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Ways to bypass spell resistance in 5e?
Is there a way to bypass resistance/immunity to fire damage?How to adjust Hoard of the Dragon Queen for a 1st-level party?How can I tell how powerful an NPC is without being explicitly told?I picked the wrong spells as a wizard, how do I recover?How can a party defend against the Nightmare Haunting action of a Night Hag?How can I best deal with this player conflict?PCs using disciplinary talk from DM as leverage, leading to group dysfunctionHow do I deal with my character's role in our party being overtaken by other PCs?For a single party, how can I make Dead in Thay a “fast-paced assault” and not a drawn-out series of skirmishes?How to break the “Death Loop” resulting from unfortunate initiative order
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Our DM originally began with Brooches of Shielding to nerf the Sorlock and Bladelock. After realizing that we had a new revenue stream after killing them and selling them (after any member of the party who wanted one, got one), and that the Sorlock and Wizard had other spells that were doing "too much damage". He has recently started having all bosses drink a potions of Spell Resistance & Invulnerability, giving them both advantage on saves and half damage. Other than Heightened spell, which only one character has, is there any way to bypass this "nerfing" of our party?
dnd-5e
$endgroup$
add a comment
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$begingroup$
Our DM originally began with Brooches of Shielding to nerf the Sorlock and Bladelock. After realizing that we had a new revenue stream after killing them and selling them (after any member of the party who wanted one, got one), and that the Sorlock and Wizard had other spells that were doing "too much damage". He has recently started having all bosses drink a potions of Spell Resistance & Invulnerability, giving them both advantage on saves and half damage. Other than Heightened spell, which only one character has, is there any way to bypass this "nerfing" of our party?
dnd-5e
$endgroup$
$begingroup$
Related question: rpg.stackexchange.com/questions/103123/…
$endgroup$
– Matteo Devi
8 hours ago
$begingroup$
Is the potion of spell resistance a home-brew item?
$endgroup$
– PJRZ
8 hours ago
1
$begingroup$
Is there a reason the DM is nerfing the party in this way? Is this homebrew in response to another homebrew that gives the party more damage or something similar?
$endgroup$
– goodguy5
8 hours ago
add a comment
|
$begingroup$
Our DM originally began with Brooches of Shielding to nerf the Sorlock and Bladelock. After realizing that we had a new revenue stream after killing them and selling them (after any member of the party who wanted one, got one), and that the Sorlock and Wizard had other spells that were doing "too much damage". He has recently started having all bosses drink a potions of Spell Resistance & Invulnerability, giving them both advantage on saves and half damage. Other than Heightened spell, which only one character has, is there any way to bypass this "nerfing" of our party?
dnd-5e
$endgroup$
Our DM originally began with Brooches of Shielding to nerf the Sorlock and Bladelock. After realizing that we had a new revenue stream after killing them and selling them (after any member of the party who wanted one, got one), and that the Sorlock and Wizard had other spells that were doing "too much damage". He has recently started having all bosses drink a potions of Spell Resistance & Invulnerability, giving them both advantage on saves and half damage. Other than Heightened spell, which only one character has, is there any way to bypass this "nerfing" of our party?
dnd-5e
dnd-5e
edited 7 hours ago
Grond
asked 8 hours ago
GrondGrond
989 bronze badges
989 bronze badges
$begingroup$
Related question: rpg.stackexchange.com/questions/103123/…
$endgroup$
– Matteo Devi
8 hours ago
$begingroup$
Is the potion of spell resistance a home-brew item?
$endgroup$
– PJRZ
8 hours ago
1
$begingroup$
Is there a reason the DM is nerfing the party in this way? Is this homebrew in response to another homebrew that gives the party more damage or something similar?
$endgroup$
– goodguy5
8 hours ago
add a comment
|
$begingroup$
Related question: rpg.stackexchange.com/questions/103123/…
$endgroup$
– Matteo Devi
8 hours ago
$begingroup$
Is the potion of spell resistance a home-brew item?
