What happens if the Spare the Dying cantrip is cast on a Zealot barbarian using Rage Beyond Death?What happens to dying PCs when combat ends?What happens to lighting when an object the Light cantrip is cast on is broken or destroyed?Can a Zealot Barbarian at 0 hp be disintegrated?Rule clarification - Rage beyond DeathDo Grave Domain clerics get the additional Spare the Dying benefits if they already know the spell?How do I kill a 20th level raging Zealot Barbarian?How much does it cost to cast Raise Dead on a Zealot Barbarian in Adventure's League?What official PC mechanics are there that directly counteract death?When can a Barbarian, who has just levelled up, use the additional Rage gained from that level?In what ways can a creature have zero Hit Points, be conscious, and be unstable?
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What happens if the Spare the Dying cantrip is cast on a Zealot barbarian using Rage Beyond Death?
What happens to dying PCs when combat ends?What happens to lighting when an object the Light cantrip is cast on is broken or destroyed?Can a Zealot Barbarian at 0 hp be disintegrated?Rule clarification - Rage beyond DeathDo Grave Domain clerics get the additional Spare the Dying benefits if they already know the spell?How do I kill a 20th level raging Zealot Barbarian?How much does it cost to cast Raise Dead on a Zealot Barbarian in Adventure's League?What official PC mechanics are there that directly counteract death?When can a Barbarian, who has just levelled up, use the additional Rage gained from that level?In what ways can a creature have zero Hit Points, be conscious, and be unstable?
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$begingroup$
What happens if the spare the dying cantrip is cast on a Zealot barbarian using Rage Beyond Death?
Would being stabilized mean he doesn't need to make death saves until he is attacked again?
dnd-5e class-feature barbarian
New contributor
$endgroup$
add a comment |
$begingroup$
What happens if the spare the dying cantrip is cast on a Zealot barbarian using Rage Beyond Death?
Would being stabilized mean he doesn't need to make death saves until he is attacked again?
dnd-5e class-feature barbarian
New contributor
$endgroup$
1
$begingroup$
Welcome to the site. Take the tour. This is an interesting question, but some of the abilities’ text would be good to add.
$endgroup$
– MrHiTech
14 hours ago
3
$begingroup$
Welcome to RPG.SE! I thing you would be well served by explaining the situation you are imagining in more detail, right now I'm not sure what you are asking. Take the tour if you haven't already and see the help center or ask us here in the comments (use @ to ping someone) if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
14 hours ago
add a comment |
$begingroup$
What happens if the spare the dying cantrip is cast on a Zealot barbarian using Rage Beyond Death?
Would being stabilized mean he doesn't need to make death saves until he is attacked again?
dnd-5e class-feature barbarian
New contributor
$endgroup$
What happens if the spare the dying cantrip is cast on a Zealot barbarian using Rage Beyond Death?
Would being stabilized mean he doesn't need to make death saves until he is attacked again?
dnd-5e class-feature barbarian
dnd-5e class-feature barbarian
New contributor
New contributor
edited 22 mins ago
V2Blast♦
34.2k5 gold badges123 silver badges213 bronze badges
34.2k5 gold badges123 silver badges213 bronze badges
New contributor
asked 14 hours ago
Aj HirstAj Hirst
613 bronze badges
613 bronze badges
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New contributor
1
$begingroup$
Welcome to the site. Take the tour. This is an interesting question, but some of the abilities’ text would be good to add.
$endgroup$
– MrHiTech
14 hours ago
3
$begingroup$
Welcome to RPG.SE! I thing you would be well served by explaining the situation you are imagining in more detail, right now I'm not sure what you are asking. Take the tour if you haven't already and see the help center or ask us here in the comments (use @ to ping someone) if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
14 hours ago
add a comment |
1
$begingroup$
Welcome to the site. Take the tour. This is an interesting question, but some of the abilities’ text would be good to add.
