How does Monks' Improved Unarmored Movement work out of combat?What is the Fastest a Character Can Move in One Turn?How far can a 9th level monk move along a vertical surfaces and across liquids without falling?Can I use a spell out of combat?D&D 4e monk Spider TechniqueHow much movement does a monk need to run up and stand on top of a 50-foot wall?How far can a 9th level monk move along a vertical surfaces and across liquids without falling?Can a creature split up movement more than once?Can a 9th-level multiclassed monk move along vertical surfaces while wearing armor?What counts as “during the move” for the monk's Unarmored Movement?Would it be balanced to houserule that 9th-level monks can use Unarmored Movement to stay on vertical surfaces or on liquids without falling?How does the simic hybrid's Manta Glide racial trait work during combat?How do I determine if the rules for a long jump or high jump are applicable for Monks?Do Monks gain the 9th level Unarmored Movement benefit when wearing armor or using a shield?

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How does Monks' Improved Unarmored Movement work out of combat?


What is the Fastest a Character Can Move in One Turn?How far can a 9th level monk move along a vertical surfaces and across liquids without falling?Can I use a spell out of combat?D&D 4e monk Spider TechniqueHow much movement does a monk need to run up and stand on top of a 50-foot wall?How far can a 9th level monk move along a vertical surfaces and across liquids without falling?Can a creature split up movement more than once?Can a 9th-level multiclassed monk move along vertical surfaces while wearing armor?What counts as “during the move” for the monk's Unarmored Movement?Would it be balanced to houserule that 9th-level monks can use Unarmored Movement to stay on vertical surfaces or on liquids without falling?How does the simic hybrid's Manta Glide racial trait work during combat?How do I determine if the rules for a long jump or high jump are applicable for Monks?Do Monks gain the 9th level Unarmored Movement benefit when wearing armor or using a shield?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








8












$begingroup$


At 9th level, Monks gain an improvement of their Unarmored Movement feature:




At 9th level, you gain the ability to move along vertical surfaces and
across liquids on your turn without falling during the move.




Searching on the site for an answer, I only found ones related to turns in combat. I'm wondering what happens outside of it. If I have 50 ft. of speed, I can only move up to 50 feet during a turn, that's clear.



But how does this work out of combat, when movement isn't forcefully split up because of turns? Do I fall after 50 feet, or can I move on vertical surfaces and across liquids indefinetely?










share|improve this question











$endgroup$













  • $begingroup$
    Related on Can I use a spell out of combat?
    $endgroup$
    – NautArch
    7 hours ago

















8












$begingroup$


At 9th level, Monks gain an improvement of their Unarmored Movement feature:




At 9th level, you gain the ability to move along vertical surfaces and
across liquids on your turn without falling during the move.




Searching on the site for an answer, I only found ones related to turns in combat. I'm wondering what happens outside of it. If I have 50 ft. of speed, I can only move up to 50 feet during a turn, that's clear.



But how does this work out of combat, when movement isn't forcefully split up because of turns? Do I fall after 50 feet, or can I move on vertical surfaces and across liquids indefinetely?










share|improve this question











$endgroup$













  • $begingroup$
    Related on Can I use a spell out of combat?
    $endgroup$
    – NautArch
    7 hours ago













8












8








8





$begingroup$


At 9th level, Monks gain an improvement of their Unarmored Movement feature:




At 9th level, you gain the ability to move along vertical surfaces and
across liquids on your turn without falling during the move.




Searching on the site for an answer, I only found ones related to turns in combat. I'm wondering what happens outside of it. If I have 50 ft. of speed, I can only move up to 50 feet during a turn, that's clear.



But how does this work out of combat, when movement isn't forcefully split up because of turns? Do I fall after 50 feet, or can I move on vertical surfaces and across liquids indefinetely?










share|improve this question











$endgroup$




At 9th level, Monks gain an improvement of their Unarmored Movement feature:




At 9th level, you gain the ability to move along vertical surfaces and
across liquids on your turn without falling during the move.




