What could make large expeditions ineffective for exploring territory full of dangers and valuable resources?What could cause infertility between humans living in gravity and humans in space? How could that cause speciation?What physiological trait would make it impractical for someone to wear flat shoes?What forms of accidents in today's world could cause a landscape to burn for multiple years?(Updated Question) If a race of creatures have unlimited time and resources what methods of architectural engineering would they use?Is there any way for an evil demon could make use of good witches?What could make a remote village also have reasonably high traffic?Realistic bow weight and penetration for a humanoid of large size and strengthAdventurers just entered town! They've a reputation for being a bit unpredictable and very strong. What reception could they expect?In what situation could royalty and organised crime lords mix?What geological and chemical changes to the earth's makeup could effectively limit technological advancement
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What could make large expeditions ineffective for exploring territory full of dangers and valuable resources?
What could cause infertility between humans living in gravity and humans in space? How could that cause speciation?What physiological trait would make it impractical for someone to wear flat shoes?What forms of accidents in today's world could cause a landscape to burn for multiple years?(Updated Question) If a race of creatures have unlimited time and resources what methods of architectural engineering would they use?Is there any way for an evil demon could make use of good witches?What could make a remote village also have reasonably high traffic?Realistic bow weight and penetration for a humanoid of large size and strengthAdventurers just entered town! They've a reputation for being a bit unpredictable and very strong. What reception could they expect?In what situation could royalty and organised crime lords mix?What geological and chemical changes to the earth's makeup could effectively limit technological advancement
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
Some sort of cataclysm suddenly creates a territory full of deadly monsters and other dangers, but also valuable resources.
Trivial example: a magic volcano suddenly erupts and the mountain is now sprinkled with enchanted crystals and very angry elementals.
Normally, I believe, the majority of the exploration of such territory would be done by large teams of well-equipped professionals that were hired by governments, corporations, rich private individuals, etc.
What could make large teams ineffective, while encouraging lone adventurers and small groups?
magic humans pre-industrial
$endgroup$
add a comment |
$begingroup$
Some sort of cataclysm suddenly creates a territory full of deadly monsters and other dangers, but also valuable resources.
Trivial example: a magic volcano suddenly erupts and the mountain is now sprinkled with enchanted crystals and very angry elementals.
Normally, I believe, the majority of the exploration of such territory would be done by large teams of well-equipped professionals that were hired by governments, corporations, rich private individuals, etc.
What could make large teams ineffective, while encouraging lone adventurers and small groups?
magic humans pre-industrial
$endgroup$
$begingroup$
Can you be more specific on the time period? You tagged it as "pre-industrial", but that's a very large range... in Late Antiquity and the medieval period, you don't really need much justification, because the government can't effectively muster enough professionals for the job. By the early modern period, though, do have enough cash to hire mercenaries and you get corporations like the East India Company.
$endgroup$
– TzeraFNX
7 hours ago
$begingroup$
I'm having trouble determining a sufficiently narrow answer to this question. Everything I can think of falls under either "environmental challenge" or "story challenge," both of which are defined by you, the creator. Unless you can define adequate acceptance criteria, I'm going to recommend this question be put on hold.
$endgroup$
– Frostfyre
7 hours ago
$begingroup$
How large is "Large?" The successful Lewis & Clark Expedition (1804-1806) had about 30 for precisely this kind of mission. Shackleton's second Antarctic expedition (1914-1916) was slightly larger. It's important to note that most folks survived those expeditions. Lots of expeditions failed or never came back.
$endgroup$
– user535733
6 hours ago
add a comment |
$begingroup$
Some sort of cataclysm suddenly creates a territory full of deadly monsters and other dangers, but also valuable resources.
Trivial example: a magic volcano suddenly erupts and the mountain is now sprinkled with enchanted crystals and very angry elementals.
Normally, I believe, the majority of the exploration of such territory would be done by large teams of well-equipped professionals that were hired by governments, corporations, rich private individuals, etc.
What could make large teams ineffective, while encouraging lone adventurers and small groups?
magic humans pre-industrial
$endgroup$
Some sort of cataclysm suddenly creates a territory full of deadly monsters and other dangers, but also valuable resources.
Trivial example: a magic volcano suddenly erupts and the mountain is now sprinkled with enchanted crystals and very angry elementals.
Normally, I believe, the majority of the exploration of such territory would be done by large teams of well-equipped professionals that were hired by governments, corporations, rich private individuals, etc.
What could make large teams ineffective, while encouraging lone adventurers and small groups?
magic humans pre-industrial
magic humans pre-industrial
edited 8 hours ago
MadCake
asked 8 hours ago
MadCakeMadCake
4282 silver badges7 bronze badges
4282 silver badges7 bronze badges
$begingroup$
Can you be more specific on the time period? You tagged it as "pre-industrial", but that's a very large range... in Late Antiquity and the medieval period, you don't really need much justification, because the government can't effectively muster enough professionals for the job. By the early modern period, though, do have enough cash to hire mercenaries and you get corporations like the East India Company.
