What ability modifier do I use to chuck a dead goblin?Are Improvised Weapons used in melee actually melee weapons?Does the Thrown property mean I can attack with my DEX?Does Dueling Fighting Style apply to thrown weapons?Does the Thrown property mean I can attack with my DEX?Using a ranged weapon with the Ammunition property for a melee attackDoes thunderous throw permit iterative attacks with two-handed thrown weapons?Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?Can you use darts as improvised “light melee weapons” to trigger Two-Weapon Fighting?Can you make a Melee Weapon Attack with a Net?When throwing a melee weapon without the thrown property is the proficiency bonus still added to the attack?Can a rogue use sneak attack with weapons that have the thrown property even if they are not thrown?Does a kensei monk gain the benefits of Martial Arts features for an improvised melee attack with a ranged kensei weapon?
Improving an O(N^2) function (all entities iterating over all other entities)
How long were the Apollo astronauts allowed to breathe 100% oxygen at 1 atmosphere continuously?
Do Australia and New Zealand have a travel ban on Somalis (like Wikipedia says)?
Don't individual signal sources affect each other when using a summing amplifier?
Null expletive objects in Latin? "Cariotae cum ficis certandum habent" (Plin. Ep. 1,8)
How to tell if JDK is available from within running JVM?
What makes MOVEQ quicker than a normal MOVE in 68000 assembly?
Demographic consequences of closed loop reincarnation
How did Jayne know when to shoot?
Who would use the word "manky"?
Difference between class and struct in with regards to padding and inheritance
Why isn't a binary file shown as 0s and 1s?
Should I have one hand on the throttle during engine ignition?
🍩🔔🔥Scrambled emoji tale⚛️🎶🛒 #2️⃣
How important are the Author's mood and feelings for writing a story?
Inscriptio Labyrinthica
How do you send money when you're not sure it's not a scam?
May I use a railway velocipede on actively-used British railways?
Why do the digits of a number squared follow a similar quotient?
Why can't I hear fret buzz through the amp?
What is this green alien supposed to be on the American covers of the "Hitchhiker's Guide to the Galaxy"?
Company looks for long-term employees, but I know I won't be interested in staying long
Why does a tetrahedral molecule like methane have a dipole moment of zero?
Why is an object not defined as identity morphism?
What ability modifier do I use to chuck a dead goblin?
Are Improvised Weapons used in melee actually melee weapons?Does the Thrown property mean I can attack with my DEX?Does Dueling Fighting Style apply to thrown weapons?Does the Thrown property mean I can attack with my DEX?Using a ranged weapon with the Ammunition property for a melee attackDoes thunderous throw permit iterative attacks with two-handed thrown weapons?Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?Can you use darts as improvised “light melee weapons” to trigger Two-Weapon Fighting?Can you make a Melee Weapon Attack with a Net?When throwing a melee weapon without the thrown property is the proficiency bonus still added to the attack?Can a rogue use sneak attack with weapons that have the thrown property even if they are not thrown?Does a kensei monk gain the benefits of Martial Arts features for an improvised melee attack with a ranged kensei weapon?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I know I can use a dead goblin as an improvised weapon (and I'm just using the goblin as example of such) and that if I use it in melee I use my Strength for the attack.
I also know that when throwing a melee weapon with the thrown property it uses Strength for the ranged attack, however goblins do not have the Thrown property, nor the Finesse property, nor for that matter are they melee weapons.
So, when throwing my goblin, ie. making a ranged weapon attack with an improvised weapon, what ability (Strength or Dexterity) should I use?
dnd-5e improvised-weaponry throwing-things
$endgroup$
add a comment |
$begingroup$
I know I can use a dead goblin as an improvised weapon (and I'm just using the goblin as example of such) and that if I use it in melee I use my Strength for the attack.
I also know that when throwing a melee weapon with the thrown property it uses Strength for the ranged attack, however goblins do not have the Thrown property, nor the Finesse property, nor for that matter are they melee weapons.
So, when throwing my goblin, ie. making a ranged weapon attack with an improvised weapon, what ability (Strength or Dexterity) should I use?
dnd-5e improvised-weaponry throwing-things
$endgroup$
add a comment |
$begingroup$
I know I can use a dead goblin as an improvised weapon (and I'm just using the goblin as example of such) and that if I use it in melee I use my Strength for the attack.