Searching on the site for an answer, I only found ones related to turns in combat. I'm wondering what happens outside of it. If I have 50 ft. of speed, I can only move up to 50 feet during a turn, that's clear.



But how does this work out of combat, when movement isn't forcefully split up because of turns? Do I fall after 50 feet, or can I move on vertical surfaces and across liquids indefinetely?







dnd-5e class-feature movement monk






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 10 hours ago









Sdjz

23.7k6 gold badges113 silver badges172 bronze badges




23.7k6 gold badges113 silver badges172 bronze badges










asked 10 hours ago









StackLloydStackLloyd

9272 silver badges21 bronze badges




9272 silver badges21 bronze badges














  • $begingroup$
    Related on Can I use a spell out of combat?
    $endgroup$
    – NautArch
    7 hours ago
















  • $begingroup$
    Related on Can I use a spell out of combat?
    $endgroup$
    – NautArch
    7 hours ago















$begingroup$
Related on Can I use a spell out of combat?
$endgroup$
– NautArch
7 hours ago




$begingroup$
Related on Can I use a spell out of combat?
$endgroup$
– NautArch
7 hours ago










1 Answer
1






active

oldest

votes


















10














$begingroup$

RAW is unclear, but I believe the intent is that you are still limited to a certain distance; it's not indefinite



RAW, the feature is worded in a way that only makes sense in combat when time is divided up into turns, therefore it is unclear what this means outside of combat. However, if I guess the intent of the feature, then I believe it is equivalent to saying:




... you gain the ability to move along vertical surfaces and across liquids as far as your movement will allow1 without falling.




Therefore, the way I would rule it is that the amount of liquid surface you can run across (or how far up a wall you can run) before you fall would match your maximum movement (meaning your current speed plus however much addition movement you can achieve from Dashing).



If it was intended to let you run across an ocean or all the way to the top of a giant tower, then why would the feature have you fall at the end of your turn during combat, rather than just having you stay where you are on a liquid or vertical surface? From this, we can deduce that the feature is not intended to allow indefinite movement across liquids or vertical surfaces.



Also note that, since we're out of combat and therefore not dividing time and movement in turns, we can assume that you start your sprint across water or up a wall at the edge of the water or at the bottom of the wall, whereas in combat you might have to move up to the edge of the water or the wall first (also, you might not have an action/bonus action to spend to Dash, whereas outside of combat this can be assumed more easily); that's why I would assume your maximum movement outside of combat (if I were your DM).




1. What I mean by this is your current speed, including how much your movement can be increased via Dashing, such that this matches the maximum amount of movement you could achieve within a turn during combat. I hope this is clear enough from this wording.






share|improve this answer











$endgroup$














  • $begingroup$
    Three times your speed, since if you've got a ki point to burn (or you're a rogue multiclass) you can Dash as a bonus action too.
    $endgroup$
    – Carcer
    9 hours ago










  • $begingroup$
    @Carcer Yes, I had remembered that double-Dashing is possible via Step of the Wind; I tried to avoid using "double speed" or anything concrete like that to take that into consideration (not sure if it's possible to quad your speed due to, say, Action Surge if you have a dip in Fighter, or other crazy things that could grant you yet more Dash actions... I can't find it now, but I remember a Q&A on here about some crazy maximum speed you can reach, I think SSD gave the top answer?)
    $endgroup$
    – NathanS
    9 hours ago











  • $begingroup$
    An example calculation might be helpful, a standard human monk of 9th level (+15 ft move) would just be able to move 90ft on a liquid or vertical surface or 135ft if they spend a ki point.
    $endgroup$
    – John
    9 hours ago










  • $begingroup$
    Found it, and it was Miniman who got the top answer.
    $endgroup$
    – NathanS
    9 hours ago










