Use color ramp to mix materialsIs it possible to add noise or other type of texture between color ramp stops?blending two textures terrainWhen can a Color Ramp be used to create a gradiant in a Cycles shader?Mix two materials in the Blender Internal Materials NodesColor Ramp vs RGB Curves in CyclesHow does the color ramp work in Cycles?how does the color ramp interpolation work?How does Color Mix (Difference) node work?How to use color ramp with torusHow to control the mix of emission and transparency materials?Growing Grass from Color Ramp?Color Ramp is not working for me 2.8

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Use color ramp to mix materials


Is it possible to add noise or other type of texture between color ramp stops?blending two textures terrainWhen can a Color Ramp be used to create a gradiant in a Cycles shader?Mix two materials in the Blender Internal Materials NodesColor Ramp vs RGB Curves in CyclesHow does the color ramp work in Cycles?how does the color ramp interpolation work?How does Color Mix (Difference) node work?How to use color ramp with torusHow to control the mix of emission and transparency materials?Growing Grass from Color Ramp?Color Ramp is not working for me 2.8






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


I'm trying to set up a material that shades the topography of a spherical model of the Earth based on distance to the center of the Earth. Setting up a ColorRamp based on distance from the center of the sphere is easy:
ColorRamp based on distance to center of sphere



But each color in the ramp needs a different texture applied to it. In 3ds Max this is done by applying textures to each stop in the Gradient Ramp:
3ds Max node tree



Can something similar be done in Blender? I found a related Blender question, but I can't see how the answer would apply to this situation.










share|improve this question









New contributor



Gargaza is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 2




    $begingroup$
    I hace no clue how to read the nodes from other programs. But if I understand this correctly, you can use the gradient to control the mix between different shadersblending two textures terrain To mix more than two shaders concatenate more chanis of ramps and mix nodes.
    $endgroup$
    – cegaton
    8 hours ago

















2












$begingroup$


I'm trying to set up a material that shades the topography of a spherical model of the Earth based on distance to the center of the Earth. Setting up a ColorRamp based on distance from the center of the sphere is easy:
ColorRamp based on distance to center of sphere



But each color in the ramp needs a different texture applied to it. In 3ds Max this is done by applying textures to each stop in the Gradient Ramp:
3ds Max node tree



Can something similar be done in Blender? I found a related Blender question, but I can't see how the answer would apply to this situation.










share|improve this question









New contributor



Gargaza is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 2




    $begingroup$
    I hace no clue how to read the nodes from other programs. But if I understand this correctly, you can use the gradient to control the mix between different shadersblending two textures terrain To mix more than two shaders concatenate more chanis of ramps and mix nodes.
    $endgroup$
    – cegaton
    8 hours ago













2












2








2





$begingroup$


I'm trying to set up a material that shades the topography of a spherical model of the Earth based on distance to the center of the Earth. Setting up a ColorRamp based on distance from the center of the sphere is easy:
ColorRamp based on distance to center of sphere



But each color in the ramp needs a different texture applied to it. In 3ds Max this is done by applying textures to each stop in the Gradient Ramp:
3ds Max node tree



Can something similar be done in Blender? I found a related Blender question, but I can't see how the answer would apply to this situation.










share|improve this question









New contributor



Gargaza is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




I'm trying to set up a material that shades the topography of a spherical model of the Earth based on distance to the center of the Earth. Setting up a ColorRamp based on distance from the center of the sphere is easy:
ColorRamp based on distance to center of sphere



But each color in the ramp needs a different texture applied to it. In 3ds Max this is done by applying textures to each stop in the Gradient Ramp:
3ds Max node tree



Can something similar be done in Blender? I found a related Blender question, but I can't see how the answer would apply to this situation.







texturing shaders






share|improve this question









New contributor



Gargaza is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



Gargaza is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 2 hours ago









cegaton

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66.8k10 gold badges134 silver badges292 bronze badges






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asked 8 hours ago









GargazaGargaza

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134 bronze badges




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New contributor




Gargaza is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









  • 2




    $begingroup$
    I hace no clue how to read the nodes from other programs. But if I understand this correctly, you can use the gradient to control the mix between different shadersblending two textures terrain To mix more than two shaders concatenate more chanis of ramps and mix nodes.
    $endgroup$
    – cegaton
    8 hours ago