$endgroup$
– MrHiTech
14 hours ago
3
$begingroup$
Welcome to RPG.SE! I thing you would be well served by explaining the situation you are imagining in more detail, right now I'm not sure what you are asking. Take the tour if you haven't already and see the help center or ask us here in the comments (use @ to ping someone) if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
14 hours ago
1
1
$begingroup$
Welcome to the site. Take the tour. This is an interesting question, but some of the abilities’ text would be good to add.
$endgroup$
– MrHiTech
14 hours ago
$begingroup$
Welcome to the site. Take the tour. This is an interesting question, but some of the abilities’ text would be good to add.
$endgroup$
– MrHiTech
14 hours ago
3
3
$begingroup$
Welcome to RPG.SE! I thing you would be well served by explaining the situation you are imagining in more detail, right now I'm not sure what you are asking. Take the tour if you haven't already and see the help center or ask us here in the comments (use @ to ping someone) if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
14 hours ago
$begingroup$
Welcome to RPG.SE! I thing you would be well served by explaining the situation you are imagining in more detail, right now I'm not sure what you are asking. Take the tour if you haven't already and see the help center or ask us here in the comments (use @ to ping someone) if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
14 hours ago
add a comment |
1 Answer
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$begingroup$
The spare the dying spell will set a character's number of death saves to zero, even a Barbarian that is Raging Beyond Death
The Rage Beyond Death feature (XGtE, p. 11) states:
While you're raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
The spare the dying spell states:
You touch a living creature that has 0 Hit Points. The creature becomes stable.
It only requires that a creature be living, not necessarily unconscious.
The section on "Death Saving Throws" states:
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don’t need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any Hit Points or become stable.
Thus we know that stabalizing the Barbarian would change their number of death saves to zero.
There is a point of uncertainty though due to the following phrase:
[...] If you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
It's unclear to me what would happen if a Barbarian got to three failed death saves and then spare the dying was cast on them. Clearly their number of failed (and succeeded) death saving throws would reset to 0 as they are still a valid target of the spell, but what would happen when their rage finally ends?
Would they fall unconscious because at one point they had three failed death saves?
Or would they fall unconscious only if they have three failed death saves when their rage actually ends?
I would say that RAW it is the first interpretation because the feature states "if you would die... you don't die until your rage ends" which is (nearly) equivalent to "if you would die... you die when your rage ends" and because there was a time where they would die, they automatically die (fall unconscious) when their rage ends.
As a GM I would say you need to have three failed saves when your rage actually ends.
$endgroup$
$begingroup$
Spare the Dying works after 3 failed saves because they are still living and still a valid target for the spell - “you don’t die until your rage ends”.
$endgroup$
– Dale M
2 hours ago
$begingroup$
@DaleM agreed. I'm unsure if the rage ending after that makes them fall unconscious because they had three failed saves. Oh I see how that was utterly unclear
$endgroup$
– Medix2
2 hours ago
$begingroup$
@DaleM did that clarify it any?
$endgroup$
– Medix2
2 hours ago
add a comment |
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$begingroup$
The spare the dying spell will set a character's number of death saves to zero, even a Barbarian that is Raging Beyond Death
The Rage Beyond Death feature (XGtE, p. 11) states:
While you're raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
The spare the dying spell states:
You touch a living creature that has 0 Hit Points. The creature becomes stable.
It only requires that a creature be living, not necessarily unconscious.
The section on "Death Saving Throws" states:
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don’t need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any Hit Points or become stable.
Thus we know that stabalizing the Barbarian would change their number of death saves to zero.
There is a point of uncertainty though due to the following phrase:
[...] If you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
It's unclear to me what would happen if a Barbarian got to three failed death saves and then spare the dying was cast on them. Clearly their number of failed (and succeeded) death saving throws would reset to 0 as they are still a valid target of the spell, but what would happen when their rage finally ends?
Would they fall unconscious because at one point they had three failed death saves?
Or would they fall unconscious only if they have three failed death saves when their rage actually ends?
