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Can a creature targeted by the Glamour bard's Mantle of Inspiration use its reaction to move if it already had temporary hit points previously?


Can I use an object to provide temporary hit points?Can a Simulacrum gain temporary hit points or regenerate an arcane ward?How long can a creature wait to use its reaction gained from Battle Master's Maneuvering AttackIs the Glamour College Bard's Mantle of Inspiration Overpowered?If a creature has already moved on its turn, does the Glamour Bard's Mantle of Inspiration allow it to move again?How can familiars benefit from the Aid spell's temporary Hit Points?What creature do these Alchemical Homunculus actions target?Is there a limit on the temporary hit points of Iron or Ice Golems, or can they potentially have infinite HP?If my Scout rogue has used his full movement on his turn, can he later use the reaction from the Skirmisher feature to move again?Is it possible to chain the Dissonant Whispers spell if multiple characters have the War Caster feat?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








4












$begingroup$


The College of Glamour bard's Mantle of Inspiration feature (XGtE, p. 14) is worded this way:




As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and who can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.




If you already have temporary hit points when you would gain these new temporary hit points (and you had more before, thus not gaining any from this ability, because temporary hit points don’t stack), would you still be able to use your reaction to move up to your speed?



My understanding would be that no, you couldn’t because if you could, the ability should have been written like this:




When a creature would gain these temporary hit points, it can use its reaction to move up to its speed, without provoking opportunity attacks.




For example, if you have 15 temporary hit points and a bard uses this ability to give people temporary hit points (let’s say 8). Since you already have more temporary hit points than the ability would give you (and temporary hit points don’t stack). Can you still use your reaction to move to your speed, even though you couldn’t accept those temporary hit points?



That is, does it count as you gaining them anyway (even though your total temporary hit points didn’t change, allowing you to use the reaction)? Or does it count as you not gaining temporary hit points (because you already had more than what the ability could give you at the time, and thus not allowing you to use the reaction to move up to your speed)?










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  • $begingroup$
    While I appreciate the accept, it may be fruitful to wait (we typically recommend about a day) to let other (possibly better) answers come in and/or for people to find holes/thing to fix in mine.
    $endgroup$
    – Someone_Evil
    4 hours ago

















4












$begingroup$


The College of Glamour bard's Mantle of Inspiration feature (XGtE, p. 14) is worded this way:




As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and who can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.




If you already have temporary hit points when you would gain these new temporary hit points (and you had more before, thus not gaining any from this ability, because temporary hit points don’t stack), would you still be able to use your reaction to move up to your speed?



My understanding would be that no, you couldn’t because if you could, the ability should have been written like this:




When a creature would gain these temporary hit points, it can use its reaction to move up to its speed, without provoking opportunity attacks.




For example, if you have 15 temporary hit points and a bard uses this ability to give people temporary hit points (let’s say 8). Since you already have more temporary hit points than the ability would give you (and temporary hit points don’t stack). Can you still use your reaction to move to your speed, even though you couldn’t accept those temporary hit points?



That is, does it count as you gaining them anyway (even though your total temporary hit points didn’t change, allowing you to use the reaction)? Or does it count as you not gaining temporary hit points (because you already had more than what the ability could give you at the time, and thus not allowing you to use the reaction to move up to your speed)?










share|improve this question









New contributor



Alexandre Yergeau is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






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    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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  • $begingroup$
    While I appreciate the accept, it may be fruitful to wait (we typically recommend about a day) to let other (possibly better) answers come in and/or for people to find holes/thing to fix in mine.
    $endgroup$
    – Someone_Evil
    4 hours ago













4












4








4





$begingroup$


The College of Glamour bard's Mantle of Inspiration feature (XGtE, p. 14) is worded this way:




As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and who can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.




If you already have temporary hit points when you would gain these new temporary hit points (and you had more before, thus not gaining any from this ability, because temporary hit points don’t stack), would you still be able to use your reaction to move up to your speed?



My understanding would be that no, you couldn’t because if you could, the ability should have been written like this:




When a creature would gain these temporary hit points, it can use its reaction to move up to its speed, without provoking opportunity attacks.




For example, if you have 15 temporary hit points and a bard uses this ability to give people temporary hit points (let’s say 8). Since you already have more temporary hit points than the ability would give you (and temporary hit points don’t stack). Can you still use your reaction to move to your speed, even though you couldn’t accept those temporary hit points?



That is, does it count as you gaining them anyway (even though your total temporary hit points didn’t change, allowing you to use the reaction)? Or does it count as you not gaining temporary hit points (because you already had more than what the ability could give you at the time, and thus not allowing you to use the reaction to move up to your speed)?










share|improve this question









New contributor



Alexandre Yergeau is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




The College of Glamour bard's Mantle of Inspiration feature (XGtE, p. 14) is worded this way:




As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and who can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.




If you already have temporary hit points when you would gain these new temporary hit points (and you had more before, thus not gaining any from this ability, because temporary hit points don’t stack), would you still be able to use your reaction to move up to your speed?



My understanding would be that no, you couldn’t because if you could, the ability should have been written like this:




When a creature would gain these temporary hit points, it can use its reaction to move up to its speed, without provoking opportunity attacks.




For example, if you have 15 temporary hit points and a bard uses this ability to give people temporary hit points (let’s say 8). Since you already have more temporary hit points than the ability would give you (and temporary hit points don’t stack). Can you still use your reaction to move to your speed, even though you couldn’t accept those temporary hit points?



