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How do I construct this japanese bowl?
The Next CEO of Stack Overflowvanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow can I keep the smoothness of an object when exporting it?
$begingroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.

modeling modifiers
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.

modeling modifiers
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
10 hours ago
add a comment |
$begingroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.

modeling modifiers
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.

modeling modifiers
modeling modifiers
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 9 hours ago
metaphor_set
4,3481718
4,3481718
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 10 hours ago
SkemiSkemi
282
282
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
10 hours ago
add a comment |
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
10 hours ago
1
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
10 hours ago
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
10 hours ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

$endgroup$
1
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
6 hours ago
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
6 hours ago
1
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
5 hours ago
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
5 hours ago
add a comment |
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.

$endgroup$
add a comment |
Your Answer
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

$endgroup$
1
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
6 hours ago
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
6 hours ago
1
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
5 hours ago
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
5 hours ago
add a comment |
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

$endgroup$
1
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
6 hours ago
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
6 hours ago
1
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
5 hours ago
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
5 hours ago
add a comment |
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

$endgroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

edited 6 hours ago
answered 7 hours ago
moonbootsmoonboots
13.4k21024
13.4k21024
1
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
6 hours ago
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
6 hours ago
1
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
5 hours ago
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
5 hours ago
add a comment |
1
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
6 hours ago
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
6 hours ago
1
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
5 hours ago
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
5 hours ago
1
1
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
6 hours ago
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
6 hours ago
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
6 hours ago
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
6 hours ago
1
1
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
5 hours ago
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
5 hours ago
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
5 hours ago
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
5 hours ago
add a comment |
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.

$endgroup$
add a comment |
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.

$endgroup$
add a comment |
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.

$endgroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.

answered 8 hours ago
FFellerFFeller
1,27437
1,27437
add a comment |
add a comment |
Skemi is a new contributor. Be nice, and check out our Code of Conduct.
Skemi is a new contributor. Be nice, and check out our Code of Conduct.
Skemi is a new contributor. Be nice, and check out our Code of Conduct.
Skemi is a new contributor. Be nice, and check out our Code of Conduct.
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1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
10 hours ago