  • $begingroup$
    @John Also, given how many ways you can modify your speed/movement (see my previous comment's linked Q&A; haste, using the Dash action at least 3 times, all the various other speed buffs that come with feats and dips into Barbarian, etc), I'm not sure if a calculation would help, given that I'd have to pick one simple example, which doesn't add much more value than just bringing attention to the fact that it is possible to Dash to increase your movement.
    $endgroup$
    – NathanS
    9 hours ago













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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









10














$begingroup$

RAW is unclear, but I believe the intent is that you are still limited to a certain distance; it's not indefinite



RAW, the feature is worded in a way that only makes sense in combat when time is divided up into turns, therefore it is unclear what this means outside of combat. However, if I guess the intent of the feature, then I believe it is equivalent to saying:




... you gain the ability to move along vertical surfaces and across liquids as far as your movement will allow1 without falling.




Therefore, the way I would rule it is that the amount of liquid surface you can run across (or how far up a wall you can run) before you fall would match your maximum movement (meaning your current speed plus however much addition movement you can achieve from Dashing).



If it was intended to let you run across an ocean or all the way to the top of a giant tower, then why would the feature have you fall at the end of your turn during combat, rather than just having you stay where you are on a liquid or vertical surface? From this, we can deduce that the feature is not intended to allow indefinite movement across liquids or vertical surfaces.



Also note that, since we're out of combat and therefore not dividing time and movement in turns, we can assume that you start your sprint across water or up a wall at the edge of the water or at the bottom of the wall, whereas in combat you might have to move up to the edge of the water or the wall first (also, you might not have an action/bonus action to spend to Dash, whereas outside of combat this can be assumed more easily); that's why I would assume your maximum movement outside of combat (if I were your DM).




1. What I mean by this is your current speed, including how much your movement can be increased via Dashing, such that this matches the maximum amount of movement you could achieve within a turn during combat. I hope this is clear enough from this wording.






share|improve this answer











$endgroup$














  • $begingroup$
    Three times your speed, since if you've got a ki point to burn (or you're a rogue multiclass) you can Dash as a bonus action too.
    $endgroup$
    – Carcer
    9 hours ago










  • $begingroup$
    @Carcer Yes, I had remembered that double-Dashing is possible via Step of the Wind; I tried to avoid using "double speed" or anything concrete like that to take that into consideration (not sure if it's possible to quad your speed due to, say, Action Surge if you have a dip in Fighter, or other crazy things that could grant you yet more Dash actions... I can't find it now, but I remember a Q&A on here about some crazy maximum speed you can reach, I think SSD gave the top answer?)
    $endgroup$
    – NathanS
    9 hours ago











  • $begingroup$
    An example calculation might be helpful, a standard human monk of 9th level (+15 ft move) would just be able to move 90ft on a liquid or vertical surface or 135ft if they spend a ki point.
    $endgroup$
    – John
    9 hours ago










  • $begingroup$
    Found it, and it was Miniman who got the top answer.
    $endgroup$
    – NathanS
    9 hours ago










  • $begingroup$
    @John Also, given how many ways you can modify your speed/movement (see my previous comment's linked Q&A; haste, using the Dash action at least 3 times, all the various other speed buffs that come with feats and dips into Barbarian, etc), I'm not sure if a calculation would help, given that I'd have to pick one simple example, which doesn't add much more value than just bringing attention to the fact that it is possible to Dash to increase your movement.
    $endgroup$
    – NathanS
    9 hours ago















10














$begingroup$

RAW is unclear, but I believe the intent is that you are still limited to a certain distance; it's not indefinite



RAW, the feature is worded in a way that only makes sense in combat when time is divided up into turns, therefore it is unclear what this means outside of combat. However, if I guess the intent of the feature, then I believe it is equivalent to saying:




... you gain the ability to move along vertical surfaces and across liquids as far as your movement will allow1 without falling.




