What does a Light weapon mean mechanically?What function does the “light” weapon property serve on the hand crossbow?Are Improvised Weapons used in melee actually melee weapons?What throwing weapons are treated as light weapons?Rapiers for Fighters Light or One Handed Weapon?What advantages does a flail have?What happens to a medium whip's reach when Enlarge/Reduce Person changes its size category?Does either Fencing Grace or Slashing Grace let an Estoc use Dex instead of Str?When a cleric not devoted to a deity picks the domain War, can he pick any weapon?Does throwing a net underwater have disadvantage?Which melee weapons have the Two-Handed property, but lack Heavy and Special?
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What does a Light weapon mean mechanically?
What function does the “light” weapon property serve on the hand crossbow?Are Improvised Weapons used in melee actually melee weapons?What throwing weapons are treated as light weapons?Rapiers for Fighters Light or One Handed Weapon?What advantages does a flail have?What happens to a medium whip's reach when Enlarge/Reduce Person changes its size category?Does either Fencing Grace or Slashing Grace let an Estoc use Dex instead of Str?When a cleric not devoted to a deity picks the domain War, can he pick any weapon?Does throwing a net underwater have disadvantage?Which melee weapons have the Two-Handed property, but lack Heavy and Special?
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$begingroup$
I was going through the weapon options and I realized something: the scimitar is 3lbs and considered light, but the flail, rapier, war pick, warhammer, whip, longsword, spear and javelin are all 2 or 3 pounds each.
In weight, these match the other light weapons. I don't understand what Light means, because it seems like it's about weight.
What are the mechanics that classify a weapon as Light?
dnd-5e weapons
$endgroup$
add a comment
|
$begingroup$
I was going through the weapon options and I realized something: the scimitar is 3lbs and considered light, but the flail, rapier, war pick, warhammer, whip, longsword, spear and javelin are all 2 or 3 pounds each.
In weight, these match the other light weapons. I don't understand what Light means, because it seems like it's about weight.
What are the mechanics that classify a weapon as Light?
dnd-5e weapons
$endgroup$
add a comment
|
$begingroup$
I was going through the weapon options and I realized something: the scimitar is 3lbs and considered light, but the flail, rapier, war pick, warhammer, whip, longsword, spear and javelin are all 2 or 3 pounds each.
In weight, these match the other light weapons. I don't understand what Light means, because it seems like it's about weight.
What are the mechanics that classify a weapon as Light?
dnd-5e weapons
$endgroup$
I was going through the weapon options and I realized something: the scimitar is 3lbs and considered light, but the flail, rapier, war pick, warhammer, whip, longsword, spear and javelin are all 2 or 3 pounds each.
In weight, these match the other light weapons. I don't understand what Light means, because it seems like it's about weight.
What are the mechanics that classify a weapon as Light?
dnd-5e weapons
dnd-5e weapons
edited 7 hours ago
NautArch
78k16 gold badges301 silver badges517 bronze badges
78k16 gold badges301 silver badges517 bronze badges
asked 8 hours ago
Eternallord66Eternallord66
1,8452 gold badges14 silver badges46 bronze badges
1,8452 gold badges14 silver badges46 bronze badges
add a comment
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add a comment
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1 Answer
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oldest
votes
$begingroup$
In practice, "light" actually means "suitable for two-weapon fighting"
Here's the description of the "light" weapon property from the rules:
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Ironically, the description doesn't refer to the weapon's weight at all. Rather, it refers to it being "small and easy to handle". Mechanically, the only effect of a weapon being "light" is that this makes the weapon "ideal for use when fighting with two weapons". To see what this means, we refer to the rules on two-weapon fighting:
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
As far as I know, this is the only mechanical impact that "light" has: it allows two-weapon fighting with that weapon. This isn't merely a consequence of being light, it's literally the definition of "light" as a game term.
$endgroup$
12
$begingroup$
Just like "heavy" really means: "screw small characters".
$endgroup$
– GreySage
8 hours ago
$begingroup$
This answers my intended question. Thank you.
$endgroup$
– Eternallord66
7 hours ago
1
$begingroup$
@Medix2 It is odd that the light crossbow isn't considered light and neither is the simple dart.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@Medix2 You're right, that's a curious exception. The TWF rule doesn't apply to hand crossbows, since it only applies to light melee weapons. Do you know if the light property on hand crossbows has any mechanical consequence at all? If so I'll add it to my answer. (Maybe it means you can use TWF with 2 hand crossbows as improvised melee weapons? I doubt that's the intended purpose.)