$endgroup$
– TzeraFNX
7 hours ago
$begingroup$
I'm having trouble determining a sufficiently narrow answer to this question. Everything I can think of falls under either "environmental challenge" or "story challenge," both of which are defined by you, the creator. Unless you can define adequate acceptance criteria, I'm going to recommend this question be put on hold.
$endgroup$
– Frostfyre
7 hours ago
$begingroup$
How large is "Large?" The successful Lewis & Clark Expedition (1804-1806) had about 30 for precisely this kind of mission. Shackleton's second Antarctic expedition (1914-1916) was slightly larger. It's important to note that most folks survived those expeditions. Lots of expeditions failed or never came back.
$endgroup$
– user535733
6 hours ago
add a comment |
$begingroup$
Can you be more specific on the time period? You tagged it as "pre-industrial", but that's a very large range... in Late Antiquity and the medieval period, you don't really need much justification, because the government can't effectively muster enough professionals for the job. By the early modern period, though, do have enough cash to hire mercenaries and you get corporations like the East India Company.
$endgroup$
– TzeraFNX
7 hours ago
$begingroup$
I'm having trouble determining a sufficiently narrow answer to this question. Everything I can think of falls under either "environmental challenge" or "story challenge," both of which are defined by you, the creator. Unless you can define adequate acceptance criteria, I'm going to recommend this question be put on hold.
$endgroup$
– Frostfyre
7 hours ago
$begingroup$
How large is "Large?" The successful Lewis & Clark Expedition (1804-1806) had about 30 for precisely this kind of mission. Shackleton's second Antarctic expedition (1914-1916) was slightly larger. It's important to note that most folks survived those expeditions. Lots of expeditions failed or never came back.
$endgroup$
– user535733
6 hours ago
$begingroup$
Can you be more specific on the time period? You tagged it as "pre-industrial", but that's a very large range... in Late Antiquity and the medieval period, you don't really need much justification, because the government can't effectively muster enough professionals for the job. By the early modern period, though, do have enough cash to hire mercenaries and you get corporations like the East India Company.
$endgroup$
– TzeraFNX
7 hours ago
$begingroup$
Can you be more specific on the time period? You tagged it as "pre-industrial", but that's a very large range... in Late Antiquity and the medieval period, you don't really need much justification, because the government can't effectively muster enough professionals for the job. By the early modern period, though, do have enough cash to hire mercenaries and you get corporations like the East India Company.
$endgroup$
– TzeraFNX
7 hours ago
$begingroup$
I'm having trouble determining a sufficiently narrow answer to this question. Everything I can think of falls under either "environmental challenge" or "story challenge," both of which are defined by you, the creator. Unless you can define adequate acceptance criteria, I'm going to recommend this question be put on hold.
$endgroup$
– Frostfyre
7 hours ago
$begingroup$
I'm having trouble determining a sufficiently narrow answer to this question. Everything I can think of falls under either "environmental challenge" or "story challenge," both of which are defined by you, the creator. Unless you can define adequate acceptance criteria, I'm going to recommend this question be put on hold.
$endgroup$
– Frostfyre
7 hours ago
$begingroup$
How large is "Large?" The successful Lewis & Clark Expedition (1804-1806) had about 30 for precisely this kind of mission. Shackleton's second Antarctic expedition (1914-1916) was slightly larger. It's important to note that most folks survived those expeditions. Lots of expeditions failed or never came back.
$endgroup$
– user535733
6 hours ago
$begingroup$
How large is "Large?" The successful Lewis & Clark Expedition (1804-1806) had about 30 for precisely this kind of mission. Shackleton's second Antarctic expedition (1914-1916) was slightly larger. It's important to note that most folks survived those expeditions. Lots of expeditions failed or never came back.
$endgroup$
– user535733
6 hours ago
add a comment |
8 Answers
8
active
oldest
votes
$begingroup$
Lord of the Rings is one of the works which explain this: if you want to pass unnoticed, the lesser the better.
A large party requires adequate logistic, preparation and support. Not ideal if you want to stay below the radar.
A small team, or even a single person, can more easily operate.
If your monsters have the capability to detect large vehicles and groups, this will make smaller groups more viable.
$endgroup$
$begingroup$
This is the most broadly applicable answer. If you can't support a steady stream of supplies (a logistics train), then your supplies are what you can carry on your back and what you can gather along the way. The first won't last long, especially since using baggage trains (mules, carts, etc.) to share the burden is unwise when you not only don't have roads but don't even know the land, and oversized parties won't find enough for everybody the second way. Also, larger parties move more slowly; if they didn't, armies would have no need for scouts because the scouts wouldn't be ahead of the army.
