What ability modifier do I use to chuck a dead goblin?Are Improvised Weapons used in melee actually melee weapons?Does the Thrown property mean I can attack with my DEX?Does Dueling Fighting Style apply to thrown weapons?Does the Thrown property mean I can attack with my DEX?Using a ranged weapon with the Ammunition property for a melee attackDoes thunderous throw permit iterative attacks with two-handed thrown weapons?Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?Can you use darts as improvised “light melee weapons” to trigger Two-Weapon Fighting?Can you make a Melee Weapon Attack with a Net?When throwing a melee weapon without the thrown property is the proficiency bonus still added to the attack?Can a rogue use sneak attack with weapons that have the thrown property even if they are not thrown?Does a kensei monk gain the benefits of Martial Arts features for an improvised melee attack with a ranged kensei weapon?

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What ability modifier do I use to chuck a dead goblin?


Are Improvised Weapons used in melee actually melee weapons?Does the Thrown property mean I can attack with my DEX?Does Dueling Fighting Style apply to thrown weapons?Does the Thrown property mean I can attack with my DEX?Using a ranged weapon with the Ammunition property for a melee attackDoes thunderous throw permit iterative attacks with two-handed thrown weapons?Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?Can you use darts as improvised “light melee weapons” to trigger Two-Weapon Fighting?Can you make a Melee Weapon Attack with a Net?When throwing a melee weapon without the thrown property is the proficiency bonus still added to the attack?Can a rogue use sneak attack with weapons that have the thrown property even if they are not thrown?Does a kensei monk gain the benefits of Martial Arts features for an improvised melee attack with a ranged kensei weapon?






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2












$begingroup$


I know I can use a dead goblin as an improvised weapon (and I'm just using the goblin as example of such) and that if I use it in melee I use my Strength for the attack.



I also know that when throwing a melee weapon with the thrown property it uses Strength for the ranged attack, however goblins do not have the Thrown property, nor the Finesse property, nor for that matter are they melee weapons.



So, when throwing my goblin, ie. making a ranged weapon attack with an improvised weapon, what ability (Strength or Dexterity) should I use?










share|improve this question











$endgroup$


















    2












    $begingroup$


    I know I can use a dead goblin as an improvised weapon (and I'm just using the goblin as example of such) and that if I use it in melee I use my Strength for the attack.



    I also know that when throwing a melee weapon with the thrown property it uses Strength for the ranged attack, however goblins do not have the Thrown property, nor the Finesse property, nor for that matter are they melee weapons.



    So, when throwing my goblin, ie. making a ranged weapon attack with an improvised weapon, what ability (Strength or Dexterity) should I use?










    share|improve this question











    $endgroup$














      2












      2








      2





      $begingroup$


      I know I can use a dead goblin as an improvised weapon (and I'm just using the goblin as example of such) and that if I use it in melee I use my Strength for the attack.



      I also know that when throwing a melee weapon with the thrown property it uses Strength for the ranged attack, however goblins do not have the Thrown property, nor the Finesse property, nor for that matter are they melee weapons.



      So, when throwing my goblin, ie. making a ranged weapon attack with an improvised weapon, what ability (Strength or Dexterity) should I use?










      share|improve this question











      $endgroup$




      I know I can use a dead goblin as an improvised weapon (and I'm just using the goblin as example of such) and that if I use it in melee I use my Strength for the attack.



      I also know that when throwing a melee weapon with the thrown property it uses Strength for the ranged attack, however goblins do not have the Thrown property, nor the Finesse property, nor for that matter are they melee weapons.



      So, when throwing my goblin, ie. making a ranged weapon attack with an improvised weapon, what ability (Strength or Dexterity) should I use?







      dnd-5e improvised-weaponry throwing-things






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 7 hours ago







      Someone_Evil

















      asked 8 hours ago









      Someone_EvilSomeone_Evil

      8,0281 gold badge27 silver badges57 bronze badges




      8,0281 gold badge27 silver badges57 bronze badges




















          2 Answers
          2






          active

          oldest

          votes


















          5












          $begingroup$

          You would use Dexterity.



          First, a dead goblin is an improvised weapon.



          From the rules on improvised weapons:




          Sometimes characters don't have their weapons and have to attack with
          whatever is at hand. An improvised weapon includes any object you can
          wield in one or two hands, such as broken glass, a table leg, a frying
          pan, a wagon wheel, or a dead goblin.



