In the 3D Zeldas, is it faster to roll or to simply walk?Why did Midna break the mirror of twilight?Where is The Cave of Ordeals located?Color changing orbs dropped by enemies in The Legend of Zelda Wind Waker HDHow are the pieces of the Triforce distributed?What auction strategy can get me the item with the least rupees spent?Can I restart Savage Labyrinth at the last checkpoint?What is the purpose of the Keaton grass in Majora's Mask prologueWhat are the origins of the Master Sword?What is the completion award for completing the Nintendo GalleryWhat is the difference between the LoZ songs “Lost Woods” and “Saria's Song”?

Why does the hash of infinity have the digits of π?

Is the Unsullied name meant to be ironic? How did it come to be?

Are black holes spherical during merger?

Should one buy new hardware after a system compromise?

Convert Byte array into collection of items of different types

Why do Russians almost not use verbs of possession akin to "have"?

Where's this lookout in Nova Scotia?

How to patch glass cuts in a bicycle tire?

Is it rude to call a professor by their last name with no prefix in a non-academic setting?

How can I select seats on Amtrak train?

Why did Theresa May offer a vote on a second Brexit referendum?

Why are GND pads often only connected by four traces?

Question in discrete mathematics about group permutations

Can my floppy disk still work without a shutter spring?

Why most published works in medical imaging try reducing false positives?

Why aren't space telescopes put in GEO?

How to ignore kerning of underbrace in math mode

Why does Mjolnir fall down in Age of Ultron but not in Endgame?

A steel cutting sword?

Why didn't Thanos use the Time Stone to stop the Avengers' plan?

Is it truly impossible to tell what a CPU is doing?

Could a 19.25mm revolver actually exist?

Is it possible to remotely hack the GPS system and disable GPS service worldwide?

USPS Back Room - Trespassing?



In the 3D Zeldas, is it faster to roll or to simply walk?


Why did Midna break the mirror of twilight?Where is The Cave of Ordeals located?Color changing orbs dropped by enemies in The Legend of Zelda Wind Waker HDHow are the pieces of the Triforce distributed?What auction strategy can get me the item with the least rupees spent?Can I restart Savage Labyrinth at the last checkpoint?What is the purpose of the Keaton grass in Majora's Mask prologueWhat are the origins of the Master Sword?What is the completion award for completing the Nintendo GalleryWhat is the difference between the LoZ songs “Lost Woods” and “Saria's Song”?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








6















In 3d zeldas where you can roll infinitely (By memory Ocarina of Time, Majora's Mask, Windwaker and Twilight Princess) I usually just roll over and over again instead of simply walking. It feels just a little bit faster.



I know this may change from game to game (I didn't want to create 4 questions that are the same except what game we are talking about) but is it faster to roll instead of simply walking/running to your next location? And if so, by how much?










share|improve this question






















  • Usually, but it depends.

    – Unionhawk
    8 hours ago











  • Why the downvote(s)? I know there was at least one but atm I can't check, don't quite even enough rep. I don't see a problem with this question

    – DJ Spicy Deluxe
    8 hours ago











  • The Zeldas are mentioned in the TV Tropes page for this: tvtropes.org/pmwiki/pmwiki.php/Main/UnnecessaryCombatRoll

    – pboss3010
    8 hours ago











  • I can only assume the downvotes are for the title not being specific to a game. if you took only OOT it probably wouldn't have fared such a fate

    – L_Church
    8 hours ago











  • I just realised I always roll around, and did it for all 4 games. My avenues would have been to ask the same question 4 times for 4 different games, or ask this combined question. I guessed that the combined question would pass better.

    – Fredy31
    7 hours ago

















6















In 3d zeldas where you can roll infinitely (By memory Ocarina of Time, Majora's Mask, Windwaker and Twilight Princess) I usually just roll over and over again instead of simply walking. It feels just a little bit faster.



I know this may change from game to game (I didn't want to create 4 questions that are the same except what game we are talking about) but is it faster to roll instead of simply walking/running to your next location? And if so, by how much?










share|improve this question






















  • Usually, but it depends.

