Teleport everything in a large zone; or teleport all living things and make a lot of equipment disappearWhat creatures can cast spells from spell scrolls?Can a Fireball, a fragile glass jar, and a lot of ball bearings make a “Claymore”-like explosive device?Can a Banderhobb make 2 attacks and teleport?Can I make an exact copy of myself and my equipment using True Polymorph on a simulacrum?
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Teleport everything in a large zone; or teleport all living things and make a lot of equipment disappear
What creatures can cast spells from spell scrolls?Can a Fireball, a fragile glass jar, and a lot of ball bearings make a “Claymore”-like explosive device?Can a Banderhobb make 2 attacks and teleport?Can I make an exact copy of myself and my equipment using True Polymorph on a simulacrum?
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$begingroup$
Imagine a traveling party of about 30 people, animals, wagons, and a bunch of equipment (e.g. think traveling theater). I'm trying to come up with a way for a devilish entity to teleport all of that away (on the same plane); or alternatively, teleport everybody and their animals, and then make all of their things disappear. The kidnapping happens in the night, while everybody is sleeping. A few constraints, for my scenario idea to work:
- It needs to happen relatively discreetly, people a few hundred meters away shouldn't notice that anything is happening (it can't do too much noise, setting everything on fire is not an option);
- It should leave no obvious trace; people who would look at the scene afterwards could fine clues, but nothing too obvious.
- It should be compatible with the powers of a spellcaster devil of CR between 9 and 11; maybe with a significant preparation time and resource consumption (burning scrolls, etc.), as well as assistance from a few minions.
Existing spells seem ill-suited for this, teleporting unwilling people is hard and requires high-level spells. But maybe there's a creative way to do this e.g. with mind control, or minions with the right skillset?
dnd-5e teleportation
New contributor
$endgroup$
add a comment
|
$begingroup$
Imagine a traveling party of about 30 people, animals, wagons, and a bunch of equipment (e.g. think traveling theater). I'm trying to come up with a way for a devilish entity to teleport all of that away (on the same plane); or alternatively, teleport everybody and their animals, and then make all of their things disappear. The kidnapping happens in the night, while everybody is sleeping. A few constraints, for my scenario idea to work:
- It needs to happen relatively discreetly, people a few hundred meters away shouldn't notice that anything is happening (it can't do too much noise, setting everything on fire is not an option);
- It should leave no obvious trace; people who would look at the scene afterwards could fine clues, but nothing too obvious.
- It should be compatible with the powers of a spellcaster devil of CR between 9 and 11; maybe with a significant preparation time and resource consumption (burning scrolls, etc.), as well as assistance from a few minions.
Existing spells seem ill-suited for this, teleporting unwilling people is hard and requires high-level spells. But maybe there's a creative way to do this e.g. with mind control, or minions with the right skillset?
dnd-5e teleportation
New contributor
$endgroup$
$begingroup$
I'm not as familiar with CR as I am with player levels. What level spells would a CR 11 devil have access to?
$endgroup$
– Ryan Thompson
8 hours ago
$begingroup$
@RyanThompson The rules are presented in step 13 of the "Creating a Monster Stat Block" section of the DMG. The essence of it is "spells that deal more damage than the monster's normal attack routine and spells that increase the monster's AC or hit points need to be accounted for when determining the monster's final challenge rating". In other words, any spells that don't match those criteria don't affect the CR of a monster.
$endgroup$
– illustro
4 hours ago
$begingroup$
@Medix2 minor nitpick...the question is asking about devils not demons. However, searching D&D Beyond there appears to be 3 devils, 3 yugoloths, and 4 demons that fit within the CR range. Though looking through those options the Orthon (a devil) would fit thematically with what the querant is looking for.
