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Why does Intel's Haswell chip allow FP multiplication to be twice as fast as addition?


Why does more transistors = more processing power?Why does my ALU design delay outputting the results for two clock cycles since input of valid data?Why does hardware division take much longer than multiplication?Why does reading 1 byte from hard disk has the same speed as operation reading 1000 bytes?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








25












$begingroup$


I was reading this very interesting question on Stack Overflow:



Is integer multiplication really done at the same speed as addition on a modern CPU?



One of the comments said:




"It's worth nothing that on Haswell, the FP multiply throughput is
double that of FP add. That's because both ports 0 and 1 can be used
for multiply, but only port 1 can be used for addition. That said, you
can cheat with fused-multiply adds since both ports can do them."




Why is it that they would allow twice as many simultaneous multiplications compared to addition?










share|improve this question











$endgroup$









  • 2




    $begingroup$
    Thank you @DKNguyen! But multiplication involves way more electronics than addition (in fact addition is the final step of multiplication, so whatever circuitry needed for multiplication will also include whatever is needed for addition), so I don't see how it can take up less die area!
    $endgroup$
    – user1271772
    2 days ago






  • 4




    $begingroup$
    FP multiplication is addition. See logarithms.
    $endgroup$
    – Janka
    2 days ago






  • 7




    $begingroup$
    @Janka While FP multiplication does require addition of the exponents, it is still necessary to actually multiply the mantissas. The stored mantissa is not a logarithm.
    $endgroup$
    – Elliot Alderson
    yesterday






  • 4




    $begingroup$
    FWIW in Skylake the "pure addition" throughput was doubled so this is a curiosity from the Haswell/Broadwell era and not some sort of inherent thing.
    $endgroup$
    – harold
    yesterday






  • 2




    $begingroup$
    @user1271772 yes, they're the same ports though: addition on ports 0 and 1, and multiplication also on ports 0 and 1. Before Skylake only port 1 could handle pure addition. This also extends to some addition-like operations namely min/max/compare the µop of a conversion that does the actual converting (there is often a shuffle or load µop in there too)
    $endgroup$
    – harold
    yesterday


















25












$begingroup$


I was reading this very interesting question on Stack Overflow:



Is integer multiplication really done at the same speed as addition on a modern CPU?



One of the comments said:




"It's worth nothing that on Haswell, the FP multiply throughput is
double that of FP add. That's because both ports 0 and 1 can be used
for multiply, but only port 1 can be used for addition. That said, you
can cheat with fused-multiply adds since both ports can do them."




Why is it that they would allow twice as many simultaneous multiplications compared to addition?










share|improve this question











$endgroup$









  • 2




    $begingroup$
    Thank you @DKNguyen! But multiplication involves way more electronics than addition (in fact addition is the final step of multiplication, so whatever circuitry needed for multiplication will also include whatever is needed for addition), so I don't see how it can take up less die area!
    $endgroup$
    – user1271772
    2 days ago






  • 4




    $begingroup$
    FP multiplication is addition. See logarithms.
    $endgroup$
    – Janka
    2 days ago






  • 7




    $begingroup$
    @Janka While FP multiplication does require addition of the exponents, it is still necessary to actually multiply the mantissas. The stored mantissa is not a logarithm.
    $endgroup$
    – Elliot Alderson
    yesterday






  • 4




    $begingroup$
    FWIW in Skylake the "pure addition" throughput was doubled so this is a curiosity from the Haswell/Broadwell era and not some sort of inherent thing.
    $endgroup$
    – harold
    yesterday






  • 2




    $begingroup$
    @user1271772 yes, they're the same ports though: addition on ports 0 and 1, and multiplication also on ports 0 and 1. Before Skylake only port 1 could handle pure addition. This also extends to some addition-like operations namely min/max/compare the µop of a conversion that does the actual converting (there is often a shuffle or load µop in there too)
    $endgroup$
    – harold
    yesterday














25












25








25


9



$begingroup$


I was reading this very interesting question on Stack Overflow:



Is integer multiplication really done at the same speed as addition on a modern CPU?



One of the comments said:




"It's worth nothing that on Haswell, the FP multiply throughput is
double that of FP add. That's because both ports 0 and 1 can be used
for multiply, but only port 1 can be used for addition. That said, you
can cheat with fused-multiply adds since both ports can do them."




Why is it that they would allow twice as many simultaneous multiplications compared to addition?










share|improve this question











$endgroup$




I was reading this very interesting question on Stack Overflow:



Is integer multiplication really done at the same speed as addition on a modern CPU?



One of the comments said:




"It's worth nothing that on Haswell, the FP multiply throughput is
double that of FP add. That's because both ports 0 and 1 can be used
for multiply, but only port 1 can be used for addition. That said, you
can cheat with fused-multiply adds since both ports can do them."




Why is it that they would allow twice as many simultaneous multiplications compared to addition?







cpu hardware alu floating-point intel






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 3 hours ago









Peter Cordes

7776 silver badges12 bronze badges




7776 silver badges12 bronze badges










asked 2 days ago









user1271772user1271772

2283 silver badges7 bronze badges




2283 silver badges7 bronze badges










  • 2




    $begingroup$
    Thank you @DKNguyen! But multiplication involves way more electronics than addition (in fact addition is the final step of multiplication, so whatever circuitry needed for multiplication will also include whatever is needed for addition), so I don't see how it can take up less die area!
    $endgroup$
    – user1271772
    2 days ago






  • 4




    $begingroup$
    FP multiplication is addition. See logarithms.
    $endgroup$
    – Janka
    2 days ago






  • 7




    $begingroup$
    @Janka While FP multiplication does require addition of the exponents, it is still necessary to actually multiply the mantissas. The stored mantissa is not a logarithm.
    $endgroup$
    – Elliot Alderson
    yesterday






  • 4




    $begingroup$
    FWIW in Skylake the "pure addition" throughput was doubled so this is a curiosity from the Haswell/Broadwell era and not some sort of inherent thing.
    $endgroup$
    – harold
    yesterday






  • 2




    $begingroup$
    @user1271772 yes, they're the same ports though: addition on ports 0 and 1, and multiplication also on ports 0 and 1. Before Skylake only port 1 could handle pure addition. This also extends to some addition-like operations namely min/max/compare the µop of a conversion that does the actual converting (there is often a shuffle or load µop in there too)
    $endgroup$
    – harold
    yesterday













  • 2




    $begingroup$
    Thank you @DKNguyen! But multiplication involves way more electronics than addition (in fact addition is the final step of multiplication, so whatever circuitry needed for multiplication will also include whatever is needed for addition), so I don't see how it can take up less die area!
    $endgroup$
    – user1271772
    2 days ago






  • 4




    $begingroup$
    FP multiplication is addition. See logarithms.
    $endgroup$
    – Janka
    2 days ago






  • 7




    $begingroup$
    @Janka While FP multiplication does require addition of the exponents, it is still necessary to actually multiply the mantissas. The stored mantissa is not a logarithm.
    $endgroup$
    – Elliot Alderson
    yesterday






  • 4




    $begingroup$
    FWIW in Skylake the "pure addition" throughput was doubled so this is a curiosity from the Haswell/Broadwell era and not some sort of inherent thing.
    $endgroup$
    – harold
    yesterday






  • 2




    $begingroup$
    @user1271772 yes, they're the same ports though: addition on ports 0 and 1, and multiplication also on ports 0 and 1. Before Skylake only port 1 could handle pure addition. This also extends to some addition-like operations namely min/max/compare the µop of a conversion that does the actual converting (there is often a shuffle or load µop in there too)
    $endgroup$
    – harold
    yesterday








2




2




$begingroup$
Thank you @DKNguyen! But multiplication involves way more electronics than addition (in fact addition is the final step of multiplication, so whatever circuitry needed for multiplication will also include whatever is needed for addition), so I don't see how it can take up less die area!
$endgroup$
– user1271772
2 days ago




$begingroup$
Thank you @DKNguyen! But multiplication involves way more electronics than addition (in fact addition is the final step of multiplication, so whatever circuitry needed for multiplication will also include whatever is needed for addition), so I don't see how it can take up less die area!
$endgroup$
– user1271772
2 days ago




4




4




$begingroup$
FP multiplication is addition. See logarithms.
$endgroup$
– Janka
2 days ago




$begingroup$
FP multiplication is addition. See logarithms.
$endgroup$
– Janka
2 days ago




7




7




$begingroup$
@Janka While FP multiplication does require addition of the exponents, it is still necessary to actually multiply the mantissas. The stored mantissa is not a logarithm.
$endgroup$
– Elliot Alderson
yesterday




$begingroup$
@Janka While FP multiplication does require addition of the exponents, it is still necessary to actually multiply the mantissas. The stored mantissa is not a logarithm.
$endgroup$
– Elliot Alderson
yesterday




4




4




$begingroup$
FWIW in Skylake the "pure addition" throughput was doubled so this is a curiosity from the Haswell/Broadwell era and not some sort of inherent thing.
$endgroup$
– harold
yesterday




$begingroup$
FWIW in Skylake the "pure addition" throughput was doubled so this is a curiosity from the Haswell/Broadwell era and not some sort of inherent thing.
$endgroup$
– harold
yesterday




2




2




$begingroup$
@user1271772 yes, they're the same ports though: addition on ports 0 and 1, and multiplication also on ports 0 and 1. Before Skylake only port 1 could handle pure addition. This also extends to some addition-like operations namely min/max/compare the µop of a conversion that does the actual converting (there is often a shuffle or load µop in there too)
$endgroup$
– harold
yesterday





$begingroup$
@user1271772 yes, they're the same ports though: addition on ports 0 and 1, and multiplication also on ports 0 and 1. Before Skylake only port 1 could handle pure addition. This also extends to some addition-like operations namely min/max/compare the µop of a conversion that does the actual converting (there is often a shuffle or load µop in there too)
$endgroup$
– harold
yesterday











6 Answers
6






active

oldest

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27












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This possibly answers the title of the question, if not the body:



Floating point addition requires aligning the two mantissa's before adding them (depending on the difference between the two exponents), potentially requiring a large variable amount of shift before the adder. Then renormalizing the result of the mantissa addition might be needed, potentially requiring another large variable amount of shift in order to properly format the floating point result. The two mantissa barrel shifters thus potentially require more gate delays, greater wire delays, or extra cycles that exceed the delay of a well compacted carry-save-adder-tree multiplier front end.



Added for the OP: Note that adding the lengths of 2 millimeters and 2 kilometers is not 4 of either unit. That's because of the need to convert one or the other measurement to the same scale or unit representation before addition. That conversion requires essentially a multiplication by some power of 10. The same thing usually needs to happen during floating point addition, because floating point numbers are a form of variably scaled integers (e.g. there is a unit or scale factor, an exponent, associated with each number). So you may need to scale one of the numbers by a power of 2 before adding raw mantissa bits in order to have both represent the same units or scale. This scaling is essentially a simple form of multiplication by a power of 2. Thus, floating point addition requires multiplication (which, being a power of 2, can be done with a variable bit shift or barrel shifter, which can require relatively long wires in relation to the transistor sizes, which can be relatively slow in deep sub-micron-lithography circuits). If the two numbers mostly cancel (because one is nearly the negative of the other), then there may be a need to rescale the result of the addition as well to suitably format the result. So addition can be slow if it furthermore requires 2 multiplications (pre and post) steps surrounding the binary addition of a raw fixed (finite) number of mantissa bits representing equivalent units or scale, due to the nature of the number format (IEEE floating point).



