What does it cost to buy a tavern?How are materials on DMs Guild classified?How much do people pay to have their miniatures painted?How much should NPCs charge to identify magic items?Pathfinder Downtime: Earning capital, Owning Buildings, in a small townWould a monk with the Tavern Brawler feat have improvised weapons count as monk weapons?How much gold would the construction of a forge cost?What are Tier appropriate gold awards for Adventurers League adventures?How does the Bargain skill interact with Wealth levels in BRP 4th Edition?How to determine the cost/value of commissioning a statue?How much does Plate Armor of Gleaming cost?How much does it cost to cast Raise Dead on a Zealot Barbarian in Adventure's League?

Why is it easier to balance a non-moving bike standing up than sitting down?

Setting up the trap

Implementation of the Jacobi Symbol in C

What is the maximum that Player 1 can win?

I have found ports on my Samsung smart tv running a display service. What can I do with it?

What mathematical theory is required for high frequency trading?

Are there any individual aliens that have gained superpowers in the Marvel universe?

My student in one course asks for paid tutoring in another course. Appropriate?

Scaling an object to change its key

Densest sphere packing

Bent arrow under a node

Story of a Witch Boy

Am I legally required to provide a (GPL licensed) source code even after a project is abandoned?

Need help understanding the double sharp turn in Chopin's prelude in e minor

Is Newton's third law really correct?

How to modify a string without altering its text properties

Why there is a red color in right side?

How to make all magic-casting innate, but still rare?

How to sort human readable size

What is this plant I saw for sale at a Romanian farmer's market?

sudo passwd username keeps asking for the current password

Why things float in space, though there is always gravity of our star is present

Why is it 出差去 and not 去出差?

Counterfeit checks were created for my account. How does this type of fraud work?



What does it cost to buy a tavern?


How are materials on DMs Guild classified?How much do people pay to have their miniatures painted?How much should NPCs charge to identify magic items?Pathfinder Downtime: Earning capital, Owning Buildings, in a small townWould a monk with the Tavern Brawler feat have improvised weapons count as monk weapons?How much gold would the construction of a forge cost?What are Tier appropriate gold awards for Adventurers League adventures?How does the Bargain skill interact with Wealth levels in BRP 4th Edition?How to determine the cost/value of commissioning a statue?How much does Plate Armor of Gleaming cost?How much does it cost to cast Raise Dead on a Zealot Barbarian in Adventure's League?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








8












$begingroup$


Suppose an adventurer retires and wants to buy a tavern.



Is there an official gold piece figure in D&D 5e for how much it would cost to buy a tavern or similar property in a town or city? If not, are there any guidelines?










share|improve this question









$endgroup$


















    8












    $begingroup$


    Suppose an adventurer retires and wants to buy a tavern.



    Is there an official gold piece figure in D&D 5e for how much it would cost to buy a tavern or similar property in a town or city? If not, are there any guidelines?










    share|improve this question









    $endgroup$














      8












      8








      8





      $begingroup$


      Suppose an adventurer retires and wants to buy a tavern.



      Is there an official gold piece figure in D&D 5e for how much it would cost to buy a tavern or similar property in a town or city? If not, are there any guidelines?










      share|improve this question









      $endgroup$




      Suppose an adventurer retires and wants to buy a tavern.



      Is there an official gold piece figure in D&D 5e for how much it would cost to buy a tavern or similar property in a town or city? If not, are there any guidelines?







      dnd-5e pricing downtime






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 8 hours ago









      Quadratic WizardQuadratic Wizard

      38.4k6124195




      38.4k6124195




















          2 Answers
          2






          active

          oldest

          votes


















          8












          $begingroup$

          The rules provide no clear answer to the cost of purchasing a tavern.



          Maintenance costs of a tavern are described in detail (DMG 127). The purchase of a tavern is not described in detail, but there are a few things that provide guidance.



