When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?What happens if a caster is surprised while casting a spell with a long casting time?Does casting a long spell end a maintained Concentration spell?Can you cast a spell as a ritual while traveling?Does a countered spell cost a spell slot?When do you resolve a 1 action cast time spell?When casting multiple spells do you have to cast the leveled spell first?If your bonus action spell is counterspelled are you still restricted to casting a cantrip that turn?When can you counterspell a spell with long casting time?Can you Ready a Concentration spell?Can I cast reaction spells like Shield or Counterspell when I'm in the middle of casting a spell with a long casting time and don't stop casting it?What happens if a caster is surprised while casting a spell with a long casting time?
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When casting a spell with a long casting time, what happens if you don't spend your action on a turn to continue casting?
What happens if a caster is surprised while casting a spell with a long casting time?Does casting a long spell end a maintained Concentration spell?Can you cast a spell as a ritual while traveling?Does a countered spell cost a spell slot?When do you resolve a 1 action cast time spell?When casting multiple spells do you have to cast the leveled spell first?If your bonus action spell is counterspelled are you still restricted to casting a cantrip that turn?When can you counterspell a spell with long casting time?Can you Ready a Concentration spell?Can I cast reaction spells like Shield or Counterspell when I'm in the middle of casting a spell with a long casting time and don't stop casting it?What happens if a caster is surprised while casting a spell with a long casting time?
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Inspired by a comment in this question, which reads as follows:
It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails
And the rules for spells with long casting times are as follows (emphasis mine):
Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see "Concentration" below). If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.
—Casting Time (Player's Handbook, pg. 202)
Is the comment accurate? If you don't spend your action on a turn casting the spell (but also don't spend your action otherwise), does the casting fail (even if you intend to continue spending your actions on the following turns)? Or does it only fail if concentration is broken?
Since the Player's Handbook quotation only specifies that the casting fails if the caster's concentration is broken, I'm wondering if the
you must spend your action each turn casting the spell
is another way that the casting can fail. To avoid this question being a duplicate of the one I linked, I want to know in a general case how this interacts. The "must" seems to imply that the caster can't just choose to "pause" their casting for a round, but what about being unable to use their action in some other way?
dnd-5e concentration spellcasting
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Inspired by a comment in this question, which reads as follows:
It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails
And the rules for spells with long casting times are as follows (emphasis mine):
Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see "Concentration" below). If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.
—Casting Time (Player's Handbook, pg. 202)
Is the comment accurate? If you don't spend your action on a turn casting the spell (but also don't spend your action otherwise), does the casting fail (even if you intend to continue spending your actions on the following turns)? Or does it only fail if concentration is broken?
Since the Player's Handbook quotation only specifies that the casting fails if the caster's concentration is broken, I'm wondering if the
you must spend your action each turn casting the spell
is another way that the casting can fail. To avoid this question being a duplicate of the one I linked, I want to know in a general case how this interacts. The "must" seems to imply that the caster can't just choose to "pause" their casting for a round, but what about being unable to use their action in some other way?
dnd-5e concentration spellcasting
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"If you don't spend your action on a turn casting the spell (but also don't spend your action otherwise)" — so what do you do? Could you provide a specific example?
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– enkryptor
8 hours ago
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@enkryptor For example, as in the question I linked, if the caster is surprised in the middle of casting and so they are unable to use their action to continue casting (but note, this doesn't break concentration).
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– DucksGoMooful
8 hours ago
2
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Another way of asking this is what happens if you become Incapacitated while you are in the middle of a longer casting. It removes the weird surprise mechanic but keeps the condition of unable to take an action.
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– NautArch
8 hours ago
1
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@NautArch if you become Incapacitated, then you lose concentration, so the spell fails for that reason
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– DucksGoMooful
8 hours ago
1
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@DucksGoMooful D'oh! A condition by another name...
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– NautArch
7 hours ago
|
show 3 more comments
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Inspired by a comment in this question, which reads as follows:
It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails
And the rules for spells with long casting times are as follows (emphasis mine):
Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see "Concentration" below). If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.
—Casting Time (Player's Handbook, pg. 202)
Is the comment accurate? If you don't spend your action on a turn casting the spell (but also don't spend your action otherwise), does the casting fail (even if you intend to continue spending your actions on the following turns)? Or does it only fail if concentration is broken?
Since the Player's Handbook quotation only specifies that the casting fails if the caster's concentration is broken, I'm wondering if the
you must spend your action each turn casting the spell
is another way that the casting can fail. To avoid this question being a duplicate of the one I linked, I want to know in a general case how this interacts. The "must" seems to imply that the caster can't just choose to "pause" their casting for a round, but what about being unable to use their action in some other way?
dnd-5e concentration spellcasting
$endgroup$
Inspired by a comment in this question, which reads as follows:
It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails
And the rules for spells with long casting times are as follows (emphasis mine):
Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see "Concentration" below). If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.
—Casting Time (Player's Handbook, pg. 202)
Is the comment accurate? If you don't spend your action on a turn casting the spell (but also don't spend your action otherwise), does the casting fail (even if you intend to continue spending your actions on the following turns)? Or does it only fail if concentration is broken?
Since the Player's Handbook quotation only specifies that the casting fails if the caster's concentration is broken, I'm wondering if the
you must spend your action each turn casting the spell
is another way that the casting can fail. To avoid this question being a duplicate of the one I linked, I want to know in a general case how this interacts. The "must" seems to imply that the caster can't just choose to "pause" their casting for a round, but what about being unable to use their action in some other way?
dnd-5e concentration spellcasting
dnd-5e concentration spellcasting
edited 8 hours ago
DucksGoMooful
asked 8 hours ago
DucksGoMoofulDucksGoMooful
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"If you don't spend your action on a turn casting the spell (but also don't spend your action otherwise)" — so what do you do? Could you provide a specific example?
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– enkryptor
8 hours ago
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@enkryptor For example, as in the question I linked, if the caster is surprised in the middle of casting and so they are unable to use their action to continue casting (but note, this doesn't break concentration).