Added #2: Also, many benchmarks weight FMACS (multiply-accumulates) more than bare adds. In a fused MAC, the alignment (shift) of the addend can often be mostly done in parallel with the multiply, and the mantissa add can often be included in the CSA tree before the final carry propagation.






share|improve this answer











$endgroup$














  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat. Any conclusions reached should be edited back into the question and/or any answer(s).
    $endgroup$
    – Dave Tweed
    12 hours ago







  • 2




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    I'm calling BS. Surely the actual multiplication in a FP multiply operation can't possibly be harder than two barrel shifts.
    $endgroup$
    – immibis
    11 hours ago







  • 2




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    "harder", potentially faster, and worth optimizing, given project constraints and targets, are 4 different things.
    $endgroup$
    – hotpaw2
    10 hours ago











  • $begingroup$
    @immibis: Before Haswell, Intel CPUs had 1 SIMD FP add unit (3 cycle latency), and 1 SIMD FP mul unit (5 cycle latency). So add is faster than multiply. (Which is why Haswell kept a separate FP add unit when adding 2x FMA units for fma and mul instead of running it on the FMA unit like SKL does). Also, SIMD-int shifts run with 1c latency, vs. SIMD-int mul at 5c latency (piggybacking on the significand multipliers in an FMA unit). So yes, shift is much cheaper than multiply. Both add and mul are fully pipelined so they both need a separate barrel shifter to normalize the output.
    $endgroup$
    – Peter Cordes
    4 hours ago


















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In FP multiplication, exponent processing turns out to be simple addition (for exactly the same reason that multiplication in the log domain is merely addition). You have come across logarithms, I hope.



Now consider how difficult it is to add two numbers in logarithmic form...



Floating point inhabits a grey area between the linear and log domains, with aspects of both. Each FP number comprises a mantissa (which is linear) and a (logarithmic) exponent. To determine the meaning of each bit in the mantissa, you first have to look at the exponent (which is just a scale factor).



In FP addition, exponent processing in the general case, requires barrel shifting the mantissa twice, where each barrel shift is effectively a special case of a slightly simplified multiplication.



(The first shift aligns both inputs to the same power of 2, so that a mantissa bit has the same binary weight in each operand.



A decimal example will suffice (though binary is obviously used)...



$$
(3 cdot 10^3) + (1 cdot 10^-1) = (3cdot10^3) + (0.0001 cdot 10^3)
$$



The second re-scales the output...



$$
1 cdot 10^0 + (-0.999 cdot 10^0)
= 0.001 cdot 10^0 = 1 cdot 10^-3
$$



So paradoxically, a FP addition involves something very much like two multiplications which have to be performed sequentially, with the mantissa addition between them. In that light, the reported performance is not so surprising.






share|improve this answer











$endgroup$










  • 6




    $begingroup$
    The "consider how difficult it is to add two numbers in logarithmic form" was pretty enlightening.
    $endgroup$
    – Peter A. Schneider
    yesterday










  • $begingroup$
    though luckily, floating point exponents are just integers, so you don't have to add anything like 1.3+2.3=2.34, it's just the shifting of the mantissas.
    $endgroup$
    – ilkkachu
    yesterday










  • $begingroup$
    The reason you can do two multiplies per cycle is because there are two multiply units, not because the multiply unit is faster than the addition unit (see diagram in pjc50's answer). You can't answer this question by explaining why you think an addition unit is slower than a multiply unit. Besides that, other answers so far say the addition unit has lower latency, suggesting that addition is the simpler operation.
    $endgroup$
    – immibis
    11 hours ago











  • $begingroup$
    @immibis : your observation is correct. But the question is along the lines of "why is this the case? why aren't there two addition units, given that addition is so much simpler/cheaper than mpy?" Part of the answer is, "in FP, it really isn't simpler".The rest comes down to economics : given the actual expense, and a lot of study of the expected workload, the second adder didn't justify its place in silicon. I'll leave the other answers to expand on that part.
    $endgroup$
    – Brian Drummond
    11 hours ago


















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$begingroup$

Haswell runs (SIMD) FP multiply on the same execution units as FMA (Fused Multiply-Add), of which it has two because some FP-intensive code can use mostly FMAs to do 2 FLOPs per instruction. Same 5 cycle latency as FMA, and as mulps on earlier CPUs (Sandybridge/IvyBridge). Haswell wanted 2 FMA units, and there's no downside to letting multiply run on either because they're the same latency as the dedicate multiply unit in earlier CPUs.



But it keeps the dedicated SIMD FP add unit from earlier CPUs to still run addps with 3 cycle latency. I've read that the possible reasoning might be that code which does a lot of FP add tends to bottleneck on its latency, not throughput. That's certainly true for a naive sum of an array with only one (vector) accumulator, like you often get from GCC auto-vectorizing. But I don't know if Intel has publicly confirmed that was their reasoning.



Broadwell is the same (but sped up mulps / mulpd to 3c latency while FMA stayed at 5c). Perhaps they were able to shortcut the FMA unit and get the multiply result out before doing a dummy add of 0.0, or maybe something completely different and that's way too simplistic. BDW is mostly a die-shrink of HSW with most changes being minor.



In Skylake everything FP (including addition) runs on the FMA unit with 4 cycle latency and 0.5c throughput, except of course div/sqrt and bitwise booleans (e.g. for absolute value or negation). Intel apparently decided that it wasn't worth extra silicon for lower-latency FP add, or that the unbalanced addps throughput was problematic. And also standardizing latencies makes avoiding write-back conflicts (when 2 results are ready in the same cycle) easier to avoid in uop scheduling. i.e. simplifies scheduling and/or completion ports.



So yes, Intel did change it in their next major microarchitecture revision (Skylake). Reducing FMA latency by 1 cycle made the benefit of a dedicated SIMD FP add unit a lot smaller, for cases that were latency bound.



Skylake also shows signs of Intel getting ready for AVX512, where extending a separate SIMD-FP adder to 512 bits wide would have taken even more die area. Skylake-X (with AVX512) reportedly has an almost-identical core to regular Skylake-client, except for larger L2 cache and (in some models) an extra 512-bit FMA unit "bolted on" to port 5.



SKX shuts down the port 1 SIMD ALUs when 512-bit uops are in flight, but it needs a way to execute vaddps xmm/ymm/zmm at any point. This made having a dedicated FP ADD unit on port 1 a problem, and is a separate motivation for change from performance of existing code.



Fun fact: everything from Skylake, KabyLake, Coffee Lake and even Cascade Lake have been microarchitecturally identical to Skylake, except for Cascade Lake adding some new AVX512 instructions. IPC hasn't changed otherwise. Newer CPUs have better iGPUs, though. Ice Lake (Sunny Cove microarchitecture) is the first time in several years that we've seen an actual new microarchitecture (except the never-widely-released Cannon Lake).




Arguments based on the complexity of an FMUL unit vs. an FADD unit are interesting but not relevant in this case. An FMA unit includes all the necessary shifting hardware to do FP addition as part of an FMA1.



Note: I don't mean the x87 fmul instruction, I mean an SSE/AVX SIMD/scalar FP multiply ALU that supports 32-bit single-precision / float and 64-bit double precision (53-bit significand aka mantissa). e.g. instructions like mulps or mulsd. Actual 80-bit x87 fmul is still only 1/clock throughput on Haswell, on port 0.




Before HSW, Intel CPUs like Nehalem and Sandybridge had SIMD FP multiply on port 0 and SIMD FP add on port 1. So there were separate execution units and throughput was balanced. (https://stackoverflow.com/questions/8389648/how-do-i-achieve-the-theoretical-maximum-of-4-flops-per-cycle



Haswell introduced FMA support into Intel CPUs (a couple years after AMD introduced FMA4 in Bulldozer, after Intel faked them out by waiting as late as they could to make it public that they were going to implement 3-operand FMA, not 4-operand non-destructive-destination FMA4). Fun fact: AMD Piledriver was still the first x86 CPU with FMA3, about a year before Haswell in June 2013



This required some major hacking of the internals to even support a single uop with 3 inputs. But anyway, Intel went all-in and took advantage of ever-shrinking transistors to put in two 256-bit SIMD FMA units, making Haswell (and its successors) beasts for FP math.



A performance target Intel might have had in mind was BLAS dense matmul and vector dot product. Both of those can mostly use FMA and don't need just add.



As I mentioned earlier, some workloads that do mostly or just FP addition are bottlenecked on add latency, (mostly) not throughput.




Footnote 1: And with a multiplier of 1.0, FMA literally can be used for addition, but with worse latency than an addps instruction. This is potentially useful for workloads like summing an array that's hot in L1d cache, where FP add throughput matters more than latency. This only helps if you use multiple vector accumulators to hide the latency, of course, and keep 10 FMA operations in flight in the FP execution units (5c latency / 0.5c throughput = 10 operations latency * bandwidth product). You need to do that when using FMA for a vector dot product, too.



See David Kanter's write up of the Sandybridge microarchitecture which has a block diagram of which EUs are on which port for NHM, SnB, and AMD Bulldozer-family. (See also Agner Fog's instruction tables and asm optimization microarch guide, and also https://uops.info/ which also has experimental testing of uops, ports, and latency/throughput of nearly every instruction on many generations of Intel microarchitectures.)



Also related: https://stackoverflow.com/questions/8389648/how-do-i-achieve-the-theoretical-maximum-of-4-flops-per-cycle






share|improve this answer











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  • $begingroup$
    In case you're wondering about whether to take my word for this: on Stack Overflow, I have gold badges including [cpu-architecture], [performance], [x86-64], [assembly], and [sse]. I wrote an answer on C++ code for testing the Collatz conjecture faster than hand-written assembly - why? that a lot of people think is good. Also this about OoO pipelined execution.
    $endgroup$
    – Peter Cordes
    17 hours ago



















5












$begingroup$

I'm going to look at this part:

"Why is it that they would allow"...

TL;DR - because they designed it that way. It is a management decision. Sure there are answers of mantissa and bit shifters, but these are things that go into the management decision.



Why did they design it that way?
The answer is that the specs are made to meet certain goals. Those goals include performance and cost. Performance is geared not toward the operations, rather a benchmark like FLOPS or FPS in Crysis.

These benchmarks will have a mix of functions, some of those can be processed at the same time.

If the designers figure that having two functions of widget A makes it much faster, rather than two functions of widget B, then they will go with widget A. Implementing two of A and two of B will cost more.



Looking back when superscalar and super pipelines (before multi-core) first became common on commercial chips, these were there to increase performance. The Pentium has two pipes, and no vector unites. Haswell has more pipes, vector units, a deeper pipe, dedicated functions, and more. Why aren't there two of everything? Because they designed it that way.






share|improve this answer









$endgroup$














  • $begingroup$
    A more relevant performance target might be BLAS dense matmul and vector dot product. Both of those can mostly use FMA and don't need just add.
    $endgroup$
    – Peter Cordes
    yesterday


















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$begingroup$

This diagram from Intel may help:



Haswell Execution Unit Overview



It appears they've given each unit a FMA (fused multiply-add) as well as a multiply and a single adder. They may or may not share hardware underneath.



The question of why is a lot harder to answer without internal design rationales, but the text in the purple box gives us a hint with "doubles peak FLOPs": the processor will be targeting a set of benchmarks, derived from actual use cases. FMA is very popular in these since it is the basic unit of matrix multiplication. Bare addition is less popular.



