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Sierpinski turtle triangle


Menu system and TurtleSierpinski triangle from Pascal triangleSmall turtle program using instruction strings to draw patternsKoch snowflake in Python with TurtleDrawing fractals with TurtlePython the Dragon's Curve with turtleSolving Sierpinski Triangle in HaskellSymmetries of Triangle Python Turtle






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








4












$begingroup$


I am working through Programming Fundamentals with Python on Udacity. The assignment was to create a recursive triangle. I am happy with the output, but I am hoping for feedback on the actual construction of the program. Could I have done this in a more simple and concise way?



import turtle

def draw_polygon(a_turtle, length, sides):
counter = 0
while (counter < sides):
a_turtle.forward(length)
a_turtle.right(360 / sides)
counter = counter + 1

def draw_triangle(a_turtle, length):
draw_polygon(a_turtle, length, 3)

def draw_fractal_triangle(a_turtle, length, depth):
if (depth == 1):
draw_triangle(a_turtle, length)
else:
for i in range(1,4):
draw_fractal_triangle(a_turtle, length/2, depth-1)
a_turtle.forward(length)
a_turtle.right(120)

def draw():
window = turtle.Screen()
window.bgcolor("black")

brent = turtle.Turtle()
brent.shape("turtle")
brent.color("yellow")

length = 200
brent.backward(length/2)
draw_fractal_triangle(brent, length, 5)
window.exitonclick()

