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Simple way to make circular arrow arc?


Need to draw a cycle in TikZLaTeX equivalent of ConTeXt buffersRotate a node but not its content: the case of the ellipse decorationHow to define the default vertical distance between nodes?Bent paths via relative point from node to nodeNumerical conditional within tikz keys?Adding extra nodes at anchors of rectangular node custom shape in tikz?TikZ: Drawing an arc from an intersection to an intersectionDrawing rectilinear curves in Tikz, aka an Etch-a-Sketch drawingWhy does my arrow head size decrease?Line up nested tikz enviroments or how to get rid of them






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty
margin-bottom:0;









2

















I have 4 circle nodes with different sizes.



Is there a simple way (TikZ, Asymptote,...) to connected them with circular arrow arcs?



enter image description here



documentclass[border=5mm,tikz]standalone
begindocument
begintikzpicture[every node/.style=circle,draw,fill=white]
defr3
draw[red] (0,0) circle (r);

% 4 nodes with different sizes
path
(180:r) node (Sp) Spring
(90:r) node (Su) Summer
(0:r) node (Au) Autumn
(-90:r) node (Wi) Winter;

% How to make arrow arcs cicular? (the red one with arrow tips)
beginscope[-stealth,bend left]
draw (Sp) to (Su);
draw (Su) to (Au);
draw (Au) to (Wi);
draw (Wi) to (Sp);
endscope
endtikzpicture
enddocument









share|improve this question


































    2

















    I have 4 circle nodes with different sizes.



    Is there a simple way (TikZ, Asymptote,...) to connected them with circular arrow arcs?



    enter image description here



    documentclass[border=5mm,tikz]standalone
    begindocument
    begintikzpicture[every node/.style=circle,draw,fill=white]
    defr3
    draw[red] (0,0) circle (r);

    % 4 nodes with different sizes
    path
    (180:r) node (Sp) Spring
    (90:r) node (Su) Summer
    (0:r) node (Au) Autumn
    (-90:r) node (Wi) Winter;

    % How to make arrow arcs cicular? (the red one with arrow tips)
    beginscope[-stealth,bend left]
    draw (Sp) to (Su);
    draw (Su) to (Au);
    draw (Au) to (Wi);
    draw (Wi) to (Sp);
    endscope
    endtikzpicture
    enddocument









    share|improve this question






























      2












      2








      2








      I have 4 circle nodes with different sizes.



      Is there a simple way (TikZ, Asymptote,...) to connected them with circular arrow arcs?



      enter image description here



      documentclass[border=5mm,tikz]standalone
      begindocument
      begintikzpicture[every node/.style=circle,draw,fill=white]
      defr3
      draw[red] (0,0) circle (r);

      % 4 nodes with different sizes
      path
      (180:r) node (Sp) Spring
      (90:r) node (Su) Summer
      (0:r) node (Au) Autumn
      (-90:r) node (Wi) Winter;

      % How to make arrow arcs cicular? (the red one with arrow tips)
      beginscope[-stealth,bend left]
      draw (Sp) to (Su);
      draw (Su) to (Au);
      draw (Au) to (Wi);
      draw (Wi) to (Sp);
      endscope
      endtikzpicture
      enddocument









      share|improve this question
















      I have 4 circle nodes with different sizes.



      Is there a simple way (TikZ, Asymptote,...) to connected them with circular arrow arcs?



      enter image description here



      documentclass[border=5mm,tikz]standalone
      begindocument
      begintikzpicture[every node/.style=circle,draw,fill=white]
      defr3
      draw[red] (0,0) circle (r);

      % 4 nodes with different sizes
      path
      (180:r) node (Sp) Spring
      (90:r) node (Su) Summer
      (0:r) node (Au) Autumn
      (-90:r) node (Wi) Winter;

      % How to make arrow arcs cicular? (the red one with arrow tips)
      beginscope[-stealth,bend left]
      draw (Sp) to (Su);
      draw (Su) to (Au);
      draw (Au) to (Wi);
      draw (Wi) to (Sp);
      endscope
      endtikzpicture
      enddocument






      tikz-pgf asymptote






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question



      share|improve this question








      edited 9 hours ago







      Black Mild

















      asked 10 hours ago









      Black MildBlack Mild

      2,2539 silver badges16 bronze badges




      2,2539 silver badges16 bronze badges























          2 Answers
          2






          active

          oldest

          votes


















          2


















          You can compute the intersections of the node boundaries and the circle to draw the arcs. For your convenience, I packed all the stuff in a pic. I kept the red circle in to prove that the arcs perfectly cover it.



