Can I interfere when another PC is about to be attacked?How do I, as a player, encourage more role-playing in Adventurers League?How can I run a game of D&D sporadically?How can I Improve gameplay for new players, as a new player?How do I handle a PC who likes to move allies out of danger during his turn?How does adding another animal companion affect combat?If a creature immune to magic gets hit with a WCMFTPOOR, does it take damage?What do I do when a player doesn't want to listen to me as the DM?Do you get Extra Attacks when you ready an attack and use it in your own turn?How specific does the Action for Ready need to be?Can an Arcane Archer fighter use a Banishing Arrow to effectively get two surprise rounds?
Mains transformer blew up amplifier, incorrect description in wiring instructions?
Why can't I see bouncing of a switch on an oscilloscope?
Is there a familial term for apples and pears?
Is it possible to rebuild the bike frame (to make it lighter) by welding aluminum tubes
How do we improve the relationship with a client software team that performs poorly and is becoming less collaborative?
A Journey Through Space and Time
Why linear maps act like matrix multiplication?
"which" command doesn't work / path of Safari?
Is it possible to make sharp wind that can cut stuff from afar?
Type 1 Error & Type 2 Error's pregnancy test analogy: is it legit?
How did the USSR manage to innovate in an environment characterized by government censorship and high bureaucracy?
The magic money tree problem
Basic combinations logic doubt in probability
What do you call something that goes against the spirit of the law, but is legal when interpreting the law to the letter?
Why CLRS example on residual networks does not follows its formula?
Can I interfere when another PC is about to be attacked?
How much RAM could one put in a typical 80386 setup?
How is the claim "I am in New York only if I am in America" the same as "If I am in New York, then I am in America?
If two metric spaces are topologically equivalent (homeomorphic) imply that they are complete?
Approximately how much travel time was saved by the opening of the Suez Canal in 1869?
Can I make popcorn with any corn?
Why are weather verbs 曇る and 晴れる treated differently in this sentence?
strToHex ( string to its hex representation as string)
Has the BBC provided arguments for saying Brexit being cancelled is unlikely?
Can I interfere when another PC is about to be attacked?
How do I, as a player, encourage more role-playing in Adventurers League?How can I run a game of D&D sporadically?How can I Improve gameplay for new players, as a new player?How do I handle a PC who likes to move allies out of danger during his turn?How does adding another animal companion affect combat?If a creature immune to magic gets hit with a WCMFTPOOR, does it take damage?What do I do when a player doesn't want to listen to me as the DM?Do you get Extra Attacks when you ready an attack and use it in your own turn?How specific does the Action for Ready need to be?Can an Arcane Archer fighter use a Banishing Arrow to effectively get two surprise rounds?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I have never played D&D, but I would very much like to play one day, when I'm not as busy, plus when I'll have a group to play with. (That's important I guess).
My question for today is: when another player gets attacked by a monster or something, obviously it's not my turn: can I interfere in some way?
For example if I am an archer, can I shoot an arrow at the enemy to distract him? Or another example: can I jump in front of the other player, and take the hit myself, because I have more hit points, and could handle it?
I'm guessing, no, just cause it's not my turn and thus can't attack, but perhaps stepping in front of the other player and taking the damage. I'll go ahead and say no, but I hope to hear otherwise, I think it would make the game more realistic. If not, that's fine, I would still very much like to play, as it's seems like an awesome game as it is.
dnd-5e helping
New contributor
$endgroup$
add a comment |
$begingroup$
I have never played D&D, but I would very much like to play one day, when I'm not as busy, plus when I'll have a group to play with. (That's important I guess).
My question for today is: when another player gets attacked by a monster or something, obviously it's not my turn: can I interfere in some way?
For example if I am an archer, can I shoot an arrow at the enemy to distract him? Or another example: can I jump in front of the other player, and take the hit myself, because I have more hit points, and could handle it?
