What is the range of a Drunken Monk's Redirect attack?Riposte out of ReachHow many attacks would be in a full-attack with this Ratfolk Monk/Ninja?Can a monk using Open Hand Technique knock any size category of creature prone?How do stealth rules work in fog?Can unarmed strike work with a rogue's sneak attack?Can a Goblin boss redirect attacks to non allied goblins?Can you fly over a Medium enemy creature in a 10ft tall corridor?How does the Celestial Warlock's Searing Radiance feature interact with the Sun Soul Monk's Radiant Sun Bolt?Do the Dueling fighting style, Divine Smite, and Oath of Devotion paladin's Sacred Weapon Channel Divinity option stack?Are my homebrew alcohol rules and Way of the Drunken Gods homebrew monk subclass balanced?

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What is the range of a Drunken Monk's Redirect attack?


Riposte out of ReachHow many attacks would be in a full-attack with this Ratfolk Monk/Ninja?Can a monk using Open Hand Technique knock any size category of creature prone?How do stealth rules work in fog?Can unarmed strike work with a rogue's sneak attack?Can a Goblin boss redirect attacks to non allied goblins?Can you fly over a Medium enemy creature in a 10ft tall corridor?How does the Celestial Warlock's Searing Radiance feature interact with the Sun Soul Monk's Radiant Sun Bolt?Do the Dueling fighting style, Divine Smite, and Oath of Devotion paladin's Sacred Weapon Channel Divinity option stack?Are my homebrew alcohol rules and Way of the Drunken Gods homebrew monk subclass balanced?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








9












$begingroup$


One thing that came up in a session I was playing was when our Drunken Monk was fighting three enemies, one in front and two behind.

The one in front missed and the Monk used redirect to hit an enemy behind her. The issue I'm having is that by RAW this seems OK, but the baddie (A) has a reach of only 5ft and the second baddie (B) was 10ft away from battie(A).



enter image description here



This doesn't seem like it should be allowed. In realistic terms, if a monk in the real world did something like this, bad guy A would probably fall prone from being taken so far from his footing.

Is this allowed by RAW and RAI? Am I missing something?










share|improve this question











$endgroup$









  • 6




    $begingroup$
    I added a small graphic to make it a bit more clear what is going on. If you don't want the graphic in the question, feel free to revert my change
    $endgroup$
    – David Coffron
    9 hours ago










  • $begingroup$
    @DavidCoffron The graphic is great.
    $endgroup$
    – Eternallord66
    9 hours ago

















9












$begingroup$


One thing that came up in a session I was playing was when our Drunken Monk was fighting three enemies, one in front and two behind.

The one in front missed and the Monk used redirect to hit an enemy behind her. The issue I'm having is that by RAW this seems OK, but the baddie (A) has a reach of only 5ft and the second baddie (B) was 10ft away from battie(A).



enter image description here



This doesn't seem like it should be allowed. In realistic terms, if a monk in the real world did something like this, bad guy A would probably fall prone from being taken so far from his footing.

Is this allowed by RAW and RAI? Am I missing something?










share|improve this question











$endgroup$









  • 6




    $begingroup$
    I added a small graphic to make it a bit more clear what is going on. If you don't want the graphic in the question, feel free to revert my change
    $endgroup$
    – David Coffron
    9 hours ago










  • $begingroup$
    @DavidCoffron The graphic is great.
    $endgroup$
    – Eternallord66
    9 hours ago













9












9








9





$begingroup$


One thing that came up in a session I was playing was when our Drunken Monk was fighting three enemies, one in front and two behind.

The one in front missed and the Monk used redirect to hit an enemy behind her. The issue I'm having is that by RAW this seems OK, but the baddie (A) has a reach of only 5ft and the second baddie (B) was 10ft away from battie(A).



enter image description here



This doesn't seem like it should be allowed. In realistic terms, if a monk in the real world did something like this, bad guy A would probably fall prone from being taken so far from his footing.

Is this allowed by RAW and RAI? Am I missing something?










share|improve this question











$endgroup$




One thing that came up in a session I was playing was when our Drunken Monk was fighting three enemies, one in front and two behind.