          documentclass[border=5mm,tikz]standalone
          usetikzlibraryarrows.meta,bending,calc,intersections
          begindocument
          begintikzpicture[every node/.style=circle,draw,fill=white,
          pics/circular arc/.style args=from #1 to #2code=
          path[name path=arc]
          let p1=(#1),p2=(#2),n1=atan2(y1,x1),n2=atan2(y2,x2),
          n3=ifthenelse(abs(n1-n2)<180,n2,n2-360)
          in (n1:r) arc(n1:n3:r);
          draw[-Stealth[bend],pic actions,
          name intersections=of=#1 and arc,by=arcstart,
          name intersections=of=#2 and arc,by=arcend]
          let p1=(arcstart),p2=(arcend),n1=atan2(y1,x1),n2=atan2(y2,x2),
          n3=ifthenelse(abs(n1-n2)<180,n2,n2-360)
          in (n1:r) arc(n1:n3:r);
          ]
          defr3
          draw[red] (0,0) circle (r);

          % 4 nodes with different sizes
          path
          (180:r) node[name path=Sp] (Sp) Spring
          (90:r) node[name path=Su] (Su) Summer
          (0:r) node[name path=Au] (Au) Autumn
          (-90:r) node[name path=Wi] (Wi) Winter;

          % How to make arrow arcs cicular? (the red one with arrow tips)
          beginscope[-stealth,bend left]
          path piccircular arc=from Sp to Su
          piccircular arc=from Su to Au
          piccircular arc=from Au to Wi
          piccircular arc=from Wi to Sp;

          endscope
          endtikzpicture
          enddocument


          enter image description here






          share|improve this answer


























          • It works well! also it's first time I see that we can use name path in a node (but it is reasonable because a node is also a path). One of my friend is writing Asymptote code. Let's wait and compare whose code is simpler!

            – Black Mild
            8 hours ago











          • @BlackMild You can make it much shorter if you make some assumptions on the node shapes and sizes. Here you could compute the intersection points analytically, and have a super short code. The current answer works for arbitrary node shapes and sizes. What are the precise boundary conditions of this game?

            – Schrödinger's cat
            8 hours ago


















          1


















          Like this?



          documentclass[border=5mm,tikz]standalone
          begindocument
          begintikzpicture
          [every node/.style=circle,draw,fill=white]
          defr3
          %draw[red] (0,0) circle (r);

          % 4 nodes with different sizes
          path
          (180:r) node (Sp) Spring
          (90:r) node (Su) Summer
          (0:r) node (Au) Autumn
          (-90:r) node (Wi) Winter;

          beginscope[-stealth,red,bend left]
          draw (Sp.90) to (Su.180);
          draw (Su.0) to (Au.90);
          draw (Au.270) to (Wi.0);
          draw (Wi.180) to (Sp.270);
          endscope
          endtikzpicture
          enddocument


          enter image description here






          share|improve this answer


























          • It's a bit better, but still it is not circular arc (as you used [bend left] I guess)

            – Black Mild
            8 hours ago












          Your Answer








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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          2


















          You can compute the intersections of the node boundaries and the circle to draw the arcs. For your convenience, I packed all the stuff in a pic. I kept the red circle in to prove that the arcs perfectly cover it.



          documentclass[border=5mm,tikz]standalone
          usetikzlibraryarrows.meta,bending,calc,intersections
          begindocument
          begintikzpicture[every node/.style=circle,draw,fill=white,
          pics/circular arc/.style args=from #1 to #2code=
          path[name path=arc]
          let p1=(#1),p2=(#2),n1=atan2(y1,x1),n2=atan2(y2,x2),
          n3=ifthenelse(abs(n1-n2)<180,n2,n2-360)
          in (n1:r) arc(n1:n3:r);
          draw[-Stealth[bend],pic actions,
          name intersections=of=#1 and arc,by=arcstart,
          name intersections=of=#2 and arc,by=arcend]
          let p1=(arcstart),p2=(arcend),n1=atan2(y1,x1),n2=atan2(y2,x2),
          n3=ifthenelse(abs(n1-n2)<180,n2,n2-360)
          in (n1:r) arc(n1:n3:r);
          ]
          defr3
          draw[red] (0,0) circle (r);