$endgroup$
– Palarran
1 hour ago
add a comment |
$begingroup$
Think of a Gold Rush.
Sane professionals will proceed slowly. Clear an area on the edge of the territory, exploit it, keep it cleared, rinse and repeat.
At the same time, the desperate and foolhardy go in deeper. Go in, dart around, grab something, run away. These people are not patient and organized enough to "play it safe." They want or need instant gratification, no need to share the riches they will surely find next time, for certain. They feel it in their veins, their luck will turn if they go there one more time. Why, Smelly Jim got himself a crystal to buy his own castle.
Read about Klondike, Nome, California.
$endgroup$
add a comment |
$begingroup$
If the terrain is inhospitable, a large force can be a major drawback
As the romans found out
If the people know the land, they can set all sorts of traps which will make your numbers count against you, making it impossible to split up, difficult to coordinate, and easily picked off by flinging thins into the crowd.
$endgroup$
add a comment |
$begingroup$
Perhaps human beings emit some sort of 'radiation', perhaps magical of origin that draws monsters towards them. One person or small groups, fewer than 10 or so might have limited problems as their energy signature is too difficult to make out from background radiation, but the moment really large groups try their hands at entering the lands they can expect to become monster magnets.
For example: Something like the grimm from RWBY. The grimm are attracted to negative emotions, the more negative emotions there are, the more grimm will come. More Grimm means more negative emotions (anger, fear,...) and the vicious cycle has begun. The main problem the people from Remnant have with Grimm is that once such a cycle starts, it's pretty difficult to break it on time.
You will need some sort of reason though for how monsters survive. The grimm are pretty simple. They exist out of darkness, so they don't need sleep, food or water. Only shelter, because in one of the World of Remnant videos, the one about Atlas we see Grimm freezing to death. Your elementals will have no problem, but if you want an actual living and breathing T-rex or something, you will need to explain how a T-rex gets sufficient food. Of course all these creatures could just feed off of the magical radiation of the land or something like that.
I hope this helps.
$endgroup$
add a comment |
$begingroup$
For your trivial example, geography would be an important enough factor on it's own. Maybe those mountain routes are too narrow in some places for large groups to keep fast pace. The people up ahead need to wait for the people down behind to catch up. A longer column would take more time to cross the same ground than a shorter column.
This goes for any other scenarios where there would be such "bottlenecks". For instance, a shallow river boat can only carry so many people at any one time. A cave with a few narrow passages can only fit so many people before they started getting in each others' ways. A frozen lake can only support the weight of so many people at the same time.
$endgroup$
add a comment |
$begingroup$
Food and distance; any long expedition must eventually live off the land rather than supplies they bring with them. So if the area of devastation is wide, meaning that expeditions must travel far from the last base of supply, and edibles within the area relatively rare large caravans can't access the gem fields. They can't haul enough food to get there before they eat it all and neither can large parties, only small groups can live off the land and get in and out fast enough to succeed. This can also be done by restricting access to drinking water, which is often polluted by volcanic gases or chemicals leeched from a volcanic ash layer.
To a large degree this will be a temporary situation if the fields appear to be a longterm profitable venture. People will build infrastructure to exploit the site if it's worth it.
$endgroup$
add a comment |
$begingroup$
Laws or Diplomacy
Laws could restrict major corporations and state forces from entering the area. Maybe the surrounding states fear magical contamination from artifacts of the 'zone' or hold an anti-individualist credo that make them wary of the social disruption caused by returning 'nouveau rich' adventurers.
Alternatively, if more than one state borders on the territory they could come to an agreement not to exploit it. Perhaps the sudden potential of the 'zone' brought them to the brink of war and they agreed to stay out in order not to spark conflict.
In either scenario the territory would be avoided by state forces and 'respectable' businessmen who needed to work within the law. Instead exploration would be spearheaded by marginalised down and outs or by shady business concerns unconcerned with legality. Depending how seriously the laws/treaties were maintained you might also see plausibly deniable shadow actors such as privateers and government-backed mercenaries taking a cut for the governments that publicly banned exploration.
$endgroup$
add a comment |
$begingroup$
The monsters are dangerous enough that numbers don't significantly increase the odds of a party's success.
If a fire elemental can kill a small army just as easily as it can kill 1 man, then the smart strategy is to split up into very small groups that you don't invest much backing into individually. If you send in 50 small groups knowing that only 40 will come back, you can form a business plan around using the survivors' profits to replace your losses, and go again. If you instead send in one really big group and it gets wiped, you lose your whole business.
$endgroup$
add a comment |
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8 Answers
8
active
oldest
votes
8 Answers
8
active
oldest
votes
active
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active
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$begingroup$
Lord of the Rings is one of the works which explain this: if you want to pass unnoticed, the lesser the better.