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– DucksGoMooful
8 hours ago
2
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Another way of asking this is what happens if you become Incapacitated while you are in the middle of a longer casting. It removes the weird surprise mechanic but keeps the condition of unable to take an action.
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– NautArch
8 hours ago
1
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@NautArch if you become Incapacitated, then you lose concentration, so the spell fails for that reason
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– DucksGoMooful
8 hours ago
1
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@DucksGoMooful D'oh! A condition by another name...
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– NautArch
7 hours ago
|
show 3 more comments
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"If you don't spend your action on a turn casting the spell (but also don't spend your action otherwise)" — so what do you do? Could you provide a specific example?
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– enkryptor
8 hours ago
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@enkryptor For example, as in the question I linked, if the caster is surprised in the middle of casting and so they are unable to use their action to continue casting (but note, this doesn't break concentration).
$endgroup$
– DucksGoMooful
8 hours ago
2
$begingroup$
Another way of asking this is what happens if you become Incapacitated while you are in the middle of a longer casting. It removes the weird surprise mechanic but keeps the condition of unable to take an action.
$endgroup$
– NautArch
8 hours ago
1
$begingroup$
@NautArch if you become Incapacitated, then you lose concentration, so the spell fails for that reason
$endgroup$
– DucksGoMooful
8 hours ago
1
$begingroup$
@DucksGoMooful D'oh! A condition by another name...
$endgroup$
– NautArch
7 hours ago
$begingroup$
"If you don't spend your action on a turn casting the spell (but also don't spend your action otherwise)" — so what do you do? Could you provide a specific example?
$endgroup$
– enkryptor
8 hours ago
$begingroup$
"If you don't spend your action on a turn casting the spell (but also don't spend your action otherwise)" — so what do you do? Could you provide a specific example?
$endgroup$
– enkryptor
8 hours ago
$begingroup$
@enkryptor For example, as in the question I linked, if the caster is surprised in the middle of casting and so they are unable to use their action to continue casting (but note, this doesn't break concentration).
$endgroup$
– DucksGoMooful
8 hours ago
$begingroup$
@enkryptor For example, as in the question I linked, if the caster is surprised in the middle of casting and so they are unable to use their action to continue casting (but note, this doesn't break concentration).
$endgroup$
– DucksGoMooful
8 hours ago
2
2
$begingroup$
Another way of asking this is what happens if you become Incapacitated while you are in the middle of a longer casting. It removes the weird surprise mechanic but keeps the condition of unable to take an action.
$endgroup$
– NautArch
8 hours ago
$begingroup$
Another way of asking this is what happens if you become Incapacitated while you are in the middle of a longer casting. It removes the weird surprise mechanic but keeps the condition of unable to take an action.
$endgroup$
– NautArch
8 hours ago
1
1
$begingroup$
@NautArch if you become Incapacitated, then you lose concentration, so the spell fails for that reason
$endgroup$
– DucksGoMooful
8 hours ago
$begingroup$
@NautArch if you become Incapacitated, then you lose concentration, so the spell fails for that reason
$endgroup$
– DucksGoMooful
8 hours ago
1
1
$begingroup$
@DucksGoMooful D'oh! A condition by another name...
$endgroup$
– NautArch
7 hours ago
$begingroup$
@DucksGoMooful D'oh! A condition by another name...
$endgroup$
– NautArch
7 hours ago
|
show 3 more comments
5 Answers
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So by my reading, there's two different ways this phrasing could be interpreted:
"you must spend your action each turn casting the spell [and if you don't, the spell fails]"
This is the most straightforward: to continue casting the spell, you must keep using your Action; if you don't, the spell fails. Not much else to say about this.
"you must spend your action each turn casting the spell [literally. The spell physically compels you to continue casting until the spell is complete; you cannot choose to use your Action to do something else until the spell is complete or until your Concentration is broken]"
This is, in my opinion, a valid interpretation of the literal language as well.
[without considering intent or how this interacts with other rules, I should stress. I have various reasons for feeling this second interpretation is not how the rule should be interpreted, but that's a different response for a different question.]
Basically, we have two meanings of the word 'must': in one case, it indicates obligation: you must keep using your Action or the spell will fail. In the other case, it indicates compulsion: you must keep using your Action; you are not allowed to choose otherwise.
Regardless of which interpretation it is, though, the interpretation of the user you quoted, paraphrased below, I believe is very unlikely:
"you must spend your action each turn casting the spell [but if you can't or choose not to, the casting of the spell will continue or suspend]"
Just from a design standpoint, it doesn't make a lot of sense for an effect to say you "must" do something to cause an effect, but imply that if you don't do that thing, the effect will happen anyways. Consider the language of a spell like Animate Dead:
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
—Animate Dead, Player's Handbook, pg. 212
It doesn't expressly tell us what happens if the creatures come from the same pile, but it's still clear from context that the effect doesn't work if this is the case. Other effects in this game are worded quite similarly: if a condition is specified for what the caster 'must' do, those conditions must be satisfied. The absence of an explicitly stated consequence for failing to do that thing isn't required for there to be such a consequence.
So regardless of which interpretation I cited is correct, the user you quoted is almost certainly mistaken. If the spellcaster does not use their Action on a given turn to continue casting their spell, for any reason, the spell will fail. I've already pointed out in my answer to the linked question that under certain circumstances (the Surprised condition, for example) I would personally, at my table, ignore this rule, but as a general rules-as-written principle, this is how the rule works.
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If you don't spend your action casting the spell, you have stopped casting the spell
There are only a couple of possibilities for what could happen if you start casting a spell with a long casting time and then don't use your action to continue casting it:
- The casting continues uninterrupted, and this round counts towards the casting time.
- The casting is paused, so this round doesn't count towards the casting time, but you can resume casting next round as long as you maintain concentration.
- The casting is cancelled, and you would have to start over from the beginning if you still want to cast it.
I can't think of any other reasonable interpretations of the rule besides these 3.
Option 1 is directly and unambiguously at odds with the rules, which say that "you must spend your action each turn casting the spell". So we can eliminate it right away.