The one in front missed and the Monk used redirect to hit an enemy behind her. The issue I'm having is that by RAW this seems OK, but the baddie (A) has a reach of only 5ft and the second baddie (B) was 10ft away from battie(A).



enter image description here



This doesn't seem like it should be allowed. In realistic terms, if a monk in the real world did something like this, bad guy A would probably fall prone from being taken so far from his footing.

Is this allowed by RAW and RAI? Am I missing something?







dnd-5e class-feature monk






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 8 hours ago









KorvinStarmast

92.4k22 gold badges305 silver badges495 bronze badges




92.4k22 gold badges305 silver badges495 bronze badges










asked 10 hours ago









Eternallord66Eternallord66

1,4421 gold badge11 silver badges38 bronze badges




1,4421 gold badge11 silver badges38 bronze badges










  • 6




    $begingroup$
    I added a small graphic to make it a bit more clear what is going on. If you don't want the graphic in the question, feel free to revert my change
    $endgroup$
    – David Coffron
    9 hours ago










  • $begingroup$
    @DavidCoffron The graphic is great.
    $endgroup$
    – Eternallord66
    9 hours ago












  • 6




    $begingroup$
    I added a small graphic to make it a bit more clear what is going on. If you don't want the graphic in the question, feel free to revert my change
    $endgroup$
    – David Coffron
    9 hours ago










  • $begingroup$
    @DavidCoffron The graphic is great.
    $endgroup$
    – Eternallord66
    9 hours ago







6




6




$begingroup$
I added a small graphic to make it a bit more clear what is going on. If you don't want the graphic in the question, feel free to revert my change
$endgroup$
– David Coffron
9 hours ago




$begingroup$
I added a small graphic to make it a bit more clear what is going on. If you don't want the graphic in the question, feel free to revert my change
$endgroup$
– David Coffron
9 hours ago












$begingroup$
@DavidCoffron The graphic is great.
$endgroup$
– Eternallord66
9 hours ago




$begingroup$
@DavidCoffron The graphic is great.
$endgroup$
– Eternallord66
9 hours ago










1 Answer
1






active

oldest

votes


















13












$begingroup$

The target must be within 5' of YOU and visible



The distance between enemies has no bearing on this ability.



The 6th level Tipsy Sway feature of the Drunken Master states (emphasis mine):




When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.




The distance of the first attack doesn't have a bearing on your ability. The only trigger required is that you are are missed by a melee attack. Once that trigger has been met, you simply have to meet the next requirement which is the target you use your reaction on for the Tipsy Sway reaction must be visible and within 5' of of yourself.



Suspension of disbelief



I totally get how this doesn't 'seem right.' It's difficult to come up with narrative explanations for a lot of the crazy stuff these characters can do. What we can choose to do is suspend our disbelief and have fun with whatever mental imagery we have in converting the mechanics into experience.



That mental imagery is going to be pretty personal. And honestly, the monk can be the most fun to do this with. I briefly played a goblin monk and the monk abilities are really kinda gonzo and I had a lot of fun coming up with narrative for what I was doing - especially things that really made little to no sense in terms of realism.



A personal narrative



As an example, maybe the original attacker comes in with their sword and misses. My tipsy monk sways around, slightly shifting the attacker closer while at the same time slightly moving the other enemy closer. The attack completes and everyone returns to their original positions before the next round begins.






share|improve this answer











$endgroup$














  • $begingroup$
    @NautArch Enemy A is in front of you 5', enemy B is behind you 5'. A misses and the monk wants to redirect to B which is 10' away from A. A and B both have a reach of 5'
    $endgroup$
    – Eternallord66
    9 hours ago










  • $begingroup$
    @NautArch Yes it does but it still seems wrong to imagine enemy A suddenly stretching to get to B then goes right back to where A was
    $endgroup$
    – Eternallord66
    9 hours ago







  • 5




    $begingroup$
    @Eternallord66 The rules don't really concern themselves with realism to that degree; it's largely up to the DM and players to figure out how a given interpretation actually looks in canon. For example, for an effect like that I could say that the monk grabs the creature's fist, spins it around and sends it hurtling into the new target, but afterwards it brushes itself off and returns to its previous position. All the rules care about is that your new target was in range of you. Trust me, this is far from the only case where you'll think the rules don't make realistic sense. :P
    $endgroup$
    – John Clifford
    9 hours ago