I also know that when throwing a melee weapon with the thrown property it uses Strength for the ranged attack, however goblins do not have the Thrown property, nor the Finesse property, nor for that matter are they melee weapons.
So, when throwing my goblin, ie. making a ranged weapon attack with an improvised weapon, what ability (Strength or Dexterity) should I use?
dnd-5e improvised-weaponry throwing-things
$endgroup$
I know I can use a dead goblin as an improvised weapon (and I'm just using the goblin as example of such) and that if I use it in melee I use my Strength for the attack.
I also know that when throwing a melee weapon with the thrown property it uses Strength for the ranged attack, however goblins do not have the Thrown property, nor the Finesse property, nor for that matter are they melee weapons.
So, when throwing my goblin, ie. making a ranged weapon attack with an improvised weapon, what ability (Strength or Dexterity) should I use?
dnd-5e improvised-weaponry throwing-things
dnd-5e improvised-weaponry throwing-things
edited 7 hours ago
Someone_Evil
asked 8 hours ago
Someone_EvilSomeone_Evil
8,0281 gold badge27 silver badges57 bronze badges
8,0281 gold badge27 silver badges57 bronze badges
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
You would use Dexterity.
First, a dead goblin is an improvised weapon.
From the rules on improvised weapons:
Sometimes characters don't have their weapons and have to attack with
whatever is at hand. An improvised weapon includes any object you can
wield in one or two hands, such as broken glass, a table leg, a frying
pan, a wagon wheel, or a dead goblin.
Often, an improvised weapon is similar to an actual weapon and can be
treated as such. For example, a table leg is akin to a club. At the
DM's option, a character proficient with a weapon can use a similar
object as if it were that weapon and use his or her proficiency bonus.
A dead goblin does not seem to resemble a known weapon, (but ask the DM to be sure). From the same section it seems the dead goblin should deal d4 damage regardless of the type of attack used.
An object that bears no resemblance to a weapon deals 1d4 damage (the
DM assigns a damage type appropriate to the object). If a character
uses a ranged weapon to make a melee attack, or throws a melee weapon
that does not have the thrown property, it also deals 1d4 damage. An
improvised thrown weapon has a normal range of 20 feet and a long
range of 60 feet.
Throwing the dead goblin strikes a foe at a distance, so it is a ranged attack.
From the rules on ranged attacks:
When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance.
The rule on modifiers used with attack rolls says:
Ability Modifier. The ability modifier used for a melee weapon
attack is Strength, and the ability modifier used for a ranged weapon
attack is Dexterity. Weapons that have the finesse or thrown property
break this rule.
Dead goblins do not have the thrown property; therefore, they do not break this rule, and you would use your Dexterity modifier.
Personally, I would rule dead goblins are similar to other things with the thrown property and have it gain the thrown property. Also, I would be checking if the thrower can lift a dead goblin (which would also use Strength). But, this would be a DM call.
$endgroup$
add a comment |
$begingroup$
You would use Strength
As you noted, an improvised weapon has neither the Thrown property nor the Finesse property. The question then becomes if the improvised weapon is a melee or ranged weapon because
The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity (PHB p. 194).
Note that I am using "improvised" as a third weapon type beyond "simple" and "martial" in the Player's Handbook. This follows the logic outlined here, but it takes the additional step of assuming that improvised weapons are their own weapon category.
In the case of the goblin in the original question, it is relatively clear that goblins are not designed to be thrown. Thus, I would conclude that a goblin being used as a weapon is an improvised melee weapon, which uses Strength as the ability modifier.
In the case where the goblin is thrown,
If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage (PHB p. 148).
In conclusion, a dead goblin is an improvised melee weapon, and therefore uses Strength as the relevant ability modifier. When thrown, it also deals 1d4 damage.
From a simulationist rather than a RAW point of view, Strength would still be the modifier of choice. When throwing a goblin (or large rock, or chair, or Slargomorp's teapot) at an enemy, how hard you throw it is much more important than how precisely you aim it.
$endgroup$
4
$begingroup$
It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
$endgroup$
– Someone_Evil
7 hours ago
$begingroup$
I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
$endgroup$
– Aliden
2 hours ago
$begingroup$
Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
$endgroup$
– Aliden
2 hours ago
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f152094%2fwhat-ability-modifier-do-i-use-to-chuck-a-dead-goblin%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You would use Dexterity.
First, a dead goblin is an improvised weapon.