    – Unionhawk
    8 hours ago











  • Why the downvote(s)? I know there was at least one but atm I can't check, don't quite even enough rep. I don't see a problem with this question

    – DJ Spicy Deluxe
    8 hours ago











  • The Zeldas are mentioned in the TV Tropes page for this: tvtropes.org/pmwiki/pmwiki.php/Main/UnnecessaryCombatRoll

    – pboss3010
    8 hours ago











  • I can only assume the downvotes are for the title not being specific to a game. if you took only OOT it probably wouldn't have fared such a fate

    – L_Church
    8 hours ago











  • I just realised I always roll around, and did it for all 4 games. My avenues would have been to ask the same question 4 times for 4 different games, or ask this combined question. I guessed that the combined question would pass better.

    – Fredy31
    7 hours ago













6












6








6


1






In 3d zeldas where you can roll infinitely (By memory Ocarina of Time, Majora's Mask, Windwaker and Twilight Princess) I usually just roll over and over again instead of simply walking. It feels just a little bit faster.



I know this may change from game to game (I didn't want to create 4 questions that are the same except what game we are talking about) but is it faster to roll instead of simply walking/running to your next location? And if so, by how much?










share|improve this question














In 3d zeldas where you can roll infinitely (By memory Ocarina of Time, Majora's Mask, Windwaker and Twilight Princess) I usually just roll over and over again instead of simply walking. It feels just a little bit faster.



I know this may change from game to game (I didn't want to create 4 questions that are the same except what game we are talking about) but is it faster to roll instead of simply walking/running to your next location? And if so, by how much?







zelda-ocarina-of-time legend-of-zelda-series zelda-wind-waker zelda-majoras-mask zelda-twilight-princess






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 8 hours ago









Fredy31Fredy31

14.7k56164323




14.7k56164323












  • Usually, but it depends.

    – Unionhawk
    8 hours ago











  • Why the downvote(s)? I know there was at least one but atm I can't check, don't quite even enough rep. I don't see a problem with this question

    – DJ Spicy Deluxe
    8 hours ago











  • The Zeldas are mentioned in the TV Tropes page for this: tvtropes.org/pmwiki/pmwiki.php/Main/UnnecessaryCombatRoll

    – pboss3010
    8 hours ago











  • I can only assume the downvotes are for the title not being specific to a game. if you took only OOT it probably wouldn't have fared such a fate

    – L_Church
    8 hours ago











  • I just realised I always roll around, and did it for all 4 games. My avenues would have been to ask the same question 4 times for 4 different games, or ask this combined question. I guessed that the combined question would pass better.

    – Fredy31
    7 hours ago

















  • Usually, but it depends.

    – Unionhawk
    8 hours ago











  • Why the downvote(s)? I know there was at least one but atm I can't check, don't quite even enough rep. I don't see a problem with this question

    – DJ Spicy Deluxe
    8 hours ago











  • The Zeldas are mentioned in the TV Tropes page for this: tvtropes.org/pmwiki/pmwiki.php/Main/UnnecessaryCombatRoll

    – pboss3010
    8 hours ago











  • I can only assume the downvotes are for the title not being specific to a game. if you took only OOT it probably wouldn't have fared such a fate

    – L_Church
    8 hours ago











  • I just realised I always roll around, and did it for all 4 games. My avenues would have been to ask the same question 4 times for 4 different games, or ask this combined question. I guessed that the combined question would pass better.

    – Fredy31
    7 hours ago
















Usually, but it depends.

– Unionhawk
8 hours ago





Usually, but it depends.

– Unionhawk
8 hours ago













Why the downvote(s)? I know there was at least one but atm I can't check, don't quite even enough rep. I don't see a problem with this question

– DJ Spicy Deluxe
8 hours ago





Why the downvote(s)? I know there was at least one but atm I can't check, don't quite even enough rep. I don't see a problem with this question

– DJ Spicy Deluxe
8 hours ago













The Zeldas are mentioned in the TV Tropes page for this: tvtropes.org/pmwiki/pmwiki.php/Main/UnnecessaryCombatRoll

– pboss3010
8 hours ago





The Zeldas are mentioned in the TV Tropes page for this: tvtropes.org/pmwiki/pmwiki.php/Main/UnnecessaryCombatRoll

– pboss3010
8 hours ago













I can only assume the downvotes are for the title not being specific to a game. if you took only OOT it probably wouldn't have fared such a fate

– L_Church
8 hours ago





I can only assume the downvotes are for the title not being specific to a game. if you took only OOT it probably wouldn't have fared such a fate

– L_Church
8 hours ago













I just realised I always roll around, and did it for all 4 games. My avenues would have been to ask the same question 4 times for 4 different games, or ask this combined question. I guessed that the combined question would pass better.