          Often, an improvised weapon is similar to an actual weapon and can be
          treated as such. For example, a table leg is akin to a club. At the
          DM's option, a character proficient with a weapon can use a similar
          object as if it were that weapon and use his or her proficiency bonus.




          A dead goblin does not seem to resemble a known weapon, (but ask the DM to be sure). From the same section it seems the dead goblin should deal d4 damage regardless of the type of attack used.




          An object that bears no resemblance to a weapon deals 1d4 damage (the
          DM assigns a damage type appropriate to the object). If a character
          uses a ranged weapon to make a melee attack, or throws a melee weapon
          that does not have the thrown property, it also deals 1d4 damage. An
          improvised thrown weapon has a normal range of 20 feet and a long
          range of 60 feet.




          Throwing the dead goblin strikes a foe at a distance, so it is a ranged attack.



          From the rules on ranged attacks:




          When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance.




          The rule on modifiers used with attack rolls says:




          Ability Modifier. The ability modifier used for a melee weapon
          attack is Strength, and the ability modifier used for a ranged weapon
          attack is Dexterity. Weapons that have the finesse or thrown property
          break this rule.




          Dead goblins do not have the thrown property; therefore, they do not break this rule, and you would use your Dexterity modifier.



          Personally, I would rule dead goblins are similar to other things with the thrown property and have it gain the thrown property. Also, I would be checking if the thrower can lift a dead goblin (which would also use Strength). But, this would be a DM call.






          share|improve this answer











          $endgroup$




















            1












            $begingroup$

            You would use Strength



            As you noted, an improvised weapon has neither the Thrown property nor the Finesse property. The question then becomes if the improvised weapon is a melee or ranged weapon because




            The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity (PHB p. 194).




            Note that I am using "improvised" as a third weapon type beyond "simple" and "martial" in the Player's Handbook. This follows the logic outlined here, but it takes the additional step of assuming that improvised weapons are their own weapon category.



            In the case of the goblin in the original question, it is relatively clear that goblins are not designed to be thrown. Thus, I would conclude that a goblin being used as a weapon is an improvised melee weapon, which uses Strength as the ability modifier.



            In the case where the goblin is thrown,




            If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage (PHB p. 148).




            In conclusion, a dead goblin is an improvised melee weapon, and therefore uses Strength as the relevant ability modifier. When thrown, it also deals 1d4 damage.



            From a simulationist rather than a RAW point of view, Strength would still be the modifier of choice. When throwing a goblin (or large rock, or chair, or Slargomorp's teapot) at an enemy, how hard you throw it is much more important than how precisely you aim it.






            share|improve this answer











            $endgroup$








            • 4




              $begingroup$
              It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
              $endgroup$
              – Someone_Evil
              7 hours ago










            • $begingroup$
              I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
              $endgroup$
              – Aliden
              2 hours ago










            • $begingroup$
              Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
              $endgroup$
              – Aliden
              2 hours ago













            Your Answer








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            2 Answers
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            2 Answers
            2






            active

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            active

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            votes






            active

            oldest

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            5












            $begingroup$

            You would use Dexterity.



            First, a dead goblin is an improvised weapon.



            From the rules on improvised weapons:




            Sometimes characters don't have their weapons and have to attack with
            whatever is at hand. An improvised weapon includes any object you can
            wield in one or two hands, such as broken glass, a table leg, a frying
            pan, a wagon wheel, or a dead goblin.



            Often, an improvised weapon is similar to an actual weapon and can be
            treated as such. For example, a table leg is akin to a club. At the
            DM's option, a character proficient with a weapon can use a similar
            object as if it were that weapon and use his or her proficiency bonus.




            A dead goblin does not seem to resemble a known weapon, (but ask the DM to be sure). From the same section it seems the dead goblin should deal d4 damage regardless of the type of attack used.




            An object that bears no resemblance to a weapon deals 1d4 damage (the
            DM assigns a damage type appropriate to the object). If a character
            uses a ranged weapon to make a melee attack, or throws a melee weapon
            that does not have the thrown property, it also deals 1d4 damage. An
            improvised thrown weapon has a normal range of 20 feet and a long
            range of 60 feet.




            Throwing the dead goblin strikes a foe at a distance, so it is a ranged attack.



            From the rules on ranged attacks:




            When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance.