I'm guessing, no, just cause it's not my turn and thus can't attack, but perhaps stepping in front of the other player and taking the damage. I'll go ahead and say no, but I hope to hear otherwise, I think it would make the game more realistic. If not, that's fine, I would still very much like to play, as it's seems like an awesome game as it is.
dnd-5e helping
New contributor
$endgroup$
1
$begingroup$
Hi there Luffy, Welcome to the site! Feel free to take the Tour if you haven't already and check out the features of the site. You sound like you're about to start a game as a new player, do you have a character in mind? That might help look for options closer to what you'll actually have.
$endgroup$
– 3C273
4 hours ago
$begingroup$
Welcome to both the site and the hobby! You may or may not be aware that there are thousands of RPGs out there. I encourage you to try or research a bunch of them to find one that's right for you and your prospective group. To that end, you may find our local Role-playing Games Chat helpful. Good luck, and have fun!
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
I have never played D&D, but I would very much like to play one day, when I'm not as busy, plus when I'll have a group to play with. (That's important I guess).
My question for today is: when another player gets attacked by a monster or something, obviously it's not my turn: can I interfere in some way?
For example if I am an archer, can I shoot an arrow at the enemy to distract him? Or another example: can I jump in front of the other player, and take the hit myself, because I have more hit points, and could handle it?
I'm guessing, no, just cause it's not my turn and thus can't attack, but perhaps stepping in front of the other player and taking the damage. I'll go ahead and say no, but I hope to hear otherwise, I think it would make the game more realistic. If not, that's fine, I would still very much like to play, as it's seems like an awesome game as it is.
dnd-5e helping
New contributor
$endgroup$
I have never played D&D, but I would very much like to play one day, when I'm not as busy, plus when I'll have a group to play with. (That's important I guess).
My question for today is: when another player gets attacked by a monster or something, obviously it's not my turn: can I interfere in some way?
For example if I am an archer, can I shoot an arrow at the enemy to distract him? Or another example: can I jump in front of the other player, and take the hit myself, because I have more hit points, and could handle it?
I'm guessing, no, just cause it's not my turn and thus can't attack, but perhaps stepping in front of the other player and taking the damage. I'll go ahead and say no, but I hope to hear otherwise, I think it would make the game more realistic. If not, that's fine, I would still very much like to play, as it's seems like an awesome game as it is.
dnd-5e helping
dnd-5e helping
New contributor
New contributor
edited 47 mins ago
Rubiksmoose
60.8k10292448
60.8k10292448
New contributor
asked 4 hours ago
Monkey D. LuffyMonkey D. Luffy
262
262
New contributor
New contributor
1
$begingroup$
Hi there Luffy, Welcome to the site! Feel free to take the Tour if you haven't already and check out the features of the site. You sound like you're about to start a game as a new player, do you have a character in mind? That might help look for options closer to what you'll actually have.
$endgroup$
– 3C273
4 hours ago
$begingroup$
Welcome to both the site and the hobby! You may or may not be aware that there are thousands of RPGs out there. I encourage you to try or research a bunch of them to find one that's right for you and your prospective group. To that end, you may find our local Role-playing Games Chat helpful. Good luck, and have fun!
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
1
$begingroup$
Hi there Luffy, Welcome to the site! Feel free to take the Tour if you haven't already and check out the features of the site. You sound like you're about to start a game as a new player, do you have a character in mind? That might help look for options closer to what you'll actually have.
$endgroup$
– 3C273
4 hours ago
$begingroup$
Welcome to both the site and the hobby! You may or may not be aware that there are thousands of RPGs out there. I encourage you to try or research a bunch of them to find one that's right for you and your prospective group. To that end, you may find our local Role-playing Games Chat helpful. Good luck, and have fun!
$endgroup$
– Joel Harmon
1 hour ago
1
1
$begingroup$
Hi there Luffy, Welcome to the site! Feel free to take the Tour if you haven't already and check out the features of the site. You sound like you're about to start a game as a new player, do you have a character in mind? That might help look for options closer to what you'll actually have.