$endgroup$
– illustro
3 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– illustro
3 hours ago
add a comment
|
$begingroup$
Imagine a traveling party of about 30 people, animals, wagons, and a bunch of equipment (e.g. think traveling theater). I'm trying to come up with a way for a devilish entity to teleport all of that away (on the same plane); or alternatively, teleport everybody and their animals, and then make all of their things disappear. The kidnapping happens in the night, while everybody is sleeping. A few constraints, for my scenario idea to work:
- It needs to happen relatively discreetly, people a few hundred meters away shouldn't notice that anything is happening (it can't do too much noise, setting everything on fire is not an option);
- It should leave no obvious trace; people who would look at the scene afterwards could fine clues, but nothing too obvious.
- It should be compatible with the powers of a spellcaster devil of CR between 9 and 11; maybe with a significant preparation time and resource consumption (burning scrolls, etc.), as well as assistance from a few minions.
Existing spells seem ill-suited for this, teleporting unwilling people is hard and requires high-level spells. But maybe there's a creative way to do this e.g. with mind control, or minions with the right skillset?
dnd-5e teleportation
New contributor
$endgroup$
Imagine a traveling party of about 30 people, animals, wagons, and a bunch of equipment (e.g. think traveling theater). I'm trying to come up with a way for a devilish entity to teleport all of that away (on the same plane); or alternatively, teleport everybody and their animals, and then make all of their things disappear. The kidnapping happens in the night, while everybody is sleeping. A few constraints, for my scenario idea to work:
- It needs to happen relatively discreetly, people a few hundred meters away shouldn't notice that anything is happening (it can't do too much noise, setting everything on fire is not an option);
- It should leave no obvious trace; people who would look at the scene afterwards could fine clues, but nothing too obvious.
- It should be compatible with the powers of a spellcaster devil of CR between 9 and 11; maybe with a significant preparation time and resource consumption (burning scrolls, etc.), as well as assistance from a few minions.
Existing spells seem ill-suited for this, teleporting unwilling people is hard and requires high-level spells. But maybe there's a creative way to do this e.g. with mind control, or minions with the right skillset?
dnd-5e teleportation
dnd-5e teleportation
New contributor
New contributor
edited 6 hours ago
Rubiksmoose♦
73.7k11 gold badges370 silver badges508 bronze badges
73.7k11 gold badges370 silver badges508 bronze badges
New contributor
asked 8 hours ago
TedTed
1312 bronze badges
1312 bronze badges
New contributor
New contributor
$begingroup$
I'm not as familiar with CR as I am with player levels. What level spells would a CR 11 devil have access to?
$endgroup$
– Ryan Thompson
8 hours ago
$begingroup$
@RyanThompson The rules are presented in step 13 of the "Creating a Monster Stat Block" section of the DMG. The essence of it is "spells that deal more damage than the monster's normal attack routine and spells that increase the monster's AC or hit points need to be accounted for when determining the monster's final challenge rating". In other words, any spells that don't match those criteria don't affect the CR of a monster.
$endgroup$
– illustro
4 hours ago
$begingroup$
@Medix2 minor nitpick...the question is asking about devils not demons. However, searching D&D Beyond there appears to be 3 devils, 3 yugoloths, and 4 demons that fit within the CR range. Though looking through those options the Orthon (a devil) would fit thematically with what the querant is looking for.
$endgroup$
– illustro
3 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– illustro
3 hours ago
add a comment
|
$begingroup$
I'm not as familiar with CR as I am with player levels. What level spells would a CR 11 devil have access to?
$endgroup$
– Ryan Thompson
8 hours ago
$begingroup$
@RyanThompson The rules are presented in step 13 of the "Creating a Monster Stat Block" section of the DMG. The essence of it is "spells that deal more damage than the monster's normal attack routine and spells that increase the monster's AC or hit points need to be accounted for when determining the monster's final challenge rating". In other words, any spells that don't match those criteria don't affect the CR of a monster.
$endgroup$
– illustro
4 hours ago
$begingroup$
@Medix2 minor nitpick...the question is asking about devils not demons. However, searching D&D Beyond there appears to be 3 devils, 3 yugoloths, and 4 demons that fit within the CR range. Though looking through those options the Orthon (a devil) would fit thematically with what the querant is looking for.
$endgroup$
– illustro
3 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– illustro
3 hours ago
$begingroup$
I'm not as familiar with CR as I am with player levels. What level spells would a CR 11 devil have access to?
