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What would +1/+2/+3 items be called in game?
Ordinary people and magic in D&D5How can I prevent my Good-aligned spider deity from being confused with Lolth?What D&D creatures are the most appropriate to act as mercenaries?Are PCs able to appraise the difficulty of an encounter?How many side quests the PCs should be expected to finish in LMoP?What would be the impact of ignoring material components with a price?How high can a PC's initiative bonus get?How much would an average adventurer in the Forgotten Realms know about the Great Wheel Cosmology?A spell that let's you travel to another setting. Which level would it be?Can PCs be Summoned?
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$begingroup$
This is something that I have been wondering for a long time. Now obviously the DM could just have it have its own name such as Bonecutter and everyone just calls it that but is there any term that PCs and NPCs would call these things?
As a side note some items whose main purpose in life is to grant a bonus but still have a name examples include Wand of the War Mage and Luckstone.
I'm playing in the Forgotten Realms.
dnd-5e lore forgotten-realms
$endgroup$
add a comment |
$begingroup$
This is something that I have been wondering for a long time. Now obviously the DM could just have it have its own name such as Bonecutter and everyone just calls it that but is there any term that PCs and NPCs would call these things?
As a side note some items whose main purpose in life is to grant a bonus but still have a name examples include Wand of the War Mage and Luckstone.
I'm playing in the Forgotten Realms.
dnd-5e lore forgotten-realms
$endgroup$
add a comment |
$begingroup$
This is something that I have been wondering for a long time. Now obviously the DM could just have it have its own name such as Bonecutter and everyone just calls it that but is there any term that PCs and NPCs would call these things?
As a side note some items whose main purpose in life is to grant a bonus but still have a name examples include Wand of the War Mage and Luckstone.
I'm playing in the Forgotten Realms.
dnd-5e lore forgotten-realms
$endgroup$
This is something that I have been wondering for a long time. Now obviously the DM could just have it have its own name such as Bonecutter and everyone just calls it that but is there any term that PCs and NPCs would call these things?
As a side note some items whose main purpose in life is to grant a bonus but still have a name examples include Wand of the War Mage and Luckstone.
I'm playing in the Forgotten Realms.
dnd-5e lore forgotten-realms
dnd-5e lore forgotten-realms
edited 8 hours ago
Rubiksmoose♦
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70k11 gold badges347 silver badges494 bronze badges
asked 8 hours ago
Q PaulQ Paul
1,0954 silver badges23 bronze badges
1,0954 silver badges23 bronze badges
add a comment |
add a comment |
2 Answers
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$begingroup$
They Would Be Called "Magic"
A +1/+2/+3 weapon, shield, armor, ammunition, etc. have historically been referred to as a "magic" version of that item: magic weapon, magic shield, magic arrow, etc. (though, Volo tended to prefer the term "magical")
In 5e specifically
The Magic Weapon spell (PHB p.257) itself is an example of this nomenclature still being used, both in its name and its description: "Until the spell ends, that weapon becomes a magic weapon" (and in-world characters could be expected use the same name for the spell by default).
DMG p.136 provides another example of this conversational usage with: "Plenty of people might like to have a magic sword, but few of them can afford it".
$endgroup$
add a comment |
$begingroup$
There is no canonical term for +1 weapons in D&D-5e's Forgotten Realms, it is merely "magic".
There are things like Blessing's of Weapon Enhancment (DMG 228), and descriptive abstractions like +1 weapon (DMG 129) which all form the broad category of Magic in the Forgotten Realms (DMG 23). Some people live in places that are so isolated that they may not even recognise that there is magic.
You may establish a term that is canonical in your mirrored version of the Forgotten Realms (DMG 4):
Even if you're using an established world such as the Forgotten
Realms, your campaign takes place in a sort of mirror universe of the
official setting where Forgotten Realms novels, game products, and
digital games are assumed to take place.
Raw magic is called the Weave in the forgotten Realms. All magic, including that of magical items, depends on the Weave (PHB 205).
All magic depends on the Weave, though different kinds of magic access
it in a variety of ways. The spells of wizards, warlocks, sorcerers,
and bards are commonly called arcane magic.