          % 4 nodes with different sizes
          path
          (180:r) node[name path=Sp] (Sp) Spring
          (90:r) node[name path=Su] (Su) Summer
          (0:r) node[name path=Au] (Au) Autumn
          (-90:r) node[name path=Wi] (Wi) Winter;

          % How to make arrow arcs cicular? (the red one with arrow tips)
          beginscope[-stealth,bend left]
          path piccircular arc=from Sp to Su
          piccircular arc=from Su to Au
          piccircular arc=from Au to Wi
          piccircular arc=from Wi to Sp;

          endscope
          endtikzpicture
          enddocument


          enter image description here






          share|improve this answer


























          • It works well! also it's first time I see that we can use name path in a node (but it is reasonable because a node is also a path). One of my friend is writing Asymptote code. Let's wait and compare whose code is simpler!

            – Black Mild
            8 hours ago











          • @BlackMild You can make it much shorter if you make some assumptions on the node shapes and sizes. Here you could compute the intersection points analytically, and have a super short code. The current answer works for arbitrary node shapes and sizes. What are the precise boundary conditions of this game?

            – Schrödinger's cat
            8 hours ago















          2


















          You can compute the intersections of the node boundaries and the circle to draw the arcs. For your convenience, I packed all the stuff in a pic. I kept the red circle in to prove that the arcs perfectly cover it.



          documentclass[border=5mm,tikz]standalone
          usetikzlibraryarrows.meta,bending,calc,intersections
          begindocument
          begintikzpicture[every node/.style=circle,draw,fill=white,
          pics/circular arc/.style args=from #1 to #2code=
          path[name path=arc]
          let p1=(#1),p2=(#2),n1=atan2(y1,x1),n2=atan2(y2,x2),
          n3=ifthenelse(abs(n1-n2)<180,n2,n2-360)
          in (n1:r) arc(n1:n3:r);
          draw[-Stealth[bend],pic actions,
          name intersections=of=#1 and arc,by=arcstart,
          name intersections=of=#2 and arc,by=arcend]
          let p1=(arcstart),p2=(arcend),n1=atan2(y1,x1),n2=atan2(y2,x2),
          n3=ifthenelse(abs(n1-n2)<180,n2,n2-360)
          in (n1:r) arc(n1:n3:r);
          ]
          defr3
          draw[red] (0,0) circle (r);

          % 4 nodes with different sizes
          path
          (180:r) node[name path=Sp] (Sp) Spring
          (90:r) node[name path=Su] (Su) Summer
          (0:r) node[name path=Au] (Au) Autumn
          (-90:r) node[name path=Wi] (Wi) Winter;

          % How to make arrow arcs cicular? (the red one with arrow tips)
          beginscope[-stealth,bend left]
          path piccircular arc=from Sp to Su
          piccircular arc=from Su to Au
          piccircular arc=from Au to Wi
          piccircular arc=from Wi to Sp;

          endscope
          endtikzpicture
          enddocument


          enter image description here






          share|improve this answer


























          • It works well! also it's first time I see that we can use name path in a node (but it is reasonable because a node is also a path). One of my friend is writing Asymptote code. Let's wait and compare whose code is simpler!

            – Black Mild
            8 hours ago











          • @BlackMild You can make it much shorter if you make some assumptions on the node shapes and sizes. Here you could compute the intersection points analytically, and have a super short code. The current answer works for arbitrary node shapes and sizes. What are the precise boundary conditions of this game?

            – Schrödinger's cat
            8 hours ago













          2














          2










          2









          You can compute the intersections of the node boundaries and the circle to draw the arcs. For your convenience, I packed all the stuff in a pic. I kept the red circle in to prove that the arcs perfectly cover it.



          documentclass[border=5mm,tikz]standalone
          usetikzlibraryarrows.meta,bending,calc,intersections
          begindocument
          begintikzpicture[every node/.style=circle,draw,fill=white,
          pics/circular arc/.style args=from #1 to #2code=
          path[name path=arc]
          let p1=(#1),p2=(#2),n1=atan2(y1,x1),n2=atan2(y2,x2),
          n3=ifthenelse(abs(n1-n2)<180,n2,n2-360)
          in (n1:r) arc(n1:n3:r);
          draw[-Stealth[bend],pic actions,
          name intersections=of=#1 and arc,by=arcstart,
          name intersections=of=#2 and arc,by=arcend]
          let p1=(arcstart),p2=(arcend),n1=atan2(y1,x1),n2=atan2(y2,x2),
          n3=ifthenelse(abs(n1-n2)<180,n2,n2-360)
          in (n1:r) arc(n1:n3:r);
          ]
          defr3
          draw[red] (0,0) circle (r);