$endgroup$
– 3C273
4 hours ago
$begingroup$
Hi there Luffy, Welcome to the site! Feel free to take the Tour if you haven't already and check out the features of the site. You sound like you're about to start a game as a new player, do you have a character in mind? That might help look for options closer to what you'll actually have.
$endgroup$
– 3C273
4 hours ago
$begingroup$
Welcome to both the site and the hobby! You may or may not be aware that there are thousands of RPGs out there. I encourage you to try or research a bunch of them to find one that's right for you and your prospective group. To that end, you may find our local Role-playing Games Chat helpful. Good luck, and have fun!
$endgroup$
– Joel Harmon
1 hour ago
$begingroup$
Welcome to both the site and the hobby! You may or may not be aware that there are thousands of RPGs out there. I encourage you to try or research a bunch of them to find one that's right for you and your prospective group. To that end, you may find our local Role-playing Games Chat helpful. Good luck, and have fun!
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
No and yes.
The short story is that you can't act out of turn unless you have a specific feature or rule that allows you to do so. You do have a few options for what you want to do, however:
The Protection Fighting style (available to a few classes, namely Fighters and Paladins at level 2) allow you, if holding a shield, to use your reaction to give disadvantage on the attacker of an adjacent ally. In other words, once per round, you can hinder a foe from hurting an ally around you.
Opportunity Attacks, if an enemy leave your melee attack range, you can use your reaction to attack them. This attack can be used to limit their movement and prevent them from being able to get to the ally. This however, does not work with ranged attacks (unless you take a specific feat I can't find right now) or without putting yourself in harm's way in the first place.- A few features like the Fighter's Maneuvering Strike maneuver(Battle Master), allow another ally to move up to half their speed out-of-turn. This can be used with an Opportunity attack to let the ally move out of range of the enemy.
Readying an action, this is actually the closest to what you want to do. It requires that you use your Action on your turn (say, shooting the incoming enemy), instead declare that you will use your action when a specific event occurs (say, an enemy approaches a specific ally). This will use both your in-turn Action and your out-of-turn Reaction to do this and will need to check with your GM that the trigger event is possible and that the action will have the effect you want.
The are probably additional features or spells that can be used in such a way (probably costing your Reaction for the round), but I don't remember having heard of them.
On a more philosophical note
D&D is pretty strict in it combat structure and rules. The turn structure means that you cannot act anytime you want and that some things are just not covered at all. For example, throwing yourself in front of an ally to take a blow is not covered at all and your GM has the right to just say "You push Alice 5 feet to the right, the orc moves 5 feet further and hit." You have to find a way to express what you want from the rules of the game. Or ask the GM to make something up.
Not every game is like that: some give much lighter rule and expect the players (and GM) to add personality to combat by their description, their choice of action and circumstances. Don't be afraid to look at other games if you find a group that uses one. Most bring interesting twists and mechanical flavor.
An amusing example compared to D&D : The Powered-by-the-Apocalypse games take a super narrativist approach to combat, such that there is no initiative, everyone can act when they want and the GM is expected to let every one have a moment to act and shine. Even big enemies can be almost killed in a single hit from a combat focused (and a bit lucky) individual.
$endgroup$
$begingroup$
As a research hint, you may wish to mention that the most D&D flavoured of the PbtA games is called Dungeon World.
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
If you didn't plan ahead, then no, you usually can't.
There are abilities that allow you to protect others. Defensive spells that can be cast on an ally (I completely swung a recent combat with a simple +1 to AC from a Warding Bond spell), actions you can take to give a foe Disadvantage on their attacks, etc. If you didn't do any of that, though, there are very few options to help once the foe is already attacking, outside of specific class/archetype combinations that can spend their Reaction to defend someone.
