How to move UVs by a set amount of pixels?Moving mirrored UVs to other quadrant for bakingHow to make UVs islands perfectly overlap?Set default UV Image Editor display modePack UVs without rotating them?UV coordinates inaccurate, showing nearby pixels when not supposed toRotate UVs 90 Degrees Shortcut
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How to move UVs by a set amount of pixels?
Moving mirrored UVs to other quadrant for bakingHow to make UVs islands perfectly overlap?Set default UV Image Editor display modePack UVs without rotating them?UV coordinates inaccurate, showing nearby pixels when not supposed toRotate UVs 90 Degrees Shortcut
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In Blender 2.7, using the UV editor, selecting some vertices / UV islands, I was then able to use G (grab), followed by a number, for example 8, to move the selected vertices / island by exactly 8 pixels.
In Blender 2.8, it seems that doing the above, the number entered does not correspond to image pixels, but instead to UV coordinates (0.0
to 1.0
). Given a texture of size 1024
, moving the selection by 0.5
would hence effectively move it by 512
pixels.
Is there any way to do the 2.7 way in 2.8?
uv-image-editor
New contributor
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add a comment |
$begingroup$
In Blender 2.7, using the UV editor, selecting some vertices / UV islands, I was then able to use G (grab), followed by a number, for example 8, to move the selected vertices / island by exactly 8 pixels.
In Blender 2.8, it seems that doing the above, the number entered does not correspond to image pixels, but instead to UV coordinates (0.0
to 1.0
). Given a texture of size 1024
, moving the selection by 0.5
would hence effectively move it by 512
pixels.
Is there any way to do the 2.7 way in 2.8?
uv-image-editor
New contributor
$endgroup$
add a comment |
$begingroup$
In Blender 2.7, using the UV editor, selecting some vertices / UV islands, I was then able to use G (grab), followed by a number, for example 8, to move the selected vertices / island by exactly 8 pixels.
In Blender 2.8, it seems that doing the above, the number entered does not correspond to image pixels, but instead to UV coordinates (0.0
to 1.0
). Given a texture of size 1024
, moving the selection by 0.5
would hence effectively move it by 512
pixels.
Is there any way to do the 2.7 way in 2.8?
uv-image-editor
New contributor
$endgroup$
In Blender 2.7, using the UV editor, selecting some vertices / UV islands, I was then able to use G (grab), followed by a number, for example 8, to move the selected vertices / island by exactly 8 pixels.
In Blender 2.8, it seems that doing the above, the number entered does not correspond to image pixels, but instead to UV coordinates (0.0
to 1.0
). Given a texture of size 1024
, moving the selection by 0.5
would hence effectively move it by 512
pixels.
Is there any way to do the 2.7 way in 2.8?
uv-image-editor
uv-image-editor
New contributor
New contributor
New contributor
asked 8 hours ago
domssondomsson
1415 bronze badges
1415 bronze badges
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1 Answer
1
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$begingroup$
I just found it myself. Here goes:
In the UV editor, open the right-hand menu via N, then select the View
tab. There, check Pixel Coordinates
. Now, coordinates will be shown in pixels and the grab/move commands will also operate on pixels.
New contributor
$endgroup$
add a comment |
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$begingroup$
I just found it myself. Here goes:
In the UV editor, open the right-hand menu via N, then select the View
tab. There, check Pixel Coordinates
. Now, coordinates will be shown in pixels and the grab/move commands will also operate on pixels.
New contributor
$endgroup$
add a comment |
$begingroup$
I just found it myself. Here goes:
In the UV editor, open the right-hand menu via N, then select the View
tab. There, check Pixel Coordinates
. Now, coordinates will be shown in pixels and the grab/move commands will also operate on pixels.
New contributor
$endgroup$
add a comment |
$begingroup$
I just found it myself. Here goes:
In the UV editor, open the right-hand menu via N, then select the View
tab. There, check Pixel Coordinates
. Now, coordinates will be shown in pixels and the grab/move commands will also operate on pixels.
New contributor
$endgroup$
I just found it myself. Here goes:
In the UV editor, open the right-hand menu via N, then select the View
tab. There, check Pixel Coordinates
. Now, coordinates will be shown in pixels and the grab/move commands will also operate on pixels.
New contributor
New contributor
answered 8 hours ago
domssondomsson
1415 bronze badges
1415 bronze badges
New contributor
New contributor
add a comment |
add a comment |
domsson is a new contributor. Be nice, and check out our Code of Conduct.
domsson is a new contributor. Be nice, and check out our Code of Conduct.
domsson is a new contributor. Be nice, and check out our Code of Conduct.
domsson is a new contributor. Be nice, and check out our Code of Conduct.
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