Shaping the Realms and changing details (such as canonical terms) is further encouraged (SCAG 44)
You're encouraged to take what's presented here and make it, and the
Forgotten Realms, your own.
$endgroup$
add a comment |
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2 Answers
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2 Answers
2
active
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$begingroup$
They Would Be Called "Magic"
A +1/+2/+3 weapon, shield, armor, ammunition, etc. have historically been referred to as a "magic" version of that item: magic weapon, magic shield, magic arrow, etc. (though, Volo tended to prefer the term "magical")
In 5e specifically
The Magic Weapon spell (PHB p.257) itself is an example of this nomenclature still being used, both in its name and its description: "Until the spell ends, that weapon becomes a magic weapon" (and in-world characters could be expected use the same name for the spell by default).
DMG p.136 provides another example of this conversational usage with: "Plenty of people might like to have a magic sword, but few of them can afford it".
$endgroup$
add a comment |
$begingroup$
They Would Be Called "Magic"
A +1/+2/+3 weapon, shield, armor, ammunition, etc. have historically been referred to as a "magic" version of that item: magic weapon, magic shield, magic arrow, etc. (though, Volo tended to prefer the term "magical")
In 5e specifically
The Magic Weapon spell (PHB p.257) itself is an example of this nomenclature still being used, both in its name and its description: "Until the spell ends, that weapon becomes a magic weapon" (and in-world characters could be expected use the same name for the spell by default).
DMG p.136 provides another example of this conversational usage with: "Plenty of people might like to have a magic sword, but few of them can afford it".
$endgroup$
add a comment |
$begingroup$
They Would Be Called "Magic"
A +1/+2/+3 weapon, shield, armor, ammunition, etc. have historically been referred to as a "magic" version of that item: magic weapon, magic shield, magic arrow, etc. (though, Volo tended to prefer the term "magical")
In 5e specifically
The Magic Weapon spell (PHB p.257) itself is an example of this nomenclature still being used, both in its name and its description: "Until the spell ends, that weapon becomes a magic weapon" (and in-world characters could be expected use the same name for the spell by default).
DMG p.136 provides another example of this conversational usage with: "Plenty of people might like to have a magic sword, but few of them can afford it".
$endgroup$
They Would Be Called "Magic"
A +1/+2/+3 weapon, shield, armor, ammunition, etc. have historically been referred to as a "magic" version of that item: magic weapon, magic shield, magic arrow, etc. (though, Volo tended to prefer the term "magical")
In 5e specifically
The Magic Weapon spell (PHB p.257) itself is an example of this nomenclature still being used, both in its name and its description: "Until the spell ends, that weapon becomes a magic weapon" (and in-world characters could be expected use the same name for the spell by default).
DMG p.136 provides another example of this conversational usage with: "Plenty of people might like to have a magic sword, but few of them can afford it".
edited 6 hours ago
KorvinStarmast
89.2k22 gold badges294 silver badges478 bronze badges
89.2k22 gold badges294 silver badges478 bronze badges
answered 8 hours ago
Matt VincentMatt Vincent
8,8202 gold badges24 silver badges50 bronze badges
8,8202 gold badges24 silver badges50 bronze badges
add a comment |
add a comment |
$begingroup$
There is no canonical term for +1 weapons in D&D-5e's Forgotten Realms, it is merely "magic".
There are things like Blessing's of Weapon Enhancment (DMG 228), and descriptive abstractions like +1 weapon (DMG 129) which all form the broad category of Magic in the Forgotten Realms (DMG 23). Some people live in places that are so isolated that they may not even recognise that there is magic.
You may establish a term that is canonical in your mirrored version of the Forgotten Realms (DMG 4):
Even if you're using an established world such as the Forgotten
Realms, your campaign takes place in a sort of mirror universe of the
official setting where Forgotten Realms novels, game products, and
digital games are assumed to take place.
Raw magic is called the Weave in the forgotten Realms. All magic, including that of magical items, depends on the Weave (PHB 205).
