Do you make saves against the Web spell as you move through it?When do I make my first save against the Web spell?Can you escape from the Web or Moonbeam spells using readied movement?Is Moonbeam amazing, or are we doing it wrong?What are the movement restrictions caused by natural webs?Does Insect Plague trigger twice when you enter and end your turn inside the area?Does a wild-shaped Druid who fails their Moonbeam save revert to their humanoid form?How many saves do you roll vs. Zone of Truth?Does a creature standing still inside a Prismatic Wall have to make the DEX saves on each round?Web spell clarificationsDoes being in the area of effect of a spell at the time of casting count as “entering”?What exactly happens when I cast Web in midair?Can you escape from the Web or Moonbeam spells using readied movement?
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Do you make saves against the Web spell as you move through it?
When do I make my first save against the Web spell?Can you escape from the Web or Moonbeam spells using readied movement?Is Moonbeam amazing, or are we doing it wrong?What are the movement restrictions caused by natural webs?Does Insect Plague trigger twice when you enter and end your turn inside the area?Does a wild-shaped Druid who fails their Moonbeam save revert to their humanoid form?How many saves do you roll vs. Zone of Truth?Does a creature standing still inside a Prismatic Wall have to make the DEX saves on each round?Web spell clarificationsDoes being in the area of effect of a spell at the time of casting count as “entering”?What exactly happens when I cast Web in midair?Can you escape from the Web or Moonbeam spells using readied movement?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
Inspired by this question I am wondering how exactly the web spell works. It states (emphasis mine):
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
I believe that this means that if you are not in the webs and enter them, you must make a save. If you succeeded, exited the webs, and re-entered them, you would have to make another save, as you are "entering the webs during your turn".
Unlike many other spells such as moonbeam, web does not state that the save occurs only the first time you enter them.
Do you have to make a save for each square of webbing that you enter?
dnd-5e spells saving-throw
$endgroup$
add a comment |
$begingroup$
Inspired by this question I am wondering how exactly the web spell works. It states (emphasis mine):
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
I believe that this means that if you are not in the webs and enter them, you must make a save. If you succeeded, exited the webs, and re-entered them, you would have to make another save, as you are "entering the webs during your turn".
Unlike many other spells such as moonbeam, web does not state that the save occurs only the first time you enter them.
Do you have to make a save for each square of webbing that you enter?
dnd-5e spells saving-throw
$endgroup$
$begingroup$
The body of your question may have a different answer than the bolded question on the bottom. The body asks about entering and leaving and the bolded question seems to be asking about moving through the web.
$endgroup$
– Alk
7 hours ago
$begingroup$
@Alk I am wondering whether moving through the webs counts as entering them.
$endgroup$
– Medix2
7 hours ago
$begingroup$
Thanks for clarifying
$endgroup$
– Alk
7 hours ago
add a comment |
$begingroup$
Inspired by this question I am wondering how exactly the web spell works. It states (emphasis mine):
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
I believe that this means that if you are not in the webs and enter them, you must make a save. If you succeeded, exited the webs, and re-entered them, you would have to make another save, as you are "entering the webs during your turn".
Unlike many other spells such as moonbeam, web does not state that the save occurs only the first time you enter them.
Do you have to make a save for each square of webbing that you enter?
dnd-5e spells saving-throw
$endgroup$
Inspired by this question I am wondering how exactly the web spell works. It states (emphasis mine):
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
I believe that this means that if you are not in the webs and enter them, you must make a save. If you succeeded, exited the webs, and re-entered them, you would have to make another save, as you are "entering the webs during your turn".
Unlike many other spells such as moonbeam, web does not state that the save occurs only the first time you enter them.
Do you have to make a save for each square of webbing that you enter?
dnd-5e spells saving-throw
dnd-5e spells saving-throw
edited 2 hours ago
V2Blast♦
32.5k5 gold badges117 silver badges200 bronze badges
32.5k5 gold badges117 silver badges200 bronze badges
asked 8 hours ago
Medix2Medix2
2,4341 gold badge8 silver badges37 bronze badges
2,4341 gold badge8 silver badges37 bronze badges
$begingroup$
The body of your question may have a different answer than the bolded question on the bottom. The body asks about entering and leaving and the bolded question seems to be asking about moving through the web.
