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Find the 3D region containing the origin bounded by given planes
Using Mathematica to help to determine the consistency of and numerically solve systems of non-linear equationsHow to represent the lines that are formed by the intersection of two planes?Solving equations bounded by a regionRegion bounded by the curveFinding possible lattice planes of a crystal structureDrawing convex cone with given vectorsChanging the basis vectors of a 2D density plotFinding Intersections Between Arbitrary Surface and A LineGenerate convex-hull of a 15 dimensional spaceFind all integer tuples in a bounded region
$begingroup$
I'm writing a code to generate the Wigner-Seitz cell of the reciprocal lattice for a given set of lattice translation vectors. For example, consider the Body Centered Cubic (BCC) lattice whose basis translation vectors are given by
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
The reciprocal basis vectors are then defined according to
d = 2 Pi;
v = a1.(a2[Cross]a3);
b1 = d/v (a2[Cross]a3);
b2 = d/v (a3[Cross]a1);
b3 = d/v (a1[Cross]a2);
The reciprocal lattice is then defined by the set of reciprocal lattice vectors, the set of all linear combinations of integer multiples of reciprocal basis vectors, i.e.
$$vecG = n_1 vecb_1 + n_2 vecb_2 + n_3 vecb_3, qquad n_i in mathbbZ$$
The Wigner-Seitz cell (in this case the First Brillouin Zone) is defined as the region containing the origin which is bounded by the perpendicular bisecting planes of the reciprocal lattice vectors. We generally can accomplish this by only considering the first, second, and maybe third closest reciprocal lattice points to the origin. In the case of BCC, for example, the following vectors will suffice:
recipvecs =
Select[Flatten[
Table[n1 b1 + n2 b2 + n3 b3, n1, -1, 1, n2, -1, 1, n3, -1, 1], 2],
Norm[#] <= 2 d &];
Question: Given these vectors, how can I construct the Wigner-Seitz cell?
For example, one possibility is to construct the equations for all the planes
planes = (x, y, z - (#/2)).# == 0 & /@ reciplattice
(note there is a redundancy for the origin, which just gives True
, this can be removed). Now the issue is going to be to rewrite each of these equations as an inequality such that the half-space defined by the inequality contains the origin. I don't think that would be too difficult, but not every one of the equations can be solved for any one of the coordinates, e.g. we cannot solve every equation for $z$, like
Solve[#, z] & /@ planes
Some of the equations will have to be solved for $x$ or $y$ before being turned into inequalities. I think I could find a brute force solution but I'm hoping there's something more elegant.
Ultimately I'd like to obtain the inequalities that define the region so that I can visualize it with RegionPlot3D
and use it to Select
points from a mesh.
list-manipulation equation-solving graphics programming
$endgroup$
add a comment |
$begingroup$
I'm writing a code to generate the Wigner-Seitz cell of the reciprocal lattice for a given set of lattice translation vectors. For example, consider the Body Centered Cubic (BCC) lattice whose basis translation vectors are given by
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
The reciprocal basis vectors are then defined according to
d = 2 Pi;
v = a1.(a2[Cross]a3);
b1 = d/v (a2[Cross]a3);
b2 = d/v (a3[Cross]a1);
b3 = d/v (a1[Cross]a2);
The reciprocal lattice is then defined by the set of reciprocal lattice vectors, the set of all linear combinations of integer multiples of reciprocal basis vectors, i.e.
$$vecG = n_1 vecb_1 + n_2 vecb_2 + n_3 vecb_3, qquad n_i in mathbbZ$$
The Wigner-Seitz cell (in this case the First Brillouin Zone) is defined as the region containing the origin which is bounded by the perpendicular bisecting planes of the reciprocal lattice vectors. We generally can accomplish this by only considering the first, second, and maybe third closest reciprocal lattice points to the origin. In the case of BCC, for example, the following vectors will suffice:
recipvecs =
Select[Flatten[
Table[n1 b1 + n2 b2 + n3 b3, n1, -1, 1, n2, -1, 1, n3, -1, 1], 2],
Norm[#] <= 2 d &];
Question: Given these vectors, how can I construct the Wigner-Seitz cell?