You can, as has been pointed out, use both ports to do addition by with a FMA instruction where the multiplication parameter is 1, computing (A x 1) + B. This will be slightly slower than a bare addition.






share|improve this answer









$endgroup$














  • $begingroup$
    FP Multiply runs on the FMA unit. FP add runs with lower latency on the dedicated SIMD FP add unit on port 1 only. It's possible it shares some transistors with the FMA unit on that port, but from what I've read I got the impression it takes significant extra area to provide this.
    $endgroup$
    – Peter Cordes
    yesterday











  • $begingroup$
    posted an answer with more details.
    $endgroup$
    – Peter Cordes
    18 hours ago


















2












$begingroup$

Let's take a look at the time consuming steps:



Addition: Align the exponents (may be a massive shift operation). One 53 bit adder. Normalisation (by up to 53 bits).



Multiplication: One massive adder network to reduce 53 x 53 one bit products to the sum of two 106 bit numbers. One 106 bit adder. Normalisation. I would say reducing the bit products to two numbers can be done about as fast as the final adder.



If you can make multiplication variable time then you have the advantage that normalisation will only shift by one bit most of the time, and you can detect the other cases very quickly (denormalised inputs, or the sume of exponents is too small).



For addition, needing normalisation steps is very common (adding numbers that are not of equal size, subtracting numbers that are close). So for multiplication you can afford to have a fast path and take a massive hit for the slow path; for addition you can't.






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$endgroup$

















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    6 Answers
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    6 Answers
    6






    active

    oldest

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    active

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    active

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    27












    $begingroup$

    This possibly answers the title of the question, if not the body:



    Floating point addition requires aligning the two mantissa's before adding them (depending on the difference between the two exponents), potentially requiring a large variable amount of shift before the adder. Then renormalizing the result of the mantissa addition might be needed, potentially requiring another large variable amount of shift in order to properly format the floating point result. The two mantissa barrel shifters thus potentially require more gate delays, greater wire delays, or extra cycles that exceed the delay of a well compacted carry-save-adder-tree multiplier front end.



    Added for the OP: Note that adding the lengths of 2 millimeters and 2 kilometers is not 4 of either unit. That's because of the need to convert one or the other measurement to the same scale or unit representation before addition. That conversion requires essentially a multiplication by some power of 10. The same thing usually needs to happen during floating point addition, because floating point numbers are a form of variably scaled integers (e.g. there is a unit or scale factor, an exponent, associated with each number). So you may need to scale one of the numbers by a power of 2 before adding raw mantissa bits in order to have both represent the same units or scale. This scaling is essentially a simple form of multiplication by a power of 2. Thus, floating point addition requires multiplication (which, being a power of 2, can be done with a variable bit shift or barrel shifter, which can require relatively long wires in relation to the transistor sizes, which can be relatively slow in deep sub-micron-lithography circuits). If the two numbers mostly cancel (because one is nearly the negative of the other), then there may be a need to rescale the result of the addition as well to suitably format the result. So addition can be slow if it furthermore requires 2 multiplications (pre and post) steps surrounding the binary addition of a raw fixed (finite) number of mantissa bits representing equivalent units or scale, due to the nature of the number format (IEEE floating point).



    Added #2: Also, many benchmarks weight FMACS (multiply-accumulates) more than bare adds. In a fused MAC, the alignment (shift) of the addend can often be mostly done in parallel with the multiply, and the mantissa add can often be included in the CSA tree before the final carry propagation.






    share|improve this answer











    $endgroup$














    • $begingroup$
      Comments are not for extended discussion; this conversation has been moved to chat. Any conclusions reached should be edited back into the question and/or any answer(s).
      $endgroup$
      – Dave Tweed
      12 hours ago







    • 2




      $begingroup$
      I'm calling BS. Surely the actual multiplication in a FP multiply operation can't possibly be harder than two barrel shifts.
      $endgroup$
      – immibis
      11 hours ago







    • 2




      $begingroup$
      "harder", potentially faster, and worth optimizing, given project constraints and targets, are 4 different things.
      $endgroup$
      – hotpaw2
      10 hours ago











    • $begingroup$
      @immibis: Before Haswell, Intel CPUs had 1 SIMD FP add unit (3 cycle latency), and 1 SIMD FP mul unit (5 cycle latency). So add is faster than multiply. (Which is why Haswell kept a separate FP add unit when adding 2x FMA units for fma and mul instead of running it on the FMA unit like SKL does). Also, SIMD-int shifts run with 1c latency, vs. SIMD-int mul at 5c latency (piggybacking on the significand multipliers in an FMA unit). So yes, shift is much cheaper than multiply. Both add and mul are fully pipelined so they both need a separate barrel shifter to normalize the output.
      $endgroup$
      – Peter Cordes
      4 hours ago















    27












    $begingroup$

    This possibly answers the title of the question, if not the body:



    Floating point addition requires aligning the two mantissa's before adding them (depending on the difference between the two exponents), potentially requiring a large variable amount of shift before the adder. Then renormalizing the result of the mantissa addition might be needed, potentially requiring another large variable amount of shift in order to properly format the floating point result. The two mantissa barrel shifters thus potentially require more gate delays, greater wire delays, or extra cycles that exceed the delay of a well compacted carry-save-adder-tree multiplier front end.



    Added for the OP: Note that adding the lengths of 2 millimeters and 2 kilometers is not 4 of either unit. That's because of the need to convert one or the other measurement to the same scale or unit representation before addition. That conversion requires essentially a multiplication by some power of 10. The same thing usually needs to happen during floating point addition, because floating point numbers are a form of variably scaled integers (e.g. there is a unit or scale factor, an exponent, associated with each number). So you may need to scale one of the numbers by a power of 2 before adding raw mantissa bits in order to have both represent the same units or scale. This scaling is essentially a simple form of multiplication by a power of 2. Thus, floating point addition requires multiplication (which, being a power of 2, can be done with a variable bit shift or barrel shifter, which can require relatively long wires in relation to the transistor sizes, which can be relatively slow in deep sub-micron-lithography circuits). If the two numbers mostly cancel (because one is nearly the negative of the other), then there may be a need to rescale the result of the addition as well to suitably format the result. So addition can be slow if it furthermore requires 2 multiplications (pre and post) steps surrounding the binary addition of a raw fixed (finite) number of mantissa bits representing equivalent units or scale, due to the nature of the number format (IEEE floating point).



    Added #2: Also, many benchmarks weight FMACS (multiply-accumulates) more than bare adds. In a fused MAC, the alignment (shift) of the addend can often be mostly done in parallel with the multiply, and the mantissa add can often be included in the CSA tree before the final carry propagation.






    share|improve this answer











    $endgroup$














    • $begingroup$
      Comments are not for extended discussion; this conversation has been moved to chat. Any conclusions reached should be edited back into the question and/or any answer(s).
      $endgroup$
      – Dave Tweed
      12 hours ago







    • 2




      $begingroup$
      I'm calling BS. Surely the actual multiplication in a FP multiply operation can't possibly be harder than two barrel shifts.
      $endgroup$
      – immibis
      11 hours ago







    • 2




      $begingroup$
      "harder", potentially faster, and worth optimizing, given project constraints and targets, are 4 different things.
      $endgroup$
      – hotpaw2
      10 hours ago











    • $begingroup$
      @immibis: Before Haswell, Intel CPUs had 1 SIMD FP add unit (3 cycle latency), and 1 SIMD FP mul unit (5 cycle latency). So add is faster than multiply. (Which is why Haswell kept a separate FP add unit when adding 2x FMA units for fma and mul instead of running it on the FMA unit like SKL does). Also, SIMD-int shifts run with 1c latency, vs. SIMD-int mul at 5c latency (piggybacking on the significand multipliers in an FMA unit). So yes, shift is much cheaper than multiply. Both add and mul are fully pipelined so they both need a separate barrel shifter to normalize the output.
      $endgroup$
      – Peter Cordes
      4 hours ago













    27












    27








    27





    $begingroup$

    This possibly answers the title of the question, if not the body:



    Floating point addition requires aligning the two mantissa's before adding them (depending on the difference between the two exponents), potentially requiring a large variable amount of shift before the adder. Then renormalizing the result of the mantissa addition might be needed, potentially requiring another large variable amount of shift in order to properly format the floating point result. The two mantissa barrel shifters thus potentially require more gate delays, greater wire delays, or extra cycles that exceed the delay of a well compacted carry-save-adder-tree multiplier front end.



    Added for the OP: Note that adding the lengths of 2 millimeters and 2 kilometers is not 4 of either unit. That's because of the need to convert one or the other measurement to the same scale or unit representation before addition. That conversion requires essentially a multiplication by some power of 10. The same thing usually needs to happen during floating point addition, because floating point numbers are a form of variably scaled integers (e.g. there is a unit or scale factor, an exponent, associated with each number). So you may need to scale one of the numbers by a power of 2 before adding raw mantissa bits in order to have both represent the same units or scale. This scaling is essentially a simple form of multiplication by a power of 2. Thus, floating point addition requires multiplication (which, being a power of 2, can be done with a variable bit shift or barrel shifter, which can require relatively long wires in relation to the transistor sizes, which can be relatively slow in deep sub-micron-lithography circuits). If the two numbers mostly cancel (because one is nearly the negative of the other), then there may be a need to rescale the result of the addition as well to suitably format the result. So addition can be slow if it furthermore requires 2 multiplications (pre and post) steps surrounding the binary addition of a raw fixed (finite) number of mantissa bits representing equivalent units or scale, due to the nature of the number format (IEEE floating point).



    Added #2: Also, many benchmarks weight FMACS (multiply-accumulates) more than bare adds. In a fused MAC, the alignment (shift) of the addend can often be mostly done in parallel with the multiply, and the mantissa add can often be included in the CSA tree before the final carry propagation.






    share|improve this answer











    $endgroup$



    This possibly answers the title of the question, if not the body:



    Floating point addition requires aligning the two mantissa's before adding them (depending on the difference between the two exponents), potentially requiring a large variable amount of shift before the adder. Then renormalizing the result of the mantissa addition might be needed, potentially requiring another large variable amount of shift in order to properly format the floating point result. The two mantissa barrel shifters thus potentially require more gate delays, greater wire delays, or extra cycles that exceed the delay of a well compacted carry-save-adder-tree multiplier front end.



    Added for the OP: Note that adding the lengths of 2 millimeters and 2 kilometers is not 4 of either unit. That's because of the need to convert one or the other measurement to the same scale or unit representation before addition. That conversion requires essentially a multiplication by some power of 10. The same thing usually needs to happen during floating point addition, because floating point numbers are a form of variably scaled integers (e.g. there is a unit or scale factor, an exponent, associated with each number). So you may need to scale one of the numbers by a power of 2 before adding raw mantissa bits in order to have both represent the same units or scale. This scaling is essentially a simple form of multiplication by a power of 2. Thus, floating point addition requires multiplication (which, being a power of 2, can be done with a variable bit shift or barrel shifter, which can require relatively long wires in relation to the transistor sizes, which can be relatively slow in deep sub-micron-lithography circuits). If the two numbers mostly cancel (because one is nearly the negative of the other), then there may be a need to rescale the result of the addition as well to suitably format the result. So addition can be slow if it furthermore requires 2 multiplications (pre and post) steps surrounding the binary addition of a raw fixed (finite) number of mantissa bits representing equivalent units or scale, due to the nature of the number format (IEEE floating point).