Therefore, the way I would rule it is that the amount of liquid surface you can run across (or how far up a wall you can run) before you fall would match your maximum movement (meaning your current speed plus however much addition movement you can achieve from Dashing).



If it was intended to let you run across an ocean or all the way to the top of a giant tower, then why would the feature have you fall at the end of your turn during combat, rather than just having you stay where you are on a liquid or vertical surface? From this, we can deduce that the feature is not intended to allow indefinite movement across liquids or vertical surfaces.



Also note that, since we're out of combat and therefore not dividing time and movement in turns, we can assume that you start your sprint across water or up a wall at the edge of the water or at the bottom of the wall, whereas in combat you might have to move up to the edge of the water or the wall first (also, you might not have an action/bonus action to spend to Dash, whereas outside of combat this can be assumed more easily); that's why I would assume your maximum movement outside of combat (if I were your DM).




1. What I mean by this is your current speed, including how much your movement can be increased via Dashing, such that this matches the maximum amount of movement you could achieve within a turn during combat. I hope this is clear enough from this wording.






share|improve this answer











$endgroup$














  • $begingroup$
    Three times your speed, since if you've got a ki point to burn (or you're a rogue multiclass) you can Dash as a bonus action too.
    $endgroup$
    – Carcer
    9 hours ago










  • $begingroup$
    @Carcer Yes, I had remembered that double-Dashing is possible via Step of the Wind; I tried to avoid using "double speed" or anything concrete like that to take that into consideration (not sure if it's possible to quad your speed due to, say, Action Surge if you have a dip in Fighter, or other crazy things that could grant you yet more Dash actions... I can't find it now, but I remember a Q&A on here about some crazy maximum speed you can reach, I think SSD gave the top answer?)
    $endgroup$
    – NathanS
    9 hours ago











  • $begingroup$
    An example calculation might be helpful, a standard human monk of 9th level (+15 ft move) would just be able to move 90ft on a liquid or vertical surface or 135ft if they spend a ki point.
    $endgroup$
    – John
    9 hours ago










  • $begingroup$
    Found it, and it was Miniman who got the top answer.
    $endgroup$
    – NathanS
    9 hours ago










  • $begingroup$
    @John Also, given how many ways you can modify your speed/movement (see my previous comment's linked Q&A; haste, using the Dash action at least 3 times, all the various other speed buffs that come with feats and dips into Barbarian, etc), I'm not sure if a calculation would help, given that I'd have to pick one simple example, which doesn't add much more value than just bringing attention to the fact that it is possible to Dash to increase your movement.
    $endgroup$
    – NathanS
    9 hours ago













10














10










10







$begingroup$

RAW is unclear, but I believe the intent is that you are still limited to a certain distance; it's not indefinite



RAW, the feature is worded in a way that only makes sense in combat when time is divided up into turns, therefore it is unclear what this means outside of combat. However, if I guess the intent of the feature, then I believe it is equivalent to saying:




... you gain the ability to move along vertical surfaces and across liquids as far as your movement will allow1 without falling.




Therefore, the way I would rule it is that the amount of liquid surface you can run across (or how far up a wall you can run) before you fall would match your maximum movement (meaning your current speed plus however much addition movement you can achieve from Dashing).



If it was intended to let you run across an ocean or all the way to the top of a giant tower, then why would the feature have you fall at the end of your turn during combat, rather than just having you stay where you are on a liquid or vertical surface? From this, we can deduce that the feature is not intended to allow indefinite movement across liquids or vertical surfaces.



Also note that, since we're out of combat and therefore not dividing time and movement in turns, we can assume that you start your sprint across water or up a wall at the edge of the water or at the bottom of the wall, whereas in combat you might have to move up to the edge of the water or the wall first (also, you might not have an action/bonus action to spend to Dash, whereas outside of combat this can be assumed more easily); that's why I would assume your maximum movement outside of combat (if I were your DM).