Option 2 seems plausible, but there are a lot of problems you need to address if you use this interpretation. For example, how many rounds in a row can you "pause" the casting before the spell is lost? Could you pause casting a spell 1 round before you finish, and then wait indefinitely for the opportune time to complete it, thereby allowing you to set a trap with a spell that normally has a prohibitively long casting time? In short, Option 2 implies a whole new set of possible mechanics relating to "paused spellcasting" and its interactions with other mechanics, none of which are addressed at all in the rules. That makes it very unlikely that this is the intended reading.
So, having eliminated those two options, the only reasonable interpretation left is Option 3: the spell's casting is cancelled. This is certainly the most literal reading of the rule: if you spend your action each turn casting the spell, you cast the spell; if you don't spend your action each turn casting the spell, you don't cast the spell. The rules don't say that the spell fails if you don't use your action to cast the spell, because they don't need to. The spell doesn't fail: you simply don't cast it because you stopped casting it. The requirement to maintain concentration through the full casting time is an additional requirement to cast the spell and is unrelated to the requirement to spend your action each turn casting it.
(I agree that this logic gives an absurd result when combined with the rule that a surprised creature cannot take an action on the first turn of combat, but I would argue that the fault lies with the surprise rules, not the spellcasting rules.)
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I think the effect of the Slow spell on spellcasting also gives a nice example on how this is supposed to work. It requires you to spend your next action to finish a spell otherwise only requiring a single action:
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted. (Phb. p. 277)
While is is oddly specific and Slow also forbids you from using reactions and your bonus action (if you used your action) you could infer from it that spellcasting is a continuous, uninterrupted process.
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Interesting point, but note that Slow is a special case: you lose the spell slot if you're interrupted. Like when you Ready a spell, where you finish casting and hold the spell's energy for something to React to. When casting a spell with a cast time longer than 1 action, the spell slot isn't lost if you fail a concentration check. (As per the rule quoted in the question.)
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– Peter Cordes
1 hour ago
add a comment |
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Based on the rule quote in the question, the only situation in which your action is not spent is if your concentration is broken, which causes the spell to fail (without expending the spell slot).
Think of it like hanging up the phone halfway through dialing an international number -- the call doesn't go through, but you don't get charged for it, either.
Concentration may be broken by any of the causes listed in the PHB, including injury, but the caster may choose to give up concentration as well -- for instance, to take an opportunity attack on an enemy. This has the same effect as any other concentration break.
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You continue casting, up to a point
Technically, you can not "continue casting a spell" but "do not spend your action". You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.
That's why this comment makes sense:
It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails
"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).
Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so he is "surprised". In the game world that means he is not ready for the fight yet. So, what does he do instead? He either fumbles, or continue the channeling. This is what happens in the game world. This particular situation is quite rare and is not described in the rules, hence, requires DM's adjudication. That's why the game requires a DM, after all.
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"what if the spellcaster is unable to use their Action to continue casting the spell because of an effect that makes use of their Action (many fear effects) but otherwise has not had their Concentration broken" — seems like a different question to me, or at least a suggestion to improve the original one. @Xirema
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– enkryptor
8 hours ago
1
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I've tried to improve the answer as much as I was able.
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– enkryptor
8 hours ago
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It sounds like you're arguing for a concentration check. That's totally reasonable, I think that's appropriate (maybe with your spellcasting ability instead of Con). But are you arguing that completion of the spell could be pushed back by one round because you "paused" casting involuntarily, without fully losing the spell? Ryan's answer makes an excellent case that being able to pause could be game-breaking. But making it only possible involuntarily (and with risk of having to start over) could remove those problems.
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– Peter Cordes
30 mins ago
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But @Mark's answer on the other question (about Surprise) makes the excellent point that the Surprise mechanics apply even when target is still not aware of an enemy. You can Surprise someone and then decide not to engage, but instead to sneak away, with the target never knowing you were there. But their spell casting is still pushed back by a round?
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– Peter Cordes
27 mins ago
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So your RAI only makes sense for the actual surprise (lower case) of seeing an enemy pop up (in-world surprise), not for the game-mechanic of Surprise.
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– Peter Cordes
26 mins ago
add a comment |
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So by my reading, there's two different ways this phrasing could be interpreted:
"you must spend your action each turn casting the spell [and if you don't, the spell fails]"
This is the most straightforward: to continue casting the spell, you must keep using your Action; if you don't, the spell fails. Not much else to say about this.
"you must spend your action each turn casting the spell [literally. The spell physically compels you to continue casting until the spell is complete; you cannot choose to use your Action to do something else until the spell is complete or until your Concentration is broken]"
This is, in my opinion, a valid interpretation of the literal language as well.
[without considering intent or how this interacts with other rules, I should stress. I have various reasons for feeling this second interpretation is not how the rule should be interpreted, but that's a different response for a different question.]
Basically, we have two meanings of the word 'must': in one case, it indicates obligation: you must keep using your Action or the spell will fail. In the other case, it indicates compulsion: you must keep using your Action; you are not allowed to choose otherwise.
Regardless of which interpretation it is, though, the interpretation of the user you quoted, paraphrased below, I believe is very unlikely:
"you must spend your action each turn casting the spell [but if you can't or choose not to, the casting of the spell will continue or suspend]"
Just from a design standpoint, it doesn't make a lot of sense for an effect to say you "must" do something to cause an effect, but imply that if you don't do that thing, the effect will happen anyways. Consider the language of a spell like Animate Dead:
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
—Animate Dead, Player's Handbook, pg. 212
It doesn't expressly tell us what happens if the creatures come from the same pile, but it's still clear from context that the effect doesn't work if this is the case. Other effects in this game are worded quite similarly: if a condition is specified for what the caster 'must' do, those conditions must be satisfied. The absence of an explicitly stated consequence for failing to do that thing isn't required for there to be such a consequence.
So regardless of which interpretation I cited is correct, the user you quoted is almost certainly mistaken. If the spellcaster does not use their Action on a given turn to continue casting their spell, for any reason, the spell will fail. I've already pointed out in my answer to the linked question that under certain circumstances (the Surprised condition, for example) I would personally, at my table, ignore this rule, but as a general rules-as-written principle, this is how the rule works.