A large party requires adequate logistic, preparation and support. Not ideal if you want to stay below the radar.
A small team, or even a single person, can more easily operate.
If your monsters have the capability to detect large vehicles and groups, this will make smaller groups more viable.
$endgroup$
$begingroup$
This is the most broadly applicable answer. If you can't support a steady stream of supplies (a logistics train), then your supplies are what you can carry on your back and what you can gather along the way. The first won't last long, especially since using baggage trains (mules, carts, etc.) to share the burden is unwise when you not only don't have roads but don't even know the land, and oversized parties won't find enough for everybody the second way. Also, larger parties move more slowly; if they didn't, armies would have no need for scouts because the scouts wouldn't be ahead of the army.
$endgroup$
– Palarran
1 hour ago
add a comment |
$begingroup$
Lord of the Rings is one of the works which explain this: if you want to pass unnoticed, the lesser the better.
A large party requires adequate logistic, preparation and support. Not ideal if you want to stay below the radar.
A small team, or even a single person, can more easily operate.
If your monsters have the capability to detect large vehicles and groups, this will make smaller groups more viable.
$endgroup$
$begingroup$
This is the most broadly applicable answer. If you can't support a steady stream of supplies (a logistics train), then your supplies are what you can carry on your back and what you can gather along the way. The first won't last long, especially since using baggage trains (mules, carts, etc.) to share the burden is unwise when you not only don't have roads but don't even know the land, and oversized parties won't find enough for everybody the second way. Also, larger parties move more slowly; if they didn't, armies would have no need for scouts because the scouts wouldn't be ahead of the army.
$endgroup$
– Palarran
1 hour ago
add a comment |
$begingroup$
Lord of the Rings is one of the works which explain this: if you want to pass unnoticed, the lesser the better.
A large party requires adequate logistic, preparation and support. Not ideal if you want to stay below the radar.
A small team, or even a single person, can more easily operate.
If your monsters have the capability to detect large vehicles and groups, this will make smaller groups more viable.
$endgroup$
Lord of the Rings is one of the works which explain this: if you want to pass unnoticed, the lesser the better.
A large party requires adequate logistic, preparation and support. Not ideal if you want to stay below the radar.
A small team, or even a single person, can more easily operate.
If your monsters have the capability to detect large vehicles and groups, this will make smaller groups more viable.
answered 8 hours ago
L.Dutch♦L.Dutch
104k33 gold badges250 silver badges504 bronze badges
104k33 gold badges250 silver badges504 bronze badges
$begingroup$
This is the most broadly applicable answer. If you can't support a steady stream of supplies (a logistics train), then your supplies are what you can carry on your back and what you can gather along the way. The first won't last long, especially since using baggage trains (mules, carts, etc.) to share the burden is unwise when you not only don't have roads but don't even know the land, and oversized parties won't find enough for everybody the second way. Also, larger parties move more slowly; if they didn't, armies would have no need for scouts because the scouts wouldn't be ahead of the army.
$endgroup$
– Palarran
1 hour ago
add a comment |
$begingroup$
This is the most broadly applicable answer. If you can't support a steady stream of supplies (a logistics train), then your supplies are what you can carry on your back and what you can gather along the way. The first won't last long, especially since using baggage trains (mules, carts, etc.) to share the burden is unwise when you not only don't have roads but don't even know the land, and oversized parties won't find enough for everybody the second way. Also, larger parties move more slowly; if they didn't, armies would have no need for scouts because the scouts wouldn't be ahead of the army.
$endgroup$
– Palarran
1 hour ago
$begingroup$
This is the most broadly applicable answer. If you can't support a steady stream of supplies (a logistics train), then your supplies are what you can carry on your back and what you can gather along the way. The first won't last long, especially since using baggage trains (mules, carts, etc.) to share the burden is unwise when you not only don't have roads but don't even know the land, and oversized parties won't find enough for everybody the second way. Also, larger parties move more slowly; if they didn't, armies would have no need for scouts because the scouts wouldn't be ahead of the army.
$endgroup$
– Palarran
1 hour ago
$begingroup$
This is the most broadly applicable answer. If you can't support a steady stream of supplies (a logistics train), then your supplies are what you can carry on your back and what you can gather along the way. The first won't last long, especially since using baggage trains (mules, carts, etc.) to share the burden is unwise when you not only don't have roads but don't even know the land, and oversized parties won't find enough for everybody the second way. Also, larger parties move more slowly; if they didn't, armies would have no need for scouts because the scouts wouldn't be ahead of the army.
$endgroup$
– Palarran
1 hour ago
add a comment |
$begingroup$
Think of a Gold Rush.
