Do Boots of Striding and Springing negate skills, feats, and spells that reduce your movement?Will both Mage Slayer and Sentinel together reduce an enemy's speed to 0?Do you take damage from falling while wearing Winged Boots?Does a ring of jumping let you jump farther than your normal movement?Does Heavy Armor reduce your speed?How does the dwarven Speed trait interact with the variant encumbrance rule?Are Dwarves able to use armor and still gain the unarmored movement bonus for Monk?Can a creature who is exhausted benefit from bonuses to speed?If a dwarf barbarian wears heavy armor how fast do they move?Do the Boots of Striding and Springing cancel the speed reduction from heavily encumbered characters?
Is it acceptable to use decoupling capacitor ground pad as ground for oscilloscope probe?
Who are the people reviewing far more papers than they're submitting for review?
What does the "capacitor into resistance" symbol mean?
Transit visa to Hong Kong
How do we know that black holes are spinning?
Asked to Not Use Transactions and to Use A Workaround to Simulate One
Rare Earth Elements in the outer solar system
Output Distinct Factor Cuboids
Why is belonging not transitive?
What is the source of "You can achieve a lot with hate, but even more with love" (Shakespeare?)
Did Sauron ever betray Morgoth?
What are the typical trumpet parts in classical music?
Why are two-stroke engines nearly unheard of in aviation?
Floating Point XOR
Is my sink P-trap too low?
Why would short-haul flights be pressurised at a higher cabin pressure?
How to give my students a straightedge instead of a ruler
Are all men created equal according to Hinduism? Is this predominant western belief in agreement with the Vedas?
Madrid to London w/ Expired 90/180 days stay as US citizen
Random restarts for unsatisfiable problems
Why does an orbit become hyperbolic when total orbital energy is positive?
Hobby function generators
Wrong Schengen Visa exit stamp on my passport, who can I complain to?
Talk about Grandpa's weird talk: Who are these folks?
Do Boots of Striding and Springing negate skills, feats, and spells that reduce your movement?
Will both Mage Slayer and Sentinel together reduce an enemy's speed to 0?Do you take damage from falling while wearing Winged Boots?Does a ring of jumping let you jump farther than your normal movement?Does Heavy Armor reduce your speed?How does the dwarven Speed trait interact with the variant encumbrance rule?Are Dwarves able to use armor and still gain the unarmored movement bonus for Monk?Can a creature who is exhausted benefit from bonuses to speed?If a dwarf barbarian wears heavy armor how fast do they move?Do the Boots of Striding and Springing cancel the speed reduction from heavily encumbered characters?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
Per the horribly worded description:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor.
But there are multiple ways in which a characters speed can be reduced beyond encumbrance. For instance, the Sentinel feat:
- When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Another example is being grappled:
- A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
I highlighted the word becomes in these descriptions because, in the English language, it would indicate a one-time change. So a boy BECOMES a man. A seed BECOMES a plant.
But the Boots also say, "While" -- A continuous duration. This puts the description at odds.
A character wearing the Boots has there walking speed "become" 30 feet unless encumbered or wearing heavy armor. They are hit by and NPC with the Sentinel feat so there speed "becomes" 0. Now what?
Does the character's speed re-become 30 feet allowing them to keep moving? Or are they forced to stand still?
I seem to recall there being another magic item that uses the a phrase similar to "cannot be reduced below" but so far my search has come up empty.
dnd-5e magic-items movement
$endgroup$
add a comment
|
$begingroup$
Per the horribly worded description:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor.
But there are multiple ways in which a characters speed can be reduced beyond encumbrance. For instance, the Sentinel feat:
- When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Another example is being grappled:
- A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
I highlighted the word becomes in these descriptions because, in the English language, it would indicate a one-time change. So a boy BECOMES a man. A seed BECOMES a plant.
But the Boots also say, "While" -- A continuous duration. This puts the description at odds.
A character wearing the Boots has there walking speed "become" 30 feet unless encumbered or wearing heavy armor. They are hit by and NPC with the Sentinel feat so there speed "becomes" 0. Now what?
Does the character's speed re-become 30 feet allowing them to keep moving? Or are they forced to stand still?
I seem to recall there being another magic item that uses the a phrase similar to "cannot be reduced below" but so far my search has come up empty.
dnd-5e magic-items movement
$endgroup$
add a comment
|
$begingroup$
Per the horribly worded description:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor.