$endgroup$
– Ryan Thompson
6 hours ago
2
$begingroup$
The accepted answer to "What function does the "light" weapon property serve on the hand crossbow?" argues that they do gain that benefit when improvised. However this other answer explains that improvised weapons are neither melee nor ranged weapon: "Are Improvised Weapons used in melee actually melee weapons?". Using a ranged weapon to make an improvised melee attack does not turn the weapon into a melee weapon
$endgroup$
– Medix2
6 hours ago
|
show 3 more comments
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1 Answer
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1 Answer
1
active
oldest
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active
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active
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$begingroup$
In practice, "light" actually means "suitable for two-weapon fighting"
Here's the description of the "light" weapon property from the rules:
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Ironically, the description doesn't refer to the weapon's weight at all. Rather, it refers to it being "small and easy to handle". Mechanically, the only effect of a weapon being "light" is that this makes the weapon "ideal for use when fighting with two weapons". To see what this means, we refer to the rules on two-weapon fighting:
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
As far as I know, this is the only mechanical impact that "light" has: it allows two-weapon fighting with that weapon. This isn't merely a consequence of being light, it's literally the definition of "light" as a game term.
$endgroup$
12
$begingroup$
Just like "heavy" really means: "screw small characters".
$endgroup$
– GreySage
8 hours ago
$begingroup$
This answers my intended question. Thank you.
$endgroup$
– Eternallord66
7 hours ago
1
$begingroup$
@Medix2 It is odd that the light crossbow isn't considered light and neither is the simple dart.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@Medix2 You're right, that's a curious exception. The TWF rule doesn't apply to hand crossbows, since it only applies to light melee weapons. Do you know if the light property on hand crossbows has any mechanical consequence at all? If so I'll add it to my answer. (Maybe it means you can use TWF with 2 hand crossbows as improvised melee weapons? I doubt that's the intended purpose.)
$endgroup$
– Ryan Thompson
6 hours ago
2
$begingroup$
The accepted answer to "What function does the "light" weapon property serve on the hand crossbow?" argues that they do gain that benefit when improvised. However this other answer explains that improvised weapons are neither melee nor ranged weapon: "Are Improvised Weapons used in melee actually melee weapons?". Using a ranged weapon to make an improvised melee attack does not turn the weapon into a melee weapon
$endgroup$
– Medix2
6 hours ago
|
show 3 more comments
$begingroup$
In practice, "light" actually means "suitable for two-weapon fighting"
Here's the description of the "light" weapon property from the rules:
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Ironically, the description doesn't refer to the weapon's weight at all. Rather, it refers to it being "small and easy to handle". Mechanically, the only effect of a weapon being "light" is that this makes the weapon "ideal for use when fighting with two weapons". To see what this means, we refer to the rules on two-weapon fighting:
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
As far as I know, this is the only mechanical impact that "light" has: it allows two-weapon fighting with that weapon. This isn't merely a consequence of being light, it's literally the definition of "light" as a game term.
$endgroup$
12
$begingroup$
Just like "heavy" really means: "screw small characters".
$endgroup$
– GreySage
8 hours ago
$begingroup$
This answers my intended question. Thank you.
$endgroup$
– Eternallord66
7 hours ago
1
$begingroup$
@Medix2 It is odd that the light crossbow isn't considered light and neither is the simple dart.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@Medix2 You're right, that's a curious exception. The TWF rule doesn't apply to hand crossbows, since it only applies to light melee weapons. Do you know if the light property on hand crossbows has any mechanical consequence at all? If so I'll add it to my answer. (Maybe it means you can use TWF with 2 hand crossbows as improvised melee weapons? I doubt that's the intended purpose.)
$endgroup$
– Ryan Thompson
6 hours ago
2
$begingroup$
The accepted answer to "What function does the "light" weapon property serve on the hand crossbow?" argues that they do gain that benefit when improvised. However this other answer explains that improvised weapons are neither melee nor ranged weapon: "Are Improvised Weapons used in melee actually melee weapons?". Using a ranged weapon to make an improvised melee attack does not turn the weapon into a melee weapon
$endgroup$
– Medix2
6 hours ago
|
show 3 more comments
$begingroup$
In practice, "light" actually means "suitable for two-weapon fighting"
Here's the description of the "light" weapon property from the rules:
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Ironically, the description doesn't refer to the weapon's weight at all. Rather, it refers to it being "small and easy to handle". Mechanically, the only effect of a weapon being "light" is that this makes the weapon "ideal for use when fighting with two weapons". To see what this means, we refer to the rules on two-weapon fighting:
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
As far as I know, this is the only mechanical impact that "light" has: it allows two-weapon fighting with that weapon. This isn't merely a consequence of being light, it's literally the definition of "light" as a game term.
$endgroup$
In practice, "light" actually means "suitable for two-weapon fighting"
Here's the description of the "light" weapon property from the rules:
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Ironically, the description doesn't refer to the weapon's weight at all. Rather, it refers to it being "small and easy to handle". Mechanically, the only effect of a weapon being "light" is that this makes the weapon "ideal for use when fighting with two weapons". To see what this means, we refer to the rules on two-weapon fighting:
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
As far as I know, this is the only mechanical impact that "light" has: it allows two-weapon fighting with that weapon. This isn't merely a consequence of being light, it's literally the definition of "light" as a game term.
edited 2 hours ago
answered 8 hours ago
Ryan ThompsonRyan Thompson
20k2 gold badges67 silver badges138 bronze badges
20k2 gold badges67 silver badges138 bronze badges
12
$begingroup$
Just like "heavy" really means: "screw small characters".