For example, one possibility is to construct the equations for all the planes
planes = (x, y, z - (#/2)).# == 0 & /@ reciplattice
(note there is a redundancy for the origin, which just gives True
, this can be removed). Now the issue is going to be to rewrite each of these equations as an inequality such that the half-space defined by the inequality contains the origin. I don't think that would be too difficult, but not every one of the equations can be solved for any one of the coordinates, e.g. we cannot solve every equation for $z$, like
Solve[#, z] & /@ planes
Some of the equations will have to be solved for $x$ or $y$ before being turned into inequalities. I think I could find a brute force solution but I'm hoping there's something more elegant.
Ultimately I'd like to obtain the inequalities that define the region so that I can visualize it with RegionPlot3D
and use it to Select
points from a mesh.
list-manipulation equation-solving graphics programming
$endgroup$
add a comment |
$begingroup$
I'm writing a code to generate the Wigner-Seitz cell of the reciprocal lattice for a given set of lattice translation vectors. For example, consider the Body Centered Cubic (BCC) lattice whose basis translation vectors are given by
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
The reciprocal basis vectors are then defined according to
d = 2 Pi;
v = a1.(a2[Cross]a3);
b1 = d/v (a2[Cross]a3);
b2 = d/v (a3[Cross]a1);
b3 = d/v (a1[Cross]a2);
The reciprocal lattice is then defined by the set of reciprocal lattice vectors, the set of all linear combinations of integer multiples of reciprocal basis vectors, i.e.
$$vecG = n_1 vecb_1 + n_2 vecb_2 + n_3 vecb_3, qquad n_i in mathbbZ$$
The Wigner-Seitz cell (in this case the First Brillouin Zone) is defined as the region containing the origin which is bounded by the perpendicular bisecting planes of the reciprocal lattice vectors. We generally can accomplish this by only considering the first, second, and maybe third closest reciprocal lattice points to the origin. In the case of BCC, for example, the following vectors will suffice:
recipvecs =
Select[Flatten[
Table[n1 b1 + n2 b2 + n3 b3, n1, -1, 1, n2, -1, 1, n3, -1, 1], 2],
Norm[#] <= 2 d &];
Question: Given these vectors, how can I construct the Wigner-Seitz cell?
For example, one possibility is to construct the equations for all the planes
planes = (x, y, z - (#/2)).# == 0 & /@ reciplattice
(note there is a redundancy for the origin, which just gives True
, this can be removed). Now the issue is going to be to rewrite each of these equations as an inequality such that the half-space defined by the inequality contains the origin. I don't think that would be too difficult, but not every one of the equations can be solved for any one of the coordinates, e.g. we cannot solve every equation for $z$, like
Solve[#, z] & /@ planes
Some of the equations will have to be solved for $x$ or $y$ before being turned into inequalities. I think I could find a brute force solution but I'm hoping there's something more elegant.
Ultimately I'd like to obtain the inequalities that define the region so that I can visualize it with RegionPlot3D
and use it to Select
points from a mesh.
list-manipulation equation-solving graphics programming
$endgroup$
I'm writing a code to generate the Wigner-Seitz cell of the reciprocal lattice for a given set of lattice translation vectors. For example, consider the Body Centered Cubic (BCC) lattice whose basis translation vectors are given by
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
The reciprocal basis vectors are then defined according to
d = 2 Pi;
v = a1.(a2[Cross]a3);
b1 = d/v (a2[Cross]a3);
b2 = d/v (a3[Cross]a1);
b3 = d/v (a1[Cross]a2);
The reciprocal lattice is then defined by the set of reciprocal lattice vectors, the set of all linear combinations of integer multiples of reciprocal basis vectors, i.e.
