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What is a Centaur Thief's climbing speed?
Is a spell with an attack roll “an attack” for the purpose of Sneak Attack?Could Eye of Gruumsh be safely interpreted as Racial Subsitution Levels?Is the UA Warforged considered to naturally be wearing armor?How do Boots of Speed affect other movement rates?Can a short rope used with Rope Trick create a “safe space” during combat?Is your movement penalized underwater if you have a swimming speed but choose not to use it?When you run out of climbing speed, can you still climb with your normal speed at a penalty?Is there a way for a PC to have a burrow speed outside of Wild Shape/Polymorph?2nd attempt: Is this homebrew race based on the Draco volans species balanced?Is there a functional difference between having a listed climb speed and being able to climb at full walking speed?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
The Thief archetype Rogue's Second-Story Work (PHB, p. 97) feature states:
[...] you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
However, the Centaur's Equine Build racial trait (GGR, p. 16) says:
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Both of these in my opinion are specific, in the "specific beats general" type of rulings, but does one supersede the other? Would a Centaur Thief climb 40 feet or 8 feet (1+4 extra feet) per round?
dnd-5e class-feature rogue racial-traits thief
$endgroup$
add a comment |
$begingroup$
The Thief archetype Rogue's Second-Story Work (PHB, p. 97) feature states:
[...] you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
However, the Centaur's Equine Build racial trait (GGR, p. 16) says:
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Both of these in my opinion are specific, in the "specific beats general" type of rulings, but does one supersede the other? Would a Centaur Thief climb 40 feet or 8 feet (1+4 extra feet) per round?
dnd-5e class-feature rogue racial-traits thief
$endgroup$
add a comment |
$begingroup$
The Thief archetype Rogue's Second-Story Work (PHB, p. 97) feature states:
[...] you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
However, the Centaur's Equine Build racial trait (GGR, p. 16) says:
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Both of these in my opinion are specific, in the "specific beats general" type of rulings, but does one supersede the other? Would a Centaur Thief climb 40 feet or 8 feet (1+4 extra feet) per round?
dnd-5e class-feature rogue racial-traits thief
$endgroup$
The Thief archetype Rogue's Second-Story Work (PHB, p. 97) feature states:
[...] you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
However, the Centaur's Equine Build racial trait (GGR, p. 16) says:
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Both of these in my opinion are specific, in the "specific beats general" type of rulings, but does one supersede the other? Would a Centaur Thief climb 40 feet or 8 feet (1+4 extra feet) per round?
dnd-5e class-feature rogue racial-traits thief
dnd-5e class-feature rogue racial-traits thief
edited 2 hours ago
V2Blast
29.4k5106178
29.4k5106178
asked 3 hours ago
bubbajake00bubbajake00
1,55511038
1,55511038
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2 Answers
2
active
oldest
votes
$begingroup$
From logic, one would arrive at:
- "Climbing for a thief no longer costs the thief extra movement,"
- "Climbing for a centaur costs 4 extra feet,"
- "4 extra feet is extra movement," (implied from "instead of the normal 1 extra foot")
- (2&3) "Climbing for a centaur costs extra movement"
C. (1&4) "Climbing for a centaur thief would not cost any extra movement."
New contributor
$endgroup$
$begingroup$
Welcome to RPG.SE! This is a great first answer. The tour and the help center are available if you want to know more about how we do stuff. Happy gaming!
$endgroup$
– Chris Starnes
2 hours ago
$begingroup$
I feel that this is a perfectly acceptable reading of the rules, but potentially breaking the spirit of them. - DM and Players may benefit from a discussion to decide if adding that much power to a character is in the spirit of their campaign. ["The centaur thief climbs as well as a bipedal non-thief for example", or their penalty is reduced by 1, could be more fitting.]
$endgroup$
– TheLuckless
1 hour ago
add a comment |
$begingroup$
The way to reconcile these, IMHO, is to realise that the Thief ability is written assuming that the character is an ordinary humanoid biped. They would pay one extra foot of movement for each foot of climbing, and the ability removes that penalty.
So you could plausibly claim that a centaur Thief with Second-Story Work pays three extra feet of movement for each foot of climbing, rather than four. That gives them a climbing move of ten feet, better than a normal centaur, but worse than a biped non-Thief. That seems like a plausible outcome within the game world.
Being a centaur who climbs buildings isn't a very sensible idea, and should not be made plausible by over-literal rules interpretation.