But there are multiple ways in which a characters speed can be reduced beyond encumbrance. For instance, the Sentinel feat:
- When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Another example is being grappled:
- A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
I highlighted the word becomes in these descriptions because, in the English language, it would indicate a one-time change. So a boy BECOMES a man. A seed BECOMES a plant.
But the Boots also say, "While" -- A continuous duration. This puts the description at odds.
A character wearing the Boots has there walking speed "become" 30 feet unless encumbered or wearing heavy armor. They are hit by and NPC with the Sentinel feat so there speed "becomes" 0. Now what?
Does the character's speed re-become 30 feet allowing them to keep moving? Or are they forced to stand still?
I seem to recall there being another magic item that uses the a phrase similar to "cannot be reduced below" but so far my search has come up empty.
dnd-5e magic-items movement
$endgroup$
Per the horribly worded description:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor.
But there are multiple ways in which a characters speed can be reduced beyond encumbrance. For instance, the Sentinel feat:
- When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Another example is being grappled:
- A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
I highlighted the word becomes in these descriptions because, in the English language, it would indicate a one-time change. So a boy BECOMES a man. A seed BECOMES a plant.
But the Boots also say, "While" -- A continuous duration. This puts the description at odds.
A character wearing the Boots has there walking speed "become" 30 feet unless encumbered or wearing heavy armor. They are hit by and NPC with the Sentinel feat so there speed "becomes" 0. Now what?
Does the character's speed re-become 30 feet allowing them to keep moving? Or are they forced to stand still?
I seem to recall there being another magic item that uses the a phrase similar to "cannot be reduced below" but so far my search has come up empty.
dnd-5e magic-items movement
dnd-5e magic-items movement
edited 5 hours ago
V2Blast♦
34.3k5 gold badges123 silver badges214 bronze badges
34.3k5 gold badges123 silver badges214 bronze badges
asked 8 hours ago
MivaScottMivaScott
7,8341 gold badge21 silver badges57 bronze badges
7,8341 gold badge21 silver badges57 bronze badges
add a comment
|
add a comment
|
1 Answer
1
active
oldest
votes
$begingroup$
They likely only prevent reductions to your speed from encumbrance and heavy armor
First, it would be highly unusual if your speed constantly became 30 feet, this is not something which seems to come up elsewhere in the rules. Instead the Boots of Striding and Springing likely would have used wording similar to that used for effects such as the freedom of movement spell which states:
[...] Spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained...
Additionally, if they wanted the Boots of Striding and Springing to prevent all reductions to your speed, there would be no reason to include the phrase:
[...] Your speed isn't reduced if you are encumbered or wearing heavy armor...
It is likely that what these boots do is they increase your base walking speed to 30 if it is not already higher. Any changes to your speed would simply apply to your new base. Effectively, they increase your speed by "30 - current_speed", though this wording is probably worse than the original.
Two examples:
If you normally had 20 speed, and something reduced your speed by 10 down to 10, putting on the Boots of Striding and Springing would increase your base speed to 30 and so your reduced speed would be 20.
If you normally had 20 speed, and were grappled (reducing your speed to 0). Putting on the Boots of Striding and Springing would increase your base speed to 30, but you would still have the grapple reducing your current speed to 0.
$endgroup$
add a comment
|
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/4.0/"u003ecc by-sa 4.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f156269%2fdo-boots-of-striding-and-springing-negate-skills-feats-and-spells-that-reduce%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
They likely only prevent reductions to your speed from encumbrance and heavy armor
First, it would be highly unusual if your speed constantly became 30 feet, this is not something which seems to come up elsewhere in the rules. Instead the Boots of Striding and Springing likely would have used wording similar to that used for effects such as the freedom of movement spell which states:
[...] Spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained...
Additionally, if they wanted the Boots of Striding and Springing to prevent all reductions to your speed, there would be no reason to include the phrase:
[...] Your speed isn't reduced if you are encumbered or wearing heavy armor...
It is likely that what these boots do is they increase your base walking speed to 30 if it is not already higher. Any changes to your speed would simply apply to your new base. Effectively, they increase your speed by "30 - current_speed", though this wording is probably worse than the original.
