What is the maximum that Player 1 can win?How can I optimize this code that finds the GCD?What is the 10001st prime number?Playing “craps” for the winWhat does the Bob say?Find the number of possible infinite cycles that Bessie the Cow can get stuck inFinding the maximum GCD of all pairsCompute the number of ways a given amount (cents) can be changedGiven a binary tree, find the maximum path sumFind the maximum possible summation of differences of consecutive elements“What is the fastest solution for finding the maximum sum of a subarray?”

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What is the maximum that Player 1 can win?


How can I optimize this code that finds the GCD?What is the 10001st prime number?Playing “craps” for the winWhat does the Bob say?Find the number of possible infinite cycles that Bessie the Cow can get stuck inFinding the maximum GCD of all pairsCompute the number of ways a given amount (cents) can be changedGiven a binary tree, find the maximum path sumFind the maximum possible summation of differences of consecutive elements“What is the fastest solution for finding the maximum sum of a subarray?”






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


This is a question that I encountered in one of the competitive coding tests. The question goes as follows:




A 2-player game is being played. There is a single pile of stones. Every stone has an amount (positive) written on top of it. At every turn, a player can take the top 1 or 2 or 3 stones and add to his kitty. Both players want to maximize their winnings. Assuming both players play the game optimally and Player 1 starts the game, what is the maximum amount that Player 1 can win?




I have devised the following recursive approach:



class Main 
public static void main(String[] args)
int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
int sum = 0;
for (int i=0;i<a.length; i++)
sum += a[i];

System.out.println(maxPlayer1(a, 0, sum, 0, a.length));

public static int maxPlayer1(int[] a, int currSum, int sum, int start, int len)
if (len-start <=3)
int val = 0;
for (int i=start; i<len; i++)
val += a[i];

return val;


int v1 = a[start] + (sum - currSum - a[start]) -
maxPlayer1(a, currSum + a[start], sum, start + 1, a.length);

int v2 = a[start] + a[start+1] + (sum - currSum - a[start] - a[start+1]) -
maxPlayer1(a, currSum + a[start] + a[start+1], sum, start + 2, a.length);

int v3 = a[start] + a[start+1] + a[start+2] + (sum - currSum - a[start] - a[start+1] - a[start+2]) -
maxPlayer1(a, currSum + a[start] + a[start+1] + a[start+2], sum, start + 3, a.length);

return Math.max(v1, Math.max(v2, v3));




I have checked my solution on a few inputs. Is my algorithm correct?










share|improve this question











$endgroup$







  • 3




    $begingroup$
    A few inputs? Nope. You need a lot of inputs. One thing to do is to test your solution against more inputs. This way, you won't need to ask whether your algorithm is correct or not; you know your algorithm is right. Therefore, test some more inputs, so that you know your algorithm works correctly.
    $endgroup$
    – Justin
    8 hours ago






  • 4




    $begingroup$
    There is nothing wrong with posting the unit tests you already implemented as an appendix in your question. This makes our task helping you easier. When asking whether your algorithm is correct, this rings bells here. I suggest to read the policy: codereview.stackexchange.com/help/on-topic
    $endgroup$
    – dfhwze
    8 hours ago










  • $begingroup$
    A "pile of stones" together with "written on top" sounds a lot like the players would only be able to look at the top stone, with the scores of all other stones being a secret until the top stone is removed. This should be clarified before the algorithm can be analyzed.
    $endgroup$
    – Roland Illig
    2 hours ago

















2












$begingroup$


This is a question that I encountered in one of the competitive coding tests. The question goes as follows:




A 2-player game is being played. There is a single pile of stones. Every stone has an amount (positive) written on top of it. At every turn, a player can take the top 1 or 2 or 3 stones and add to his kitty. Both players want to maximize their winnings. Assuming both players play the game optimally and Player 1 starts the game, what is the maximum amount that Player 1 can win?