          % 4 nodes with different sizes
          path
          (180:r) node[name path=Sp] (Sp) Spring
          (90:r) node[name path=Su] (Su) Summer
          (0:r) node[name path=Au] (Au) Autumn
          (-90:r) node[name path=Wi] (Wi) Winter;

          % How to make arrow arcs cicular? (the red one with arrow tips)
          beginscope[-stealth,bend left]
          path piccircular arc=from Sp to Su
          piccircular arc=from Su to Au
          piccircular arc=from Au to Wi
          piccircular arc=from Wi to Sp;

          endscope
          endtikzpicture
          enddocument


          enter image description here






          share|improve this answer














          You can compute the intersections of the node boundaries and the circle to draw the arcs. For your convenience, I packed all the stuff in a pic. I kept the red circle in to prove that the arcs perfectly cover it.



          documentclass[border=5mm,tikz]standalone
          usetikzlibraryarrows.meta,bending,calc,intersections
          begindocument
          begintikzpicture[every node/.style=circle,draw,fill=white,
          pics/circular arc/.style args=from #1 to #2code=
          path[name path=arc]
          let p1=(#1),p2=(#2),n1=atan2(y1,x1),n2=atan2(y2,x2),
          n3=ifthenelse(abs(n1-n2)<180,n2,n2-360)
          in (n1:r) arc(n1:n3:r);
          draw[-Stealth[bend],pic actions,
          name intersections=of=#1 and arc,by=arcstart,
          name intersections=of=#2 and arc,by=arcend]
          let p1=(arcstart),p2=(arcend),n1=atan2(y1,x1),n2=atan2(y2,x2),
          n3=ifthenelse(abs(n1-n2)<180,n2,n2-360)
          in (n1:r) arc(n1:n3:r);
          ]
          defr3
          draw[red] (0,0) circle (r);

          % 4 nodes with different sizes
          path
          (180:r) node[name path=Sp] (Sp) Spring
          (90:r) node[name path=Su] (Su) Summer
          (0:r) node[name path=Au] (Au) Autumn
          (-90:r) node[name path=Wi] (Wi) Winter;

          % How to make arrow arcs cicular? (the red one with arrow tips)
          beginscope[-stealth,bend left]
          path piccircular arc=from Sp to Su
          piccircular arc=from Su to Au
          piccircular arc=from Au to Wi
          piccircular arc=from Wi to Sp;

          endscope
          endtikzpicture
          enddocument


          enter image description here







          share|improve this answer













          share|improve this answer




          share|improve this answer



          share|improve this answer










          answered 8 hours ago









          Schrödinger's catSchrödinger's cat

          12.8k16 silver badges35 bronze badges




          12.8k16 silver badges35 bronze badges















          • It works well! also it's first time I see that we can use name path in a node (but it is reasonable because a node is also a path). One of my friend is writing Asymptote code. Let's wait and compare whose code is simpler!

            – Black Mild
            8 hours ago











          • @BlackMild You can make it much shorter if you make some assumptions on the node shapes and sizes. Here you could compute the intersection points analytically, and have a super short code. The current answer works for arbitrary node shapes and sizes. What are the precise boundary conditions of this game?

            – Schrödinger's cat
            8 hours ago

















          • It works well! also it's first time I see that we can use name path in a node (but it is reasonable because a node is also a path). One of my friend is writing Asymptote code. Let's wait and compare whose code is simpler!

            – Black Mild
            8 hours ago











          • @BlackMild You can make it much shorter if you make some assumptions on the node shapes and sizes. Here you could compute the intersection points analytically, and have a super short code. The current answer works for arbitrary node shapes and sizes. What are the precise boundary conditions of this game?

            – Schrödinger's cat
            8 hours ago
















          It works well! also it's first time I see that we can use name path in a node (but it is reasonable because a node is also a path). One of my friend is writing Asymptote code. Let's wait and compare whose code is simpler!

          – Black Mild
          8 hours ago





          It works well! also it's first time I see that we can use name path in a node (but it is reasonable because a node is also a path). One of my friend is writing Asymptote code. Let's wait and compare whose code is simpler!

