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Would Reluctance count as a Complication?
How would you build DCU martial artist characters in the new DC Adventures M&M game?How would a “Life Drain” power work in Mutants and Masterminds 3e?How would I stat out an inability to change a Variable effect without a certain object?
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Would Reluctance count as a Complication for Mutants & Masterminds 3E, reluctance to use her powers or do heroics because of either confidence, doubt, or other psychological hangups?
A player in the group is playing a wallflower, nerd, weeb/otaku with average looks as her origins, until her power manifested and now she looks akin to DC's Power Girl but has She-Hulk's super strength and toughness. Now in order to do good and help, she has to expose herself to the public and as such be subjected to public scrutiny and must make decision whether to act or not. I suggested a Will DC be set that she should try to over come to act or not and have a consequence if she did not act.
So can "Reluctance" itself be used this way?
mutants-and-masterminds-3e
$endgroup$
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$begingroup$
Would Reluctance count as a Complication for Mutants & Masterminds 3E, reluctance to use her powers or do heroics because of either confidence, doubt, or other psychological hangups?
A player in the group is playing a wallflower, nerd, weeb/otaku with average looks as her origins, until her power manifested and now she looks akin to DC's Power Girl but has She-Hulk's super strength and toughness. Now in order to do good and help, she has to expose herself to the public and as such be subjected to public scrutiny and must make decision whether to act or not. I suggested a Will DC be set that she should try to over come to act or not and have a consequence if she did not act.
So can "Reluctance" itself be used this way?
mutants-and-masterminds-3e
$endgroup$
add a comment
|
$begingroup$
Would Reluctance count as a Complication for Mutants & Masterminds 3E, reluctance to use her powers or do heroics because of either confidence, doubt, or other psychological hangups?
A player in the group is playing a wallflower, nerd, weeb/otaku with average looks as her origins, until her power manifested and now she looks akin to DC's Power Girl but has She-Hulk's super strength and toughness. Now in order to do good and help, she has to expose herself to the public and as such be subjected to public scrutiny and must make decision whether to act or not. I suggested a Will DC be set that she should try to over come to act or not and have a consequence if she did not act.
So can "Reluctance" itself be used this way?
mutants-and-masterminds-3e
$endgroup$
Would Reluctance count as a Complication for Mutants & Masterminds 3E, reluctance to use her powers or do heroics because of either confidence, doubt, or other psychological hangups?
A player in the group is playing a wallflower, nerd, weeb/otaku with average looks as her origins, until her power manifested and now she looks akin to DC's Power Girl but has She-Hulk's super strength and toughness. Now in order to do good and help, she has to expose herself to the public and as such be subjected to public scrutiny and must make decision whether to act or not. I suggested a Will DC be set that she should try to over come to act or not and have a consequence if she did not act.
So can "Reluctance" itself be used this way?
mutants-and-masterminds-3e
mutants-and-masterminds-3e
edited 7 hours ago
SevenSidedDie
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Jhyarelle SilverJhyarelle Silver
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Sure, but there are few ways to translate "reluctant to be in public" to the listed complications.
Accident: While normally for physical actions, the Accident complication can be a gold mine for social complications. Any character prone to metaphorically putting her foot in her mouth could easily take "Accident (Social)" as a complication.
Phobia: A phobia of public speaking, public interaction, or public attention would be one way to model such reluctance.
Quirk: The go to Complication for personality issues. While SHY isn't a listed Quirk, it fits within that framework.
While what your GM says is correct, and "Reluctant to draw attention" can be a valid complication, the existing complications give you a way to show the underlying source of the reluctance. Which seems like a better hook for more interesting stories.
Regardless, good luck!
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Yes, if your GM agrees to it. Complications are entirely between you and your GM, and your GM decides when it applies (generally only when it creates an issue). You can suggest that a Complication comes into play, but the GM decides whether you get a Hero Point. For having to roll a Will save to use a power, I'd probably only reward a Hero Point if the player fails that save and failing that save has an impact, or perhaps if they expend some other resource or take on a difficulty to be able to make that save (for example, making use of a one-shot item to boost her self-confidence, and thus her will save). Alternately, good role-playing of that reluctance might be worth an HP by itself.
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2 Answers
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$begingroup$
Sure, but there are few ways to translate "reluctant to be in public" to the listed complications.
Accident: While normally for physical actions, the Accident complication can be a gold mine for social complications. Any character prone to metaphorically putting her foot in her mouth could easily take "Accident (Social)" as a complication.
Phobia: A phobia of public speaking, public interaction, or public attention would be one way to model such reluctance.
Quirk: The go to Complication for personality issues. While SHY isn't a listed Quirk, it fits within that framework.