  • 6




    $begingroup$
    @Eternallord66 Or another interpretation to piggyback off of John Clifford's - remember that actions are all "resolving" in-universe in real time. For all we know, A & B moved in to attack at the same time, so your monk got out of the way from A's attack while B was overextended - so A managed to chop B's arm (or whatever). Or the monk pulled B forward a bit into the attack, or whatever
    $endgroup$
    – Delioth
    9 hours ago






  • 1




    $begingroup$
    If this doesn't seem like it feels right, I recommend you watch any Jackie Chan movie for a visual explanation of exactly how easy this is to do for a martial arts master. I also recommend Jackie Chan movies to show how easy it is to beat somebody to a pulp that you have grappled (youtube Who am I Final Fight Scene Jackie Chan)
    $endgroup$
    – Lino Frank Ciaralli
    5 hours ago














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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









13












$begingroup$

The target must be within 5' of YOU and visible



The distance between enemies has no bearing on this ability.



The 6th level Tipsy Sway feature of the Drunken Master states (emphasis mine):




When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.




The distance of the first attack doesn't have a bearing on your ability. The only trigger required is that you are are missed by a melee attack. Once that trigger has been met, you simply have to meet the next requirement which is the target you use your reaction on for the Tipsy Sway reaction must be visible and within 5' of of yourself.



Suspension of disbelief



I totally get how this doesn't 'seem right.' It's difficult to come up with narrative explanations for a lot of the crazy stuff these characters can do. What we can choose to do is suspend our disbelief and have fun with whatever mental imagery we have in converting the mechanics into experience.



That mental imagery is going to be pretty personal. And honestly, the monk can be the most fun to do this with. I briefly played a goblin monk and the monk abilities are really kinda gonzo and I had a lot of fun coming up with narrative for what I was doing - especially things that really made little to no sense in terms of realism.



A personal narrative



As an example, maybe the original attacker comes in with their sword and misses. My tipsy monk sways around, slightly shifting the attacker closer while at the same time slightly moving the other enemy closer. The attack completes and everyone returns to their original positions before the next round begins.






share|improve this answer











$endgroup$














  • $begingroup$
    @NautArch Enemy A is in front of you 5', enemy B is behind you 5'. A misses and the monk wants to redirect to B which is 10' away from A. A and B both have a reach of 5'
    $endgroup$
    – Eternallord66
    9 hours ago










  • $begingroup$
    @NautArch Yes it does but it still seems wrong to imagine enemy A suddenly stretching to get to B then goes right back to where A was
    $endgroup$
    – Eternallord66
    9 hours ago







  • 5




    $begingroup$
    @Eternallord66 The rules don't really concern themselves with realism to that degree; it's largely up to the DM and players to figure out how a given interpretation actually looks in canon. For example, for an effect like that I could say that the monk grabs the creature's fist, spins it around and sends it hurtling into the new target, but afterwards it brushes itself off and returns to its previous position. All the rules care about is that your new target was in range of you. Trust me, this is far from the only case where you'll think the rules don't make realistic sense. :P
    $endgroup$
    – John Clifford
    9 hours ago






  • 6




    $begingroup$
    @Eternallord66 Or another interpretation to piggyback off of John Clifford's - remember that actions are all "resolving" in-universe in real time. For all we know, A & B moved in to attack at the same time, so your monk got out of the way from A's attack while B was overextended - so A managed to chop B's arm (or whatever). Or the monk pulled B forward a bit into the attack, or whatever
    $endgroup$
    – Delioth
    9 hours ago






  • 1




    $begingroup$
    If this doesn't seem like it feels right, I recommend you watch any Jackie Chan movie for a visual explanation of exactly how easy this is to do for a martial arts master. I also recommend Jackie Chan movies to show how easy it is to beat somebody to a pulp that you have grappled (youtube Who am I Final Fight Scene Jackie Chan)
    $endgroup$
    – Lino Frank Ciaralli
    5 hours ago
















13












$begingroup$

The target must be within 5' of YOU and visible



The distance between enemies has no bearing on this ability.



The 6th level Tipsy Sway feature of the Drunken Master states (emphasis mine):




When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.