I would say that RAW it is the first interpretation because the feature states "if you would die... you don't die until your rage ends" which is (nearly) equivalent to "if you would die... you die when your rage ends" and because there was a time where they would die, they automatically die (fall unconscious) when their rage ends.
As a GM I would say you need to have three failed saves when your rage actually ends.
$endgroup$
$begingroup$
Spare the Dying works after 3 failed saves because they are still living and still a valid target for the spell - “you don’t die until your rage ends”.
$endgroup$
– Dale M
2 hours ago
$begingroup$
@DaleM agreed. I'm unsure if the rage ending after that makes them fall unconscious because they had three failed saves. Oh I see how that was utterly unclear
$endgroup$
– Medix2
2 hours ago
$begingroup$
@DaleM did that clarify it any?
$endgroup$
– Medix2
2 hours ago
add a comment |
$begingroup$
The spare the dying spell will set a character's number of death saves to zero, even a Barbarian that is Raging Beyond Death
The Rage Beyond Death feature (XGtE, p. 11) states:
While you're raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
The spare the dying spell states:
You touch a living creature that has 0 Hit Points. The creature becomes stable.
It only requires that a creature be living, not necessarily unconscious.
The section on "Death Saving Throws" states:
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don’t need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any Hit Points or become stable.
Thus we know that stabalizing the Barbarian would change their number of death saves to zero.
There is a point of uncertainty though due to the following phrase:
[...] If you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
It's unclear to me what would happen if a Barbarian got to three failed death saves and then spare the dying was cast on them. Clearly their number of failed (and succeeded) death saving throws would reset to 0 as they are still a valid target of the spell, but what would happen when their rage finally ends?
Would they fall unconscious because at one point they had three failed death saves?
Or would they fall unconscious only if they have three failed death saves when their rage actually ends?
I would say that RAW it is the first interpretation because the feature states "if you would die... you don't die until your rage ends" which is (nearly) equivalent to "if you would die... you die when your rage ends" and because there was a time where they would die, they automatically die (fall unconscious) when their rage ends.
As a GM I would say you need to have three failed saves when your rage actually ends.
$endgroup$
$begingroup$
Spare the Dying works after 3 failed saves because they are still living and still a valid target for the spell - “you don’t die until your rage ends”.
$endgroup$
– Dale M
2 hours ago
$begingroup$
@DaleM agreed. I'm unsure if the rage ending after that makes them fall unconscious because they had three failed saves. Oh I see how that was utterly unclear
$endgroup$
– Medix2
2 hours ago
$begingroup$
@DaleM did that clarify it any?
$endgroup$
– Medix2
2 hours ago
add a comment |
$begingroup$
The spare the dying spell will set a character's number of death saves to zero, even a Barbarian that is Raging Beyond Death
The Rage Beyond Death feature (XGtE, p. 11) states:
While you're raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
The spare the dying spell states:
You touch a living creature that has 0 Hit Points. The creature becomes stable.
It only requires that a creature be living, not necessarily unconscious.
The section on "Death Saving Throws" states:
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don’t need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any Hit Points or become stable.
Thus we know that stabalizing the Barbarian would change their number of death saves to zero.
There is a point of uncertainty though due to the following phrase:
[...] If you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
It's unclear to me what would happen if a Barbarian got to three failed death saves and then spare the dying was cast on them. Clearly their number of failed (and succeeded) death saving throws would reset to 0 as they are still a valid target of the spell, but what would happen when their rage finally ends?
Would they fall unconscious because at one point they had three failed death saves?
Or would they fall unconscious only if they have three failed death saves when their rage actually ends?
I would say that RAW it is the first interpretation because the feature states "if you would die... you don't die until your rage ends" which is (nearly) equivalent to "if you would die... you die when your rage ends" and because there was a time where they would die, they automatically die (fall unconscious) when their rage ends.
As a GM I would say you need to have three failed saves when your rage actually ends.
$endgroup$
The spare the dying spell will set a character's number of death saves to zero, even a Barbarian that is Raging Beyond Death
The Rage Beyond Death feature (XGtE, p. 11) states:
While you're raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
The spare the dying spell states:
You touch a living creature that has 0 Hit Points. The creature becomes stable.