draw()


```









share|improve this question









New contributor



Brett Horstketter is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




















    4












    $begingroup$


    I am working through Programming Fundamentals with Python on Udacity. The assignment was to create a recursive triangle. I am happy with the output, but I am hoping for feedback on the actual construction of the program. Could I have done this in a more simple and concise way?



    import turtle

    def draw_polygon(a_turtle, length, sides):
    counter = 0
    while (counter < sides):
    a_turtle.forward(length)
    a_turtle.right(360 / sides)
    counter = counter + 1

    def draw_triangle(a_turtle, length):
    draw_polygon(a_turtle, length, 3)

    def draw_fractal_triangle(a_turtle, length, depth):
    if (depth == 1):
    draw_triangle(a_turtle, length)
    else:
    for i in range(1,4):
    draw_fractal_triangle(a_turtle, length/2, depth-1)
    a_turtle.forward(length)
    a_turtle.right(120)

    def draw():
    window = turtle.Screen()
    window.bgcolor("black")

    brent = turtle.Turtle()
    brent.shape("turtle")
    brent.color("yellow")

    length = 200
    brent.backward(length/2)
    draw_fractal_triangle(brent, length, 5)
    window.exitonclick()

    draw()


    ```









    share|improve this question









    New contributor



    Brett Horstketter is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$
















      4












      4








      4





      $begingroup$


      I am working through Programming Fundamentals with Python on Udacity. The assignment was to create a recursive triangle. I am happy with the output, but I am hoping for feedback on the actual construction of the program. Could I have done this in a more simple and concise way?



      import turtle

      def draw_polygon(a_turtle, length, sides):
      counter = 0
      while (counter < sides):
      a_turtle.forward(length)
      a_turtle.right(360 / sides)
      counter = counter + 1

      def draw_triangle(a_turtle, length):
      draw_polygon(a_turtle, length, 3)

      def draw_fractal_triangle(a_turtle, length, depth):
      if (depth == 1):
      draw_triangle(a_turtle, length)
      else:
      for i in range(1,4):
      draw_fractal_triangle(a_turtle, length/2, depth-1)
      a_turtle.forward(length)
      a_turtle.right(120)

      def draw():
      window = turtle.Screen()
      window.bgcolor("black")

      brent = turtle.Turtle()
      brent.shape("turtle")
      brent.color("yellow")

      length = 200
      brent.backward(length/2)
      draw_fractal_triangle(brent, length, 5)
      window.exitonclick()

      draw()


      ```









      share|improve this question









      New contributor



      Brett Horstketter is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      $endgroup$




      I am working through Programming Fundamentals with Python on Udacity. The assignment was to create a recursive triangle. I am happy with the output, but I am hoping for feedback on the actual construction of the program. Could I have done this in a more simple and concise way?



      import turtle

      def draw_polygon(a_turtle, length, sides):
      counter = 0
      while (counter < sides):
      a_turtle.forward(length)
      a_turtle.right(360 / sides)
      counter = counter + 1

      def draw_triangle(a_turtle, length):
      draw_polygon(a_turtle, length, 3)

      def draw_fractal_triangle(a_turtle, length, depth):
      if (depth == 1):
      draw_triangle(a_turtle, length)
      else:
      for i in range(1,4):
      draw_fractal_triangle(a_turtle, length/2, depth-1)
      a_turtle.forward(length)
      a_turtle.right(120)

      def draw():
      window = turtle.Screen()
      window.bgcolor("black")

      brent = turtle.Turtle()
      brent.shape("turtle")
      brent.color("yellow")

      length = 200
      brent.backward(length/2)
      draw_fractal_triangle(brent, length, 5)
      window.exitonclick()

      draw()


      ```






      python recursion homework fractals turtle-graphics






      share|improve this question









      New contributor



      Brett Horstketter is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share|improve this question









      New contributor



      Brett Horstketter is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share|improve this question




      share|improve this question








      edited 9 hours ago









      200_success

      135k21 gold badges173 silver badges443 bronze badges




      135k21 gold badges173 silver badges443 bronze badges






      New contributor



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      asked 11 hours ago









      Brett HorstketterBrett Horstketter

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      233 bronze badges




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      Check out our Code of Conduct.

























          2 Answers
          2






          active

          oldest

          votes


















          2












          $begingroup$

          Nice. I only have three comments.




          1. In draw_polygon() use a for loop rather than an explicit counter:



            def draw_polygon(a_turtle, length, sides):
            for counter in range(sides):
            a_turtle.forward(length)
            a_turtle.right(360 / sides)



          2. Add comments and/or docstrings. These will help you when you look at the code in the future.



            For these kinds of tasks I usually add a top level docstring with a description of the task. Include a url to the problem if applicable. For example at the top of the file:



            '''Recursive implementation of Sierpinski Triangle

            Assignment from Programming Fundamentals with Python on Udacity.
            '''


            For any function/method etc. that has an algorithm that isn't immediately obvious from the code, add a comment or docstring explaining what/how it's doing it. For example, I would add a docstring to draw_recursive_triangle() to explain what the function is doing, any assumptions (does it matter which way the turtle is pointing?, are there min or max limits on length? are the triangles always equilateral?, etc.).




          3. The functions might be useful in another program/assignment. Rather than rewriting them, you could import this file as a library if you use a if __name__ == "__main__": guard like so:



            if __name__ == "__main__":
            draw()