          Building A Stronghold (DMG 128) offers pricing for land and estate deeds which are the listed first step to building a stronghold, this would be the land on which your tavern is build or resides. Then you can compare the kind of tavern that you want to build with the listed strongholds, of which a tavern notably is none. A DM may choose the price at their discretion and could be advised by comparing your desired tavern to the most similar building on the Building a Stronghold-table (DMG 128).



          The rules offer no further guidance on buying taverns. They do mention that retired adventures commonly own taverns (DMG 127, 129) and receive them as rewards (DMG 129).






          share|improve this answer









          $endgroup$








          • 2




            $begingroup$
            My inclination would be to suggest that the "Guildhall" or "Trading Post" options from that section are the closest equivalent to a typical tavern, both suggesting a construction cost of 5,000gp and 60 days. I also have stuck in my head the general principle (from earlier editions, I think) that it costs half as much to build something from scratch as it does to buy outright, suggesting a reasonable price for purchasing an existing tavern might be ~10,000gp.
            $endgroup$
            – Carcer
            8 hours ago










          • $begingroup$
            @Carcer "Ill Gotten Gains" (Dragon #268, February 2000) lists an inn at 10k gp. I think that the 5 to 10k gp is a good ballpark. The 5e GH and TP are listed at 5k gp (sans land/deeds), but I would be inclined to also compare it to the noble estate (25k gp) See hireling differences for rural or city Inns (DMG 127).
            $endgroup$
            – Akixkisu
            8 hours ago



















          6












          $begingroup$


          Waterdeep: Dragon Heist provides an option



          Warning: possible spoilers of the adventure ahead.




          In the Chapter 2 of Waterdeep:
          Dragon Heist
          , the "Open for Business?" section (page 41) explains how
          the characters can reopen a closed tavern located in Trollskull Alley.
          Since the building is already there, the cost for maintenance is 1000
          gp, plus 250 gp paid upfront for the guild licenses and contracts.
          There's additional details involved, like the guilds you have to talk
          to (Brewer's Guild, Fellowship of Innkeepers, etc), but the cost to
          open is 1250 gp.



          After opening, you have to pay an additional 60 gp
          every tenday for maintenance costs and guild expenses, and you have to
          roll a d100 + 10 and consult the Running a Business table in chapter 6
          of the Dungeon Master's Guide to determine whether the tavern lost
          money or earned profit.




          If you wanna build one from the ground up, your best guideline is to use the building cost of a Guildhall or Trading Post, presented in the page 128 of the Dungeon's Master Guide. Pages 126-127 of the DMG also provide guidelines for recurring expenses of an Inn (be it on rural roadside or within a town/city).



          For additional help around taverns, the DMs Guild Adept supplement, Durnan's Guide to Tavernkeeping provides extra options on how to build and maintain taverns, but this supplement is not official.






          share|improve this answer











          $endgroup$








          • 5




            $begingroup$
            The Trollskull Alley tavern, run as written, has a basically worthless expected return on investment. On average it loses money unless the party spends at least 4gp a tenday advertising, and the optimal profit point is spending 50gp/tenday promoting the business for an almighty net 15.75gp of expected profit - it'll take more than two years to pay itself off and the money it'll make after that is pitiful compared to adventuring revenue.
            $endgroup$
            – Carcer
            6 hours ago






          • 1




            $begingroup$
            @Carcer in the tavern's defense, almost any honest work is pitiful profit compared to going into intelligent monsters' lairs and taking their stuff.
            $endgroup$
            – nitsua60
            22 mins ago











          Your Answer








          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "122"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f150040%2fwhat-does-it-cost-to-buy-a-tavern%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          8












          $begingroup$

          The rules provide no clear answer to the cost of purchasing a tavern.



          Maintenance costs of a tavern are described in detail (DMG 127). The purchase of a tavern is not described in detail, but there are a few things that provide guidance.



          Building A Stronghold (DMG 128) offers pricing for land and estate deeds which are the listed first step to building a stronghold, this would be the land on which your tavern is build or resides. Then you can compare the kind of tavern that you want to build with the listed strongholds, of which a tavern notably is none. A DM may choose the price at their discretion and could be advised by comparing your desired tavern to the most similar building on the Building a Stronghold-table (DMG 128).



          The rules offer no further guidance on buying taverns. They do mention that retired adventures commonly own taverns (DMG 127, 129) and receive them as rewards (DMG 129).






          share|improve this answer









          $endgroup$








          • 2




            $begingroup$
            My inclination would be to suggest that the "Guildhall" or "Trading Post" options from that section are the closest equivalent to a typical tavern, both suggesting a construction cost of 5,000gp and 60 days. I also have stuck in my head the general principle (from earlier editions, I think) that it costs half as much to build something from scratch as it does to buy outright, suggesting a reasonable price for purchasing an existing tavern might be ~10,000gp.
            $endgroup$
            – Carcer
            8 hours ago










          • $begingroup$
            @Carcer "Ill Gotten Gains" (Dragon #268, February 2000) lists an inn at 10k gp. I think that the 5 to 10k gp is a good ballpark. The 5e GH and TP are listed at 5k gp (sans land/deeds), but I would be inclined to also compare it to the noble estate (25k gp) See hireling differences for rural or city Inns (DMG 127).
            $endgroup$
            – Akixkisu
            8 hours ago
















          8












          $begingroup$

          The rules provide no clear answer to the cost of purchasing a tavern.



          Maintenance costs of a tavern are described in detail (DMG 127). The purchase of a tavern is not described in detail, but there are a few things that provide guidance.



          Building A Stronghold (DMG 128) offers pricing for land and estate deeds which are the listed first step to building a stronghold, this would be the land on which your tavern is build or resides. Then you can compare the kind of tavern that you want to build with the listed strongholds, of which a tavern notably is none. A DM may choose the price at their discretion and could be advised by comparing your desired tavern to the most similar building on the Building a Stronghold-table (DMG 128).



          The rules offer no further guidance on buying taverns. They do mention that retired adventures commonly own taverns (DMG 127, 129) and receive them as rewards (DMG 129).






          share|improve this answer









          $endgroup$








          • 2




            $begingroup$
            My inclination would be to suggest that the "Guildhall" or "Trading Post" options from that section are the closest equivalent to a typical tavern, both suggesting a construction cost of 5,000gp and 60 days. I also have stuck in my head the general principle (from earlier editions, I think) that it costs half as much to build something from scratch as it does to buy outright, suggesting a reasonable price for purchasing an existing tavern might be ~10,000gp.
            $endgroup$
            – Carcer
            8 hours ago










          • $begingroup$
            @Carcer "Ill Gotten Gains" (Dragon #268, February 2000) lists an inn at 10k gp. I think that the 5 to 10k gp is a good ballpark. The 5e GH and TP are listed at 5k gp (sans land/deeds), but I would be inclined to also compare it to the noble estate (25k gp) See hireling differences for rural or city Inns (DMG 127).
            $endgroup$
            – Akixkisu
            8 hours ago














          8












          8








          8





          $begingroup$

          The rules provide no clear answer to the cost of purchasing a tavern.



          Maintenance costs of a tavern are described in detail (DMG 127). The purchase of a tavern is not described in detail, but there are a few things that provide guidance.



          Building A Stronghold (DMG 128) offers pricing for land and estate deeds which are the listed first step to building a stronghold, this would be the land on which your tavern is build or resides. Then you can compare the kind of tavern that you want to build with the listed strongholds, of which a tavern notably is none. A DM may choose the price at their discretion and could be advised by comparing your desired tavern to the most similar building on the Building a Stronghold-table (DMG 128).



          The rules offer no further guidance on buying taverns. They do mention that retired adventures commonly own taverns (DMG 127, 129) and receive them as rewards (DMG 129).






          share|improve this answer









          $endgroup$



          The rules provide no clear answer to the cost of purchasing a tavern.



          Maintenance costs of a tavern are described in detail (DMG 127). The purchase of a tavern is not described in detail, but there are a few things that provide guidance.



          Building A Stronghold (DMG 128) offers pricing for land and estate deeds which are the listed first step to building a stronghold, this would be the land on which your tavern is build or resides. Then you can compare the kind of tavern that you want to build with the listed strongholds, of which a tavern notably is none. A DM may choose the price at their discretion and could be advised by comparing your desired tavern to the most similar building on the Building a Stronghold-table (DMG 128).



          The rules offer no further guidance on buying taverns. They do mention that retired adventures commonly own taverns (DMG 127, 129) and receive them as rewards (DMG 129).







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 8 hours ago









          AkixkisuAkixkisu

          4,56021749




          4,56021749







          • 2




            $begingroup$
            My inclination would be to suggest that the "Guildhall" or "Trading Post" options from that section are the closest equivalent to a typical tavern, both suggesting a construction cost of 5,000gp and 60 days. I also have stuck in my head the general principle (from earlier editions, I think) that it costs half as much to build something from scratch as it does to buy outright, suggesting a reasonable price for purchasing an existing tavern might be ~10,000gp.
            $endgroup$
            – Carcer
            8 hours ago










          • $begingroup$
            @Carcer "Ill Gotten Gains" (Dragon #268, February 2000) lists an inn at 10k gp. I think that the 5 to 10k gp is a good ballpark. The 5e GH and TP are listed at 5k gp (sans land/deeds), but I would be inclined to also compare it to the noble estate (25k gp) See hireling differences for rural or city Inns (DMG 127).
            $endgroup$
            – Akixkisu
            8 hours ago













          • 2




            $begingroup$
            My inclination would be to suggest that the "Guildhall" or "Trading Post" options from that section are the closest equivalent to a typical tavern, both suggesting a construction cost of 5,000gp and 60 days. I also have stuck in my head the general principle (from earlier editions, I think) that it costs half as much to build something from scratch as it does to buy outright, suggesting a reasonable price for purchasing an existing tavern might be ~10,000gp.
            $endgroup$
            – Carcer
            8 hours ago










          • $begingroup$
            @Carcer "Ill Gotten Gains" (Dragon #268, February 2000) lists an inn at 10k gp. I think that the 5 to 10k gp is a good ballpark. The 5e GH and TP are listed at 5k gp (sans land/deeds), but I would be inclined to also compare it to the noble estate (25k gp) See hireling differences for rural or city Inns (DMG 127).
            $endgroup$
            – Akixkisu
            8 hours ago








          2




          2




          $begingroup$
          My inclination would be to suggest that the "Guildhall" or "Trading Post" options from that section are the closest equivalent to a typical tavern, both suggesting a construction cost of 5,000gp and 60 days. I also have stuck in my head the general principle (from earlier editions, I think) that it costs half as much to build something from scratch as it does to buy outright, suggesting a reasonable price for purchasing an existing tavern might be ~10,000gp.
          $endgroup$
          – Carcer
          8 hours ago




          $begingroup$
          My inclination would be to suggest that the "Guildhall" or "Trading Post" options from that section are the closest equivalent to a typical tavern, both suggesting a construction cost of 5,000gp and 60 days. I also have stuck in my head the general principle (from earlier editions, I think) that it costs half as much to build something from scratch as it does to buy outright, suggesting a reasonable price for purchasing an existing tavern might be ~10,000gp.
          $endgroup$
          – Carcer
          8 hours ago












          $begingroup$
          @Carcer "Ill Gotten Gains" (Dragon #268, February 2000) lists an inn at 10k gp. I think that the 5 to 10k gp is a good ballpark. The 5e GH and TP are listed at 5k gp (sans land/deeds), but I would be inclined to also compare it to the noble estate (25k gp) See hireling differences for rural or city Inns (DMG 127).
          $endgroup$
          – Akixkisu
          8 hours ago





          $begingroup$
          @Carcer "Ill Gotten Gains" (Dragon #268, February 2000) lists an inn at 10k gp. I think that the 5 to 10k gp is a good ballpark. The 5e GH and TP are listed at 5k gp (sans land/deeds), but I would be inclined to also compare it to the noble estate (25k gp) See hireling differences for rural or city Inns (DMG 127).
          $endgroup$
          – Akixkisu
          8 hours ago














          6












          $begingroup$


          Waterdeep: Dragon Heist provides an option



          Warning: possible spoilers of the adventure ahead.




          In the Chapter 2 of Waterdeep:
          Dragon Heist
          , the "Open for Business?" section (page 41) explains how
          the characters can reopen a closed tavern located in Trollskull Alley.
          Since the building is already there, the cost for maintenance is 1000
          gp, plus 250 gp paid upfront for the guild licenses and contracts.
          There's additional details involved, like the guilds you have to talk
          to (Brewer's Guild, Fellowship of Innkeepers, etc), but the cost to
          open is 1250 gp.



          After opening, you have to pay an additional 60 gp
          every tenday for maintenance costs and guild expenses, and you have to
          roll a d100 + 10 and consult the Running a Business table in chapter 6
          of the Dungeon Master's Guide to determine whether the tavern lost
          money or earned profit.




          If you wanna build one from the ground up, your best guideline is to use the building cost of a Guildhall or Trading Post, presented in the page 128 of the Dungeon's Master Guide. Pages 126-127 of the DMG also provide guidelines for recurring expenses of an Inn (be it on rural roadside or within a town/city).



          For additional help around taverns, the DMs Guild Adept supplement, Durnan's Guide to Tavernkeeping provides extra options on how to build and maintain taverns, but this supplement is not official.






          share|improve this answer











          $endgroup$








          • 5




            $begingroup$
            The Trollskull Alley tavern, run as written, has a basically worthless expected return on investment. On average it loses money unless the party spends at least 4gp a tenday advertising, and the optimal profit point is spending 50gp/tenday promoting the business for an almighty net 15.75gp of expected profit - it'll take more than two years to pay itself off and the money it'll make after that is pitiful compared to adventuring revenue.
            $endgroup$
            – Carcer
            6 hours ago






          • 1




            $begingroup$
            @Carcer in the tavern's defense, almost any honest work is pitiful profit compared to going into intelligent monsters' lairs and taking their stuff.
            $endgroup$
            – nitsua60
            22 mins ago















          6












          $begingroup$


          Waterdeep: Dragon Heist provides an option



          Warning: possible spoilers of the adventure ahead.




          In the Chapter 2 of Waterdeep:
          Dragon Heist
          , the "Open for Business?" section (page 41) explains how
          the characters can reopen a closed tavern located in Trollskull Alley.
          Since the building is already there, the cost for maintenance is 1000
          gp, plus 250 gp paid upfront for the guild licenses and contracts.
          There's additional details involved, like the guilds you have to talk
          to (Brewer's Guild, Fellowship of Innkeepers, etc), but the cost to
          open is 1250 gp.



          After opening, you have to pay an additional 60 gp
          every tenday for maintenance costs and guild expenses, and you have to
          roll a d100 + 10 and consult the Running a Business table in chapter 6
          of the Dungeon Master's Guide to determine whether the tavern lost
          money or earned profit.




          If you wanna build one from the ground up, your best guideline is to use the building cost of a Guildhall or Trading Post, presented in the page 128 of the Dungeon's Master Guide. Pages 126-127 of the DMG also provide guidelines for recurring expenses of an Inn (be it on rural roadside or within a town/city).



          For additional help around taverns, the DMs Guild Adept supplement, Durnan's Guide to Tavernkeeping provides extra options on how to build and maintain taverns, but this supplement is not official.






          share|improve this answer











          $endgroup$








          • 5




            $begingroup$
            The Trollskull Alley tavern, run as written, has a basically worthless expected return on investment. On average it loses money unless the party spends at least 4gp a tenday advertising, and the optimal profit point is spending 50gp/tenday promoting the business for an almighty net 15.75gp of expected profit - it'll take more than two years to pay itself off and the money it'll make after that is pitiful compared to adventuring revenue.
            $endgroup$
            – Carcer
            6 hours ago






          • 1




            $begingroup$
            @Carcer in the tavern's defense, almost any honest work is pitiful profit compared to going into intelligent monsters' lairs and taking their stuff.
            $endgroup$
            – nitsua60
            22 mins ago













          6












          6








          6





          $begingroup$


          Waterdeep: Dragon Heist provides an option



          Warning: possible spoilers of the adventure ahead.




          In the Chapter 2 of Waterdeep:
          Dragon Heist
          , the "Open for Business?" section (page 41) explains how
          the characters can reopen a closed tavern located in Trollskull Alley.
          Since the building is already there, the cost for maintenance is 1000
          gp, plus 250 gp paid upfront for the guild licenses and contracts.
          There's additional details involved, like the guilds you have to talk
          to (Brewer's Guild, Fellowship of Innkeepers, etc), but the cost to
          open is 1250 gp.



          After opening, you have to pay an additional 60 gp
          every tenday for maintenance costs and guild expenses, and you have to
          roll a d100 + 10 and consult the Running a Business table in chapter 6
          of the Dungeon Master's Guide to determine whether the tavern lost
          money or earned profit.




          If you wanna build one from the ground up, your best guideline is to use the building cost of a Guildhall or Trading Post, presented in the page 128 of the Dungeon's Master Guide. Pages 126-127 of the DMG also provide guidelines for recurring expenses of an Inn (be it on rural roadside or within a town/city).



          For additional help around taverns, the DMs Guild Adept supplement, Durnan's Guide to Tavernkeeping provides extra options on how to build and maintain taverns, but this supplement is not official.






          share|improve this answer











          $endgroup$




          Waterdeep: Dragon Heist provides an option



          Warning: possible spoilers of the adventure ahead.




          In the Chapter 2 of Waterdeep:
          Dragon Heist
          , the "Open for Business?" section (page 41) explains how
          the characters can reopen a closed tavern located in Trollskull Alley.
          Since the building is already there, the cost for maintenance is 1000
          gp, plus 250 gp paid upfront for the guild licenses and contracts.
          There's additional details involved, like the guilds you have to talk
          to (Brewer's Guild, Fellowship of Innkeepers, etc), but the cost to
          open is 1250 gp.



          After opening, you have to pay an additional 60 gp
          every tenday for maintenance costs and guild expenses, and you have to
          roll a d100 + 10 and consult the Running a Business table in chapter 6
          of the Dungeon Master's Guide to determine whether the tavern lost
          money or earned profit.




          If you wanna build one from the ground up, your best guideline is to use the building cost of a Guildhall or Trading Post, presented in the page 128 of the Dungeon's Master Guide. Pages 126-127 of the DMG also provide guidelines for recurring expenses of an Inn (be it on rural roadside or within a town/city).



          For additional help around taverns, the DMs Guild Adept supplement, Durnan's Guide to Tavernkeeping provides extra options on how to build and maintain taverns, but this supplement is not official.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 6 hours ago

























          answered 7 hours ago









          KuertenKuerten

          2,4172941




          2,4172941







          • 5




            $begingroup$
            The Trollskull Alley tavern, run as written, has a basically worthless expected return on investment. On average it loses money unless the party spends at least 4gp a tenday advertising, and the optimal profit point is spending 50gp/tenday promoting the business for an almighty net 15.75gp of expected profit - it'll take more than two years to pay itself off and the money it'll make after that is pitiful compared to adventuring revenue.
            $endgroup$
            – Carcer
            6 hours ago






          • 1




            $begingroup$
            @Carcer in the tavern's defense, almost any honest work is pitiful profit compared to going into intelligent monsters' lairs and taking their stuff.
            $endgroup$
            – nitsua60
            22 mins ago












          • 5




            $begingroup$
            The Trollskull Alley tavern, run as written, has a basically worthless expected return on investment. On average it loses money unless the party spends at least 4gp a tenday advertising, and the optimal profit point is spending 50gp/tenday promoting the business for an almighty net 15.75gp of expected profit - it'll take more than two years to pay itself off and the money it'll make after that is pitiful compared to adventuring revenue.
            $endgroup$
            – Carcer
            6 hours ago






          • 1




            $begingroup$
            @Carcer in the tavern's defense, almost any honest work is pitiful profit compared to going into intelligent monsters' lairs and taking their stuff.
            $endgroup$
            – nitsua60
            22 mins ago







          5




          5




          $begingroup$
          The Trollskull Alley tavern, run as written, has a basically worthless expected return on investment. On average it loses money unless the party spends at least 4gp a tenday advertising, and the optimal profit point is spending 50gp/tenday promoting the business for an almighty net 15.75gp of expected profit - it'll take more than two years to pay itself off and the money it'll make after that is pitiful compared to adventuring revenue.
          $endgroup$
          – Carcer
          6 hours ago




          $begingroup$
          The Trollskull Alley tavern, run as written, has a basically worthless expected return on investment. On average it loses money unless the party spends at least 4gp a tenday advertising, and the optimal profit point is spending 50gp/tenday promoting the business for an almighty net 15.75gp of expected profit - it'll take more than two years to pay itself off and the money it'll make after that is pitiful compared to adventuring revenue.
          $endgroup$
          – Carcer
          6 hours ago




          1




          1




          $begingroup$
          @Carcer in the tavern's defense, almost any honest work is pitiful profit compared to going into intelligent monsters' lairs and taking their stuff.
          $endgroup$
          – nitsua60
          22 mins ago




          $begingroup$
          @Carcer in the tavern's defense, almost any honest work is pitiful profit compared to going into intelligent monsters' lairs and taking their stuff.
          $endgroup$
          – nitsua60
          22 mins ago

















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Role-playing Games Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f150040%2fwhat-does-it-cost-to-buy-a-tavern%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Invision Community Contents History See also References External links Navigation menuProprietaryinvisioncommunity.comIPS Community ForumsIPS Community Forumsthis blog entry"License Changes, IP.Board 3.4, and the Future""Interview -- Matt Mecham of Ibforums""CEO Invision Power Board, Matt Mecham Is a Liar, Thief!"IPB License Explanation 1.3, 1.3.1, 2.0, and 2.1ArchivedSecurity Fixes, Updates And Enhancements For IPB 1.3.1Archived"New Demo Accounts - Invision Power Services"the original"New Default Skin"the original"Invision Power Board 3.0.0 and Applications Released"the original"Archived copy"the original"Perpetual licenses being done away with""Release Notes - Invision Power Services""Introducing: IPS Community Suite 4!"Invision Community Release Notes

          Canceling a color specificationRandomly assigning color to Graphics3D objects?Default color for Filling in Mathematica 9Coloring specific elements of sets with a prime modified order in an array plotHow to pick a color differing significantly from the colors already in a given color list?Detection of the text colorColor numbers based on their valueCan color schemes for use with ColorData include opacity specification?My dynamic color schemes

          Ласкавець круглолистий Зміст Опис | Поширення | Галерея | Примітки | Посилання | Навігаційне меню58171138361-22960890446Bupleurum rotundifoliumEuro+Med PlantbasePlants of the World Online — Kew ScienceGermplasm Resources Information Network (GRIN)Ласкавецькн. VI : Літери Ком — Левиправивши або дописавши її