    Added #2: Also, many benchmarks weight FMACS (multiply-accumulates) more than bare adds. In a fused MAC, the alignment (shift) of the addend can often be mostly done in parallel with the multiply, and the mantissa add can often be included in the CSA tree before the final carry propagation.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 5 hours ago

























    answered 2 days ago









    hotpaw2hotpaw2

    1,1782 gold badges18 silver badges30 bronze badges




    1,1782 gold badges18 silver badges30 bronze badges














    • $begingroup$
      Comments are not for extended discussion; this conversation has been moved to chat. Any conclusions reached should be edited back into the question and/or any answer(s).
      $endgroup$
      – Dave Tweed
      12 hours ago







    • 2




      $begingroup$
      I'm calling BS. Surely the actual multiplication in a FP multiply operation can't possibly be harder than two barrel shifts.
      $endgroup$
      – immibis
      11 hours ago







    • 2




      $begingroup$
      "harder", potentially faster, and worth optimizing, given project constraints and targets, are 4 different things.
      $endgroup$
      – hotpaw2
      10 hours ago











    • $begingroup$
      @immibis: Before Haswell, Intel CPUs had 1 SIMD FP add unit (3 cycle latency), and 1 SIMD FP mul unit (5 cycle latency). So add is faster than multiply. (Which is why Haswell kept a separate FP add unit when adding 2x FMA units for fma and mul instead of running it on the FMA unit like SKL does). Also, SIMD-int shifts run with 1c latency, vs. SIMD-int mul at 5c latency (piggybacking on the significand multipliers in an FMA unit). So yes, shift is much cheaper than multiply. Both add and mul are fully pipelined so they both need a separate barrel shifter to normalize the output.
      $endgroup$
      – Peter Cordes
      4 hours ago
















    • $begingroup$
      Comments are not for extended discussion; this conversation has been moved to chat. Any conclusions reached should be edited back into the question and/or any answer(s).
      $endgroup$
      – Dave Tweed
      12 hours ago







    • 2




      $begingroup$
      I'm calling BS. Surely the actual multiplication in a FP multiply operation can't possibly be harder than two barrel shifts.
      $endgroup$
      – immibis
      11 hours ago







    • 2




      $begingroup$
      "harder", potentially faster, and worth optimizing, given project constraints and targets, are 4 different things.
      $endgroup$
      – hotpaw2
      10 hours ago











    • $begingroup$
      @immibis: Before Haswell, Intel CPUs had 1 SIMD FP add unit (3 cycle latency), and 1 SIMD FP mul unit (5 cycle latency). So add is faster than multiply. (Which is why Haswell kept a separate FP add unit when adding 2x FMA units for fma and mul instead of running it on the FMA unit like SKL does). Also, SIMD-int shifts run with 1c latency, vs. SIMD-int mul at 5c latency (piggybacking on the significand multipliers in an FMA unit). So yes, shift is much cheaper than multiply. Both add and mul are fully pipelined so they both need a separate barrel shifter to normalize the output.
      $endgroup$
      – Peter Cordes
      4 hours ago















    $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat. Any conclusions reached should be edited back into the question and/or any answer(s).
    $endgroup$
    – Dave Tweed
    12 hours ago





    $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat. Any conclusions reached should be edited back into the question and/or any answer(s).
    $endgroup$
    – Dave Tweed
    12 hours ago





    2




    2




    $begingroup$
    I'm calling BS. Surely the actual multiplication in a FP multiply operation can't possibly be harder than two barrel shifts.
    $endgroup$
    – immibis
    11 hours ago





    $begingroup$
    I'm calling BS. Surely the actual multiplication in a FP multiply operation can't possibly be harder than two barrel shifts.
    $endgroup$
    – immibis
    11 hours ago





    2




    2




    $begingroup$
    "harder", potentially faster, and worth optimizing, given project constraints and targets, are 4 different things.
    $endgroup$
    – hotpaw2
    10 hours ago





    $begingroup$
    "harder", potentially faster, and worth optimizing, given project constraints and targets, are 4 different things.
    $endgroup$
    – hotpaw2
    10 hours ago













    $begingroup$
    @immibis: Before Haswell, Intel CPUs had 1 SIMD FP add unit (3 cycle latency), and 1 SIMD FP mul unit (5 cycle latency). So add is faster than multiply. (Which is why Haswell kept a separate FP add unit when adding 2x FMA units for fma and mul instead of running it on the FMA unit like SKL does). Also, SIMD-int shifts run with 1c latency, vs. SIMD-int mul at 5c latency (piggybacking on the significand multipliers in an FMA unit). So yes, shift is much cheaper than multiply. Both add and mul are fully pipelined so they both need a separate barrel shifter to normalize the output.
    $endgroup$
    – Peter Cordes
    4 hours ago




    $begingroup$
    @immibis: Before Haswell, Intel CPUs had 1 SIMD FP add unit (3 cycle latency), and 1 SIMD FP mul unit (5 cycle latency). So add is faster than multiply. (Which is why Haswell kept a separate FP add unit when adding 2x FMA units for fma and mul instead of running it on the FMA unit like SKL does). Also, SIMD-int shifts run with 1c latency, vs. SIMD-int mul at 5c latency (piggybacking on the significand multipliers in an FMA unit). So yes, shift is much cheaper than multiply. Both add and mul are fully pipelined so they both need a separate barrel shifter to normalize the output.
    $endgroup$
    – Peter Cordes
    4 hours ago













    15












    $begingroup$

    In FP multiplication, exponent processing turns out to be simple addition (for exactly the same reason that multiplication in the log domain is merely addition). You have come across logarithms, I hope.



    Now consider how difficult it is to add two numbers in logarithmic form...



    Floating point inhabits a grey area between the linear and log domains, with aspects of both. Each FP number comprises a mantissa (which is linear) and a (logarithmic) exponent. To determine the meaning of each bit in the mantissa, you first have to look at the exponent (which is just a scale factor).



    In FP addition, exponent processing in the general case, requires barrel shifting the mantissa twice, where each barrel shift is effectively a special case of a slightly simplified multiplication.



    (The first shift aligns both inputs to the same power of 2, so that a mantissa bit has the same binary weight in each operand.



    A decimal example will suffice (though binary is obviously used)...



    $$
    (3 cdot 10^3) + (1 cdot 10^-1) = (3cdot10^3) + (0.0001 cdot 10^3)
    $$



    The second re-scales the output...



    $$
    1 cdot 10^0 + (-0.999 cdot 10^0)
    = 0.001 cdot 10^0 = 1 cdot 10^-3
    $$



    So paradoxically, a FP addition involves something very much like two multiplications which have to be performed sequentially, with the mantissa addition between them. In that light, the reported performance is not so surprising.






    share|improve this answer











    $endgroup$










    • 6




      $begingroup$
      The "consider how difficult it is to add two numbers in logarithmic form" was pretty enlightening.
      $endgroup$
      – Peter A. Schneider
      yesterday










    • $begingroup$
      though luckily, floating point exponents are just integers, so you don't have to add anything like 1.3+2.3=2.34, it's just the shifting of the mantissas.
      $endgroup$
      – ilkkachu
      yesterday










    • $begingroup$
      The reason you can do two multiplies per cycle is because there are two multiply units, not because the multiply unit is faster than the addition unit (see diagram in pjc50's answer). You can't answer this question by explaining why you think an addition unit is slower than a multiply unit. Besides that, other answers so far say the addition unit has lower latency, suggesting that addition is the simpler operation.
      $endgroup$
      – immibis
      11 hours ago











    • $begingroup$
      @immibis : your observation is correct. But the question is along the lines of "why is this the case? why aren't there two addition units, given that addition is so much simpler/cheaper than mpy?" Part of the answer is, "in FP, it really isn't simpler".The rest comes down to economics : given the actual expense, and a lot of study of the expected workload, the second adder didn't justify its place in silicon. I'll leave the other answers to expand on that part.
      $endgroup$
      – Brian Drummond
      11 hours ago















    15












    $begingroup$

    In FP multiplication, exponent processing turns out to be simple addition (for exactly the same reason that multiplication in the log domain is merely addition). You have come across logarithms, I hope.



    Now consider how difficult it is to add two numbers in logarithmic form...



    Floating point inhabits a grey area between the linear and log domains, with aspects of both. Each FP number comprises a mantissa (which is linear) and a (logarithmic) exponent. To determine the meaning of each bit in the mantissa, you first have to look at the exponent (which is just a scale factor).



    In FP addition, exponent processing in the general case, requires barrel shifting the mantissa twice, where each barrel shift is effectively a special case of a slightly simplified multiplication.



    (The first shift aligns both inputs to the same power of 2, so that a mantissa bit has the same binary weight in each operand.



    A decimal example will suffice (though binary is obviously used)...



    $$
    (3 cdot 10^3) + (1 cdot 10^-1) = (3cdot10^3) + (0.0001 cdot 10^3)
    $$



    The second re-scales the output...



    $$
    1 cdot 10^0 + (-0.999 cdot 10^0)
    = 0.001 cdot 10^0 = 1 cdot 10^-3
    $$



    So paradoxically, a FP addition involves something very much like two multiplications which have to be performed sequentially, with the mantissa addition between them. In that light, the reported performance is not so surprising.






    share|improve this answer











    $endgroup$










    • 6




      $begingroup$
      The "consider how difficult it is to add two numbers in logarithmic form" was pretty enlightening.
      $endgroup$
      – Peter A. Schneider
      yesterday










    • $begingroup$
      though luckily, floating point exponents are just integers, so you don't have to add anything like 1.3+2.3=2.34, it's just the shifting of the mantissas.
      $endgroup$
      – ilkkachu
      yesterday










    • $begingroup$
      The reason you can do two multiplies per cycle is because there are two multiply units, not because the multiply unit is faster than the addition unit (see diagram in pjc50's answer). You can't answer this question by explaining why you think an addition unit is slower than a multiply unit. Besides that, other answers so far say the addition unit has lower latency, suggesting that addition is the simpler operation.
      $endgroup$
      – immibis
      11 hours ago











    • $begingroup$
      @immibis : your observation is correct. But the question is along the lines of "why is this the case? why aren't there two addition units, given that addition is so much simpler/cheaper than mpy?" Part of the answer is, "in FP, it really isn't simpler".The rest comes down to economics : given the actual expense, and a lot of study of the expected workload, the second adder didn't justify its place in silicon. I'll leave the other answers to expand on that part.
      $endgroup$
      – Brian Drummond
      11 hours ago













    15












    15








    15





    $begingroup$

    In FP multiplication, exponent processing turns out to be simple addition (for exactly the same reason that multiplication in the log domain is merely addition). You have come across logarithms, I hope.



    Now consider how difficult it is to add two numbers in logarithmic form...



    Floating point inhabits a grey area between the linear and log domains, with aspects of both. Each FP number comprises a mantissa (which is linear) and a (logarithmic) exponent. To determine the meaning of each bit in the mantissa, you first have to look at the exponent (which is just a scale factor).



    In FP addition, exponent processing in the general case, requires barrel shifting the mantissa twice, where each barrel shift is effectively a special case of a slightly simplified multiplication.



    (The first shift aligns both inputs to the same power of 2, so that a mantissa bit has the same binary weight in each operand.



    A decimal example will suffice (though binary is obviously used)...



    $$
    (3 cdot 10^3) + (1 cdot 10^-1) = (3cdot10^3) + (0.0001 cdot 10^3)
    $$



    The second re-scales the output...



    $$
    1 cdot 10^0 + (-0.999 cdot 10^0)
    = 0.001 cdot 10^0 = 1 cdot 10^-3
    $$



    So paradoxically, a FP addition involves something very much like two multiplications which have to be performed sequentially, with the mantissa addition between them. In that light, the reported performance is not so surprising.






    share|improve this answer











    $endgroup$



    In FP multiplication, exponent processing turns out to be simple addition (for exactly the same reason that multiplication in the log domain is merely addition). You have come across logarithms, I hope.



    Now consider how difficult it is to add two numbers in logarithmic form...



    Floating point inhabits a grey area between the linear and log domains, with aspects of both. Each FP number comprises a mantissa (which is linear) and a (logarithmic) exponent. To determine the meaning of each bit in the mantissa, you first have to look at the exponent (which is just a scale factor).



    In FP addition, exponent processing in the general case, requires barrel shifting the mantissa twice, where each barrel shift is effectively a special case of a slightly simplified multiplication.



    (The first shift aligns both inputs to the same power of 2, so that a mantissa bit has the same binary weight in each operand.



    A decimal example will suffice (though binary is obviously used)...



    $$
    (3 cdot 10^3) + (1 cdot 10^-1) = (3cdot10^3) + (0.0001 cdot 10^3)
    $$



    The second re-scales the output...



    $$
    1 cdot 10^0 + (-0.999 cdot 10^0)
    = 0.001 cdot 10^0 = 1 cdot 10^-3
    $$



    So paradoxically, a FP addition involves something very much like two multiplications which have to be performed sequentially, with the mantissa addition between them. In that light, the reported performance is not so surprising.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited yesterday









    ilkkachu

    7735 silver badges8 bronze badges




    7735 silver badges8 bronze badges










    answered yesterday









    Brian DrummondBrian Drummond

    48.9k1 gold badge40 silver badges113 bronze badges




    48.9k1 gold badge40 silver badges113 bronze badges










    • 6




      $begingroup$
      The "consider how difficult it is to add two numbers in logarithmic form" was pretty enlightening.
      $endgroup$
      – Peter A. Schneider
      yesterday










    • $begingroup$
      though luckily, floating point exponents are just integers, so you don't have to add anything like 1.3+2.3=2.34, it's just the shifting of the mantissas.
      $endgroup$
      – ilkkachu
      yesterday










    • $begingroup$
      The reason you can do two multiplies per cycle is because there are two multiply units, not because the multiply unit is faster than the addition unit (see diagram in pjc50's answer). You can't answer this question by explaining why you think an addition unit is slower than a multiply unit. Besides that, other answers so far say the addition unit has lower latency, suggesting that addition is the simpler operation.
      $endgroup$
      – immibis
      11 hours ago











    • $begingroup$
      @immibis : your observation is correct. But the question is along the lines of "why is this the case? why aren't there two addition units, given that addition is so much simpler/cheaper than mpy?" Part of the answer is, "in FP, it really isn't simpler".The rest comes down to economics : given the actual expense, and a lot of study of the expected workload, the second adder didn't justify its place in silicon. I'll leave the other answers to expand on that part.
      $endgroup$
      – Brian Drummond
      11 hours ago












    • 6




      $begingroup$
      The "consider how difficult it is to add two numbers in logarithmic form" was pretty enlightening.
      $endgroup$
      – Peter A. Schneider
      yesterday










    • $begingroup$
      though luckily, floating point exponents are just integers, so you don't have to add anything like 1.3+2.3=2.34, it's just the shifting of the mantissas.
      $endgroup$
      – ilkkachu
      yesterday










    • $begingroup$
      The reason you can do two multiplies per cycle is because there are two multiply units, not because the multiply unit is faster than the addition unit (see diagram in pjc50's answer). You can't answer this question by explaining why you think an addition unit is slower than a multiply unit. Besides that, other answers so far say the addition unit has lower latency, suggesting that addition is the simpler operation.
      $endgroup$
      – immibis
      11 hours ago











    • $begingroup$
      @immibis : your observation is correct. But the question is along the lines of "why is this the case? why aren't there two addition units, given that addition is so much simpler/cheaper than mpy?" Part of the answer is, "in FP, it really isn't simpler".The rest comes down to economics : given the actual expense, and a lot of study of the expected workload, the second adder didn't justify its place in silicon. I'll leave the other answers to expand on that part.
      $endgroup$
      – Brian Drummond
      11 hours ago







    6




    6




    $begingroup$
    The "consider how difficult it is to add two numbers in logarithmic form" was pretty enlightening.
    $endgroup$
    – Peter A. Schneider
    yesterday




    $begingroup$
    The "consider how difficult it is to add two numbers in logarithmic form" was pretty enlightening.
    $endgroup$
    – Peter A. Schneider
    yesterday












    $begingroup$
    though luckily, floating point exponents are just integers, so you don't have to add anything like 1.3+2.3=2.34, it's just the shifting of the mantissas.
    $endgroup$
    – ilkkachu
    yesterday




    $begingroup$
    though luckily, floating point exponents are just integers, so you don't have to add anything like 1.3+2.3=2.34, it's just the shifting of the mantissas.
    $endgroup$
    – ilkkachu
    yesterday












    $begingroup$
    The reason you can do two multiplies per cycle is because there are two multiply units, not because the multiply unit is faster than the addition unit (see diagram in pjc50's answer). You can't answer this question by explaining why you think an addition unit is slower than a multiply unit. Besides that, other answers so far say the addition unit has lower latency, suggesting that addition is the simpler operation.
    $endgroup$
    – immibis
    11 hours ago





    $begingroup$
    The reason you can do two multiplies per cycle is because there are two multiply units, not because the multiply unit is faster than the addition unit (see diagram in pjc50's answer). You can't answer this question by explaining why you think an addition unit is slower than a multiply unit. Besides that, other answers so far say the addition unit has lower latency, suggesting that addition is the simpler operation.
    $endgroup$
    – immibis
    11 hours ago













    $begingroup$
    @immibis : your observation is correct. But the question is along the lines of "why is this the case? why aren't there two addition units, given that addition is so much simpler/cheaper than mpy?" Part of the answer is, "in FP, it really isn't simpler".The rest comes down to economics : given the actual expense, and a lot of study of the expected workload, the second adder didn't justify its place in silicon. I'll leave the other answers to expand on that part.
    $endgroup$
    – Brian Drummond
    11 hours ago




    $begingroup$
    @immibis : your observation is correct. But the question is along the lines of "why is this the case? why aren't there two addition units, given that addition is so much simpler/cheaper than mpy?" Part of the answer is, "in FP, it really isn't simpler".The rest comes down to economics : given the actual expense, and a lot of study of the expected workload, the second adder didn't justify its place in silicon. I'll leave the other answers to expand on that part.
    $endgroup$
    – Brian Drummond
    11 hours ago











    7












    $begingroup$

    Haswell runs (SIMD) FP multiply on the same execution units as FMA (Fused Multiply-Add), of which it has two because some FP-intensive code can use mostly FMAs to do 2 FLOPs per instruction. Same 5 cycle latency as FMA, and as mulps on earlier CPUs (Sandybridge/IvyBridge). Haswell wanted 2 FMA units, and there's no downside to letting multiply run on either because they're the same latency as the dedicate multiply unit in earlier CPUs.



    But it keeps the dedicated SIMD FP add unit from earlier CPUs to still run addps with 3 cycle latency. I've read that the possible reasoning might be that code which does a lot of FP add tends to bottleneck on its latency, not throughput. That's certainly true for a naive sum of an array with only one (vector) accumulator, like you often get from GCC auto-vectorizing. But I don't know if Intel has publicly confirmed that was their reasoning.



    Broadwell is the same (but sped up mulps / mulpd to 3c latency while FMA stayed at 5c). Perhaps they were able to shortcut the FMA unit and get the multiply result out before doing a dummy add of 0.0, or maybe something completely different and that's way too simplistic. BDW is mostly a die-shrink of HSW with most changes being minor.



    In Skylake everything FP (including addition) runs on the FMA unit with 4 cycle latency and 0.5c throughput, except of course div/sqrt and bitwise booleans (e.g. for absolute value or negation). Intel apparently decided that it wasn't worth extra silicon for lower-latency FP add, or that the unbalanced addps throughput was problematic. And also standardizing latencies makes avoiding write-back conflicts (when 2 results are ready in the same cycle) easier to avoid in uop scheduling. i.e. simplifies scheduling and/or completion ports.



    So yes, Intel did change it in their next major microarchitecture revision (Skylake). Reducing FMA latency by 1 cycle made the benefit of a dedicated SIMD FP add unit a lot smaller, for cases that were latency bound.



    Skylake also shows signs of Intel getting ready for AVX512, where extending a separate SIMD-FP adder to 512 bits wide would have taken even more die area. Skylake-X (with AVX512) reportedly has an almost-identical core to regular Skylake-client, except for larger L2 cache and (in some models) an extra 512-bit FMA unit "bolted on" to port 5.



    SKX shuts down the port 1 SIMD ALUs when 512-bit uops are in flight, but it needs a way to execute vaddps xmm/ymm/zmm at any point. This made having a dedicated FP ADD unit on port 1 a problem, and is a separate motivation for change from performance of existing code.



    Fun fact: everything from Skylake, KabyLake, Coffee Lake and even Cascade Lake have been microarchitecturally identical to Skylake, except for Cascade Lake adding some new AVX512 instructions. IPC hasn't changed otherwise. Newer CPUs have better iGPUs, though. Ice Lake (Sunny Cove microarchitecture) is the first time in several years that we've seen an actual new microarchitecture (except the never-widely-released Cannon Lake).




    Arguments based on the complexity of an FMUL unit vs. an FADD unit are interesting but not relevant in this case. An FMA unit includes all the necessary shifting hardware to do FP addition as part of an FMA1.



    Note: I don't mean the x87 fmul instruction, I mean an SSE/AVX SIMD/scalar FP multiply ALU that supports 32-bit single-precision / float and 64-bit double precision (53-bit significand aka mantissa). e.g. instructions like mulps or mulsd. Actual 80-bit x87 fmul is still only 1/clock throughput on Haswell, on port 0.




    Before HSW, Intel CPUs like Nehalem and Sandybridge had SIMD FP multiply on port 0 and SIMD FP add on port 1. So there were separate execution units and throughput was balanced. (https://stackoverflow.com/questions/8389648/how-do-i-achieve-the-theoretical-maximum-of-4-flops-per-cycle



    Haswell introduced FMA support into Intel CPUs (a couple years after AMD introduced FMA4 in Bulldozer, after Intel faked them out by waiting as late as they could to make it public that they were going to implement 3-operand FMA, not 4-operand non-destructive-destination FMA4). Fun fact: AMD Piledriver was still the first x86 CPU with FMA3, about a year before Haswell in June 2013



    This required some major hacking of the internals to even support a single uop with 3 inputs. But anyway, Intel went all-in and took advantage of ever-shrinking transistors to put in two 256-bit SIMD FMA units, making Haswell (and its successors) beasts for FP math.



    A performance target Intel might have had in mind was BLAS dense matmul and vector dot product. Both of those can mostly use FMA and don't need just add.



    As I mentioned earlier, some workloads that do mostly or just FP addition are bottlenecked on add latency, (mostly) not throughput.




    Footnote 1: And with a multiplier of 1.0, FMA literally can be used for addition, but with worse latency than an addps instruction. This is potentially useful for workloads like summing an array that's hot in L1d cache, where FP add throughput matters more than latency. This only helps if you use multiple vector accumulators to hide the latency, of course, and keep 10 FMA operations in flight in the FP execution units (5c latency / 0.5c throughput = 10 operations latency * bandwidth product). You need to do that when using FMA for a vector dot product, too.



    See David Kanter's write up of the Sandybridge microarchitecture which has a block diagram of which EUs are on which port for NHM, SnB, and AMD Bulldozer-family. (See also Agner Fog's instruction tables and asm optimization microarch guide, and also https://uops.info/ which also has experimental testing of uops, ports, and latency/throughput of nearly every instruction on many generations of Intel microarchitectures.)



    Also related: https://stackoverflow.com/questions/8389648/how-do-i-achieve-the-theoretical-maximum-of-4-flops-per-cycle






    share|improve this answer











    $endgroup$














    • $begingroup$
      In case you're wondering about whether to take my word for this: on Stack Overflow, I have gold badges including [cpu-architecture], [performance], [x86-64], [assembly], and [sse]. I wrote an answer on C++ code for testing the Collatz conjecture faster than hand-written assembly - why? that a lot of people think is good. Also this about OoO pipelined execution.
      $endgroup$
      – Peter Cordes
      17 hours ago
















    7












    $begingroup$

    Haswell runs (SIMD) FP multiply on the same execution units as FMA (Fused Multiply-Add), of which it has two because some FP-intensive code can use mostly FMAs to do 2 FLOPs per instruction. Same 5 cycle latency as FMA, and as mulps on earlier CPUs (Sandybridge/IvyBridge). Haswell wanted 2 FMA units, and there's no downside to letting multiply run on either because they're the same latency as the dedicate multiply unit in earlier CPUs.



    But it keeps the dedicated SIMD FP add unit from earlier CPUs to still run addps with 3 cycle latency. I've read that the possible reasoning might be that code which does a lot of FP add tends to bottleneck on its latency, not throughput. That's certainly true for a naive sum of an array with only one (vector) accumulator, like you often get from GCC auto-vectorizing. But I don't know if Intel has publicly confirmed that was their reasoning.



    Broadwell is the same (but sped up mulps / mulpd to 3c latency while FMA stayed at 5c). Perhaps they were able to shortcut the FMA unit and get the multiply result out before doing a dummy add of 0.0, or maybe something completely different and that's way too simplistic. BDW is mostly a die-shrink of HSW with most changes being minor.



    In Skylake everything FP (including addition) runs on the FMA unit with 4 cycle latency and 0.5c throughput, except of course div/sqrt and bitwise booleans (e.g. for absolute value or negation). Intel apparently decided that it wasn't worth extra silicon for lower-latency FP add, or that the unbalanced addps throughput was problematic. And also standardizing latencies makes avoiding write-back conflicts (when 2 results are ready in the same cycle) easier to avoid in uop scheduling. i.e. simplifies scheduling and/or completion ports.



    So yes, Intel did change it in their next major microarchitecture revision (Skylake). Reducing FMA latency by 1 cycle made the benefit of a dedicated SIMD FP add unit a lot smaller, for cases that were latency bound.



    Skylake also shows signs of Intel getting ready for AVX512, where extending a separate SIMD-FP adder to 512 bits wide would have taken even more die area. Skylake-X (with AVX512) reportedly has an almost-identical core to regular Skylake-client, except for larger L2 cache and (in some models) an extra 512-bit FMA unit "bolted on" to port 5.



    SKX shuts down the port 1 SIMD ALUs when 512-bit uops are in flight, but it needs a way to execute vaddps xmm/ymm/zmm at any point. This made having a dedicated FP ADD unit on port 1 a problem, and is a separate motivation for change from performance of existing code.



    Fun fact: everything from Skylake, KabyLake, Coffee Lake and even Cascade Lake have been microarchitecturally identical to Skylake, except for Cascade Lake adding some new AVX512 instructions. IPC hasn't changed otherwise. Newer CPUs have better iGPUs, though. Ice Lake (Sunny Cove microarchitecture) is the first time in several years that we've seen an actual new microarchitecture (except the never-widely-released Cannon Lake).




    Arguments based on the complexity of an FMUL unit vs. an FADD unit are interesting but not relevant in this case. An FMA unit includes all the necessary shifting hardware to do FP addition as part of an FMA1.



    Note: I don't mean the x87 fmul instruction, I mean an SSE/AVX SIMD/scalar FP multiply ALU that supports 32-bit single-precision / float and 64-bit double precision (53-bit significand aka mantissa). e.g. instructions like mulps or mulsd. Actual 80-bit x87 fmul is still only 1/clock throughput on Haswell, on port 0.




    Before HSW, Intel CPUs like Nehalem and Sandybridge had SIMD FP multiply on port 0 and SIMD FP add on port 1. So there were separate execution units and throughput was balanced. (https://stackoverflow.com/questions/8389648/how-do-i-achieve-the-theoretical-maximum-of-4-flops-per-cycle



    Haswell introduced FMA support into Intel CPUs (a couple years after AMD introduced FMA4 in Bulldozer, after Intel faked them out by waiting as late as they could to make it public that they were going to implement 3-operand FMA, not 4-operand non-destructive-destination FMA4). Fun fact: AMD Piledriver was still the first x86 CPU with FMA3, about a year before Haswell in June 2013



    This required some major hacking of the internals to even support a single uop with 3 inputs. But anyway, Intel went all-in and took advantage of ever-shrinking transistors to put in two 256-bit SIMD FMA units, making Haswell (and its successors) beasts for FP math.



    A performance target Intel might have had in mind was BLAS dense matmul and vector dot product. Both of those can mostly use FMA and don't need just add.



    As I mentioned earlier, some workloads that do mostly or just FP addition are bottlenecked on add latency, (mostly) not throughput.




    Footnote 1: And with a multiplier of 1.0, FMA literally can be used for addition, but with worse latency than an addps instruction. This is potentially useful for workloads like summing an array that's hot in L1d cache, where FP add throughput matters more than latency. This only helps if you use multiple vector accumulators to hide the latency, of course, and keep 10 FMA operations in flight in the FP execution units (5c latency / 0.5c throughput = 10 operations latency * bandwidth product). You need to do that when using FMA for a vector dot product, too.



    See David Kanter's write up of the Sandybridge microarchitecture which has a block diagram of which EUs are on which port for NHM, SnB, and AMD Bulldozer-family. (See also Agner Fog's instruction tables and asm optimization microarch guide, and also https://uops.info/ which also has experimental testing of uops, ports, and latency/throughput of nearly every instruction on many generations of Intel microarchitectures.)



    Also related: https://stackoverflow.com/questions/8389648/how-do-i-achieve-the-theoretical-maximum-of-4-flops-per-cycle






    share|improve this answer











    $endgroup$














    • $begingroup$
      In case you're wondering about whether to take my word for this: on Stack Overflow, I have gold badges including [cpu-architecture], [performance], [x86-64], [assembly], and [sse]. I wrote an answer on C++ code for testing the Collatz conjecture faster than hand-written assembly - why? that a lot of people think is good. Also this about OoO pipelined execution.
      $endgroup$
      – Peter Cordes
      17 hours ago














    7












    7








    7





    $begingroup$

    Haswell runs (SIMD) FP multiply on the same execution units as FMA (Fused Multiply-Add), of which it has two because some FP-intensive code can use mostly FMAs to do 2 FLOPs per instruction. Same 5 cycle latency as FMA, and as mulps on earlier CPUs (Sandybridge/IvyBridge). Haswell wanted 2 FMA units, and there's no downside to letting multiply run on either because they're the same latency as the dedicate multiply unit in earlier CPUs.



    But it keeps the dedicated SIMD FP add unit from earlier CPUs to still run addps with 3 cycle latency. I've read that the possible reasoning might be that code which does a lot of FP add tends to bottleneck on its latency, not throughput. That's certainly true for a naive sum of an array with only one (vector) accumulator, like you often get from GCC auto-vectorizing. But I don't know if Intel has publicly confirmed that was their reasoning.



    Broadwell is the same (but sped up mulps / mulpd to 3c latency while FMA stayed at 5c). Perhaps they were able to shortcut the FMA unit and get the multiply result out before doing a dummy add of 0.0, or maybe something completely different and that's way too simplistic. BDW is mostly a die-shrink of HSW with most changes being minor.



    In Skylake everything FP (including addition) runs on the FMA unit with 4 cycle latency and 0.5c throughput, except of course div/sqrt and bitwise booleans (e.g. for absolute value or negation). Intel apparently decided that it wasn't worth extra silicon for lower-latency FP add, or that the unbalanced addps throughput was problematic. And also standardizing latencies makes avoiding write-back conflicts (when 2 results are ready in the same cycle) easier to avoid in uop scheduling. i.e. simplifies scheduling and/or completion ports.



    So yes, Intel did change it in their next major microarchitecture revision (Skylake). Reducing FMA latency by 1 cycle made the benefit of a dedicated SIMD FP add unit a lot smaller, for cases that were latency bound.



    Skylake also shows signs of Intel getting ready for AVX512, where extending a separate SIMD-FP adder to 512 bits wide would have taken even more die area. Skylake-X (with AVX512) reportedly has an almost-identical core to regular Skylake-client, except for larger L2 cache and (in some models) an extra 512-bit FMA unit "bolted on" to port 5.



    SKX shuts down the port 1 SIMD ALUs when 512-bit uops are in flight, but it needs a way to execute vaddps xmm/ymm/zmm at any point. This made having a dedicated FP ADD unit on port 1 a problem, and is a separate motivation for change from performance of existing code.



    Fun fact: everything from Skylake, KabyLake, Coffee Lake and even Cascade Lake have been microarchitecturally identical to Skylake, except for Cascade Lake adding some new AVX512 instructions. IPC hasn't changed otherwise. Newer CPUs have better iGPUs, though. Ice Lake (Sunny Cove microarchitecture) is the first time in several years that we've seen an actual new microarchitecture (except the never-widely-released Cannon Lake).




    Arguments based on the complexity of an FMUL unit vs. an FADD unit are interesting but not relevant in this case. An FMA unit includes all the necessary shifting hardware to do FP addition as part of an FMA1.



    Note: I don't mean the x87 fmul instruction, I mean an SSE/AVX SIMD/scalar FP multiply ALU that supports 32-bit single-precision / float and 64-bit double precision (53-bit significand aka mantissa). e.g. instructions like mulps or mulsd. Actual 80-bit x87 fmul is still only 1/clock throughput on Haswell, on port 0.




    Before HSW, Intel CPUs like Nehalem and Sandybridge had SIMD FP multiply on port 0 and SIMD FP add on port 1. So there were separate execution units and throughput was balanced. (https://stackoverflow.com/questions/8389648/how-do-i-achieve-the-theoretical-maximum-of-4-flops-per-cycle



    Haswell introduced FMA support into Intel CPUs (a couple years after AMD introduced FMA4 in Bulldozer, after Intel faked them out by waiting as late as they could to make it public that they were going to implement 3-operand FMA, not 4-operand non-destructive-destination FMA4). Fun fact: AMD Piledriver was still the first x86 CPU with FMA3, about a year before Haswell in June 2013



    This required some major hacking of the internals to even support a single uop with 3 inputs. But anyway, Intel went all-in and took advantage of ever-shrinking transistors to put in two 256-bit SIMD FMA units, making Haswell (and its successors) beasts for FP math.



    A performance target Intel might have had in mind was BLAS dense matmul and vector dot product. Both of those can mostly use FMA and don't need just add.



    As I mentioned earlier, some workloads that do mostly or just FP addition are bottlenecked on add latency, (mostly) not throughput.




    Footnote 1: And with a multiplier of 1.0, FMA literally can be used for addition, but with worse latency than an addps instruction. This is potentially useful for workloads like summing an array that's hot in L1d cache, where FP add throughput matters more than latency. This only helps if you use multiple vector accumulators to hide the latency, of course, and keep 10 FMA operations in flight in the FP execution units (5c latency / 0.5c throughput = 10 operations latency * bandwidth product). You need to do that when using FMA for a vector dot product, too.



    See David Kanter's write up of the Sandybridge microarchitecture which has a block diagram of which EUs are on which port for NHM, SnB, and AMD Bulldozer-family. (See also Agner Fog's instruction tables and asm optimization microarch guide, and also https://uops.info/ which also has experimental testing of uops, ports, and latency/throughput of nearly every instruction on many generations of Intel microarchitectures.)



    Also related: https://stackoverflow.com/questions/8389648/how-do-i-achieve-the-theoretical-maximum-of-4-flops-per-cycle






    share|improve this answer











    $endgroup$



    Haswell runs (SIMD) FP multiply on the same execution units as FMA (Fused Multiply-Add), of which it has two because some FP-intensive code can use mostly FMAs to do 2 FLOPs per instruction. Same 5 cycle latency as FMA, and as mulps on earlier CPUs (Sandybridge/IvyBridge). Haswell wanted 2 FMA units, and there's no downside to letting multiply run on either because they're the same latency as the dedicate multiply unit in earlier CPUs.



    But it keeps the dedicated SIMD FP add unit from earlier CPUs to still run addps with 3 cycle latency. I've read that the possible reasoning might be that code which does a lot of FP add tends to bottleneck on its latency, not throughput. That's certainly true for a naive sum of an array with only one (vector) accumulator, like you often get from GCC auto-vectorizing. But I don't know if Intel has publicly confirmed that was their reasoning.



    Broadwell is the same (but sped up mulps / mulpd to 3c latency while FMA stayed at 5c). Perhaps they were able to shortcut the FMA unit and get the multiply result out before doing a dummy add of 0.0, or maybe something completely different and that's way too simplistic. BDW is mostly a die-shrink of HSW with most changes being minor.



    In Skylake everything FP (including addition) runs on the FMA unit with 4 cycle latency and 0.5c throughput, except of course div/sqrt and bitwise booleans (e.g. for absolute value or negation). Intel apparently decided that it wasn't worth extra silicon for lower-latency FP add, or that the unbalanced addps throughput was problematic. And also standardizing latencies makes avoiding write-back conflicts (when 2 results are ready in the same cycle) easier to avoid in uop scheduling. i.e. simplifies scheduling and/or completion ports.



    So yes, Intel did change it in their next major microarchitecture revision (Skylake). Reducing FMA latency by 1 cycle made the benefit of a dedicated SIMD FP add unit a lot smaller, for cases that were latency bound.



    Skylake also shows signs of Intel getting ready for AVX512, where extending a separate SIMD-FP adder to 512 bits wide would have taken even more die area. Skylake-X (with AVX512) reportedly has an almost-identical core to regular Skylake-client, except for larger L2 cache and (in some models) an extra 512-bit FMA unit "bolted on" to port 5.



    SKX shuts down the port 1 SIMD ALUs when 512-bit uops are in flight, but it needs a way to execute vaddps xmm/ymm/zmm at any point. This made having a dedicated FP ADD unit on port 1 a problem, and is a separate motivation for change from performance of existing code.



    Fun fact: everything from Skylake, KabyLake, Coffee Lake and even Cascade Lake have been microarchitecturally identical to Skylake, except for Cascade Lake adding some new AVX512 instructions. IPC hasn't changed otherwise. Newer CPUs have better iGPUs, though. Ice Lake (Sunny Cove microarchitecture) is the first time in several years that we've seen an actual new microarchitecture (except the never-widely-released Cannon Lake).




    Arguments based on the complexity of an FMUL unit vs. an FADD unit are interesting but not relevant in this case. An FMA unit includes all the necessary shifting hardware to do FP addition as part of an FMA1.



    Note: I don't mean the x87 fmul instruction, I mean an SSE/AVX SIMD/scalar FP multiply ALU that supports 32-bit single-precision / float and 64-bit double precision (53-bit significand aka mantissa). e.g. instructions like mulps or mulsd. Actual 80-bit x87 fmul is still only 1/clock throughput on Haswell, on port 0.




    Before HSW, Intel CPUs like Nehalem and Sandybridge had SIMD FP multiply on port 0 and SIMD FP add on port 1. So there were separate execution units and throughput was balanced. (https://stackoverflow.com/questions/8389648/how-do-i-achieve-the-theoretical-maximum-of-4-flops-per-cycle



    Haswell introduced FMA support into Intel CPUs (a couple years after AMD introduced FMA4 in Bulldozer, after Intel faked them out by waiting as late as they could to make it public that they were going to implement 3-operand FMA, not 4-operand non-destructive-destination FMA4). Fun fact: AMD Piledriver was still the first x86 CPU with FMA3, about a year before Haswell in June 2013



    This required some major hacking of the internals to even support a single uop with 3 inputs. But anyway, Intel went all-in and took advantage of ever-shrinking transistors to put in two 256-bit SIMD FMA units, making Haswell (and its successors) beasts for FP math.



    A performance target Intel might have had in mind was BLAS dense matmul and vector dot product. Both of those can mostly use FMA and don't need just add.



    As I mentioned earlier, some workloads that do mostly or just FP addition are bottlenecked on add latency, (mostly) not throughput.




    Footnote 1: And with a multiplier of 1.0, FMA literally can be used for addition, but with worse latency than an addps instruction. This is potentially useful for workloads like summing an array that's hot in L1d cache, where FP add throughput matters more than latency. This only helps if you use multiple vector accumulators to hide the latency, of course, and keep 10 FMA operations in flight in the FP execution units (5c latency / 0.5c throughput = 10 operations latency * bandwidth product). You need to do that when using FMA for a vector dot product, too.



    See David Kanter's write up of the Sandybridge microarchitecture which has a block diagram of which EUs are on which port for NHM, SnB, and AMD Bulldozer-family. (See also Agner Fog's instruction tables and asm optimization microarch guide, and also https://uops.info/ which also has experimental testing of uops, ports, and latency/throughput of nearly every instruction on many generations of Intel microarchitectures.)



    Also related: https://stackoverflow.com/questions/8389648/how-do-i-achieve-the-theoretical-maximum-of-4-flops-per-cycle







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 13 hours ago

























    answered 18 hours ago









    Peter CordesPeter Cordes

    7776 silver badges12 bronze badges




    7776 silver badges12 bronze badges














    • $begingroup$
      In case you're wondering about whether to take my word for this: on Stack Overflow, I have gold badges including [cpu-architecture], [performance], [x86-64], [assembly], and [sse]. I wrote an answer on C++ code for testing the Collatz conjecture faster than hand-written assembly - why? that a lot of people think is good. Also this about OoO pipelined execution.
      $endgroup$
      – Peter Cordes
      17 hours ago

















    • $begingroup$
      In case you're wondering about whether to take my word for this: on Stack Overflow, I have gold badges including [cpu-architecture], [performance], [x86-64], [assembly], and [sse]. I wrote an answer on C++ code for testing the Collatz conjecture faster than hand-written assembly - why? that a lot of people think is good. Also this about OoO pipelined execution.
      $endgroup$
      – Peter Cordes
      17 hours ago
















    $begingroup$
    In case you're wondering about whether to take my word for this: on Stack Overflow, I have gold badges including [cpu-architecture], [performance], [x86-64], [assembly], and [sse]. I wrote an answer on C++ code for testing the Collatz conjecture faster than hand-written assembly - why? that a lot of people think is good. Also this about OoO pipelined execution.
    $endgroup$
    – Peter Cordes
    17 hours ago





    $begingroup$
    In case you're wondering about whether to take my word for this: on Stack Overflow, I have gold badges including [cpu-architecture], [performance], [x86-64], [assembly], and [sse]. I wrote an answer on C++ code for testing the Collatz conjecture faster than hand-written assembly - why? that a lot of people think is good. Also this about OoO pipelined execution.
    $endgroup$
    – Peter Cordes
    17 hours ago












    5












    $begingroup$

    I'm going to look at this part:

    "Why is it that they would allow"...

    TL;DR - because they designed it that way. It is a management decision. Sure there are answers of mantissa and bit shifters, but these are things that go into the management decision.



    Why did they design it that way?
    The answer is that the specs are made to meet certain goals. Those goals include performance and cost. Performance is geared not toward the operations, rather a benchmark like FLOPS or FPS in Crysis.

    These benchmarks will have a mix of functions, some of those can be processed at the same time.

    If the designers figure that having two functions of widget A makes it much faster, rather than two functions of widget B, then they will go with widget A. Implementing two of A and two of B will cost more.



    Looking back when superscalar and super pipelines (before multi-core) first became common on commercial chips, these were there to increase performance. The Pentium has two pipes, and no vector unites. Haswell has more pipes, vector units, a deeper pipe, dedicated functions, and more. Why aren't there two of everything? Because they designed it that way.






    share|improve this answer









    $endgroup$














    • $begingroup$
      A more relevant performance target might be BLAS dense matmul and vector dot product. Both of those can mostly use FMA and don't need just add.
      $endgroup$
      – Peter Cordes
      yesterday















    5












    $begingroup$

    I'm going to look at this part:

    "Why is it that they would allow"...

    TL;DR - because they designed it that way. It is a management decision. Sure there are answers of mantissa and bit shifters, but these are things that go into the management decision.



    Why did they design it that way?
    The answer is that the specs are made to meet certain goals. Those goals include performance and cost. Performance is geared not toward the operations, rather a benchmark like FLOPS or FPS in Crysis.

    These benchmarks will have a mix of functions, some of those can be processed at the same time.

    If the designers figure that having two functions of widget A makes it much faster, rather than two functions of widget B, then they will go with widget A. Implementing two of A and two of B will cost more.



    Looking back when superscalar and super pipelines (before multi-core) first became common on commercial chips, these were there to increase performance. The Pentium has two pipes, and no vector unites. Haswell has more pipes, vector units, a deeper pipe, dedicated functions, and more. Why aren't there two of everything? Because they designed it that way.






    share|improve this answer









    $endgroup$














    • $begingroup$
      A more relevant performance target might be BLAS dense matmul and vector dot product. Both of those can mostly use FMA and don't need just add.
      $endgroup$
      – Peter Cordes
      yesterday













    5












    5








    5





    $begingroup$

    I'm going to look at this part:

    "Why is it that they would allow"...

    TL;DR - because they designed it that way. It is a management decision. Sure there are answers of mantissa and bit shifters, but these are things that go into the management decision.



