Print 'A' 1000 times with BrainFuckTips for golfing in brainfuckHow to shorten this J code? (Or write shorter code in another language)BrainF***-optimize a series of numbersVerify Brainfuck programImplement multiplication by a constant with addition and bit shiftsBrainf*** subprograms with unique outputsConvert Brainfuck to a Non-Golfing LanguageConvert Brainfuck to MarioLANGBetter way to read multiple int in C than scanfHow can I shorten this multiple assignment in Lua?Brainf*ck Loop Problem

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Print 'A' 1000 times with BrainFuck


Tips for golfing in brainfuckHow to shorten this J code? (Or write shorter code in another language)BrainF***-optimize a series of numbersVerify Brainfuck programImplement multiplication by a constant with addition and bit shiftsBrainf*** subprograms with unique outputsConvert Brainfuck to a Non-Golfing LanguageConvert Brainfuck to MarioLANGBetter way to read multiple int in C than scanfHow can I shorten this multiple assignment in Lua?Brainf*ck Loop Problem






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


What is the best BrainFuck code (in terms of code size) to print 'A' 1000 times ?



My approach is:



  • set 'A' to p[0]

  • set 255 to p[1] to display 255 'A', 3 times

  • set 235 to p[1] to display 235 'A'

This is not effective but I cannot find a way to use tow counters simultaneously like a multiplication



Is there a better approach than a multiplication ?










share|improve this question









New contributor



Nelson G. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 3




    $begingroup$
    This is a good place to start. Welcome to Code golf! :)
    $endgroup$
    – FryAmTheEggman
    9 hours ago






  • 2




    $begingroup$
    I think you want to just use a nested loop, but I don't know BF very well. Have you seen Brainfuck tips? Also probably the esolangs page on Brainfuck constants would be a useful resource here.
    $endgroup$
    – Jonathan Allan
    9 hours ago






  • 3




    $begingroup$
    I think you should clarify best BrainFuck code. Are you in search of most readable, most elegant, using the least amount of + characters or simply highest brevity?
    $endgroup$
    – Jonathan Frech
    8 hours ago










  • $begingroup$
    @Jonathan Allan: Yes, that's the purpose of this question : How to use a nested loop. It's a fascinating language close ASM but I don't understand some aspects
    $endgroup$
    – Nelson G.
    7 mins ago

















2












$begingroup$


What is the best BrainFuck code (in terms of code size) to print 'A' 1000 times ?



My approach is:



  • set 'A' to p[0]

  • set 255 to p[1] to display 255 'A', 3 times

  • set 235 to p[1] to display 235 'A'

This is not effective but I cannot find a way to use tow counters simultaneously like a multiplication



Is there a better approach than a multiplication ?










share|improve this question









New contributor



Nelson G. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 3




    $begingroup$
    This is a good place to start. Welcome to Code golf! :)
    $endgroup$
    – FryAmTheEggman
    9 hours ago






  • 2




    $begingroup$
    I think you want to just use a nested loop, but I don't know BF very well. Have you seen Brainfuck tips? Also probably the esolangs page on Brainfuck constants would be a useful resource here.
    $endgroup$
    – Jonathan Allan
    9 hours ago






  • 3




    $begingroup$
    I think you should clarify best BrainFuck code. Are you in search of most readable, most elegant, using the least amount of + characters or simply highest brevity?
    $endgroup$
    – Jonathan Frech
    8 hours ago










  • $begingroup$
    @Jonathan Allan: Yes, that's the purpose of this question : How to use a nested loop. It's a fascinating language close ASM but I don't understand some aspects
    $endgroup$
    – Nelson G.
    7 mins ago













2












2








2


0



$begingroup$


What is the best BrainFuck code (in terms of code size) to print 'A' 1000 times ?



My approach is:



  • set 'A' to p[0]

  • set 255 to p[1] to display 255 'A', 3 times

  • set 235 to p[1] to display 235 'A'

This is not effective but I cannot find a way to use tow counters simultaneously like a multiplication



Is there a better approach than a multiplication ?










share|improve this question









New contributor



Nelson G. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




What is the best BrainFuck code (in terms of code size) to print 'A' 1000 times ?