  • 2




    $begingroup$
    I hace no clue how to read the nodes from other programs. But if I understand this correctly, you can use the gradient to control the mix between different shadersblending two textures terrain To mix more than two shaders concatenate more chanis of ramps and mix nodes.
    $endgroup$
    – cegaton
    8 hours ago







2




2




$begingroup$
I hace no clue how to read the nodes from other programs. But if I understand this correctly, you can use the gradient to control the mix between different shadersblending two textures terrain To mix more than two shaders concatenate more chanis of ramps and mix nodes.
$endgroup$
– cegaton
8 hours ago




$begingroup$
I hace no clue how to read the nodes from other programs. But if I understand this correctly, you can use the gradient to control the mix between different shadersblending two textures terrain To mix more than two shaders concatenate more chanis of ramps and mix nodes.
$endgroup$
– cegaton
8 hours ago










2 Answers
2






active

oldest

votes


















1












$begingroup$

Use a color ramp to control the mix between different shaders.



enter image description here



To mix more shaders use other ramps with different values.



enter image description here






share|improve this answer









$endgroup$




















    0












    $begingroup$

    Cegaton's node template works splendidly! I test-added a few textures and here's the result:
    textures added to ColorRamp






    share|improve this answer










    New contributor



    Gargaza is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





    $endgroup$












    • $begingroup$
      Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
      $endgroup$
      – cegaton
      2 hours ago














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    2 Answers
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    active

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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    1












    $begingroup$

    Use a color ramp to control the mix between different shaders.



    enter image description here



    To mix more shaders use other ramps with different values.



    enter image description here






    share|improve this answer









    $endgroup$

















      1












      $begingroup$

      Use a color ramp to control the mix between different shaders.



      enter image description here



      To mix more shaders use other ramps with different values.



      enter image description here






      share|improve this answer









      $endgroup$















        1












        1








        1





        $begingroup$

        Use a color ramp to control the mix between different shaders.



        enter image description here



        To mix more shaders use other ramps with different values.



        enter image description here






        share|improve this answer









        $endgroup$



        Use a color ramp to control the mix between different shaders.



        enter image description here



        To mix more shaders use other ramps with different values.



        enter image description here







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 6 hours ago









        cegatoncegaton

        66.8k10 gold badges134 silver badges292 bronze badges




        66.8k10 gold badges134 silver badges292 bronze badges























            0












            $begingroup$

            Cegaton's node template works splendidly! I test-added a few textures and here's the result:
            textures added to ColorRamp






            share|improve this answer










            New contributor



            Gargaza is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.





            $endgroup$












            • $begingroup$
              Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
              $endgroup$
              – cegaton
              2 hours ago
















            0












            $begingroup$

            Cegaton's node template works splendidly! I test-added a few textures and here's the result:
            textures added to ColorRamp






            share|improve this answer










            New contributor



            Gargaza is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.





            $endgroup$












            • $begingroup$
              Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
              $endgroup$
              – cegaton
              2 hours ago














            0












            0








            0





            $begingroup$

            Cegaton's node template works splendidly! I test-added a few textures and here's the result:
            textures added to ColorRamp






            share|improve this answer










            New contributor



            Gargaza is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.





            $endgroup$



            Cegaton's node template works splendidly! I test-added a few textures and here's the result:
            textures added to ColorRamp







            share|improve this answer










            New contributor



            Gargaza is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.








            share|improve this answer



            share|improve this answer








            edited 2 hours ago









            cegaton

            66.8k10 gold badges134 silver badges292 bronze badges




            66.8k10 gold badges134 silver badges292 bronze badges






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            answered 2 hours ago









            GargazaGargaza

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            134 bronze badges




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            • $begingroup$
              Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
              $endgroup$
              – cegaton
              2 hours ago

















            • $begingroup$
              Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
              $endgroup$
              – cegaton
              2 hours ago
















            $begingroup$
            Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
            $endgroup$
            – cegaton
            2 hours ago





            $begingroup$
            Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
            $endgroup$
            – cegaton
            2 hours ago











            Gargaza is a new contributor. Be nice, and check out our Code of Conduct.









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