$$vecG = n_1 vecb_1 + n_2 vecb_2 + n_3 vecb_3, qquad n_i in mathbbZ$$
The Wigner-Seitz cell (in this case the First Brillouin Zone) is defined as the region containing the origin which is bounded by the perpendicular bisecting planes of the reciprocal lattice vectors. We generally can accomplish this by only considering the first, second, and maybe third closest reciprocal lattice points to the origin. In the case of BCC, for example, the following vectors will suffice:
recipvecs =
Select[Flatten[
Table[n1 b1 + n2 b2 + n3 b3, n1, -1, 1, n2, -1, 1, n3, -1, 1], 2],
Norm[#] <= 2 d &];
Question: Given these vectors, how can I construct the Wigner-Seitz cell?
For example, one possibility is to construct the equations for all the planes
planes = (x, y, z - (#/2)).# == 0 & /@ reciplattice
(note there is a redundancy for the origin, which just gives True
, this can be removed). Now the issue is going to be to rewrite each of these equations as an inequality such that the half-space defined by the inequality contains the origin. I don't think that would be too difficult, but not every one of the equations can be solved for any one of the coordinates, e.g. we cannot solve every equation for $z$, like
Solve[#, z] & /@ planes
Some of the equations will have to be solved for $x$ or $y$ before being turned into inequalities. I think I could find a brute force solution but I'm hoping there's something more elegant.
Ultimately I'd like to obtain the inequalities that define the region so that I can visualize it with RegionPlot3D
and use it to Select
points from a mesh.
list-manipulation equation-solving graphics programming
list-manipulation equation-solving graphics programming
edited 1 hour ago
Kai
asked 4 hours ago
KaiKai
55719
55719
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
Unfortunately, VoronoiMesh
does not work in 3D. So we do it manually.
the crystal lattice vectors:
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
the reciprocal lattice vectors: (Inverse
is easier than using cross products, but ultimately the same thing)
B = b1, b2, b3 = 2π*Inverse[Transpose[a1, a2, a3]];
an inequality defining the perpendicular bisecting plane of a reciprocal lattice point v
:
pbp[0, 0, 0, r_] = True;
pbp[v_, r_] := v.r/v.v <= 1/2
make a list of such inequalities, And
them, and simplify: (here you may have to go to larger s
to get all the constraints, as you said)
With[s = 1,
WS[x_, y_, z_] = FullSimplify[
And @@ Flatten[Table[pbp[n1,n2,n3.B, x,y,z], n1,-s,s, n2,-s,s, n3,-s,s]]]]
-2 π <= y + z <= 2 π && z <= 2 π + x && x <= 2 π + z && y <= 2 π + x && x <= 2 π + y && -2 π <= x + z <= 2 π && z <= 2 π + y && y <= 2 π + z && -2 π <= x + y <= 2 π
make a 3D plot of the Wigner-Seitz cell: (use more PlotPoints
to make it prettier)
With[t = 2π,
RegionPlot3D[WS[x, y, z], x, -t, t, y, -t, t, z, -t, t]]
You can also check if a point is in the Wigner-Seitz cell or not:
WS[0.1, 0.2, 0.3]
(* True *)
WS[3.1, 3.2, 0.3]
(* False *)
$endgroup$
add a comment |
$begingroup$
It is really unfortunate that we don't have a 3D implementation of VoronoiMesh
.
Borrowing quite a lot from Roman, the following tries to compute the extremal points of the Wigner-Seitz cells and applies ConvexHullMesh
to the result in order to obtain the precise polyhedron.
