Animate flow lines of time-dependent 3D dynamical systemHow can I create a fountain effect?Creating a Dynamic Time Index Slider for List Animate PlotCreate a point on a phase portrait and draw a trajectory flow following the vector lines by time-passingSpeed of flow of time in Dynamic ClockGauges

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Animate flow lines of time-dependent 3D dynamical system


How can I create a fountain effect?Creating a Dynamic Time Index Slider for List Animate PlotCreate a point on a phase portrait and draw a trajectory flow following the vector lines by time-passingSpeed of flow of time in Dynamic ClockGauges






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








4












$begingroup$


I've spent a bunch of time perusing Stack Exchange to try to find an answer and found nothing; hopefully this isn't a duplicate.



I have a time-dependent vector field $Phi_t(x,y,z)=(xlambda^t,ylambda^-t,z+t)$, $lambda>1$ arbitrary; for my example, I'm restricting to the region $[0,1]times[0,1]timesmathbbR$. What I would like to do is:



  • fix some $lambda>1$;

  • generate some number of random initial points;

  • compute / store the orbits of these points over some length of time;

  • plot these orbits in 3D with animation.

I've currently managed to do all of this except animate the flow lines.



Here's my current code:



seeds = RandomReal[-1, 1, 250, 3]; (* 250 random initial points *)
lam = 1.5; (* [Lambda]>1 fixed *)

func[x_, y_, z_, t_] := x lam^t, y lam^(-t), z + t; (* the vector field itself *)
orbit[k_] := Table[func[seeds[[k]], n], n, 0, 9.75, 0.25]; (* function to compute the orbit for a single initial point *)
orbits = orbit[#] & /@ Range[1, Length[seeds], 1]; (* computes orbits for all initial points *)

Graphics3D[
Red, Arrowheads[-.01, .01], Arrow[BezierCurve[orbits[[#]]]] & /@ Range[1, Length[seeds], 1]
, PlotRange -> -1, 1, -1, 1, -1, 1, Boxed -> False, Axes -> True, AxesEdge -> -1, -1, -1, -1, -1, -1, ViewPoint -> 2.6056479300835718`, 2.1387445365836095`, 0.29388887642263006`, ViewVertical -> 0.3985587476649791`, 0.332086389794556`, 0.8549090912915488`, ImageSize -> 400]


Here's the output:
enter image description here



This is okay, but what I'd really like is something that can either



  1. animate one entire flow line a little at a time, then the next flow line a little at a time, etc. (in the same plot); or

  2. animate all flow lines simultaneously, a little at a time.

Can anyone help me with this?



Note: By defining an auxiliary function buildorbits[k_,n_]:=orbits[[k, 1 ;; n]];, I can animate single orbits using a very "hackish-feeling" implementation of ListAnimate. For instance:



enter image description here



; is this really my best option, though?










share|improve this question









$endgroup$













  • $begingroup$
    Is capital Phi the vector field or the flow? You say vector field, but you never integrate it; instead, it seems to be used to compute the "orbit" (= trajectory?) of the seed points, as if it were the flow.
    $endgroup$
    – Michael E2
    8 hours ago










  • $begingroup$
    @MichaelE2 - When I said vector field, I mean vector field in the sense of a map from $mathbbR^m$ to $mathbbR^n$ for some $m,ngeq 1$. I'm not sure if this is standard terminology, but to me as far as I'm concerned: For each $t_0$, $Phi_t_0$ ($Phi$ evaluated at time $t=t_0$) is a "vector field," and the family $t_0inmathbbR$ is a "flow".
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    A "flow" is a function $Phi_t(x,y,z)$ that gives the position at time $t$ of the particle that started at the point $(x,y,z)$. Formally, it is a vector field in the way that coordinates are vectors. The flow of a vector field $F$ satisfies $partial_t Phi_t = F$ at all $(x,y,z)$ and $t$ if $F=F(x,y,z,t)$ is time-dependent. So that a "flow" is related to a "vector field," and I think it is traditional to keep the terms separated. I was asking whether your vector field was more like the flow $Phi$ or the vector field $F$. I think you're saying it's the flow. Thanks.
    $endgroup$
    – Michael E2
    7 hours ago










  • $begingroup$
    @MichaelE2 - I think you're right. Thanks for explaining! I appreciate any chance to clear up gaps in my understanding.
    $endgroup$
    – cstover
    7 hours ago

















4












$begingroup$


I've spent a bunch of time perusing Stack Exchange to try to find an answer and found nothing; hopefully this isn't a duplicate.



I have a time-dependent vector field $Phi_t(x,y,z)=(xlambda^t,ylambda^-t,z+t)$, $lambda>1$ arbitrary; for my example, I'm restricting to the region $[0,1]times[0,1]timesmathbbR$. What I would like to do is:



  • fix some $lambda>1$;

  • generate some number of random initial points;

  • compute / store the orbits of these points over some length of time;

  • plot these orbits in 3D with animation.

I've currently managed to do all of this except animate the flow lines.