Other game systems sometimes do allow this - I did exactly this in a Star Wars Edge of the Empire game by spending a Destiny Point to say "I dive into the girl and take the blaster shot intended for her."
$endgroup$
add a comment |
$begingroup$
Yes, if...
If you build your character around protecting your teammates.
Paladin Oath Of The Crown (Sword Coast Adventurers Guide, p. 132-133)
Divine Allegiance
Starting at 7th level, when a creature within 5ft of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take damage. This damage to you can’t be reduced or prevented in any way.
Any paladin can take the Protection fighting style
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your Reaction to impose disadvantage on the Attack roll. You must be wielding a Shield.
These are two examples, there are many ways to protect other players. The Oath example seems to closely match your question about taking a hit for a teammate. A similar one is the Aura of the Guardian in the Oath of Redemption Paladin
Aura of the Guardian
Starting at 7th level, you can Shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your Reaction to magically take that damage, instead of that creature taking it. This feature doesn’t transfer any other Effects that might accompany the damage, and this damage can’t be reduced in any way.
At 18th level, the range of this aura increases to 30 feet. (Xanathar's Guide to Everything, p. 39)
For a non Paladin way to help a teammate the College of Lore Bard has Cutting Words
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.
D&D Beyond
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Monkey D. Luffy is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144718%2fcan-i-interfere-when-another-pc-is-about-to-be-attacked%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
No and yes.
The short story is that you can't act out of turn unless you have a specific feature or rule that allows you to do so. You do have a few options for what you want to do, however:
The Protection Fighting style (available to a few classes, namely Fighters and Paladins at level 2) allow you, if holding a shield, to use your reaction to give disadvantage on the attacker of an adjacent ally. In other words, once per round, you can hinder a foe from hurting an ally around you.
Opportunity Attacks, if an enemy leave your melee attack range, you can use your reaction to attack them. This attack can be used to limit their movement and prevent them from being able to get to the ally. This however, does not work with ranged attacks (unless you take a specific feat I can't find right now) or without putting yourself in harm's way in the first place.- A few features like the Fighter's Maneuvering Strike maneuver(Battle Master), allow another ally to move up to half their speed out-of-turn. This can be used with an Opportunity attack to let the ally move out of range of the enemy.
Readying an action, this is actually the closest to what you want to do. It requires that you use your Action on your turn (say, shooting the incoming enemy), instead declare that you will use your action when a specific event occurs (say, an enemy approaches a specific ally). This will use both your in-turn Action and your out-of-turn Reaction to do this and will need to check with your GM that the trigger event is possible and that the action will have the effect you want.
The are probably additional features or spells that can be used in such a way (probably costing your Reaction for the round), but I don't remember having heard of them.
On a more philosophical note
D&D is pretty strict in it combat structure and rules. The turn structure means that you cannot act anytime you want and that some things are just not covered at all. For example, throwing yourself in front of an ally to take a blow is not covered at all and your GM has the right to just say "You push Alice 5 feet to the right, the orc moves 5 feet further and hit." You have to find a way to express what you want from the rules of the game. Or ask the GM to make something up.
Not every game is like that: some give much lighter rule and expect the players (and GM) to add personality to combat by their description, their choice of action and circumstances. Don't be afraid to look at other games if you find a group that uses one. Most bring interesting twists and mechanical flavor.
An amusing example compared to D&D : The Powered-by-the-Apocalypse games take a super narrativist approach to combat, such that there is no initiative, everyone can act when they want and the GM is expected to let every one have a moment to act and shine. Even big enemies can be almost killed in a single hit from a combat focused (and a bit lucky) individual.
$endgroup$
$begingroup$
As a research hint, you may wish to mention that the most D&D flavoured of the PbtA games is called Dungeon World.
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
No and yes.