– Fredy31
7 hours ago





I just realised I always roll around, and did it for all 4 games. My avenues would have been to ask the same question 4 times for 4 different games, or ask this combined question. I guessed that the combined question would pass better.

– Fredy31
7 hours ago










2 Answers
2






active

oldest

votes


















4














Yes it is always faster to roll. By how much depends on the game, so let's break it down a bit. All of this information was found on the ZeldaSpeedRuns website, which has in-depth mechanical information compiled by the community of Zelda speedrunners. All of the values provided are in units per frame.




Ocarina of Time



In Ocarina of Time, your standard movement speed while walking is 9 units as adult, and 8.25 units as child. Rolling and backwalking have a movement speed of 13.5 units as adult, and 12.375 units as child. As far as I can tell, these values are the same in Ocarina of Time 3D. Source



Majora's Mask



In Majora's Mask, walking as Link has a constant speed of 5.5 units. Rolling as Link has an average speed of 6.583 units. However, in that game, the fastest regular movement by far is spike rolling as Goron, which has a constant speed of 18 units. As far as I can tell, these values are the same in Majora's Mask 3D. Source



The Wind Waker



In The Wind Waker, Link walks at a speed of 17 units and rolls at a top speed of 26 units. As far as I can tell, these values are the same in The Wind Waker HD. Source



Twilight Princess



In Twilight Princess, Link walks at a speed of 23 units, and rolls at a top speed of 32.9 units. However, Wolf dashing is generally considered to be faster than rolling in most cases, which has a top speed of either 33 or 45 units, depending on the area. As far as I can tell, these values are the same in Twilight Princess HD. Source






share|improve this answer






























    0














    Usual best way of checking out the fastest way to do x in a game is by checking out a speedrun for it.



    For example, in Ocarina of Time you can see a speedrun (No IM/WW Any%) where at the 6:47 mark he flips his view to look behind him and walks backwards. This is the definitive, glitchess, horseless way to go around the field and other areas.



    There are many other runs for the other games. Just go to http://www.speedrun.com , search the game and check its glitchless top run.






    share|improve this answer























    • Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(

      – L_Church
      7 hours ago






    • 4





      I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)

      – Unionhawk
      7 hours ago











    • This is more of a comment than an answer.

      – Alex Myers
      6 hours ago











    Your Answer








    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "41"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f351702%2fin-the-3d-zeldas-is-it-faster-to-roll-or-to-simply-walk%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    4














    Yes it is always faster to roll. By how much depends on the game, so let's break it down a bit. All of this information was found on the ZeldaSpeedRuns website, which has in-depth mechanical information compiled by the community of Zelda speedrunners. All of the values provided are in units per frame.




    Ocarina of Time



    In Ocarina of Time, your standard movement speed while walking is 9 units as adult, and 8.25 units as child. Rolling and backwalking have a movement speed of 13.5 units as adult, and 12.375 units as child. As far as I can tell, these values are the same in Ocarina of Time 3D. Source



    Majora's Mask



    In Majora's Mask, walking as Link has a constant speed of 5.5 units. Rolling as Link has an average speed of 6.583 units. However, in that game, the fastest regular movement by far is spike rolling as Goron, which has a constant speed of 18 units. As far as I can tell, these values are the same in Majora's Mask 3D. Source



    The Wind Waker



    In The Wind Waker, Link walks at a speed of 17 units and rolls at a top speed of 26 units. As far as I can tell, these values are the same in The Wind Waker HD. Source



    Twilight Princess



    In Twilight Princess, Link walks at a speed of 23 units, and rolls at a top speed of 32.9 units. However, Wolf dashing is generally considered to be faster than rolling in most cases, which has a top speed of either 33 or 45 units, depending on the area. As far as I can tell, these values are the same in Twilight Princess HD. Source






    share|improve this answer



























      4














      Yes it is always faster to roll. By how much depends on the game, so let's break it down a bit. All of this information was found on the ZeldaSpeedRuns website, which has in-depth mechanical information compiled by the community of Zelda speedrunners. All of the values provided are in units per frame.