All magic depends on the Weave, though different kinds of magic access
it in a variety of ways. The spells of wizards, warlocks, sorcerers,
and bards are commonly called arcane magic.
Shaping the Realms and changing details (such as canonical terms) is further encouraged (SCAG 44)
You're encouraged to take what's presented here and make it, and the
Forgotten Realms, your own.
$endgroup$
add a comment |
$begingroup$
There is no canonical term for +1 weapons in D&D-5e's Forgotten Realms, it is merely "magic".
There are things like Blessing's of Weapon Enhancment (DMG 228), and descriptive abstractions like +1 weapon (DMG 129) which all form the broad category of Magic in the Forgotten Realms (DMG 23). Some people live in places that are so isolated that they may not even recognise that there is magic.
You may establish a term that is canonical in your mirrored version of the Forgotten Realms (DMG 4):
Even if you're using an established world such as the Forgotten
Realms, your campaign takes place in a sort of mirror universe of the
official setting where Forgotten Realms novels, game products, and
digital games are assumed to take place.
Raw magic is called the Weave in the forgotten Realms. All magic, including that of magical items, depends on the Weave (PHB 205).
All magic depends on the Weave, though different kinds of magic access
it in a variety of ways. The spells of wizards, warlocks, sorcerers,
and bards are commonly called arcane magic.
Shaping the Realms and changing details (such as canonical terms) is further encouraged (SCAG 44)
You're encouraged to take what's presented here and make it, and the
Forgotten Realms, your own.
$endgroup$
add a comment |
$begingroup$
There is no canonical term for +1 weapons in D&D-5e's Forgotten Realms, it is merely "magic".
There are things like Blessing's of Weapon Enhancment (DMG 228), and descriptive abstractions like +1 weapon (DMG 129) which all form the broad category of Magic in the Forgotten Realms (DMG 23). Some people live in places that are so isolated that they may not even recognise that there is magic.
You may establish a term that is canonical in your mirrored version of the Forgotten Realms (DMG 4):
Even if you're using an established world such as the Forgotten
Realms, your campaign takes place in a sort of mirror universe of the
official setting where Forgotten Realms novels, game products, and
digital games are assumed to take place.
Raw magic is called the Weave in the forgotten Realms. All magic, including that of magical items, depends on the Weave (PHB 205).
All magic depends on the Weave, though different kinds of magic access
it in a variety of ways. The spells of wizards, warlocks, sorcerers,
and bards are commonly called arcane magic.
Shaping the Realms and changing details (such as canonical terms) is further encouraged (SCAG 44)
You're encouraged to take what's presented here and make it, and the
Forgotten Realms, your own.
$endgroup$
There is no canonical term for +1 weapons in D&D-5e's Forgotten Realms, it is merely "magic".
There are things like Blessing's of Weapon Enhancment (DMG 228), and descriptive abstractions like +1 weapon (DMG 129) which all form the broad category of Magic in the Forgotten Realms (DMG 23). Some people live in places that are so isolated that they may not even recognise that there is magic.
You may establish a term that is canonical in your mirrored version of the Forgotten Realms (DMG 4):
Even if you're using an established world such as the Forgotten
Realms, your campaign takes place in a sort of mirror universe of the
official setting where Forgotten Realms novels, game products, and
digital games are assumed to take place.
Raw magic is called the Weave in the forgotten Realms. All magic, including that of magical items, depends on the Weave (PHB 205).
All magic depends on the Weave, though different kinds of magic access
it in a variety of ways. The spells of wizards, warlocks, sorcerers,
and bards are commonly called arcane magic.
Shaping the Realms and changing details (such as canonical terms) is further encouraged (SCAG 44)
You're encouraged to take what's presented here and make it, and the
Forgotten Realms, your own.
edited 5 hours ago
KorvinStarmast
89.2k22 gold badges294 silver badges478 bronze badges
89.2k22 gold badges294 silver badges478 bronze badges
answered 8 hours ago
AkixkisuAkixkisu
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7,1702 gold badges23 silver badges65 bronze badges
add a comment |
add a comment |
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