Sane professionals will proceed slowly. Clear an area on the edge of the territory, exploit it, keep it cleared, rinse and repeat.
At the same time, the desperate and foolhardy go in deeper. Go in, dart around, grab something, run away. These people are not patient and organized enough to "play it safe." They want or need instant gratification, no need to share the riches they will surely find next time, for certain. They feel it in their veins, their luck will turn if they go there one more time. Why, Smelly Jim got himself a crystal to buy his own castle.
Read about Klondike, Nome, California.
$endgroup$
add a comment |
$begingroup$
Think of a Gold Rush.
Sane professionals will proceed slowly. Clear an area on the edge of the territory, exploit it, keep it cleared, rinse and repeat.
At the same time, the desperate and foolhardy go in deeper. Go in, dart around, grab something, run away. These people are not patient and organized enough to "play it safe." They want or need instant gratification, no need to share the riches they will surely find next time, for certain. They feel it in their veins, their luck will turn if they go there one more time. Why, Smelly Jim got himself a crystal to buy his own castle.
Read about Klondike, Nome, California.
$endgroup$
add a comment |
$begingroup$
Think of a Gold Rush.
Sane professionals will proceed slowly. Clear an area on the edge of the territory, exploit it, keep it cleared, rinse and repeat.
At the same time, the desperate and foolhardy go in deeper. Go in, dart around, grab something, run away. These people are not patient and organized enough to "play it safe." They want or need instant gratification, no need to share the riches they will surely find next time, for certain. They feel it in their veins, their luck will turn if they go there one more time. Why, Smelly Jim got himself a crystal to buy his own castle.
Read about Klondike, Nome, California.
$endgroup$
Think of a Gold Rush.
Sane professionals will proceed slowly. Clear an area on the edge of the territory, exploit it, keep it cleared, rinse and repeat.
At the same time, the desperate and foolhardy go in deeper. Go in, dart around, grab something, run away. These people are not patient and organized enough to "play it safe." They want or need instant gratification, no need to share the riches they will surely find next time, for certain. They feel it in their veins, their luck will turn if they go there one more time. Why, Smelly Jim got himself a crystal to buy his own castle.
Read about Klondike, Nome, California.
edited 6 hours ago
answered 7 hours ago
o.m.o.m.
66.9k7 gold badges100 silver badges222 bronze badges
66.9k7 gold badges100 silver badges222 bronze badges
add a comment |
add a comment |
$begingroup$
If the terrain is inhospitable, a large force can be a major drawback
As the romans found out
If the people know the land, they can set all sorts of traps which will make your numbers count against you, making it impossible to split up, difficult to coordinate, and easily picked off by flinging thins into the crowd.
$endgroup$
add a comment |
$begingroup$
If the terrain is inhospitable, a large force can be a major drawback
As the romans found out
If the people know the land, they can set all sorts of traps which will make your numbers count against you, making it impossible to split up, difficult to coordinate, and easily picked off by flinging thins into the crowd.
$endgroup$
add a comment |
$begingroup$
If the terrain is inhospitable, a large force can be a major drawback
As the romans found out
If the people know the land, they can set all sorts of traps which will make your numbers count against you, making it impossible to split up, difficult to coordinate, and easily picked off by flinging thins into the crowd.
$endgroup$
If the terrain is inhospitable, a large force can be a major drawback
As the romans found out
If the people know the land, they can set all sorts of traps which will make your numbers count against you, making it impossible to split up, difficult to coordinate, and easily picked off by flinging thins into the crowd.
answered 7 hours ago
Richard URichard U
6,34514 silver badges35 bronze badges
6,34514 silver badges35 bronze badges
add a comment |
add a comment |
$begingroup$
Perhaps human beings emit some sort of 'radiation', perhaps magical of origin that draws monsters towards them. One person or small groups, fewer than 10 or so might have limited problems as their energy signature is too difficult to make out from background radiation, but the moment really large groups try their hands at entering the lands they can expect to become monster magnets.
For example: Something like the grimm from RWBY. The grimm are attracted to negative emotions, the more negative emotions there are, the more grimm will come. More Grimm means more negative emotions (anger, fear,...) and the vicious cycle has begun. The main problem the people from Remnant have with Grimm is that once such a cycle starts, it's pretty difficult to break it on time.
You will need some sort of reason though for how monsters survive. The grimm are pretty simple. They exist out of darkness, so they don't need sleep, food or water. Only shelter, because in one of the World of Remnant videos, the one about Atlas we see Grimm freezing to death. Your elementals will have no problem, but if you want an actual living and breathing T-rex or something, you will need to explain how a T-rex gets sufficient food. Of course all these creatures could just feed off of the magical radiation of the land or something like that.
I hope this helps.