$endgroup$
– Ryan Thompson
8 hours ago
$begingroup$
I'm not as familiar with CR as I am with player levels. What level spells would a CR 11 devil have access to?
$endgroup$
– Ryan Thompson
8 hours ago
$begingroup$
@RyanThompson The rules are presented in step 13 of the "Creating a Monster Stat Block" section of the DMG. The essence of it is "spells that deal more damage than the monster's normal attack routine and spells that increase the monster's AC or hit points need to be accounted for when determining the monster's final challenge rating". In other words, any spells that don't match those criteria don't affect the CR of a monster.
$endgroup$
– illustro
4 hours ago
$begingroup$
@RyanThompson The rules are presented in step 13 of the "Creating a Monster Stat Block" section of the DMG. The essence of it is "spells that deal more damage than the monster's normal attack routine and spells that increase the monster's AC or hit points need to be accounted for when determining the monster's final challenge rating". In other words, any spells that don't match those criteria don't affect the CR of a monster.
$endgroup$
– illustro
4 hours ago
$begingroup$
@Medix2 minor nitpick...the question is asking about devils not demons. However, searching D&D Beyond there appears to be 3 devils, 3 yugoloths, and 4 demons that fit within the CR range. Though looking through those options the Orthon (a devil) would fit thematically with what the querant is looking for.
$endgroup$
– illustro
3 hours ago
$begingroup$
@Medix2 minor nitpick...the question is asking about devils not demons. However, searching D&D Beyond there appears to be 3 devils, 3 yugoloths, and 4 demons that fit within the CR range. Though looking through those options the Orthon (a devil) would fit thematically with what the querant is looking for.
$endgroup$
– illustro
3 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– illustro
3 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– illustro
3 hours ago
add a comment
|
2 Answers
2
active
oldest
votes
$begingroup$
NPC's don't have to follow the same rules as players. They can have access to magic players do not,.that is how magic items get created. this is especially true for things like devils, that is why people make deals with them, they can do things people can't.
You can simple say X type devils have the ability to teleport people in Y circumstances. Like say when they are on unhallowed ground or if they are outside during the full moon. Perhaps only at a specific time and place, when stars align and on ground once part of some fallen evilempire, you can make it as specific or as open as you want. There is one I have used, on ground on which innocent blood has been spilled.
$endgroup$
$begingroup$
Perhaps I'm mistaken but the OP seems to want a solution that doesn't involve DM fiat, that said, even in that case this would be a good frame challenge
$endgroup$
– Medix2
2 hours ago
add a comment
|
$begingroup$
The 9th level Gate spell, cast through a spell scroll, should work, assuming that the devils have some arcane or divine caster with the spell on their spell list
Gate opens a portal up to 20ft in diameter, which can be placed in any orientation. If placed under an encampment along with a fake floor, you should be able to get a large part of the camp site. Multiple castings could cover a larger area.
One issue is that this gate has to lead to another plane of existence, but if you can buy multiple gate spell scrolls, you can probably afford a demiplane spell scroll to send them to.
$endgroup$
$begingroup$
The OP specifically requested "It should be compatible with the powers of a spellcaster devil of CR level between 9 and 11"
$endgroup$
– Medix2
8 hours ago
1
$begingroup$
@Medix2 they specified that they can use spell scrolls
$endgroup$
– L0neGamer
8 hours ago
2
$begingroup$
How would you suggest they use it? They don't use a class for their spellcasting: "What creatures can cast spells from spell scrolls?"
$endgroup$
– Medix2
7 hours ago
$begingroup$
@Medix2 oh, I seem to have misread the question. I thought when referring to "spellcasting devil of CR level between 9 and 11" they meant "a spellcasting devil of level between 9 and 11", such as a monster with class levels or such.
$endgroup$
– L0neGamer
7 hours ago
1
$begingroup$
I've put a clarification comment on the answer to that Q&A
$endgroup$
– illustro
3 hours ago
|
show 3 more comments
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
NPC's don't have to follow the same rules as players. They can have access to magic players do not,.that is how magic items get created. this is especially true for things like devils, that is why people make deals with them, they can do things people can't.