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So by my reading, there's two different ways this phrasing could be interpreted:
"you must spend your action each turn casting the spell [and if you don't, the spell fails]"
This is the most straightforward: to continue casting the spell, you must keep using your Action; if you don't, the spell fails. Not much else to say about this.
"you must spend your action each turn casting the spell [literally. The spell physically compels you to continue casting until the spell is complete; you cannot choose to use your Action to do something else until the spell is complete or until your Concentration is broken]"
This is, in my opinion, a valid interpretation of the literal language as well.
[without considering intent or how this interacts with other rules, I should stress. I have various reasons for feeling this second interpretation is not how the rule should be interpreted, but that's a different response for a different question.]
Basically, we have two meanings of the word 'must': in one case, it indicates obligation: you must keep using your Action or the spell will fail. In the other case, it indicates compulsion: you must keep using your Action; you are not allowed to choose otherwise.
Regardless of which interpretation it is, though, the interpretation of the user you quoted, paraphrased below, I believe is very unlikely:
"you must spend your action each turn casting the spell [but if you can't or choose not to, the casting of the spell will continue or suspend]"
Just from a design standpoint, it doesn't make a lot of sense for an effect to say you "must" do something to cause an effect, but imply that if you don't do that thing, the effect will happen anyways. Consider the language of a spell like Animate Dead:
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
—Animate Dead, Player's Handbook, pg. 212
It doesn't expressly tell us what happens if the creatures come from the same pile, but it's still clear from context that the effect doesn't work if this is the case. Other effects in this game are worded quite similarly: if a condition is specified for what the caster 'must' do, those conditions must be satisfied. The absence of an explicitly stated consequence for failing to do that thing isn't required for there to be such a consequence.
So regardless of which interpretation I cited is correct, the user you quoted is almost certainly mistaken. If the spellcaster does not use their Action on a given turn to continue casting their spell, for any reason, the spell will fail. I've already pointed out in my answer to the linked question that under certain circumstances (the Surprised condition, for example) I would personally, at my table, ignore this rule, but as a general rules-as-written principle, this is how the rule works.
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So by my reading, there's two different ways this phrasing could be interpreted:
"you must spend your action each turn casting the spell [and if you don't, the spell fails]"
This is the most straightforward: to continue casting the spell, you must keep using your Action; if you don't, the spell fails. Not much else to say about this.
"you must spend your action each turn casting the spell [literally. The spell physically compels you to continue casting until the spell is complete; you cannot choose to use your Action to do something else until the spell is complete or until your Concentration is broken]"
This is, in my opinion, a valid interpretation of the literal language as well.
[without considering intent or how this interacts with other rules, I should stress. I have various reasons for feeling this second interpretation is not how the rule should be interpreted, but that's a different response for a different question.]
Basically, we have two meanings of the word 'must': in one case, it indicates obligation: you must keep using your Action or the spell will fail. In the other case, it indicates compulsion: you must keep using your Action; you are not allowed to choose otherwise.
Regardless of which interpretation it is, though, the interpretation of the user you quoted, paraphrased below, I believe is very unlikely:
"you must spend your action each turn casting the spell [but if you can't or choose not to, the casting of the spell will continue or suspend]"
Just from a design standpoint, it doesn't make a lot of sense for an effect to say you "must" do something to cause an effect, but imply that if you don't do that thing, the effect will happen anyways. Consider the language of a spell like Animate Dead:
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
—Animate Dead, Player's Handbook, pg. 212
It doesn't expressly tell us what happens if the creatures come from the same pile, but it's still clear from context that the effect doesn't work if this is the case. Other effects in this game are worded quite similarly: if a condition is specified for what the caster 'must' do, those conditions must be satisfied. The absence of an explicitly stated consequence for failing to do that thing isn't required for there to be such a consequence.
So regardless of which interpretation I cited is correct, the user you quoted is almost certainly mistaken. If the spellcaster does not use their Action on a given turn to continue casting their spell, for any reason, the spell will fail. I've already pointed out in my answer to the linked question that under certain circumstances (the Surprised condition, for example) I would personally, at my table, ignore this rule, but as a general rules-as-written principle, this is how the rule works.
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So by my reading, there's two different ways this phrasing could be interpreted:
"you must spend your action each turn casting the spell [and if you don't, the spell fails]"
This is the most straightforward: to continue casting the spell, you must keep using your Action; if you don't, the spell fails. Not much else to say about this.
"you must spend your action each turn casting the spell [literally. The spell physically compels you to continue casting until the spell is complete; you cannot choose to use your Action to do something else until the spell is complete or until your Concentration is broken]"
This is, in my opinion, a valid interpretation of the literal language as well.
[without considering intent or how this interacts with other rules, I should stress. I have various reasons for feeling this second interpretation is not how the rule should be interpreted, but that's a different response for a different question.]
Basically, we have two meanings of the word 'must': in one case, it indicates obligation: you must keep using your Action or the spell will fail. In the other case, it indicates compulsion: you must keep using your Action; you are not allowed to choose otherwise.
Regardless of which interpretation it is, though, the interpretation of the user you quoted, paraphrased below, I believe is very unlikely:
"you must spend your action each turn casting the spell [but if you can't or choose not to, the casting of the spell will continue or suspend]"
Just from a design standpoint, it doesn't make a lot of sense for an effect to say you "must" do something to cause an effect, but imply that if you don't do that thing, the effect will happen anyways. Consider the language of a spell like Animate Dead:
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
—Animate Dead, Player's Handbook, pg. 212
It doesn't expressly tell us what happens if the creatures come from the same pile, but it's still clear from context that the effect doesn't work if this is the case. Other effects in this game are worded quite similarly: if a condition is specified for what the caster 'must' do, those conditions must be satisfied. The absence of an explicitly stated consequence for failing to do that thing isn't required for there to be such a consequence.