Here's my current code:



seeds = RandomReal[-1, 1, 250, 3]; (* 250 random initial points *)
lam = 1.5; (* [Lambda]>1 fixed *)

func[x_, y_, z_, t_] := x lam^t, y lam^(-t), z + t; (* the vector field itself *)
orbit[k_] := Table[func[seeds[[k]], n], n, 0, 9.75, 0.25]; (* function to compute the orbit for a single initial point *)
orbits = orbit[#] & /@ Range[1, Length[seeds], 1]; (* computes orbits for all initial points *)

Graphics3D[
Red, Arrowheads[-.01, .01], Arrow[BezierCurve[orbits[[#]]]] & /@ Range[1, Length[seeds], 1]
, PlotRange -> -1, 1, -1, 1, -1, 1, Boxed -> False, Axes -> True, AxesEdge -> -1, -1, -1, -1, -1, -1, ViewPoint -> 2.6056479300835718`, 2.1387445365836095`, 0.29388887642263006`, ViewVertical -> 0.3985587476649791`, 0.332086389794556`, 0.8549090912915488`, ImageSize -> 400]


Here's the output:
enter image description here



This is okay, but what I'd really like is something that can either



  1. animate one entire flow line a little at a time, then the next flow line a little at a time, etc. (in the same plot); or

  2. animate all flow lines simultaneously, a little at a time.

Can anyone help me with this?



Note: By defining an auxiliary function buildorbits[k_,n_]:=orbits[[k, 1 ;; n]];, I can animate single orbits using a very "hackish-feeling" implementation of ListAnimate. For instance:



enter image description here



; is this really my best option, though?










share|improve this question









$endgroup$













  • $begingroup$
    Is capital Phi the vector field or the flow? You say vector field, but you never integrate it; instead, it seems to be used to compute the "orbit" (= trajectory?) of the seed points, as if it were the flow.
    $endgroup$
    – Michael E2
    8 hours ago










  • $begingroup$
    @MichaelE2 - When I said vector field, I mean vector field in the sense of a map from $mathbbR^m$ to $mathbbR^n$ for some $m,ngeq 1$. I'm not sure if this is standard terminology, but to me as far as I'm concerned: For each $t_0$, $Phi_t_0$ ($Phi$ evaluated at time $t=t_0$) is a "vector field," and the family $t_0inmathbbR$ is a "flow".
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    A "flow" is a function $Phi_t(x,y,z)$ that gives the position at time $t$ of the particle that started at the point $(x,y,z)$. Formally, it is a vector field in the way that coordinates are vectors. The flow of a vector field $F$ satisfies $partial_t Phi_t = F$ at all $(x,y,z)$ and $t$ if $F=F(x,y,z,t)$ is time-dependent. So that a "flow" is related to a "vector field," and I think it is traditional to keep the terms separated. I was asking whether your vector field was more like the flow $Phi$ or the vector field $F$. I think you're saying it's the flow. Thanks.
    $endgroup$
    – Michael E2
    7 hours ago










  • $begingroup$
    @MichaelE2 - I think you're right. Thanks for explaining! I appreciate any chance to clear up gaps in my understanding.
    $endgroup$
    – cstover
    7 hours ago













4












4








4


2



$begingroup$


I've spent a bunch of time perusing Stack Exchange to try to find an answer and found nothing; hopefully this isn't a duplicate.



I have a time-dependent vector field $Phi_t(x,y,z)=(xlambda^t,ylambda^-t,z+t)$, $lambda>1$ arbitrary; for my example, I'm restricting to the region $[0,1]times[0,1]timesmathbbR$. What I would like to do is:



  • fix some $lambda>1$;

  • generate some number of random initial points;

  • compute / store the orbits of these points over some length of time;

  • plot these orbits in 3D with animation.

I've currently managed to do all of this except animate the flow lines.



Here's my current code:



seeds = RandomReal[-1, 1, 250, 3]; (* 250 random initial points *)
lam = 1.5; (* [Lambda]>1 fixed *)

func[x_, y_, z_, t_] := x lam^t, y lam^(-t), z + t; (* the vector field itself *)
orbit[k_] := Table[func[seeds[[k]], n], n, 0, 9.75, 0.25]; (* function to compute the orbit for a single initial point *)
orbits = orbit[#] & /@ Range[1, Length[seeds], 1]; (* computes orbits for all initial points *)

Graphics3D[
Red, Arrowheads[-.01, .01], Arrow[BezierCurve[orbits[[#]]]] & /@ Range[1, Length[seeds], 1]
, PlotRange -> -1, 1, -1, 1, -1, 1, Boxed -> False, Axes -> True, AxesEdge -> -1, -1, -1, -1, -1, -1, ViewPoint -> 2.6056479300835718`, 2.1387445365836095`, 0.29388887642263006`, ViewVertical -> 0.3985587476649791`, 0.332086389794556`, 0.8549090912915488`, ImageSize -> 400]


Here's the output:
enter image description here



This is okay, but what I'd really like is something that can either



  1. animate one entire flow line a little at a time, then the next flow line a little at a time, etc. (in the same plot); or

  2. animate all flow lines simultaneously, a little at a time.

Can anyone help me with this?



Note: By defining an auxiliary function buildorbits[k_,n_]:=orbits[[k, 1 ;; n]];, I can animate single orbits using a very "hackish-feeling" implementation of ListAnimate. For instance:



enter image description here



; is this really my best option, though?










share|improve this question









$endgroup$




I've spent a bunch of time perusing Stack Exchange to try to find an answer and found nothing; hopefully this isn't a duplicate.



I have a time-dependent vector field $Phi_t(x,y,z)=(xlambda^t,ylambda^-t,z+t)$, $lambda>1$ arbitrary; for my example, I'm restricting to the region $[0,1]times[0,1]timesmathbbR$. What I would like to do is:



  • fix some $lambda>1$;

  • generate some number of random initial points;

  • compute / store the orbits of these points over some length of time;

  • plot these orbits in 3D with animation.

I've currently managed to do all of this except animate the flow lines.