1. What I mean by this is your current speed, including how much your movement can be increased via Dashing, such that this matches the maximum amount of movement you could achieve within a turn during combat. I hope this is clear enough from this wording.






share|improve this answer











$endgroup$



RAW is unclear, but I believe the intent is that you are still limited to a certain distance; it's not indefinite



RAW, the feature is worded in a way that only makes sense in combat when time is divided up into turns, therefore it is unclear what this means outside of combat. However, if I guess the intent of the feature, then I believe it is equivalent to saying:




... you gain the ability to move along vertical surfaces and across liquids as far as your movement will allow1 without falling.




Therefore, the way I would rule it is that the amount of liquid surface you can run across (or how far up a wall you can run) before you fall would match your maximum movement (meaning your current speed plus however much addition movement you can achieve from Dashing).



If it was intended to let you run across an ocean or all the way to the top of a giant tower, then why would the feature have you fall at the end of your turn during combat, rather than just having you stay where you are on a liquid or vertical surface? From this, we can deduce that the feature is not intended to allow indefinite movement across liquids or vertical surfaces.



Also note that, since we're out of combat and therefore not dividing time and movement in turns, we can assume that you start your sprint across water or up a wall at the edge of the water or at the bottom of the wall, whereas in combat you might have to move up to the edge of the water or the wall first (also, you might not have an action/bonus action to spend to Dash, whereas outside of combat this can be assumed more easily); that's why I would assume your maximum movement outside of combat (if I were your DM).




1. What I mean by this is your current speed, including how much your movement can be increased via Dashing, such that this matches the maximum amount of movement you could achieve within a turn during combat. I hope this is clear enough from this wording.







share|improve this answer














share|improve this answer



share|improve this answer








edited 9 hours ago

























answered 10 hours ago









NathanSNathanS

34.3k15 gold badges179 silver badges345 bronze badges




34.3k15 gold badges179 silver badges345 bronze badges














  • $begingroup$
    Three times your speed, since if you've got a ki point to burn (or you're a rogue multiclass) you can Dash as a bonus action too.
    $endgroup$
    – Carcer
    9 hours ago










  • $begingroup$
    @Carcer Yes, I had remembered that double-Dashing is possible via Step of the Wind; I tried to avoid using "double speed" or anything concrete like that to take that into consideration (not sure if it's possible to quad your speed due to, say, Action Surge if you have a dip in Fighter, or other crazy things that could grant you yet more Dash actions... I can't find it now, but I remember a Q&A on here about some crazy maximum speed you can reach, I think SSD gave the top answer?)
    $endgroup$
    – NathanS
    9 hours ago











  • $begingroup$
    An example calculation might be helpful, a standard human monk of 9th level (+15 ft move) would just be able to move 90ft on a liquid or vertical surface or 135ft if they spend a ki point.
    $endgroup$
    – John
    9 hours ago










  • $begingroup$
    Found it, and it was Miniman who got the top answer.
    $endgroup$
    – NathanS
    9 hours ago










  • $begingroup$
    @John Also, given how many ways you can modify your speed/movement (see my previous comment's linked Q&A; haste, using the Dash action at least 3 times, all the various other speed buffs that come with feats and dips into Barbarian, etc), I'm not sure if a calculation would help, given that I'd have to pick one simple example, which doesn't add much more value than just bringing attention to the fact that it is possible to Dash to increase your movement.
    $endgroup$
    – NathanS
    9 hours ago
















  • $begingroup$
    Three times your speed, since if you've got a ki point to burn (or you're a rogue multiclass) you can Dash as a bonus action too.
    $endgroup$
    – Carcer
    9 hours ago










  • $begingroup$
    @Carcer Yes, I had remembered that double-Dashing is possible via Step of the Wind; I tried to avoid using "double speed" or anything concrete like that to take that into consideration (not sure if it's possible to quad your speed due to, say, Action Surge if you have a dip in Fighter, or other crazy things that could grant you yet more Dash actions... I can't find it now, but I remember a Q&A on here about some crazy maximum speed you can reach, I think SSD gave the top answer?)
    $endgroup$
    – NathanS
    9 hours ago