$endgroup$
add a comment |
$begingroup$
Perhaps human beings emit some sort of 'radiation', perhaps magical of origin that draws monsters towards them. One person or small groups, fewer than 10 or so might have limited problems as their energy signature is too difficult to make out from background radiation, but the moment really large groups try their hands at entering the lands they can expect to become monster magnets.
For example: Something like the grimm from RWBY. The grimm are attracted to negative emotions, the more negative emotions there are, the more grimm will come. More Grimm means more negative emotions (anger, fear,...) and the vicious cycle has begun. The main problem the people from Remnant have with Grimm is that once such a cycle starts, it's pretty difficult to break it on time.
You will need some sort of reason though for how monsters survive. The grimm are pretty simple. They exist out of darkness, so they don't need sleep, food or water. Only shelter, because in one of the World of Remnant videos, the one about Atlas we see Grimm freezing to death. Your elementals will have no problem, but if you want an actual living and breathing T-rex or something, you will need to explain how a T-rex gets sufficient food. Of course all these creatures could just feed off of the magical radiation of the land or something like that.
I hope this helps.
$endgroup$
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$begingroup$
Perhaps human beings emit some sort of 'radiation', perhaps magical of origin that draws monsters towards them. One person or small groups, fewer than 10 or so might have limited problems as their energy signature is too difficult to make out from background radiation, but the moment really large groups try their hands at entering the lands they can expect to become monster magnets.
For example: Something like the grimm from RWBY. The grimm are attracted to negative emotions, the more negative emotions there are, the more grimm will come. More Grimm means more negative emotions (anger, fear,...) and the vicious cycle has begun. The main problem the people from Remnant have with Grimm is that once such a cycle starts, it's pretty difficult to break it on time.
You will need some sort of reason though for how monsters survive. The grimm are pretty simple. They exist out of darkness, so they don't need sleep, food or water. Only shelter, because in one of the World of Remnant videos, the one about Atlas we see Grimm freezing to death. Your elementals will have no problem, but if you want an actual living and breathing T-rex or something, you will need to explain how a T-rex gets sufficient food. Of course all these creatures could just feed off of the magical radiation of the land or something like that.
I hope this helps.
$endgroup$
Perhaps human beings emit some sort of 'radiation', perhaps magical of origin that draws monsters towards them. One person or small groups, fewer than 10 or so might have limited problems as their energy signature is too difficult to make out from background radiation, but the moment really large groups try their hands at entering the lands they can expect to become monster magnets.
For example: Something like the grimm from RWBY. The grimm are attracted to negative emotions, the more negative emotions there are, the more grimm will come. More Grimm means more negative emotions (anger, fear,...) and the vicious cycle has begun. The main problem the people from Remnant have with Grimm is that once such a cycle starts, it's pretty difficult to break it on time.
You will need some sort of reason though for how monsters survive. The grimm are pretty simple. They exist out of darkness, so they don't need sleep, food or water. Only shelter, because in one of the World of Remnant videos, the one about Atlas we see Grimm freezing to death. Your elementals will have no problem, but if you want an actual living and breathing T-rex or something, you will need to explain how a T-rex gets sufficient food. Of course all these creatures could just feed off of the magical radiation of the land or something like that.
I hope this helps.
answered 7 hours ago
TheShadowOfZamaTheShadowOfZama
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$begingroup$
For your trivial example, geography would be an important enough factor on it's own. Maybe those mountain routes are too narrow in some places for large groups to keep fast pace. The people up ahead need to wait for the people down behind to catch up. A longer column would take more time to cross the same ground than a shorter column.
This goes for any other scenarios where there would be such "bottlenecks". For instance, a shallow river boat can only carry so many people at any one time. A cave with a few narrow passages can only fit so many people before they started getting in each others' ways. A frozen lake can only support the weight of so many people at the same time.
$endgroup$
add a comment |
$begingroup$
For your trivial example, geography would be an important enough factor on it's own. Maybe those mountain routes are too narrow in some places for large groups to keep fast pace. The people up ahead need to wait for the people down behind to catch up. A longer column would take more time to cross the same ground than a shorter column.
This goes for any other scenarios where there would be such "bottlenecks". For instance, a shallow river boat can only carry so many people at any one time. A cave with a few narrow passages can only fit so many people before they started getting in each others' ways. A frozen lake can only support the weight of so many people at the same time.
$endgroup$
add a comment |
$begingroup$
For your trivial example, geography would be an important enough factor on it's own. Maybe those mountain routes are too narrow in some places for large groups to keep fast pace. The people up ahead need to wait for the people down behind to catch up. A longer column would take more time to cross the same ground than a shorter column.
This goes for any other scenarios where there would be such "bottlenecks". For instance, a shallow river boat can only carry so many people at any one time. A cave with a few narrow passages can only fit so many people before they started getting in each others' ways. A frozen lake can only support the weight of so many people at the same time.