            The rule on modifiers used with attack rolls says:




            Ability Modifier. The ability modifier used for a melee weapon
            attack is Strength, and the ability modifier used for a ranged weapon
            attack is Dexterity. Weapons that have the finesse or thrown property
            break this rule.




            Dead goblins do not have the thrown property; therefore, they do not break this rule, and you would use your Dexterity modifier.



            Personally, I would rule dead goblins are similar to other things with the thrown property and have it gain the thrown property. Also, I would be checking if the thrower can lift a dead goblin (which would also use Strength). But, this would be a DM call.






            share|improve this answer











            $endgroup$

















              5












              $begingroup$

              You would use Dexterity.



              First, a dead goblin is an improvised weapon.



              From the rules on improvised weapons:




              Sometimes characters don't have their weapons and have to attack with
              whatever is at hand. An improvised weapon includes any object you can
              wield in one or two hands, such as broken glass, a table leg, a frying
              pan, a wagon wheel, or a dead goblin.



              Often, an improvised weapon is similar to an actual weapon and can be
              treated as such. For example, a table leg is akin to a club. At the
              DM's option, a character proficient with a weapon can use a similar
              object as if it were that weapon and use his or her proficiency bonus.




              A dead goblin does not seem to resemble a known weapon, (but ask the DM to be sure). From the same section it seems the dead goblin should deal d4 damage regardless of the type of attack used.




              An object that bears no resemblance to a weapon deals 1d4 damage (the
              DM assigns a damage type appropriate to the object). If a character
              uses a ranged weapon to make a melee attack, or throws a melee weapon
              that does not have the thrown property, it also deals 1d4 damage. An
              improvised thrown weapon has a normal range of 20 feet and a long
              range of 60 feet.




              Throwing the dead goblin strikes a foe at a distance, so it is a ranged attack.



              From the rules on ranged attacks:




              When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance.




              The rule on modifiers used with attack rolls says:




              Ability Modifier. The ability modifier used for a melee weapon
              attack is Strength, and the ability modifier used for a ranged weapon
              attack is Dexterity. Weapons that have the finesse or thrown property
              break this rule.




              Dead goblins do not have the thrown property; therefore, they do not break this rule, and you would use your Dexterity modifier.



              Personally, I would rule dead goblins are similar to other things with the thrown property and have it gain the thrown property. Also, I would be checking if the thrower can lift a dead goblin (which would also use Strength). But, this would be a DM call.






              share|improve this answer











              $endgroup$















                5












                5








                5





                $begingroup$

                You would use Dexterity.



                First, a dead goblin is an improvised weapon.



                From the rules on improvised weapons:




                Sometimes characters don't have their weapons and have to attack with
                whatever is at hand. An improvised weapon includes any object you can
                wield in one or two hands, such as broken glass, a table leg, a frying
                pan, a wagon wheel, or a dead goblin.



                Often, an improvised weapon is similar to an actual weapon and can be
                treated as such. For example, a table leg is akin to a club. At the
                DM's option, a character proficient with a weapon can use a similar
                object as if it were that weapon and use his or her proficiency bonus.




                A dead goblin does not seem to resemble a known weapon, (but ask the DM to be sure). From the same section it seems the dead goblin should deal d4 damage regardless of the type of attack used.




                An object that bears no resemblance to a weapon deals 1d4 damage (the
                DM assigns a damage type appropriate to the object). If a character
                uses a ranged weapon to make a melee attack, or throws a melee weapon
                that does not have the thrown property, it also deals 1d4 damage. An
                improvised thrown weapon has a normal range of 20 feet and a long
                range of 60 feet.




                Throwing the dead goblin strikes a foe at a distance, so it is a ranged attack.



                From the rules on ranged attacks:




                When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance.




                The rule on modifiers used with attack rolls says:




                Ability Modifier. The ability modifier used for a melee weapon
                attack is Strength, and the ability modifier used for a ranged weapon
                attack is Dexterity. Weapons that have the finesse or thrown property
                break this rule.




                Dead goblins do not have the thrown property; therefore, they do not break this rule, and you would use your Dexterity modifier.



                Personally, I would rule dead goblins are similar to other things with the thrown property and have it gain the thrown property. Also, I would be checking if the thrower can lift a dead goblin (which would also use Strength). But, this would be a DM call.






                share|improve this answer











                $endgroup$



                You would use Dexterity.