You can simple say X type devils have the ability to teleport people in Y circumstances. Like say when they are on unhallowed ground or if they are outside during the full moon. Perhaps only at a specific time and place, when stars align and on ground once part of some fallen evilempire, you can make it as specific or as open as you want. There is one I have used, on ground on which innocent blood has been spilled.
$endgroup$
$begingroup$
Perhaps I'm mistaken but the OP seems to want a solution that doesn't involve DM fiat, that said, even in that case this would be a good frame challenge
$endgroup$
– Medix2
2 hours ago
add a comment
|
$begingroup$
NPC's don't have to follow the same rules as players. They can have access to magic players do not,.that is how magic items get created. this is especially true for things like devils, that is why people make deals with them, they can do things people can't.
You can simple say X type devils have the ability to teleport people in Y circumstances. Like say when they are on unhallowed ground or if they are outside during the full moon. Perhaps only at a specific time and place, when stars align and on ground once part of some fallen evilempire, you can make it as specific or as open as you want. There is one I have used, on ground on which innocent blood has been spilled.
$endgroup$
$begingroup$
Perhaps I'm mistaken but the OP seems to want a solution that doesn't involve DM fiat, that said, even in that case this would be a good frame challenge
$endgroup$
– Medix2
2 hours ago
add a comment
|
$begingroup$
NPC's don't have to follow the same rules as players. They can have access to magic players do not,.that is how magic items get created. this is especially true for things like devils, that is why people make deals with them, they can do things people can't.
You can simple say X type devils have the ability to teleport people in Y circumstances. Like say when they are on unhallowed ground or if they are outside during the full moon. Perhaps only at a specific time and place, when stars align and on ground once part of some fallen evilempire, you can make it as specific or as open as you want. There is one I have used, on ground on which innocent blood has been spilled.
$endgroup$
NPC's don't have to follow the same rules as players. They can have access to magic players do not,.that is how magic items get created. this is especially true for things like devils, that is why people make deals with them, they can do things people can't.
You can simple say X type devils have the ability to teleport people in Y circumstances. Like say when they are on unhallowed ground or if they are outside during the full moon. Perhaps only at a specific time and place, when stars align and on ground once part of some fallen evilempire, you can make it as specific or as open as you want. There is one I have used, on ground on which innocent blood has been spilled.
edited 4 mins ago
answered 3 hours ago
JohnJohn
4,3772 gold badges8 silver badges24 bronze badges
4,3772 gold badges8 silver badges24 bronze badges
$begingroup$
Perhaps I'm mistaken but the OP seems to want a solution that doesn't involve DM fiat, that said, even in that case this would be a good frame challenge
$endgroup$
– Medix2
2 hours ago
add a comment
|
$begingroup$
Perhaps I'm mistaken but the OP seems to want a solution that doesn't involve DM fiat, that said, even in that case this would be a good frame challenge
$endgroup$
– Medix2
2 hours ago
$begingroup$
Perhaps I'm mistaken but the OP seems to want a solution that doesn't involve DM fiat, that said, even in that case this would be a good frame challenge
$endgroup$
– Medix2
2 hours ago
$begingroup$
Perhaps I'm mistaken but the OP seems to want a solution that doesn't involve DM fiat, that said, even in that case this would be a good frame challenge
$endgroup$
– Medix2
2 hours ago
add a comment
|
$begingroup$
The 9th level Gate spell, cast through a spell scroll, should work, assuming that the devils have some arcane or divine caster with the spell on their spell list
Gate opens a portal up to 20ft in diameter, which can be placed in any orientation. If placed under an encampment along with a fake floor, you should be able to get a large part of the camp site. Multiple castings could cover a larger area.
One issue is that this gate has to lead to another plane of existence, but if you can buy multiple gate spell scrolls, you can probably afford a demiplane spell scroll to send them to.