The distance of the first attack doesn't have a bearing on your ability. The only trigger required is that you are are missed by a melee attack. Once that trigger has been met, you simply have to meet the next requirement which is the target you use your reaction on for the Tipsy Sway reaction must be visible and within 5' of of yourself.



Suspension of disbelief



I totally get how this doesn't 'seem right.' It's difficult to come up with narrative explanations for a lot of the crazy stuff these characters can do. What we can choose to do is suspend our disbelief and have fun with whatever mental imagery we have in converting the mechanics into experience.



That mental imagery is going to be pretty personal. And honestly, the monk can be the most fun to do this with. I briefly played a goblin monk and the monk abilities are really kinda gonzo and I had a lot of fun coming up with narrative for what I was doing - especially things that really made little to no sense in terms of realism.



A personal narrative



As an example, maybe the original attacker comes in with their sword and misses. My tipsy monk sways around, slightly shifting the attacker closer while at the same time slightly moving the other enemy closer. The attack completes and everyone returns to their original positions before the next round begins.






share|improve this answer











$endgroup$














  • $begingroup$
    @NautArch Enemy A is in front of you 5', enemy B is behind you 5'. A misses and the monk wants to redirect to B which is 10' away from A. A and B both have a reach of 5'
    $endgroup$
    – Eternallord66
    9 hours ago










  • $begingroup$
    @NautArch Yes it does but it still seems wrong to imagine enemy A suddenly stretching to get to B then goes right back to where A was
    $endgroup$
    – Eternallord66
    9 hours ago







  • 5




    $begingroup$
    @Eternallord66 The rules don't really concern themselves with realism to that degree; it's largely up to the DM and players to figure out how a given interpretation actually looks in canon. For example, for an effect like that I could say that the monk grabs the creature's fist, spins it around and sends it hurtling into the new target, but afterwards it brushes itself off and returns to its previous position. All the rules care about is that your new target was in range of you. Trust me, this is far from the only case where you'll think the rules don't make realistic sense. :P
    $endgroup$
    – John Clifford
    9 hours ago






  • 6




    $begingroup$
    @Eternallord66 Or another interpretation to piggyback off of John Clifford's - remember that actions are all "resolving" in-universe in real time. For all we know, A & B moved in to attack at the same time, so your monk got out of the way from A's attack while B was overextended - so A managed to chop B's arm (or whatever). Or the monk pulled B forward a bit into the attack, or whatever
    $endgroup$
    – Delioth
    9 hours ago






  • 1




    $begingroup$
    If this doesn't seem like it feels right, I recommend you watch any Jackie Chan movie for a visual explanation of exactly how easy this is to do for a martial arts master. I also recommend Jackie Chan movies to show how easy it is to beat somebody to a pulp that you have grappled (youtube Who am I Final Fight Scene Jackie Chan)
    $endgroup$
    – Lino Frank Ciaralli
    5 hours ago














13












13








13





$begingroup$

The target must be within 5' of YOU and visible



The distance between enemies has no bearing on this ability.



The 6th level Tipsy Sway feature of the Drunken Master states (emphasis mine):




When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.




The distance of the first attack doesn't have a bearing on your ability. The only trigger required is that you are are missed by a melee attack. Once that trigger has been met, you simply have to meet the next requirement which is the target you use your reaction on for the Tipsy Sway reaction must be visible and within 5' of of yourself.



Suspension of disbelief



I totally get how this doesn't 'seem right.' It's difficult to come up with narrative explanations for a lot of the crazy stuff these characters can do. What we can choose to do is suspend our disbelief and have fun with whatever mental imagery we have in converting the mechanics into experience.



That mental imagery is going to be pretty personal. And honestly, the monk can be the most fun to do this with. I briefly played a goblin monk and the monk abilities are really kinda gonzo and I had a lot of fun coming up with narrative for what I was doing - especially things that really made little to no sense in terms of realism.



A personal narrative



As an example, maybe the original attacker comes in with their sword and misses. My tipsy monk sways around, slightly shifting the attacker closer while at the same time slightly moving the other enemy closer. The attack completes and everyone returns to their original positions before the next round begins.






share|improve this answer











$endgroup$



The target must be within 5' of YOU and visible



The distance between enemies has no bearing on this ability.



The 6th level Tipsy Sway feature of the Drunken Master states (emphasis mine):




When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.




The distance of the first attack doesn't have a bearing on your ability. The only trigger required is that you are are missed by a melee attack. Once that trigger has been met, you simply have to meet the next requirement which is the target you use your reaction on for the Tipsy Sway reaction must be visible and within 5' of of yourself.



Suspension of disbelief



I totally get how this doesn't 'seem right.' It's difficult to come up with narrative explanations for a lot of the crazy stuff these characters can do. What we can choose to do is suspend our disbelief and have fun with whatever mental imagery we have in converting the mechanics into experience.



That mental imagery is going to be pretty personal. And honestly, the monk can be the most fun to do this with. I briefly played a goblin monk and the monk abilities are really kinda gonzo and I had a lot of fun coming up with narrative for what I was doing - especially things that really made little to no sense in terms of realism.



A personal narrative



As an example, maybe the original attacker comes in with their sword and misses. My tipsy monk sways around, slightly shifting the attacker closer while at the same time slightly moving the other enemy closer. The attack completes and everyone returns to their original positions before the next round begins.







share|improve this answer














share|improve this answer



share|improve this answer








edited 8 hours ago

























answered 10 hours ago









NautArchNautArch

74.9k16 gold badges288 silver badges498 bronze badges




74.9k16 gold badges288 silver badges498 bronze badges














  • $begingroup$
    @NautArch Enemy A is in front of you 5', enemy B is behind you 5'. A misses and the monk wants to redirect to B which is 10' away from A. A and B both have a reach of 5'
    $endgroup$
    – Eternallord66
    9 hours ago










  • $begingroup$
    @NautArch Yes it does but it still seems wrong to imagine enemy A suddenly stretching to get to B then goes right back to where A was
    $endgroup$
    – Eternallord66
    9 hours ago







  • 5




    $begingroup$
    @Eternallord66 The rules don't really concern themselves with realism to that degree; it's largely up to the DM and players to figure out how a given interpretation actually looks in canon. For example, for an effect like that I could say that the monk grabs the creature's fist, spins it around and sends it hurtling into the new target, but afterwards it brushes itself off and returns to its previous position. All the rules care about is that your new target was in range of you. Trust me, this is far from the only case where you'll think the rules don't make realistic sense. :P
    $endgroup$
    – John Clifford
    9 hours ago






  • 6




    $begingroup$
    @Eternallord66 Or another interpretation to piggyback off of John Clifford's - remember that actions are all "resolving" in-universe in real time. For all we know, A & B moved in to attack at the same time, so your monk got out of the way from A's attack while B was overextended - so A managed to chop B's arm (or whatever). Or the monk pulled B forward a bit into the attack, or whatever
    $endgroup$
    – Delioth
    9 hours ago






  • 1




    $begingroup$
    If this doesn't seem like it feels right, I recommend you watch any Jackie Chan movie for a visual explanation of exactly how easy this is to do for a martial arts master. I also recommend Jackie Chan movies to show how easy it is to beat somebody to a pulp that you have grappled (youtube Who am I Final Fight Scene Jackie Chan)
    $endgroup$
    – Lino Frank Ciaralli
    5 hours ago

















  • $begingroup$
    @NautArch Enemy A is in front of you 5', enemy B is behind you 5'. A misses and the monk wants to redirect to B which is 10' away from A. A and B both have a reach of 5'
    $endgroup$
    – Eternallord66
    9 hours ago










  • $begingroup$
    @NautArch Yes it does but it still seems wrong to imagine enemy A suddenly stretching to get to B then goes right back to where A was
    $endgroup$
    – Eternallord66
    9 hours ago







  • 5




    $begingroup$
    @Eternallord66 The rules don't really concern themselves with realism to that degree; it's largely up to the DM and players to figure out how a given interpretation actually looks in canon. For example, for an effect like that I could say that the monk grabs the creature's fist, spins it around and sends it hurtling into the new target, but afterwards it brushes itself off and returns to its previous position. All the rules care about is that your new target was in range of you. Trust me, this is far from the only case where you'll think the rules don't make realistic sense. :P
    $endgroup$
    – John Clifford
    9 hours ago






