Slow Performance When Changing Object Data [2.8]Blender Global undo is very slow on complex scenesBlender becomes very slow with large amount of objects sharing mesh dataHow can I improve viewport performance when using Dyntopo?What is the fastest way of creating a large mesh/object built from smaller mesh “building blocks”Weird bmesh performance when creating new verticesWhy does Blender slow down when I duplicate a model repeatedly?I am having very slow performance running BlenderViewport performance changes when in camera?Performance relating to Object InstancesBlender 2.76b - Slow performance on Viewport Shading MaterialAnimation Nodes slow performance

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Slow Performance When Changing Object Data [2.8]


Blender Global undo is very slow on complex scenesBlender becomes very slow with large amount of objects sharing mesh dataHow can I improve viewport performance when using Dyntopo?What is the fastest way of creating a large mesh/object built from smaller mesh “building blocks”Weird bmesh performance when creating new verticesWhy does Blender slow down when I duplicate a model repeatedly?I am having very slow performance running BlenderViewport performance changes when in camera?Performance relating to Object InstancesBlender 2.76b - Slow performance on Viewport Shading MaterialAnimation Nodes slow performance






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


I'm not sure if it's the object data actually, but I couldn't think of a better way to phrase it. Whenever I ctrl+z, change materials, open/close the file, make or change collections, etc, it takes way too long. It says the program has stopped responding for about ten seconds, then starts responding again. It doesn't do this when moving objects in the 3D viewport or tabbing in/out of edit mode, etc. Furthermore, it's only with this file. My other files, despite being more complex and taking up more space, don't do this.
Any help/suggestions are much appreciated.



Apologies for my last post btw



Download
enter image description here










share|improve this question









$endgroup$











  • $begingroup$
    Excatly which version are you using. I think a encountered a similiar problem in an older version when using a few subdivisions. Also blender.stackexchange.com/questions/89659/…
    $endgroup$
    – miceterminator
    8 hours ago











  • $begingroup$
    I'm using blender-2.80.0-git.d525c76003b3-windows64. I enabled simplify, didn't change anything. I had a sub-surf modifier on her body, yes, but I had it disabled in the viewport. To test it out, I deleted the modifier entirely. Didn't change anything either.
    $endgroup$
    – Sagaevan
    8 hours ago











  • $begingroup$
    Also, that problem only specified problems with undoing. My problem is with much more. Can't even quickly add/delete objects.
    $endgroup$
    – Sagaevan
    8 hours ago

















2












$begingroup$


I'm not sure if it's the object data actually, but I couldn't think of a better way to phrase it. Whenever I ctrl+z, change materials, open/close the file, make or change collections, etc, it takes way too long. It says the program has stopped responding for about ten seconds, then starts responding again. It doesn't do this when moving objects in the 3D viewport or tabbing in/out of edit mode, etc. Furthermore, it's only with this file. My other files, despite being more complex and taking up more space, don't do this.
Any help/suggestions are much appreciated.



Apologies for my last post btw



Download
enter image description here










share|improve this question









$endgroup$











  • $begingroup$
    Excatly which version are you using. I think a encountered a similiar problem in an older version when using a few subdivisions. Also blender.stackexchange.com/questions/89659/…
    $endgroup$
    – miceterminator
    8 hours ago











  • $begingroup$
    I'm using blender-2.80.0-git.d525c76003b3-windows64. I enabled simplify, didn't change anything. I had a sub-surf modifier on her body, yes, but I had it disabled in the viewport. To test it out, I deleted the modifier entirely. Didn't change anything either.
    $endgroup$
    – Sagaevan
    8 hours ago











  • $begingroup$
    Also, that problem only specified problems with undoing. My problem is with much more. Can't even quickly add/delete objects.
    $endgroup$
    – Sagaevan
    8 hours ago













2












2








2





$begingroup$


I'm not sure if it's the object data actually, but I couldn't think of a better way to phrase it. Whenever I ctrl+z, change materials, open/close the file, make or change collections, etc, it takes way too long. It says the program has stopped responding for about ten seconds, then starts responding again. It doesn't do this when moving objects in the 3D viewport or tabbing in/out of edit mode, etc. Furthermore, it's only with this file. My other files, despite being more complex and taking up more space, don't do this.
Any help/suggestions are much appreciated.



Apologies for my last post btw



Download
enter image description here










share|improve this question









$endgroup$




I'm not sure if it's the object data actually, but I couldn't think of a better way to phrase it. Whenever I ctrl+z, change materials, open/close the file, make or change collections, etc, it takes way too long. It says the program has stopped responding for about ten seconds, then starts responding again. It doesn't do this when moving objects in the 3D viewport or tabbing in/out of edit mode, etc. Furthermore, it's only with this file. My other files, despite being more complex and taking up more space, don't do this.
Any help/suggestions are much appreciated.



Apologies for my last post btw



Download
enter image description here







performance






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 8 hours ago









SagaevanSagaevan

364




364











  • $begingroup$
    Excatly which version are you using. I think a encountered a similiar problem in an older version when using a few subdivisions. Also blender.stackexchange.com/questions/89659/…
    $endgroup$
    – miceterminator
    8 hours ago











  • $begingroup$
    I'm using blender-2.80.0-git.d525c76003b3-windows64. I enabled simplify, didn't change anything. I had a sub-surf modifier on her body, yes, but I had it disabled in the viewport. To test it out, I deleted the modifier entirely. Didn't change anything either.
    $endgroup$
    – Sagaevan
    8 hours ago











  • $begingroup$
    Also, that problem only specified problems with undoing. My problem is with much more. Can't even quickly add/delete objects.
    $endgroup$
    – Sagaevan
    8 hours ago
















  • $begingroup$
    Excatly which version are you using. I think a encountered a similiar problem in an older version when using a few subdivisions. Also blender.stackexchange.com/questions/89659/…
    $endgroup$
    – miceterminator
    8 hours ago











  • $begingroup$
    I'm using blender-2.80.0-git.d525c76003b3-windows64. I enabled simplify, didn't change anything. I had a sub-surf modifier on her body, yes, but I had it disabled in the viewport. To test it out, I deleted the modifier entirely. Didn't change anything either.
    $endgroup$
    – Sagaevan
    8 hours ago











  • $begingroup$
    Also, that problem only specified problems with undoing. My problem is with much more. Can't even quickly add/delete objects.
    $endgroup$
    – Sagaevan
    8 hours ago















$begingroup$
Excatly which version are you using. I think a encountered a similiar problem in an older version when using a few subdivisions. Also blender.stackexchange.com/questions/89659/…
$endgroup$
– miceterminator
8 hours ago





$begingroup$
Excatly which version are you using. I think a encountered a similiar problem in an older version when using a few subdivisions. Also blender.stackexchange.com/questions/89659/…
$endgroup$
– miceterminator
8 hours ago













$begingroup$
I'm using blender-2.80.0-git.d525c76003b3-windows64. I enabled simplify, didn't change anything. I had a sub-surf modifier on her body, yes, but I had it disabled in the viewport. To test it out, I deleted the modifier entirely. Didn't change anything either.
$endgroup$
– Sagaevan
8 hours ago





$begingroup$
I'm using blender-2.80.0-git.d525c76003b3-windows64. I enabled simplify, didn't change anything. I had a sub-surf modifier on her body, yes, but I had it disabled in the viewport. To test it out, I deleted the modifier entirely. Didn't change anything either.
$endgroup$
– Sagaevan
8 hours ago













$begingroup$
Also, that problem only specified problems with undoing. My problem is with much more. Can't even quickly add/delete objects.
$endgroup$
– Sagaevan
8 hours ago




$begingroup$
Also, that problem only specified problems with undoing. My problem is with much more. Can't even quickly add/delete objects.
$endgroup$
– Sagaevan
8 hours ago










1 Answer
1






active

oldest

votes


















2












$begingroup$

Okay, I think I found the solution! The collision objects for the legs had wayyy too many vertex groups. After deleting the armature modifier, everything went back to normal speed. I cleared the vertex groups, except the ones I needed, and gave it the armature modifier again. Now everything works as it should.






share|improve this answer









$endgroup$













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    1 Answer
    1






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    2












    $begingroup$

    Okay, I think I found the solution! The collision objects for the legs had wayyy too many vertex groups. After deleting the armature modifier, everything went back to normal speed. I cleared the vertex groups, except the ones I needed, and gave it the armature modifier again. Now everything works as it should.






    share|improve this answer









    $endgroup$

















      2












      $begingroup$

      Okay, I think I found the solution! The collision objects for the legs had wayyy too many vertex groups. After deleting the armature modifier, everything went back to normal speed. I cleared the vertex groups, except the ones I needed, and gave it the armature modifier again. Now everything works as it should.






      share|improve this answer









      $endgroup$















        2












        2








        2





        $begingroup$

        Okay, I think I found the solution! The collision objects for the legs had wayyy too many vertex groups. After deleting the armature modifier, everything went back to normal speed. I cleared the vertex groups, except the ones I needed, and gave it the armature modifier again. Now everything works as it should.






        share|improve this answer









        $endgroup$



        Okay, I think I found the solution! The collision objects for the legs had wayyy too many vertex groups. After deleting the armature modifier, everything went back to normal speed. I cleared the vertex groups, except the ones I needed, and gave it the armature modifier again. Now everything works as it should.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 7 hours ago









        SagaevanSagaevan

        364




        364



























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