The short story is that you can't act out of turn unless you have a specific feature or rule that allows you to do so. You do have a few options for what you want to do, however:
The Protection Fighting style (available to a few classes, namely Fighters and Paladins at level 2) allow you, if holding a shield, to use your reaction to give disadvantage on the attacker of an adjacent ally. In other words, once per round, you can hinder a foe from hurting an ally around you.
Opportunity Attacks, if an enemy leave your melee attack range, you can use your reaction to attack them. This attack can be used to limit their movement and prevent them from being able to get to the ally. This however, does not work with ranged attacks (unless you take a specific feat I can't find right now) or without putting yourself in harm's way in the first place.- A few features like the Fighter's Maneuvering Strike maneuver(Battle Master), allow another ally to move up to half their speed out-of-turn. This can be used with an Opportunity attack to let the ally move out of range of the enemy.
Readying an action, this is actually the closest to what you want to do. It requires that you use your Action on your turn (say, shooting the incoming enemy), instead declare that you will use your action when a specific event occurs (say, an enemy approaches a specific ally). This will use both your in-turn Action and your out-of-turn Reaction to do this and will need to check with your GM that the trigger event is possible and that the action will have the effect you want.
The are probably additional features or spells that can be used in such a way (probably costing your Reaction for the round), but I don't remember having heard of them.
On a more philosophical note
D&D is pretty strict in it combat structure and rules. The turn structure means that you cannot act anytime you want and that some things are just not covered at all. For example, throwing yourself in front of an ally to take a blow is not covered at all and your GM has the right to just say "You push Alice 5 feet to the right, the orc moves 5 feet further and hit." You have to find a way to express what you want from the rules of the game. Or ask the GM to make something up.
Not every game is like that: some give much lighter rule and expect the players (and GM) to add personality to combat by their description, their choice of action and circumstances. Don't be afraid to look at other games if you find a group that uses one. Most bring interesting twists and mechanical flavor.
An amusing example compared to D&D : The Powered-by-the-Apocalypse games take a super narrativist approach to combat, such that there is no initiative, everyone can act when they want and the GM is expected to let every one have a moment to act and shine. Even big enemies can be almost killed in a single hit from a combat focused (and a bit lucky) individual.
$endgroup$
$begingroup$
As a research hint, you may wish to mention that the most D&D flavoured of the PbtA games is called Dungeon World.
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
No and yes.
The short story is that you can't act out of turn unless you have a specific feature or rule that allows you to do so. You do have a few options for what you want to do, however:
The Protection Fighting style (available to a few classes, namely Fighters and Paladins at level 2) allow you, if holding a shield, to use your reaction to give disadvantage on the attacker of an adjacent ally. In other words, once per round, you can hinder a foe from hurting an ally around you.
Opportunity Attacks, if an enemy leave your melee attack range, you can use your reaction to attack them. This attack can be used to limit their movement and prevent them from being able to get to the ally. This however, does not work with ranged attacks (unless you take a specific feat I can't find right now) or without putting yourself in harm's way in the first place.- A few features like the Fighter's Maneuvering Strike maneuver(Battle Master), allow another ally to move up to half their speed out-of-turn. This can be used with an Opportunity attack to let the ally move out of range of the enemy.
Readying an action, this is actually the closest to what you want to do. It requires that you use your Action on your turn (say, shooting the incoming enemy), instead declare that you will use your action when a specific event occurs (say, an enemy approaches a specific ally). This will use both your in-turn Action and your out-of-turn Reaction to do this and will need to check with your GM that the trigger event is possible and that the action will have the effect you want.
The are probably additional features or spells that can be used in such a way (probably costing your Reaction for the round), but I don't remember having heard of them.
On a more philosophical note
D&D is pretty strict in it combat structure and rules. The turn structure means that you cannot act anytime you want and that some things are just not covered at all. For example, throwing yourself in front of an ally to take a blow is not covered at all and your GM has the right to just say "You push Alice 5 feet to the right, the orc moves 5 feet further and hit." You have to find a way to express what you want from the rules of the game. Or ask the GM to make something up.