      Ocarina of Time



      In Ocarina of Time, your standard movement speed while walking is 9 units as adult, and 8.25 units as child. Rolling and backwalking have a movement speed of 13.5 units as adult, and 12.375 units as child. As far as I can tell, these values are the same in Ocarina of Time 3D. Source



      Majora's Mask



      In Majora's Mask, walking as Link has a constant speed of 5.5 units. Rolling as Link has an average speed of 6.583 units. However, in that game, the fastest regular movement by far is spike rolling as Goron, which has a constant speed of 18 units. As far as I can tell, these values are the same in Majora's Mask 3D. Source



      The Wind Waker



      In The Wind Waker, Link walks at a speed of 17 units and rolls at a top speed of 26 units. As far as I can tell, these values are the same in The Wind Waker HD. Source



      Twilight Princess



      In Twilight Princess, Link walks at a speed of 23 units, and rolls at a top speed of 32.9 units. However, Wolf dashing is generally considered to be faster than rolling in most cases, which has a top speed of either 33 or 45 units, depending on the area. As far as I can tell, these values are the same in Twilight Princess HD. Source






      share|improve this answer

























        4












        4








        4







        Yes it is always faster to roll. By how much depends on the game, so let's break it down a bit. All of this information was found on the ZeldaSpeedRuns website, which has in-depth mechanical information compiled by the community of Zelda speedrunners. All of the values provided are in units per frame.




        Ocarina of Time



        In Ocarina of Time, your standard movement speed while walking is 9 units as adult, and 8.25 units as child. Rolling and backwalking have a movement speed of 13.5 units as adult, and 12.375 units as child. As far as I can tell, these values are the same in Ocarina of Time 3D. Source



        Majora's Mask



        In Majora's Mask, walking as Link has a constant speed of 5.5 units. Rolling as Link has an average speed of 6.583 units. However, in that game, the fastest regular movement by far is spike rolling as Goron, which has a constant speed of 18 units. As far as I can tell, these values are the same in Majora's Mask 3D. Source



        The Wind Waker



        In The Wind Waker, Link walks at a speed of 17 units and rolls at a top speed of 26 units. As far as I can tell, these values are the same in The Wind Waker HD. Source



        Twilight Princess



        In Twilight Princess, Link walks at a speed of 23 units, and rolls at a top speed of 32.9 units. However, Wolf dashing is generally considered to be faster than rolling in most cases, which has a top speed of either 33 or 45 units, depending on the area. As far as I can tell, these values are the same in Twilight Princess HD. Source






        share|improve this answer













        Yes it is always faster to roll. By how much depends on the game, so let's break it down a bit. All of this information was found on the ZeldaSpeedRuns website, which has in-depth mechanical information compiled by the community of Zelda speedrunners. All of the values provided are in units per frame.




        Ocarina of Time



        In Ocarina of Time, your standard movement speed while walking is 9 units as adult, and 8.25 units as child. Rolling and backwalking have a movement speed of 13.5 units as adult, and 12.375 units as child. As far as I can tell, these values are the same in Ocarina of Time 3D. Source



        Majora's Mask



        In Majora's Mask, walking as Link has a constant speed of 5.5 units. Rolling as Link has an average speed of 6.583 units. However, in that game, the fastest regular movement by far is spike rolling as Goron, which has a constant speed of 18 units. As far as I can tell, these values are the same in Majora's Mask 3D. Source



        The Wind Waker



        In The Wind Waker, Link walks at a speed of 17 units and rolls at a top speed of 26 units. As far as I can tell, these values are the same in The Wind Waker HD. Source



        Twilight Princess



        In Twilight Princess, Link walks at a speed of 23 units, and rolls at a top speed of 32.9 units. However, Wolf dashing is generally considered to be faster than rolling in most cases, which has a top speed of either 33 or 45 units, depending on the area. As far as I can tell, these values are the same in Twilight Princess HD. Source







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 3 hours ago









        UnionhawkUnionhawk

        23.4k21105173




        23.4k21105173























            0














            Usual best way of checking out the fastest way to do x in a game is by checking out a speedrun for it.



            For example, in Ocarina of Time you can see a speedrun (No IM/WW Any%) where at the 6:47 mark he flips his view to look behind him and walks backwards. This is the definitive, glitchess, horseless way to go around the field and other areas.