From the rules on improvised weapons:
Sometimes characters don't have their weapons and have to attack with
whatever is at hand. An improvised weapon includes any object you can
wield in one or two hands, such as broken glass, a table leg, a frying
pan, a wagon wheel, or a dead goblin.
Often, an improvised weapon is similar to an actual weapon and can be
treated as such. For example, a table leg is akin to a club. At the
DM's option, a character proficient with a weapon can use a similar
object as if it were that weapon and use his or her proficiency bonus.
A dead goblin does not seem to resemble a known weapon, (but ask the DM to be sure). From the same section it seems the dead goblin should deal d4 damage regardless of the type of attack used.
An object that bears no resemblance to a weapon deals 1d4 damage (the
DM assigns a damage type appropriate to the object). If a character
uses a ranged weapon to make a melee attack, or throws a melee weapon
that does not have the thrown property, it also deals 1d4 damage. An
improvised thrown weapon has a normal range of 20 feet and a long
range of 60 feet.
Throwing the dead goblin strikes a foe at a distance, so it is a ranged attack.
From the rules on ranged attacks:
When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance.
The rule on modifiers used with attack rolls says:
Ability Modifier. The ability modifier used for a melee weapon
attack is Strength, and the ability modifier used for a ranged weapon
attack is Dexterity. Weapons that have the finesse or thrown property
break this rule.
Dead goblins do not have the thrown property; therefore, they do not break this rule, and you would use your Dexterity modifier.
Personally, I would rule dead goblins are similar to other things with the thrown property and have it gain the thrown property. Also, I would be checking if the thrower can lift a dead goblin (which would also use Strength). But, this would be a DM call.
$endgroup$
add a comment |
$begingroup$
You would use Dexterity.
First, a dead goblin is an improvised weapon.
From the rules on improvised weapons:
Sometimes characters don't have their weapons and have to attack with
whatever is at hand. An improvised weapon includes any object you can
wield in one or two hands, such as broken glass, a table leg, a frying
pan, a wagon wheel, or a dead goblin.
Often, an improvised weapon is similar to an actual weapon and can be
treated as such. For example, a table leg is akin to a club. At the
DM's option, a character proficient with a weapon can use a similar
object as if it were that weapon and use his or her proficiency bonus.
A dead goblin does not seem to resemble a known weapon, (but ask the DM to be sure). From the same section it seems the dead goblin should deal d4 damage regardless of the type of attack used.
An object that bears no resemblance to a weapon deals 1d4 damage (the
DM assigns a damage type appropriate to the object). If a character
uses a ranged weapon to make a melee attack, or throws a melee weapon
that does not have the thrown property, it also deals 1d4 damage. An
improvised thrown weapon has a normal range of 20 feet and a long
range of 60 feet.
Throwing the dead goblin strikes a foe at a distance, so it is a ranged attack.
From the rules on ranged attacks:
When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance.
The rule on modifiers used with attack rolls says:
Ability Modifier. The ability modifier used for a melee weapon
attack is Strength, and the ability modifier used for a ranged weapon
attack is Dexterity. Weapons that have the finesse or thrown property
break this rule.
Dead goblins do not have the thrown property; therefore, they do not break this rule, and you would use your Dexterity modifier.
Personally, I would rule dead goblins are similar to other things with the thrown property and have it gain the thrown property. Also, I would be checking if the thrower can lift a dead goblin (which would also use Strength). But, this would be a DM call.
$endgroup$
add a comment |
$begingroup$
You would use Dexterity.
First, a dead goblin is an improvised weapon.
From the rules on improvised weapons:
Sometimes characters don't have their weapons and have to attack with
whatever is at hand. An improvised weapon includes any object you can
wield in one or two hands, such as broken glass, a table leg, a frying
pan, a wagon wheel, or a dead goblin.
Often, an improvised weapon is similar to an actual weapon and can be
treated as such. For example, a table leg is akin to a club. At the
DM's option, a character proficient with a weapon can use a similar
object as if it were that weapon and use his or her proficiency bonus.
A dead goblin does not seem to resemble a known weapon, (but ask the DM to be sure). From the same section it seems the dead goblin should deal d4 damage regardless of the type of attack used.
An object that bears no resemblance to a weapon deals 1d4 damage (the
DM assigns a damage type appropriate to the object). If a character
uses a ranged weapon to make a melee attack, or throws a melee weapon
that does not have the thrown property, it also deals 1d4 damage. An
improvised thrown weapon has a normal range of 20 feet and a long
range of 60 feet.