Here's my current code:



seeds = RandomReal[-1, 1, 250, 3]; (* 250 random initial points *)
lam = 1.5; (* [Lambda]>1 fixed *)

func[x_, y_, z_, t_] := x lam^t, y lam^(-t), z + t; (* the vector field itself *)
orbit[k_] := Table[func[seeds[[k]], n], n, 0, 9.75, 0.25]; (* function to compute the orbit for a single initial point *)
orbits = orbit[#] & /@ Range[1, Length[seeds], 1]; (* computes orbits for all initial points *)

Graphics3D[
Red, Arrowheads[-.01, .01], Arrow[BezierCurve[orbits[[#]]]] & /@ Range[1, Length[seeds], 1]
, PlotRange -> -1, 1, -1, 1, -1, 1, Boxed -> False, Axes -> True, AxesEdge -> -1, -1, -1, -1, -1, -1, ViewPoint -> 2.6056479300835718`, 2.1387445365836095`, 0.29388887642263006`, ViewVertical -> 0.3985587476649791`, 0.332086389794556`, 0.8549090912915488`, ImageSize -> 400]


Here's the output:
enter image description here



This is okay, but what I'd really like is something that can either



  1. animate one entire flow line a little at a time, then the next flow line a little at a time, etc. (in the same plot); or

  2. animate all flow lines simultaneously, a little at a time.

Can anyone help me with this?



Note: By defining an auxiliary function buildorbits[k_,n_]:=orbits[[k, 1 ;; n]];, I can animate single orbits using a very "hackish-feeling" implementation of ListAnimate. For instance:



enter image description here



; is this really my best option, though?







graphics3d dynamic animation experimental-mathematics






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 8 hours ago









cstovercstover

537 bronze badges




537 bronze badges














  • $begingroup$
    Is capital Phi the vector field or the flow? You say vector field, but you never integrate it; instead, it seems to be used to compute the "orbit" (= trajectory?) of the seed points, as if it were the flow.
    $endgroup$
    – Michael E2
    8 hours ago










  • $begingroup$
    @MichaelE2 - When I said vector field, I mean vector field in the sense of a map from $mathbbR^m$ to $mathbbR^n$ for some $m,ngeq 1$. I'm not sure if this is standard terminology, but to me as far as I'm concerned: For each $t_0$, $Phi_t_0$ ($Phi$ evaluated at time $t=t_0$) is a "vector field," and the family $t_0inmathbbR$ is a "flow".
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    A "flow" is a function $Phi_t(x,y,z)$ that gives the position at time $t$ of the particle that started at the point $(x,y,z)$. Formally, it is a vector field in the way that coordinates are vectors. The flow of a vector field $F$ satisfies $partial_t Phi_t = F$ at all $(x,y,z)$ and $t$ if $F=F(x,y,z,t)$ is time-dependent. So that a "flow" is related to a "vector field," and I think it is traditional to keep the terms separated. I was asking whether your vector field was more like the flow $Phi$ or the vector field $F$. I think you're saying it's the flow. Thanks.
    $endgroup$
    – Michael E2
    7 hours ago










  • $begingroup$
    @MichaelE2 - I think you're right. Thanks for explaining! I appreciate any chance to clear up gaps in my understanding.
    $endgroup$
    – cstover
    7 hours ago
















  • $begingroup$
    Is capital Phi the vector field or the flow? You say vector field, but you never integrate it; instead, it seems to be used to compute the "orbit" (= trajectory?) of the seed points, as if it were the flow.
    $endgroup$
    – Michael E2
    8 hours ago










  • $begingroup$
    @MichaelE2 - When I said vector field, I mean vector field in the sense of a map from $mathbbR^m$ to $mathbbR^n$ for some $m,ngeq 1$. I'm not sure if this is standard terminology, but to me as far as I'm concerned: For each $t_0$, $Phi_t_0$ ($Phi$ evaluated at time $t=t_0$) is a "vector field," and the family $t_0inmathbbR$ is a "flow".
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    A "flow" is a function $Phi_t(x,y,z)$ that gives the position at time $t$ of the particle that started at the point $(x,y,z)$. Formally, it is a vector field in the way that coordinates are vectors. The flow of a vector field $F$ satisfies $partial_t Phi_t = F$ at all $(x,y,z)$ and $t$ if $F=F(x,y,z,t)$ is time-dependent. So that a "flow" is related to a "vector field," and I think it is traditional to keep the terms separated. I was asking whether your vector field was more like the flow $Phi$ or the vector field $F$. I think you're saying it's the flow. Thanks.
    $endgroup$
    – Michael E2
    7 hours ago










  • $begingroup$
    @MichaelE2 - I think you're right. Thanks for explaining! I appreciate any chance to clear up gaps in my understanding.
    $endgroup$
    – cstover
    7 hours ago















$begingroup$
Is capital Phi the vector field or the flow? You say vector field, but you never integrate it; instead, it seems to be used to compute the "orbit" (= trajectory?) of the seed points, as if it were the flow.
$endgroup$
– Michael E2
8 hours ago




$begingroup$
Is capital Phi the vector field or the flow? You say vector field, but you never integrate it; instead, it seems to be used to compute the "orbit" (= trajectory?) of the seed points, as if it were the flow.
$endgroup$
– Michael E2
8 hours ago