$endgroup$
For your trivial example, geography would be an important enough factor on it's own. Maybe those mountain routes are too narrow in some places for large groups to keep fast pace. The people up ahead need to wait for the people down behind to catch up. A longer column would take more time to cross the same ground than a shorter column.
This goes for any other scenarios where there would be such "bottlenecks". For instance, a shallow river boat can only carry so many people at any one time. A cave with a few narrow passages can only fit so many people before they started getting in each others' ways. A frozen lake can only support the weight of so many people at the same time.
edited 2 hours ago
answered 5 hours ago
aadvaadv
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$begingroup$
Food and distance; any long expedition must eventually live off the land rather than supplies they bring with them. So if the area of devastation is wide, meaning that expeditions must travel far from the last base of supply, and edibles within the area relatively rare large caravans can't access the gem fields. They can't haul enough food to get there before they eat it all and neither can large parties, only small groups can live off the land and get in and out fast enough to succeed. This can also be done by restricting access to drinking water, which is often polluted by volcanic gases or chemicals leeched from a volcanic ash layer.
To a large degree this will be a temporary situation if the fields appear to be a longterm profitable venture. People will build infrastructure to exploit the site if it's worth it.
$endgroup$
add a comment |
$begingroup$
Food and distance; any long expedition must eventually live off the land rather than supplies they bring with them. So if the area of devastation is wide, meaning that expeditions must travel far from the last base of supply, and edibles within the area relatively rare large caravans can't access the gem fields. They can't haul enough food to get there before they eat it all and neither can large parties, only small groups can live off the land and get in and out fast enough to succeed. This can also be done by restricting access to drinking water, which is often polluted by volcanic gases or chemicals leeched from a volcanic ash layer.
To a large degree this will be a temporary situation if the fields appear to be a longterm profitable venture. People will build infrastructure to exploit the site if it's worth it.
$endgroup$
add a comment |
$begingroup$
Food and distance; any long expedition must eventually live off the land rather than supplies they bring with them. So if the area of devastation is wide, meaning that expeditions must travel far from the last base of supply, and edibles within the area relatively rare large caravans can't access the gem fields. They can't haul enough food to get there before they eat it all and neither can large parties, only small groups can live off the land and get in and out fast enough to succeed. This can also be done by restricting access to drinking water, which is often polluted by volcanic gases or chemicals leeched from a volcanic ash layer.
To a large degree this will be a temporary situation if the fields appear to be a longterm profitable venture. People will build infrastructure to exploit the site if it's worth it.
$endgroup$
Food and distance; any long expedition must eventually live off the land rather than supplies they bring with them. So if the area of devastation is wide, meaning that expeditions must travel far from the last base of supply, and edibles within the area relatively rare large caravans can't access the gem fields. They can't haul enough food to get there before they eat it all and neither can large parties, only small groups can live off the land and get in and out fast enough to succeed. This can also be done by restricting access to drinking water, which is often polluted by volcanic gases or chemicals leeched from a volcanic ash layer.
To a large degree this will be a temporary situation if the fields appear to be a longterm profitable venture. People will build infrastructure to exploit the site if it's worth it.
edited 7 hours ago
answered 7 hours ago
AshAsh
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$begingroup$
Laws or Diplomacy
Laws could restrict major corporations and state forces from entering the area. Maybe the surrounding states fear magical contamination from artifacts of the 'zone' or hold an anti-individualist credo that make them wary of the social disruption caused by returning 'nouveau rich' adventurers.
Alternatively, if more than one state borders on the territory they could come to an agreement not to exploit it. Perhaps the sudden potential of the 'zone' brought them to the brink of war and they agreed to stay out in order not to spark conflict.
In either scenario the territory would be avoided by state forces and 'respectable' businessmen who needed to work within the law. Instead exploration would be spearheaded by marginalised down and outs or by shady business concerns unconcerned with legality. Depending how seriously the laws/treaties were maintained you might also see plausibly deniable shadow actors such as privateers and government-backed mercenaries taking a cut for the governments that publicly banned exploration.
$endgroup$
add a comment |
$begingroup$
Laws or Diplomacy
Laws could restrict major corporations and state forces from entering the area. Maybe the surrounding states fear magical contamination from artifacts of the 'zone' or hold an anti-individualist credo that make them wary of the social disruption caused by returning 'nouveau rich' adventurers.
Alternatively, if more than one state borders on the territory they could come to an agreement not to exploit it. Perhaps the sudden potential of the 'zone' brought them to the brink of war and they agreed to stay out in order not to spark conflict.
In either scenario the territory would be avoided by state forces and 'respectable' businessmen who needed to work within the law. Instead exploration would be spearheaded by marginalised down and outs or by shady business concerns unconcerned with legality. Depending how seriously the laws/treaties were maintained you might also see plausibly deniable shadow actors such as privateers and government-backed mercenaries taking a cut for the governments that publicly banned exploration.