            There are many other runs for the other games. Just go to http://www.speedrun.com , search the game and check its glitchless top run.






            share|improve this answer























            • Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(

              – L_Church
              7 hours ago






            • 4





              I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)

              – Unionhawk
              7 hours ago











            • This is more of a comment than an answer.

              – Alex Myers
              6 hours ago















            0














            Usual best way of checking out the fastest way to do x in a game is by checking out a speedrun for it.



            For example, in Ocarina of Time you can see a speedrun (No IM/WW Any%) where at the 6:47 mark he flips his view to look behind him and walks backwards. This is the definitive, glitchess, horseless way to go around the field and other areas.



            There are many other runs for the other games. Just go to http://www.speedrun.com , search the game and check its glitchless top run.






            share|improve this answer























            • Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(

              – L_Church
              7 hours ago






            • 4





              I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)

              – Unionhawk
              7 hours ago











            • This is more of a comment than an answer.

              – Alex Myers
              6 hours ago













            0












            0








            0







            Usual best way of checking out the fastest way to do x in a game is by checking out a speedrun for it.



            For example, in Ocarina of Time you can see a speedrun (No IM/WW Any%) where at the 6:47 mark he flips his view to look behind him and walks backwards. This is the definitive, glitchess, horseless way to go around the field and other areas.



            There are many other runs for the other games. Just go to http://www.speedrun.com , search the game and check its glitchless top run.






            share|improve this answer













            Usual best way of checking out the fastest way to do x in a game is by checking out a speedrun for it.



            For example, in Ocarina of Time you can see a speedrun (No IM/WW Any%) where at the 6:47 mark he flips his view to look behind him and walks backwards. This is the definitive, glitchess, horseless way to go around the field and other areas.



            There are many other runs for the other games. Just go to http://www.speedrun.com , search the game and check its glitchless top run.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 8 hours ago









            L_ChurchL_Church

            39717




            39717












            • Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(

              – L_Church
              7 hours ago






            • 4





              I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)

              – Unionhawk
              7 hours ago











            • This is more of a comment than an answer.

              – Alex Myers
              6 hours ago

















            • Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(

              – L_Church
              7 hours ago






            • 4





              I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)

              – Unionhawk
              7 hours ago











            • This is more of a comment than an answer.

              – Alex Myers
              6 hours ago
















            Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(

            – L_Church
            7 hours ago





            Am i being downvoted because im linking to somewhere else? I'm not writing an essay on all 4 games listed! :(

            – L_Church
            7 hours ago




            4




            4





            I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)

            – Unionhawk
            7 hours ago





            I don't really think this answers the question as asked. While it is true that backwalking is one of the fastest RTA viable movement options in oot, it doesn't really address rolling itself. Plus, a lot of times the fastest movement option is really hard to do casually (for example, item sliding in TWWHD)

            – Unionhawk
            7 hours ago













            This is more of a comment than an answer.

            – Alex Myers
            6 hours ago





            This is more of a comment than an answer.

            – Alex Myers
            6 hours ago

















            draft saved

            draft discarded
















































            Thanks for contributing an answer to Arqade!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f351702%2fin-the-3d-zeldas-is-it-faster-to-roll-or-to-simply-walk%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Canceling a color specificationRandomly assigning color to Graphics3D objects?Default color for Filling in Mathematica 9Coloring specific elements of sets with a prime modified order in an array plotHow to pick a color differing significantly from the colors already in a given color list?Detection of the text colorColor numbers based on their valueCan color schemes for use with ColorData include opacity specification?My dynamic color schemes

            Invision Community Contents History See also References External links Navigation menuProprietaryinvisioncommunity.comIPS Community ForumsIPS Community Forumsthis blog entry"License Changes, IP.Board 3.4, and the Future""Interview -- Matt Mecham of Ibforums""CEO Invision Power Board, Matt Mecham Is a Liar, Thief!"IPB License Explanation 1.3, 1.3.1, 2.0, and 2.1ArchivedSecurity Fixes, Updates And Enhancements For IPB 1.3.1Archived"New Demo Accounts - Invision Power Services"the original"New Default Skin"the original"Invision Power Board 3.0.0 and Applications Released"the original"Archived copy"the original"Perpetual licenses being done away with""Release Notes - Invision Power Services""Introducing: IPS Community Suite 4!"Invision Community Release Notes

            199年 目錄 大件事 到箇年出世嗰人 到箇年死嗰人 節慶、風俗習慣 導覽選單