So regardless of which interpretation I cited is correct, the user you quoted is almost certainly mistaken. If the spellcaster does not use their Action on a given turn to continue casting their spell, for any reason, the spell will fail. I've already pointed out in my answer to the linked question that under certain circumstances (the Surprised condition, for example) I would personally, at my table, ignore this rule, but as a general rules-as-written principle, this is how the rule works.
answered 7 hours ago
XiremaXirema
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If you don't spend your action casting the spell, you have stopped casting the spell
There are only a couple of possibilities for what could happen if you start casting a spell with a long casting time and then don't use your action to continue casting it:
- The casting continues uninterrupted, and this round counts towards the casting time.
- The casting is paused, so this round doesn't count towards the casting time, but you can resume casting next round as long as you maintain concentration.
- The casting is cancelled, and you would have to start over from the beginning if you still want to cast it.
I can't think of any other reasonable interpretations of the rule besides these 3.
Option 1 is directly and unambiguously at odds with the rules, which say that "you must spend your action each turn casting the spell". So we can eliminate it right away.
Option 2 seems plausible, but there are a lot of problems you need to address if you use this interpretation. For example, how many rounds in a row can you "pause" the casting before the spell is lost? Could you pause casting a spell 1 round before you finish, and then wait indefinitely for the opportune time to complete it, thereby allowing you to set a trap with a spell that normally has a prohibitively long casting time? In short, Option 2 implies a whole new set of possible mechanics relating to "paused spellcasting" and its interactions with other mechanics, none of which are addressed at all in the rules. That makes it very unlikely that this is the intended reading.
So, having eliminated those two options, the only reasonable interpretation left is Option 3: the spell's casting is cancelled. This is certainly the most literal reading of the rule: if you spend your action each turn casting the spell, you cast the spell; if you don't spend your action each turn casting the spell, you don't cast the spell. The rules don't say that the spell fails if you don't use your action to cast the spell, because they don't need to. The spell doesn't fail: you simply don't cast it because you stopped casting it. The requirement to maintain concentration through the full casting time is an additional requirement to cast the spell and is unrelated to the requirement to spend your action each turn casting it.
(I agree that this logic gives an absurd result when combined with the rule that a surprised creature cannot take an action on the first turn of combat, but I would argue that the fault lies with the surprise rules, not the spellcasting rules.)
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If you don't spend your action casting the spell, you have stopped casting the spell
There are only a couple of possibilities for what could happen if you start casting a spell with a long casting time and then don't use your action to continue casting it:
- The casting continues uninterrupted, and this round counts towards the casting time.
- The casting is paused, so this round doesn't count towards the casting time, but you can resume casting next round as long as you maintain concentration.
- The casting is cancelled, and you would have to start over from the beginning if you still want to cast it.
I can't think of any other reasonable interpretations of the rule besides these 3.
Option 1 is directly and unambiguously at odds with the rules, which say that "you must spend your action each turn casting the spell". So we can eliminate it right away.
Option 2 seems plausible, but there are a lot of problems you need to address if you use this interpretation. For example, how many rounds in a row can you "pause" the casting before the spell is lost? Could you pause casting a spell 1 round before you finish, and then wait indefinitely for the opportune time to complete it, thereby allowing you to set a trap with a spell that normally has a prohibitively long casting time? In short, Option 2 implies a whole new set of possible mechanics relating to "paused spellcasting" and its interactions with other mechanics, none of which are addressed at all in the rules. That makes it very unlikely that this is the intended reading.
So, having eliminated those two options, the only reasonable interpretation left is Option 3: the spell's casting is cancelled. This is certainly the most literal reading of the rule: if you spend your action each turn casting the spell, you cast the spell; if you don't spend your action each turn casting the spell, you don't cast the spell. The rules don't say that the spell fails if you don't use your action to cast the spell, because they don't need to. The spell doesn't fail: you simply don't cast it because you stopped casting it. The requirement to maintain concentration through the full casting time is an additional requirement to cast the spell and is unrelated to the requirement to spend your action each turn casting it.
(I agree that this logic gives an absurd result when combined with the rule that a surprised creature cannot take an action on the first turn of combat, but I would argue that the fault lies with the surprise rules, not the spellcasting rules.)
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If you don't spend your action casting the spell, you have stopped casting the spell
There are only a couple of possibilities for what could happen if you start casting a spell with a long casting time and then don't use your action to continue casting it:
- The casting continues uninterrupted, and this round counts towards the casting time.
- The casting is paused, so this round doesn't count towards the casting time, but you can resume casting next round as long as you maintain concentration.
- The casting is cancelled, and you would have to start over from the beginning if you still want to cast it.
I can't think of any other reasonable interpretations of the rule besides these 3.
Option 1 is directly and unambiguously at odds with the rules, which say that "you must spend your action each turn casting the spell". So we can eliminate it right away.
Option 2 seems plausible, but there are a lot of problems you need to address if you use this interpretation. For example, how many rounds in a row can you "pause" the casting before the spell is lost? Could you pause casting a spell 1 round before you finish, and then wait indefinitely for the opportune time to complete it, thereby allowing you to set a trap with a spell that normally has a prohibitively long casting time? In short, Option 2 implies a whole new set of possible mechanics relating to "paused spellcasting" and its interactions with other mechanics, none of which are addressed at all in the rules. That makes it very unlikely that this is the intended reading.
So, having eliminated those two options, the only reasonable interpretation left is Option 3: the spell's casting is cancelled. This is certainly the most literal reading of the rule: if you spend your action each turn casting the spell, you cast the spell; if you don't spend your action each turn casting the spell, you don't cast the spell. The rules don't say that the spell fails if you don't use your action to cast the spell, because they don't need to. The spell doesn't fail: you simply don't cast it because you stopped casting it. The requirement to maintain concentration through the full casting time is an additional requirement to cast the spell and is unrelated to the requirement to spend your action each turn casting it.
(I agree that this logic gives an absurd result when combined with the rule that a surprised creature cannot take an action on the first turn of combat, but I would argue that the fault lies with the surprise rules, not the spellcasting rules.)
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If you don't spend your action casting the spell, you have stopped casting the spell
There are only a couple of possibilities for what could happen if you start casting a spell with a long casting time and then don't use your action to continue casting it:
- The casting continues uninterrupted, and this round counts towards the casting time.
- The casting is paused, so this round doesn't count towards the casting time, but you can resume casting next round as long as you maintain concentration.