$endgroup$
$begingroup$
+1 for that last sentence especially, realism is important too
$endgroup$
– NathanS
2 hours ago
add a comment |
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2 Answers
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2 Answers
2
active
oldest
votes
active
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active
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votes
$begingroup$
From logic, one would arrive at:
- "Climbing for a thief no longer costs the thief extra movement,"
- "Climbing for a centaur costs 4 extra feet,"
- "4 extra feet is extra movement," (implied from "instead of the normal 1 extra foot")
- (2&3) "Climbing for a centaur costs extra movement"
C. (1&4) "Climbing for a centaur thief would not cost any extra movement."
New contributor
$endgroup$
$begingroup$
Welcome to RPG.SE! This is a great first answer. The tour and the help center are available if you want to know more about how we do stuff. Happy gaming!
$endgroup$
– Chris Starnes
2 hours ago
$begingroup$
I feel that this is a perfectly acceptable reading of the rules, but potentially breaking the spirit of them. - DM and Players may benefit from a discussion to decide if adding that much power to a character is in the spirit of their campaign. ["The centaur thief climbs as well as a bipedal non-thief for example", or their penalty is reduced by 1, could be more fitting.]
$endgroup$
– TheLuckless
1 hour ago
add a comment |
$begingroup$
From logic, one would arrive at:
- "Climbing for a thief no longer costs the thief extra movement,"
- "Climbing for a centaur costs 4 extra feet,"
- "4 extra feet is extra movement," (implied from "instead of the normal 1 extra foot")
- (2&3) "Climbing for a centaur costs extra movement"
C. (1&4) "Climbing for a centaur thief would not cost any extra movement."
New contributor
$endgroup$
$begingroup$
Welcome to RPG.SE! This is a great first answer. The tour and the help center are available if you want to know more about how we do stuff. Happy gaming!
$endgroup$
– Chris Starnes
2 hours ago
$begingroup$
I feel that this is a perfectly acceptable reading of the rules, but potentially breaking the spirit of them. - DM and Players may benefit from a discussion to decide if adding that much power to a character is in the spirit of their campaign. ["The centaur thief climbs as well as a bipedal non-thief for example", or their penalty is reduced by 1, could be more fitting.]
$endgroup$
– TheLuckless
1 hour ago
add a comment |
$begingroup$
From logic, one would arrive at:
- "Climbing for a thief no longer costs the thief extra movement,"
- "Climbing for a centaur costs 4 extra feet,"
- "4 extra feet is extra movement," (implied from "instead of the normal 1 extra foot")
- (2&3) "Climbing for a centaur costs extra movement"
C. (1&4) "Climbing for a centaur thief would not cost any extra movement."
New contributor
$endgroup$
From logic, one would arrive at:
- "Climbing for a thief no longer costs the thief extra movement,"
- "Climbing for a centaur costs 4 extra feet,"
- "4 extra feet is extra movement," (implied from "instead of the normal 1 extra foot")
- (2&3) "Climbing for a centaur costs extra movement"
C. (1&4) "Climbing for a centaur thief would not cost any extra movement."
New contributor
New contributor
answered 3 hours ago
Cab ZxCab Zx
791
791
New contributor
New contributor
$begingroup$
Welcome to RPG.SE! This is a great first answer. The tour and the help center are available if you want to know more about how we do stuff. Happy gaming!
$endgroup$
– Chris Starnes
2 hours ago
$begingroup$
I feel that this is a perfectly acceptable reading of the rules, but potentially breaking the spirit of them. - DM and Players may benefit from a discussion to decide if adding that much power to a character is in the spirit of their campaign. ["The centaur thief climbs as well as a bipedal non-thief for example", or their penalty is reduced by 1, could be more fitting.]
$endgroup$
– TheLuckless
1 hour ago
add a comment |
$begingroup$
Welcome to RPG.SE! This is a great first answer. The tour and the help center are available if you want to know more about how we do stuff. Happy gaming!
$endgroup$
– Chris Starnes
2 hours ago
$begingroup$
I feel that this is a perfectly acceptable reading of the rules, but potentially breaking the spirit of them. - DM and Players may benefit from a discussion to decide if adding that much power to a character is in the spirit of their campaign. ["The centaur thief climbs as well as a bipedal non-thief for example", or their penalty is reduced by 1, could be more fitting.]