$endgroup$
$begingroup$
The OP specifically requested "It should be compatible with the powers of a spellcaster devil of CR level between 9 and 11"
$endgroup$
– Medix2
8 hours ago
1
$begingroup$
@Medix2 they specified that they can use spell scrolls
$endgroup$
– L0neGamer
8 hours ago
2
$begingroup$
How would you suggest they use it? They don't use a class for their spellcasting: "What creatures can cast spells from spell scrolls?"
$endgroup$
– Medix2
7 hours ago
$begingroup$
@Medix2 oh, I seem to have misread the question. I thought when referring to "spellcasting devil of CR level between 9 and 11" they meant "a spellcasting devil of level between 9 and 11", such as a monster with class levels or such.
$endgroup$
– L0neGamer
7 hours ago
1
$begingroup$
I've put a clarification comment on the answer to that Q&A
$endgroup$
– illustro
3 hours ago
|
show 3 more comments
$begingroup$
The 9th level Gate spell, cast through a spell scroll, should work, assuming that the devils have some arcane or divine caster with the spell on their spell list
Gate opens a portal up to 20ft in diameter, which can be placed in any orientation. If placed under an encampment along with a fake floor, you should be able to get a large part of the camp site. Multiple castings could cover a larger area.
One issue is that this gate has to lead to another plane of existence, but if you can buy multiple gate spell scrolls, you can probably afford a demiplane spell scroll to send them to.
$endgroup$
$begingroup$
The OP specifically requested "It should be compatible with the powers of a spellcaster devil of CR level between 9 and 11"
$endgroup$
– Medix2
8 hours ago
1
$begingroup$
@Medix2 they specified that they can use spell scrolls
$endgroup$
– L0neGamer
8 hours ago
2
$begingroup$
How would you suggest they use it? They don't use a class for their spellcasting: "What creatures can cast spells from spell scrolls?"
$endgroup$
– Medix2
7 hours ago
$begingroup$
@Medix2 oh, I seem to have misread the question. I thought when referring to "spellcasting devil of CR level between 9 and 11" they meant "a spellcasting devil of level between 9 and 11", such as a monster with class levels or such.
$endgroup$
– L0neGamer
7 hours ago
1
$begingroup$
I've put a clarification comment on the answer to that Q&A
$endgroup$
– illustro
3 hours ago
|
show 3 more comments
$begingroup$
The 9th level Gate spell, cast through a spell scroll, should work, assuming that the devils have some arcane or divine caster with the spell on their spell list
Gate opens a portal up to 20ft in diameter, which can be placed in any orientation. If placed under an encampment along with a fake floor, you should be able to get a large part of the camp site. Multiple castings could cover a larger area.
One issue is that this gate has to lead to another plane of existence, but if you can buy multiple gate spell scrolls, you can probably afford a demiplane spell scroll to send them to.
$endgroup$
The 9th level Gate spell, cast through a spell scroll, should work, assuming that the devils have some arcane or divine caster with the spell on their spell list
Gate opens a portal up to 20ft in diameter, which can be placed in any orientation. If placed under an encampment along with a fake floor, you should be able to get a large part of the camp site. Multiple castings could cover a larger area.
One issue is that this gate has to lead to another plane of existence, but if you can buy multiple gate spell scrolls, you can probably afford a demiplane spell scroll to send them to.
edited 7 hours ago
answered 8 hours ago
L0neGamerL0neGamer
1,8345 silver badges29 bronze badges
1,8345 silver badges29 bronze badges
$begingroup$
The OP specifically requested "It should be compatible with the powers of a spellcaster devil of CR level between 9 and 11"
$endgroup$
– Medix2
8 hours ago
1
$begingroup$
@Medix2 they specified that they can use spell scrolls
$endgroup$
– L0neGamer
8 hours ago
2
$begingroup$
How would you suggest they use it? They don't use a class for their spellcasting: "What creatures can cast spells from spell scrolls?"
$endgroup$
– Medix2
7 hours ago
$begingroup$
@Medix2 oh, I seem to have misread the question. I thought when referring to "spellcasting devil of CR level between 9 and 11" they meant "a spellcasting devil of level between 9 and 11", such as a monster with class levels or such.