            That way it runs the program if you execute the file, but not if you import it as a library







          share|improve this answer











          $endgroup$






















            2












            $begingroup$


            I'm a python beginner,so at the moment I can only see that you can slightly improve your code using range in the function draw_polygon, so instead of



             counter = 0
            while (counter < sides):
            a_turtle.forward(length)
            a_turtle.right(360 / sides)
            counter = counter + 1


            You can rewrite it in this way avoiding multiple divisions inside the loop and manual incrementing of variable counter:



            angle = 360 / sides
            for counter in range(sides):
            a_turtle.forward(length)
            a_turtle.right(angle)





            share|improve this answer









            $endgroup$

















              Your Answer






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              2 Answers
              2






              active

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              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              2












              $begingroup$

              Nice. I only have three comments.




              1. In draw_polygon() use a for loop rather than an explicit counter:



                def draw_polygon(a_turtle, length, sides):
                for counter in range(sides):
                a_turtle.forward(length)
                a_turtle.right(360 / sides)



              2. Add comments and/or docstrings. These will help you when you look at the code in the future.



                For these kinds of tasks I usually add a top level docstring with a description of the task. Include a url to the problem if applicable. For example at the top of the file:



                '''Recursive implementation of Sierpinski Triangle

                Assignment from Programming Fundamentals with Python on Udacity.
                '''


                For any function/method etc. that has an algorithm that isn't immediately obvious from the code, add a comment or docstring explaining what/how it's doing it. For example, I would add a docstring to draw_recursive_triangle() to explain what the function is doing, any assumptions (does it matter which way the turtle is pointing?, are there min or max limits on length? are the triangles always equilateral?, etc.).




              3. The functions might be useful in another program/assignment. Rather than rewriting them, you could import this file as a library if you use a if __name__ == "__main__": guard like so:



                if __name__ == "__main__":
                draw()


                That way it runs the program if you execute the file, but not if you import it as a library







              share|improve this answer











              $endgroup$



















                2












                $begingroup$

                Nice. I only have three comments.




                1. In draw_polygon() use a for loop rather than an explicit counter:



                  def draw_polygon(a_turtle, length, sides):
                  for counter in range(sides):
                  a_turtle.forward(length)
                  a_turtle.right(360 / sides)



                2. Add comments and/or docstrings. These will help you when you look at the code in the future.



                  For these kinds of tasks I usually add a top level docstring with a description of the task. Include a url to the problem if applicable. For example at the top of the file:



                  '''Recursive implementation of Sierpinski Triangle

                  Assignment from Programming Fundamentals with Python on Udacity.
                  '''


                  For any function/method etc. that has an algorithm that isn't immediately obvious from the code, add a comment or docstring explaining what/how it's doing it. For example, I would add a docstring to draw_recursive_triangle() to explain what the function is doing, any assumptions (does it matter which way the turtle is pointing?, are there min or max limits on length? are the triangles always equilateral?, etc.).




                3. The functions might be useful in another program/assignment. Rather than rewriting them, you could import this file as a library if you use a if __name__ == "__main__": guard like so:



                  if __name__ == "__main__":
                  draw()


                  That way it runs the program if you execute the file, but not if you import it as a library







                share|improve this answer











                $endgroup$

















                  2












                  2








                  2





                  $begingroup$

                  Nice. I only have three comments.




                  1. In draw_polygon() use a for loop rather than an explicit counter:



                    def draw_polygon(a_turtle, length, sides):
                    for counter in range(sides):
                    a_turtle.forward(length)
                    a_turtle.right(360 / sides)



                  2. Add comments and/or docstrings. These will help you when you look at the code in the future.



                    For these kinds of tasks I usually add a top level docstring with a description of the task. Include a url to the problem if applicable. For example at the top of the file:



                    '''Recursive implementation of Sierpinski Triangle

                    Assignment from Programming Fundamentals with Python on Udacity.
                    '''


                    For any function/method etc. that has an algorithm that isn't immediately obvious from the code, add a comment or docstring explaining what/how it's doing it. For example, I would add a docstring to draw_recursive_triangle() to explain what the function is doing, any assumptions (does it matter which way the turtle is pointing?, are there min or max limits on length? are the triangles always equilateral?, etc.).




                  3. The functions might be useful in another program/assignment. Rather than rewriting them, you could import this file as a library if you use a if __name__ == "__main__": guard like so:



                    if __name__ == "__main__":
                    draw()


                    That way it runs the program if you execute the file, but not if you import it as a library