Throwing the dead goblin strikes a foe at a distance, so it is a ranged attack.
From the rules on ranged attacks:
When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance.
The rule on modifiers used with attack rolls says:
Ability Modifier. The ability modifier used for a melee weapon
attack is Strength, and the ability modifier used for a ranged weapon
attack is Dexterity. Weapons that have the finesse or thrown property
break this rule.
Dead goblins do not have the thrown property; therefore, they do not break this rule, and you would use your Dexterity modifier.
Personally, I would rule dead goblins are similar to other things with the thrown property and have it gain the thrown property. Also, I would be checking if the thrower can lift a dead goblin (which would also use Strength). But, this would be a DM call.
$endgroup$
You would use Dexterity.
First, a dead goblin is an improvised weapon.
From the rules on improvised weapons:
Sometimes characters don't have their weapons and have to attack with
whatever is at hand. An improvised weapon includes any object you can
wield in one or two hands, such as broken glass, a table leg, a frying
pan, a wagon wheel, or a dead goblin.
Often, an improvised weapon is similar to an actual weapon and can be
treated as such. For example, a table leg is akin to a club. At the
DM's option, a character proficient with a weapon can use a similar
object as if it were that weapon and use his or her proficiency bonus.
A dead goblin does not seem to resemble a known weapon, (but ask the DM to be sure). From the same section it seems the dead goblin should deal d4 damage regardless of the type of attack used.
An object that bears no resemblance to a weapon deals 1d4 damage (the
DM assigns a damage type appropriate to the object). If a character
uses a ranged weapon to make a melee attack, or throws a melee weapon
that does not have the thrown property, it also deals 1d4 damage. An
improvised thrown weapon has a normal range of 20 feet and a long
range of 60 feet.
Throwing the dead goblin strikes a foe at a distance, so it is a ranged attack.
From the rules on ranged attacks:
When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance.
The rule on modifiers used with attack rolls says:
Ability Modifier. The ability modifier used for a melee weapon
attack is Strength, and the ability modifier used for a ranged weapon
attack is Dexterity. Weapons that have the finesse or thrown property
break this rule.
Dead goblins do not have the thrown property; therefore, they do not break this rule, and you would use your Dexterity modifier.
Personally, I would rule dead goblins are similar to other things with the thrown property and have it gain the thrown property. Also, I would be checking if the thrower can lift a dead goblin (which would also use Strength). But, this would be a DM call.
edited 7 hours ago
answered 7 hours ago
StarHawkStarHawk
5211 silver badge6 bronze badges
5211 silver badge6 bronze badges
add a comment |
add a comment |
$begingroup$
You would use Strength
As you noted, an improvised weapon has neither the Thrown property nor the Finesse property. The question then becomes if the improvised weapon is a melee or ranged weapon because
The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity (PHB p. 194).
Note that I am using "improvised" as a third weapon type beyond "simple" and "martial" in the Player's Handbook. This follows the logic outlined here, but it takes the additional step of assuming that improvised weapons are their own weapon category.
In the case of the goblin in the original question, it is relatively clear that goblins are not designed to be thrown. Thus, I would conclude that a goblin being used as a weapon is an improvised melee weapon, which uses Strength as the ability modifier.
In the case where the goblin is thrown,
If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage (PHB p. 148).
In conclusion, a dead goblin is an improvised melee weapon, and therefore uses Strength as the relevant ability modifier. When thrown, it also deals 1d4 damage.
From a simulationist rather than a RAW point of view, Strength would still be the modifier of choice. When throwing a goblin (or large rock, or chair, or Slargomorp's teapot) at an enemy, how hard you throw it is much more important than how precisely you aim it.
$endgroup$
4
$begingroup$
It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
$endgroup$
– Someone_Evil
7 hours ago
$begingroup$
I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
$endgroup$
– Aliden
2 hours ago
$begingroup$
Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
$endgroup$
– Aliden
2 hours ago
add a comment |
$begingroup$
You would use Strength
As you noted, an improvised weapon has neither the Thrown property nor the Finesse property. The question then becomes if the improvised weapon is a melee or ranged weapon because
The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity (PHB p. 194).