    Why did they design it that way?
    The answer is that the specs are made to meet certain goals. Those goals include performance and cost. Performance is geared not toward the operations, rather a benchmark like FLOPS or FPS in Crysis.

    These benchmarks will have a mix of functions, some of those can be processed at the same time.

    If the designers figure that having two functions of widget A makes it much faster, rather than two functions of widget B, then they will go with widget A. Implementing two of A and two of B will cost more.



    Looking back when superscalar and super pipelines (before multi-core) first became common on commercial chips, these were there to increase performance. The Pentium has two pipes, and no vector unites. Haswell has more pipes, vector units, a deeper pipe, dedicated functions, and more. Why aren't there two of everything? Because they designed it that way.






    share|improve this answer









    $endgroup$



    I'm going to look at this part:

    "Why is it that they would allow"...

    TL;DR - because they designed it that way. It is a management decision. Sure there are answers of mantissa and bit shifters, but these are things that go into the management decision.



    Why did they design it that way?
    The answer is that the specs are made to meet certain goals. Those goals include performance and cost. Performance is geared not toward the operations, rather a benchmark like FLOPS or FPS in Crysis.

    These benchmarks will have a mix of functions, some of those can be processed at the same time.

    If the designers figure that having two functions of widget A makes it much faster, rather than two functions of widget B, then they will go with widget A. Implementing two of A and two of B will cost more.



    Looking back when superscalar and super pipelines (before multi-core) first became common on commercial chips, these were there to increase performance. The Pentium has two pipes, and no vector unites. Haswell has more pipes, vector units, a deeper pipe, dedicated functions, and more. Why aren't there two of everything? Because they designed it that way.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered yesterday









    MikePMikeP

    1812 bronze badges




    1812 bronze badges














    • $begingroup$
      A more relevant performance target might be BLAS dense matmul and vector dot product. Both of those can mostly use FMA and don't need just add.
      $endgroup$
      – Peter Cordes
      yesterday
















    • $begingroup$
      A more relevant performance target might be BLAS dense matmul and vector dot product. Both of those can mostly use FMA and don't need just add.
      $endgroup$
      – Peter Cordes
      yesterday















    $begingroup$
    A more relevant performance target might be BLAS dense matmul and vector dot product. Both of those can mostly use FMA and don't need just add.
    $endgroup$
    – Peter Cordes
    yesterday




    $begingroup$
    A more relevant performance target might be BLAS dense matmul and vector dot product. Both of those can mostly use FMA and don't need just add.
    $endgroup$
    – Peter Cordes
    yesterday











    4












    $begingroup$

    This diagram from Intel may help:



    Haswell Execution Unit Overview



    It appears they've given each unit a FMA (fused multiply-add) as well as a multiply and a single adder. They may or may not share hardware underneath.



    The question of why is a lot harder to answer without internal design rationales, but the text in the purple box gives us a hint with "doubles peak FLOPs": the processor will be targeting a set of benchmarks, derived from actual use cases. FMA is very popular in these since it is the basic unit of matrix multiplication. Bare addition is less popular.



    You can, as has been pointed out, use both ports to do addition by with a FMA instruction where the multiplication parameter is 1, computing (A x 1) + B. This will be slightly slower than a bare addition.






    share|improve this answer









    $endgroup$














    • $begingroup$
      FP Multiply runs on the FMA unit. FP add runs with lower latency on the dedicated SIMD FP add unit on port 1 only. It's possible it shares some transistors with the FMA unit on that port, but from what I've read I got the impression it takes significant extra area to provide this.
      $endgroup$
      – Peter Cordes
      yesterday











    • $begingroup$
      posted an answer with more details.
      $endgroup$
      – Peter Cordes
      18 hours ago















    4












    $begingroup$

    This diagram from Intel may help:



    Haswell Execution Unit Overview



    It appears they've given each unit a FMA (fused multiply-add) as well as a multiply and a single adder. They may or may not share hardware underneath.



    The question of why is a lot harder to answer without internal design rationales, but the text in the purple box gives us a hint with "doubles peak FLOPs": the processor will be targeting a set of benchmarks, derived from actual use cases. FMA is very popular in these since it is the basic unit of matrix multiplication. Bare addition is less popular.



    You can, as has been pointed out, use both ports to do addition by with a FMA instruction where the multiplication parameter is 1, computing (A x 1) + B. This will be slightly slower than a bare addition.






    share|improve this answer









    $endgroup$














    • $begingroup$
      FP Multiply runs on the FMA unit. FP add runs with lower latency on the dedicated SIMD FP add unit on port 1 only. It's possible it shares some transistors with the FMA unit on that port, but from what I've read I got the impression it takes significant extra area to provide this.
      $endgroup$
      – Peter Cordes
      yesterday











    • $begingroup$
      posted an answer with more details.
      $endgroup$
      – Peter Cordes
      18 hours ago













    4












    4








    4





    $begingroup$

    This diagram from Intel may help:



    Haswell Execution Unit Overview



    It appears they've given each unit a FMA (fused multiply-add) as well as a multiply and a single adder. They may or may not share hardware underneath.



    The question of why is a lot harder to answer without internal design rationales, but the text in the purple box gives us a hint with "doubles peak FLOPs": the processor will be targeting a set of benchmarks, derived from actual use cases. FMA is very popular in these since it is the basic unit of matrix multiplication. Bare addition is less popular.



    You can, as has been pointed out, use both ports to do addition by with a FMA instruction where the multiplication parameter is 1, computing (A x 1) + B. This will be slightly slower than a bare addition.






    share|improve this answer









    $endgroup$



    This diagram from Intel may help:



    Haswell Execution Unit Overview



    It appears they've given each unit a FMA (fused multiply-add) as well as a multiply and a single adder. They may or may not share hardware underneath.



    The question of why is a lot harder to answer without internal design rationales, but the text in the purple box gives us a hint with "doubles peak FLOPs": the processor will be targeting a set of benchmarks, derived from actual use cases. FMA is very popular in these since it is the basic unit of matrix multiplication. Bare addition is less popular.



    You can, as has been pointed out, use both ports to do addition by with a FMA instruction where the multiplication parameter is 1, computing (A x 1) + B. This will be slightly slower than a bare addition.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered yesterday









    pjc50pjc50

    36.1k3 gold badges49 silver badges92 bronze badges




    36.1k3 gold badges49 silver badges92 bronze badges














    • $begingroup$
      FP Multiply runs on the FMA unit. FP add runs with lower latency on the dedicated SIMD FP add unit on port 1 only. It's possible it shares some transistors with the FMA unit on that port, but from what I've read I got the impression it takes significant extra area to provide this.
      $endgroup$
      – Peter Cordes
      yesterday











    • $begingroup$
      posted an answer with more details.
      $endgroup$
      – Peter Cordes
      18 hours ago
















    • $begingroup$
      FP Multiply runs on the FMA unit. FP add runs with lower latency on the dedicated SIMD FP add unit on port 1 only. It's possible it shares some transistors with the FMA unit on that port, but from what I've read I got the impression it takes significant extra area to provide this.
      $endgroup$
      – Peter Cordes
      yesterday











    • $begingroup$
      posted an answer with more details.
      $endgroup$
      – Peter Cordes
      18 hours ago















    $begingroup$
    FP Multiply runs on the FMA unit. FP add runs with lower latency on the dedicated SIMD FP add unit on port 1 only. It's possible it shares some transistors with the FMA unit on that port, but from what I've read I got the impression it takes significant extra area to provide this.
    $endgroup$
    – Peter Cordes
    yesterday





    $begingroup$
    FP Multiply runs on the FMA unit. FP add runs with lower latency on the dedicated SIMD FP add unit on port 1 only. It's possible it shares some transistors with the FMA unit on that port, but from what I've read I got the impression it takes significant extra area to provide this.
    $endgroup$
    – Peter Cordes
    yesterday













    $begingroup$
    posted an answer with more details.
    $endgroup$
    – Peter Cordes
    18 hours ago




    $begingroup$
    posted an answer with more details.
    $endgroup$
    – Peter Cordes
    18 hours ago











    2












    $begingroup$

    Let's take a look at the time consuming steps:



    Addition: Align the exponents (may be a massive shift operation). One 53 bit adder. Normalisation (by up to 53 bits).



    Multiplication: One massive adder network to reduce 53 x 53 one bit products to the sum of two 106 bit numbers. One 106 bit adder. Normalisation. I would say reducing the bit products to two numbers can be done about as fast as the final adder.



    If you can make multiplication variable time then you have the advantage that normalisation will only shift by one bit most of the time, and you can detect the other cases very quickly (denormalised inputs, or the sume of exponents is too small).



    For addition, needing normalisation steps is very common (adding numbers that are not of equal size, subtracting numbers that are close). So for multiplication you can afford to have a fast path and take a massive hit for the slow path; for addition you can't.






    share|improve this answer









    $endgroup$



















      2












      $begingroup$

      Let's take a look at the time consuming steps:



      Addition: Align the exponents (may be a massive shift operation). One 53 bit adder. Normalisation (by up to 53 bits).



      Multiplication: One massive adder network to reduce 53 x 53 one bit products to the sum of two 106 bit numbers. One 106 bit adder. Normalisation. I would say reducing the bit products to two numbers can be done about as fast as the final adder.



      If you can make multiplication variable time then you have the advantage that normalisation will only shift by one bit most of the time, and you can detect the other cases very quickly (denormalised inputs, or the sume of exponents is too small).



      For addition, needing normalisation steps is very common (adding numbers that are not of equal size, subtracting numbers that are close). So for multiplication you can afford to have a fast path and take a massive hit for the slow path; for addition you can't.






      share|improve this answer









      $endgroup$

















        2












        2








        2





        $begingroup$

        Let's take a look at the time consuming steps:



        Addition: Align the exponents (may be a massive shift operation). One 53 bit adder. Normalisation (by up to 53 bits).



        Multiplication: One massive adder network to reduce 53 x 53 one bit products to the sum of two 106 bit numbers. One 106 bit adder. Normalisation. I would say reducing the bit products to two numbers can be done about as fast as the final adder.



        If you can make multiplication variable time then you have the advantage that normalisation will only shift by one bit most of the time, and you can detect the other cases very quickly (denormalised inputs, or the sume of exponents is too small).



        For addition, needing normalisation steps is very common (adding numbers that are not of equal size, subtracting numbers that are close). So for multiplication you can afford to have a fast path and take a massive hit for the slow path; for addition you can't.






        share|improve this answer









        $endgroup$



        Let's take a look at the time consuming steps:



        Addition: Align the exponents (may be a massive shift operation). One 53 bit adder. Normalisation (by up to 53 bits).



        Multiplication: One massive adder network to reduce 53 x 53 one bit products to the sum of two 106 bit numbers. One 106 bit adder. Normalisation. I would say reducing the bit products to two numbers can be done about as fast as the final adder.



        If you can make multiplication variable time then you have the advantage that normalisation will only shift by one bit most of the time, and you can detect the other cases very quickly (denormalised inputs, or the sume of exponents is too small).



        For addition, needing normalisation steps is very common (adding numbers that are not of equal size, subtracting numbers that are close). So for multiplication you can afford to have a fast path and take a massive hit for the slow path; for addition you can't.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered yesterday









        gnasher729gnasher729

        2411 silver badge2 bronze badges




        2411 silver badge2 bronze badges






























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