                  share|improve this answer











                  $endgroup$



                  Nice. I only have three comments.




                  1. In draw_polygon() use a for loop rather than an explicit counter:



                    def draw_polygon(a_turtle, length, sides):
                    for counter in range(sides):
                    a_turtle.forward(length)
                    a_turtle.right(360 / sides)



                  2. Add comments and/or docstrings. These will help you when you look at the code in the future.



                    For these kinds of tasks I usually add a top level docstring with a description of the task. Include a url to the problem if applicable. For example at the top of the file:



                    '''Recursive implementation of Sierpinski Triangle

                    Assignment from Programming Fundamentals with Python on Udacity.
                    '''


                    For any function/method etc. that has an algorithm that isn't immediately obvious from the code, add a comment or docstring explaining what/how it's doing it. For example, I would add a docstring to draw_recursive_triangle() to explain what the function is doing, any assumptions (does it matter which way the turtle is pointing?, are there min or max limits on length? are the triangles always equilateral?, etc.).




                  3. The functions might be useful in another program/assignment. Rather than rewriting them, you could import this file as a library if you use a if __name__ == "__main__": guard like so:



                    if __name__ == "__main__":
                    draw()


                    That way it runs the program if you execute the file, but not if you import it as a library








                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 9 hours ago









                  200_success

                  135k21 gold badges173 silver badges443 bronze badges




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                  answered 9 hours ago









                  RootTwoRootTwo

                  9543 silver badges6 bronze badges




                  9543 silver badges6 bronze badges


























                      2












                      $begingroup$


                      I'm a python beginner,so at the moment I can only see that you can slightly improve your code using range in the function draw_polygon, so instead of



                       counter = 0
                      while (counter < sides):
                      a_turtle.forward(length)
                      a_turtle.right(360 / sides)
                      counter = counter + 1


                      You can rewrite it in this way avoiding multiple divisions inside the loop and manual incrementing of variable counter:



                      angle = 360 / sides
                      for counter in range(sides):
                      a_turtle.forward(length)
                      a_turtle.right(angle)





                      share|improve this answer









                      $endgroup$



















                        2












                        $begingroup$


                        I'm a python beginner,so at the moment I can only see that you can slightly improve your code using range in the function draw_polygon, so instead of



                         counter = 0
                        while (counter < sides):
                        a_turtle.forward(length)
                        a_turtle.right(360 / sides)
                        counter = counter + 1


                        You can rewrite it in this way avoiding multiple divisions inside the loop and manual incrementing of variable counter:



                        angle = 360 / sides
                        for counter in range(sides):
                        a_turtle.forward(length)
                        a_turtle.right(angle)





                        share|improve this answer









                        $endgroup$

















                          2












                          2








                          2





                          $begingroup$


                          I'm a python beginner,so at the moment I can only see that you can slightly improve your code using range in the function draw_polygon, so instead of



                           counter = 0
                          while (counter < sides):
                          a_turtle.forward(length)
                          a_turtle.right(360 / sides)
                          counter = counter + 1


                          You can rewrite it in this way avoiding multiple divisions inside the loop and manual incrementing of variable counter:



                          angle = 360 / sides
                          for counter in range(sides):
                          a_turtle.forward(length)
                          a_turtle.right(angle)





                          share|improve this answer









                          $endgroup$




                          I'm a python beginner,so at the moment I can only see that you can slightly improve your code using range in the function draw_polygon, so instead of



                           counter = 0
                          while (counter < sides):
                          a_turtle.forward(length)
                          a_turtle.right(360 / sides)
                          counter = counter + 1


                          You can rewrite it in this way avoiding multiple divisions inside the loop and manual incrementing of variable counter:



                          angle = 360 / sides
                          for counter in range(sides):
                          a_turtle.forward(length)
                          a_turtle.right(angle)






                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered 9 hours ago









                          dariosicilydariosicily

                          1066 bronze badges




                          1066 bronze badges























                              Brett Horstketter is a new contributor. Be nice, and check out our Code of Conduct.









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                              Brett Horstketter is a new contributor. Be nice, and check out our Code of Conduct.












                              Brett Horstketter is a new contributor. Be nice, and check out our Code of Conduct.











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