Note that I am using "improvised" as a third weapon type beyond "simple" and "martial" in the Player's Handbook. This follows the logic outlined here, but it takes the additional step of assuming that improvised weapons are their own weapon category.
In the case of the goblin in the original question, it is relatively clear that goblins are not designed to be thrown. Thus, I would conclude that a goblin being used as a weapon is an improvised melee weapon, which uses Strength as the ability modifier.
In the case where the goblin is thrown,
If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage (PHB p. 148).
In conclusion, a dead goblin is an improvised melee weapon, and therefore uses Strength as the relevant ability modifier. When thrown, it also deals 1d4 damage.
From a simulationist rather than a RAW point of view, Strength would still be the modifier of choice. When throwing a goblin (or large rock, or chair, or Slargomorp's teapot) at an enemy, how hard you throw it is much more important than how precisely you aim it.
$endgroup$
4
$begingroup$
It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
$endgroup$
– Someone_Evil
7 hours ago
$begingroup$
I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
$endgroup$
– Aliden
2 hours ago
$begingroup$
Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
$endgroup$
– Aliden
2 hours ago
add a comment |
$begingroup$
You would use Strength
As you noted, an improvised weapon has neither the Thrown property nor the Finesse property. The question then becomes if the improvised weapon is a melee or ranged weapon because
The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity (PHB p. 194).
Note that I am using "improvised" as a third weapon type beyond "simple" and "martial" in the Player's Handbook. This follows the logic outlined here, but it takes the additional step of assuming that improvised weapons are their own weapon category.
In the case of the goblin in the original question, it is relatively clear that goblins are not designed to be thrown. Thus, I would conclude that a goblin being used as a weapon is an improvised melee weapon, which uses Strength as the ability modifier.
In the case where the goblin is thrown,
If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage (PHB p. 148).
In conclusion, a dead goblin is an improvised melee weapon, and therefore uses Strength as the relevant ability modifier. When thrown, it also deals 1d4 damage.
From a simulationist rather than a RAW point of view, Strength would still be the modifier of choice. When throwing a goblin (or large rock, or chair, or Slargomorp's teapot) at an enemy, how hard you throw it is much more important than how precisely you aim it.
$endgroup$
You would use Strength
As you noted, an improvised weapon has neither the Thrown property nor the Finesse property. The question then becomes if the improvised weapon is a melee or ranged weapon because
The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity (PHB p. 194).
Note that I am using "improvised" as a third weapon type beyond "simple" and "martial" in the Player's Handbook. This follows the logic outlined here, but it takes the additional step of assuming that improvised weapons are their own weapon category.
In the case of the goblin in the original question, it is relatively clear that goblins are not designed to be thrown. Thus, I would conclude that a goblin being used as a weapon is an improvised melee weapon, which uses Strength as the ability modifier.
In the case where the goblin is thrown,
If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage (PHB p. 148).
In conclusion, a dead goblin is an improvised melee weapon, and therefore uses Strength as the relevant ability modifier. When thrown, it also deals 1d4 damage.
From a simulationist rather than a RAW point of view, Strength would still be the modifier of choice. When throwing a goblin (or large rock, or chair, or Slargomorp's teapot) at an enemy, how hard you throw it is much more important than how precisely you aim it.
edited 2 hours ago
answered 7 hours ago
AlidenAliden
4512 silver badges9 bronze badges
4512 silver badges9 bronze badges
4
$begingroup$
It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
$endgroup$
– Someone_Evil
7 hours ago
$begingroup$
I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
$endgroup$
– Aliden
2 hours ago
$begingroup$
Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
$endgroup$
– Aliden
2 hours ago
add a comment |
4
$begingroup$
It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
$endgroup$
– Someone_Evil
7 hours ago
$begingroup$
I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
$endgroup$
– Aliden
2 hours ago
$begingroup$
Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
$endgroup$
– Aliden
2 hours ago
4
4
$begingroup$
It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
$endgroup$
– Someone_Evil
7 hours ago
$begingroup$
It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
$endgroup$
– Someone_Evil
7 hours ago
$begingroup$
I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
$endgroup$
– Aliden
2 hours ago
$begingroup$
I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
$endgroup$
– Aliden
2 hours ago
$begingroup$
Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
$endgroup$
– Aliden
2 hours ago
$begingroup$
Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
$endgroup$
– Aliden
2 hours ago
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f152094%2fwhat-ability-modifier-do-i-use-to-chuck-a-dead-goblin%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown