Is it possible to split a vertex?How can I join the geometry of intersecting faces/planes and then remove parts?How to quickly separate and/or delete extra faces created by extruding?How do I make a boxed extrusion on a cube that has a subdivision surface modifier?Is it possible to slide an edge beyond the two vertices its attached to?Is there a hotkey modifier for G that sets rather than moves the coordinate?Add vertex without subdividing edge then vertex slide?Can I Automate Converting Groups of Triangles to Quads?Making an edge parallel with anotherAny help removing a stubborn tri?Selecting longest edge in triangle
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Is it possible to split a vertex?
How can I join the geometry of intersecting faces/planes and then remove parts?How to quickly separate and/or delete extra faces created by extruding?How do I make a boxed extrusion on a cube that has a subdivision surface modifier?Is it possible to slide an edge beyond the two vertices its attached to?Is there a hotkey modifier for G that sets rather than moves the coordinate?Add vertex without subdividing edge then vertex slide?Can I Automate Converting Groups of Triangles to Quads?Making an edge parallel with anotherAny help removing a stubborn tri?Selecting longest edge in triangle
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$begingroup$
Is there a quick way to turn that triangle into a square by "splitting" the selected vertex? Something like an extrusion that will follow the edge.
The red arrow is where the new vertex should go, the green one is the position of the edge that is linked to the new vertex.
I know I can make something similar with the hotkey V to separate the vertex but i still have to fill the gaps:
I also know that I can simply use the knife tool to add an edge and then remove the edge between the two triangles to have a quad.
The final result I want to achieve:
It is simply that I wonder if there is a way to slide a vertex with some of its edges (not all) or if it is not possible.
modeling
New contributor
$endgroup$
add a comment |
$begingroup$
Is there a quick way to turn that triangle into a square by "splitting" the selected vertex? Something like an extrusion that will follow the edge.
The red arrow is where the new vertex should go, the green one is the position of the edge that is linked to the new vertex.
I know I can make something similar with the hotkey V to separate the vertex but i still have to fill the gaps:
I also know that I can simply use the knife tool to add an edge and then remove the edge between the two triangles to have a quad.
The final result I want to achieve:
It is simply that I wonder if there is a way to slide a vertex with some of its edges (not all) or if it is not possible.
modeling
New contributor
$endgroup$
add a comment |
$begingroup$
Is there a quick way to turn that triangle into a square by "splitting" the selected vertex? Something like an extrusion that will follow the edge.
The red arrow is where the new vertex should go, the green one is the position of the edge that is linked to the new vertex.
I know I can make something similar with the hotkey V to separate the vertex but i still have to fill the gaps:
I also know that I can simply use the knife tool to add an edge and then remove the edge between the two triangles to have a quad.
The final result I want to achieve:
It is simply that I wonder if there is a way to slide a vertex with some of its edges (not all) or if it is not possible.
modeling
New contributor
$endgroup$
Is there a quick way to turn that triangle into a square by "splitting" the selected vertex? Something like an extrusion that will follow the edge.
The red arrow is where the new vertex should go, the green one is the position of the edge that is linked to the new vertex.
I know I can make something similar with the hotkey V to separate the vertex but i still have to fill the gaps:
I also know that I can simply use the knife tool to add an edge and then remove the edge between the two triangles to have a quad.
The final result I want to achieve:
It is simply that I wonder if there is a way to slide a vertex with some of its edges (not all) or if it is not possible.
modeling
modeling
New contributor
New contributor
edited 8 hours ago
Martin Z
7,2811 gold badge8 silver badges31 bronze badges
7,2811 gold badge8 silver badges31 bronze badges
New contributor
asked 8 hours ago
pons de leonpons de leon
134 bronze badges
134 bronze badges
New contributor
New contributor
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$begingroup$
Yes, you can just hit Alt + v to split it while hovering over the edge you would slide it on and then click g to slide it:
It's also in Mesh -> Vertices menu(Ctrl+v) as Rip Fill
Edit: I just realized this is not completely the desired result you show in the picture, because there is still an edge left where it was originally and you would need to dissolve it with Alt+x, however I think this is the closest thing. I think it would not make sense to have a tool that would remove the edge, because in that case it would in most cases leave untidy geometry, that might be best to avoid, so I can understand why there is no such a tool precisely as you described.
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$begingroup$
Yes, you can just hit Alt + v to split it while hovering over the edge you would slide it on and then click g to slide it:
It's also in Mesh -> Vertices menu(Ctrl+v) as Rip Fill
Edit: I just realized this is not completely the desired result you show in the picture, because there is still an edge left where it was originally and you would need to dissolve it with Alt+x, however I think this is the closest thing. I think it would not make sense to have a tool that would remove the edge, because in that case it would in most cases leave untidy geometry, that might be best to avoid, so I can understand why there is no such a tool precisely as you described.
$endgroup$
add a comment |
$begingroup$
Yes, you can just hit Alt + v to split it while hovering over the edge you would slide it on and then click g to slide it:
It's also in Mesh -> Vertices menu(Ctrl+v) as Rip Fill
Edit: I just realized this is not completely the desired result you show in the picture, because there is still an edge left where it was originally and you would need to dissolve it with Alt+x, however I think this is the closest thing. I think it would not make sense to have a tool that would remove the edge, because in that case it would in most cases leave untidy geometry, that might be best to avoid, so I can understand why there is no such a tool precisely as you described.
$endgroup$
add a comment |
$begingroup$
Yes, you can just hit Alt + v to split it while hovering over the edge you would slide it on and then click g to slide it:
It's also in Mesh -> Vertices menu(Ctrl+v) as Rip Fill
Edit: I just realized this is not completely the desired result you show in the picture, because there is still an edge left where it was originally and you would need to dissolve it with Alt+x, however I think this is the closest thing. I think it would not make sense to have a tool that would remove the edge, because in that case it would in most cases leave untidy geometry, that might be best to avoid, so I can understand why there is no such a tool precisely as you described.
$endgroup$
Yes, you can just hit Alt + v to split it while hovering over the edge you would slide it on and then click g to slide it:
It's also in Mesh -> Vertices menu(Ctrl+v) as Rip Fill
Edit: I just realized this is not completely the desired result you show in the picture, because there is still an edge left where it was originally and you would need to dissolve it with Alt+x, however I think this is the closest thing. I think it would not make sense to have a tool that would remove the edge, because in that case it would in most cases leave untidy geometry, that might be best to avoid, so I can understand why there is no such a tool precisely as you described.
edited 8 hours ago
answered 8 hours ago
Martin ZMartin Z
7,2811 gold badge8 silver badges31 bronze badges
7,2811 gold badge8 silver badges31 bronze badges
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pons de leon is a new contributor. Be nice, and check out our Code of Conduct.
pons de leon is a new contributor. Be nice, and check out our Code of Conduct.
pons de leon is a new contributor. Be nice, and check out our Code of Conduct.
pons de leon is a new contributor. Be nice, and check out our Code of Conduct.
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