Not every game is like that: some give much lighter rule and expect the players (and GM) to add personality to combat by their description, their choice of action and circumstances. Don't be afraid to look at other games if you find a group that uses one. Most bring interesting twists and mechanical flavor.
An amusing example compared to D&D : The Powered-by-the-Apocalypse games take a super narrativist approach to combat, such that there is no initiative, everyone can act when they want and the GM is expected to let every one have a moment to act and shine. Even big enemies can be almost killed in a single hit from a combat focused (and a bit lucky) individual.
$endgroup$
No and yes.
The short story is that you can't act out of turn unless you have a specific feature or rule that allows you to do so. You do have a few options for what you want to do, however:
The Protection Fighting style (available to a few classes, namely Fighters and Paladins at level 2) allow you, if holding a shield, to use your reaction to give disadvantage on the attacker of an adjacent ally. In other words, once per round, you can hinder a foe from hurting an ally around you.
Opportunity Attacks, if an enemy leave your melee attack range, you can use your reaction to attack them. This attack can be used to limit their movement and prevent them from being able to get to the ally. This however, does not work with ranged attacks (unless you take a specific feat I can't find right now) or without putting yourself in harm's way in the first place.- A few features like the Fighter's Maneuvering Strike maneuver(Battle Master), allow another ally to move up to half their speed out-of-turn. This can be used with an Opportunity attack to let the ally move out of range of the enemy.
Readying an action, this is actually the closest to what you want to do. It requires that you use your Action on your turn (say, shooting the incoming enemy), instead declare that you will use your action when a specific event occurs (say, an enemy approaches a specific ally). This will use both your in-turn Action and your out-of-turn Reaction to do this and will need to check with your GM that the trigger event is possible and that the action will have the effect you want.
The are probably additional features or spells that can be used in such a way (probably costing your Reaction for the round), but I don't remember having heard of them.
On a more philosophical note
D&D is pretty strict in it combat structure and rules. The turn structure means that you cannot act anytime you want and that some things are just not covered at all. For example, throwing yourself in front of an ally to take a blow is not covered at all and your GM has the right to just say "You push Alice 5 feet to the right, the orc moves 5 feet further and hit." You have to find a way to express what you want from the rules of the game. Or ask the GM to make something up.
Not every game is like that: some give much lighter rule and expect the players (and GM) to add personality to combat by their description, their choice of action and circumstances. Don't be afraid to look at other games if you find a group that uses one. Most bring interesting twists and mechanical flavor.
An amusing example compared to D&D : The Powered-by-the-Apocalypse games take a super narrativist approach to combat, such that there is no initiative, everyone can act when they want and the GM is expected to let every one have a moment to act and shine. Even big enemies can be almost killed in a single hit from a combat focused (and a bit lucky) individual.
edited 2 hours ago
KorvinStarmast
83.2k20257447
83.2k20257447
answered 3 hours ago
3C2733C273
1,4611517
1,4611517
$begingroup$
As a research hint, you may wish to mention that the most D&D flavoured of the PbtA games is called Dungeon World.
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
As a research hint, you may wish to mention that the most D&D flavoured of the PbtA games is called Dungeon World.
$endgroup$
– Joel Harmon
1 hour ago
$begingroup$
As a research hint, you may wish to mention that the most D&D flavoured of the PbtA games is called Dungeon World.
$endgroup$
– Joel Harmon
1 hour ago
$begingroup$
As a research hint, you may wish to mention that the most D&D flavoured of the PbtA games is called Dungeon World.
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
If you didn't plan ahead, then no, you usually can't.
There are abilities that allow you to protect others. Defensive spells that can be cast on an ally (I completely swung a recent combat with a simple +1 to AC from a Warding Bond spell), actions you can take to give a foe Disadvantage on their attacks, etc. If you didn't do any of that, though, there are very few options to help once the foe is already attacking, outside of specific class/archetype combinations that can spend their Reaction to defend someone.