  • 6




    $begingroup$
    @Eternallord66 Or another interpretation to piggyback off of John Clifford's - remember that actions are all "resolving" in-universe in real time. For all we know, A & B moved in to attack at the same time, so your monk got out of the way from A's attack while B was overextended - so A managed to chop B's arm (or whatever). Or the monk pulled B forward a bit into the attack, or whatever
    $endgroup$
    – Delioth
    9 hours ago






  • 1




    $begingroup$
    If this doesn't seem like it feels right, I recommend you watch any Jackie Chan movie for a visual explanation of exactly how easy this is to do for a martial arts master. I also recommend Jackie Chan movies to show how easy it is to beat somebody to a pulp that you have grappled (youtube Who am I Final Fight Scene Jackie Chan)
    $endgroup$
    – Lino Frank Ciaralli
    5 hours ago
















$begingroup$
@NautArch Enemy A is in front of you 5', enemy B is behind you 5'. A misses and the monk wants to redirect to B which is 10' away from A. A and B both have a reach of 5'
$endgroup$
– Eternallord66
9 hours ago




$begingroup$
@NautArch Enemy A is in front of you 5', enemy B is behind you 5'. A misses and the monk wants to redirect to B which is 10' away from A. A and B both have a reach of 5'
$endgroup$
– Eternallord66
9 hours ago












$begingroup$
@NautArch Yes it does but it still seems wrong to imagine enemy A suddenly stretching to get to B then goes right back to where A was
$endgroup$
– Eternallord66
9 hours ago





$begingroup$
@NautArch Yes it does but it still seems wrong to imagine enemy A suddenly stretching to get to B then goes right back to where A was
$endgroup$
– Eternallord66
9 hours ago





5




5




$begingroup$
@Eternallord66 The rules don't really concern themselves with realism to that degree; it's largely up to the DM and players to figure out how a given interpretation actually looks in canon. For example, for an effect like that I could say that the monk grabs the creature's fist, spins it around and sends it hurtling into the new target, but afterwards it brushes itself off and returns to its previous position. All the rules care about is that your new target was in range of you. Trust me, this is far from the only case where you'll think the rules don't make realistic sense. :P
$endgroup$
– John Clifford
9 hours ago




$begingroup$
@Eternallord66 The rules don't really concern themselves with realism to that degree; it's largely up to the DM and players to figure out how a given interpretation actually looks in canon. For example, for an effect like that I could say that the monk grabs the creature's fist, spins it around and sends it hurtling into the new target, but afterwards it brushes itself off and returns to its previous position. All the rules care about is that your new target was in range of you. Trust me, this is far from the only case where you'll think the rules don't make realistic sense. :P
$endgroup$
– John Clifford
9 hours ago




6




6




$begingroup$
@Eternallord66 Or another interpretation to piggyback off of John Clifford's - remember that actions are all "resolving" in-universe in real time. For all we know, A & B moved in to attack at the same time, so your monk got out of the way from A's attack while B was overextended - so A managed to chop B's arm (or whatever). Or the monk pulled B forward a bit into the attack, or whatever
$endgroup$
– Delioth
9 hours ago




$begingroup$
@Eternallord66 Or another interpretation to piggyback off of John Clifford's - remember that actions are all "resolving" in-universe in real time. For all we know, A & B moved in to attack at the same time, so your monk got out of the way from A's attack while B was overextended - so A managed to chop B's arm (or whatever). Or the monk pulled B forward a bit into the attack, or whatever
$endgroup$
– Delioth
9 hours ago




1




1




$begingroup$
If this doesn't seem like it feels right, I recommend you watch any Jackie Chan movie for a visual explanation of exactly how easy this is to do for a martial arts master. I also recommend Jackie Chan movies to show how easy it is to beat somebody to a pulp that you have grappled (youtube Who am I Final Fight Scene Jackie Chan)
$endgroup$
– Lino Frank Ciaralli
5 hours ago





$begingroup$
If this doesn't seem like it feels right, I recommend you watch any Jackie Chan movie for a visual explanation of exactly how easy this is to do for a martial arts master. I also recommend Jackie Chan movies to show how easy it is to beat somebody to a pulp that you have grappled (youtube Who am I Final Fight Scene Jackie Chan)
$endgroup$
– Lino Frank Ciaralli
5 hours ago


















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