$endgroup$
– L0neGamer
7 hours ago
1
$begingroup$
I've put a clarification comment on the answer to that Q&A
$endgroup$
– illustro
3 hours ago
|
show 3 more comments
$begingroup$
The OP specifically requested "It should be compatible with the powers of a spellcaster devil of CR level between 9 and 11"
$endgroup$
– Medix2
8 hours ago
1
$begingroup$
@Medix2 they specified that they can use spell scrolls
$endgroup$
– L0neGamer
8 hours ago
2
$begingroup$
How would you suggest they use it? They don't use a class for their spellcasting: "What creatures can cast spells from spell scrolls?"
$endgroup$
– Medix2
7 hours ago
$begingroup$
@Medix2 oh, I seem to have misread the question. I thought when referring to "spellcasting devil of CR level between 9 and 11" they meant "a spellcasting devil of level between 9 and 11", such as a monster with class levels or such.
$endgroup$
– L0neGamer
7 hours ago
1
$begingroup$
I've put a clarification comment on the answer to that Q&A
$endgroup$
– illustro
3 hours ago
$begingroup$
The OP specifically requested "It should be compatible with the powers of a spellcaster devil of CR level between 9 and 11"
$endgroup$
– Medix2
8 hours ago
$begingroup$
The OP specifically requested "It should be compatible with the powers of a spellcaster devil of CR level between 9 and 11"
$endgroup$
– Medix2
8 hours ago
1
1
$begingroup$
@Medix2 they specified that they can use spell scrolls
$endgroup$
– L0neGamer
8 hours ago
$begingroup$
@Medix2 they specified that they can use spell scrolls
$endgroup$
– L0neGamer
8 hours ago
2
2
$begingroup$
How would you suggest they use it? They don't use a class for their spellcasting: "What creatures can cast spells from spell scrolls?"
$endgroup$
– Medix2
7 hours ago
$begingroup$
How would you suggest they use it? They don't use a class for their spellcasting: "What creatures can cast spells from spell scrolls?"
$endgroup$
– Medix2
7 hours ago
$begingroup$
@Medix2 oh, I seem to have misread the question. I thought when referring to "spellcasting devil of CR level between 9 and 11" they meant "a spellcasting devil of level between 9 and 11", such as a monster with class levels or such.
$endgroup$
– L0neGamer
7 hours ago
$begingroup$
@Medix2 oh, I seem to have misread the question. I thought when referring to "spellcasting devil of CR level between 9 and 11" they meant "a spellcasting devil of level between 9 and 11", such as a monster with class levels or such.
$endgroup$
– L0neGamer
7 hours ago
1
1
$begingroup$
I've put a clarification comment on the answer to that Q&A
$endgroup$
– illustro
3 hours ago
$begingroup$
I've put a clarification comment on the answer to that Q&A
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– illustro
3 hours ago
|
show 3 more comments
Ted is a new contributor. Be nice, and check out our Code of Conduct.
Ted is a new contributor. Be nice, and check out our Code of Conduct.
Ted is a new contributor. Be nice, and check out our Code of Conduct.
Ted is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
I'm not as familiar with CR as I am with player levels. What level spells would a CR 11 devil have access to?
$endgroup$
– Ryan Thompson
8 hours ago
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@RyanThompson The rules are presented in step 13 of the "Creating a Monster Stat Block" section of the DMG. The essence of it is "spells that deal more damage than the monster's normal attack routine and spells that increase the monster's AC or hit points need to be accounted for when determining the monster's final challenge rating". In other words, any spells that don't match those criteria don't affect the CR of a monster.
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– illustro
4 hours ago
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@Medix2 minor nitpick...the question is asking about devils not demons. However, searching D&D Beyond there appears to be 3 devils, 3 yugoloths, and 4 demons that fit within the CR range. Though looking through those options the Orthon (a devil) would fit thematically with what the querant is looking for.
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– illustro
3 hours ago
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Let us continue this discussion in chat.
$endgroup$
– illustro
3 hours ago