- The casting is cancelled, and you would have to start over from the beginning if you still want to cast it.
I can't think of any other reasonable interpretations of the rule besides these 3.
Option 1 is directly and unambiguously at odds with the rules, which say that "you must spend your action each turn casting the spell". So we can eliminate it right away.
Option 2 seems plausible, but there are a lot of problems you need to address if you use this interpretation. For example, how many rounds in a row can you "pause" the casting before the spell is lost? Could you pause casting a spell 1 round before you finish, and then wait indefinitely for the opportune time to complete it, thereby allowing you to set a trap with a spell that normally has a prohibitively long casting time? In short, Option 2 implies a whole new set of possible mechanics relating to "paused spellcasting" and its interactions with other mechanics, none of which are addressed at all in the rules. That makes it very unlikely that this is the intended reading.
So, having eliminated those two options, the only reasonable interpretation left is Option 3: the spell's casting is cancelled. This is certainly the most literal reading of the rule: if you spend your action each turn casting the spell, you cast the spell; if you don't spend your action each turn casting the spell, you don't cast the spell. The rules don't say that the spell fails if you don't use your action to cast the spell, because they don't need to. The spell doesn't fail: you simply don't cast it because you stopped casting it. The requirement to maintain concentration through the full casting time is an additional requirement to cast the spell and is unrelated to the requirement to spend your action each turn casting it.
(I agree that this logic gives an absurd result when combined with the rule that a surprised creature cannot take an action on the first turn of combat, but I would argue that the fault lies with the surprise rules, not the spellcasting rules.)
edited 6 hours ago
answered 6 hours ago
Ryan ThompsonRyan Thompson
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I think the effect of the Slow spell on spellcasting also gives a nice example on how this is supposed to work. It requires you to spend your next action to finish a spell otherwise only requiring a single action:
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted. (Phb. p. 277)
While is is oddly specific and Slow also forbids you from using reactions and your bonus action (if you used your action) you could infer from it that spellcasting is a continuous, uninterrupted process.
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Interesting point, but note that Slow is a special case: you lose the spell slot if you're interrupted. Like when you Ready a spell, where you finish casting and hold the spell's energy for something to React to. When casting a spell with a cast time longer than 1 action, the spell slot isn't lost if you fail a concentration check. (As per the rule quoted in the question.)
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– Peter Cordes
1 hour ago
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I think the effect of the Slow spell on spellcasting also gives a nice example on how this is supposed to work. It requires you to spend your next action to finish a spell otherwise only requiring a single action:
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted. (Phb. p. 277)
While is is oddly specific and Slow also forbids you from using reactions and your bonus action (if you used your action) you could infer from it that spellcasting is a continuous, uninterrupted process.
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Interesting point, but note that Slow is a special case: you lose the spell slot if you're interrupted. Like when you Ready a spell, where you finish casting and hold the spell's energy for something to React to. When casting a spell with a cast time longer than 1 action, the spell slot isn't lost if you fail a concentration check. (As per the rule quoted in the question.)
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– Peter Cordes
1 hour ago
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I think the effect of the Slow spell on spellcasting also gives a nice example on how this is supposed to work. It requires you to spend your next action to finish a spell otherwise only requiring a single action:
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted. (Phb. p. 277)
While is is oddly specific and Slow also forbids you from using reactions and your bonus action (if you used your action) you could infer from it that spellcasting is a continuous, uninterrupted process.
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I think the effect of the Slow spell on spellcasting also gives a nice example on how this is supposed to work. It requires you to spend your next action to finish a spell otherwise only requiring a single action:
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted. (Phb. p. 277)
While is is oddly specific and Slow also forbids you from using reactions and your bonus action (if you used your action) you could infer from it that spellcasting is a continuous, uninterrupted process.
answered 4 hours ago
techorixtechorix
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Interesting point, but note that Slow is a special case: you lose the spell slot if you're interrupted. Like when you Ready a spell, where you finish casting and hold the spell's energy for something to React to. When casting a spell with a cast time longer than 1 action, the spell slot isn't lost if you fail a concentration check. (As per the rule quoted in the question.)
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– Peter Cordes
1 hour ago
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Interesting point, but note that Slow is a special case: you lose the spell slot if you're interrupted. Like when you Ready a spell, where you finish casting and hold the spell's energy for something to React to. When casting a spell with a cast time longer than 1 action, the spell slot isn't lost if you fail a concentration check. (As per the rule quoted in the question.)
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– Peter Cordes
1 hour ago
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Interesting point, but note that Slow is a special case: you lose the spell slot if you're interrupted. Like when you Ready a spell, where you finish casting and hold the spell's energy for something to React to. When casting a spell with a cast time longer than 1 action, the spell slot isn't lost if you fail a concentration check. (As per the rule quoted in the question.)
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– Peter Cordes
1 hour ago
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Interesting point, but note that Slow is a special case: you lose the spell slot if you're interrupted. Like when you Ready a spell, where you finish casting and hold the spell's energy for something to React to. When casting a spell with a cast time longer than 1 action, the spell slot isn't lost if you fail a concentration check. (As per the rule quoted in the question.)
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– Peter Cordes
1 hour ago
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Based on the rule quote in the question, the only situation in which your action is not spent is if your concentration is broken, which causes the spell to fail (without expending the spell slot).
Think of it like hanging up the phone halfway through dialing an international number -- the call doesn't go through, but you don't get charged for it, either.
Concentration may be broken by any of the causes listed in the PHB, including injury, but the caster may choose to give up concentration as well -- for instance, to take an opportunity attack on an enemy. This has the same effect as any other concentration break.
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Based on the rule quote in the question, the only situation in which your action is not spent is if your concentration is broken, which causes the spell to fail (without expending the spell slot).
Think of it like hanging up the phone halfway through dialing an international number -- the call doesn't go through, but you don't get charged for it, either.
Concentration may be broken by any of the causes listed in the PHB, including injury, but the caster may choose to give up concentration as well -- for instance, to take an opportunity attack on an enemy. This has the same effect as any other concentration break.
