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Would a 1/1 token with persist dying trigger on death effects a second time?
How does Vorinclex's second ability work at the time of his death?What happens when a creature with Persist AND Undying dies? ('return to battlefield' issues…)Can split second be used to block damage prevention effects?If Anger of the Gods kills a creature, does it still trigger death effects?Do on-death triggered abilities of creatures happen in multiplayer when a creature's owner loses at the same time?Can I exile a token copy of Greenwarden of Murasa for its second ability?Token copies with Scarab GodBile Blight on ChronozoaWould March of the Machines make artifacts trigger creature enter the battlefield effects?Removing persist from a creature — will it still trigger?
If I had a 1/1 token with persist, would it come back as a 0/0 and die a second time? Would it still trigger on death effects?
magic-the-gathering
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If I had a 1/1 token with persist, would it come back as a 0/0 and die a second time? Would it still trigger on death effects?
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If I had a 1/1 token with persist, would it come back as a 0/0 and die a second time? Would it still trigger on death effects?
magic-the-gathering
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If I had a 1/1 token with persist, would it come back as a 0/0 and die a second time? Would it still trigger on death effects?
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Zice ZhaoZice Zhao
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A token that leaves the battlefield won't return at all. This is due to the following rules in the permanents section of the rules:
110.5f A token that's in a zone other than the battlefield ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
110.5g A token that has left the battlefield can't move to another zone or come back onto the battlefield. If such a token would change zones, it remains in its current zone instead. It ceases to exist the next time state-based actions are checked; see rule 704.
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Presumably you are doing this with Cauldron of Souls.
Persist doesn't do anything on tokens because they stop existing when they leave the battlefield. See the card ruling on the Cauldron:
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
However, if you gave a non-token 1/1 persist (such as Raging Goblin), then it is as you suggest. The creature would return to the battlefield, and then promptly be put back in the graveyard the next time state-based actions are checked (whenever a player would gain priority) due to having 0 toughness:
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.
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2 Answers
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A token that leaves the battlefield won't return at all. This is due to the following rules in the permanents section of the rules:
110.5f A token that's in a zone other than the battlefield ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
110.5g A token that has left the battlefield can't move to another zone or come back onto the battlefield. If such a token would change zones, it remains in its current zone instead. It ceases to exist the next time state-based actions are checked; see rule 704.
add a comment |
A token that leaves the battlefield won't return at all. This is due to the following rules in the permanents section of the rules:
110.5f A token that's in a zone other than the battlefield ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
110.5g A token that has left the battlefield can't move to another zone or come back onto the battlefield. If such a token would change zones, it remains in its current zone instead. It ceases to exist the next time state-based actions are checked; see rule 704.
add a comment |
A token that leaves the battlefield won't return at all. This is due to the following rules in the permanents section of the rules:
110.5f A token that's in a zone other than the battlefield ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
110.5g A token that has left the battlefield can't move to another zone or come back onto the battlefield. If such a token would change zones, it remains in its current zone instead. It ceases to exist the next time state-based actions are checked; see rule 704.
A token that leaves the battlefield won't return at all. This is due to the following rules in the permanents section of the rules:
110.5f A token that's in a zone other than the battlefield ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
110.5g A token that has left the battlefield can't move to another zone or come back onto the battlefield. If such a token would change zones, it remains in its current zone instead. It ceases to exist the next time state-based actions are checked; see rule 704.
answered 3 hours ago
murgatroid99♦murgatroid99
48.7k7122205
48.7k7122205
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Presumably you are doing this with Cauldron of Souls.
Persist doesn't do anything on tokens because they stop existing when they leave the battlefield. See the card ruling on the Cauldron:
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
However, if you gave a non-token 1/1 persist (such as Raging Goblin), then it is as you suggest. The creature would return to the battlefield, and then promptly be put back in the graveyard the next time state-based actions are checked (whenever a player would gain priority) due to having 0 toughness:
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.
add a comment |
Presumably you are doing this with Cauldron of Souls.
Persist doesn't do anything on tokens because they stop existing when they leave the battlefield. See the card ruling on the Cauldron:
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
However, if you gave a non-token 1/1 persist (such as Raging Goblin), then it is as you suggest. The creature would return to the battlefield, and then promptly be put back in the graveyard the next time state-based actions are checked (whenever a player would gain priority) due to having 0 toughness:
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.
add a comment |
Presumably you are doing this with Cauldron of Souls.
Persist doesn't do anything on tokens because they stop existing when they leave the battlefield. See the card ruling on the Cauldron:
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
However, if you gave a non-token 1/1 persist (such as Raging Goblin), then it is as you suggest. The creature would return to the battlefield, and then promptly be put back in the graveyard the next time state-based actions are checked (whenever a player would gain priority) due to having 0 toughness:
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.
Presumably you are doing this with Cauldron of Souls.
Persist doesn't do anything on tokens because they stop existing when they leave the battlefield. See the card ruling on the Cauldron:
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
However, if you gave a non-token 1/1 persist (such as Raging Goblin), then it is as you suggest. The creature would return to the battlefield, and then promptly be put back in the graveyard the next time state-based actions are checked (whenever a player would gain priority) due to having 0 toughness:
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.
answered 3 hours ago
ZagsZags
8,46431969
8,46431969
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Zice Zhao is a new contributor. Be nice, and check out our Code of Conduct.
Zice Zhao is a new contributor. Be nice, and check out our Code of Conduct.
Zice Zhao is a new contributor. Be nice, and check out our Code of Conduct.
Zice Zhao is a new contributor. Be nice, and check out our Code of Conduct.
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