I have devised the following recursive approach:



class Main 
public static void main(String[] args)
int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
int sum = 0;
for (int i=0;i<a.length; i++)
sum += a[i];

System.out.println(maxPlayer1(a, 0, sum, 0, a.length));

public static int maxPlayer1(int[] a, int currSum, int sum, int start, int len)
if (len-start <=3)
int val = 0;
for (int i=start; i<len; i++)
val += a[i];

return val;


int v1 = a[start] + (sum - currSum - a[start]) -
maxPlayer1(a, currSum + a[start], sum, start + 1, a.length);

int v2 = a[start] + a[start+1] + (sum - currSum - a[start] - a[start+1]) -
maxPlayer1(a, currSum + a[start] + a[start+1], sum, start + 2, a.length);

int v3 = a[start] + a[start+1] + a[start+2] + (sum - currSum - a[start] - a[start+1] - a[start+2]) -
maxPlayer1(a, currSum + a[start] + a[start+1] + a[start+2], sum, start + 3, a.length);

return Math.max(v1, Math.max(v2, v3));




I have checked my solution on a few inputs. Is my algorithm correct?










share|improve this question











$endgroup$







  • 3




    $begingroup$
    A few inputs? Nope. You need a lot of inputs. One thing to do is to test your solution against more inputs. This way, you won't need to ask whether your algorithm is correct or not; you know your algorithm is right. Therefore, test some more inputs, so that you know your algorithm works correctly.
    $endgroup$
    – Justin
    8 hours ago






  • 4




    $begingroup$
    There is nothing wrong with posting the unit tests you already implemented as an appendix in your question. This makes our task helping you easier. When asking whether your algorithm is correct, this rings bells here. I suggest to read the policy: codereview.stackexchange.com/help/on-topic
    $endgroup$
    – dfhwze
    8 hours ago










  • $begingroup$
    A "pile of stones" together with "written on top" sounds a lot like the players would only be able to look at the top stone, with the scores of all other stones being a secret until the top stone is removed. This should be clarified before the algorithm can be analyzed.
    $endgroup$
    – Roland Illig
    2 hours ago













2












2








2





$begingroup$


This is a question that I encountered in one of the competitive coding tests. The question goes as follows:




A 2-player game is being played. There is a single pile of stones. Every stone has an amount (positive) written on top of it. At every turn, a player can take the top 1 or 2 or 3 stones and add to his kitty. Both players want to maximize their winnings. Assuming both players play the game optimally and Player 1 starts the game, what is the maximum amount that Player 1 can win?




I have devised the following recursive approach:



class Main 
public static void main(String[] args)
int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
int sum = 0;
for (int i=0;i<a.length; i++)
sum += a[i];

System.out.println(maxPlayer1(a, 0, sum, 0, a.length));

public static int maxPlayer1(int[] a, int currSum, int sum, int start, int len)
if (len-start <=3)
int val = 0;
for (int i=start; i<len; i++)
val += a[i];

return val;


int v1 = a[start] + (sum - currSum - a[start]) -
maxPlayer1(a, currSum + a[start], sum, start + 1, a.length);

int v2 = a[start] + a[start+1] + (sum - currSum - a[start] - a[start+1]) -
maxPlayer1(a, currSum + a[start] + a[start+1], sum, start + 2, a.length);

int v3 = a[start] + a[start+1] + a[start+2] + (sum - currSum - a[start] - a[start+1] - a[start+2]) -
maxPlayer1(a, currSum + a[start] + a[start+1] + a[start+2], sum, start + 3, a.length);

return Math.max(v1, Math.max(v2, v3));




I have checked my solution on a few inputs. Is my algorithm correct?










share|improve this question











$endgroup$




This is a question that I encountered in one of the competitive coding tests. The question goes as follows:




A 2-player game is being played. There is a single pile of stones. Every stone has an amount (positive) written on top of it. At every turn, a player can take the top 1 or 2 or 3 stones and add to his kitty. Both players want to maximize their winnings. Assuming both players play the game optimally and Player 1 starts the game, what is the maximum amount that Player 1 can win?




I have devised the following recursive approach:



class Main 
public static void main(String[] args)
int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
int sum = 0;
for (int i=0;i<a.length; i++)
sum += a[i];

System.out.println(maxPlayer1(a, 0, sum, 0, a.length));

public static int maxPlayer1(int[] a, int currSum, int sum, int start, int len)
if (len-start <=3)
int val = 0;
for (int i=start; i<len; i++)
val += a[i];

return val;


int v1 = a[start] + (sum - currSum - a[start]) -
maxPlayer1(a, currSum + a[start], sum, start + 1, a.length);

int v2 = a[start] + a[start+1] + (sum - currSum - a[start] - a[start+1]) -
maxPlayer1(a, currSum + a[start] + a[start+1], sum, start + 2, a.length);

int v3 = a[start] + a[start+1] + a[start+2] + (sum - currSum - a[start] - a[start+1] - a[start+2]) -
maxPlayer1(a, currSum + a[start] + a[start+1] + a[start+2], sum, start + 3, a.length);

return Math.max(v1, Math.max(v2, v3));




I have checked my solution on a few inputs. Is my algorithm correct?







java algorithm programming-challenge recursion






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 9 hours ago









dfhwze

2,815525




2,815525










asked 9 hours ago









User_TargaryenUser_Targaryen

1534




1534







  • 3




    $begingroup$
    A few inputs? Nope. You need a lot of inputs. One thing to do is to test your solution against more inputs. This way, you won't need to ask whether your algorithm is correct or not; you know your algorithm is right. Therefore, test some more inputs, so that you know your algorithm works correctly.
    $endgroup$
    – Justin
    8 hours ago






  • 4




    $begingroup$
    There is nothing wrong with posting the unit tests you already implemented as an appendix in your question. This makes our task helping you easier. When asking whether your algorithm is correct, this rings bells here. I suggest to read the policy: codereview.stackexchange.com/help/on-topic
    $endgroup$
    – dfhwze
    8 hours ago










  • $begingroup$
    A "pile of stones" together with "written on top" sounds a lot like the players would only be able to look at the top stone, with the scores of all other stones being a secret until the top stone is removed. This should be clarified before the algorithm can be analyzed.
    $endgroup$
    – Roland Illig
    2 hours ago












  • 3




    $begingroup$
    A few inputs? Nope. You need a lot of inputs. One thing to do is to test your solution against more inputs. This way, you won't need to ask whether your algorithm is correct or not; you know your algorithm is right. Therefore, test some more inputs, so that you know your algorithm works correctly.
    $endgroup$
    – Justin
    8 hours ago






  • 4




    $begingroup$
    There is nothing wrong with posting the unit tests you already implemented as an appendix in your question. This makes our task helping you easier. When asking whether your algorithm is correct, this rings bells here. I suggest to read the policy: codereview.stackexchange.com/help/on-topic
    $endgroup$
    – dfhwze
    8 hours ago










  • $begingroup$
    A "pile of stones" together with "written on top" sounds a lot like the players would only be able to look at the top stone, with the scores of all other stones being a secret until the top stone is removed. This should be clarified before the algorithm can be analyzed.
    $endgroup$
    – Roland Illig
    2 hours ago







3




3




$begingroup$
A few inputs? Nope. You need a lot of inputs. One thing to do is to test your solution against more inputs. This way, you won't need to ask whether your algorithm is correct or not; you know your algorithm is right. Therefore, test some more inputs, so that you know your algorithm works correctly.
$endgroup$
– Justin
8 hours ago




$begingroup$
A few inputs? Nope. You need a lot of inputs. One thing to do is to test your solution against more inputs. This way, you won't need to ask whether your algorithm is correct or not; you know your algorithm is right. Therefore, test some more inputs, so that you know your algorithm works correctly.
$endgroup$
– Justin
8 hours ago




4




4




$begingroup$
There is nothing wrong with posting the unit tests you already implemented as an appendix in your question. This makes our task helping you easier. When asking whether your algorithm is correct, this rings bells here. I suggest to read the policy: codereview.stackexchange.com/help/on-topic
$endgroup$
– dfhwze
8 hours ago




$begingroup$
There is nothing wrong with posting the unit tests you already implemented as an appendix in your question. This makes our task helping you easier. When asking whether your algorithm is correct, this rings bells here. I suggest to read the policy: codereview.stackexchange.com/help/on-topic
$endgroup$
– dfhwze
8 hours ago












$begingroup$
A "pile of stones" together with "written on top" sounds a lot like the players would only be able to look at the top stone, with the scores of all other stones being a secret until the top stone is removed. This should be clarified before the algorithm can be analyzed.
$endgroup$
– Roland Illig
2 hours ago




$begingroup$
A "pile of stones" together with "written on top" sounds a lot like the players would only be able to look at the top stone, with the scores of all other stones being a secret until the top stone is removed. This should be clarified before the algorithm can be analyzed.
$endgroup$
– Roland Illig
2 hours ago










2 Answers
2






active

oldest

votes


















3












$begingroup$

Usability



I have a remark about defining recursive functions.
You don't want consumers of your API to think about the intermediate variables and their initial value. The consumer does not care you are using recursion internally.



Make your recursive function private.



private static int maxPlayer1(int[] a, int currSum, int sum, int start, int len) 


And create a public API entrypoint.



public static int maxPlayer1(int[] a) 
final int sum = IntStream.of(a).sum();
return maxPlayer1(a, 0, sum, 0, a.length);



The consumer can now call your API without getting a headache:



public static void main(String[] args) 
final int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
System.out.println(maxPlayer1(a));



As compared to the original code the consumer had to write.




public static void main(String[] args) 
int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
int sum = 0;
for (int i=0;i<a.length; i++)
sum += a[i];

System.out.println(maxPlayer1(a, 0, sum, 0, a.length));







share|improve this answer











$endgroup$




















    0












    $begingroup$

    A note on efficiency. Currently the code exhibit an exponential time complexity. It can be reduced significantly.



    Notice that the same position is inspected more than once. For example, the opening sequences 3, 1, 2, 2 and 1, 3 all lead to the same position. Further down the game the situation aggravates.



    Keep track of the positions already inspected, and before diving into the recursion check whether it is still unknown. Since the position is just an integer (an amount of stones remaining), the cost of tracking is $O(n)$ space.



    Further improvement is of course alpha-beta pruning.






    share|improve this answer









    $endgroup$













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      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      3












      $begingroup$

      Usability



      I have a remark about defining recursive functions.
      You don't want consumers of your API to think about the intermediate variables and their initial value. The consumer does not care you are using recursion internally.



      Make your recursive function private.



      private static int maxPlayer1(int[] a, int currSum, int sum, int start, int len) 


      And create a public API entrypoint.



      public static int maxPlayer1(int[] a) 
      final int sum = IntStream.of(a).sum();
      return maxPlayer1(a, 0, sum, 0, a.length);



      The consumer can now call your API without getting a headache:



      public static void main(String[] args) 
      final int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
      System.out.println(maxPlayer1(a));



      As compared to the original code the consumer had to write.




      public static void main(String[] args) 
      int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
      int sum = 0;
      for (int i=0;i<a.length; i++)
      sum += a[i];

      System.out.println(maxPlayer1(a, 0, sum, 0, a.length));







      share|improve this answer











      $endgroup$

















        3












        $begingroup$

        Usability



        I have a remark about defining recursive functions.
        You don't want consumers of your API to think about the intermediate variables and their initial value. The consumer does not care you are using recursion internally.



        Make your recursive function private.



        private static int maxPlayer1(int[] a, int currSum, int sum, int start, int len) 


        And create a public API entrypoint.



        public static int maxPlayer1(int[] a) 
        final int sum = IntStream.of(a).sum();
        return maxPlayer1(a, 0, sum, 0, a.length);



        The consumer can now call your API without getting a headache:



        public static void main(String[] args) 
        final int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
        System.out.println(maxPlayer1(a));



        As compared to the original code the consumer had to write.




        public static void main(String[] args) 
        int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
        int sum = 0;
        for (int i=0;i<a.length; i++)
        sum += a[i];

        System.out.println(maxPlayer1(a, 0, sum, 0, a.length));







        share|improve this answer











        $endgroup$















          3












          3








          3





          $begingroup$

          Usability



          I have a remark about defining recursive functions.
          You don't want consumers of your API to think about the intermediate variables and their initial value. The consumer does not care you are using recursion internally.



          Make your recursive function private.



          private static int maxPlayer1(int[] a, int currSum, int sum, int start, int len) 


          And create a public API entrypoint.



          public static int maxPlayer1(int[] a) 
          final int sum = IntStream.of(a).sum();
          return maxPlayer1(a, 0, sum, 0, a.length);



          The consumer can now call your API without getting a headache:



          public static void main(String[] args) 
          final int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
          System.out.println(maxPlayer1(a));



          As compared to the original code the consumer had to write.




          public static void main(String[] args) 
          int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
          int sum = 0;
          for (int i=0;i<a.length; i++)
          sum += a[i];

          System.out.println(maxPlayer1(a, 0, sum, 0, a.length));







          share|improve this answer











          $endgroup$



          Usability



          I have a remark about defining recursive functions.
          You don't want consumers of your API to think about the intermediate variables and their initial value. The consumer does not care you are using recursion internally.



          Make your recursive function private.



          private static int maxPlayer1(int[] a, int currSum, int sum, int start, int len) 


          And create a public API entrypoint.



          public static int maxPlayer1(int[] a) 
          final int sum = IntStream.of(a).sum();
          return maxPlayer1(a, 0, sum, 0, a.length);



          The consumer can now call your API without getting a headache:



          public static void main(String[] args) 
          final int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
          System.out.println(maxPlayer1(a));



          As compared to the original code the consumer had to write.




          public static void main(String[] args) 
          int a[] = 1,2,3,7,4,8,1,8,1,9,10,2,5,2,3;
          int sum = 0;
          for (int i=0;i<a.length; i++)
          sum += a[i];

          System.out.println(maxPlayer1(a, 0, sum, 0, a.length));








          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 7 hours ago

























          answered 7 hours ago









          dfhwzedfhwze

          2,815525




          2,815525























              0












              $begingroup$

              A note on efficiency. Currently the code exhibit an exponential time complexity. It can be reduced significantly.



              Notice that the same position is inspected more than once. For example, the opening sequences 3, 1, 2, 2 and 1, 3 all lead to the same position. Further down the game the situation aggravates.



              Keep track of the positions already inspected, and before diving into the recursion check whether it is still unknown. Since the position is just an integer (an amount of stones remaining), the cost of tracking is $O(n)$ space.



              Further improvement is of course alpha-beta pruning.






              share|improve this answer









              $endgroup$

















                0












                $begingroup$

                A note on efficiency. Currently the code exhibit an exponential time complexity. It can be reduced significantly.



                Notice that the same position is inspected more than once. For example, the opening sequences 3, 1, 2, 2 and 1, 3 all lead to the same position. Further down the game the situation aggravates.



                Keep track of the positions already inspected, and before diving into the recursion check whether it is still unknown. Since the position is just an integer (an amount of stones remaining), the cost of tracking is $O(n)$ space.



                Further improvement is of course alpha-beta pruning.






                share|improve this answer









                $endgroup$















                  0












                  0








                  0





                  $begingroup$

                  A note on efficiency. Currently the code exhibit an exponential time complexity. It can be reduced significantly.



                  Notice that the same position is inspected more than once. For example, the opening sequences 3, 1, 2, 2 and 1, 3 all lead to the same position. Further down the game the situation aggravates.



                  Keep track of the positions already inspected, and before diving into the recursion check whether it is still unknown. Since the position is just an integer (an amount of stones remaining), the cost of tracking is $O(n)$ space.



                  Further improvement is of course alpha-beta pruning.






                  share|improve this answer









                  $endgroup$



                  A note on efficiency. Currently the code exhibit an exponential time complexity. It can be reduced significantly.



                  Notice that the same position is inspected more than once. For example, the opening sequences 3, 1, 2, 2 and 1, 3 all lead to the same position. Further down the game the situation aggravates.



                  Keep track of the positions already inspected, and before diving into the recursion check whether it is still unknown. Since the position is just an integer (an amount of stones remaining), the cost of tracking is $O(n)$ space.



                  Further improvement is of course alpha-beta pruning.







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