Other game systems sometimes do allow this - I did exactly this in a Star Wars Edge of the Empire game by spending a Destiny Point to say "I dive into the girl and take the blaster shot intended for her."
$endgroup$
add a comment |
$begingroup$
If you didn't plan ahead, then no, you usually can't.
There are abilities that allow you to protect others. Defensive spells that can be cast on an ally (I completely swung a recent combat with a simple +1 to AC from a Warding Bond spell), actions you can take to give a foe Disadvantage on their attacks, etc. If you didn't do any of that, though, there are very few options to help once the foe is already attacking, outside of specific class/archetype combinations that can spend their Reaction to defend someone.
Other game systems sometimes do allow this - I did exactly this in a Star Wars Edge of the Empire game by spending a Destiny Point to say "I dive into the girl and take the blaster shot intended for her."
$endgroup$
add a comment |
$begingroup$
If you didn't plan ahead, then no, you usually can't.
There are abilities that allow you to protect others. Defensive spells that can be cast on an ally (I completely swung a recent combat with a simple +1 to AC from a Warding Bond spell), actions you can take to give a foe Disadvantage on their attacks, etc. If you didn't do any of that, though, there are very few options to help once the foe is already attacking, outside of specific class/archetype combinations that can spend their Reaction to defend someone.
Other game systems sometimes do allow this - I did exactly this in a Star Wars Edge of the Empire game by spending a Destiny Point to say "I dive into the girl and take the blaster shot intended for her."
$endgroup$
If you didn't plan ahead, then no, you usually can't.
There are abilities that allow you to protect others. Defensive spells that can be cast on an ally (I completely swung a recent combat with a simple +1 to AC from a Warding Bond spell), actions you can take to give a foe Disadvantage on their attacks, etc. If you didn't do any of that, though, there are very few options to help once the foe is already attacking, outside of specific class/archetype combinations that can spend their Reaction to defend someone.
Other game systems sometimes do allow this - I did exactly this in a Star Wars Edge of the Empire game by spending a Destiny Point to say "I dive into the girl and take the blaster shot intended for her."
edited 2 hours ago
KorvinStarmast
83.2k20257447
83.2k20257447
answered 4 hours ago
gatherer818gatherer818
16.7k44193
16.7k44193
add a comment |
add a comment |
$begingroup$
Yes, if...
If you build your character around protecting your teammates.
Paladin Oath Of The Crown (Sword Coast Adventurers Guide, p. 132-133)
Divine Allegiance
Starting at 7th level, when a creature within 5ft of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take damage. This damage to you can’t be reduced or prevented in any way.
Any paladin can take the Protection fighting style
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your Reaction to impose disadvantage on the Attack roll. You must be wielding a Shield.
These are two examples, there are many ways to protect other players. The Oath example seems to closely match your question about taking a hit for a teammate. A similar one is the Aura of the Guardian in the Oath of Redemption Paladin
Aura of the Guardian
Starting at 7th level, you can Shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your Reaction to magically take that damage, instead of that creature taking it. This feature doesn’t transfer any other Effects that might accompany the damage, and this damage can’t be reduced in any way.
At 18th level, the range of this aura increases to 30 feet. (Xanathar's Guide to Everything, p. 39)
For a non Paladin way to help a teammate the College of Lore Bard has Cutting Words
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.
D&D Beyond
$endgroup$
add a comment |
$begingroup$
Yes, if...
If you build your character around protecting your teammates.
Paladin Oath Of The Crown (Sword Coast Adventurers Guide, p. 132-133)
Divine Allegiance
Starting at 7th level, when a creature within 5ft of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take damage. This damage to you can’t be reduced or prevented in any way.
Any paladin can take the Protection fighting style
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your Reaction to impose disadvantage on the Attack roll. You must be wielding a Shield.