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
B = b1, b2, b3 = 2 π*Inverse[Transpose[a1, a2, a3]];
pts = Flatten[Table[b1, b2, b3.n1, n2, n3, n1, -1, 1, n2, -1, 1, n3, -1, 1], 2];
G = NearestNeighborGraph[pts, VertexCoordinates -> pts];
neighbors = Rest[VertexOutComponent[G, 0, 0, 0, 1]];
rhs = MapThread[Dot, neighbors, neighbors]/2;
subsets = Subsets[Range[Length[neighbors]], 3];
q = Module[A, x,
Table[
A = neighbors[[s]];
If[Det[A] != 0,
x = LinearSolve[A, rhs[[s]]];
If[And @@ Thread[neighbors.x <= rhs], x, Nothing],
Nothing
],
s, subsets]
];
R = ConvexHullMesh[q]
$endgroup$
add a comment |
$begingroup$
The other answers are great and very enlightening, I had already found a brute force solution but I took elements of both @Henrik Schumacher and @Roman's answers to produce this nice minimal one for what I wanted. I think both of their answers are better in that they provide more functionality.
d = 2 Pi;
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
b1, b2, b3 = d*Inverse[Transpose[a1, a2, a3]];
reciplattice =
Select[Flatten[
Table[n1 b1 + n2 b2 + n3 b3, n1, -1, 1, n2, -1, 1, n3, -1, 1],
2], 0 < Norm[#] <= 2 d &];
region = And@@FullSimplify[(x, y, z - (#/2)).# <= 0 & /@ reciplattice]
And plotting it with
e = d + 0.1;
fbz = RegionPlot3D[region, x, -e, e, y, -e, e, z, -e, e,
PlotPoints -> 60]
$endgroup$
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Unfortunately, VoronoiMesh
does not work in 3D. So we do it manually.
the crystal lattice vectors:
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
the reciprocal lattice vectors: (Inverse
is easier than using cross products, but ultimately the same thing)
B = b1, b2, b3 = 2π*Inverse[Transpose[a1, a2, a3]];
an inequality defining the perpendicular bisecting plane of a reciprocal lattice point v
:
pbp[0, 0, 0, r_] = True;
pbp[v_, r_] := v.r/v.v <= 1/2
make a list of such inequalities, And
them, and simplify: (here you may have to go to larger s
to get all the constraints, as you said)
With[s = 1,
WS[x_, y_, z_] = FullSimplify[
And @@ Flatten[Table[pbp[n1,n2,n3.B, x,y,z], n1,-s,s, n2,-s,s, n3,-s,s]]]]
-2 π <= y + z <= 2 π && z <= 2 π + x && x <= 2 π + z && y <= 2 π + x && x <= 2 π + y && -2 π <= x + z <= 2 π && z <= 2 π + y && y <= 2 π + z && -2 π <= x + y <= 2 π
make a 3D plot of the Wigner-Seitz cell: (use more PlotPoints
to make it prettier)
With[t = 2π,
RegionPlot3D[WS[x, y, z], x, -t, t, y, -t, t, z, -t, t]]
You can also check if a point is in the Wigner-Seitz cell or not:
WS[0.1, 0.2, 0.3]
(* True *)
WS[3.1, 3.2, 0.3]
(* False *)
$endgroup$
add a comment |
$begingroup$
Unfortunately, VoronoiMesh
does not work in 3D. So we do it manually.
the crystal lattice vectors:
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
the reciprocal lattice vectors: (Inverse
is easier than using cross products, but ultimately the same thing)
B = b1, b2, b3 = 2π*Inverse[Transpose[a1, a2, a3]];
an inequality defining the perpendicular bisecting plane of a reciprocal lattice point v
:
pbp[0, 0, 0, r_] = True;
pbp[v_, r_] := v.r/v.v <= 1/2
make a list of such inequalities, And
them, and simplify: (here you may have to go to larger s
to get all the constraints, as you said)
With[s = 1,
WS[x_, y_, z_] = FullSimplify[
And @@ Flatten[Table[pbp[n1,n2,n3.B, x,y,z], n1,-s,s, n2,-s,s, n3,-s,s]]]]
-2 π <= y + z <= 2 π && z <= 2 π + x && x <= 2 π + z && y <= 2 π + x && x <= 2 π + y && -2 π <= x + z <= 2 π && z <= 2 π + y && y <= 2 π + z && -2 π <= x + y <= 2 π
make a 3D plot of the Wigner-Seitz cell: (use more PlotPoints
to make it prettier)
With[t = 2π,
RegionPlot3D[WS[x, y, z], x, -t, t, y, -t, t, z, -t, t]]
You can also check if a point is in the Wigner-Seitz cell or not:
WS[0.1, 0.2, 0.3]
(* True *)
WS[3.1, 3.2, 0.3]
(* False *)
$endgroup$
add a comment |
$begingroup$
Unfortunately, VoronoiMesh
does not work in 3D. So we do it manually.
