Does the Paladin's Aura of Protection affect only either her or ONE ally in range?What is the source for 5e defaulting to plain English readings of non-game terms?Does 'Aura of Hate' also boost the damage of nearby hostile fiends and undead attacking you?Does a Paladin's Aura of Protection Affect Allies' Death Saving Throws?Does using the Paladin Protection Fighting Style move the characters involved?Is the 5-foot range of the Help action my range to the ally, the enemy, or both?Do auras require line of effect?Does a Paladin's Aura of Courage prevent or suspend frightened effects?Is this homebrew Bardic College balanced?Does Paladin of Tyranny's Aura of Despair grant immunity to fear effects as Aura of Courage?Does cover protect against an aura if it only has a gap outside the aura?Does the Fear spell work with an Oath of Conquest paladin's Aura of Conquest?

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Does the Paladin's Aura of Protection affect only either her or ONE ally in range?


What is the source for 5e defaulting to plain English readings of non-game terms?Does 'Aura of Hate' also boost the damage of nearby hostile fiends and undead attacking you?Does a Paladin's Aura of Protection Affect Allies' Death Saving Throws?Does using the Paladin Protection Fighting Style move the characters involved?Is the 5-foot range of the Help action my range to the ally, the enemy, or both?Do auras require line of effect?Does a Paladin's Aura of Courage prevent or suspend frightened effects?Is this homebrew Bardic College balanced?Does Paladin of Tyranny's Aura of Despair grant immunity to fear effects as Aura of Courage?Does cover protect against an aura if it only has a gap outside the aura?Does the Fear spell work with an Oath of Conquest paladin's Aura of Conquest?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








7












$begingroup$


Aura of Protection on PHB p. 85 states:




Starting at 6th level, whenever you or a friendly creature within 10
feet of you must make a saving throw, the creature gains a bonus to
the saving throw equal to your Charisma modifier (with a minimum bonus
of +1). You must be conscious to grant this bonus.




(Emphasis mine)



This makes me think only one creature gains the benefit, either you or a single ally in range, because:



  • It says "or" instead of "and"

  • It says "a friendly creature" instead of "any friendly creatures"

  • It says "the creature gains" no "the creatures gain"

For example, Aura of Courage states:




Starting at 10th level, you and friendly creatures within 10 feet of
you can't be frightened while you are conscious.











share|improve this question









New contributor



Miliv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$











  • $begingroup$
    English isn't my first language, so there may be some misinterpretations in the semantics
    $endgroup$
    – Miliv
    10 hours ago

















7












$begingroup$


Aura of Protection on PHB p. 85 states:




Starting at 6th level, whenever you or a friendly creature within 10
feet of you must make a saving throw, the creature gains a bonus to
the saving throw equal to your Charisma modifier (with a minimum bonus
of +1). You must be conscious to grant this bonus.




(Emphasis mine)



This makes me think only one creature gains the benefit, either you or a single ally in range, because:



  • It says "or" instead of "and"

  • It says "a friendly creature" instead of "any friendly creatures"

  • It says "the creature gains" no "the creatures gain"

For example, Aura of Courage states:




Starting at 10th level, you and friendly creatures within 10 feet of
you can't be frightened while you are conscious.











share|improve this question









New contributor



Miliv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$











  • $begingroup$
    English isn't my first language, so there may be some misinterpretations in the semantics
    $endgroup$
    – Miliv
    10 hours ago













7












7








7





$begingroup$


Aura of Protection on PHB p. 85 states:




Starting at 6th level, whenever you or a friendly creature within 10
feet of you must make a saving throw, the creature gains a bonus to
the saving throw equal to your Charisma modifier (with a minimum bonus
of +1). You must be conscious to grant this bonus.




(Emphasis mine)



This makes me think only one creature gains the benefit, either you or a single ally in range, because:



  • It says "or" instead of "and"

  • It says "a friendly creature" instead of "any friendly creatures"

  • It says "the creature gains" no "the creatures gain"

For example, Aura of Courage states:




Starting at 10th level, you and friendly creatures within 10 feet of
you can't be frightened while you are conscious.











share|improve this question









New contributor



Miliv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




Aura of Protection on PHB p. 85 states:




Starting at 6th level, whenever you or a friendly creature within 10
feet of you must make a saving throw, the creature gains a bonus to
the saving throw equal to your Charisma modifier (with a minimum bonus
of +1). You must be conscious to grant this bonus.




(Emphasis mine)



This makes me think only one creature gains the benefit, either you or a single ally in range, because:



  • It says "or" instead of "and"

  • It says "a friendly creature" instead of "any friendly creatures"

  • It says "the creature gains" no "the creatures gain"

For example, Aura of Courage states:




Starting at 10th level, you and friendly creatures within 10 feet of
you can't be frightened while you are conscious.








dnd-5e class-feature paladin targeting aura






share|improve this question









New contributor



Miliv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



Miliv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 6 hours ago









V2Blast

30.8k5 gold badges115 silver badges188 bronze badges




30.8k5 gold badges115 silver badges188 bronze badges






New contributor



Miliv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








asked 10 hours ago









MilivMiliv

1709 bronze badges




1709 bronze badges




New contributor



Miliv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




Miliv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.













  • $begingroup$
    English isn't my first language, so there may be some misinterpretations in the semantics
    $endgroup$
    – Miliv
    10 hours ago
















  • $begingroup$
    English isn't my first language, so there may be some misinterpretations in the semantics
    $endgroup$
    – Miliv
    10 hours ago















$begingroup$
English isn't my first language, so there may be some misinterpretations in the semantics
$endgroup$
– Miliv
10 hours ago




$begingroup$
English isn't my first language, so there may be some misinterpretations in the semantics
$endgroup$
– Miliv
10 hours ago










1 Answer
1






active

oldest

votes


















11












$begingroup$

The benefit applies to all allies within range, including you



The key word that makes this apply to multiple creatures is "whenever". This word means that the ability applies the benefit every time the condition is met. Hence, all saving throws made by you or your allies within 10 feet of you while you are conscious get the bonus.



There are other similarly worded abilities, such as the Devotion paladin's Holy Nimbus (all emphases added):




Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.




or the Oathbreaker paladin's Dread Lord aura:




Whenever an enemy that is frightened by the paladin starts its turn in the aura, it takes 4d10 psychic damage.




All of these abilities are tied to auras, and having an aura that only applies to a single creature within range doesn't make logical sense (especially when other paladin auras unambiguously apply to everything within range).



On the other hand, as you say, there are other abilities that could be worded in this way but are not, such as your example (Aura of Courage) or the Oathbreaker's Aura of Hate:




Starting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1).




This could have been written something like "whenever the paladin or a fiend or undead within 10 feet deals damage with a melee weapon, the creature gains...". Regardless, the two wording structures are functionally identical: all of the above abilities, including the ones quoted in your question, apply their benefits every time the conditions are met. These abilities are all written in plain English, and there are always many ways to say the same thing in plain English. It seems that the writers of these rules have used whatever wording feels most natural for each ability individually, rather than establishing a "standard" wording ahead of time and then using it whenever a spell or ability applies to any creature satisfying certain conditions.



If you had to choose a creature, the ability would tell you



Generally, the rules explicitly spell out any choice that must be made by the player. For example, another part of the Oathbreaker's Dread Lord aura says:




Additionally, the paladin and creatures he or she chooses in the aura are draped in deeper shadow.







share|improve this answer











$endgroup$












  • $begingroup$
    Perhaps it would be worth pointing out that the aura doesn't cost a reaction or anything, so even if it did only apply to "One creature at a time" there would be no resource cost or reason to make it go to each individual creature, one at a time.
    $endgroup$
    – Jihelu
    5 hours ago










  • $begingroup$
    You convinced me with "having an aura that only applies to a single creature within range doesn't make logical sense."
    $endgroup$
    – Miliv
    2 hours ago










  • $begingroup$
    @Jihelu Even if it didn't require a reaction, you could imagine an ability where you choose a specific creature to benefit instead of granting a benefit to all within range. So requiring no action is still not sufficient by itself to establish that the ability affects multiple creatures.
    $endgroup$
    – Ryan Thompson
    1 hour ago













Your Answer








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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









11












$begingroup$

The benefit applies to all allies within range, including you



The key word that makes this apply to multiple creatures is "whenever". This word means that the ability applies the benefit every time the condition is met. Hence, all saving throws made by you or your allies within 10 feet of you while you are conscious get the bonus.