$endgroup$
– TheLuckless
1 hour ago
$begingroup$
Welcome to RPG.SE! This is a great first answer. The tour and the help center are available if you want to know more about how we do stuff. Happy gaming!
$endgroup$
– Chris Starnes
2 hours ago
$begingroup$
Welcome to RPG.SE! This is a great first answer. The tour and the help center are available if you want to know more about how we do stuff. Happy gaming!
$endgroup$
– Chris Starnes
2 hours ago
$begingroup$
I feel that this is a perfectly acceptable reading of the rules, but potentially breaking the spirit of them. - DM and Players may benefit from a discussion to decide if adding that much power to a character is in the spirit of their campaign. ["The centaur thief climbs as well as a bipedal non-thief for example", or their penalty is reduced by 1, could be more fitting.]
$endgroup$
– TheLuckless
1 hour ago
$begingroup$
I feel that this is a perfectly acceptable reading of the rules, but potentially breaking the spirit of them. - DM and Players may benefit from a discussion to decide if adding that much power to a character is in the spirit of their campaign. ["The centaur thief climbs as well as a bipedal non-thief for example", or their penalty is reduced by 1, could be more fitting.]
$endgroup$
– TheLuckless
1 hour ago
add a comment |
$begingroup$
The way to reconcile these, IMHO, is to realise that the Thief ability is written assuming that the character is an ordinary humanoid biped. They would pay one extra foot of movement for each foot of climbing, and the ability removes that penalty.
So you could plausibly claim that a centaur Thief with Second-Story Work pays three extra feet of movement for each foot of climbing, rather than four. That gives them a climbing move of ten feet, better than a normal centaur, but worse than a biped non-Thief. That seems like a plausible outcome within the game world.
Being a centaur who climbs buildings isn't a very sensible idea, and should not be made plausible by over-literal rules interpretation.
$endgroup$
$begingroup$
+1 for that last sentence especially, realism is important too
$endgroup$
– NathanS
2 hours ago
add a comment |
$begingroup$
The way to reconcile these, IMHO, is to realise that the Thief ability is written assuming that the character is an ordinary humanoid biped. They would pay one extra foot of movement for each foot of climbing, and the ability removes that penalty.
So you could plausibly claim that a centaur Thief with Second-Story Work pays three extra feet of movement for each foot of climbing, rather than four. That gives them a climbing move of ten feet, better than a normal centaur, but worse than a biped non-Thief. That seems like a plausible outcome within the game world.
Being a centaur who climbs buildings isn't a very sensible idea, and should not be made plausible by over-literal rules interpretation.
$endgroup$
$begingroup$
+1 for that last sentence especially, realism is important too
$endgroup$
– NathanS
2 hours ago
add a comment |
$begingroup$
The way to reconcile these, IMHO, is to realise that the Thief ability is written assuming that the character is an ordinary humanoid biped. They would pay one extra foot of movement for each foot of climbing, and the ability removes that penalty.
So you could plausibly claim that a centaur Thief with Second-Story Work pays three extra feet of movement for each foot of climbing, rather than four. That gives them a climbing move of ten feet, better than a normal centaur, but worse than a biped non-Thief. That seems like a plausible outcome within the game world.
Being a centaur who climbs buildings isn't a very sensible idea, and should not be made plausible by over-literal rules interpretation.
$endgroup$
The way to reconcile these, IMHO, is to realise that the Thief ability is written assuming that the character is an ordinary humanoid biped. They would pay one extra foot of movement for each foot of climbing, and the ability removes that penalty.
So you could plausibly claim that a centaur Thief with Second-Story Work pays three extra feet of movement for each foot of climbing, rather than four. That gives them a climbing move of ten feet, better than a normal centaur, but worse than a biped non-Thief. That seems like a plausible outcome within the game world.
Being a centaur who climbs buildings isn't a very sensible idea, and should not be made plausible by over-literal rules interpretation.
answered 3 hours ago
John DallmanJohn Dallman
11.9k23364
11.9k23364
$begingroup$
+1 for that last sentence especially, realism is important too
$endgroup$
– NathanS
2 hours ago
add a comment |
$begingroup$
+1 for that last sentence especially, realism is important too
$endgroup$
– NathanS
2 hours ago
$begingroup$
+1 for that last sentence especially, realism is important too
$endgroup$
– NathanS
2 hours ago
$begingroup$
+1 for that last sentence especially, realism is important too
$endgroup$
– NathanS
2 hours ago
add a comment |
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