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Based on the rule quote in the question, the only situation in which your action is not spent is if your concentration is broken, which causes the spell to fail (without expending the spell slot).
Think of it like hanging up the phone halfway through dialing an international number -- the call doesn't go through, but you don't get charged for it, either.
Concentration may be broken by any of the causes listed in the PHB, including injury, but the caster may choose to give up concentration as well -- for instance, to take an opportunity attack on an enemy. This has the same effect as any other concentration break.
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Based on the rule quote in the question, the only situation in which your action is not spent is if your concentration is broken, which causes the spell to fail (without expending the spell slot).
Think of it like hanging up the phone halfway through dialing an international number -- the call doesn't go through, but you don't get charged for it, either.
Concentration may be broken by any of the causes listed in the PHB, including injury, but the caster may choose to give up concentration as well -- for instance, to take an opportunity attack on an enemy. This has the same effect as any other concentration break.
answered 8 hours ago
Zeiss IkonZeiss Ikon
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You continue casting, up to a point
Technically, you can not "continue casting a spell" but "do not spend your action". You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.
That's why this comment makes sense:
It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails
"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).
Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so he is "surprised". In the game world that means he is not ready for the fight yet. So, what does he do instead? He either fumbles, or continue the channeling. This is what happens in the game world. This particular situation is quite rare and is not described in the rules, hence, requires DM's adjudication. That's why the game requires a DM, after all.
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"what if the spellcaster is unable to use their Action to continue casting the spell because of an effect that makes use of their Action (many fear effects) but otherwise has not had their Concentration broken" — seems like a different question to me, or at least a suggestion to improve the original one. @Xirema
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– enkryptor
8 hours ago
1
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I've tried to improve the answer as much as I was able.
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– enkryptor
8 hours ago
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It sounds like you're arguing for a concentration check. That's totally reasonable, I think that's appropriate (maybe with your spellcasting ability instead of Con). But are you arguing that completion of the spell could be pushed back by one round because you "paused" casting involuntarily, without fully losing the spell? Ryan's answer makes an excellent case that being able to pause could be game-breaking. But making it only possible involuntarily (and with risk of having to start over) could remove those problems.
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– Peter Cordes
30 mins ago
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But @Mark's answer on the other question (about Surprise) makes the excellent point that the Surprise mechanics apply even when target is still not aware of an enemy. You can Surprise someone and then decide not to engage, but instead to sneak away, with the target never knowing you were there. But their spell casting is still pushed back by a round?
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– Peter Cordes
27 mins ago
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So your RAI only makes sense for the actual surprise (lower case) of seeing an enemy pop up (in-world surprise), not for the game-mechanic of Surprise.
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– Peter Cordes
26 mins ago
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You continue casting, up to a point
Technically, you can not "continue casting a spell" but "do not spend your action". You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.
That's why this comment makes sense:
It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails
"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).
Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so he is "surprised". In the game world that means he is not ready for the fight yet. So, what does he do instead? He either fumbles, or continue the channeling. This is what happens in the game world. This particular situation is quite rare and is not described in the rules, hence, requires DM's adjudication. That's why the game requires a DM, after all.
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"what if the spellcaster is unable to use their Action to continue casting the spell because of an effect that makes use of their Action (many fear effects) but otherwise has not had their Concentration broken" — seems like a different question to me, or at least a suggestion to improve the original one. @Xirema
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– enkryptor
8 hours ago
1
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I've tried to improve the answer as much as I was able.
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– enkryptor
8 hours ago
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It sounds like you're arguing for a concentration check. That's totally reasonable, I think that's appropriate (maybe with your spellcasting ability instead of Con). But are you arguing that completion of the spell could be pushed back by one round because you "paused" casting involuntarily, without fully losing the spell? Ryan's answer makes an excellent case that being able to pause could be game-breaking. But making it only possible involuntarily (and with risk of having to start over) could remove those problems.
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– Peter Cordes
30 mins ago
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But @Mark's answer on the other question (about Surprise) makes the excellent point that the Surprise mechanics apply even when target is still not aware of an enemy. You can Surprise someone and then decide not to engage, but instead to sneak away, with the target never knowing you were there. But their spell casting is still pushed back by a round?
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– Peter Cordes
27 mins ago
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So your RAI only makes sense for the actual surprise (lower case) of seeing an enemy pop up (in-world surprise), not for the game-mechanic of Surprise.
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– Peter Cordes
26 mins ago
add a comment |
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You continue casting, up to a point
Technically, you can not "continue casting a spell" but "do not spend your action". You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.
That's why this comment makes sense:
It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails
"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).
Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so he is "surprised". In the game world that means he is not ready for the fight yet. So, what does he do instead? He either fumbles, or continue the channeling. This is what happens in the game world. This particular situation is quite rare and is not described in the rules, hence, requires DM's adjudication. That's why the game requires a DM, after all.
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You continue casting, up to a point
Technically, you can not "continue casting a spell" but "do not spend your action". You spend an action because you're casting a spell, not vice versa. The same way we use "Attack action" and "attack roll" to simulate combat, for instance — you make these rolls because you're attacking an enemy.
That's why this comment makes sense:
It says you must spend your action each turn, but it does not say that if you do not spend an action that the spell fails
"Casting a spell" takes place in the game world. "Action" does not exist in the game world. We use game mechanics (actions) to model in-game events (spellcasting).
Let's take a specific example. The Wizard is channeling a spell. Suddenly, goblins attack. The Wizard is busy and distracted, so he is "surprised". In the game world that means he is not ready for the fight yet. So, what does he do instead? He either fumbles, or continue the channeling. This is what happens in the game world. This particular situation is quite rare and is not described in the rules, hence, requires DM's adjudication. That's why the game requires a DM, after all.
edited 8 hours ago
answered 8 hours ago
enkryptorenkryptor
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"what if the spellcaster is unable to use their Action to continue casting the spell because of an effect that makes use of their Action (many fear effects) but otherwise has not had their Concentration broken" — seems like a different question to me, or at least a suggestion to improve the original one. @Xirema
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– enkryptor
8 hours ago
1
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I've tried to improve the answer as much as I was able.