$endgroup$
– Alk
7 hours ago
$begingroup$
@Alk I am wondering whether moving through the webs counts as entering them.
$endgroup$
– Medix2
7 hours ago
$begingroup$
Thanks for clarifying
$endgroup$
– Alk
7 hours ago
add a comment |
$begingroup$
The body of your question may have a different answer than the bolded question on the bottom. The body asks about entering and leaving and the bolded question seems to be asking about moving through the web.
$endgroup$
– Alk
7 hours ago
$begingroup$
@Alk I am wondering whether moving through the webs counts as entering them.
$endgroup$
– Medix2
7 hours ago
$begingroup$
Thanks for clarifying
$endgroup$
– Alk
7 hours ago
$begingroup$
The body of your question may have a different answer than the bolded question on the bottom. The body asks about entering and leaving and the bolded question seems to be asking about moving through the web.
$endgroup$
– Alk
7 hours ago
$begingroup$
The body of your question may have a different answer than the bolded question on the bottom. The body asks about entering and leaving and the bolded question seems to be asking about moving through the web.
$endgroup$
– Alk
7 hours ago
$begingroup$
@Alk I am wondering whether moving through the webs counts as entering them.
$endgroup$
– Medix2
7 hours ago
$begingroup$
@Alk I am wondering whether moving through the webs counts as entering them.
$endgroup$
– Medix2
7 hours ago
$begingroup$
Thanks for clarifying
$endgroup$
– Alk
7 hours ago
$begingroup$
Thanks for clarifying
$endgroup$
– Alk
7 hours ago
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
No
All the squares that the web spell affects are the result of a single spell. The wording uses webs (plural) but it starts by specifying:
You conjure a mass of thick, sticky webbing at a point of your choice within range
So there is only one effect, and moving between squares within the web does not trigger any additional saves because the spell does not specify any need to make saves outside of starting within the affect or entering on a turn.
$endgroup$
add a comment |
$begingroup$
No, you only have to make one save per turn.
To break down the spell's text: "Each creature ... must make a Dexterity saving throw." Once you make your one saving throw, you don't have to roll again, because the creature that is you has already made a saving throw.
$endgroup$
add a comment |
$begingroup$
No, not for just moving through...
The Web spell has up to 4 effects.
Creatures who either start their turn or enter into it on their turn would be subject to;
Lightly Obscured no Save
Difficult Terrain no Save
Restrained condition Dex. Save against spell DC and a Strength check to break free if Dex. Save failed.
2D4 Fire damage no Save but only affects creatures who start their turn on a space where the webs have been set on fire.
But
The language does not state the first time you enter on your turn, so a creature entering and exiting and re-entering the spell would have to make 2 saves against the restrained condition.
$endgroup$
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
No
All the squares that the web spell affects are the result of a single spell. The wording uses webs (plural) but it starts by specifying:
You conjure a mass of thick, sticky webbing at a point of your choice within range
So there is only one effect, and moving between squares within the web does not trigger any additional saves because the spell does not specify any need to make saves outside of starting within the affect or entering on a turn.
$endgroup$
add a comment |
$begingroup$
No
All the squares that the web spell affects are the result of a single spell. The wording uses webs (plural) but it starts by specifying:
You conjure a mass of thick, sticky webbing at a point of your choice within range
So there is only one effect, and moving between squares within the web does not trigger any additional saves because the spell does not specify any need to make saves outside of starting within the affect or entering on a turn.
$endgroup$
add a comment |
$begingroup$
No
All the squares that the web spell affects are the result of a single spell. The wording uses webs (plural) but it starts by specifying:
You conjure a mass of thick, sticky webbing at a point of your choice within range
So there is only one effect, and moving between squares within the web does not trigger any additional saves because the spell does not specify any need to make saves outside of starting within the affect or entering on a turn.
$endgroup$
No
All the squares that the web spell affects are the result of a single spell. The wording uses webs (plural) but it starts by specifying:
You conjure a mass of thick, sticky webbing at a point of your choice within range
So there is only one effect, and moving between squares within the web does not trigger any additional saves because the spell does not specify any need to make saves outside of starting within the affect or entering on a turn.
edited 2 hours ago
V2Blast♦
32.5k5 gold badges117 silver badges200 bronze badges
32.5k5 gold badges117 silver badges200 bronze badges
answered 8 hours ago
RykaraRykara
9,96232 silver badges75 bronze badges
9,96232 silver badges75 bronze badges
add a comment |
add a comment |
$begingroup$
No, you only have to make one save per turn.