My approach is:



  • set 'A' to p[0]

  • set 255 to p[1] to display 255 'A', 3 times

  • set 235 to p[1] to display 235 'A'

This is not effective but I cannot find a way to use tow counters simultaneously like a multiplication



Is there a better approach than a multiplication ?







code-golf tips brainfuck






share|improve this question









New contributor



Nelson G. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



Nelson G. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 6 mins ago







Nelson G.













New contributor



Nelson G. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








asked 9 hours ago









Nelson G.Nelson G.

1174




1174




New contributor



Nelson G. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




Nelson G. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









  • 3




    $begingroup$
    This is a good place to start. Welcome to Code golf! :)
    $endgroup$
    – FryAmTheEggman
    9 hours ago






  • 2




    $begingroup$
    I think you want to just use a nested loop, but I don't know BF very well. Have you seen Brainfuck tips? Also probably the esolangs page on Brainfuck constants would be a useful resource here.
    $endgroup$
    – Jonathan Allan
    9 hours ago






  • 3




    $begingroup$
    I think you should clarify best BrainFuck code. Are you in search of most readable, most elegant, using the least amount of + characters or simply highest brevity?
    $endgroup$
    – Jonathan Frech
    8 hours ago










  • $begingroup$
    @Jonathan Allan: Yes, that's the purpose of this question : How to use a nested loop. It's a fascinating language close ASM but I don't understand some aspects
    $endgroup$
    – Nelson G.
    7 mins ago












  • 3




    $begingroup$
    This is a good place to start. Welcome to Code golf! :)
    $endgroup$
    – FryAmTheEggman
    9 hours ago






  • 2




    $begingroup$
    I think you want to just use a nested loop, but I don't know BF very well. Have you seen Brainfuck tips? Also probably the esolangs page on Brainfuck constants would be a useful resource here.
    $endgroup$
    – Jonathan Allan
    9 hours ago






  • 3




    $begingroup$
    I think you should clarify best BrainFuck code. Are you in search of most readable, most elegant, using the least amount of + characters or simply highest brevity?
    $endgroup$
    – Jonathan Frech
    8 hours ago










  • $begingroup$
    @Jonathan Allan: Yes, that's the purpose of this question : How to use a nested loop. It's a fascinating language close ASM but I don't understand some aspects
    $endgroup$
    – Nelson G.
    7 mins ago







3




3




$begingroup$
This is a good place to start. Welcome to Code golf! :)
$endgroup$
– FryAmTheEggman
9 hours ago




$begingroup$
This is a good place to start. Welcome to Code golf! :)
$endgroup$
– FryAmTheEggman
9 hours ago




2




2




$begingroup$
I think you want to just use a nested loop, but I don't know BF very well. Have you seen Brainfuck tips? Also probably the esolangs page on Brainfuck constants would be a useful resource here.
$endgroup$
– Jonathan Allan
9 hours ago




$begingroup$
I think you want to just use a nested loop, but I don't know BF very well. Have you seen Brainfuck tips? Also probably the esolangs page on Brainfuck constants would be a useful resource here.
$endgroup$
– Jonathan Allan
9 hours ago




3




3




$begingroup$
I think you should clarify best BrainFuck code. Are you in search of most readable, most elegant, using the least amount of + characters or simply highest brevity?
$endgroup$
– Jonathan Frech
8 hours ago




$begingroup$
I think you should clarify best BrainFuck code. Are you in search of most readable, most elegant, using the least amount of + characters or simply highest brevity?
$endgroup$
– Jonathan Frech
8 hours ago












$begingroup$
@Jonathan Allan: Yes, that's the purpose of this question : How to use a nested loop. It's a fascinating language close ASM but I don't understand some aspects
$endgroup$
– Nelson G.
7 mins ago




$begingroup$
@Jonathan Allan: Yes, that's the purpose of this question : How to use a nested loop. It's a fascinating language close ASM but I don't understand some aspects
$endgroup$
– Nelson G.
7 mins ago










1 Answer
1






active

oldest

votes


















6












$begingroup$

The method you seem to currently be using is 39 bytes:



>>+++[<-[-<.>]>-]++++[<----->-]<-[-<.>] (not including getting the A) (Try It Online!)



(loop 3 times, each time set the counter to 255 and print that many times, then subtract 20, subtract 1, and print that many times)



However, it is much shorter to loop 4 times and print 250 times each time:



>>++++[<------[<.>-]>-] (23 bytes).



If your cells are unbounded (I'm assuming they're 8-bit otherwise you probably wouldn't try using 255 for golfing):



>>++++++++++[<++++++++++[<..........>-]>-] (42 bytes).






share|improve this answer











$endgroup$












  • $begingroup$
    this seems to assume 8-bit cells, though...
    $endgroup$
    – John Dvorak
    9 hours ago






  • 1




    $begingroup$
    @JohnDvorak: The question mentioned setting cells to 255 as a part of the most effective solution the OP could think of. That seems like a pretty clear indication of (ab)using 8-bit cell wrapping.
    $endgroup$
    – randomdude999
    9 hours ago










  • $begingroup$
    @JohnDvorak What randomdude999 said, but I did add a method using 10x10x10 in case the cells are unbounded.
    $endgroup$
    – HyperNeutrino
    9 hours ago











Your Answer






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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









6












$begingroup$

The method you seem to currently be using is 39 bytes:



>>+++[<-[-<.>]>-]++++[<----->-]<-[-<.>] (not including getting the A) (Try It Online!)



(loop 3 times, each time set the counter to 255 and print that many times, then subtract 20, subtract 1, and print that many times)



However, it is much shorter to loop 4 times and print 250 times each time:



>>++++[<------[<.>-]>-] (23 bytes).



If your cells are unbounded (I'm assuming they're 8-bit otherwise you probably wouldn't try using 255 for golfing):



>>++++++++++[<++++++++++[<..........>-]>-] (42 bytes).






share|improve this answer











$endgroup$












  • $begingroup$
    this seems to assume 8-bit cells, though...
    $endgroup$
    – John Dvorak
    9 hours ago






  • 1




    $begingroup$
    @JohnDvorak: The question mentioned setting cells to 255 as a part of the most effective solution the OP could think of. That seems like a pretty clear indication of (ab)using 8-bit cell wrapping.
    $endgroup$
    – randomdude999
    9 hours ago










  • $begingroup$
    @JohnDvorak What randomdude999 said, but I did add a method using 10x10x10 in case the cells are unbounded.
    $endgroup$
    – HyperNeutrino
    9 hours ago















6












$begingroup$

The method you seem to currently be using is 39 bytes:



>>+++[<-[-<.>]>-]++++[<----->-]<-[-<.>] (not including getting the A) (Try It Online!)



(loop 3 times, each time set the counter to 255 and print that many times, then subtract 20, subtract 1, and print that many times)



However, it is much shorter to loop 4 times and print 250 times each time:



>>++++[<------[<.>-]>-] (23 bytes).



If your cells are unbounded (I'm assuming they're 8-bit otherwise you probably wouldn't try using 255 for golfing):



>>++++++++++[<++++++++++[<..........>-]>-] (42 bytes).






share|improve this answer











$endgroup$












  • $begingroup$
    this seems to assume 8-bit cells, though...
    $endgroup$
    – John Dvorak
    9 hours ago






  • 1




    $begingroup$
    @JohnDvorak: The question mentioned setting cells to 255 as a part of the most effective solution the OP could think of. That seems like a pretty clear indication of (ab)using 8-bit cell wrapping.
    $endgroup$
    – randomdude999
    9 hours ago










  • $begingroup$
    @JohnDvorak What randomdude999 said, but I did add a method using 10x10x10 in case the cells are unbounded.
    $endgroup$
    – HyperNeutrino
    9 hours ago













6












6








6





$begingroup$

The method you seem to currently be using is 39 bytes:



>>+++[<-[-<.>]>-]++++[<----->-]<-[-<.>] (not including getting the A) (Try It Online!)



(loop 3 times, each time set the counter to 255 and print that many times, then subtract 20, subtract 1, and print that many times)



However, it is much shorter to loop 4 times and print 250 times each time:



>>++++[<------[<.>-]>-] (23 bytes).



If your cells are unbounded (I'm assuming they're 8-bit otherwise you probably wouldn't try using 255 for golfing):



>>++++++++++[<++++++++++[<..........>-]>-] (42 bytes).






share|improve this answer











$endgroup$



The method you seem to currently be using is 39 bytes:



>>+++[<-[-<.>]>-]++++[<----->-]<-[-<.>] (not including getting the A) (Try It Online!)



(loop 3 times, each time set the counter to 255 and print that many times, then subtract 20, subtract 1, and print that many times)



However, it is much shorter to loop 4 times and print 250 times each time:



>>++++[<------[<.>-]>-] (23 bytes).



If your cells are unbounded (I'm assuming they're 8-bit otherwise you probably wouldn't try using 255 for golfing):



>>++++++++++[<++++++++++[<..........>-]>-] (42 bytes).







share|improve this answer














share|improve this answer



share|improve this answer








edited 9 hours ago

























answered 9 hours ago









HyperNeutrinoHyperNeutrino

20k440152




20k440152











  • $begingroup$
    this seems to assume 8-bit cells, though...
    $endgroup$
    – John Dvorak
    9 hours ago






  • 1




    $begingroup$
    @JohnDvorak: The question mentioned setting cells to 255 as a part of the most effective solution the OP could think of. That seems like a pretty clear indication of (ab)using 8-bit cell wrapping.
    $endgroup$
    – randomdude999
    9 hours ago










  • $begingroup$
    @JohnDvorak What randomdude999 said, but I did add a method using 10x10x10 in case the cells are unbounded.
    $endgroup$
    – HyperNeutrino
    9 hours ago
















  • $begingroup$
    this seems to assume 8-bit cells, though...
    $endgroup$
    – John Dvorak
    9 hours ago






  • 1




    $begingroup$
    @JohnDvorak: The question mentioned setting cells to 255 as a part of the most effective solution the OP could think of. That seems like a pretty clear indication of (ab)using 8-bit cell wrapping.
    $endgroup$
    – randomdude999
    9 hours ago










  • $begingroup$
    @JohnDvorak What randomdude999 said, but I did add a method using 10x10x10 in case the cells are unbounded.
    $endgroup$
    – HyperNeutrino
    9 hours ago















$begingroup$
this seems to assume 8-bit cells, though...
$endgroup$
– John Dvorak
9 hours ago




$begingroup$
this seems to assume 8-bit cells, though...
$endgroup$
– John Dvorak
9 hours ago




1




1




$begingroup$
@JohnDvorak: The question mentioned setting cells to 255 as a part of the most effective solution the OP could think of. That seems like a pretty clear indication of (ab)using 8-bit cell wrapping.
$endgroup$
– randomdude999
9 hours ago




$begingroup$
@JohnDvorak: The question mentioned setting cells to 255 as a part of the most effective solution the OP could think of. That seems like a pretty clear indication of (ab)using 8-bit cell wrapping.
$endgroup$
– randomdude999
9 hours ago












$begingroup$
@JohnDvorak What randomdude999 said, but I did add a method using 10x10x10 in case the cells are unbounded.
$endgroup$
– HyperNeutrino
9 hours ago




$begingroup$
@JohnDvorak What randomdude999 said, but I did add a method using 10x10x10 in case the cells are unbounded.
$endgroup$
– HyperNeutrino
9 hours ago










Nelson G. is a new contributor. Be nice, and check out our Code of Conduct.









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Nelson G. is a new contributor. Be nice, and check out our Code of Conduct.












Nelson G. is a new contributor. Be nice, and check out our Code of Conduct.











Nelson G. is a new contributor. Be nice, and check out our Code of Conduct.














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