While what your GM says is correct, and "Reluctant to draw attention" can be a valid complication, the existing complications give you a way to show the underlying source of the reluctance. Which seems like a better hook for more interesting stories.
Regardless, good luck!
$endgroup$
add a comment
|
$begingroup$
Sure, but there are few ways to translate "reluctant to be in public" to the listed complications.
Accident: While normally for physical actions, the Accident complication can be a gold mine for social complications. Any character prone to metaphorically putting her foot in her mouth could easily take "Accident (Social)" as a complication.
Phobia: A phobia of public speaking, public interaction, or public attention would be one way to model such reluctance.
Quirk: The go to Complication for personality issues. While SHY isn't a listed Quirk, it fits within that framework.
While what your GM says is correct, and "Reluctant to draw attention" can be a valid complication, the existing complications give you a way to show the underlying source of the reluctance. Which seems like a better hook for more interesting stories.
Regardless, good luck!
$endgroup$
add a comment
|
$begingroup$
Sure, but there are few ways to translate "reluctant to be in public" to the listed complications.
Accident: While normally for physical actions, the Accident complication can be a gold mine for social complications. Any character prone to metaphorically putting her foot in her mouth could easily take "Accident (Social)" as a complication.
Phobia: A phobia of public speaking, public interaction, or public attention would be one way to model such reluctance.
Quirk: The go to Complication for personality issues. While SHY isn't a listed Quirk, it fits within that framework.
While what your GM says is correct, and "Reluctant to draw attention" can be a valid complication, the existing complications give you a way to show the underlying source of the reluctance. Which seems like a better hook for more interesting stories.
Regardless, good luck!
$endgroup$
Sure, but there are few ways to translate "reluctant to be in public" to the listed complications.
Accident: While normally for physical actions, the Accident complication can be a gold mine for social complications. Any character prone to metaphorically putting her foot in her mouth could easily take "Accident (Social)" as a complication.
Phobia: A phobia of public speaking, public interaction, or public attention would be one way to model such reluctance.
Quirk: The go to Complication for personality issues. While SHY isn't a listed Quirk, it fits within that framework.
While what your GM says is correct, and "Reluctant to draw attention" can be a valid complication, the existing complications give you a way to show the underlying source of the reluctance. Which seems like a better hook for more interesting stories.
Regardless, good luck!
answered 7 hours ago
ValhallaGHValhallaGH
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$begingroup$
Yes, if your GM agrees to it. Complications are entirely between you and your GM, and your GM decides when it applies (generally only when it creates an issue). You can suggest that a Complication comes into play, but the GM decides whether you get a Hero Point. For having to roll a Will save to use a power, I'd probably only reward a Hero Point if the player fails that save and failing that save has an impact, or perhaps if they expend some other resource or take on a difficulty to be able to make that save (for example, making use of a one-shot item to boost her self-confidence, and thus her will save). Alternately, good role-playing of that reluctance might be worth an HP by itself.
$endgroup$
add a comment
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$begingroup$
Yes, if your GM agrees to it. Complications are entirely between you and your GM, and your GM decides when it applies (generally only when it creates an issue). You can suggest that a Complication comes into play, but the GM decides whether you get a Hero Point. For having to roll a Will save to use a power, I'd probably only reward a Hero Point if the player fails that save and failing that save has an impact, or perhaps if they expend some other resource or take on a difficulty to be able to make that save (for example, making use of a one-shot item to boost her self-confidence, and thus her will save). Alternately, good role-playing of that reluctance might be worth an HP by itself.
$endgroup$
add a comment
|
$begingroup$
Yes, if your GM agrees to it. Complications are entirely between you and your GM, and your GM decides when it applies (generally only when it creates an issue). You can suggest that a Complication comes into play, but the GM decides whether you get a Hero Point. For having to roll a Will save to use a power, I'd probably only reward a Hero Point if the player fails that save and failing that save has an impact, or perhaps if they expend some other resource or take on a difficulty to be able to make that save (for example, making use of a one-shot item to boost her self-confidence, and thus her will save). Alternately, good role-playing of that reluctance might be worth an HP by itself.
$endgroup$
Yes, if your GM agrees to it. Complications are entirely between you and your GM, and your GM decides when it applies (generally only when it creates an issue). You can suggest that a Complication comes into play, but the GM decides whether you get a Hero Point. For having to roll a Will save to use a power, I'd probably only reward a Hero Point if the player fails that save and failing that save has an impact, or perhaps if they expend some other resource or take on a difficulty to be able to make that save (for example, making use of a one-shot item to boost her self-confidence, and thus her will save). Alternately, good role-playing of that reluctance might be worth an HP by itself.
edited 7 hours ago
answered 7 hours ago
Sean DugganSean Duggan
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