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Python: Add Submenu
Add uv_layer to mesh, add uv-coords, with pythonHow to create toggle buttons in blender GUI from dynamic list of items?How to add a driver via python?Add a group instance with pythonPython: add object, then change propertiesCopying blender log to a scriptadd parameters (Grid, Random…) with pythonAdd camera moving along curve in PythonHow can I get the id name of a submenu?How to add a new item to the Mesh submenu of the Add Menu in this script?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:
class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)
But now I need to add several operators and a submenu. I tried this example, and but it is not working:
class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)
def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
So, what's the problem about? How can I solve it?
python
$endgroup$
add a comment |
$begingroup$
I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:
class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)
But now I need to add several operators and a submenu. I tried this example, and but it is not working:
class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)
def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
So, what's the problem about? How can I solve it?
python
$endgroup$
add a comment |
$begingroup$
I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:
class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)
But now I need to add several operators and a submenu. I tried this example, and but it is not working:
class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)
def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
So, what's the problem about? How can I solve it?
python
$endgroup$
I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:
class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)
But now I need to add several operators and a submenu. I tried this example, and but it is not working:
class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)
def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
So, what's the problem about? How can I solve it?
python
python
edited 8 hours ago
metaphor_set
4,5201721
4,5201721
asked 13 hours ago
AivanF.AivanF.
1647
1647
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
There were a number of issues. From not registering menu class and having invalid bl_idname
's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname
.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
$endgroup$
add a comment |
Your Answer
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
There were a number of issues. From not registering menu class and having invalid bl_idname
's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname
.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
$endgroup$
add a comment |
$begingroup$
There were a number of issues. From not registering menu class and having invalid bl_idname
's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname
.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
$endgroup$
add a comment |
$begingroup$
There were a number of issues. From not registering menu class and having invalid bl_idname
's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname
.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
$endgroup$
There were a number of issues. From not registering menu class and having invalid bl_idname
's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname
.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
edited 2 hours ago
AivanF.
1647
1647
answered 12 hours ago
batFINGERbatFINGER
26.8k52977
26.8k52977
add a comment |
add a comment |
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