How to mark the seams of UV maps to edit textures in external programs?Clone brush isn't included in BlenderFace Selection Masking for Painting not Working because Blender Tools Paint Outside those Areas?Texture Painting - Black ArtifactsTexture paint uses one image for different objectsTexture paint paints random parts of modelHow to import and export blender files with texturesTexture painting. Why not mark all seams and unwrap later?Texture paint - can paint in UV editor but on on the mesh in 3D view portHow to paint a new texture whilst painting over another one?UV Unwrap - Object - Select Faces ONLY - and Paint UV

Am I legally required to provide a (GPL licensed) source code even after a project is abandoned?

I just entered the USA without passport control at Atlanta airport

Novel in which alien (Martian?) is trapped on Earth in prehistory

Explicit song lyrics checker

Print one file per line using echo

What is the meaning of "понаехать"?

Did the CIA blow up a Siberian pipeline in 1982?

Subtract the Folded Matrix

Is there official documentation on directories like ~/.config and ~/.cache?

Greeting with "Ho"

King or Queen-Which piece is which?

Why is "Congress shall have power to enforce this article by appropriate legislation" necessary?

How do I see debug logs for Change Data Capture triggers in Salesforce?

What does this Swiss black on yellow rectangular traffic sign with a symbol looking like a dart mean?

Can I say "I Java", or does it have to be "I do Java"?

Find All Possible Unique Combinations of Letters in a Word

Overloading operator[] and NOT getting "lvalue required as left operand of assignment" error

Covering index used despite missing column

What is the oldest commercial MS-DOS program that can run on modern versions of Windows without third-party software?

What is "industrial ethernet"?

Is declining an undergraduate award which causes me discomfort appropriate?

How did Gollum enter Moria?

Has a life raft ever been successfully deployed on a modern commercial flight?

Dmesg full of I/O errors, smart ok, four disks affected



How to mark the seams of UV maps to edit textures in external programs?


Clone brush isn't included in BlenderFace Selection Masking for Painting not Working because Blender Tools Paint Outside those Areas?Texture Painting - Black ArtifactsTexture paint uses one image for different objectsTexture paint paints random parts of modelHow to import and export blender files with texturesTexture painting. Why not mark all seams and unwrap later?Texture paint - can paint in UV editor but on on the mesh in 3D view portHow to paint a new texture whilst painting over another one?UV Unwrap - Object - Select Faces ONLY - and Paint UV






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


I am working on texturing a complex object, but do not like the blender's painting tools. So, I tried editing it in an external editor, but don't know how to know in the external program where the seams are. Is there any workflow for labeling different pieces of the unwrapped faces so that in the external program you can focus on painting each of those pieces? All advice is appreciated!










share|improve this question











$endgroup$


















    2












    $begingroup$


    I am working on texturing a complex object, but do not like the blender's painting tools. So, I tried editing it in an external editor, but don't know how to know in the external program where the seams are. Is there any workflow for labeling different pieces of the unwrapped faces so that in the external program you can focus on painting each of those pieces? All advice is appreciated!










    share|improve this question











    $endgroup$














      2












      2








      2


      1



      $begingroup$


      I am working on texturing a complex object, but do not like the blender's painting tools. So, I tried editing it in an external editor, but don't know how to know in the external program where the seams are. Is there any workflow for labeling different pieces of the unwrapped faces so that in the external program you can focus on painting each of those pieces? All advice is appreciated!










      share|improve this question











      $endgroup$




      I am working on texturing a complex object, but do not like the blender's painting tools. So, I tried editing it in an external editor, but don't know how to know in the external program where the seams are. Is there any workflow for labeling different pieces of the unwrapped faces so that in the external program you can focus on painting each of those pieces? All advice is appreciated!







      texture-painting






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 5 hours ago









      cegaton

      66.6k10132291




      66.6k10132291










      asked 8 hours ago









      jake_314jake_314

      879




      879




















          1 Answer
          1






          active

          oldest

          votes


















          3












          $begingroup$

          If you are painting some textures that are a little bit more complex, you might want to consider doing that on the 3d model in 3d. There are plenty of tools for that in a lot of 3d packages these days, Blender included. Obviously if the textures you need are simple, using an external image editor is a very valid option as well. Especially for every day simple objects.



          The usual workflow is to export the UV map as an image and make the textures using that as a guide.



          You would simply enter edit mode, select all to view the UV map, go to the UV Editor and choose UVs menu on the header, then Export UV Layout:



          enter image description here



          You can chose desired options and save the file then.



          It is then usual to open it in an external editor and have it as a top layer while working on the texture so you can see the location of the UV islands while you work and disable it once you save your texture:



          enter image description here






          share|improve this answer









          $endgroup$













            Your Answer








            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "502"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f143124%2fhow-to-mark-the-seams-of-uv-maps-to-edit-textures-in-external-programs%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            3












            $begingroup$

            If you are painting some textures that are a little bit more complex, you might want to consider doing that on the 3d model in 3d. There are plenty of tools for that in a lot of 3d packages these days, Blender included. Obviously if the textures you need are simple, using an external image editor is a very valid option as well. Especially for every day simple objects.



            The usual workflow is to export the UV map as an image and make the textures using that as a guide.



            You would simply enter edit mode, select all to view the UV map, go to the UV Editor and choose UVs menu on the header, then Export UV Layout:



            enter image description here



            You can chose desired options and save the file then.



            It is then usual to open it in an external editor and have it as a top layer while working on the texture so you can see the location of the UV islands while you work and disable it once you save your texture:



            enter image description here






            share|improve this answer









            $endgroup$

















              3












              $begingroup$

              If you are painting some textures that are a little bit more complex, you might want to consider doing that on the 3d model in 3d. There are plenty of tools for that in a lot of 3d packages these days, Blender included. Obviously if the textures you need are simple, using an external image editor is a very valid option as well. Especially for every day simple objects.



              The usual workflow is to export the UV map as an image and make the textures using that as a guide.



              You would simply enter edit mode, select all to view the UV map, go to the UV Editor and choose UVs menu on the header, then Export UV Layout:



              enter image description here



              You can chose desired options and save the file then.



              It is then usual to open it in an external editor and have it as a top layer while working on the texture so you can see the location of the UV islands while you work and disable it once you save your texture:



              enter image description here






              share|improve this answer









              $endgroup$















                3












                3








                3





                $begingroup$

                If you are painting some textures that are a little bit more complex, you might want to consider doing that on the 3d model in 3d. There are plenty of tools for that in a lot of 3d packages these days, Blender included. Obviously if the textures you need are simple, using an external image editor is a very valid option as well. Especially for every day simple objects.



                The usual workflow is to export the UV map as an image and make the textures using that as a guide.



                You would simply enter edit mode, select all to view the UV map, go to the UV Editor and choose UVs menu on the header, then Export UV Layout:



                enter image description here



                You can chose desired options and save the file then.



                It is then usual to open it in an external editor and have it as a top layer while working on the texture so you can see the location of the UV islands while you work and disable it once you save your texture:



                enter image description here






                share|improve this answer









                $endgroup$



                If you are painting some textures that are a little bit more complex, you might want to consider doing that on the 3d model in 3d. There are plenty of tools for that in a lot of 3d packages these days, Blender included. Obviously if the textures you need are simple, using an external image editor is a very valid option as well. Especially for every day simple objects.



                The usual workflow is to export the UV map as an image and make the textures using that as a guide.



                You would simply enter edit mode, select all to view the UV map, go to the UV Editor and choose UVs menu on the header, then Export UV Layout:



                enter image description here



                You can chose desired options and save the file then.



                It is then usual to open it in an external editor and have it as a top layer while working on the texture so you can see the location of the UV islands while you work and disable it once you save your texture:



                enter image description here







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 7 hours ago









                Martin ZMartin Z

                6,9521831




                6,9521831



























                    draft saved

                    draft discarded
















































                    Thanks for contributing an answer to Blender Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f143124%2fhow-to-mark-the-seams-of-uv-maps-to-edit-textures-in-external-programs%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Invision Community Contents History See also References External links Navigation menuProprietaryinvisioncommunity.comIPS Community ForumsIPS Community Forumsthis blog entry"License Changes, IP.Board 3.4, and the Future""Interview -- Matt Mecham of Ibforums""CEO Invision Power Board, Matt Mecham Is a Liar, Thief!"IPB License Explanation 1.3, 1.3.1, 2.0, and 2.1ArchivedSecurity Fixes, Updates And Enhancements For IPB 1.3.1Archived"New Demo Accounts - Invision Power Services"the original"New Default Skin"the original"Invision Power Board 3.0.0 and Applications Released"the original"Archived copy"the original"Perpetual licenses being done away with""Release Notes - Invision Power Services""Introducing: IPS Community Suite 4!"Invision Community Release Notes