It only requires that a creature be living, not necessarily unconscious.
The section on "Death Saving Throws" states:
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don’t need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any Hit Points or become stable.
Thus we know that stabalizing the Barbarian would change their number of death saves to zero.
There is a point of uncertainty though due to the following phrase:
[...] If you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
It's unclear to me what would happen if a Barbarian got to three failed death saves and then spare the dying was cast on them. Clearly their number of failed (and succeeded) death saving throws would reset to 0 as they are still a valid target of the spell, but what would happen when their rage finally ends?
Would they fall unconscious because at one point they had three failed death saves?
Or would they fall unconscious only if they have three failed death saves when their rage actually ends?
I would say that RAW it is the first interpretation because the feature states "if you would die... you don't die until your rage ends" which is (nearly) equivalent to "if you would die... you die when your rage ends" and because there was a time where they would die, they automatically die (fall unconscious) when their rage ends.
As a GM I would say you need to have three failed saves when your rage actually ends.
edited 11 mins ago
answered 13 hours ago
Medix2Medix2
9,6062 gold badges31 silver badges96 bronze badges
9,6062 gold badges31 silver badges96 bronze badges
$begingroup$
Spare the Dying works after 3 failed saves because they are still living and still a valid target for the spell - “you don’t die until your rage ends”.
$endgroup$
– Dale M
2 hours ago
$begingroup$
@DaleM agreed. I'm unsure if the rage ending after that makes them fall unconscious because they had three failed saves. Oh I see how that was utterly unclear
$endgroup$
– Medix2
2 hours ago
$begingroup$
@DaleM did that clarify it any?
$endgroup$
– Medix2
2 hours ago
add a comment |
$begingroup$
Spare the Dying works after 3 failed saves because they are still living and still a valid target for the spell - “you don’t die until your rage ends”.
$endgroup$
– Dale M
2 hours ago
$begingroup$
@DaleM agreed. I'm unsure if the rage ending after that makes them fall unconscious because they had three failed saves. Oh I see how that was utterly unclear
$endgroup$
– Medix2
2 hours ago
$begingroup$
@DaleM did that clarify it any?
$endgroup$
– Medix2
2 hours ago
$begingroup$
Spare the Dying works after 3 failed saves because they are still living and still a valid target for the spell - “you don’t die until your rage ends”.
$endgroup$
– Dale M
2 hours ago
$begingroup$
Spare the Dying works after 3 failed saves because they are still living and still a valid target for the spell - “you don’t die until your rage ends”.
$endgroup$
– Dale M
2 hours ago
$begingroup$
@DaleM agreed. I'm unsure if the rage ending after that makes them fall unconscious because they had three failed saves. Oh I see how that was utterly unclear
$endgroup$
– Medix2
2 hours ago
$begingroup$
@DaleM agreed. I'm unsure if the rage ending after that makes them fall unconscious because they had three failed saves. Oh I see how that was utterly unclear
$endgroup$
– Medix2
2 hours ago
$begingroup$
@DaleM did that clarify it any?
$endgroup$
– Medix2
2 hours ago
$begingroup$
@DaleM did that clarify it any?
$endgroup$
– Medix2
2 hours ago
add a comment |
Aj Hirst is a new contributor. Be nice, and check out our Code of Conduct.
Aj Hirst is a new contributor. Be nice, and check out our Code of Conduct.
Aj Hirst is a new contributor. Be nice, and check out our Code of Conduct.
Aj Hirst is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
Welcome to the site. Take the tour. This is an interesting question, but some of the abilities’ text would be good to add.
$endgroup$
– MrHiTech
14 hours ago
3
$begingroup$
Welcome to RPG.SE! I thing you would be well served by explaining the situation you are imagining in more detail, right now I'm not sure what you are asking. Take the tour if you haven't already and see the help center or ask us here in the comments (use @ to ping someone) if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
14 hours ago