                First, a dead goblin is an improvised weapon.



                From the rules on improvised weapons:




                Sometimes characters don't have their weapons and have to attack with
                whatever is at hand. An improvised weapon includes any object you can
                wield in one or two hands, such as broken glass, a table leg, a frying
                pan, a wagon wheel, or a dead goblin.



                Often, an improvised weapon is similar to an actual weapon and can be
                treated as such. For example, a table leg is akin to a club. At the
                DM's option, a character proficient with a weapon can use a similar
                object as if it were that weapon and use his or her proficiency bonus.




                A dead goblin does not seem to resemble a known weapon, (but ask the DM to be sure). From the same section it seems the dead goblin should deal d4 damage regardless of the type of attack used.




                An object that bears no resemblance to a weapon deals 1d4 damage (the
                DM assigns a damage type appropriate to the object). If a character
                uses a ranged weapon to make a melee attack, or throws a melee weapon
                that does not have the thrown property, it also deals 1d4 damage. An
                improvised thrown weapon has a normal range of 20 feet and a long
                range of 60 feet.




                Throwing the dead goblin strikes a foe at a distance, so it is a ranged attack.



                From the rules on ranged attacks:




                When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance.




                The rule on modifiers used with attack rolls says:




                Ability Modifier. The ability modifier used for a melee weapon
                attack is Strength, and the ability modifier used for a ranged weapon
                attack is Dexterity. Weapons that have the finesse or thrown property
                break this rule.




                Dead goblins do not have the thrown property; therefore, they do not break this rule, and you would use your Dexterity modifier.



                Personally, I would rule dead goblins are similar to other things with the thrown property and have it gain the thrown property. Also, I would be checking if the thrower can lift a dead goblin (which would also use Strength). But, this would be a DM call.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 7 hours ago

























                answered 7 hours ago









                StarHawkStarHawk

                5211 silver badge6 bronze badges




                5211 silver badge6 bronze badges























                    1












                    $begingroup$

                    You would use Strength



                    As you noted, an improvised weapon has neither the Thrown property nor the Finesse property. The question then becomes if the improvised weapon is a melee or ranged weapon because




                    The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity (PHB p. 194).




                    Note that I am using "improvised" as a third weapon type beyond "simple" and "martial" in the Player's Handbook. This follows the logic outlined here, but it takes the additional step of assuming that improvised weapons are their own weapon category.



                    In the case of the goblin in the original question, it is relatively clear that goblins are not designed to be thrown. Thus, I would conclude that a goblin being used as a weapon is an improvised melee weapon, which uses Strength as the ability modifier.



                    In the case where the goblin is thrown,




                    If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage (PHB p. 148).




                    In conclusion, a dead goblin is an improvised melee weapon, and therefore uses Strength as the relevant ability modifier. When thrown, it also deals 1d4 damage.



                    From a simulationist rather than a RAW point of view, Strength would still be the modifier of choice. When throwing a goblin (or large rock, or chair, or Slargomorp's teapot) at an enemy, how hard you throw it is much more important than how precisely you aim it.






                    share|improve this answer











                    $endgroup$








                    • 4




                      $begingroup$
                      It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
                      $endgroup$
                      – Someone_Evil
                      7 hours ago










                    • $begingroup$
                      I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
                      $endgroup$
                      – Aliden
                      2 hours ago










                    • $begingroup$
                      Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
                      $endgroup$
                      – Aliden
                      2 hours ago















                    1












                    $begingroup$

                    You would use Strength



                    As you noted, an improvised weapon has neither the Thrown property nor the Finesse property. The question then becomes if the improvised weapon is a melee or ranged weapon because




                    The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity (PHB p. 194).




                    Note that I am using "improvised" as a third weapon type beyond "simple" and "martial" in the Player's Handbook. This follows the logic outlined here, but it takes the additional step of assuming that improvised weapons are their own weapon category.



                    In the case of the goblin in the original question, it is relatively clear that goblins are not designed to be thrown. Thus, I would conclude that a goblin being used as a weapon is an improvised melee weapon, which uses Strength as the ability modifier.



                    In the case where the goblin is thrown,




                    If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage (PHB p. 148).




                    In conclusion, a dead goblin is an improvised melee weapon, and therefore uses Strength as the relevant ability modifier. When thrown, it also deals 1d4 damage.