  • $begingroup$
    An example calculation might be helpful, a standard human monk of 9th level (+15 ft move) would just be able to move 90ft on a liquid or vertical surface or 135ft if they spend a ki point.
    $endgroup$
    – John
    9 hours ago










  • $begingroup$
    Found it, and it was Miniman who got the top answer.
    $endgroup$
    – NathanS
    9 hours ago










  • $begingroup$
    @John Also, given how many ways you can modify your speed/movement (see my previous comment's linked Q&A; haste, using the Dash action at least 3 times, all the various other speed buffs that come with feats and dips into Barbarian, etc), I'm not sure if a calculation would help, given that I'd have to pick one simple example, which doesn't add much more value than just bringing attention to the fact that it is possible to Dash to increase your movement.
    $endgroup$
    – NathanS
    9 hours ago















$begingroup$
Three times your speed, since if you've got a ki point to burn (or you're a rogue multiclass) you can Dash as a bonus action too.
$endgroup$
– Carcer
9 hours ago




$begingroup$
Three times your speed, since if you've got a ki point to burn (or you're a rogue multiclass) you can Dash as a bonus action too.
$endgroup$
– Carcer
9 hours ago












$begingroup$
@Carcer Yes, I had remembered that double-Dashing is possible via Step of the Wind; I tried to avoid using "double speed" or anything concrete like that to take that into consideration (not sure if it's possible to quad your speed due to, say, Action Surge if you have a dip in Fighter, or other crazy things that could grant you yet more Dash actions... I can't find it now, but I remember a Q&A on here about some crazy maximum speed you can reach, I think SSD gave the top answer?)
$endgroup$
– NathanS
9 hours ago





$begingroup$
@Carcer Yes, I had remembered that double-Dashing is possible via Step of the Wind; I tried to avoid using "double speed" or anything concrete like that to take that into consideration (not sure if it's possible to quad your speed due to, say, Action Surge if you have a dip in Fighter, or other crazy things that could grant you yet more Dash actions... I can't find it now, but I remember a Q&A on here about some crazy maximum speed you can reach, I think SSD gave the top answer?)
$endgroup$
– NathanS
9 hours ago













$begingroup$
An example calculation might be helpful, a standard human monk of 9th level (+15 ft move) would just be able to move 90ft on a liquid or vertical surface or 135ft if they spend a ki point.
$endgroup$
– John
9 hours ago




$begingroup$
An example calculation might be helpful, a standard human monk of 9th level (+15 ft move) would just be able to move 90ft on a liquid or vertical surface or 135ft if they spend a ki point.
$endgroup$
– John
9 hours ago












$begingroup$
Found it, and it was Miniman who got the top answer.
$endgroup$
– NathanS
9 hours ago




$begingroup$
Found it, and it was Miniman who got the top answer.
$endgroup$
– NathanS
9 hours ago












$begingroup$
@John Also, given how many ways you can modify your speed/movement (see my previous comment's linked Q&A; haste, using the Dash action at least 3 times, all the various other speed buffs that come with feats and dips into Barbarian, etc), I'm not sure if a calculation would help, given that I'd have to pick one simple example, which doesn't add much more value than just bringing attention to the fact that it is possible to Dash to increase your movement.
$endgroup$
– NathanS
9 hours ago




$begingroup$
@John Also, given how many ways you can modify your speed/movement (see my previous comment's linked Q&A; haste, using the Dash action at least 3 times, all the various other speed buffs that come with feats and dips into Barbarian, etc), I'm not sure if a calculation would help, given that I'd have to pick one simple example, which doesn't add much more value than just bringing attention to the fact that it is possible to Dash to increase your movement.
$endgroup$
– NathanS
9 hours ago


















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