Two examples:
If you normally had 20 speed, and something reduced your speed by 10 down to 10, putting on the Boots of Striding and Springing would increase your base speed to 30 and so your reduced speed would be 20.
If you normally had 20 speed, and were grappled (reducing your speed to 0). Putting on the Boots of Striding and Springing would increase your base speed to 30, but you would still have the grapple reducing your current speed to 0.
$endgroup$
add a comment
|
$begingroup$
They likely only prevent reductions to your speed from encumbrance and heavy armor
First, it would be highly unusual if your speed constantly became 30 feet, this is not something which seems to come up elsewhere in the rules. Instead the Boots of Striding and Springing likely would have used wording similar to that used for effects such as the freedom of movement spell which states:
[...] Spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained...
Additionally, if they wanted the Boots of Striding and Springing to prevent all reductions to your speed, there would be no reason to include the phrase:
[...] Your speed isn't reduced if you are encumbered or wearing heavy armor...
It is likely that what these boots do is they increase your base walking speed to 30 if it is not already higher. Any changes to your speed would simply apply to your new base. Effectively, they increase your speed by "30 - current_speed", though this wording is probably worse than the original.
Two examples:
If you normally had 20 speed, and something reduced your speed by 10 down to 10, putting on the Boots of Striding and Springing would increase your base speed to 30 and so your reduced speed would be 20.
If you normally had 20 speed, and were grappled (reducing your speed to 0). Putting on the Boots of Striding and Springing would increase your base speed to 30, but you would still have the grapple reducing your current speed to 0.
$endgroup$
add a comment
|
$begingroup$
They likely only prevent reductions to your speed from encumbrance and heavy armor
First, it would be highly unusual if your speed constantly became 30 feet, this is not something which seems to come up elsewhere in the rules. Instead the Boots of Striding and Springing likely would have used wording similar to that used for effects such as the freedom of movement spell which states:
[...] Spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained...
Additionally, if they wanted the Boots of Striding and Springing to prevent all reductions to your speed, there would be no reason to include the phrase:
[...] Your speed isn't reduced if you are encumbered or wearing heavy armor...
It is likely that what these boots do is they increase your base walking speed to 30 if it is not already higher. Any changes to your speed would simply apply to your new base. Effectively, they increase your speed by "30 - current_speed", though this wording is probably worse than the original.
Two examples:
If you normally had 20 speed, and something reduced your speed by 10 down to 10, putting on the Boots of Striding and Springing would increase your base speed to 30 and so your reduced speed would be 20.
If you normally had 20 speed, and were grappled (reducing your speed to 0). Putting on the Boots of Striding and Springing would increase your base speed to 30, but you would still have the grapple reducing your current speed to 0.
$endgroup$
They likely only prevent reductions to your speed from encumbrance and heavy armor
First, it would be highly unusual if your speed constantly became 30 feet, this is not something which seems to come up elsewhere in the rules. Instead the Boots of Striding and Springing likely would have used wording similar to that used for effects such as the freedom of movement spell which states:
[...] Spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained...
Additionally, if they wanted the Boots of Striding and Springing to prevent all reductions to your speed, there would be no reason to include the phrase:
[...] Your speed isn't reduced if you are encumbered or wearing heavy armor...
It is likely that what these boots do is they increase your base walking speed to 30 if it is not already higher. Any changes to your speed would simply apply to your new base. Effectively, they increase your speed by "30 - current_speed", though this wording is probably worse than the original.
Two examples:
If you normally had 20 speed, and something reduced your speed by 10 down to 10, putting on the Boots of Striding and Springing would increase your base speed to 30 and so your reduced speed would be 20.
If you normally had 20 speed, and were grappled (reducing your speed to 0). Putting on the Boots of Striding and Springing would increase your base speed to 30, but you would still have the grapple reducing your current speed to 0.
edited 5 hours ago
V2Blast♦
34.3k5 gold badges123 silver badges214 bronze badges
34.3k5 gold badges123 silver badges214 bronze badges
answered 8 hours ago
Medix2Medix2
11.6k2 gold badges38 silver badges113 bronze badges
11.6k2 gold badges38 silver badges113 bronze badges
add a comment
|
add a comment
|
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f156269%2fdo-boots-of-striding-and-springing-negate-skills-feats-and-spells-that-reduce%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown