Slow Performance When Changing Object Data [2.8]Blender Global undo is very slow on complex scenesBlender becomes very slow with large amount of objects sharing mesh dataHow can I improve viewport performance when using Dyntopo?What is the fastest way of creating a large mesh/object built from smaller mesh “building blocks”Weird bmesh performance when creating new verticesWhy does Blender slow down when I duplicate a model repeatedly?I am having very slow performance running BlenderViewport performance changes when in camera?Performance relating to Object InstancesBlender 2.76b - Slow performance on Viewport Shading MaterialAnimation Nodes slow performance

How is linear momentum conserved in circular motion?

Understanding “en comprend”

Is there a term for the belief that "if it's legal, it's moral"?

Densest sphere packing

Is there any possible way to get these hearts as Adult Link?

What does it cost to buy a tavern?

Boundaries and Buddhism

Is there a polite way to ask about one's ethnicity?

'No arbitrary choices' intuition for natural transformation.

Can the pre-order traversal of two different trees be the same even though they are different?

Why there is a red color in right side?

Why are there no file insertion syscalls

Make symbols atomic, without losing their type

What is the highest power supply a Raspberry pi 3 B can handle without getting damaged?

In Street Fighter, what does the M stand for in M Bison?

How do you transpose samples in cents?

What is the most suitable position for a bishop here?

Is using legacy mode instead of UEFI mode a bad thing to do?

I have found ports on my Samsung smart tv running a display service. What can I do with it?

How can a warlock learn from a spellbook?

How do I find which software is doing an SSH connection?

Summing cube roots in fractions

reverse a call to mmap()

Would a 7805 5 V regulator drain a 9 V battery?



Slow Performance When Changing Object Data [2.8]


Blender Global undo is very slow on complex scenesBlender becomes very slow with large amount of objects sharing mesh dataHow can I improve viewport performance when using Dyntopo?What is the fastest way of creating a large mesh/object built from smaller mesh “building blocks”Weird bmesh performance when creating new verticesWhy does Blender slow down when I duplicate a model repeatedly?I am having very slow performance running BlenderViewport performance changes when in camera?Performance relating to Object InstancesBlender 2.76b - Slow performance on Viewport Shading MaterialAnimation Nodes slow performance






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


I'm not sure if it's the object data actually, but I couldn't think of a better way to phrase it. Whenever I ctrl+z, change materials, open/close the file, make or change collections, etc, it takes way too long. It says the program has stopped responding for about ten seconds, then starts responding again. It doesn't do this when moving objects in the 3D viewport or tabbing in/out of edit mode, etc. Furthermore, it's only with this file. My other files, despite being more complex and taking up more space, don't do this.
Any help/suggestions are much appreciated.



Apologies for my last post btw



Download
enter image description here










share|improve this question









$endgroup$











  • $begingroup$
    Excatly which version are you using. I think a encountered a similiar problem in an older version when using a few subdivisions. Also blender.stackexchange.com/questions/89659/…
    $endgroup$
    – miceterminator
    8 hours ago











  • $begingroup$
    I'm using blender-2.80.0-git.d525c76003b3-windows64. I enabled simplify, didn't change anything. I had a sub-surf modifier on her body, yes, but I had it disabled in the viewport. To test it out, I deleted the modifier entirely. Didn't change anything either.
    $endgroup$
    – Sagaevan
    8 hours ago











  • $begingroup$
    Also, that problem only specified problems with undoing. My problem is with much more. Can't even quickly add/delete objects.
    $endgroup$
    – Sagaevan
    8 hours ago

















2












$begingroup$


I'm not sure if it's the object data actually, but I couldn't think of a better way to phrase it. Whenever I ctrl+z, change materials, open/close the file, make or change collections, etc, it takes way too long. It says the program has stopped responding for about ten seconds, then starts responding again. It doesn't do this when moving objects in the 3D viewport or tabbing in/out of edit mode, etc. Furthermore, it's only with this file. My other files, despite being more complex and taking up more space, don't do this.
Any help/suggestions are much appreciated.



Apologies for my last post btw



Download
enter image description here










share|improve this question









$endgroup$











  • $begingroup$
    Excatly which version are you using. I think a encountered a similiar problem in an older version when using a few subdivisions. Also blender.stackexchange.com/questions/89659/…
    $endgroup$
    – miceterminator
    8 hours ago











  • $begingroup$
    I'm using blender-2.80.0-git.d525c76003b3-windows64. I enabled simplify, didn't change anything. I had a sub-surf modifier on her body, yes, but I had it disabled in the viewport. To test it out, I deleted the modifier entirely. Didn't change anything either.
    $endgroup$
    – Sagaevan
    8 hours ago











  • $begingroup$
    Also, that problem only specified problems with undoing. My problem is with much more. Can't even quickly add/delete objects.
    $endgroup$
    – Sagaevan
    8 hours ago













2












2








2





$begingroup$


I'm not sure if it's the object data actually, but I couldn't think of a better way to phrase it. Whenever I ctrl+z, change materials, open/close the file, make or change collections, etc, it takes way too long. It says the program has stopped responding for about ten seconds, then starts responding again. It doesn't do this when moving objects in the 3D viewport or tabbing in/out of edit mode, etc. Furthermore, it's only with this file. My other files, despite being more complex and taking up more space, don't do this.
Any help/suggestions are much appreciated.



Apologies for my last post btw



Download
enter image description here










share|improve this question









$endgroup$




I'm not sure if it's the object data actually, but I couldn't think of a better way to phrase it. Whenever I ctrl+z, change materials, open/close the file, make or change collections, etc, it takes way too long. It says the program has stopped responding for about ten seconds, then starts responding again. It doesn't do this when moving objects in the 3D viewport or tabbing in/out of edit mode, etc. Furthermore, it's only with this file. My other files, despite being more complex and taking up more space, don't do this.
Any help/suggestions are much appreciated.



Apologies for my last post btw



Download
enter image description here







performance






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 8 hours ago









SagaevanSagaevan

364




364











  • $begingroup$
    Excatly which version are you using. I think a encountered a similiar problem in an older version when using a few subdivisions. Also blender.stackexchange.com/questions/89659/…
    $endgroup$
    – miceterminator
    8 hours ago











  • $begingroup$
    I'm using blender-2.80.0-git.d525c76003b3-windows64. I enabled simplify, didn't change anything. I had a sub-surf modifier on her body, yes, but I had it disabled in the viewport. To test it out, I deleted the modifier entirely. Didn't change anything either.
    $endgroup$
    – Sagaevan
    8 hours ago











  • $begingroup$
    Also, that problem only specified problems with undoing. My problem is with much more. Can't even quickly add/delete objects.
    $endgroup$
    – Sagaevan
    8 hours ago
















  • $begingroup$
    Excatly which version are you using. I think a encountered a similiar problem in an older version when using a few subdivisions. Also blender.stackexchange.com/questions/89659/…
    $endgroup$
    – miceterminator
    8 hours ago











  • $begingroup$
    I'm using blender-2.80.0-git.d525c76003b3-windows64. I enabled simplify, didn't change anything. I had a sub-surf modifier on her body, yes, but I had it disabled in the viewport. To test it out, I deleted the modifier entirely. Didn't change anything either.
    $endgroup$
    – Sagaevan
    8 hours ago











  • $begingroup$
    Also, that problem only specified problems with undoing. My problem is with much more. Can't even quickly add/delete objects.
    $endgroup$
    – Sagaevan
    8 hours ago















$begingroup$
Excatly which version are you using. I think a encountered a similiar problem in an older version when using a few subdivisions. Also blender.stackexchange.com/questions/89659/…
$endgroup$
– miceterminator
8 hours ago





$begingroup$
Excatly which version are you using. I think a encountered a similiar problem in an older version when using a few subdivisions. Also blender.stackexchange.com/questions/89659/…
$endgroup$
– miceterminator
8 hours ago













$begingroup$
I'm using blender-2.80.0-git.d525c76003b3-windows64. I enabled simplify, didn't change anything. I had a sub-surf modifier on her body, yes, but I had it disabled in the viewport. To test it out, I deleted the modifier entirely. Didn't change anything either.
$endgroup$
– Sagaevan
8 hours ago





$begingroup$
I'm using blender-2.80.0-git.d525c76003b3-windows64. I enabled simplify, didn't change anything. I had a sub-surf modifier on her body, yes, but I had it disabled in the viewport. To test it out, I deleted the modifier entirely. Didn't change anything either.
$endgroup$
– Sagaevan
8 hours ago













$begingroup$
Also, that problem only specified problems with undoing. My problem is with much more. Can't even quickly add/delete objects.
$endgroup$
– Sagaevan
8 hours ago




$begingroup$
Also, that problem only specified problems with undoing. My problem is with much more. Can't even quickly add/delete objects.
$endgroup$
– Sagaevan
8 hours ago










1 Answer
1






active

oldest

votes


















2












$begingroup$

Okay, I think I found the solution! The collision objects for the legs had wayyy too many vertex groups. After deleting the armature modifier, everything went back to normal speed. I cleared the vertex groups, except the ones I needed, and gave it the armature modifier again. Now everything works as it should.






share|improve this answer









$endgroup$













    Your Answer








    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "502"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f143051%2fslow-performance-when-changing-object-data-2-8%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2












    $begingroup$

    Okay, I think I found the solution! The collision objects for the legs had wayyy too many vertex groups. After deleting the armature modifier, everything went back to normal speed. I cleared the vertex groups, except the ones I needed, and gave it the armature modifier again. Now everything works as it should.






    share|improve this answer









    $endgroup$

















      2












      $begingroup$

      Okay, I think I found the solution! The collision objects for the legs had wayyy too many vertex groups. After deleting the armature modifier, everything went back to normal speed. I cleared the vertex groups, except the ones I needed, and gave it the armature modifier again. Now everything works as it should.






      share|improve this answer









      $endgroup$















        2












        2








        2





        $begingroup$

        Okay, I think I found the solution! The collision objects for the legs had wayyy too many vertex groups. After deleting the armature modifier, everything went back to normal speed. I cleared the vertex groups, except the ones I needed, and gave it the armature modifier again. Now everything works as it should.






        share|improve this answer









        $endgroup$



        Okay, I think I found the solution! The collision objects for the legs had wayyy too many vertex groups. After deleting the armature modifier, everything went back to normal speed. I cleared the vertex groups, except the ones I needed, and gave it the armature modifier again. Now everything works as it should.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 7 hours ago









        SagaevanSagaevan

        364




        364



























            draft saved

            draft discarded
















































            Thanks for contributing an answer to Blender Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f143051%2fslow-performance-when-changing-object-data-2-8%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Canceling a color specificationRandomly assigning color to Graphics3D objects?Default color for Filling in Mathematica 9Coloring specific elements of sets with a prime modified order in an array plotHow to pick a color differing significantly from the colors already in a given color list?Detection of the text colorColor numbers based on their valueCan color schemes for use with ColorData include opacity specification?My dynamic color schemes

            Invision Community Contents History See also References External links Navigation menuProprietaryinvisioncommunity.comIPS Community ForumsIPS Community Forumsthis blog entry"License Changes, IP.Board 3.4, and the Future""Interview -- Matt Mecham of Ibforums""CEO Invision Power Board, Matt Mecham Is a Liar, Thief!"IPB License Explanation 1.3, 1.3.1, 2.0, and 2.1ArchivedSecurity Fixes, Updates And Enhancements For IPB 1.3.1Archived"New Demo Accounts - Invision Power Services"the original"New Default Skin"the original"Invision Power Board 3.0.0 and Applications Released"the original"Archived copy"the original"Perpetual licenses being done away with""Release Notes - Invision Power Services""Introducing: IPS Community Suite 4!"Invision Community Release Notes

            199年 目錄 大件事 到箇年出世嗰人 到箇年死嗰人 節慶、風俗習慣 導覽選單