There are other similarly worded abilities, such as the Devotion paladin's Holy Nimbus (all emphases added):




Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.




or the Oathbreaker paladin's Dread Lord aura:




Whenever an enemy that is frightened by the paladin starts its turn in the aura, it takes 4d10 psychic damage.




All of these abilities are tied to auras, and having an aura that only applies to a single creature within range doesn't make logical sense (especially when other paladin auras unambiguously apply to everything within range).



On the other hand, as you say, there are other abilities that could be worded in this way but are not, such as your example (Aura of Courage) or the Oathbreaker's Aura of Hate:




Starting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1).




This could have been written something like "whenever the paladin or a fiend or undead within 10 feet deals damage with a melee weapon, the creature gains...". Regardless, the two wording structures are functionally identical: all of the above abilities, including the ones quoted in your question, apply their benefits every time the conditions are met. These abilities are all written in plain English, and there are always many ways to say the same thing in plain English. It seems that the writers of these rules have used whatever wording feels most natural for each ability individually, rather than establishing a "standard" wording ahead of time and then using it whenever a spell or ability applies to any creature satisfying certain conditions.



If you had to choose a creature, the ability would tell you



Generally, the rules explicitly spell out any choice that must be made by the player. For example, another part of the Oathbreaker's Dread Lord aura says:




Additionally, the paladin and creatures he or she chooses in the aura are draped in deeper shadow.







share|improve this answer











$endgroup$












  • $begingroup$
    Perhaps it would be worth pointing out that the aura doesn't cost a reaction or anything, so even if it did only apply to "One creature at a time" there would be no resource cost or reason to make it go to each individual creature, one at a time.
    $endgroup$
    – Jihelu
    5 hours ago










  • $begingroup$
    You convinced me with "having an aura that only applies to a single creature within range doesn't make logical sense."
    $endgroup$
    – Miliv
    2 hours ago










  • $begingroup$
    @Jihelu Even if it didn't require a reaction, you could imagine an ability where you choose a specific creature to benefit instead of granting a benefit to all within range. So requiring no action is still not sufficient by itself to establish that the ability affects multiple creatures.
    $endgroup$
    – Ryan Thompson
    1 hour ago















11












$begingroup$

The benefit applies to all allies within range, including you



The key word that makes this apply to multiple creatures is "whenever". This word means that the ability applies the benefit every time the condition is met. Hence, all saving throws made by you or your allies within 10 feet of you while you are conscious get the bonus.



There are other similarly worded abilities, such as the Devotion paladin's Holy Nimbus (all emphases added):




Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.




or the Oathbreaker paladin's Dread Lord aura:




Whenever an enemy that is frightened by the paladin starts its turn in the aura, it takes 4d10 psychic damage.




All of these abilities are tied to auras, and having an aura that only applies to a single creature within range doesn't make logical sense (especially when other paladin auras unambiguously apply to everything within range).



On the other hand, as you say, there are other abilities that could be worded in this way but are not, such as your example (Aura of Courage) or the Oathbreaker's Aura of Hate:




Starting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1).




This could have been written something like "whenever the paladin or a fiend or undead within 10 feet deals damage with a melee weapon, the creature gains...". Regardless, the two wording structures are functionally identical: all of the above abilities, including the ones quoted in your question, apply their benefits every time the conditions are met. These abilities are all written in plain English, and there are always many ways to say the same thing in plain English. It seems that the writers of these rules have used whatever wording feels most natural for each ability individually, rather than establishing a "standard" wording ahead of time and then using it whenever a spell or ability applies to any creature satisfying certain conditions.



If you had to choose a creature, the ability would tell you



Generally, the rules explicitly spell out any choice that must be made by the player. For example, another part of the Oathbreaker's Dread Lord aura says:




Additionally, the paladin and creatures he or she chooses in the aura are draped in deeper shadow.







share|improve this answer











$endgroup$












  • $begingroup$
    Perhaps it would be worth pointing out that the aura doesn't cost a reaction or anything, so even if it did only apply to "One creature at a time" there would be no resource cost or reason to make it go to each individual creature, one at a time.
    $endgroup$
    – Jihelu
    5 hours ago










  • $begingroup$
    You convinced me with "having an aura that only applies to a single creature within range doesn't make logical sense."
    $endgroup$
    – Miliv
    2 hours ago










  • $begingroup$
    @Jihelu Even if it didn't require a reaction, you could imagine an ability where you choose a specific creature to benefit instead of granting a benefit to all within range. So requiring no action is still not sufficient by itself to establish that the ability affects multiple creatures.
    $endgroup$
    – Ryan Thompson
    1 hour ago













11












11








11





$begingroup$

The benefit applies to all allies within range, including you



The key word that makes this apply to multiple creatures is "whenever". This word means that the ability applies the benefit every time the condition is met. Hence, all saving throws made by you or your allies within 10 feet of you while you are conscious get the bonus.



There are other similarly worded abilities, such as the Devotion paladin's Holy Nimbus (all emphases added):




Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.




or the Oathbreaker paladin's Dread Lord aura:




Whenever an enemy that is frightened by the paladin starts its turn in the aura, it takes 4d10 psychic damage.




All of these abilities are tied to auras, and having an aura that only applies to a single creature within range doesn't make logical sense (especially when other paladin auras unambiguously apply to everything within range).



On the other hand, as you say, there are other abilities that could be worded in this way but are not, such as your example (Aura of Courage) or the Oathbreaker's Aura of Hate:




Starting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1).




This could have been written something like "whenever the paladin or a fiend or undead within 10 feet deals damage with a melee weapon, the creature gains...". Regardless, the two wording structures are functionally identical: all of the above abilities, including the ones quoted in your question, apply their benefits every time the conditions are met. These abilities are all written in plain English, and there are always many ways to say the same thing in plain English. It seems that the writers of these rules have used whatever wording feels most natural for each ability individually, rather than establishing a "standard" wording ahead of time and then using it whenever a spell or ability applies to any creature satisfying certain conditions.



If you had to choose a creature, the ability would tell you



Generally, the rules explicitly spell out any choice that must be made by the player. For example, another part of the Oathbreaker's Dread Lord aura says:




Additionally, the paladin and creatures he or she chooses in the aura are draped in deeper shadow.







share|improve this answer











$endgroup$



The benefit applies to all allies within range, including you



The key word that makes this apply to multiple creatures is "whenever". This word means that the ability applies the benefit every time the condition is met. Hence, all saving throws made by you or your allies within 10 feet of you while you are conscious get the bonus.



There are other similarly worded abilities, such as the Devotion paladin's Holy Nimbus (all emphases added):




Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.




or the Oathbreaker paladin's Dread Lord aura:




Whenever an enemy that is frightened by the paladin starts its turn in the aura, it takes 4d10 psychic damage.




All of these abilities are tied to auras, and having an aura that only applies to a single creature within range doesn't make logical sense (especially when other paladin auras unambiguously apply to everything within range).



On the other hand, as you say, there are other abilities that could be worded in this way but are not, such as your example (Aura of Courage) or the Oathbreaker's Aura of Hate:




Starting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1).




This could have been written something like "whenever the paladin or a fiend or undead within 10 feet deals damage with a melee weapon, the creature gains...". Regardless, the two wording structures are functionally identical: all of the above abilities, including the ones quoted in your question, apply their benefits every time the conditions are met. These abilities are all written in plain English, and there are always many ways to say the same thing in plain English. It seems that the writers of these rules have used whatever wording feels most natural for each ability individually, rather than establishing a "standard" wording ahead of time and then using it whenever a spell or ability applies to any creature satisfying certain conditions.