That is, does it count as you gaining them anyway (even though your total temporary hit points didn’t change, allowing you to use the reaction)? Or does it count as you not gaining temporary hit points (because you already had more than what the ability could give you at the time, and thus not allowing you to use the reaction to move up to your speed)?







dnd-5e movement bard reactions temporary-hit-points






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edited 2 hours ago









V2Blast

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asked 9 hours ago









Alexandre YergeauAlexandre Yergeau

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    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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    – V2Blast
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  • $begingroup$
    While I appreciate the accept, it may be fruitful to wait (we typically recommend about a day) to let other (possibly better) answers come in and/or for people to find holes/thing to fix in mine.
    $endgroup$
    – Someone_Evil
    4 hours ago
















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    4 hours ago










  • $begingroup$
    While I appreciate the accept, it may be fruitful to wait (we typically recommend about a day) to let other (possibly better) answers come in and/or for people to find holes/thing to fix in mine.
    $endgroup$
    – Someone_Evil
    4 hours ago















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
4 hours ago




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
4 hours ago












$begingroup$
While I appreciate the accept, it may be fruitful to wait (we typically recommend about a day) to let other (possibly better) answers come in and/or for people to find holes/thing to fix in mine.
$endgroup$
– Someone_Evil
4 hours ago




$begingroup$
While I appreciate the accept, it may be fruitful to wait (we typically recommend about a day) to let other (possibly better) answers come in and/or for people to find holes/thing to fix in mine.
$endgroup$
– Someone_Evil
4 hours ago










1 Answer
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active

oldest

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7












$begingroup$

It could work even with previous hit points



The critical thing here is how temporary hit points stack, or don't stack specifically:




Healing can't restore temporary hit points, and they
can't be added together. If you have temporary hit points
and receive more of them, you decide whether to keep
the ones you have or to gain the new ones. For example,
if a spell grants you 12 temporary hit points when you
already have 10, you can have 12 or 10, not 22.



--- Player's Handbook, p. 198




So, lets follow an example through: A creature has a number of temp. hit points, let's say 7 and then is affected by Mantle of Inspiration. They can now choose to keep their 7 or gain the 5 instead. If they choose to keep their old, they haven't gained temp. hit points from Mantle of Inspiration and so aren't eligible to use their reaction. But they can choose to gain the new (and fewer) temp. hit points and so be able to use their reaction.






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    1 Answer
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    1 Answer
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    active

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    7












    $begingroup$

    It could work even with previous hit points



    The critical thing here is how temporary hit points stack, or don't stack specifically:




    Healing can't restore temporary hit points, and they
    can't be added together. If you have temporary hit points
    and receive more of them, you decide whether to keep
    the ones you have or to gain the new ones. For example,
    if a spell grants you 12 temporary hit points when you
    already have 10, you can have 12 or 10, not 22.



    --- Player's Handbook, p. 198




    So, lets follow an example through: A creature has a number of temp. hit points, let's say 7 and then is affected by Mantle of Inspiration. They can now choose to keep their 7 or gain the 5 instead. If they choose to keep their old, they haven't gained temp. hit points from Mantle of Inspiration and so aren't eligible to use their reaction. But they can choose to gain the new (and fewer) temp. hit points and so be able to use their reaction.






    share|improve this answer









    $endgroup$

















      7












      $begingroup$

      It could work even with previous hit points



      The critical thing here is how temporary hit points stack, or don't stack specifically:




      Healing can't restore temporary hit points, and they
      can't be added together. If you have temporary hit points
      and receive more of them, you decide whether to keep
      the ones you have or to gain the new ones. For example,
      if a spell grants you 12 temporary hit points when you
      already have 10, you can have 12 or 10, not 22.



      --- Player's Handbook, p. 198




      So, lets follow an example through: A creature has a number of temp. hit points, let's say 7 and then is affected by Mantle of Inspiration. They can now choose to keep their 7 or gain the 5 instead. If they choose to keep their old, they haven't gained temp. hit points from Mantle of Inspiration and so aren't eligible to use their reaction. But they can choose to gain the new (and fewer) temp. hit points and so be able to use their reaction.






      share|improve this answer









      $endgroup$















        7












        7








        7





        $begingroup$

        It could work even with previous hit points



        The critical thing here is how temporary hit points stack, or don't stack specifically:




        Healing can't restore temporary hit points, and they
        can't be added together. If you have temporary hit points
        and receive more of them, you decide whether to keep
        the ones you have or to gain the new ones. For example,
        if a spell grants you 12 temporary hit points when you
        already have 10, you can have 12 or 10, not 22.



        --- Player's Handbook, p. 198




        So, lets follow an example through: A creature has a number of temp. hit points, let's say 7 and then is affected by Mantle of Inspiration. They can now choose to keep their 7 or gain the 5 instead. If they choose to keep their old, they haven't gained temp. hit points from Mantle of Inspiration and so aren't eligible to use their reaction. But they can choose to gain the new (and fewer) temp. hit points and so be able to use their reaction.






        share|improve this answer









        $endgroup$



        It could work even with previous hit points



        The critical thing here is how temporary hit points stack, or don't stack specifically:




        Healing can't restore temporary hit points, and they
        can't be added together. If you have temporary hit points
        and receive more of them, you decide whether to keep
        the ones you have or to gain the new ones. For example,
        if a spell grants you 12 temporary hit points when you
        already have 10, you can have 12 or 10, not 22.



        --- Player's Handbook, p. 198




        So, lets follow an example through: A creature has a number of temp. hit points, let's say 7 and then is affected by Mantle of Inspiration. They can now choose to keep their 7 or gain the 5 instead. If they choose to keep their old, they haven't gained temp. hit points from Mantle of Inspiration and so aren't eligible to use their reaction. But they can choose to gain the new (and fewer) temp. hit points and so be able to use their reaction.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 4 hours ago









        Someone_EvilSomeone_Evil

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