the crystal lattice vectors:
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
the reciprocal lattice vectors: (Inverse
is easier than using cross products, but ultimately the same thing)
B = b1, b2, b3 = 2π*Inverse[Transpose[a1, a2, a3]];
an inequality defining the perpendicular bisecting plane of a reciprocal lattice point v
:
pbp[0, 0, 0, r_] = True;
pbp[v_, r_] := v.r/v.v <= 1/2
make a list of such inequalities, And
them, and simplify: (here you may have to go to larger s
to get all the constraints, as you said)
With[s = 1,
WS[x_, y_, z_] = FullSimplify[
And @@ Flatten[Table[pbp[n1,n2,n3.B, x,y,z], n1,-s,s, n2,-s,s, n3,-s,s]]]]
-2 π <= y + z <= 2 π && z <= 2 π + x && x <= 2 π + z && y <= 2 π + x && x <= 2 π + y && -2 π <= x + z <= 2 π && z <= 2 π + y && y <= 2 π + z && -2 π <= x + y <= 2 π
make a 3D plot of the Wigner-Seitz cell: (use more PlotPoints
to make it prettier)
With[t = 2π,
RegionPlot3D[WS[x, y, z], x, -t, t, y, -t, t, z, -t, t]]
You can also check if a point is in the Wigner-Seitz cell or not:
WS[0.1, 0.2, 0.3]
(* True *)
WS[3.1, 3.2, 0.3]
(* False *)
$endgroup$
Unfortunately, VoronoiMesh
does not work in 3D. So we do it manually.
the crystal lattice vectors:
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
the reciprocal lattice vectors: (Inverse
is easier than using cross products, but ultimately the same thing)
B = b1, b2, b3 = 2π*Inverse[Transpose[a1, a2, a3]];
an inequality defining the perpendicular bisecting plane of a reciprocal lattice point v
:
pbp[0, 0, 0, r_] = True;
pbp[v_, r_] := v.r/v.v <= 1/2
make a list of such inequalities, And
them, and simplify: (here you may have to go to larger s
to get all the constraints, as you said)
With[s = 1,
WS[x_, y_, z_] = FullSimplify[
And @@ Flatten[Table[pbp[n1,n2,n3.B, x,y,z], n1,-s,s, n2,-s,s, n3,-s,s]]]]
-2 π <= y + z <= 2 π && z <= 2 π + x && x <= 2 π + z && y <= 2 π + x && x <= 2 π + y && -2 π <= x + z <= 2 π && z <= 2 π + y && y <= 2 π + z && -2 π <= x + y <= 2 π
make a 3D plot of the Wigner-Seitz cell: (use more PlotPoints
to make it prettier)
With[t = 2π,
RegionPlot3D[WS[x, y, z], x, -t, t, y, -t, t, z, -t, t]]
You can also check if a point is in the Wigner-Seitz cell or not:
WS[0.1, 0.2, 0.3]
(* True *)
WS[3.1, 3.2, 0.3]
(* False *)
edited 3 hours ago
answered 3 hours ago
RomanRoman
8,52511238
8,52511238
add a comment |
add a comment |
$begingroup$
It is really unfortunate that we don't have a 3D implementation of VoronoiMesh
.
Borrowing quite a lot from Roman, the following tries to compute the extremal points of the Wigner-Seitz cells and applies ConvexHullMesh
to the result in order to obtain the precise polyhedron.
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
B = b1, b2, b3 = 2 π*Inverse[Transpose[a1, a2, a3]];
pts = Flatten[Table[b1, b2, b3.n1, n2, n3, n1, -1, 1, n2, -1, 1, n3, -1, 1], 2];
G = NearestNeighborGraph[pts, VertexCoordinates -> pts];
neighbors = Rest[VertexOutComponent[G, 0, 0, 0, 1]];
rhs = MapThread[Dot, neighbors, neighbors]/2;
subsets = Subsets[Range[Length[neighbors]], 3];
q = Module[A, x,
Table[
A = neighbors[[s]];
If[Det[A] != 0,
x = LinearSolve[A, rhs[[s]]];
If[And @@ Thread[neighbors.x <= rhs], x, Nothing],
Nothing
],
s, subsets]
];
R = ConvexHullMesh[q]
$endgroup$
add a comment |
$begingroup$
It is really unfortunate that we don't have a 3D implementation of VoronoiMesh
.
Borrowing quite a lot from Roman, the following tries to compute the extremal points of the Wigner-Seitz cells and applies ConvexHullMesh
to the result in order to obtain the precise polyhedron.
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
B = b1, b2, b3 = 2 π*Inverse[Transpose[a1, a2, a3]];
pts = Flatten[Table[b1, b2, b3.n1, n2, n3, n1, -1, 1, n2, -1, 1, n3, -1, 1], 2];
G = NearestNeighborGraph[pts, VertexCoordinates -> pts];
neighbors = Rest[VertexOutComponent[G, 0, 0, 0, 1]];
rhs = MapThread[Dot, neighbors, neighbors]/2;
subsets = Subsets[Range[Length[neighbors]], 3];
q = Module[A, x,
Table[
A = neighbors[[s]];
If[Det[A] != 0,
x = LinearSolve[A, rhs[[s]]];
If[And @@ Thread[neighbors.x <= rhs], x, Nothing],
Nothing
],
s, subsets]
];
R = ConvexHullMesh[q]
$endgroup$
add a comment |
$begingroup$
It is really unfortunate that we don't have a 3D implementation of VoronoiMesh
.
Borrowing quite a lot from Roman, the following tries to compute the extremal points of the Wigner-Seitz cells and applies ConvexHullMesh
to the result in order to obtain the precise polyhedron.
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
B = b1, b2, b3 = 2 π*Inverse[Transpose[a1, a2, a3]];
pts = Flatten[Table[b1, b2, b3.n1, n2, n3, n1, -1, 1, n2, -1, 1, n3, -1, 1], 2];
G = NearestNeighborGraph[pts, VertexCoordinates -> pts];
neighbors = Rest[VertexOutComponent[G, 0, 0, 0, 1]];
rhs = MapThread[Dot, neighbors, neighbors]/2;
subsets = Subsets[Range[Length[neighbors]], 3];
q = Module[A, x,
Table[
A = neighbors[[s]];
If[Det[A] != 0,
x = LinearSolve[A, rhs[[s]]];
If[And @@ Thread[neighbors.x <= rhs], x, Nothing],
Nothing
],
s, subsets]
];
R = ConvexHullMesh[q]
$endgroup$
It is really unfortunate that we don't have a 3D implementation of VoronoiMesh
.
Borrowing quite a lot from Roman, the following tries to compute the extremal points of the Wigner-Seitz cells and applies ConvexHullMesh
to the result in order to obtain the precise polyhedron.
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
B = b1, b2, b3 = 2 π*Inverse[Transpose[a1, a2, a3]];
pts = Flatten[Table[b1, b2, b3.n1, n2, n3, n1, -1, 1, n2, -1, 1, n3, -1, 1], 2];
G = NearestNeighborGraph[pts, VertexCoordinates -> pts];
neighbors = Rest[VertexOutComponent[G, 0, 0, 0, 1]];
rhs = MapThread[Dot, neighbors, neighbors]/2;
subsets = Subsets[Range[Length[neighbors]], 3];
q = Module[A, x,
Table[
A = neighbors[[s]];
If[Det[A] != 0,
x = LinearSolve[A, rhs[[s]]];
If[And @@ Thread[neighbors.x <= rhs], x, Nothing],
Nothing
],
s, subsets]
];
R = ConvexHullMesh[q]
answered 2 hours ago
Henrik SchumacherHenrik Schumacher
62.5k586175
62.5k586175
add a comment |
add a comment |
$begingroup$
The other answers are great and very enlightening, I had already found a brute force solution but I took elements of both @Henrik Schumacher and @Roman's answers to produce this nice minimal one for what I wanted. I think both of their answers are better in that they provide more functionality.