$begingroup$
@MichaelE2 - When I said vector field, I mean vector field in the sense of a map from $mathbbR^m$ to $mathbbR^n$ for some $m,ngeq 1$. I'm not sure if this is standard terminology, but to me as far as I'm concerned: For each $t_0$, $Phi_t_0$ ($Phi$ evaluated at time $t=t_0$) is a "vector field," and the family $t_0inmathbbR$ is a "flow".
$endgroup$
– cstover
7 hours ago




$begingroup$
@MichaelE2 - When I said vector field, I mean vector field in the sense of a map from $mathbbR^m$ to $mathbbR^n$ for some $m,ngeq 1$. I'm not sure if this is standard terminology, but to me as far as I'm concerned: For each $t_0$, $Phi_t_0$ ($Phi$ evaluated at time $t=t_0$) is a "vector field," and the family $t_0inmathbbR$ is a "flow".
$endgroup$
– cstover
7 hours ago












$begingroup$
A "flow" is a function $Phi_t(x,y,z)$ that gives the position at time $t$ of the particle that started at the point $(x,y,z)$. Formally, it is a vector field in the way that coordinates are vectors. The flow of a vector field $F$ satisfies $partial_t Phi_t = F$ at all $(x,y,z)$ and $t$ if $F=F(x,y,z,t)$ is time-dependent. So that a "flow" is related to a "vector field," and I think it is traditional to keep the terms separated. I was asking whether your vector field was more like the flow $Phi$ or the vector field $F$. I think you're saying it's the flow. Thanks.
$endgroup$
– Michael E2
7 hours ago




$begingroup$
A "flow" is a function $Phi_t(x,y,z)$ that gives the position at time $t$ of the particle that started at the point $(x,y,z)$. Formally, it is a vector field in the way that coordinates are vectors. The flow of a vector field $F$ satisfies $partial_t Phi_t = F$ at all $(x,y,z)$ and $t$ if $F=F(x,y,z,t)$ is time-dependent. So that a "flow" is related to a "vector field," and I think it is traditional to keep the terms separated. I was asking whether your vector field was more like the flow $Phi$ or the vector field $F$. I think you're saying it's the flow. Thanks.
$endgroup$
– Michael E2
7 hours ago












$begingroup$
@MichaelE2 - I think you're right. Thanks for explaining! I appreciate any chance to clear up gaps in my understanding.
$endgroup$
– cstover
7 hours ago




$begingroup$
@MichaelE2 - I think you're right. Thanks for explaining! I appreciate any chance to clear up gaps in my understanding.
$endgroup$
– cstover
7 hours ago










2 Answers
2






active

oldest

votes


















4












$begingroup$

You can use ParametricPlot3D to get smoother orbits:



SeedRandom[1]
seeds = RandomReal[-1, 1, 50, 3];

Animate[ParametricPlot3D[Evaluate[func[seeds[[#]], t] & /@ Range[Length@seeds]],
t, 0, tmax,
BoxRatios -> 1,
PlotStyle -> Arrowheads[Medium],
ImageSize->400,
PlotRange -> -60, 60, -1, 1, -10, 10] /. Line -> Arrow,
tmax, .1, 10]


enter image description here






share|improve this answer











$endgroup$














  • $begingroup$
    That's amazing! I tried for a while to use built-in functions such as ParametricPlot3D, but I never could get the arguments quite right. Okay, follow-up question: Is there a way to use this this implementation to animate as all of orbit 1, followed by all of orbit 2, followed by....?
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    @cstover, do you want to keep or remove orbit 1 in the picture when orbit 2 is rendered?
    $endgroup$
    – kglr
    7 hours ago










  • $begingroup$
    I would like to keep orbit 1 when orbit 2 is rendered, and keep both when orbit 3 is rendered, etc. But, if it's not too much trouble, I would appreciate seeing how to do one version with them kept and one with them erased...just to become a better programmer.
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    @cstover, I will update with a version that shows subsets of orbits sequentially.
    $endgroup$
    – kglr
    7 hours ago










  • $begingroup$
    Thank you kindly!
    $endgroup$
    – cstover
    6 hours ago


















3












$begingroup$

Not exactly what was asked, but another way to visualize the flow, based on How can I create a fountain effect?:



DynamicModule[x0, y0, z0, last = 0, lam = 1.5, n = 500, colors, 
replace,
last = Clock[Infinity];
x0, y0, z0 = RandomReal[-1, 1, 3, n];
colors = RandomColor[n];

Graphics3D[
GraphicsComplex[
Dynamic@
With[t = Clock[Infinity],
With[dt = (t - last)/2, With[dl = lam^dt,
last = t;
x0 = x0*dl; y0 = y0/dl; z0 = z0 + dt; (* integration of velocity *)
replace = Pick[Range@n, UnitStep[z0 - 1], 1];
With[pick = UnitStep[z0 - 1],
x0[[replace]] = RandomReal[-1, 1, Length@replace];
y0[[replace]] = RandomReal[-1, 1, Length@replace];
z0[[replace]] = RandomReal[-1, -1 + dt, Length@replace]
];
Transpose@x0, y0, z0
]]],
Point[Range@n, VertexColors -> colors]
], PlotRange -> -2, 2, -2, 2, -1, 1, Axes -> True,
AxesLabel -> x, y, z
],

Initialization :> (x0, y0, z0 = RandomReal[-1, 1, 3, n])
]


enter image description here



The integration is based on the ODE for $Phi$, which is autonomous and linear and can be done by scalings and translation:
$$d over dt,(x,y,z) = (x log lambda, -y log lambda, 1)$$






share|improve this answer









$endgroup$










  • 1




    $begingroup$
    That's really neat! While this may not be the question I asked, it's a hugely rewarding answer that I think will help me learn a lot! Thank you so much!
    $endgroup$
    – cstover
    3 hours ago










  • $begingroup$
    Michael, wow! Several +1s for the self-link to your previous work (especially the gravity hose, WOW!) and for this answer also. So this can be a constructive comment, please, can you elaborate on how much the RAM usage is impacted with depictions such as these? Very exquisite work.
    $endgroup$
    – CA Trevillian
    2 hours ago










  • $begingroup$
    @CATrevillian Thanks. The graphics take up about 60K for the colors and 12-13K for the coordinates. The coordinate data gets copied at each step, plus 4K for the computation of replace, and the arrays x0, y0, z0 are partially overwritten (but not copied, I think) at each step and stay packed (I think). If GraphicsComplex & VertexColors are efficient, then it's conceivable that only the 13K of coordinate data needs to be shipped to the GPU at each step since the basic graphics structure does not change (but I don't know anything about how GPUs actually work).
    $endgroup$
    – Michael E2
    1 hour ago













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2 Answers
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2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









4












$begingroup$

You can use ParametricPlot3D to get smoother orbits:



SeedRandom[1]
seeds = RandomReal[-1, 1, 50, 3];

Animate[ParametricPlot3D[Evaluate[func[seeds[[#]], t] & /@ Range[Length@seeds]],
t, 0, tmax,
BoxRatios -> 1,
PlotStyle -> Arrowheads[Medium],
ImageSize->400,
PlotRange -> -60, 60, -1, 1, -10, 10] /. Line -> Arrow,
tmax, .1, 10]


enter image description here






share|improve this answer











$endgroup$














  • $begingroup$
    That's amazing! I tried for a while to use built-in functions such as ParametricPlot3D, but I never could get the arguments quite right. Okay, follow-up question: Is there a way to use this this implementation to animate as all of orbit 1, followed by all of orbit 2, followed by....?
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    @cstover, do you want to keep or remove orbit 1 in the picture when orbit 2 is rendered?
    $endgroup$
    – kglr
    7 hours ago










  • $begingroup$
    I would like to keep orbit 1 when orbit 2 is rendered, and keep both when orbit 3 is rendered, etc. But, if it's not too much trouble, I would appreciate seeing how to do one version with them kept and one with them erased...just to become a better programmer.
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    @cstover, I will update with a version that shows subsets of orbits sequentially.
    $endgroup$
    – kglr
    7 hours ago










  • $begingroup$
    Thank you kindly!
    $endgroup$
    – cstover
    6 hours ago















4












$begingroup$

You can use ParametricPlot3D to get smoother orbits:



SeedRandom[1]
seeds = RandomReal[-1, 1, 50, 3];

Animate[ParametricPlot3D[Evaluate[func[seeds[[#]], t] & /@ Range[Length@seeds]],
t, 0, tmax,
BoxRatios -> 1,
PlotStyle -> Arrowheads[Medium],
ImageSize->400,
PlotRange -> -60, 60, -1, 1, -10, 10] /. Line -> Arrow,
tmax, .1, 10]


enter image description here






share|improve this answer











$endgroup$














  • $begingroup$
    That's amazing! I tried for a while to use built-in functions such as ParametricPlot3D, but I never could get the arguments quite right. Okay, follow-up question: Is there a way to use this this implementation to animate as all of orbit 1, followed by all of orbit 2, followed by....?
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    @cstover, do you want to keep or remove orbit 1 in the picture when orbit 2 is rendered?
    $endgroup$
    – kglr
    7 hours ago










  • $begingroup$
    I would like to keep orbit 1 when orbit 2 is rendered, and keep both when orbit 3 is rendered, etc. But, if it's not too much trouble, I would appreciate seeing how to do one version with them kept and one with them erased...just to become a better programmer.
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    @cstover, I will update with a version that shows subsets of orbits sequentially.
    $endgroup$
    – kglr
    7 hours ago










  • $begingroup$
    Thank you kindly!
    $endgroup$
    – cstover
    6 hours ago













4












4








4





$begingroup$

You can use ParametricPlot3D to get smoother orbits:



SeedRandom[1]
seeds = RandomReal[-1, 1, 50, 3];

Animate[ParametricPlot3D[Evaluate[func[seeds[[#]], t] & /@ Range[Length@seeds]],
t, 0, tmax,
BoxRatios -> 1,
PlotStyle -> Arrowheads[Medium],
ImageSize->400,
PlotRange -> -60, 60, -1, 1, -10, 10] /. Line -> Arrow,
tmax, .1, 10]


enter image description here






share|improve this answer











$endgroup$



You can use ParametricPlot3D to get smoother orbits:



SeedRandom[1]
seeds = RandomReal[-1, 1, 50, 3];

Animate[ParametricPlot3D[Evaluate[func[seeds[[#]], t] & /@ Range[Length@seeds]],
t, 0, tmax,
BoxRatios -> 1,
PlotStyle -> Arrowheads[Medium],
ImageSize->400,
PlotRange -> -60, 60, -1, 1, -10, 10] /. Line -> Arrow,
tmax, .1, 10]


enter image description here







share|improve this answer














share|improve this answer



share|improve this answer








edited 7 hours ago

























answered 7 hours ago









kglrkglr

211k10 gold badges242 silver badges484 bronze badges




211k10 gold badges242 silver badges484 bronze badges














  • $begingroup$
    That's amazing! I tried for a while to use built-in functions such as ParametricPlot3D, but I never could get the arguments quite right. Okay, follow-up question: Is there a way to use this this implementation to animate as all of orbit 1, followed by all of orbit 2, followed by....?
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    @cstover, do you want to keep or remove orbit 1 in the picture when orbit 2 is rendered?
    $endgroup$
    – kglr
    7 hours ago










