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Can a character who casts Shapechange and turns into a spellcaster use innate spellcasting to cast spells with a long casting time?


Can monsters using innate spellcasting have their concentration broken?Does casting a long spell end a maintained Concentration spell?Does casting a long spell end a maintained Concentration spell?Can you cast a spell as a ritual while traveling?Can a PC cast additional spell using Action Surge?Quickened spells and concentrationWhen can you counterspell a spell with long casting time?Can you cast Mirror Image twice on successive turns and have 6 duplicates of yourself instead of 3?Can I cast reaction spells like Shield or Counterspell when I'm in the middle of casting a spell with a long casting time and don't stop casting it?When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?Does the Shapechange spell allow one to use Innate Spellcasting of the creature they turned into?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








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Can a character who casts Shapechange and turns into a spellcaster use innate spellcasting to cast spells with a long casting time?



A specific example is when a druid casts Shapechange to turn into a Planetar that has innate spellcasting. They then cast the Commune spell that Planetars can cast 1/day. The problem is, Commune has a casting time of 1 minute, and Shapechange is a concentration spell.



On pg. 202 of the PHB under "Longer Casting Times", it states:




When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so.




I'm wondering if the spellcasting being innate changes that in some way.










share|improve this question











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  • 1




    $begingroup$
    Related: Can monsters using innate spellcasting have their concentration broken?
    $endgroup$
    – Sdjz
    8 hours ago

















4












$begingroup$


Can a character who casts Shapechange and turns into a spellcaster use innate spellcasting to cast spells with a long casting time?



A specific example is when a druid casts Shapechange to turn into a Planetar that has innate spellcasting. They then cast the Commune spell that Planetars can cast 1/day. The problem is, Commune has a casting time of 1 minute, and Shapechange is a concentration spell.



On pg. 202 of the PHB under "Longer Casting Times", it states:




When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so.




I'm wondering if the spellcasting being innate changes that in some way.










share|improve this question











$endgroup$









  • 1




    $begingroup$
    Related: Can monsters using innate spellcasting have their concentration broken?
    $endgroup$
    – Sdjz
    8 hours ago













4












4








4





$begingroup$


Can a character who casts Shapechange and turns into a spellcaster use innate spellcasting to cast spells with a long casting time?



A specific example is when a druid casts Shapechange to turn into a Planetar that has innate spellcasting. They then cast the Commune spell that Planetars can cast 1/day. The problem is, Commune has a casting time of 1 minute, and Shapechange is a concentration spell.



On pg. 202 of the PHB under "Longer Casting Times", it states:




When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so.




I'm wondering if the spellcasting being innate changes that in some way.










share|improve this question











$endgroup$




Can a character who casts Shapechange and turns into a spellcaster use innate spellcasting to cast spells with a long casting time?



A specific example is when a druid casts Shapechange to turn into a Planetar that has innate spellcasting. They then cast the Commune spell that Planetars can cast 1/day. The problem is, Commune has a casting time of 1 minute, and Shapechange is a concentration spell.



On pg. 202 of the PHB under "Longer Casting Times", it states:




When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so.




I'm wondering if the spellcasting being innate changes that in some way.







dnd-5e monsters concentration spellcasting






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edited 3 hours ago









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  • 1




    $begingroup$
    Related: Can monsters using innate spellcasting have their concentration broken?
    $endgroup$
    – Sdjz
    8 hours ago












  • 1




    $begingroup$
    Related: Can monsters using innate spellcasting have their concentration broken?
    $endgroup$
    – Sdjz
    8 hours ago







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1




$begingroup$
Related: Can monsters using innate spellcasting have their concentration broken?
$endgroup$
– Sdjz
8 hours ago




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Related: Can monsters using innate spellcasting have their concentration broken?
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– Sdjz
8 hours ago










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Attempting to cast commune will end shapechange



As you noted, shapechange is a concentration spell which means that concentrating on another spell or casting a spell with a long cast time will end it (see also this Q/A).



The Planetar's Innate Spellcasting only says that (emphasis mine):




The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:




So the only special property of the Planetar's Innate spells is that they require no material components. All other aspects of the spellcasting function as normal, as per the rules on innate spellcasting, including the concentration requirement for casting a spell with a long cast time that you've already quoted.



Therefore, casting commune as a Planetar requires concentration for the duration, which means that attempting to do so would end shapechange as soon as you started casting commune.






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    $begingroup$

    Attempting to cast commune will end shapechange



    As you noted, shapechange is a concentration spell which means that concentrating on another spell or casting a spell with a long cast time will end it (see also this Q/A).



    The Planetar's Innate Spellcasting only says that (emphasis mine):




    The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:




    So the only special property of the Planetar's Innate spells is that they require no material components. All other aspects of the spellcasting function as normal, as per the rules on innate spellcasting, including the concentration requirement for casting a spell with a long cast time that you've already quoted.



    Therefore, casting commune as a Planetar requires concentration for the duration, which means that attempting to do so would end shapechange as soon as you started casting commune.






    share|improve this answer











    $endgroup$



















      11












      $begingroup$

      Attempting to cast commune will end shapechange



      As you noted, shapechange is a concentration spell which means that concentrating on another spell or casting a spell with a long cast time will end it (see also this Q/A).



      The Planetar's Innate Spellcasting only says that (emphasis mine):




      The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:




      So the only special property of the Planetar's Innate spells is that they require no material components. All other aspects of the spellcasting function as normal, as per the rules on innate spellcasting, including the concentration requirement for casting a spell with a long cast time that you've already quoted.



      Therefore, casting commune as a Planetar requires concentration for the duration, which means that attempting to do so would end shapechange as soon as you started casting commune.






      share|improve this answer











      $endgroup$

















        11












        11








        11





        $begingroup$

        Attempting to cast commune will end shapechange



        As you noted, shapechange is a concentration spell which means that concentrating on another spell or casting a spell with a long cast time will end it (see also this Q/A).



        The Planetar's Innate Spellcasting only says that (emphasis mine):




        The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:




        So the only special property of the Planetar's Innate spells is that they require no material components. All other aspects of the spellcasting function as normal, as per the rules on innate spellcasting, including the concentration requirement for casting a spell with a long cast time that you've already quoted.



        Therefore, casting commune as a Planetar requires concentration for the duration, which means that attempting to do so would end shapechange as soon as you started casting commune.






        share|improve this answer











        $endgroup$



        Attempting to cast commune will end shapechange



        As you noted, shapechange is a concentration spell which means that concentrating on another spell or casting a spell with a long cast time will end it (see also this Q/A).



        The Planetar's Innate Spellcasting only says that (emphasis mine):




        The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:




        So the only special property of the Planetar's Innate spells is that they require no material components. All other aspects of the spellcasting function as normal, as per the rules on innate spellcasting, including the concentration requirement for casting a spell with a long cast time that you've already quoted.



        Therefore, casting commune as a Planetar requires concentration for the duration, which means that attempting to do so would end shapechange as soon as you started casting commune.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 3 hours ago









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        33.3k5 gold badges121 silver badges208 bronze badges










        answered 8 hours ago









        SdjzSdjz

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