                    From a simulationist rather than a RAW point of view, Strength would still be the modifier of choice. When throwing a goblin (or large rock, or chair, or Slargomorp's teapot) at an enemy, how hard you throw it is much more important than how precisely you aim it.






                    share|improve this answer











                    $endgroup$








                    • 4




                      $begingroup$
                      It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
                      $endgroup$
                      – Someone_Evil
                      7 hours ago










                    • $begingroup$
                      I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
                      $endgroup$
                      – Aliden
                      2 hours ago










                    • $begingroup$
                      Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
                      $endgroup$
                      – Aliden
                      2 hours ago













                    1












                    1








                    1





                    $begingroup$

                    You would use Strength



                    As you noted, an improvised weapon has neither the Thrown property nor the Finesse property. The question then becomes if the improvised weapon is a melee or ranged weapon because




                    The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity (PHB p. 194).




                    Note that I am using "improvised" as a third weapon type beyond "simple" and "martial" in the Player's Handbook. This follows the logic outlined here, but it takes the additional step of assuming that improvised weapons are their own weapon category.



                    In the case of the goblin in the original question, it is relatively clear that goblins are not designed to be thrown. Thus, I would conclude that a goblin being used as a weapon is an improvised melee weapon, which uses Strength as the ability modifier.



                    In the case where the goblin is thrown,




                    If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage (PHB p. 148).




                    In conclusion, a dead goblin is an improvised melee weapon, and therefore uses Strength as the relevant ability modifier. When thrown, it also deals 1d4 damage.



                    From a simulationist rather than a RAW point of view, Strength would still be the modifier of choice. When throwing a goblin (or large rock, or chair, or Slargomorp's teapot) at an enemy, how hard you throw it is much more important than how precisely you aim it.






                    share|improve this answer











                    $endgroup$



                    You would use Strength



                    As you noted, an improvised weapon has neither the Thrown property nor the Finesse property. The question then becomes if the improvised weapon is a melee or ranged weapon because




                    The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity (PHB p. 194).




                    Note that I am using "improvised" as a third weapon type beyond "simple" and "martial" in the Player's Handbook. This follows the logic outlined here, but it takes the additional step of assuming that improvised weapons are their own weapon category.



                    In the case of the goblin in the original question, it is relatively clear that goblins are not designed to be thrown. Thus, I would conclude that a goblin being used as a weapon is an improvised melee weapon, which uses Strength as the ability modifier.



                    In the case where the goblin is thrown,




                    If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage (PHB p. 148).




                    In conclusion, a dead goblin is an improvised melee weapon, and therefore uses Strength as the relevant ability modifier. When thrown, it also deals 1d4 damage.



                    From a simulationist rather than a RAW point of view, Strength would still be the modifier of choice. When throwing a goblin (or large rock, or chair, or Slargomorp's teapot) at an enemy, how hard you throw it is much more important than how precisely you aim it.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited 2 hours ago

























                    answered 7 hours ago









                    AlidenAliden

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                    • 4




                      $begingroup$
                      It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
                      $endgroup$
                      – Someone_Evil
                      7 hours ago










                    • $begingroup$
                      I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
                      $endgroup$
                      – Aliden
                      2 hours ago










                    • $begingroup$
                      Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
                      $endgroup$
                      – Aliden
                      2 hours ago












                    • 4




                      $begingroup$
                      It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
                      $endgroup$
                      – Someone_Evil
                      7 hours ago










                    • $begingroup$
                      I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
                      $endgroup$
                      – Aliden
                      2 hours ago










                    • $begingroup$
                      Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
                      $endgroup$
                      – Aliden
                      2 hours ago







                    4




                    4




                    $begingroup$
                    It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
                    $endgroup$
                    – Someone_Evil
                    7 hours ago




                    $begingroup$
                    It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons.
                    $endgroup$
                    – Someone_Evil
                    7 hours ago












                    $begingroup$
                    I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
                    $endgroup$
                    – Aliden
                    2 hours ago




                    $begingroup$
                    I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this.
                    $endgroup$
                    – Aliden
                    2 hours ago












                    $begingroup$
                    Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
                    $endgroup$
                    – Aliden
                    2 hours ago




                    $begingroup$
                    Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so.
                    $endgroup$
                    – Aliden
                    2 hours ago

















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