How can a PC determine what planes a Cubic Gate is linked to?Must the body remain on the Material Plane during astral projection?What is a “spellcaster” for the purpose of magic item attunement?Can a ghost attack with a weapon attuned to the creature it possesses?Can a long rest immediately follow a short rest to attune to an item?Would an Antimagic Field set off a Sphere of Annihilation?Can Gated Fiends/Celestials Die Permanently?Is it possible to fail an ability check on purpose?Can one be Summoned Away from Ravenloft?Question about Dawnbringer and Out of the Abyss [Minor Spoilers]What are the ramifications of creating a homebrew world without an Astral Plane?
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A Little Riddle
How can a PC determine what planes a Cubic Gate is linked to?
Must the body remain on the Material Plane during astral projection?What is a “spellcaster” for the purpose of magic item attunement?Can a ghost attack with a weapon attuned to the creature it possesses?Can a long rest immediately follow a short rest to attune to an item?Would an Antimagic Field set off a Sphere of Annihilation?Can Gated Fiends/Celestials Die Permanently?Is it possible to fail an ability check on purpose?Can one be Summoned Away from Ravenloft?Question about Dawnbringer and Out of the Abyss [Minor Spoilers]What are the ramifications of creating a homebrew world without an Astral Plane?
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$begingroup$
The Cubic Gate (DMG, p. 160) says:
The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM.
I'm the DM in this situation, and I've decided which planes the cube is linked to. However, since the item does not require attunement, is there any way for the PC who now has the cube to determine those planes other than by experimentation?
(If the item did require attunement, I'd assume that attuning to it would let you know, since attuning to items allows you to understand its properties, but that's not the case here as it doesn't require attunement.)
dnd-5e magic-items planes
$endgroup$
add a comment |
$begingroup$
The Cubic Gate (DMG, p. 160) says:
The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM.
I'm the DM in this situation, and I've decided which planes the cube is linked to. However, since the item does not require attunement, is there any way for the PC who now has the cube to determine those planes other than by experimentation?
(If the item did require attunement, I'd assume that attuning to it would let you know, since attuning to items allows you to understand its properties, but that's not the case here as it doesn't require attunement.)
dnd-5e magic-items planes
$endgroup$
$begingroup$
As per the artwork for Cubic Gate, why not with symbols on the item itself?
$endgroup$
– Yvihs
9 hours ago
1
$begingroup$
@Yvihs Y'know, I almost added that to my question, but if there are no rules suggesting it, I was worried that might come under "as a DM, you can invent whatever ways you like", and didn't want this to become a polling question for "how would you do it"? Otherwise yes, I may very well go with that if the answers confirm my suspicion that "RAW, it's just via experimentation".
$endgroup$
– NathanS
9 hours ago
add a comment |
$begingroup$
The Cubic Gate (DMG, p. 160) says:
The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM.
I'm the DM in this situation, and I've decided which planes the cube is linked to. However, since the item does not require attunement, is there any way for the PC who now has the cube to determine those planes other than by experimentation?
(If the item did require attunement, I'd assume that attuning to it would let you know, since attuning to items allows you to understand its properties, but that's not the case here as it doesn't require attunement.)
dnd-5e magic-items planes
$endgroup$
The Cubic Gate (DMG, p. 160) says:
The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM.
I'm the DM in this situation, and I've decided which planes the cube is linked to. However, since the item does not require attunement, is there any way for the PC who now has the cube to determine those planes other than by experimentation?
(If the item did require attunement, I'd assume that attuning to it would let you know, since attuning to items allows you to understand its properties, but that's not the case here as it doesn't require attunement.)
dnd-5e magic-items planes
dnd-5e magic-items planes
asked 9 hours ago
NathanSNathanS
33.4k13 gold badges175 silver badges340 bronze badges
33.4k13 gold badges175 silver badges340 bronze badges
$begingroup$
As per the artwork for Cubic Gate, why not with symbols on the item itself?
$endgroup$
– Yvihs
9 hours ago
1
$begingroup$
@Yvihs Y'know, I almost added that to my question, but if there are no rules suggesting it, I was worried that might come under "as a DM, you can invent whatever ways you like", and didn't want this to become a polling question for "how would you do it"? Otherwise yes, I may very well go with that if the answers confirm my suspicion that "RAW, it's just via experimentation".
$endgroup$
– NathanS
9 hours ago
add a comment |
$begingroup$
As per the artwork for Cubic Gate, why not with symbols on the item itself?
$endgroup$
– Yvihs
9 hours ago
1
$begingroup$
@Yvihs Y'know, I almost added that to my question, but if there are no rules suggesting it, I was worried that might come under "as a DM, you can invent whatever ways you like", and didn't want this to become a polling question for "how would you do it"? Otherwise yes, I may very well go with that if the answers confirm my suspicion that "RAW, it's just via experimentation".
$endgroup$
– NathanS
9 hours ago
$begingroup$
As per the artwork for Cubic Gate, why not with symbols on the item itself?
$endgroup$
– Yvihs
9 hours ago
$begingroup$
As per the artwork for Cubic Gate, why not with symbols on the item itself?
$endgroup$
– Yvihs
9 hours ago
1
1
$begingroup$
@Yvihs Y'know, I almost added that to my question, but if there are no rules suggesting it, I was worried that might come under "as a DM, you can invent whatever ways you like", and didn't want this to become a polling question for "how would you do it"? Otherwise yes, I may very well go with that if the answers confirm my suspicion that "RAW, it's just via experimentation".
$endgroup$
– NathanS
9 hours ago
$begingroup$
@Yvihs Y'know, I almost added that to my question, but if there are no rules suggesting it, I was worried that might come under "as a DM, you can invent whatever ways you like", and didn't want this to become a polling question for "how would you do it"? Otherwise yes, I may very well go with that if the answers confirm my suspicion that "RAW, it's just via experimentation".
$endgroup$
– NathanS
9 hours ago
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
The description doesn't say so likely it would be up to the DM.
It's interesting to note, however, that the illustration of the cube shows each side with a different symbol. And those symbols match up to the symbols accompanying the description of the planes in the Player's Handbook! (As somebody pointed out in the DnDBeyond comments).
If you decide to use this method, you could decide that a character could use an Arcana check to determine the symbol and thus the plane. Or, if nobody is proficient in Arcana (or you want them to work for their knowledge), you could require the players to investigate around the city for a knowledgeable sage or for access to a library for a bit of old-fashioned research.
The Identify spell is another alternative. It allows the caster to know the properties of an item and that could, if you allow it, determine the meaning of each face.
$endgroup$
$begingroup$
I completely forgot about the identify spell! Probably because the party doesn't have a wizard. That's interesting to note about the symbols, though; they do match with the PHB, so "good old fashioned research" may well be what I go with...
$endgroup$
– NathanS
8 hours ago
1
$begingroup$
Half of Divination school could help: Commune, Contact other Plane, Divination, Legend Lore...
$endgroup$
– Revolver_Ocelot
5 hours ago
add a comment |
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1 Answer
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1 Answer
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active
oldest
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active
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$begingroup$
The description doesn't say so likely it would be up to the DM.
It's interesting to note, however, that the illustration of the cube shows each side with a different symbol. And those symbols match up to the symbols accompanying the description of the planes in the Player's Handbook! (As somebody pointed out in the DnDBeyond comments).
If you decide to use this method, you could decide that a character could use an Arcana check to determine the symbol and thus the plane. Or, if nobody is proficient in Arcana (or you want them to work for their knowledge), you could require the players to investigate around the city for a knowledgeable sage or for access to a library for a bit of old-fashioned research.
The Identify spell is another alternative. It allows the caster to know the properties of an item and that could, if you allow it, determine the meaning of each face.
$endgroup$
$begingroup$
I completely forgot about the identify spell! Probably because the party doesn't have a wizard. That's interesting to note about the symbols, though; they do match with the PHB, so "good old fashioned research" may well be what I go with...
$endgroup$
– NathanS
8 hours ago
1
$begingroup$
Half of Divination school could help: Commune, Contact other Plane, Divination, Legend Lore...
$endgroup$
– Revolver_Ocelot
5 hours ago
add a comment |
$begingroup$
The description doesn't say so likely it would be up to the DM.
It's interesting to note, however, that the illustration of the cube shows each side with a different symbol. And those symbols match up to the symbols accompanying the description of the planes in the Player's Handbook! (As somebody pointed out in the DnDBeyond comments).
If you decide to use this method, you could decide that a character could use an Arcana check to determine the symbol and thus the plane. Or, if nobody is proficient in Arcana (or you want them to work for their knowledge), you could require the players to investigate around the city for a knowledgeable sage or for access to a library for a bit of old-fashioned research.