To break down the spell's text: "Each creature ... must make a Dexterity saving throw." Once you make your one saving throw, you don't have to roll again, because the creature that is you has already made a saving throw.
$endgroup$
add a comment |
$begingroup$
No, you only have to make one save per turn.
To break down the spell's text: "Each creature ... must make a Dexterity saving throw." Once you make your one saving throw, you don't have to roll again, because the creature that is you has already made a saving throw.
$endgroup$
add a comment |
$begingroup$
No, you only have to make one save per turn.
To break down the spell's text: "Each creature ... must make a Dexterity saving throw." Once you make your one saving throw, you don't have to roll again, because the creature that is you has already made a saving throw.
$endgroup$
No, you only have to make one save per turn.
To break down the spell's text: "Each creature ... must make a Dexterity saving throw." Once you make your one saving throw, you don't have to roll again, because the creature that is you has already made a saving throw.
answered 6 hours ago
Darth PseudonymDarth Pseudonym
19k3 gold badges52 silver badges99 bronze badges
19k3 gold badges52 silver badges99 bronze badges
add a comment |
add a comment |
$begingroup$
No, not for just moving through...
The Web spell has up to 4 effects.
Creatures who either start their turn or enter into it on their turn would be subject to;
Lightly Obscured no Save
Difficult Terrain no Save
Restrained condition Dex. Save against spell DC and a Strength check to break free if Dex. Save failed.
2D4 Fire damage no Save but only affects creatures who start their turn on a space where the webs have been set on fire.
But
The language does not state the first time you enter on your turn, so a creature entering and exiting and re-entering the spell would have to make 2 saves against the restrained condition.
$endgroup$
add a comment |
$begingroup$
No, not for just moving through...
The Web spell has up to 4 effects.
Creatures who either start their turn or enter into it on their turn would be subject to;
Lightly Obscured no Save
Difficult Terrain no Save
Restrained condition Dex. Save against spell DC and a Strength check to break free if Dex. Save failed.
2D4 Fire damage no Save but only affects creatures who start their turn on a space where the webs have been set on fire.
But
The language does not state the first time you enter on your turn, so a creature entering and exiting and re-entering the spell would have to make 2 saves against the restrained condition.
$endgroup$
add a comment |
$begingroup$
No, not for just moving through...
The Web spell has up to 4 effects.
Creatures who either start their turn or enter into it on their turn would be subject to;
Lightly Obscured no Save
Difficult Terrain no Save
Restrained condition Dex. Save against spell DC and a Strength check to break free if Dex. Save failed.
2D4 Fire damage no Save but only affects creatures who start their turn on a space where the webs have been set on fire.
But
The language does not state the first time you enter on your turn, so a creature entering and exiting and re-entering the spell would have to make 2 saves against the restrained condition.
$endgroup$
No, not for just moving through...
The Web spell has up to 4 effects.
Creatures who either start their turn or enter into it on their turn would be subject to;
Lightly Obscured no Save
Difficult Terrain no Save
Restrained condition Dex. Save against spell DC and a Strength check to break free if Dex. Save failed.
2D4 Fire damage no Save but only affects creatures who start their turn on a space where the webs have been set on fire.
But
The language does not state the first time you enter on your turn, so a creature entering and exiting and re-entering the spell would have to make 2 saves against the restrained condition.
edited 6 hours ago
answered 6 hours ago
AlkAlk
1,5991 gold badge6 silver badges18 bronze badges
1,5991 gold badge6 silver badges18 bronze badges
add a comment |
add a comment |
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$begingroup$
The body of your question may have a different answer than the bolded question on the bottom. The body asks about entering and leaving and the bolded question seems to be asking about moving through the web.
$endgroup$
– Alk
7 hours ago
$begingroup$
@Alk I am wondering whether moving through the webs counts as entering them.
$endgroup$
– Medix2
7 hours ago
$begingroup$
Thanks for clarifying
$endgroup$
– Alk
7 hours ago