  • $begingroup$
    I would like to keep orbit 1 when orbit 2 is rendered, and keep both when orbit 3 is rendered, etc. But, if it's not too much trouble, I would appreciate seeing how to do one version with them kept and one with them erased...just to become a better programmer.
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    @cstover, I will update with a version that shows subsets of orbits sequentially.
    $endgroup$
    – kglr
    7 hours ago










  • $begingroup$
    Thank you kindly!
    $endgroup$
    – cstover
    6 hours ago
















  • $begingroup$
    That's amazing! I tried for a while to use built-in functions such as ParametricPlot3D, but I never could get the arguments quite right. Okay, follow-up question: Is there a way to use this this implementation to animate as all of orbit 1, followed by all of orbit 2, followed by....?
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    @cstover, do you want to keep or remove orbit 1 in the picture when orbit 2 is rendered?
    $endgroup$
    – kglr
    7 hours ago










  • $begingroup$
    I would like to keep orbit 1 when orbit 2 is rendered, and keep both when orbit 3 is rendered, etc. But, if it's not too much trouble, I would appreciate seeing how to do one version with them kept and one with them erased...just to become a better programmer.
    $endgroup$
    – cstover
    7 hours ago










  • $begingroup$
    @cstover, I will update with a version that shows subsets of orbits sequentially.
    $endgroup$
    – kglr
    7 hours ago










  • $begingroup$
    Thank you kindly!
    $endgroup$
    – cstover
    6 hours ago















$begingroup$
That's amazing! I tried for a while to use built-in functions such as ParametricPlot3D, but I never could get the arguments quite right. Okay, follow-up question: Is there a way to use this this implementation to animate as all of orbit 1, followed by all of orbit 2, followed by....?
$endgroup$
– cstover
7 hours ago




$begingroup$
That's amazing! I tried for a while to use built-in functions such as ParametricPlot3D, but I never could get the arguments quite right. Okay, follow-up question: Is there a way to use this this implementation to animate as all of orbit 1, followed by all of orbit 2, followed by....?
$endgroup$
– cstover
7 hours ago












$begingroup$
@cstover, do you want to keep or remove orbit 1 in the picture when orbit 2 is rendered?
$endgroup$
– kglr
7 hours ago




$begingroup$
@cstover, do you want to keep or remove orbit 1 in the picture when orbit 2 is rendered?
$endgroup$
– kglr
7 hours ago












$begingroup$
I would like to keep orbit 1 when orbit 2 is rendered, and keep both when orbit 3 is rendered, etc. But, if it's not too much trouble, I would appreciate seeing how to do one version with them kept and one with them erased...just to become a better programmer.
$endgroup$
– cstover
7 hours ago




$begingroup$
I would like to keep orbit 1 when orbit 2 is rendered, and keep both when orbit 3 is rendered, etc. But, if it's not too much trouble, I would appreciate seeing how to do one version with them kept and one with them erased...just to become a better programmer.
$endgroup$
– cstover
7 hours ago












$begingroup$
@cstover, I will update with a version that shows subsets of orbits sequentially.
$endgroup$
– kglr
7 hours ago




$begingroup$
@cstover, I will update with a version that shows subsets of orbits sequentially.
$endgroup$
– kglr
7 hours ago












$begingroup$
Thank you kindly!
$endgroup$
– cstover
6 hours ago




$begingroup$
Thank you kindly!
$endgroup$
– cstover
6 hours ago













3












$begingroup$

Not exactly what was asked, but another way to visualize the flow, based on How can I create a fountain effect?:



DynamicModule[x0, y0, z0, last = 0, lam = 1.5, n = 500, colors, 
replace,
last = Clock[Infinity];
x0, y0, z0 = RandomReal[-1, 1, 3, n];
colors = RandomColor[n];

Graphics3D[
GraphicsComplex[
Dynamic@
With[t = Clock[Infinity],
With[dt = (t - last)/2, With[dl = lam^dt,
last = t;
x0 = x0*dl; y0 = y0/dl; z0 = z0 + dt; (* integration of velocity *)
replace = Pick[Range@n, UnitStep[z0 - 1], 1];
With[pick = UnitStep[z0 - 1],
x0[[replace]] = RandomReal[-1, 1, Length@replace];
y0[[replace]] = RandomReal[-1, 1, Length@replace];
z0[[replace]] = RandomReal[-1, -1 + dt, Length@replace]
];
Transpose@x0, y0, z0
]]],
Point[Range@n, VertexColors -> colors]
], PlotRange -> -2, 2, -2, 2, -1, 1, Axes -> True,
AxesLabel -> x, y, z
],

Initialization :> (x0, y0, z0 = RandomReal[-1, 1, 3, n])
]


enter image description here



The integration is based on the ODE for $Phi$, which is autonomous and linear and can be done by scalings and translation:
$$d over dt,(x,y,z) = (x log lambda, -y log lambda, 1)$$






share|improve this answer









$endgroup$










  • 1




    $begingroup$
    That's really neat! While this may not be the question I asked, it's a hugely rewarding answer that I think will help me learn a lot! Thank you so much!
    $endgroup$
    – cstover
    3 hours ago