$endgroup$
add a comment |
$begingroup$
Laws or Diplomacy
Laws could restrict major corporations and state forces from entering the area. Maybe the surrounding states fear magical contamination from artifacts of the 'zone' or hold an anti-individualist credo that make them wary of the social disruption caused by returning 'nouveau rich' adventurers.
Alternatively, if more than one state borders on the territory they could come to an agreement not to exploit it. Perhaps the sudden potential of the 'zone' brought them to the brink of war and they agreed to stay out in order not to spark conflict.
In either scenario the territory would be avoided by state forces and 'respectable' businessmen who needed to work within the law. Instead exploration would be spearheaded by marginalised down and outs or by shady business concerns unconcerned with legality. Depending how seriously the laws/treaties were maintained you might also see plausibly deniable shadow actors such as privateers and government-backed mercenaries taking a cut for the governments that publicly banned exploration.
$endgroup$
Laws or Diplomacy
Laws could restrict major corporations and state forces from entering the area. Maybe the surrounding states fear magical contamination from artifacts of the 'zone' or hold an anti-individualist credo that make them wary of the social disruption caused by returning 'nouveau rich' adventurers.
Alternatively, if more than one state borders on the territory they could come to an agreement not to exploit it. Perhaps the sudden potential of the 'zone' brought them to the brink of war and they agreed to stay out in order not to spark conflict.
In either scenario the territory would be avoided by state forces and 'respectable' businessmen who needed to work within the law. Instead exploration would be spearheaded by marginalised down and outs or by shady business concerns unconcerned with legality. Depending how seriously the laws/treaties were maintained you might also see plausibly deniable shadow actors such as privateers and government-backed mercenaries taking a cut for the governments that publicly banned exploration.
answered 5 hours ago
Sean CondonSean Condon
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$begingroup$
The monsters are dangerous enough that numbers don't significantly increase the odds of a party's success.
If a fire elemental can kill a small army just as easily as it can kill 1 man, then the smart strategy is to split up into very small groups that you don't invest much backing into individually. If you send in 50 small groups knowing that only 40 will come back, you can form a business plan around using the survivors' profits to replace your losses, and go again. If you instead send in one really big group and it gets wiped, you lose your whole business.
$endgroup$
add a comment |
$begingroup$
The monsters are dangerous enough that numbers don't significantly increase the odds of a party's success.
If a fire elemental can kill a small army just as easily as it can kill 1 man, then the smart strategy is to split up into very small groups that you don't invest much backing into individually. If you send in 50 small groups knowing that only 40 will come back, you can form a business plan around using the survivors' profits to replace your losses, and go again. If you instead send in one really big group and it gets wiped, you lose your whole business.
$endgroup$
add a comment |
$begingroup$
The monsters are dangerous enough that numbers don't significantly increase the odds of a party's success.
If a fire elemental can kill a small army just as easily as it can kill 1 man, then the smart strategy is to split up into very small groups that you don't invest much backing into individually. If you send in 50 small groups knowing that only 40 will come back, you can form a business plan around using the survivors' profits to replace your losses, and go again. If you instead send in one really big group and it gets wiped, you lose your whole business.
$endgroup$
The monsters are dangerous enough that numbers don't significantly increase the odds of a party's success.
If a fire elemental can kill a small army just as easily as it can kill 1 man, then the smart strategy is to split up into very small groups that you don't invest much backing into individually. If you send in 50 small groups knowing that only 40 will come back, you can form a business plan around using the survivors' profits to replace your losses, and go again. If you instead send in one really big group and it gets wiped, you lose your whole business.
answered 3 hours ago
NosajimikiNosajimiki
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$begingroup$
Can you be more specific on the time period? You tagged it as "pre-industrial", but that's a very large range... in Late Antiquity and the medieval period, you don't really need much justification, because the government can't effectively muster enough professionals for the job. By the early modern period, though, do have enough cash to hire mercenaries and you get corporations like the East India Company.
$endgroup$
– TzeraFNX
7 hours ago
$begingroup$
I'm having trouble determining a sufficiently narrow answer to this question. Everything I can think of falls under either "environmental challenge" or "story challenge," both of which are defined by you, the creator. Unless you can define adequate acceptance criteria, I'm going to recommend this question be put on hold.
$endgroup$
– Frostfyre
7 hours ago
$begingroup$
How large is "Large?" The successful Lewis & Clark Expedition (1804-1806) had about 30 for precisely this kind of mission. Shackleton's second Antarctic expedition (1914-1916) was slightly larger. It's important to note that most folks survived those expeditions. Lots of expeditions failed or never came back.
$endgroup$
– user535733
6 hours ago