These are two examples, there are many ways to protect other players. The Oath example seems to closely match your question about taking a hit for a teammate. A similar one is the Aura of the Guardian in the Oath of Redemption Paladin
Aura of the Guardian
Starting at 7th level, you can Shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your Reaction to magically take that damage, instead of that creature taking it. This feature doesn’t transfer any other Effects that might accompany the damage, and this damage can’t be reduced in any way.
At 18th level, the range of this aura increases to 30 feet. (Xanathar's Guide to Everything, p. 39)
For a non Paladin way to help a teammate the College of Lore Bard has Cutting Words
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.
D&D Beyond
$endgroup$
add a comment |
$begingroup$
Yes, if...
If you build your character around protecting your teammates.
Paladin Oath Of The Crown (Sword Coast Adventurers Guide, p. 132-133)
Divine Allegiance
Starting at 7th level, when a creature within 5ft of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take damage. This damage to you can’t be reduced or prevented in any way.
Any paladin can take the Protection fighting style
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your Reaction to impose disadvantage on the Attack roll. You must be wielding a Shield.
These are two examples, there are many ways to protect other players. The Oath example seems to closely match your question about taking a hit for a teammate. A similar one is the Aura of the Guardian in the Oath of Redemption Paladin
Aura of the Guardian
Starting at 7th level, you can Shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your Reaction to magically take that damage, instead of that creature taking it. This feature doesn’t transfer any other Effects that might accompany the damage, and this damage can’t be reduced in any way.
At 18th level, the range of this aura increases to 30 feet. (Xanathar's Guide to Everything, p. 39)
For a non Paladin way to help a teammate the College of Lore Bard has Cutting Words
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.
D&D Beyond
$endgroup$
Yes, if...
If you build your character around protecting your teammates.
Paladin Oath Of The Crown (Sword Coast Adventurers Guide, p. 132-133)
Divine Allegiance
Starting at 7th level, when a creature within 5ft of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take damage. This damage to you can’t be reduced or prevented in any way.
Any paladin can take the Protection fighting style
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your Reaction to impose disadvantage on the Attack roll. You must be wielding a Shield.
These are two examples, there are many ways to protect other players. The Oath example seems to closely match your question about taking a hit for a teammate. A similar one is the Aura of the Guardian in the Oath of Redemption Paladin
Aura of the Guardian
Starting at 7th level, you can Shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your Reaction to magically take that damage, instead of that creature taking it. This feature doesn’t transfer any other Effects that might accompany the damage, and this damage can’t be reduced in any way.
At 18th level, the range of this aura increases to 30 feet. (Xanathar's Guide to Everything, p. 39)
For a non Paladin way to help a teammate the College of Lore Bard has Cutting Words
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.
D&D Beyond
edited 48 mins ago
answered 3 hours ago
AlkAlk
615
615
add a comment |
add a comment |
Monkey D. Luffy is a new contributor. Be nice, and check out our Code of Conduct.
Monkey D. Luffy is a new contributor. Be nice, and check out our Code of Conduct.
Monkey D. Luffy is a new contributor. Be nice, and check out our Code of Conduct.
Monkey D. Luffy is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144718%2fcan-i-interfere-when-another-pc-is-about-to-be-attacked%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
1
$begingroup$
Hi there Luffy, Welcome to the site! Feel free to take the Tour if you haven't already and check out the features of the site. You sound like you're about to start a game as a new player, do you have a character in mind? That might help look for options closer to what you'll actually have.
$endgroup$
– 3C273
4 hours ago
$begingroup$
Welcome to both the site and the hobby! You may or may not be aware that there are thousands of RPGs out there. I encourage you to try or research a bunch of them to find one that's right for you and your prospective group. To that end, you may find our local Role-playing Games Chat helpful. Good luck, and have fun!
$endgroup$
– Joel Harmon
1 hour ago