  • $begingroup$
    Michael, wow! Several +1s for the self-link to your previous work (especially the gravity hose, WOW!) and for this answer also. So this can be a constructive comment, please, can you elaborate on how much the RAM usage is impacted with depictions such as these? Very exquisite work.
    $endgroup$
    – CA Trevillian
    2 hours ago










  • $begingroup$
    @CATrevillian Thanks. The graphics take up about 60K for the colors and 12-13K for the coordinates. The coordinate data gets copied at each step, plus 4K for the computation of replace, and the arrays x0, y0, z0 are partially overwritten (but not copied, I think) at each step and stay packed (I think). If GraphicsComplex & VertexColors are efficient, then it's conceivable that only the 13K of coordinate data needs to be shipped to the GPU at each step since the basic graphics structure does not change (but I don't know anything about how GPUs actually work).
    $endgroup$
    – Michael E2
    1 hour ago















3












$begingroup$

Not exactly what was asked, but another way to visualize the flow, based on How can I create a fountain effect?:



DynamicModule[x0, y0, z0, last = 0, lam = 1.5, n = 500, colors, 
replace,
last = Clock[Infinity];
x0, y0, z0 = RandomReal[-1, 1, 3, n];
colors = RandomColor[n];

Graphics3D[
GraphicsComplex[
Dynamic@
With[t = Clock[Infinity],
With[dt = (t - last)/2, With[dl = lam^dt,
last = t;
x0 = x0*dl; y0 = y0/dl; z0 = z0 + dt; (* integration of velocity *)
replace = Pick[Range@n, UnitStep[z0 - 1], 1];
With[pick = UnitStep[z0 - 1],
x0[[replace]] = RandomReal[-1, 1, Length@replace];
y0[[replace]] = RandomReal[-1, 1, Length@replace];
z0[[replace]] = RandomReal[-1, -1 + dt, Length@replace]
];
Transpose@x0, y0, z0
]]],
Point[Range@n, VertexColors -> colors]
], PlotRange -> -2, 2, -2, 2, -1, 1, Axes -> True,
AxesLabel -> x, y, z
],

Initialization :> (x0, y0, z0 = RandomReal[-1, 1, 3, n])
]


enter image description here



The integration is based on the ODE for $Phi$, which is autonomous and linear and can be done by scalings and translation:
$$d over dt,(x,y,z) = (x log lambda, -y log lambda, 1)$$






share|improve this answer









$endgroup$










  • 1




    $begingroup$
    That's really neat! While this may not be the question I asked, it's a hugely rewarding answer that I think will help me learn a lot! Thank you so much!
    $endgroup$
    – cstover
    3 hours ago










  • $begingroup$
    Michael, wow! Several +1s for the self-link to your previous work (especially the gravity hose, WOW!) and for this answer also. So this can be a constructive comment, please, can you elaborate on how much the RAM usage is impacted with depictions such as these? Very exquisite work.
    $endgroup$
    – CA Trevillian
    2 hours ago










  • $begingroup$
    @CATrevillian Thanks. The graphics take up about 60K for the colors and 12-13K for the coordinates. The coordinate data gets copied at each step, plus 4K for the computation of replace, and the arrays x0, y0, z0 are partially overwritten (but not copied, I think) at each step and stay packed (I think). If GraphicsComplex & VertexColors are efficient, then it's conceivable that only the 13K of coordinate data needs to be shipped to the GPU at each step since the basic graphics structure does not change (but I don't know anything about how GPUs actually work).
    $endgroup$
    – Michael E2
    1 hour ago













3












3








3





$begingroup$

Not exactly what was asked, but another way to visualize the flow, based on How can I create a fountain effect?:



DynamicModule[x0, y0, z0, last = 0, lam = 1.5, n = 500, colors, 
replace,
last = Clock[Infinity];
x0, y0, z0 = RandomReal[-1, 1, 3, n];
colors = RandomColor[n];

Graphics3D[
GraphicsComplex[
Dynamic@
With[t = Clock[Infinity],
With[dt = (t - last)/2, With[dl = lam^dt,
last = t;
x0 = x0*dl; y0 = y0/dl; z0 = z0 + dt; (* integration of velocity *)
replace = Pick[Range@n, UnitStep[z0 - 1], 1];
With[pick = UnitStep[z0 - 1],
x0[[replace]] = RandomReal[-1, 1, Length@replace];
y0[[replace]] = RandomReal[-1, 1, Length@replace];
z0[[replace]] = RandomReal[-1, -1 + dt, Length@replace]
];
Transpose@x0, y0, z0
]]],
Point[Range@n, VertexColors -> colors]
], PlotRange -> -2, 2, -2, 2, -1, 1, Axes -> True,
AxesLabel -> x, y, z
],

Initialization :> (x0, y0, z0 = RandomReal[-1, 1, 3, n])
]


enter image description here



The integration is based on the ODE for $Phi$, which is autonomous and linear and can be done by scalings and translation:
$$d over dt,(x,y,z) = (x log lambda, -y log lambda, 1)$$






share|improve this answer









$endgroup$



Not exactly what was asked, but another way to visualize the flow, based on How can I create a fountain effect?:



DynamicModule[x0, y0, z0, last = 0, lam = 1.5, n = 500, colors, 
replace,
last = Clock[Infinity];
x0, y0, z0 = RandomReal[-1, 1, 3, n];
colors = RandomColor[n];

Graphics3D[
GraphicsComplex[
Dynamic@
With[t = Clock[Infinity],
With[dt = (t - last)/2, With[dl = lam^dt,
last = t;
x0 = x0*dl; y0 = y0/dl; z0 = z0 + dt; (* integration of velocity *)
replace = Pick[Range@n, UnitStep[z0 - 1], 1];
With[pick = UnitStep[z0 - 1],
x0[[replace]] = RandomReal[-1, 1, Length@replace];
y0[[replace]] = RandomReal[-1, 1, Length@replace];
z0[[replace]] = RandomReal[-1, -1 + dt, Length@replace]
];
Transpose@x0, y0, z0
]]],
Point[Range@n, VertexColors -> colors]
], PlotRange -> -2, 2, -2, 2, -1, 1, Axes -> True,
AxesLabel -> x, y, z
],

Initialization :> (x0, y0, z0 = RandomReal[-1, 1, 3, n])
]


enter image description here



The integration is based on the ODE for $Phi$, which is autonomous and linear and can be done by scalings and translation:
$$d over dt,(x,y,z) = (x log lambda, -y log lambda, 1)$$







share|improve this answer












share|improve this answer



share|improve this answer










answered 6 hours ago









Michael E2Michael E2

158k13 gold badges216 silver badges514 bronze badges




158k13 gold badges216 silver badges514 bronze badges










  • 1




    $begingroup$
    That's really neat! While this may not be the question I asked, it's a hugely rewarding answer that I think will help me learn a lot! Thank you so much!
    $endgroup$
    – cstover
    3 hours ago










  • $begingroup$
    Michael, wow! Several +1s for the self-link to your previous work (especially the gravity hose, WOW!) and for this answer also. So this can be a constructive comment, please, can you elaborate on how much the RAM usage is impacted with depictions such as these? Very exquisite work.
    $endgroup$
    – CA Trevillian
    2 hours ago










  • $begingroup$
    @CATrevillian Thanks. The graphics take up about 60K for the colors and 12-13K for the coordinates. The coordinate data gets copied at each step, plus 4K for the computation of replace, and the arrays x0, y0, z0 are partially overwritten (but not copied, I think) at each step and stay packed (I think). If GraphicsComplex & VertexColors are efficient, then it's conceivable that only the 13K of coordinate data needs to be shipped to the GPU at each step since the basic graphics structure does not change (but I don't know anything about how GPUs actually work).
    $endgroup$
    – Michael E2
    1 hour ago












  • 1




    $begingroup$
    That's really neat! While this may not be the question I asked, it's a hugely rewarding answer that I think will help me learn a lot! Thank you so much!
    $endgroup$
    – cstover
    3 hours ago










  • $begingroup$
    Michael, wow! Several +1s for the self-link to your previous work (especially the gravity hose, WOW!) and for this answer also. So this can be a constructive comment, please, can you elaborate on how much the RAM usage is impacted with depictions such as these? Very exquisite work.
    $endgroup$
    – CA Trevillian
    2 hours ago










  • $begingroup$
    @CATrevillian Thanks. The graphics take up about 60K for the colors and 12-13K for the coordinates. The coordinate data gets copied at each step, plus 4K for the computation of replace, and the arrays x0, y0, z0 are partially overwritten (but not copied, I think) at each step and stay packed (I think). If GraphicsComplex & VertexColors are efficient, then it's conceivable that only the 13K of coordinate data needs to be shipped to the GPU at each step since the basic graphics structure does not change (but I don't know anything about how GPUs actually work).
    $endgroup$
    – Michael E2
    1 hour ago







1




1




$begingroup$
That's really neat! While this may not be the question I asked, it's a hugely rewarding answer that I think will help me learn a lot! Thank you so much!
$endgroup$
– cstover
3 hours ago




$begingroup$
That's really neat! While this may not be the question I asked, it's a hugely rewarding answer that I think will help me learn a lot! Thank you so much!
$endgroup$
– cstover
3 hours ago












$begingroup$
Michael, wow! Several +1s for the self-link to your previous work (especially the gravity hose, WOW!) and for this answer also. So this can be a constructive comment, please, can you elaborate on how much the RAM usage is impacted with depictions such as these? Very exquisite work.
$endgroup$
– CA Trevillian
2 hours ago




$begingroup$
Michael, wow! Several +1s for the self-link to your previous work (especially the gravity hose, WOW!) and for this answer also. So this can be a constructive comment, please, can you elaborate on how much the RAM usage is impacted with depictions such as these? Very exquisite work.
$endgroup$
– CA Trevillian
2 hours ago












$begingroup$
@CATrevillian Thanks. The graphics take up about 60K for the colors and 12-13K for the coordinates. The coordinate data gets copied at each step, plus 4K for the computation of replace, and the arrays x0, y0, z0 are partially overwritten (but not copied, I think) at each step and stay packed (I think). If GraphicsComplex & VertexColors are efficient, then it's conceivable that only the 13K of coordinate data needs to be shipped to the GPU at each step since the basic graphics structure does not change (but I don't know anything about how GPUs actually work).
$endgroup$
– Michael E2
1 hour ago




$begingroup$
@CATrevillian Thanks. The graphics take up about 60K for the colors and 12-13K for the coordinates. The coordinate data gets copied at each step, plus 4K for the computation of replace, and the arrays x0, y0, z0 are partially overwritten (but not copied, I think) at each step and stay packed (I think). If GraphicsComplex & VertexColors are efficient, then it's conceivable that only the 13K of coordinate data needs to be shipped to the GPU at each step since the basic graphics structure does not change (but I don't know anything about how GPUs actually work).
$endgroup$
– Michael E2
1 hour ago

















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