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– enkryptor
8 hours ago
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It sounds like you're arguing for a concentration check. That's totally reasonable, I think that's appropriate (maybe with your spellcasting ability instead of Con). But are you arguing that completion of the spell could be pushed back by one round because you "paused" casting involuntarily, without fully losing the spell? Ryan's answer makes an excellent case that being able to pause could be game-breaking. But making it only possible involuntarily (and with risk of having to start over) could remove those problems.
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– Peter Cordes
30 mins ago
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But @Mark's answer on the other question (about Surprise) makes the excellent point that the Surprise mechanics apply even when target is still not aware of an enemy. You can Surprise someone and then decide not to engage, but instead to sneak away, with the target never knowing you were there. But their spell casting is still pushed back by a round?
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– Peter Cordes
27 mins ago
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So your RAI only makes sense for the actual surprise (lower case) of seeing an enemy pop up (in-world surprise), not for the game-mechanic of Surprise.
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– Peter Cordes
26 mins ago
add a comment |
$begingroup$
"what if the spellcaster is unable to use their Action to continue casting the spell because of an effect that makes use of their Action (many fear effects) but otherwise has not had their Concentration broken" — seems like a different question to me, or at least a suggestion to improve the original one. @Xirema
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– enkryptor
8 hours ago
1
$begingroup$
I've tried to improve the answer as much as I was able.
$endgroup$
– enkryptor
8 hours ago
$begingroup$
It sounds like you're arguing for a concentration check. That's totally reasonable, I think that's appropriate (maybe with your spellcasting ability instead of Con). But are you arguing that completion of the spell could be pushed back by one round because you "paused" casting involuntarily, without fully losing the spell? Ryan's answer makes an excellent case that being able to pause could be game-breaking. But making it only possible involuntarily (and with risk of having to start over) could remove those problems.
$endgroup$
– Peter Cordes
30 mins ago
$begingroup$
But @Mark's answer on the other question (about Surprise) makes the excellent point that the Surprise mechanics apply even when target is still not aware of an enemy. You can Surprise someone and then decide not to engage, but instead to sneak away, with the target never knowing you were there. But their spell casting is still pushed back by a round?
$endgroup$
– Peter Cordes
27 mins ago
$begingroup$
So your RAI only makes sense for the actual surprise (lower case) of seeing an enemy pop up (in-world surprise), not for the game-mechanic of Surprise.
$endgroup$
– Peter Cordes
26 mins ago
$begingroup$
"what if the spellcaster is unable to use their Action to continue casting the spell because of an effect that makes use of their Action (many fear effects) but otherwise has not had their Concentration broken" — seems like a different question to me, or at least a suggestion to improve the original one. @Xirema
$endgroup$
– enkryptor
8 hours ago
$begingroup$
"what if the spellcaster is unable to use their Action to continue casting the spell because of an effect that makes use of their Action (many fear effects) but otherwise has not had their Concentration broken" — seems like a different question to me, or at least a suggestion to improve the original one. @Xirema
$endgroup$
– enkryptor
8 hours ago
1
1
$begingroup$
I've tried to improve the answer as much as I was able.
$endgroup$
– enkryptor
8 hours ago
$begingroup$
I've tried to improve the answer as much as I was able.
$endgroup$
– enkryptor
8 hours ago
$begingroup$
It sounds like you're arguing for a concentration check. That's totally reasonable, I think that's appropriate (maybe with your spellcasting ability instead of Con). But are you arguing that completion of the spell could be pushed back by one round because you "paused" casting involuntarily, without fully losing the spell? Ryan's answer makes an excellent case that being able to pause could be game-breaking. But making it only possible involuntarily (and with risk of having to start over) could remove those problems.
$endgroup$
– Peter Cordes
30 mins ago
$begingroup$
It sounds like you're arguing for a concentration check. That's totally reasonable, I think that's appropriate (maybe with your spellcasting ability instead of Con). But are you arguing that completion of the spell could be pushed back by one round because you "paused" casting involuntarily, without fully losing the spell? Ryan's answer makes an excellent case that being able to pause could be game-breaking. But making it only possible involuntarily (and with risk of having to start over) could remove those problems.
$endgroup$
– Peter Cordes
30 mins ago
$begingroup$
But @Mark's answer on the other question (about Surprise) makes the excellent point that the Surprise mechanics apply even when target is still not aware of an enemy. You can Surprise someone and then decide not to engage, but instead to sneak away, with the target never knowing you were there. But their spell casting is still pushed back by a round?
$endgroup$
– Peter Cordes
27 mins ago
$begingroup$
But @Mark's answer on the other question (about Surprise) makes the excellent point that the Surprise mechanics apply even when target is still not aware of an enemy. You can Surprise someone and then decide not to engage, but instead to sneak away, with the target never knowing you were there. But their spell casting is still pushed back by a round?
$endgroup$
– Peter Cordes
27 mins ago
$begingroup$
So your RAI only makes sense for the actual surprise (lower case) of seeing an enemy pop up (in-world surprise), not for the game-mechanic of Surprise.
$endgroup$
– Peter Cordes
26 mins ago
$begingroup$
So your RAI only makes sense for the actual surprise (lower case) of seeing an enemy pop up (in-world surprise), not for the game-mechanic of Surprise.
$endgroup$
– Peter Cordes
26 mins ago
add a comment |
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"If you don't spend your action on a turn casting the spell (but also don't spend your action otherwise)" — so what do you do? Could you provide a specific example?
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– enkryptor
8 hours ago
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@enkryptor For example, as in the question I linked, if the caster is surprised in the middle of casting and so they are unable to use their action to continue casting (but note, this doesn't break concentration).
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– DucksGoMooful
8 hours ago
2
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Another way of asking this is what happens if you become Incapacitated while you are in the middle of a longer casting. It removes the weird surprise mechanic but keeps the condition of unable to take an action.
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– NautArch
8 hours ago
1
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@NautArch if you become Incapacitated, then you lose concentration, so the spell fails for that reason
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– DucksGoMooful
8 hours ago
1
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@DucksGoMooful D'oh! A condition by another name...
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– NautArch
7 hours ago