          – Black Mild
          8 hours ago













          @BlackMild You can make it much shorter if you make some assumptions on the node shapes and sizes. Here you could compute the intersection points analytically, and have a super short code. The current answer works for arbitrary node shapes and sizes. What are the precise boundary conditions of this game?

          – Schrödinger's cat
          8 hours ago





          @BlackMild You can make it much shorter if you make some assumptions on the node shapes and sizes. Here you could compute the intersection points analytically, and have a super short code. The current answer works for arbitrary node shapes and sizes. What are the precise boundary conditions of this game?

          – Schrödinger's cat
          8 hours ago













          1


















          Like this?



          documentclass[border=5mm,tikz]standalone
          begindocument
          begintikzpicture
          [every node/.style=circle,draw,fill=white]
          defr3
          %draw[red] (0,0) circle (r);

          % 4 nodes with different sizes
          path
          (180:r) node (Sp) Spring
          (90:r) node (Su) Summer
          (0:r) node (Au) Autumn
          (-90:r) node (Wi) Winter;

          beginscope[-stealth,red,bend left]
          draw (Sp.90) to (Su.180);
          draw (Su.0) to (Au.90);
          draw (Au.270) to (Wi.0);
          draw (Wi.180) to (Sp.270);
          endscope
          endtikzpicture
          enddocument


          enter image description here






          share|improve this answer


























          • It's a bit better, but still it is not circular arc (as you used [bend left] I guess)

            – Black Mild
            8 hours ago















          1


















          Like this?



          documentclass[border=5mm,tikz]standalone
          begindocument
          begintikzpicture
          [every node/.style=circle,draw,fill=white]
          defr3
          %draw[red] (0,0) circle (r);

          % 4 nodes with different sizes
          path
          (180:r) node (Sp) Spring
          (90:r) node (Su) Summer
          (0:r) node (Au) Autumn
          (-90:r) node (Wi) Winter;

          beginscope[-stealth,red,bend left]
          draw (Sp.90) to (Su.180);
          draw (Su.0) to (Au.90);
          draw (Au.270) to (Wi.0);
          draw (Wi.180) to (Sp.270);
          endscope
          endtikzpicture
          enddocument


          enter image description here






          share|improve this answer


























          • It's a bit better, but still it is not circular arc (as you used [bend left] I guess)

            – Black Mild
            8 hours ago













          1














          1










          1









          Like this?



          documentclass[border=5mm,tikz]standalone
          begindocument
          begintikzpicture
          [every node/.style=circle,draw,fill=white]
          defr3
          %draw[red] (0,0) circle (r);

          % 4 nodes with different sizes
          path
          (180:r) node (Sp) Spring
          (90:r) node (Su) Summer
          (0:r) node (Au) Autumn
          (-90:r) node (Wi) Winter;

          beginscope[-stealth,red,bend left]
          draw (Sp.90) to (Su.180);
          draw (Su.0) to (Au.90);
          draw (Au.270) to (Wi.0);
          draw (Wi.180) to (Sp.270);
          endscope
          endtikzpicture
          enddocument


          enter image description here






          share|improve this answer














          Like this?



          documentclass[border=5mm,tikz]standalone
          begindocument
          begintikzpicture
          [every node/.style=circle,draw,fill=white]
          defr3
          %draw[red] (0,0) circle (r);

          % 4 nodes with different sizes
          path
          (180:r) node (Sp) Spring
          (90:r) node (Su) Summer
          (0:r) node (Au) Autumn
          (-90:r) node (Wi) Winter;

          beginscope[-stealth,red,bend left]
          draw (Sp.90) to (Su.180);
          draw (Su.0) to (Au.90);
          draw (Au.270) to (Wi.0);
          draw (Wi.180) to (Sp.270);
          endscope
          endtikzpicture
          enddocument


          enter image description here







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          answered 8 hours ago









          ferahfezaferahfeza

          10.7k1 gold badge21 silver badges42 bronze badges




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          • It's a bit better, but still it is not circular arc (as you used [bend left] I guess)

            – Black Mild
            8 hours ago

















          • It's a bit better, but still it is not circular arc (as you used [bend left] I guess)

            – Black Mild
            8 hours ago
















          It's a bit better, but still it is not circular arc (as you used [bend left] I guess)

          – Black Mild
          8 hours ago





          It's a bit better, but still it is not circular arc (as you used [bend left] I guess)

          – Black Mild
          8 hours ago


















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