$endgroup$
– PJRZ
8 hours ago
1
$begingroup$
Is there a reason the DM is nerfing the party in this way? Is this homebrew in response to another homebrew that gives the party more damage or something similar?
$endgroup$
– goodguy5
8 hours ago
$begingroup$
Related question: rpg.stackexchange.com/questions/103123/…
$endgroup$
– Matteo Devi
8 hours ago
$begingroup$
Related question: rpg.stackexchange.com/questions/103123/…
$endgroup$
– Matteo Devi
8 hours ago
$begingroup$
Is the potion of spell resistance a home-brew item?
$endgroup$
– PJRZ
8 hours ago
$begingroup$
Is the potion of spell resistance a home-brew item?
$endgroup$
– PJRZ
8 hours ago
1
1
$begingroup$
Is there a reason the DM is nerfing the party in this way? Is this homebrew in response to another homebrew that gives the party more damage or something similar?
$endgroup$
– goodguy5
8 hours ago
$begingroup$
Is there a reason the DM is nerfing the party in this way? Is this homebrew in response to another homebrew that gives the party more damage or something similar?
$endgroup$
– goodguy5
8 hours ago
add a comment
|
1 Answer
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$begingroup$
It is difficult to counteract homebrew rules/items
"Spell resistance" is only ever specified under the 7th level class feature of Oath of Ancients paladin granting resistance to all spell damage to anyone in their aura. This homebrew is basically combining that mechanic with magical resistance, but doing so outside of that particular class. Doming up with a counter for a homebrew mechanic that provides advantage on all saves AND resistance to all damage types from spells becomes difficult because the RAW mechanics don't really account for this.
There are mechanics like Heightened which force disadvantage on a save and the feat Elemental Adept that lets you ignore resistance for a specific damage element - but a total mechanic of resistance to all damage from spells or ignoring advantage on saves doesn't exist because that isn't a RAW ability in general.
You need to talk with your DM
This sounds more like an issue at the table than an issue with mechanics or using mechanics to counteract in-game difficulties. Talk to your DM about why they feel the need to do this. They're basically granting Magic Resistance to all monsters (and CR should be adjusted accordingly) as well as giving them each the potion of invulnerability, a rare item that only lasts a minute (but maybe extending the minute and giving them a 'free' action to drink it.)
Either way, there's a deeper issue that needs to be resolved. Working around it will unlikely be successful.
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$begingroup$
It is difficult to counteract homebrew rules/items
"Spell resistance" is only ever specified under the 7th level class feature of Oath of Ancients paladin granting resistance to all spell damage to anyone in their aura. This homebrew is basically combining that mechanic with magical resistance, but doing so outside of that particular class. Doming up with a counter for a homebrew mechanic that provides advantage on all saves AND resistance to all damage types from spells becomes difficult because the RAW mechanics don't really account for this.
There are mechanics like Heightened which force disadvantage on a save and the feat Elemental Adept that lets you ignore resistance for a specific damage element - but a total mechanic of resistance to all damage from spells or ignoring advantage on saves doesn't exist because that isn't a RAW ability in general.
You need to talk with your DM
This sounds more like an issue at the table than an issue with mechanics or using mechanics to counteract in-game difficulties. Talk to your DM about why they feel the need to do this. They're basically granting Magic Resistance to all monsters (and CR should be adjusted accordingly) as well as giving them each the potion of invulnerability, a rare item that only lasts a minute (but maybe extending the minute and giving them a 'free' action to drink it.)
Either way, there's a deeper issue that needs to be resolved. Working around it will unlikely be successful.
$endgroup$
add a comment
|
$begingroup$
It is difficult to counteract homebrew rules/items
"Spell resistance" is only ever specified under the 7th level class feature of Oath of Ancients paladin granting resistance to all spell damage to anyone in their aura. This homebrew is basically combining that mechanic with magical resistance, but doing so outside of that particular class. Doming up with a counter for a homebrew mechanic that provides advantage on all saves AND resistance to all damage types from spells becomes difficult because the RAW mechanics don't really account for this.
There are mechanics like Heightened which force disadvantage on a save and the feat Elemental Adept that lets you ignore resistance for a specific damage element - but a total mechanic of resistance to all damage from spells or ignoring advantage on saves doesn't exist because that isn't a RAW ability in general.
You need to talk with your DM
This sounds more like an issue at the table than an issue with mechanics or using mechanics to counteract in-game difficulties. Talk to your DM about why they feel the need to do this. They're basically granting Magic Resistance to all monsters (and CR should be adjusted accordingly) as well as giving them each the potion of invulnerability, a rare item that only lasts a minute (but maybe extending the minute and giving them a 'free' action to drink it.)
Either way, there's a deeper issue that needs to be resolved. Working around it will unlikely be successful.
$endgroup$
add a comment
|
$begingroup$
It is difficult to counteract homebrew rules/items
"Spell resistance" is only ever specified under the 7th level class feature of Oath of Ancients paladin granting resistance to all spell damage to anyone in their aura. This homebrew is basically combining that mechanic with magical resistance, but doing so outside of that particular class. Doming up with a counter for a homebrew mechanic that provides advantage on all saves AND resistance to all damage types from spells becomes difficult because the RAW mechanics don't really account for this.
There are mechanics like Heightened which force disadvantage on a save and the feat Elemental Adept that lets you ignore resistance for a specific damage element - but a total mechanic of resistance to all damage from spells or ignoring advantage on saves doesn't exist because that isn't a RAW ability in general.
You need to talk with your DM
This sounds more like an issue at the table than an issue with mechanics or using mechanics to counteract in-game difficulties. Talk to your DM about why they feel the need to do this. They're basically granting Magic Resistance to all monsters (and CR should be adjusted accordingly) as well as giving them each the potion of invulnerability, a rare item that only lasts a minute (but maybe extending the minute and giving them a 'free' action to drink it.)
Either way, there's a deeper issue that needs to be resolved. Working around it will unlikely be successful.
$endgroup$
It is difficult to counteract homebrew rules/items
"Spell resistance" is only ever specified under the 7th level class feature of Oath of Ancients paladin granting resistance to all spell damage to anyone in their aura. This homebrew is basically combining that mechanic with magical resistance, but doing so outside of that particular class. Doming up with a counter for a homebrew mechanic that provides advantage on all saves AND resistance to all damage types from spells becomes difficult because the RAW mechanics don't really account for this.
There are mechanics like Heightened which force disadvantage on a save and the feat Elemental Adept that lets you ignore resistance for a specific damage element - but a total mechanic of resistance to all damage from spells or ignoring advantage on saves doesn't exist because that isn't a RAW ability in general.
You need to talk with your DM
This sounds more like an issue at the table than an issue with mechanics or using mechanics to counteract in-game difficulties. Talk to your DM about why they feel the need to do this. They're basically granting Magic Resistance to all monsters (and CR should be adjusted accordingly) as well as giving them each the potion of invulnerability, a rare item that only lasts a minute (but maybe extending the minute and giving them a 'free' action to drink it.)
Either way, there's a deeper issue that needs to be resolved. Working around it will unlikely be successful.
edited 7 hours ago
answered 8 hours ago
NautArchNautArch
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80.3k16 gold badges311 silver badges527 bronze badges
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$begingroup$
Related question: rpg.stackexchange.com/questions/103123/…
$endgroup$
– Matteo Devi
8 hours ago
$begingroup$
Is the potion of spell resistance a home-brew item?
$endgroup$
– PJRZ
8 hours ago
1
$begingroup$
Is there a reason the DM is nerfing the party in this way? Is this homebrew in response to another homebrew that gives the party more damage or something similar?
$endgroup$
– goodguy5
8 hours ago