$endgroup$
– GreySage
8 hours ago
$begingroup$
This answers my intended question. Thank you.
$endgroup$
– Eternallord66
7 hours ago
1
$begingroup$
@Medix2 It is odd that the light crossbow isn't considered light and neither is the simple dart.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@Medix2 You're right, that's a curious exception. The TWF rule doesn't apply to hand crossbows, since it only applies to light melee weapons. Do you know if the light property on hand crossbows has any mechanical consequence at all? If so I'll add it to my answer. (Maybe it means you can use TWF with 2 hand crossbows as improvised melee weapons? I doubt that's the intended purpose.)
$endgroup$
– Ryan Thompson
6 hours ago
2
$begingroup$
The accepted answer to "What function does the "light" weapon property serve on the hand crossbow?" argues that they do gain that benefit when improvised. However this other answer explains that improvised weapons are neither melee nor ranged weapon: "Are Improvised Weapons used in melee actually melee weapons?". Using a ranged weapon to make an improvised melee attack does not turn the weapon into a melee weapon
$endgroup$
– Medix2
6 hours ago
|
show 3 more comments
12
$begingroup$
Just like "heavy" really means: "screw small characters".
$endgroup$
– GreySage
8 hours ago
$begingroup$
This answers my intended question. Thank you.
$endgroup$
– Eternallord66
7 hours ago
1
$begingroup$
@Medix2 It is odd that the light crossbow isn't considered light and neither is the simple dart.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@Medix2 You're right, that's a curious exception. The TWF rule doesn't apply to hand crossbows, since it only applies to light melee weapons. Do you know if the light property on hand crossbows has any mechanical consequence at all? If so I'll add it to my answer. (Maybe it means you can use TWF with 2 hand crossbows as improvised melee weapons? I doubt that's the intended purpose.)
$endgroup$
– Ryan Thompson
6 hours ago
2
$begingroup$
The accepted answer to "What function does the "light" weapon property serve on the hand crossbow?" argues that they do gain that benefit when improvised. However this other answer explains that improvised weapons are neither melee nor ranged weapon: "Are Improvised Weapons used in melee actually melee weapons?". Using a ranged weapon to make an improvised melee attack does not turn the weapon into a melee weapon
$endgroup$
– Medix2
6 hours ago
12
12
$begingroup$
Just like "heavy" really means: "screw small characters".
$endgroup$
– GreySage
8 hours ago
$begingroup$
Just like "heavy" really means: "screw small characters".
$endgroup$
– GreySage
8 hours ago
$begingroup$
This answers my intended question. Thank you.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
This answers my intended question. Thank you.
$endgroup$
– Eternallord66
7 hours ago
1
1
$begingroup$
@Medix2 It is odd that the light crossbow isn't considered light and neither is the simple dart.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@Medix2 It is odd that the light crossbow isn't considered light and neither is the simple dart.
$endgroup$
– Eternallord66
7 hours ago
$begingroup$
@Medix2 You're right, that's a curious exception. The TWF rule doesn't apply to hand crossbows, since it only applies to light melee weapons. Do you know if the light property on hand crossbows has any mechanical consequence at all? If so I'll add it to my answer. (Maybe it means you can use TWF with 2 hand crossbows as improvised melee weapons? I doubt that's the intended purpose.)
$endgroup$
– Ryan Thompson
6 hours ago
$begingroup$
@Medix2 You're right, that's a curious exception. The TWF rule doesn't apply to hand crossbows, since it only applies to light melee weapons. Do you know if the light property on hand crossbows has any mechanical consequence at all? If so I'll add it to my answer. (Maybe it means you can use TWF with 2 hand crossbows as improvised melee weapons? I doubt that's the intended purpose.)
$endgroup$
– Ryan Thompson
6 hours ago
2
2
$begingroup$
The accepted answer to "What function does the "light" weapon property serve on the hand crossbow?" argues that they do gain that benefit when improvised. However this other answer explains that improvised weapons are neither melee nor ranged weapon: "Are Improvised Weapons used in melee actually melee weapons?". Using a ranged weapon to make an improvised melee attack does not turn the weapon into a melee weapon
$endgroup$
– Medix2
6 hours ago
$begingroup$
The accepted answer to "What function does the "light" weapon property serve on the hand crossbow?" argues that they do gain that benefit when improvised. However this other answer explains that improvised weapons are neither melee nor ranged weapon: "Are Improvised Weapons used in melee actually melee weapons?". Using a ranged weapon to make an improvised melee attack does not turn the weapon into a melee weapon
$endgroup$
– Medix2
6 hours ago
|
show 3 more comments
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