                    Canceling a color specificationRandomly assigning color to Graphics3D objects?Default color for Filling in Mathematica 9Coloring specific elements of sets with a prime modified order in an array plotHow to pick a color differing significantly from the colors already in a given color list?Detection of the text colorColor numbers based on their valueCan color schemes for use with ColorData include opacity specification?My dynamic color schemes

                    Tom Holland Mục lục Đầu đời và giáo dục | Sự nghiệp | Cuộc sống cá nhân | Phim tham gia | Giải thưởng và đề cử | Chú thích | Liên kết ngoài | Trình đơn chuyển hướngProfile“Person Details for Thomas Stanley Holland, "England and Wales Birth Registration Index, 1837-2008" — FamilySearch.org”"Meet Tom Holland... the 16-year-old star of The Impossible""Schoolboy actor Tom Holland finds himself in Oscar contention for role in tsunami drama"“Naomi Watts on the Prince William and Harry's reaction to her film about the late Princess Diana”lưu trữ"Holland and Pflueger Are West End's Two New 'Billy Elliots'""I'm so envious of my son, the movie star! British writer Dominic Holland's spent 20 years trying to crack Hollywood - but he's been beaten to it by a very unlikely rival"“Richard and Margaret Povey of Jersey, Channel Islands, UK: Information about Thomas Stanley Holland”"Tom Holland to play Billy Elliot""New Billy Elliot leaving the garage"Billy Elliot the Musical - Tom Holland - Billy"A Tale of four Billys: Tom Holland""The Feel Good Factor""Thames Christian College schoolboys join Myleene Klass for The Feelgood Factor""Government launches £600,000 arts bursaries pilot""BILLY's Chapman, Holland, Gardner & Jackson-Keen Visit Prime Minister""Elton John 'blown away' by Billy Elliot fifth birthday" (video with John's interview and fragments of Holland's performance)"First News interviews Arrietty's Tom Holland"“33rd Critics' Circle Film Awards winners”“National Board of Review Current Awards”Bản gốc"Ron Howard Whaling Tale 'In The Heart Of The Sea' Casts Tom Holland"“'Spider-Man' Finds Tom Holland to Star as New Web-Slinger”lưu trữ“Captain America: Civil War (2016)”“Film Review: ‘Captain America: Civil War’”lưu trữ“‘Captain America: Civil War’ review: Choose your own avenger”lưu trữ“The Lost City of Z reviews”“Sony Pictures and Marvel Studios Find Their 'Spider-Man' Star and Director”“‘Mary Magdalene’, ‘Current War’ & ‘Wind River’ Get 2017 Release Dates From Weinstein”“Lionsgate Unleashing Daisy Ridley & Tom Holland Starrer ‘Chaos Walking’ In Cannes”“PTA's 'Master' Leads Chicago Film Critics Nominations, UPDATED: Houston and Indiana Critics Nominations”“Nominaciones Goya 2013 Telecinco Cinema – ENG”“Jameson Empire Film Awards: Martin Freeman wins best actor for performance in The Hobbit”“34th Annual Young Artist Awards”Bản gốc“Teen Choice Awards 2016—Captain America: Civil War Leads Second Wave of Nominations”“BAFTA Film Award Nominations: ‘La La Land’ Leads Race”“Saturn Awards Nominations 2017: 'Rogue One,' 'Walking Dead' Lead”Tom HollandTom HollandTom HollandTom Hollandmedia.gettyimages.comWorldCat Identities300279794no20130442900000 0004 0355 42791085670554170004732cb16706349t(data)XX5557367