If you had to choose a creature, the ability would tell you



Generally, the rules explicitly spell out any choice that must be made by the player. For example, another part of the Oathbreaker's Dread Lord aura says:




Additionally, the paladin and creatures he or she chooses in the aura are draped in deeper shadow.








share|improve this answer














share|improve this answer



share|improve this answer








edited 1 hour ago

























answered 8 hours ago









Ryan ThompsonRyan Thompson

15.3k2 gold badges51 silver badges113 bronze badges




15.3k2 gold badges51 silver badges113 bronze badges











  • $begingroup$
    Perhaps it would be worth pointing out that the aura doesn't cost a reaction or anything, so even if it did only apply to "One creature at a time" there would be no resource cost or reason to make it go to each individual creature, one at a time.
    $endgroup$
    – Jihelu
    5 hours ago










  • $begingroup$
    You convinced me with "having an aura that only applies to a single creature within range doesn't make logical sense."
    $endgroup$
    – Miliv
    2 hours ago










  • $begingroup$
    @Jihelu Even if it didn't require a reaction, you could imagine an ability where you choose a specific creature to benefit instead of granting a benefit to all within range. So requiring no action is still not sufficient by itself to establish that the ability affects multiple creatures.
    $endgroup$
    – Ryan Thompson
    1 hour ago
















  • $begingroup$
    Perhaps it would be worth pointing out that the aura doesn't cost a reaction or anything, so even if it did only apply to "One creature at a time" there would be no resource cost or reason to make it go to each individual creature, one at a time.
    $endgroup$
    – Jihelu
    5 hours ago










  • $begingroup$
    You convinced me with "having an aura that only applies to a single creature within range doesn't make logical sense."
    $endgroup$
    – Miliv
    2 hours ago










  • $begingroup$
    @Jihelu Even if it didn't require a reaction, you could imagine an ability where you choose a specific creature to benefit instead of granting a benefit to all within range. So requiring no action is still not sufficient by itself to establish that the ability affects multiple creatures.
    $endgroup$
    – Ryan Thompson
    1 hour ago















$begingroup$
Perhaps it would be worth pointing out that the aura doesn't cost a reaction or anything, so even if it did only apply to "One creature at a time" there would be no resource cost or reason to make it go to each individual creature, one at a time.
$endgroup$
– Jihelu
5 hours ago




$begingroup$
Perhaps it would be worth pointing out that the aura doesn't cost a reaction or anything, so even if it did only apply to "One creature at a time" there would be no resource cost or reason to make it go to each individual creature, one at a time.
$endgroup$
– Jihelu
5 hours ago












$begingroup$
You convinced me with "having an aura that only applies to a single creature within range doesn't make logical sense."
$endgroup$
– Miliv
2 hours ago




$begingroup$
You convinced me with "having an aura that only applies to a single creature within range doesn't make logical sense."
$endgroup$
– Miliv
2 hours ago












$begingroup$
@Jihelu Even if it didn't require a reaction, you could imagine an ability where you choose a specific creature to benefit instead of granting a benefit to all within range. So requiring no action is still not sufficient by itself to establish that the ability affects multiple creatures.
$endgroup$
– Ryan Thompson
1 hour ago




$begingroup$
@Jihelu Even if it didn't require a reaction, you could imagine an ability where you choose a specific creature to benefit instead of granting a benefit to all within range. So requiring no action is still not sufficient by itself to establish that the ability affects multiple creatures.
$endgroup$
– Ryan Thompson
1 hour ago










Miliv is a new contributor. Be nice, and check out our Code of Conduct.









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Miliv is a new contributor. Be nice, and check out our Code of Conduct.












Miliv is a new contributor. Be nice, and check out our Code of Conduct.











Miliv is a new contributor. Be nice, and check out our Code of Conduct.














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