The Identify spell is another alternative. It allows the caster to know the properties of an item and that could, if you allow it, determine the meaning of each face.
$endgroup$
$begingroup$
I completely forgot about the identify spell! Probably because the party doesn't have a wizard. That's interesting to note about the symbols, though; they do match with the PHB, so "good old fashioned research" may well be what I go with...
$endgroup$
– NathanS
8 hours ago
1
$begingroup$
Half of Divination school could help: Commune, Contact other Plane, Divination, Legend Lore...
$endgroup$
– Revolver_Ocelot
5 hours ago
add a comment |
$begingroup$
The description doesn't say so likely it would be up to the DM.
It's interesting to note, however, that the illustration of the cube shows each side with a different symbol. And those symbols match up to the symbols accompanying the description of the planes in the Player's Handbook! (As somebody pointed out in the DnDBeyond comments).
If you decide to use this method, you could decide that a character could use an Arcana check to determine the symbol and thus the plane. Or, if nobody is proficient in Arcana (or you want them to work for their knowledge), you could require the players to investigate around the city for a knowledgeable sage or for access to a library for a bit of old-fashioned research.
The Identify spell is another alternative. It allows the caster to know the properties of an item and that could, if you allow it, determine the meaning of each face.
$endgroup$
The description doesn't say so likely it would be up to the DM.
It's interesting to note, however, that the illustration of the cube shows each side with a different symbol. And those symbols match up to the symbols accompanying the description of the planes in the Player's Handbook! (As somebody pointed out in the DnDBeyond comments).
If you decide to use this method, you could decide that a character could use an Arcana check to determine the symbol and thus the plane. Or, if nobody is proficient in Arcana (or you want them to work for their knowledge), you could require the players to investigate around the city for a knowledgeable sage or for access to a library for a bit of old-fashioned research.
The Identify spell is another alternative. It allows the caster to know the properties of an item and that could, if you allow it, determine the meaning of each face.
edited 8 hours ago
NathanS
33.4k13 gold badges175 silver badges340 bronze badges
33.4k13 gold badges175 silver badges340 bronze badges
answered 9 hours ago
PJRZPJRZ
16k1 gold badge53 silver badges74 bronze badges
16k1 gold badge53 silver badges74 bronze badges
$begingroup$
I completely forgot about the identify spell! Probably because the party doesn't have a wizard. That's interesting to note about the symbols, though; they do match with the PHB, so "good old fashioned research" may well be what I go with...
$endgroup$
– NathanS
8 hours ago
1
$begingroup$
Half of Divination school could help: Commune, Contact other Plane, Divination, Legend Lore...
$endgroup$
– Revolver_Ocelot
5 hours ago
add a comment |
$begingroup$
I completely forgot about the identify spell! Probably because the party doesn't have a wizard. That's interesting to note about the symbols, though; they do match with the PHB, so "good old fashioned research" may well be what I go with...
$endgroup$
– NathanS
8 hours ago
1
$begingroup$
Half of Divination school could help: Commune, Contact other Plane, Divination, Legend Lore...
$endgroup$
– Revolver_Ocelot
5 hours ago
$begingroup$
I completely forgot about the identify spell! Probably because the party doesn't have a wizard. That's interesting to note about the symbols, though; they do match with the PHB, so "good old fashioned research" may well be what I go with...
$endgroup$
– NathanS
8 hours ago
$begingroup$
I completely forgot about the identify spell! Probably because the party doesn't have a wizard. That's interesting to note about the symbols, though; they do match with the PHB, so "good old fashioned research" may well be what I go with...
$endgroup$
– NathanS
8 hours ago
1
1
$begingroup$
Half of Divination school could help: Commune, Contact other Plane, Divination, Legend Lore...
$endgroup$
– Revolver_Ocelot
5 hours ago
$begingroup$
Half of Divination school could help: Commune, Contact other Plane, Divination, Legend Lore...
$endgroup$
– Revolver_Ocelot
5 hours ago
add a comment |
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$begingroup$
As per the artwork for Cubic Gate, why not with symbols on the item itself?
$endgroup$
– Yvihs
9 hours ago
1
$begingroup$
@Yvihs Y'know, I almost added that to my question, but if there are no rules suggesting it, I was worried that might come under "as a DM, you can invent whatever ways you like", and didn't want this to become a polling question for "how would you do it"? Otherwise yes, I may very well go with that if the answers confirm my suspicion that "RAW, it's just via experimentation".
$endgroup$
– NathanS
9 hours ago