not have a speed. Having a speed is required for Difficult Terrain:
You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.
But does anyone notice?
That part is going to be up to you as the DM determine. There is no rule about this, but do note that there are many spells/abilities/magical items that let you avoid difficult terrain speed changes. Whether or not that's an impact on the observers is up to you, but you can either choose to have them ignore it, use passive perception/investigation, an active roll (which may or may not take up an action), or something else.
But be consistent and fair. This is a limited use option with their Channel Divinity and you should take that into account before nullifying it. If you do plan on doing this, I would recommend letting the Cleric know before hand that's how you plan on adjudicating and give them an opportunity to move their illusion the distance they'd like.
Speeds are not all equal
It's important to note that the illusion can only be moved up to 30'. This is regardless of the actual speed of the Cleric. They could normally have less movement (like a small creature), or more movement. They could be under haste and have a doubled movement. The 'obviously ignoring difficult terrain' is neither obvious nor clear that it's because it's an illusion.
Lack of rules around discovering the illusion
Unlike spells such as minor illusion, major image, etc. that provide mechanics for uncovering that it's an illusion - Invoke Duplicity does not.
minor illusion: If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
major image:Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.
Mechanically, it's always on and always works. Of course, someone attacking it would realize that nothing happens, and they may not attack it again. But the mechanics around being within 5' of it are still active:
Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
$endgroup$
No, it's an illusion. Difficult Terrain does not affect it.
The Trickery Domain Cleric's Channel Divinity: Invoke Duplicity states:
As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
You are moving the illusion, it does not have a speed. Having a speed is required for Difficult Terrain:
You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.
But does anyone notice?
That part is going to be up to you as the DM determine. There is no rule about this, but do note that there are many spells/abilities/magical items that let you avoid difficult terrain speed changes. Whether or not that's an impact on the observers is up to you, but you can either choose to have them ignore it, use passive perception/investigation, an active roll (which may or may not take up an action), or something else.
But be consistent and fair. This is a limited use option with their Channel Divinity and you should take that into account before nullifying it. If you do plan on doing this, I would recommend letting the Cleric know before hand that's how you plan on adjudicating and give them an opportunity to move their illusion the distance they'd like.
Speeds are not all equal
It's important to note that the illusion can only be moved up to 30'. This is regardless of the actual speed of the Cleric. They could normally have less movement (like a small creature), or more movement. They could be under haste and have a doubled movement. The 'obviously ignoring difficult terrain' is neither obvious nor clear that it's because it's an illusion.
Lack of rules around discovering the illusion
Unlike spells such as minor illusion, major image, etc. that provide mechanics for uncovering that it's an illusion - Invoke Duplicity does not.
minor illusion: If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
major image:Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.
Mechanically, it's always on and always works. Of course, someone attacking it would realize that nothing happens, and they may not attack it again. But the mechanics around being within 5' of it are still active:
Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
edited 7 hours ago
answered 7 hours ago
NautArchNautArch
79.8k16 gold badges307 silver badges524 bronze badges
79.8k16 gold badges307 silver badges524 bronze badges
add a comment
|
add a comment
|
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f156685%2fis-the-illusion-created-by-invoke-duplicity-affected-by-difficult-terrain%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown