How do I construct this japanese bowl? The Next CEO of Stack Overflowvanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow can I keep the smoothness of an object when exporting it?

Why does standard notation not preserve intervals (visually)

What does "Its cash flow is deeply negative" mean?

Rotate a column

Fastest way to shutdown Ubuntu Mate 18.10

How can I open an app using Terminal?

Why here is plural "We went to the movies last night."

Text adventure game code

Why didn't Theresa May consult with Parliament before negotiating a deal with the EU?

How do I construct this japanese bowl?

Is it my responsibility to learn a new technology in my own time my employer wants to implement?

Are there languages with no euphemisms?

Why Were Madagascar and New Zealand Discovered So Late?

When airplanes disconnect from a tanker during air to air refueling, why do they bank so sharply to the right?

If the heap is initialized for security, then why is the stack uninitialized?

Anatomically Correct Mesopelagic Aves

How do spells that require an ability check vs. the caster's spell save DC work?

If I blow insulation everywhere in my attic except the door trap, will heat escape through it?

Does the Brexit deal have to be agreed by both Houses?

What's the point of interval inversion?

What is the point of a new vote on May's deal when the indicative votes suggest she will not win?

Visit to the USA with ESTA approved before trip to Iran

How long to clear the 'suck zone' of a turbofan after start is initiated?

WOW air has ceased operation, can I get my tickets refunded?

Anatomically Correct Strange Women In Ponds Distributing Swords



How do I construct this japanese bowl?



The Next CEO of Stack Overflowvanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow can I keep the smoothness of an object when exporting it?










5












$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question









New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    10 hours ago















5












$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question









New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    10 hours ago













5












5








5





$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question









New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl







modeling modifiers






share|improve this question









New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 9 hours ago









metaphor_set

4,3481718




4,3481718






New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 10 hours ago









SkemiSkemi

282




282




New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    10 hours ago












  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    10 hours ago







1




1




$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
10 hours ago




$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
10 hours ago










2 Answers
2






active

oldest

votes


















8












$begingroup$

You could try it this way:



  • Put your picture as a Background image.

  • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

  • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

  • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

  • Come back to Object mode. Create an empty at the same point as the object origin.

  • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

  • Rotate the empty 45° on the Z axis.

  • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

  • Duplicate the empty + object to keep a copy somewhere on another layer.

  • Apply the modifiers.

  • Go in Edit mode, remove doubles.

  • Dissolve the useless vertical edges.

  • Make some corrections.

  • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

enter image description here






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
    $endgroup$
    – HelloHiHola
    6 hours ago










  • $begingroup$
    oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
    $endgroup$
    – moonboots
    6 hours ago






  • 1




    $begingroup$
    I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
    $endgroup$
    – Adam Barnes
    5 hours ago










  • $begingroup$
    it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
    $endgroup$
    – moonboots
    5 hours ago


















6












$begingroup$

Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



Adjust the following:



Hedron: Icosahedron



Shape: hex



Frequency: as you want.



enter image description here






share|improve this answer









$endgroup$













    Your Answer





    StackExchange.ifUsing("editor", function ()
    return StackExchange.using("mathjaxEditing", function ()
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
    );
    );
    , "mathjax-editing");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "502"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );






    Skemi is a new contributor. Be nice, and check out our Code of Conduct.









    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135551%2fhow-do-i-construct-this-japanese-bowl%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    8












    $begingroup$

    You could try it this way:



    • Put your picture as a Background image.

    • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

    • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

    • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

    • Come back to Object mode. Create an empty at the same point as the object origin.

    • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

    • Rotate the empty 45° on the Z axis.

    • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

    • Duplicate the empty + object to keep a copy somewhere on another layer.

    • Apply the modifiers.

    • Go in Edit mode, remove doubles.

    • Dissolve the useless vertical edges.

    • Make some corrections.

    • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

    enter image description here






    share|improve this answer











    $endgroup$








    • 1




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      6 hours ago










    • $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      6 hours ago






    • 1




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      5 hours ago










    • $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      5 hours ago















    8












    $begingroup$

    You could try it this way:



    • Put your picture as a Background image.

    • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

    • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

    • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

    • Come back to Object mode. Create an empty at the same point as the object origin.

    • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

    • Rotate the empty 45° on the Z axis.

    • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

    • Duplicate the empty + object to keep a copy somewhere on another layer.

    • Apply the modifiers.

    • Go in Edit mode, remove doubles.

    • Dissolve the useless vertical edges.

    • Make some corrections.

    • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

    enter image description here






    share|improve this answer











    $endgroup$








    • 1




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      6 hours ago










    • $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      6 hours ago






    • 1




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      5 hours ago










    • $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      5 hours ago













    8












    8








    8





    $begingroup$

    You could try it this way:



    • Put your picture as a Background image.

    • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

    • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

    • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

    • Come back to Object mode. Create an empty at the same point as the object origin.

    • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

    • Rotate the empty 45° on the Z axis.

    • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

    • Duplicate the empty + object to keep a copy somewhere on another layer.

    • Apply the modifiers.

    • Go in Edit mode, remove doubles.

    • Dissolve the useless vertical edges.

    • Make some corrections.

    • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

    enter image description here






    share|improve this answer











    $endgroup$



    You could try it this way:



    • Put your picture as a Background image.

    • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

    • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

    • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

    • Come back to Object mode. Create an empty at the same point as the object origin.

    • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

    • Rotate the empty 45° on the Z axis.

    • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

    • Duplicate the empty + object to keep a copy somewhere on another layer.

    • Apply the modifiers.

    • Go in Edit mode, remove doubles.

    • Dissolve the useless vertical edges.

    • Make some corrections.

    • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

    enter image description here







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 6 hours ago

























    answered 7 hours ago









    moonbootsmoonboots

    13.4k21024




    13.4k21024







    • 1




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      6 hours ago










    • $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      6 hours ago






    • 1




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      5 hours ago










    • $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      5 hours ago












    • 1




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      6 hours ago










    • $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      6 hours ago






    • 1




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      5 hours ago










    • $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      5 hours ago







    1




    1




    $begingroup$
    I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
    $endgroup$
    – HelloHiHola
    6 hours ago




    $begingroup$
    I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
    $endgroup$
    – HelloHiHola
    6 hours ago












    $begingroup$
    oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
    $endgroup$
    – moonboots
    6 hours ago




    $begingroup$
    oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
    $endgroup$
    – moonboots
    6 hours ago




    1




    1




    $begingroup$
    I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
    $endgroup$
    – Adam Barnes
    5 hours ago




    $begingroup$
    I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
    $endgroup$
    – Adam Barnes
    5 hours ago












    $begingroup$
    it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
    $endgroup$
    – moonboots
    5 hours ago




    $begingroup$
    it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
    $endgroup$
    – moonboots
    5 hours ago













    6












    $begingroup$

    Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



    Adjust the following:



    Hedron: Icosahedron



    Shape: hex



    Frequency: as you want.



    enter image description here






    share|improve this answer









    $endgroup$

















      6












      $begingroup$

      Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



      Adjust the following:



      Hedron: Icosahedron



      Shape: hex



      Frequency: as you want.



      enter image description here






      share|improve this answer









      $endgroup$















        6












        6








        6





        $begingroup$

        Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



        Adjust the following:



        Hedron: Icosahedron



        Shape: hex



        Frequency: as you want.



        enter image description here






        share|improve this answer









        $endgroup$



        Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



        Adjust the following:



        Hedron: Icosahedron



        Shape: hex



        Frequency: as you want.



        enter image description here







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 8 hours ago









        FFellerFFeller

        1,27437




        1,27437




















            Skemi is a new contributor. Be nice, and check out our Code of Conduct.









            draft saved

            draft discarded


















            Skemi is a new contributor. Be nice, and check out our Code of Conduct.












            Skemi is a new contributor. Be nice, and check out our Code of Conduct.











            Skemi is a new contributor. Be nice, and check out our Code of Conduct.














            Thanks for contributing an answer to Blender Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135551%2fhow-do-i-construct-this-japanese-bowl%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Canceling a color specificationRandomly assigning color to Graphics3D objects?Default color for Filling in Mathematica 9Coloring specific elements of sets with a prime modified order in an array plotHow to pick a color differing significantly from the colors already in a given color list?Detection of the text colorColor numbers based on their valueCan color schemes for use with ColorData include opacity specification?My dynamic color schemes

            Invision Community Contents History See also References External links Navigation menuProprietaryinvisioncommunity.comIPS Community ForumsIPS Community Forumsthis blog entry"License Changes, IP.Board 3.4, and the Future""Interview -- Matt Mecham of Ibforums""CEO Invision Power Board, Matt Mecham Is a Liar, Thief!"IPB License Explanation 1.3, 1.3.1, 2.0, and 2.1ArchivedSecurity Fixes, Updates And Enhancements For IPB 1.3.1Archived"New Demo Accounts - Invision Power Services"the original"New Default Skin"the original"Invision Power Board 3.0.0 and Applications Released"the original"Archived copy"the original"Perpetual licenses being done away with""Release Notes - Invision Power Services""Introducing: IPS Community Suite 4!"Invision Community Release Notes

            François Viète Contents Biography Work and thought Bibliography See also Notes Further reading External links Navigation menup. 21Google Bookspp. 75–77Google BooksDe thou (from University of Saint Andrews)ArchivedGoogle BooksGoogle BooksGoogle BooksGoogle booksGoogle Bookscc-parthenay.frL'histoire universelle (fr)Universal History (en)ArchivedAdsabs.harvard.eduPagesperso-orange.frArchive.orgChikara Sasaki. Descartes' mathematical thought p.259Google BooksGoogle BooksGoogle Bookspp. 152 and onwardGoogle BooksGoogle BooksScribd.comGoogle Books1257-7979Google BooksGoogle BooksGoogle BooksGoogle BooksGoogle BooksGoogle BooksGallica.bnf.frGoogle BooksGoogle Books"François Viète"Francois Viète: Father of Modern Algebraic NotationThe Lawyer and the GamblerAbout TarporleySite de Jean-Paul GuichardL'algèbre nouvelle"About the Harmonicon"cb120511976(data)1188044800000 0001 0913 5903n82164680ola2013766880073431702w6vt1sb70287374827140948071409480