d = 2 Pi;
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
b1, b2, b3 = d*Inverse[Transpose[a1, a2, a3]];
reciplattice =
Select[Flatten[
Table[n1 b1 + n2 b2 + n3 b3, n1, -1, 1, n2, -1, 1, n3, -1, 1],
2], 0 < Norm[#] <= 2 d &];
region = And@@FullSimplify[(x, y, z - (#/2)).# <= 0 & /@ reciplattice]
And plotting it with
e = d + 0.1;
fbz = RegionPlot3D[region, x, -e, e, y, -e, e, z, -e, e,
PlotPoints -> 60]
$endgroup$
add a comment |
$begingroup$
The other answers are great and very enlightening, I had already found a brute force solution but I took elements of both @Henrik Schumacher and @Roman's answers to produce this nice minimal one for what I wanted. I think both of their answers are better in that they provide more functionality.
d = 2 Pi;
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
b1, b2, b3 = d*Inverse[Transpose[a1, a2, a3]];
reciplattice =
Select[Flatten[
Table[n1 b1 + n2 b2 + n3 b3, n1, -1, 1, n2, -1, 1, n3, -1, 1],
2], 0 < Norm[#] <= 2 d &];
region = And@@FullSimplify[(x, y, z - (#/2)).# <= 0 & /@ reciplattice]
And plotting it with
e = d + 0.1;
fbz = RegionPlot3D[region, x, -e, e, y, -e, e, z, -e, e,
PlotPoints -> 60]
$endgroup$
add a comment |
$begingroup$
The other answers are great and very enlightening, I had already found a brute force solution but I took elements of both @Henrik Schumacher and @Roman's answers to produce this nice minimal one for what I wanted. I think both of their answers are better in that they provide more functionality.
d = 2 Pi;
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
b1, b2, b3 = d*Inverse[Transpose[a1, a2, a3]];
reciplattice =
Select[Flatten[
Table[n1 b1 + n2 b2 + n3 b3, n1, -1, 1, n2, -1, 1, n3, -1, 1],
2], 0 < Norm[#] <= 2 d &];
region = And@@FullSimplify[(x, y, z - (#/2)).# <= 0 & /@ reciplattice]
And plotting it with
e = d + 0.1;
fbz = RegionPlot3D[region, x, -e, e, y, -e, e, z, -e, e,
PlotPoints -> 60]
$endgroup$
The other answers are great and very enlightening, I had already found a brute force solution but I took elements of both @Henrik Schumacher and @Roman's answers to produce this nice minimal one for what I wanted. I think both of their answers are better in that they provide more functionality.
d = 2 Pi;
a1 = -1, 1, 1/2;
a2 = 1, -1, 1/2;
a3 = 1, 1, -1/2;
b1, b2, b3 = d*Inverse[Transpose[a1, a2, a3]];
reciplattice =
Select[Flatten[
Table[n1 b1 + n2 b2 + n3 b3, n1, -1, 1, n2, -1, 1, n3, -1, 1],
2], 0 < Norm[#] <= 2 d &];
region = And@@FullSimplify[(x, y, z - (#/2)).# <= 0 & /@ reciplattice]
And plotting it with
e = d + 0.1;
fbz = RegionPlot3D[region, x, -e, e, y, -e, e, z, -e, e,
PlotPoints -> 60]
answered 2 hours ago
KaiKai
55719
55719
add a comment |
add a comment |
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